1 // Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
3 // This library is free software; you can redistribute it and/or
4 // modify it under the terms of the GNU Lesser General Public
5 // License as published by the Free Software Foundation; either
6 // version 2.1 of the License.
8 // This library is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 // Lesser General Public License for more details.
13 // You should have received a copy of the GNU Lesser General Public
14 // License along with this library; if not, write to the Free Software
15 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
20 // File : StdMeshers_HexaFromSkin_3D.cxx
21 // Created : Wed Jan 27 12:28:07 2010
22 // Author : Edward AGAPOV (eap)
24 #include "StdMeshers_HexaFromSkin_3D.hxx"
26 #include "SMDS_VolumeOfNodes.hxx"
27 #include "SMDS_VolumeTool.hxx"
28 #include "SMESH_Block.hxx"
29 #include "SMESH_MesherHelper.hxx"
33 //#include "utilities.h"
36 // Define error message and _MYDEBUG_ if needed
38 #define BAD_MESH_ERR \
39 error(SMESH_Comment("Can't detect block-wise structure of the input 2D mesh.\n" \
40 __FILE__ ":" )<<__LINE__)
43 #define BAD_MESH_ERR \
44 error(SMESH_Comment("Can't detect block-wise structure of the input 2D mesh"))
50 #define _DUMP_(msg) cout << msg << endl
58 enum EBoxSides //!< sides of the block
60 B_BOTTOM=0, B_RIGHT, B_TOP, B_LEFT, B_FRONT, B_BACK, NB_BLOCK_SIDES
63 const char* SBoxSides[] = //!< names of block sides -- needed for DEBUG only
65 "BOTTOM", "RIGHT", "TOP", "LEFT", "FRONT", "BACK", "UNDEFINED"
68 enum EQuadEdge //!< edges of quadrangle side
70 Q_BOTTOM = 0, Q_RIGHT, Q_TOP, Q_LEFT, NB_QUAD_SIDES
74 //================================================================================
76 * \brief return logical coordinates (i.e. min or max) of ends of edge
78 //================================================================================
80 bool getEdgeEnds(EQuadEdge edge, bool& xMax1, bool& yMax1, bool& xMax2, bool& yMax2 )
82 xMax1=0, yMax1=0, xMax2=1, yMax2=1;
85 case Q_BOTTOM: yMax2 = 0; break;
86 case Q_RIGHT: xMax1 = 1; break;
87 case Q_TOP: yMax1 = 1; break;
88 case Q_LEFT: xMax2 = 0; break;
95 //================================================================================
97 * \brief return true if a node is at block corner
99 * This check is valid for simple cases only
101 //================================================================================
103 bool isCornerNode( const SMDS_MeshNode* n )
105 int nbF = n ? n->NbInverseElements( SMDSAbs_Face ) : 1;
109 set<const SMDS_MeshNode*> nodesInInverseFaces;
110 SMDS_ElemIteratorPtr fIt = n->GetInverseElementIterator(SMDSAbs_Face );
111 while ( fIt->more() )
113 const SMDS_MeshElement* face = fIt->next();
114 nodesInInverseFaces.insert( face->begin_nodes(), face->end_nodes() );
117 return nodesInInverseFaces.size() != ( 6 + (nbF/2-1)*3 );
120 //================================================================================
122 * \brief check element type
124 //================================================================================
126 bool isQuadrangle(const SMDS_MeshElement* e)
128 return ( e && e->NbCornerNodes() == 4 );
131 //================================================================================
133 * \brief return opposite node of a quadrangle face
135 //================================================================================
137 const SMDS_MeshNode* oppositeNode(const SMDS_MeshElement* quad, int iNode)
139 return quad->GetNode( (iNode+2) % 4 );
142 //================================================================================
144 * \brief Convertor of a pair of integers to a sole index
149 _Indexer( int xSize=0, int ySize=0 ): _xSize(xSize), _ySize(ySize) {}
150 int size() const { return _xSize * _ySize; }
151 int operator()(int x, int y) const { return y * _xSize + x; }
153 //================================================================================
155 * \brief Oriented convertor of a pair of integers to a sole index
157 class _OrientedIndexer : public _Indexer
160 enum OriFlags //!< types of block side orientation
162 REV_X = 1, REV_Y = 2, SWAP_XY = 4, MAX_ORI = REV_X|REV_Y|SWAP_XY
164 _OrientedIndexer( const _Indexer& indexer, const int oriFlags ):
165 _Indexer( indexer._xSize, indexer._ySize ),
166 _xSize (indexer._xSize), _ySize(indexer._ySize),
167 _xRevFun((oriFlags & REV_X) ? & reverse : & lazy),
168 _yRevFun((oriFlags & REV_Y) ? & reverse : & lazy),
169 _swapFun((oriFlags & SWAP_XY ) ? & swap : & lazy)
171 (*_swapFun)( _xSize, _ySize );
173 //!< Return index by XY
174 int operator()(int x, int y) const
176 (*_xRevFun)( x, const_cast<int&>( _xSize ));
177 (*_yRevFun)( y, const_cast<int&>( _ySize ));
179 return _Indexer::operator()(x,y);
181 //!< Return index for a corner
182 int corner(bool xMax, bool yMax) const
184 int x = xMax, y = yMax, size = 2;
185 (*_xRevFun)( x, size );
186 (*_yRevFun)( y, size );
188 return _Indexer::operator()(x ? _Indexer::_xSize-1 : 0 , y ? _Indexer::_ySize-1 : 0);
190 int xSize() const { return _xSize; }
191 int ySize() const { return _ySize; }
196 typedef void (*TFun)(int& x, int& y);
197 TFun _xRevFun, _yRevFun, _swapFun;
199 static void lazy (int&, int&) {}
200 static void reverse(int& x, int& size) { x = size - x - 1; }
201 static void swap (int& x, int& y) { std::swap(x,y); }
203 //================================================================================
205 * \brief Structure corresponding to the meshed side of block
209 vector<const SMDS_MeshNode*> _grid;
211 int _nbBlocksExpected;
214 #ifdef _DEBUG_ // want to get SIGSEGV in case of invalid index
215 #define _grid_access_(pobj, i) pobj->_grid[ ((i) < pobj->_grid.size()) ? i : int(1e100)]
