1 <?xml version="1.0" encoding="utf-8"?>
3 <TS version="2.0" language="en_US">
7 <source>SMESH_EXPORT_MESH</source>
8 <translation>Export mesh</translation>
11 <source>MED_FILES_FILTER</source>
12 <translation>MED files</translation>
15 <source>SAUV_FILES_FILTER</source>
16 <translation>SAUV files</translation>
19 <source>IDEAS_FILES_FILTER</source>
20 <translation>IDEAS files</translation>
23 <source>DAT_FILES_FILTER</source>
24 <translation>DAT files</translation>
27 <source>TEXT_FILES_FILTER</source>
28 <translation>TXT files</translation>
31 <source>MED_VX_FILES_FILTER</source>
32 <translation>MED %1 files</translation>
35 <source>STL_FILES_FILTER</source>
36 <translation>STL files</translation>
39 <source>STL_ASCII_FILES_FILTER</source>
40 <translation>STL ASCII files</translation>
43 <source>CGNS_FILES_FILTER</source>
44 <translation>CGNS files</translation>
47 <source>CGNS_EXPORT_ELEMS_BY_TYPE</source>
48 <translation>Group elements by type</translation>
51 <source>GMF_ASCII_FILES_FILTER</source>
52 <translation>GMF ASCII files</translation>
55 <source>GMF_BINARY_FILES_FILTER</source>
56 <translation>GMF binary files</translation>
59 <source>STL_BIN_FILES_FILTER</source>
60 <translation>STL binary files</translation>
63 <source>ALL_FILES_FILTER</source>
64 <translation>All files</translation>
67 <source>SMESH_AND</source>
68 <translation>and</translation>
71 <source>AREA_ELEMENTS</source>
72 <translation>Area</translation>
75 <source>FREE_NODES</source>
76 <translation>Free nodes</translation>
79 <source>NODE_CONNECTIVITY_NB</source>
80 <translation>Node connectivity number</translation>
83 <source>FREE_EDGES</source>
84 <translation>Free edges</translation>
87 <source>FREE_FACES</source>
88 <translation>Free faces</translation>
91 <source>BARE_BORDER_FACE</source>
92 <translation>Faces with bare border</translation>
95 <source>OVER_CONSTRAINED_FACE</source>
96 <translation>Over-constrained faces</translation>
99 <source>BARE_BORDER_VOLUME</source>
100 <translation>Volumes with bare border</translation>
103 <source>OVER_CONSTRAINED_VOLUME</source>
104 <translation>Over-constrained volumes</translation>
107 <source>MIN_DIAG_ELEMENTS</source>
108 <translation>Minimum diagonal</translation>
111 <source>MIN_ELEM_EDGE</source>
112 <translation>Minimum Edge Length</translation>
115 <source>ASPECTRATIO_3D_ELEMENTS</source>
116 <translation>Aspect Ratio 3D</translation>
119 <source>ASPECTRATIO_ELEMENTS</source>
120 <translation>Aspect Ratio</translation>
123 <source>COL_ALGO_HEADER</source>
124 <translation>Algorithm</translation>
127 <source>COL_ERROR_HEADER</source>
128 <translation>Error</translation>
131 <source>COL_SHAPE_HEADER</source>
132 <translation>Sub-shape</translation>
135 <source>COMPERR_ALGO_FAILED</source>
136 <translation>Algorithm failed</translation>
139 <source>COMPERR_BAD_INPUT_MESH</source>
140 <translation>Invalid input mesh</translation>
143 <source>COMPERR_BAD_SHAPE</source>
144 <translation>Unexpected geometry</translation>
147 <source>COMPERR_EXCEPTION</source>
148 <translation>Unknown exception</translation>
151 <source>COMPERR_MEMORY_PB</source>
152 <translation>Memory allocation problem</translation>
155 <source>COMPERR_OCC_EXCEPTION</source>
156 <translation>OCC exception</translation>
159 <source>COMPERR_OK</source>
160 <translation>No errors</translation>
163 <source>COMPERR_SLM_EXCEPTION</source>
164 <translation>SALOME exception</translation>
167 <source>COMPERR_STD_EXCEPTION</source>
168 <translation>std::exception</translation>
171 <source>COMPERR_WARNING</source>
172 <translation>Warning</translation>
175 <source>COMPERR_UNKNOWN</source>
176 <translation>Unknown error</translation>
179 <source>COMPERR_CANCELED</source>
180 <translation>Computation canceled</translation>
