1 // Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
23 // SMESH SMESH : implementaion of SMESH idl descriptions
24 // File : StdMeshers_Hexa_3D.hxx
25 // Moved here from SMESH_Hexa_3D.hxx
26 // Author : Paul RASCLE, EDF
29 #ifndef _SMESH_HEXA_3D_HXX_
30 #define _SMESH_HEXA_3D_HXX_
32 #include "SMESH_StdMeshers.hxx"
34 #include "SMESH_Algo.hxx"
37 class StdMeshers_ViscousLayers;
38 class SMESH_MesherHelper;
40 class STDMESHERS_EXPORT StdMeshers_Hexa_3D : public SMESH_3D_Algo
43 StdMeshers_Hexa_3D(int hypId, int studyId, SMESH_Gen* gen);
44 virtual ~StdMeshers_Hexa_3D();
46 virtual bool CheckHypothesis(SMESH_Mesh& aMesh,
47 const TopoDS_Shape& aShape,
48 SMESH_Hypothesis::Hypothesis_Status& aStatus);
50 virtual bool Compute(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape);
52 virtual bool Compute(SMESH_Mesh & aMesh, SMESH_MesherHelper* aHelper);
54 virtual bool Evaluate(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape,
55 MapShapeNbElems& aResMap);
57 static bool IsApplicable(const TopoDS_Shape & aShape, bool toCheckAll);
61 const StdMeshers_ViscousLayers* _viscousLayersHyp;