217 #define _grid_access_(pobj, i) pobj->_grid[ i ]
219 //!< Return node at XY
220 const SMDS_MeshNode* getNode(int x, int y) const { return _grid_access_(this, _index( x,y ));}
222 void setNode(int x, int y, const SMDS_MeshNode* n) { _grid_access_(this, _index( x,y )) = n; }
224 SMESH_OrientedLink getEdge(EQuadEdge edge) const
226 bool x1, y1, x2, y2; getEdgeEnds( edge, x1, y1, x2, y2 );
227 return SMESH_OrientedLink( getCornerNode ( x1, y1 ), getCornerNode( x2, y2 ));
229 //!< Return a corner node
230 const SMDS_MeshNode* getCornerNode(bool isXMax, bool isYMax) const
232 return getNode( isXMax ? _index._xSize-1 : 0 , isYMax ? _index._ySize-1 : 0 );
234 const SMDS_MeshElement* getCornerFace(const SMDS_MeshNode* cornerNode) const;
235 //!< True if all blocks this side belongs to have been found
236 bool isBound() const { return _nbBlocksExpected <= _nbBlocksFound; }
237 //!< Return coordinates of node at XY
238 gp_XYZ getXYZ(int x, int y) const { return SMESH_TNodeXYZ( getNode( x, y )); }
239 //!< Return gravity center of the four corners and the middle node
244 getXYZ( _index._xSize-1, 0 ) +
245 getXYZ( 0, _index._ySize-1 ) +
246 getXYZ( _index._xSize-1, _index._ySize-1 ) +
247 getXYZ( _index._xSize/2, _index._ySize/2 );
250 //!< Return number of mesh faces
251 int getNbFaces() const { return (_index._xSize-1) * (_index._ySize-1); }
253 //================================================================================
255 * \brief _BlockSide with changed orientation
257 struct _OrientedBlockSide
260 _OrientedIndexer _index;
262 _OrientedBlockSide( _BlockSide* side=0, const int oriFlags=0 ):
263 _side(side), _index(side ? side->_index : _Indexer(), oriFlags ) {}
264 //!< return coordinates by XY
265 gp_XYZ xyz(int x, int y) const
267 return SMESH_TNodeXYZ( _grid_access_(_side, _index( x, y )) );
269 //!< safely return a node by XY
270 const SMDS_MeshNode* node(int x, int y) const
272 int i = _index( x, y );
273 return ( i < 0 || i >= _side->_grid.size()) ? 0 : _side->_grid[i];
276 SMESH_OrientedLink edge(EQuadEdge edge) const
278 bool x1, y1, x2, y2; getEdgeEnds( edge, x1, y1, x2, y2 );
279 return SMESH_OrientedLink( cornerNode ( x1, y1 ), cornerNode( x2, y2 ));
281 //!< Return a corner node
282 const SMDS_MeshNode* cornerNode(bool isXMax, bool isYMax) const
284 return _grid_access_(_side, _index.corner( isXMax, isYMax ));
286 //!< return its size in nodes
287 int getHoriSize() const { return _index.xSize(); }
288 int getVertSize() const { return _index.ySize(); }
289 //!< True if _side has been initialized
290 operator bool() const { return _side; }
291 //! Direct access to _side
292 const _BlockSide* operator->() const { return _side; }
293 _BlockSide* operator->() { return _side; }
295 //================================================================================
297 * \brief Meshed skin of block
301 _OrientedBlockSide _side[6]; // 6 sides of a sub-block
302 set<const SMDS_MeshNode*> _corners;
304 const _OrientedBlockSide& getSide(int i) const { return _side[i]; }
305 bool setSide( int i, const _OrientedBlockSide& s)
307 if (( _side[i] = s ))
309 _corners.insert( s.cornerNode(0,0));
310 _corners.insert( s.cornerNode(1,0));
311 _corners.insert( s.cornerNode(0,1));
312 _corners.insert( s.cornerNode(1,1));
316 void clear() { for (int i=0;i<6;++i) _side[i]=0; _corners.clear(); }
317 bool hasSide( const _OrientedBlockSide& s) const
319 if ( s ) for (int i=0;i<6;++i) if ( _side[i] && _side[i]._side == s._side ) return true;
322 int nbSides() const { int n=0; for (int i=0;i<6;++i) if ( _side[i] ) ++n; return n; }
323 bool isValid() const;
325 //================================================================================
327 * \brief Skin mesh possibly containing several meshed blocks
333 int findBlocks(SMESH_Mesh& mesh);
334 //!< return i-th block
335 const _Block& getBlock(int i) const { return _blocks[i]; }
336 //!< return error description
337 const SMESH_Comment& error() const { return _error; }
340 bool fillSide( _BlockSide& side,
341 const SMDS_MeshElement* cornerQuad,
342 const SMDS_MeshNode* cornerNode);
343 bool fillRowsUntilCorner(const SMDS_MeshElement* quad,
344 const SMDS_MeshNode* n1,
345 const SMDS_MeshNode* n2,
346 vector<const SMDS_MeshNode*>& verRow1,
347 vector<const SMDS_MeshNode*>& verRow2,
349 _OrientedBlockSide findBlockSide( EBoxSides startBlockSide,
350 EQuadEdge sharedSideEdge1,
351 EQuadEdge sharedSideEdge2,
352 bool withGeometricAnalysis,
353 set< _BlockSide* >& sidesAround);
354 //!< update own data and data of the side bound to block
355 void setSideBoundToBlock( _BlockSide& side )
357 if ( side._nbBlocksFound++, side.isBound() )
358 for ( int e = 0; e < int(NB_QUAD_SIDES); ++e )
359 _edge2sides[ side.getEdge( (EQuadEdge) e ) ].erase( &side );
361 //!< store reason of error
362 int error(const SMESH_Comment& reason) { _error = reason; return 0; }
364 SMESH_Comment _error;
366 list< _BlockSide > _allSides;
367 vector< _Block > _blocks;
369 //map< const SMDS_MeshNode*, set< _BlockSide* > > _corner2sides;
370 map< SMESH_OrientedLink, set< _BlockSide* > > _edge2sides;
373 //================================================================================
375 * \brief Find and return number of submeshes corresponding to blocks
377 //================================================================================
379 int _Skin::findBlocks(SMESH_Mesh& mesh)
381 SMESHDS_Mesh* meshDS = mesh.GetMeshDS();
383 // Find a node at any block corner
385 SMDS_NodeIteratorPtr nIt = meshDS->nodesIterator(/*idInceasingOrder=*/true);
386 if ( !nIt->more() ) return error("Empty mesh");
388 const SMDS_MeshNode* nCorner = 0;
389 while ( nIt->more() )
391 nCorner = nIt->next();