183 <source>COMPERR_NO_MESH_ON_SHAPE</source>
184 <translation>No mesh elements assigned to a Sub-shape</translation>
187 <source>COMPERR_BAD_PARMETERS</source>
188 <translation>Invalid input parameters</translation>
191 <source>EDITERR_NO_MEDIUM_ON_GEOM</source>
192 <translation>Some medium nodes not placed on geometry to avoid
193 distorting elements shown in magenta</translation>
196 <source>SMESH_GEOM</source>
197 <translation>Geometry</translation>
200 <source>DIRECT_GEOM_SELECTION</source>
201 <translation>Direct geometry selection</translation>
204 <source>ELEMENT_ID</source>
205 <translation>Element ID</translation>
208 <source>ELEMENT_IDS</source>
209 <translation>Element IDs</translation>
212 <source>FREE_BORDERS</source>
213 <translation>Free Borders</translation>
216 <source>GEOMETRY_NAME</source>
217 <translation>Geometry name</translation>
220 <source>GEOM_BY_MESH_ELEM_SELECTION</source>
221 <translation>Find geometry by mesh element selection</translation>
224 <source>GLOBAL_ALGO</source>
225 <translation>Global</translation>
228 <source>INF_SELECT_OBJECT</source>
229 <translation>Select an object</translation>
232 <source>LENGTH2D_EDGES</source>
233 <translation>Length 2D</translation>
236 <source>DEFLECTION2D_FACES</source>
237 <translation>Deflection 2D</translation>
240 <source>LENGTH_EDGES</source>
241 <translation>Length</translation>
244 <source>LOCAL_ALGO</source>
245 <translation>Local</translation>
248 <source>MAX_ELEMENT_LENGTH_2D</source>
249 <translation>Element Diameter 2D</translation>
252 <source>MAX_ELEMENT_LENGTH_3D</source>
253 <translation>Element Diameter 3D</translation>
256 <source>DEFLECTION_2D</source>
257 <translation>Deflection 2D</translation>
260 <source>MEN_ADD</source>
261 <translation>Add</translation>
264 <source>MEN_ADV_INFO</source>
265 <translation>Mesh Information</translation>
268 <source>MEN_ALL</source>
269 <translation>All</translation>
272 <source>MEN_AREA</source>
273 <translation>Area</translation>
276 <source>MEN_ASPECT</source>
277 <translation>Aspect Ratio</translation>
280 <source>MEN_ASPECT_3D</source>
281 <translation>Aspect Ratio 3D</translation>
284 <source>MEN_AUTO_COLOR</source>
285 <translation>Auto Color</translation>
288 <source>MEN_AUTO_UPD</source>
289 <translation>Automatic Update</translation>
292 <source>MEN_BUILD_COMPOUND</source>
293 <translation>Build Compound</translation>
296 <source>MEN_COPY_MESH</source>
297 <translation>Copy Mesh</translation>
300 <source>MEN_CLIP</source>
301 <translation>Clipping</translation>
304 <source>MEN_COLORS</source>
305 <translation>Properties</translation>
308 <source>MEN_COMPUTE</source>
309 <translation>Compute</translation>
312 <source>MEN_RE_COMPUTE</source>
313 <translation>Clear + Compute</translation>
316 <source>MEN_SHOW_ERRORS</source>
317 <translation>Show Compute Errors</translation>
320 <source>MEN_COMPUTE_SUBMESH</source>
321 <translation>Compute Sub-mesh</translation>
324 <source>MEN_PRECOMPUTE</source>
325 <translation>Preview</translation>
328 <source>MEN_EVALUATE</source>
329 <translation>Evaluate</translation>
332 <source>MEN_CONNECTION</source>
333 <translation>Borders at Multi-Connection</translation>
336 <source>MEN_CONNECTION_2D</source>
337 <translation>Borders at Multi-Connection 2D</translation>
340 <source>MEN_CONSTRUCT_GROUP</source>
341 <translation>Construct Group</translation>
344 <source>MEN_REF_ALL</source>
345 <translation>Uniform refinement</translation>
348 <source>MEN_REF_HOMARD</source>
349 <translation>Refinement with HOMARD</translation>
352 <source>MEN_HOMARD_CREATE_CASE</source>
353 <translation>New case</translation>
356 <source>MEN_HOMARD_FOLLOW_ITERATION</source>
357 <translation>Existing case</translation>
