1 // SMESH SMESH_I : idl implementation based on 'SMESH' unit's calsses
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
24 // File : SMESH_MeshEditor_i.cxx
25 // Author : Nicolas REJNERI
30 #include "SMESH_MeshEditor_i.hxx"
32 #include "SMDS_MeshEdgesIterator.hxx"
33 #include "SMDS_MeshFacesIterator.hxx"
34 #include "SMDS_MeshVolumesIterator.hxx"
35 #include "SMDS_MeshEdge.hxx"
36 #include "SMDS_MeshFace.hxx"
37 #include "SMDS_MeshVolume.hxx"
39 #include "utilities.h"
41 #include <TColStd_MapOfInteger.hxx>
42 #include <TColStd_MapIteratorOfMapOfInteger.hxx>
46 //=============================================================================
50 //=============================================================================
52 SMESH_MeshEditor_i::SMESH_MeshEditor_i(const Handle(SMESHDS_Mesh)& theMesh) {
56 //=============================================================================
60 //=============================================================================
62 CORBA::Boolean SMESH_MeshEditor_i::RemoveElements(const SMESH::long_array& IDsOfElements) {
63 for (int i = 0 ; i< IDsOfElements.length(); i++) {
64 CORBA::Long index = IDsOfElements[i];
65 _myMeshDS->RemoveElement(index);
66 MESSAGE ( "Element "<< index << " was removed" )
71 //=============================================================================
75 //=============================================================================
77 CORBA::Boolean SMESH_MeshEditor_i::RemoveNodes(const SMESH::long_array& IDsOfNodes) {
79 // Here we try to collect all 1D, 2D and 3D elements which contain at least one
80 // of <IDsOfNodes> in order to remove such elements.
81 // This seems correct since e.g a triangle without 1 vertex looks nonsense.
82 TColStd_MapOfInteger elemsToRemove;
84 for (int i = 0 ; i< IDsOfNodes.length(); i++) {
86 CORBA::Long ID = IDsOfNodes[i];
88 SMDS_MeshEdgesIterator edgeIt(_myMeshDS);
89 for (; edgeIt.More(); edgeIt.Next()) {
90 Handle(SMDS_MeshEdge) anEdge = Handle(SMDS_MeshEdge)::DownCast(edgeIt.Value());
91 for (Standard_Integer i = 0; i < anEdge->NbNodes(); i++) {
92 if (anEdge->GetConnection(i) == ID) {
93 Standard_Integer elemID = anEdge->GetID();
94 if (!elemsToRemove.Contains(elemID)) elemsToRemove.Add(elemID);
99 SMDS_MeshFacesIterator faceIt(_myMeshDS);
100 for (; faceIt.More(); faceIt.Next()) {
101 Handle(SMDS_MeshFace) aFace = Handle(SMDS_MeshFace)::DownCast(faceIt.Value());
102 for (Standard_Integer i = 0; i < aFace->NbNodes(); i++) {
103 if (aFace->GetConnection(i) == ID) {
104 Standard_Integer elemID = aFace->GetID();
105 if (!elemsToRemove.Contains(elemID)) elemsToRemove.Add(elemID);
110 SMDS_MeshVolumesIterator volIt(_myMeshDS);
111 for (; volIt.More(); volIt.Next()) {
112 Handle(SMDS_MeshVolume) aVol = Handle(SMDS_MeshVolume)::DownCast(volIt.Value());
113 for (Standard_Integer i = 0; i < aVol->NbNodes(); i++) {
114 if (aVol->GetConnection(i) == ID) {
115 Standard_Integer elemID = aVol->GetID();
116 if (!elemsToRemove.Contains(elemID)) elemsToRemove.Add(elemID);
123 TColStd_MapIteratorOfMapOfInteger it(elemsToRemove);
124 for (; it.More(); it.Next()) {
125 Standard_Integer elemID = it.Key();
126 _myMeshDS->RemoveElement(elemID);
127 MESSAGE("RemoveNodes(): element removed: " << elemID)
130 // It's nodes' turn to die
131 for (int i = 0 ; i< IDsOfNodes.length(); i++) {