392 if ( isCornerNode( nCorner ))
400 // --------------------------------------------------------------------
401 // Find all block sides starting from mesh faces sharing the corner node
402 // --------------------------------------------------------------------
404 int nbFacesOnSides = 0;
405 TIDSortedElemSet cornerFaces; // corner faces of found _BlockSide's
406 list< const SMDS_MeshNode* > corners( 1, nCorner );
407 list< const SMDS_MeshNode* >::iterator corner = corners.begin();
408 while ( corner != corners.end() )
410 SMDS_ElemIteratorPtr faceIt = (*corner)->GetInverseElementIterator( SMDSAbs_Face );
411 while ( faceIt->more() )
413 const SMDS_MeshElement* face = faceIt->next();
414 if ( !cornerFaces.insert( face ).second )
415 continue; // already loaded block side
417 if ( !isQuadrangle( face ))
418 return error("Non-quadrangle elements in the input mesh");
420 if ( _allSides.empty() || !_allSides.back()._grid.empty() )
421 _allSides.push_back( _BlockSide() );
423 _BlockSide& side = _allSides.back();
424 if ( !fillSide( side, face, *corner ) )
426 if ( !_error.empty() )
431 for ( int isXMax = 0; isXMax < 2; ++isXMax )
432 for ( int isYMax = 0; isYMax < 2; ++isYMax )
434 const SMDS_MeshNode* nCorner = side.getCornerNode(isXMax,isYMax );
435 corners.push_back( nCorner );
436 cornerFaces.insert( side.getCornerFace( nCorner ));
438 for ( int e = 0; e < int(NB_QUAD_SIDES); ++e )
439 _edge2sides[ side.getEdge( (EQuadEdge) e ) ].insert( &side );
441 nbFacesOnSides += side.getNbFaces();
446 // find block sides of other domains if any
447 if ( corner == corners.end() && nbFacesOnSides < mesh.NbQuadrangles() )
449 while ( nIt->more() )
451 nCorner = nIt->next();
452 if ( isCornerNode( nCorner ))
453 corner = corners.insert( corner, nCorner );
455 nbFacesOnSides = mesh.NbQuadrangles();
459 if ( _allSides.empty() )
461 if ( _allSides.back()._grid.empty() )
462 _allSides.pop_back();
463 _DUMP_("Nb detected sides "<< _allSides.size());
465 // ---------------------------
466 // Organize sides into blocks
467 // ---------------------------
469 // analyse sharing of sides by blocks and sort sides by nb of adjacent sides
470 int nbBlockSides = 0; // total nb of block sides taking into account their sharing
471 multimap<int, _BlockSide* > sortedSides;
473 list < _BlockSide >::iterator sideIt = _allSides.begin();
474 for ( ; sideIt != _allSides.end(); ++sideIt )
476 _BlockSide& side = *sideIt;
477 bool isSharedSide = true;
479 for ( int e = 0; e < int(NB_QUAD_SIDES) && isSharedSide; ++e )
481 int nbAdj = _edge2sides[ side.getEdge( (EQuadEdge) e ) ].size();
483 isSharedSide = ( nbAdj > 2 );
485 side._nbBlocksFound = 0;
486 side._nbBlocksExpected = isSharedSide ? 2 : 1;
487 nbBlockSides += side._nbBlocksExpected;
488 sortedSides.insert( make_pair( nbAdjacent, & side ));
492 // find sides of each block
494 while ( nbBlockSides >= 6 )
496 // get any side not bound to all blocks it belongs to
497 multimap<int, _BlockSide*>::iterator i_side = sortedSides.begin();
498 while ( i_side != sortedSides.end() && i_side->second->isBound())
501 // start searching for block sides from the got side
503 if ( _blocks.empty() || _blocks.back()._side[B_FRONT] )
504 _blocks.resize( _blocks.size() + 1 );
506 _Block& block = _blocks.back();
507 block.setSide( B_FRONT, i_side->second );
508 setSideBoundToBlock( *i_side->second );
511 // edges of adjacent sides of B_FRONT corresponding to front's edges
512 EQuadEdge edgeOfFront[4] = { Q_BOTTOM, Q_RIGHT, Q_TOP, Q_LEFT };
513 EQuadEdge edgeOfAdj [4] = { Q_BOTTOM, Q_LEFT, Q_BOTTOM, Q_LEFT };
514 // first find all sides detectable w/o advanced analysis,
515 // then repeat the search, which then may pass without advanced analysis
516 set< _BlockSide* > sidesAround;
517 for ( int advAnalys = 0; advAnalys < 2; ++advAnalys )
519 // try to find 4 sides adjacent to a FRONT side
520 for ( int i = 0; (ok || !advAnalys) && i < NB_QUAD_SIDES; ++i )
521 if ( !block._side[i] )
522 ok = block.setSide( i, findBlockSide( B_FRONT, edgeOfFront[i], edgeOfAdj[i],
523 advAnalys, sidesAround));
524 // try to find a BACK side by a TOP one
525 if ( ok || !advAnalys)
526 if ( !block._side[B_BACK] && block._side[B_TOP] )
527 ok = block.setSide( B_BACK, findBlockSide( B_TOP, Q_TOP, Q_TOP,
528 advAnalys, sidesAround ));
529 if ( !advAnalys ) ok = true;
531 ok = block.isValid();
534 // check if just found block is same as one of previously found blocks
536 for ( int i = 1; i < _blocks.size() && !isSame; ++i )
537 isSame = ( block._corners == _blocks[i-1]._corners );
541 // count the found sides
542 _DUMP_(endl << "** Block " << _blocks.size() << " valid: " << block.isValid());
543 for (int i = 0; i < NB_BLOCK_SIDES; ++i )
545 _DUMP_("\tSide "<< SBoxSides[i] <<" "<< block._side[ i ]._side);
546 if ( block._side[ i ] )
548 if ( ok && i != B_FRONT)
550 setSideBoundToBlock( *block._side[ i ]._side );
553 _DUMP_("\t corners "<<
554 block._side[ i ].cornerNode(0,0)->GetID() << ", " <<
555 block._side[ i ].cornerNode(1,0)->GetID() << ", " <<
556 block._side[ i ].cornerNode(1,1)->GetID() << ", " <<
557 block._side[ i ].cornerNode(0,1)->GetID() << ", "<<endl);
561 _DUMP_("\t not found"<<endl);
569 _DUMP_("Nb found blocks "<< nbBlocks <<endl);
571 if ( nbBlocks == 0 && _error.empty() )
577 //================================================================================
579 * \brief Fill block side data starting from its corner quadrangle
581 //================================================================================
583 bool _Skin::fillSide( _BlockSide& side,
584 const SMDS_MeshElement* cornerQuad,
585 const SMDS_MeshNode* nCorner)
587 // Find out size of block side mesured in nodes and by the way find two rows
588 // of nodes in two directions.