360 <source>MEN_HOMARD_NEW_ITERATION</source>
361 <translation>New iteration</translation>
364 <source>MEN_HOMARD_COMPUTE</source>
365 <translation>Compute</translation>
368 <source>MEN_HOMARD_COMPUTE_PUBLISH</source>
369 <translation>Compute and publish</translation>
372 <source>MEN_MG_ADAPT</source>
373 <translation>Remesh with MG_Adapt</translation>
376 <source>MEN_CONV_TO_QUAD</source>
377 <translation>Convert to/from quadratic</translation>
380 <source>MEN_2D_FROM_3D</source>
381 <translation>Create boundary elements</translation>
384 <source>MEN_MESH_ORDER</source>
385 <translation>Change sub-mesh priority</translation>
388 <source>MEN_CREATE_GROUP</source>
389 <translation>Create Group</translation>
392 <source>MEN_CREATE_GEO_GROUP</source>
393 <translation>Create Groups from Geometry</translation>
396 <source>MEN_CREATE_MESH</source>
397 <translation>Create Mesh</translation>
400 <source>MEN_CREATE_SUBMESH</source>
401 <translation>Create Sub-mesh</translation>
404 <source>MEN_CTRL</source>
405 <translation>Controls</translation>
408 <source>MEN_NODE_CTRL</source>
409 <translation>Node Controls</translation>
412 <source>MEN_EDGE_CTRL</source>
413 <translation>Edge Controls</translation>
416 <source>MEN_FACE_CTRL</source>
417 <translation>Face Controls</translation>
420 <source>MEN_VOLUME_CTRL</source>
421 <translation>Volume Controls</translation>
424 <source>MEN_CUT</source>
425 <translation>Cutting of Quadrangles</translation>
428 <source>MEN_CUT_GROUP</source>
429 <translation>Cut Groups</translation>
432 <source>MEN_IMPORT_DAT</source>
433 <translation>DAT file</translation>
436 <source>MEN_DAT</source>
437 <translation>DAT file</translation>
440 <source>MEN_DELETE</source>
441 <translation>Delete</translation>
444 <source>MEN_DEL_GROUP</source>
445 <translation>Delete Groups with Contents</translation>
448 <source>MEN_ADD_TO_GROUP</source>
449 <translation>Add to Group</translation>
452 <source>MEN_REMOVE_FROM_GROUP</source>
453 <translation>Remove from Group</translation>
456 <source>STB_ADD_TO_GROUP</source>
457 <translation>Add selected elements to group</translation>
460 <source>STB_REMOVE_FROM_GROUP</source>
461 <translation>Remove selected elements from group</translation>
464 <source>MEN_FACE_ORIENTATION</source>
465 <translation>Orientation of Faces</translation>
468 <source>MEN_DISABLE_AUTO_COLOR</source>
469 <translation>Disable Auto Color</translation>
472 <source>MEN_DISPLAY_ONLY</source>
473 <translation>Show Only</translation>
476 <source>MEN_DISPMODE</source>
477 <translation>Display Mode</translation>
480 <source>MEN_DISP_ENT</source>
481 <translation>Display Entity</translation>
484 <source>MEN_ELEM0D</source>
485 <translation>0D Element</translation>
488 <source>MEN_ELEMS0D</source>
489 <translation>0D Elements</translation>
492 <source>MEN_0D_ON_ALL_NODES</source>
493 <translation>0D Elements on Element Nodes</translation>
496 <source>MEN_BALL</source>
497 <translation>Ball</translation>
500 <source>MEN_BALLS</source>
501 <translation>Balls</translation>
504 <source>MEN_EDGE</source>
505 <translation>Edge</translation>
508 <source>MEN_EDGES</source>
509 <translation>Edges</translation>
512 <source>MEN_CHOOSE</source>
513 <translation>Choose...</translation>
516 <source>MEN_EDIT</source>
517 <translation>Edit</translation>
520 <source>MEN_EDIT_GROUP</source>
521 <translation>Edit Group</translation>
524 <source>MEN_EDIT_GEOMGROUP_AS_GROUP</source>
525 <translation>Edit Group as Standalone</translation>
528 <source>MEN_EDIT_HYPO</source>
529 <translation>Edit Hypothesis</translation>
532 <source>MEN_EDIT_MESHSUBMESH</source>
533 <translation>Edit Mesh/Sub-mesh</translation>
536 <source>MEN_EDIT_MESH</source>
537 <translation>Edit Mesh</translation>
540 <source>MEN_EDIT_SUBMESH</source>