132 CORBA::Long index = IDsOfNodes[i];
133 _myMeshDS->RemoveNode(index);
134 MESSAGE ( "Node "<< index << " was removed" )
139 //=============================================================================
143 //=============================================================================
145 CORBA::Boolean SMESH_MeshEditor_i::AddEdge(const SMESH::long_array& IDsOfNodes) {
146 int NbNodes = IDsOfNodes.length();
147 if ( NbNodes == 2 ) {
148 CORBA::Long index1 = IDsOfNodes[0];
149 CORBA::Long index2 = IDsOfNodes[1];
150 int idTri = _myMeshDS->AddEdge(index1,index2);
155 //=============================================================================
159 //=============================================================================
161 CORBA::Boolean SMESH_MeshEditor_i::AddNode(CORBA::Double x,
164 MESSAGE( " AddNode " << x << " , " << y << " , " << z )
165 int idNode = _myMeshDS->AddNode(x,y,z);
166 MESSAGE( " idNode " << idNode )
170 //=============================================================================
174 //=============================================================================
176 CORBA::Boolean SMESH_MeshEditor_i::AddFace(const SMESH::long_array& IDsOfNodes) {
177 int NbNodes = IDsOfNodes.length();
178 if ( NbNodes == 3 ) {
179 CORBA::Long index1 = IDsOfNodes[0];
180 CORBA::Long index2 = IDsOfNodes[1];
181 CORBA::Long index3 = IDsOfNodes[2];
182 int idTri = _myMeshDS->AddFace(index1,index2,index3);
183 } else if ( NbNodes == 4 ) {
184 CORBA::Long index1 = IDsOfNodes[0];
185 CORBA::Long index2 = IDsOfNodes[1];
186 CORBA::Long index3 = IDsOfNodes[2];
187 CORBA::Long index4 = IDsOfNodes[3];
188 int idTri = _myMeshDS->AddFace(index1,index2,index3,index4);
193 //=============================================================================
197 //=============================================================================
199 CORBA::Boolean SMESH_MeshEditor_i::AddVolume(const SMESH::long_array& IDsOfNodes) {
200 int NbNodes = IDsOfNodes.length();
201 if ( NbNodes == 4 ) {
202 CORBA::Long index1 = IDsOfNodes[0];
203 CORBA::Long index2 = IDsOfNodes[1];
204 CORBA::Long index3 = IDsOfNodes[2];
205 CORBA::Long index4 = IDsOfNodes[3];
206 int idTetra = _myMeshDS->AddVolume(index1,index2,index3,index4);
207 } else if ( NbNodes == 5 ) {
208 CORBA::Long index1 = IDsOfNodes[0];
209 CORBA::Long index2 = IDsOfNodes[1];
210 CORBA::Long index3 = IDsOfNodes[2];
211 CORBA::Long index4 = IDsOfNodes[3];
212 CORBA::Long index5 = IDsOfNodes[4];
213 int idPyramid = _myMeshDS->AddVolume(index1,index2,index3,index4,index5);
214 } else if ( NbNodes == 6 ) {
215 CORBA::Long index1 = IDsOfNodes[0];
216 CORBA::Long index2 = IDsOfNodes[1];
217 CORBA::Long index3 = IDsOfNodes[2];
218 CORBA::Long index4 = IDsOfNodes[3];
219 CORBA::Long index5 = IDsOfNodes[4];
220 CORBA::Long index6 = IDsOfNodes[5];
221 int idPrism = _myMeshDS->AddVolume(index1,index2,index3,index4,index5,index6);
222 } else if ( NbNodes == 8 ) {
223 CORBA::Long index1 = IDsOfNodes[0];
224 CORBA::Long index2 = IDsOfNodes[1];
225 CORBA::Long index3 = IDsOfNodes[2];
226 CORBA::Long index4 = IDsOfNodes[3];
227 CORBA::Long index5 = IDsOfNodes[4];
228 CORBA::Long index6 = IDsOfNodes[5];
229 CORBA::Long index7 = IDsOfNodes[6];
230 CORBA::Long index8 = IDsOfNodes[7];
231 int idHexa = _myMeshDS->AddVolume(index1,index2,index3,index4,index5,index6,index7,index8);