591 const SMDS_MeshElement* firstQuad = cornerQuad;
593 // get a node on block edge
594 int iCorner = firstQuad->GetNodeIndex( nCorner );
595 const SMDS_MeshNode* nOnEdge = firstQuad->GetNode( (iCorner+1) % 4);
597 // find out size of block side
598 vector<const SMDS_MeshNode*> horRow1, horRow2, verRow1, verRow2;
599 if ( !fillRowsUntilCorner( firstQuad, nCorner, nOnEdge, horRow1, horRow2, true ) ||
600 !fillRowsUntilCorner( firstQuad, nCorner, nOnEdge, verRow1, verRow2, false ))
602 nbX = horRow1.size(), nbY = verRow1.size();
605 side._index._xSize = horRow1.size();
606 side._index._ySize = verRow1.size();
607 side._grid.resize( side._index.size(), NULL );
609 for ( x = 0; x < horRow1.size(); ++x )
611 side.setNode( x, 0, horRow1[x] );
612 side.setNode( x, 1, horRow2[x] );
614 for ( y = 0; y < verRow1.size(); ++y )
616 side.setNode( 0, y, verRow1[y] );
617 side.setNode( 1, y, verRow2[y] );
620 // Find the rest nodes
622 y = 1; // y of the row to fill
623 TIDSortedElemSet emptySet, avoidSet;
626 // get next firstQuad in the next row of quadrangles
631 // o---o o o o o <- found nodes
634 int i1down, i2down, i2up;
635 const SMDS_MeshNode* n1down = side.getNode( 0, y-1 );
636 const SMDS_MeshNode* n2down = side.getNode( 1, y-1 );
637 avoidSet.clear(); avoidSet.insert( firstQuad );
638 firstQuad = SMESH_MeshEditor::FindFaceInSet( n1down, n2down, emptySet, avoidSet,
640 if ( !isQuadrangle( firstQuad ))
643 const SMDS_MeshNode* n2up = oppositeNode( firstQuad, i1down );
644 avoidSet.clear(); avoidSet.insert( firstQuad );
646 // find the rest nodes in the y-th row by faces in the row
651 const SMDS_MeshElement* quad = SMESH_MeshEditor::FindFaceInSet( n2up, n2down, emptySet,
652 avoidSet, &i2up, &i2down);
653 if ( !isQuadrangle( quad ))
656 n2up = oppositeNode( quad, i2down );
657 n2down = oppositeNode( quad, i2up );
658 avoidSet.clear(); avoidSet.insert( quad );
660 side.setNode( x, y, n2up );
664 // check side validity
666 side.getCornerFace( side.getCornerNode( 0, 0 )) &&
667 side.getCornerFace( side.getCornerNode( 1, 0 )) &&
668 side.getCornerFace( side.getCornerNode( 0, 1 )) &&
669 side.getCornerFace( side.getCornerNode( 1, 1 ));
674 //================================================================================
676 * \brief Return true if it's possible to make a loop over corner2Sides starting
679 //================================================================================
681 bool isClosedChainOfSides( _BlockSide* startSide,
682 map< const SMDS_MeshNode*, list< _BlockSide* > > & corner2Sides )
684 // get start and end nodes
685 const SMDS_MeshNode *n1 = 0, *n2 = 0, *n;
686 for ( int y = 0; y < 2; ++y )
687 for ( int x = 0; x < 2; ++x )
689 n = startSide->getCornerNode(x,y);
690 if ( !corner2Sides.count( n )) continue;
696 if ( !n2 ) return false;
698 map< const SMDS_MeshNode*, list< _BlockSide* > >::iterator
699 c2sides = corner2Sides.find( n1 );
700 if ( c2sides == corner2Sides.end() ) return false;
702 int nbChainLinks = 1;
704 _BlockSide* prevSide = startSide;
707 // get the next side sharing n
708 list< _BlockSide* > & sides = c2sides->second;
709 _BlockSide* nextSide = ( sides.back() == prevSide ? sides.front() : sides.back() );
710 if ( nextSide == prevSide ) return false;
712 // find the next corner of the nextSide being in corner2Sides
715 for ( int y = 0; y < 2 && !n; ++y )
716 for ( int x = 0; x < 2; ++x )
718 n = nextSide->getCornerNode(x,y);
719 c2sides = corner2Sides.find( n );
720 if ( n == n1 || c2sides == corner2Sides.end() )
725 if ( !n ) return false;
731 return ( n == n2 && nbChainLinks == NB_QUAD_SIDES );
734 //================================================================================
736 * \brief Try to find a block side adjacent to the given side by given edge
738 //================================================================================
740 _OrientedBlockSide _Skin::findBlockSide( EBoxSides startBlockSide,
741 EQuadEdge sharedSideEdge1,
742 EQuadEdge sharedSideEdge2,
743 bool withGeometricAnalysis,
744 set< _BlockSide* >& sidesAround)
746 _Block& block = _blocks.back();
747 _OrientedBlockSide& side1 = block._side[ startBlockSide ];
749 // get corner nodes of the given block edge
750 SMESH_OrientedLink edge = side1.edge( sharedSideEdge1 );
751 const SMDS_MeshNode* n1 = edge.node1();
752 const SMDS_MeshNode* n2 = edge.node2();
753 if ( edge._reversed ) swap( n1, n2 );
755 // find all sides sharing both nodes n1 and n2
756 set< _BlockSide* > sidesOnEdge = _edge2sides[ edge ]; // copy a set
758 // exclude loaded sides of block from sidesOnEdge
759 for (int i = 0; i < NB_BLOCK_SIDES; ++i )
760 if ( block._side[ i ] )
761 sidesOnEdge.erase( block._side[ i ]._side );
763 int nbSidesOnEdge = sidesOnEdge.size();