541 <translation>Edit Sub-mesh</translation>
544 <source>MEN_EXPORT</source>
545 <translation>Export</translation>
548 <source>MEN_EXPORT_DAT</source>
549 <translation>Export to DAT file</translation>
552 <source>MEN_EXPORT_MED</source>
553 <translation>Export to MED file</translation>
556 <source>MEN_EXPORT_CGNS</source>
557 <translation>Export to CGNS file</translation>
560 <source>MEN_EXPORT_GMF</source>
561 <translation>Export to GMF file</translation>
564 <source>MEN_EXPORT_SAUV</source>
565 <translation>Export to SAUV file</translation>
568 <source>MEN_EXPORT_STL</source>
569 <translation>Export to STL file</translation>
572 <source>MEN_EXPORT_UNV</source>
573 <translation>Export to UNV file</translation>
576 <source>MEN_EXTRUSION</source>
577 <translation>Extrusion</translation>
580 <source>MEN_EXTRUSION_ALONG</source>
581 <translation>Extrusion Along a Path</translation>
584 <source>MEN_FACES</source>
585 <translation>Faces</translation>
588 <source>MEN_FILE</source>
589 <translation>File</translation>
592 <source>MEN_FIND_ELEM</source>
593 <translation>Find Element by Point</translation>
596 <source>TOP_REORIENT_2D</source>
597 <translation>Reorient faces</translation>
600 <source>MEN_REORIENT_2D</source>
601 <translation>Reorient faces</translation>
604 <source>STB_REORIENT_2D</source>
605 <translation>Reorient faces</translation>
608 <source>TOP_FIND_ELEM</source>
609 <translation>Find Element by Point</translation>
612 <source>STB_FIND_ELEM</source>
613 <translation>Find Element by Point</translation>
616 <source>EQUAL_NODE</source>
617 <translation>Double nodes</translation>
620 <source>MEN_EQUAL_NODE</source>
621 <translation>Double nodes</translation>
624 <source>STB_EQUAL_NODE</source>
625 <translation>Double nodes</translation>
628 <source>TOP_EQUAL_NODE</source>
629 <translation>Double nodes</translation>
632 <source>EQUAL_EDGE</source>
633 <translation>Double edges</translation>
636 <source>MEN_EQUAL_EDGE</source>
637 <translation>Double edges</translation>
640 <source>STB_EQUAL_EDGE</source>
641 <translation>Double edges</translation>
644 <source>TOP_EQUAL_EDGE</source>
645 <translation>Double edges</translation>
648 <source>EQUAL_FACE</source>
649 <translation>Double faces</translation>
652 <source>MEN_EQUAL_FACE</source>
653 <translation>Double faces</translation>
656 <source>STB_EQUAL_FACE</source>
657 <translation>Double faces</translation>
660 <source>TOP_EQUAL_FACE</source>
661 <translation>Double faces</translation>
664 <source>EQUAL_VOLUME</source>
665 <translation>Double volumes</translation>
668 <source>MEN_EQUAL_VOLUME</source>
669 <translation>Double volumes</translation>
672 <source>STB_EQUAL_VOLUME</source>
673 <translation>Double volumes</translation>
676 <source>TOP_EQUAL_VOLUME</source>
677 <translation>Double volumes</translation>
680 <source>MEN_BARE_BORDER_VOLUME</source>
681 <translation>Volumes with bare border</translation>
684 <source>MEN_BARE_BORDER_FACE</source>
685 <translation>Faces with bare border</translation>
688 <source>MEN_OVER_CONSTRAINED_VOLUME</source>
689 <translation>Over-constrained volumes</translation>
692 <source>MEN_OVER_CONSTRAINED_FACE</source>
693 <translation>Over-constrained faces</translation>
696 <source>MEN_FREE_BORDER</source>
697 <translation>Free Borders</translation>
700 <source>MEN_FREE_EDGE</source>
701 <translation>Free Edges</translation>
704 <source>MEN_FREE_NODE</source>
705 <translation>Free Nodes</translation>
708 <source>MEN_NODE_CONNECTIVITY_NB</source>
709 <translation>Node connectivity number</translation>
712 <source>MEN_FREE_FACES</source>
713 <translation>Free Faces</translation>
716 <source>MEN_GLOBAL_HYPO</source>
717 <translation>Global Hypothesis</translation>
720 <source>MEN_HEXA</source>