764 _DUMP_("nbSidesOnEdge "<< nbSidesOnEdge << " " << n1->GetID() << "-" << n2->GetID() );
765 if ( nbSidesOnEdge == 0 )
768 _BlockSide* foundSide = 0;
769 if ( nbSidesOnEdge == 1 )
771 foundSide = *sidesOnEdge.begin();
775 set< _BlockSide* >::iterator sideIt = sidesOnEdge.begin();
776 int nbLoadedSides = block.nbSides();
777 if ( nbLoadedSides > 1 )
779 // Find the side having more than 2 corners common with already loaded sides
780 for (; !foundSide && sideIt != sidesOnEdge.end(); ++sideIt )
782 _BlockSide* sideI = *sideIt;
783 int nbCommonCorners =
784 block._corners.count( sideI->getCornerNode(0,0)) +
785 block._corners.count( sideI->getCornerNode(1,0)) +
786 block._corners.count( sideI->getCornerNode(0,1)) +
787 block._corners.count( sideI->getCornerNode(1,1));
788 if ( nbCommonCorners > 2 )
795 if ( !withGeometricAnalysis )
797 sidesAround.insert( sidesOnEdge.begin(), sidesOnEdge.end() );
800 if ( nbLoadedSides == 1 )
802 // Issue 0021529. There are at least 2 sides by each edge and
803 // position of block gravity center is undefined.
804 // Find a side starting from which we can walk around the startBlockSide
806 // fill in corner2Sides
807 map< const SMDS_MeshNode*, list< _BlockSide* > > corner2Sides;
808 for ( sideIt = sidesAround.begin(); sideIt != sidesAround.end(); ++sideIt )
810 _BlockSide* sideI = *sideIt;
811 corner2Sides[ sideI->getCornerNode(0,0) ].push_back( sideI );
812 corner2Sides[ sideI->getCornerNode(1,0) ].push_back( sideI );
813 corner2Sides[ sideI->getCornerNode(0,1) ].push_back( sideI );
814 corner2Sides[ sideI->getCornerNode(1,1) ].push_back( sideI );
816 // remove corners of startBlockSide from corner2Sides
817 set<const SMDS_MeshNode*>::iterator nIt = block._corners.begin();
818 for ( ; nIt != block._corners.end(); ++nIt )
819 corner2Sides.erase( *nIt );
822 for ( sideIt = sidesOnEdge.begin(); sideIt != sidesOnEdge.end(); ++sideIt )
824 if ( isClosedChainOfSides( *sideIt, corner2Sides ))
835 // Select one of found sides most close to startBlockSide
837 gp_XYZ p1 ( n1->X(),n1->Y(),n1->Z()), p2 (n2->X(),n2->Y(),n2->Z());
838 gp_Vec p1p2( p1, p2 );
840 const SMDS_MeshElement* face1 = side1->getCornerFace( n1 );
841 gp_XYZ p1Op = SMESH_TNodeXYZ( oppositeNode( face1, face1->GetNodeIndex(n1)));
842 gp_Vec side1Dir( p1, p1Op );
843 gp_Ax2 pln( p1, p1p2, side1Dir ); // plane with normal p1p2 and X dir side1Dir
844 _DUMP_(" Select adjacent for "<< side1._side << " - side dir ("
845 << side1Dir.X() << ", " << side1Dir.Y() << ", " << side1Dir.Z() << ")" );
847 map < double , _BlockSide* > angleOfSide;
848 for (sideIt = sidesOnEdge.begin(); sideIt != sidesOnEdge.end(); ++sideIt )
850 _BlockSide* sideI = *sideIt;
851 const SMDS_MeshElement* faceI = sideI->getCornerFace( n1 );
852 gp_XYZ p1Op = SMESH_TNodeXYZ( oppositeNode( faceI, faceI->GetNodeIndex(n1)));
853 gp_Vec sideIDir( p1, p1Op );
854 // compute angle of (sideIDir projection to pln) and (X dir of pln)
855 gp_Vec2d sideIDirProj( sideIDir * pln.XDirection(), sideIDir * pln.YDirection());
856 double angle = sideIDirProj.Angle( gp::DX2d() );
857 if ( angle < 0 ) angle += 2. * M_PI; // angle [0-2*PI]
858 angleOfSide.insert( make_pair( angle, sideI ));
859 _DUMP_(" "<< sideI << " - side dir ("
860 << sideIDir.X() << ", " << sideIDir.Y() << ", " << sideIDir.Z() << ")"
861 << " angle " << angle);
864 gp_XYZ gc(0,0,0); // gravity center of already loaded block sides
865 for (int i = 0; i < NB_BLOCK_SIDES; ++i )
866 if ( block._side[ i ] )
867 gc += block._side[ i ]._side->getGC();
870 gp_Vec gcDir( p1, gc );
871 gp_Vec2d gcDirProj( gcDir * pln.XDirection(), gcDir * pln.YDirection());
872 double gcAngle = gcDirProj.Angle( gp::DX2d() );
873 foundSide = gcAngle < 0 ? angleOfSide.rbegin()->second : angleOfSide.begin()->second;
876 _DUMP_(" selected "<< foundSide );
879 // Orient the found side correctly
881 // corners of found side corresponding to nodes n1 and n2
882 bool xMax1, yMax1, xMax2, yMax2;
883 if ( !getEdgeEnds( sharedSideEdge2, xMax1, yMax1, xMax2, yMax2 ))
884 return error(SMESH_Comment("Internal error at ")<<__FILE__<<":"<<__LINE__),
885 _OrientedBlockSide(0);
887 for ( int ori = 0; ori < _OrientedIndexer::MAX_ORI+1; ++ori )
889 _OrientedBlockSide orientedSide( foundSide, ori );
890 const SMDS_MeshNode* n12 = orientedSide.cornerNode( xMax1, yMax1);
891 const SMDS_MeshNode* n22 = orientedSide.cornerNode( xMax2, yMax2);
892 if ( n1 == n12 && n2 == n22 )
895 error(SMESH_Comment("Failed to orient a block side found by edge ")<<sharedSideEdge1
896 << " of side " << startBlockSide
897 << " of block " << _blocks.size());
901 //================================================================================
903 * \brief: Fill rows (which are actually columns,if !alongN1N2) of nodes starting
904 * from the given quadrangle until another block corner encounters.
905 * n1 and n2 are at bottom of quad, n1 is at block corner.
907 //================================================================================
909 bool _Skin::fillRowsUntilCorner(const SMDS_MeshElement* quad,
910 const SMDS_MeshNode* n1,
911 const SMDS_MeshNode* n2,
912 vector<const SMDS_MeshNode*>& row1,
913 vector<const SMDS_MeshNode*>& row2,
914 const bool alongN1N2 )
916 const SMDS_MeshNode* corner1 = n1;
918 // Store nodes of quad in the rows and find new n1 and n2 to get
919 // the next face so that new n2 is on block edge
920 int i1 = quad->GetNodeIndex( n1 );
921 int i2 = quad->GetNodeIndex( n2 );
922 row1.clear(); row2.clear();
923 row1.push_back( n1 );
926 row1.push_back( n2 );
927 row2.push_back( oppositeNode( quad, i2 ));
928 row2.push_back( n1 = oppositeNode( quad, i1 ));
932 row2.push_back( n2 );
933 row1.push_back( n2 = oppositeNode( quad, i2 ));
934 row2.push_back( n1 = oppositeNode( quad, i1 ));
937 if ( isCornerNode( row1[1] ))
940 // Find the rest nodes
941 TIDSortedElemSet emptySet, avoidSet;
942 while ( !isCornerNode( n2 ) )
944 avoidSet.clear(); avoidSet.insert( quad );
945 quad = SMESH_MeshEditor::FindFaceInSet( n1, n2, emptySet, avoidSet, &i1, &i2 );
946 if ( !isQuadrangle( quad ))
949 row1.push_back( n2 = oppositeNode( quad, i1 ));
950 row2.push_back( n1 = oppositeNode( quad, i2 ));
952 return n1 != corner1;
955 //================================================================================
957 * \brief Return a corner face by a corner node
959 //================================================================================
961 const SMDS_MeshElement* _BlockSide::getCornerFace(const SMDS_MeshNode* cornerNode) const
963 int x, y, isXMax, isYMax, found = 0;
964 for ( isXMax = 0; isXMax < 2; ++isXMax )
966 for ( isYMax = 0; isYMax < 2; ++isYMax )
968 x = isXMax ? _index._xSize-1 : 0;
969 y = isYMax ? _index._ySize-1 : 0;
970 found = ( getNode(x,y) == cornerNode );
975 if ( !found ) return 0;
976 int dx = isXMax ? -1 : +1;
977 int dy = isYMax ? -1 : +1;
978 const SMDS_MeshNode* n1 = getNode(x,y);
979 const SMDS_MeshNode* n2 = getNode(x+dx,y);
980 const SMDS_MeshNode* n3 = getNode(x,y+dy);
981 const SMDS_MeshNode* n4 = getNode(x+dx,y+dy);
982 return SMDS_Mesh::FindFace(n1, n2, n3, n4 );
985 //================================================================================
987 * \brief Checks own validity
989 //================================================================================
991 bool _Block::isValid() const
993 bool ok = ( nbSides() == 6 );
995 // check only corners depending on side selection
996 EBoxSides adjacent[4] = { B_BOTTOM, B_RIGHT, B_TOP, B_LEFT };
997 EQuadEdge edgeAdj [4] = { Q_TOP, Q_RIGHT, Q_TOP, Q_RIGHT };
998 EQuadEdge edgeBack[4] = { Q_BOTTOM, Q_RIGHT, Q_TOP, Q_LEFT };
1000 for ( int i=0; ok && i < NB_QUAD_SIDES; ++i )
1002 SMESH_OrientedLink eBack = _side[ B_BACK ].edge( edgeBack[i] );
1003 SMESH_OrientedLink eAdja = _side[ adjacent[i] ].edge( edgeAdj[i] );
1004 ok = ( eBack == eAdja );
1011 //=======================================================================
1012 //function : StdMeshers_HexaFromSkin_3D
1014 //=======================================================================
1016 StdMeshers_HexaFromSkin_3D::StdMeshers_HexaFromSkin_3D(int hypId, int studyId, SMESH_Gen* gen)
1017 :SMESH_3D_Algo(hypId, studyId, gen)
1019 MESSAGE("StdMeshers_HexaFromSkin_3D::StdMeshers_HexaFromSkin_3D");
1020 _name = "HexaFromSkin_3D";
1023 StdMeshers_HexaFromSkin_3D::~StdMeshers_HexaFromSkin_3D()
1025 MESSAGE("StdMeshers_HexaFromSkin_3D::~StdMeshers_HexaFromSkin_3D");
1028 //================================================================================
1030 * \brief Main method, which generates hexaheda
1032 //================================================================================
1034 bool StdMeshers_HexaFromSkin_3D::Compute(SMESH_Mesh & aMesh, SMESH_MesherHelper* aHelper)
1037 int nbBlocks = skin.findBlocks(aMesh);
1038 if ( nbBlocks == 0 )
1039 return error( skin.error());
1041 vector< vector< const SMDS_MeshNode* > > columns;
1042 int x, xSize, y, ySize, z, zSize;
1045 for ( int i = 0; i < nbBlocks; ++i )
1047 const _Block& block = skin.getBlock( i );
1049 // ------------------------------------------
1050 // Fill columns of nodes with existing nodes
1051 // ------------------------------------------
1053 xSize = block.getSide(B_BOTTOM).getHoriSize();
1054 ySize = block.getSide(B_BOTTOM).getVertSize();
1055 zSize = block.getSide(B_FRONT ).getVertSize();
1056 int X = xSize - 1, Y = ySize - 1, Z = zSize - 1;
1057 colIndex = _Indexer( xSize, ySize );
1058 columns.resize( colIndex.size() );
1060 // fill node columns by front and back box sides
1061 for ( x = 0; x < xSize; ++x ) {
1062 vector< const SMDS_MeshNode* >& column0 = columns[ colIndex( x, 0 )];
1063 vector< const SMDS_MeshNode* >& column1 = columns[ colIndex( x, Y )];
1064 column0.resize( zSize );
1065 column1.resize( zSize );
1066 for ( z = 0; z < zSize; ++z ) {
1067 column0[ z ] = block.getSide(B_FRONT).node( x, z );
1068 column1[ z ] = block.getSide(B_BACK) .node( x, z );
1071 // fill node columns by left and right box sides
1072 for ( y = 1; y < ySize-1; ++y ) {
1073 vector< const SMDS_MeshNode* >& column0 = columns[ colIndex( 0, y )];
1074 vector< const SMDS_MeshNode* >& column1 = columns[ colIndex( X, y )];
1075 column0.resize( zSize );
1076 column1.resize( zSize );
1077 for ( z = 0; z < zSize; ++z ) {
1078 column0[ z ] = block.getSide(B_LEFT) .node( y, z );
1079 column1[ z ] = block.getSide(B_RIGHT).node( y, z );
1082 // get nodes from top and bottom box sides
1083 for ( x = 1; x < xSize-1; ++x ) {
1084 for ( y = 1; y < ySize-1; ++y ) {
1085 vector< const SMDS_MeshNode* >& column = columns[ colIndex( x, y )];
1086 column.resize( zSize );
1087 column.front() = block.getSide(B_BOTTOM).node( x, y );
1088 column.back() = block.getSide(B_TOP) .node( x, y );
1092 // ----------------------------
1093 // Add internal nodes of a box
1094 // ----------------------------
1095 // projection points of internal nodes on box sub-shapes by which
1096 // coordinates of internal nodes are computed
1097 vector<gp_XYZ> pointOnShape( SMESH_Block::ID_Shell );
1099 // projections on vertices are constant
1100 pointOnShape[ SMESH_Block::ID_V000 ] = block.getSide(B_BOTTOM).xyz( 0, 0 );
1101 pointOnShape[ SMESH_Block::ID_V100 ] = block.getSide(B_BOTTOM).xyz( X, 0 );
1102 pointOnShape[ SMESH_Block::ID_V010 ] = block.getSide(B_BOTTOM).xyz( 0, Y );
1103 pointOnShape[ SMESH_Block::ID_V110 ] = block.getSide(B_BOTTOM).xyz( X, Y );
1104 pointOnShape[ SMESH_Block::ID_V001 ] = block.getSide(B_TOP).xyz( 0, 0 );
1105 pointOnShape[ SMESH_Block::ID_V101 ] = block.getSide(B_TOP).xyz( X, 0 );
1106 pointOnShape[ SMESH_Block::ID_V011 ] = block.getSide(B_TOP).xyz( 0, Y );
1107 pointOnShape[ SMESH_Block::ID_V111 ] = block.getSide(B_TOP).xyz( X, Y );
1109 for ( x = 1; x < xSize-1; ++x )
1111 gp_XYZ params; // normalized parameters of internal node within a unit box
1112 params.SetCoord( 1, x / double(X) );
1113 for ( y = 1; y < ySize-1; ++y )
1115 params.SetCoord( 2, y / double(Y) );
1116 // column to fill during z loop
1117 vector< const SMDS_MeshNode* >& column = columns[ colIndex( x, y )];
1118 // projections on horizontal edges
1119 pointOnShape[ SMESH_Block::ID_Ex00 ] = block.getSide(B_BOTTOM).xyz( x, 0 );
1120 pointOnShape[ SMESH_Block::ID_Ex10 ] = block.getSide(B_BOTTOM).xyz( x, Y );
1121 pointOnShape[ SMESH_Block::ID_E0y0 ] = block.getSide(B_BOTTOM).xyz( 0, y );
1122 pointOnShape[ SMESH_Block::ID_E1y0 ] = block.getSide(B_BOTTOM).xyz( X, y );
1123 pointOnShape[ SMESH_Block::ID_Ex01 ] = block.getSide(B_TOP).xyz( x, 0 );
1124 pointOnShape[ SMESH_Block::ID_Ex11 ] = block.getSide(B_TOP).xyz( x, Y );
1125 pointOnShape[ SMESH_Block::ID_E0y1 ] = block.getSide(B_TOP).xyz( 0, y );
1126 pointOnShape[ SMESH_Block::ID_E1y1 ] = block.getSide(B_TOP).xyz( X, y );
1127 // projections on horizontal sides
1128 pointOnShape[ SMESH_Block::ID_Fxy0 ] = block.getSide(B_BOTTOM).xyz( x, y );
1129 pointOnShape[ SMESH_Block::ID_Fxy1 ] = block.getSide(B_TOP) .xyz( x, y );
1130 for ( z = 1; z < zSize-1; ++z ) // z loop
1132 params.SetCoord( 3, z / double(Z) );
1133 // projections on vertical edges
1134 pointOnShape[ SMESH_Block::ID_E00z ] = block.getSide(B_FRONT).xyz( 0, z );
1135 pointOnShape[ SMESH_Block::ID_E10z ] = block.getSide(B_FRONT).xyz( X, z );
1136 pointOnShape[ SMESH_Block::ID_E01z ] = block.getSide(B_BACK).xyz( 0, z );
1137 pointOnShape[ SMESH_Block::ID_E11z ] = block.getSide(B_BACK).xyz( X, z );
1138 // projections on vertical sides
1139 pointOnShape[ SMESH_Block::ID_Fx0z ] = block.getSide(B_FRONT).xyz( x, z );
1140 pointOnShape[ SMESH_Block::ID_Fx1z ] = block.getSide(B_BACK) .xyz( x, z );
1141 pointOnShape[ SMESH_Block::ID_F0yz ] = block.getSide(B_LEFT) .xyz( y, z );
1142 pointOnShape[ SMESH_Block::ID_F1yz ] = block.getSide(B_RIGHT).xyz( y, z );
1144 // compute internal node coordinates
1146 SMESH_Block::ShellPoint( params, pointOnShape, coords );
1147 column[ z ] = aHelper->AddNode( coords.X(), coords.Y(), coords.Z() );
1151 //cout << "----------------------------------------------------------------------"<<endl;
1152 //for ( int id = SMESH_Block::ID_V000; id < SMESH_Block::ID_Shell; ++id)
1154 // gp_XYZ p = pointOnShape[ id ];
1155 // SMESH_Block::DumpShapeID( id,cout)<<" ( "<<p.X()<<", "<<p.Y()<<", "<<p.Z()<<" )"<<endl;
1157 //cout << "Params: ( "<< params.X()<<", "<<params.Y()<<", "<<params.Z()<<" )"<<endl;
1158 //cout << "coords: ( "<< coords.X()<<", "<<coords.Y()<<", "<<coords.Z()<<" )"<<endl;
1167 // find out orientation by a least distorted hexahedron (issue 0020855);
1168 // the last is defined by evaluating sum of face normals of 8 corner hexahedrons
1169 double badness = numeric_limits<double>::max();
1171 for ( int xMax = 0; xMax < 2; ++xMax )
1172 for ( int yMax = 0; yMax < 2; ++yMax )
1173 for ( int zMax = 0; zMax < 2; ++zMax )
1175 x = xMax ? xSize-1 : 1;
1176 y = yMax ? ySize-1 : 1;
1177 z = zMax ? zSize-1 : 1;
1178 vector< const SMDS_MeshNode* >& col00 = columns[ colIndex( x-1, y-1 )];
1179 vector< const SMDS_MeshNode* >& col10 = columns[ colIndex( x , y-1 )];
1180 vector< const SMDS_MeshNode* >& col01 = columns[ colIndex( x-1, y )];
1181 vector< const SMDS_MeshNode* >& col11 = columns[ colIndex( x , y )];
1183 const SMDS_MeshNode* n000 = col00[z-1];
1184 const SMDS_MeshNode* n100 = col10[z-1];
1185 const SMDS_MeshNode* n010 = col01[z-1];
1186 const SMDS_MeshNode* n110 = col11[z-1];
1187 const SMDS_MeshNode* n001 = col00[z];
1188 const SMDS_MeshNode* n101 = col10[z];
1189 const SMDS_MeshNode* n011 = col01[z];
1190 const SMDS_MeshNode* n111 = col11[z];
1191 SMDS_VolumeOfNodes probeVolume (n000,n010,n110,n100,
1192 n001,n011,n111,n101);
1193 SMDS_VolumeTool volTool( &probeVolume );
1194 double Nx=0.,Ny=0.,Nz=0.;
1195 for ( int iFace = 0; iFace < volTool.NbFaces(); ++iFace )
1198 volTool.GetFaceNormal( iFace, nx,ny,nz );
1203 double quality = Nx*Nx + Ny*Ny + Nz*Nz;
1204 if ( quality < badness )
1207 isForw = volTool.IsForward();
1212 for ( x = 0; x < xSize-1; ++x ) {
1213 for ( y = 0; y < ySize-1; ++y ) {
1214 vector< const SMDS_MeshNode* >& col00 = columns[ colIndex( x, y )];
1215 vector< const SMDS_MeshNode* >& col10 = columns[ colIndex( x+1, y )];
1216 vector< const SMDS_MeshNode* >& col01 = columns[ colIndex( x, y+1 )];
1217 vector< const SMDS_MeshNode* >& col11 = columns[ colIndex( x+1, y+1 )];
1218 // bottom face normal of a hexa mush point outside the volume
1220 for ( z = 0; z < zSize-1; ++z )
1221 aHelper->AddVolume(col00[z], col01[z], col11[z], col10[z],
1222 col00[z+1], col01[z+1], col11[z+1], col10[z+1]);
1224 for ( z = 0; z < zSize-1; ++z )
1225 aHelper->AddVolume(col00[z], col10[z], col11[z], col01[z],
1226 col00[z+1], col10[z+1], col11[z+1], col01[z+1]);
1234 //================================================================================
1236 * \brief Evaluate nb of hexa
1238 //================================================================================
1240 bool StdMeshers_HexaFromSkin_3D::Evaluate(SMESH_Mesh & aMesh,
1241 const TopoDS_Shape & aShape,
1242 MapShapeNbElems& aResMap)
1245 int nbBlocks = skin.findBlocks(aMesh);
1246 if ( nbBlocks == 0 )
1247 return error( skin.error());
1249 bool secondOrder = aMesh.NbFaces( ORDER_QUADRATIC );
1251 int entity = secondOrder ? SMDSEntity_Quad_Hexa : SMDSEntity_Hexa;
1252 vector<int>& nbByType = aResMap[ aMesh.GetSubMesh( aShape )];
1253 if ( entity >= nbByType.size() )
1254 nbByType.resize( SMDSEntity_Last, 0 );
1256 for ( int i = 0; i < nbBlocks; ++i )
1258 const _Block& block = skin.getBlock( i );
1260 int nbX = block.getSide(B_BOTTOM).getHoriSize();
1261 int nbY = block.getSide(B_BOTTOM).getVertSize();
1262 int nbZ = block.getSide(B_FRONT ).getVertSize();
1264 int nbHexa = (nbX-1) * (nbY-1) * (nbZ-1);
1265 int nbNodes = (nbX-2) * (nbY-2) * (nbZ-2);
1268 (nbX-2) * (nbY-2) * (nbZ-1) +
1269 (nbX-2) * (nbY-1) * (nbZ-2) +
1270 (nbX-1) * (nbY-2) * (nbZ-2);
1273 nbByType[ entity ] += nbHexa;
1274 nbByType[ SMDSEntity_Node ] += nbNodes;
1280 //================================================================================
1282 * \brief Abstract method must be defined but does nothing
1284 //================================================================================
1286 bool StdMeshers_HexaFromSkin_3D::CheckHypothesis(SMESH_Mesh&, const TopoDS_Shape&,
1287 Hypothesis_Status& aStatus)
1289 aStatus = SMESH_Hypothesis::HYP_OK;
1293 //================================================================================
1295 * \brief Abstract method must be defined but just reports an error as this
1296 * algo is not intended to work with shapes
1298 //================================================================================
1300 bool StdMeshers_HexaFromSkin_3D::Compute(SMESH_Mesh&, const TopoDS_Shape&)
1302 return error("Algorithm can't work with geometrical shapes");