721 <translation>Hexahedron</translation>
724 <source>MEN_HIDE</source>
725 <translation>Hide</translation>
728 <source>MEN_HYPO</source>
729 <translation>Hypotheses</translation>
732 <source>MEN_IMPORT</source>
733 <translation>Import</translation>
736 <source>MEN_INT_GROUP</source>
737 <translation>Intersect Groups</translation>
740 <source>MEN_INV</source>
741 <translation>Diagonal Inversion</translation>
744 <source>MEN_LENGTH</source>
745 <translation>Length</translation>
748 <source>MEN_LENGTH_2D</source>
749 <translation>Length 2D</translation>
752 <source>MEN_DEFLECTION_2D</source>
753 <translation>Deflection 2D</translation>
756 <source>MEN_MAP</source>
757 <translation>Pattern Mapping</translation>
760 <source>MEN_MAX_ELEMENT_LENGTH_2D</source>
761 <translation>Element Diameter 2D</translation>
764 <source>MEN_MAX_ELEMENT_LENGTH_3D</source>
765 <translation>Element Diameter 3D</translation>
768 <source>MEN_IMPORT_MED</source>
769 <translation>MED file</translation>
772 <source>MEN_MED</source>
773 <translation>MED file</translation>
776 <source>MEN_IMPORT_CGNS</source>
777 <translation>CGNS file</translation>
780 <source>MEN_CGNS</source>
781 <translation>CGNS file</translation>
784 <source>MEN_IMPORT_GMF</source>
785 <translation>GMF file</translation>
788 <source>MEN_GMF</source>
789 <translation>GMF file</translation>
792 <source>MEN_IMPORT_SAUV</source>
793 <translation>SAUV file</translation>
796 <source>MEN_SAUV</source>
797 <translation>SAUV file</translation>
800 <source>MEN_MERGE</source>
801 <translation>Merge Nodes</translation>
804 <source>MEN_MERGE_ELEMENTS</source>
805 <translation>Merge Elements</translation>
808 <source>MEN_MESH</source>
809 <translation>Mesh</translation>
812 <source>MEN_MESH_THROU_POINT</source>
813 <translation>Move Node</translation>
816 <source>MEN_MIN_ANG</source>
817 <translation>Minimum Angle</translation>
820 <source>MEN_MODIFY</source>
821 <translation>Modification</translation>
824 <source>MEN_ADAPT</source>
825 <translation>Adaptation</translation>
828 <source>MEN_MEASURE</source>
829 <translation>Measurements</translation>
832 <source>MEN_MEASURE_MIN_DIST</source>
833 <translation>Minimum Distance</translation>
836 <source>STB_MEASURE_MIN_DIST</source>
837 <translation>Calculate minimum distance between two objects</translation>
840 <source>TOP_MEASURE_MIN_DIST</source>
841 <translation>Minimum distance</translation>
844 <source>MEN_MEASURE_BND_BOX</source>
845 <translation>Bounding Box</translation>
848 <source>STB_MEASURE_BND_BOX</source>
849 <translation>Calculate bounding box for the selected object(s)</translation>
852 <source>TOP_MEASURE_BND_BOX</source>
853 <translation>Bounding box</translation>
856 <source>MEN_BASIC_PROPERTIES</source>
857 <translation>Basic Properties</translation>
860 <source>MEN_MEASURE_LENGTH</source>
861 <translation>Length</translation>
864 <source>STB_MEASURE_LENGTH</source>
865 <translation>Calculate sum of length of all 1D elements of the selected object(s)</translation>
868 <source>TOP_MEASURE_LENGTH</source>
869 <translation>Length</translation>
872 <source>MEN_MEASURE_AREA</source>
873 <translation>Area</translation>
876 <source>STB_MEASURE_AREA</source>
877 <translation>Calculate sum of area of all 2D elements of the selected object(s)</translation>
880 <source>TOP_MEASURE_AREA</source>
881 <translation>Area</translation>
884 <source>MEN_MEASURE_VOLUME</source>
885 <translation>Volume</translation>
888 <source>STB_MEASURE_VOLUME</source>
889 <translation>Calculate sum of volume of all 3D elements of the selected object(s)</translation>
892 <source>TOP_MEASURE_VOLUME</source>
893 <translation>Volume</translation>
896 <source>MEN_MEASURE_ANGLE</source>
897 <translation>Angle</translation>
900 <source>STB_MEASURE_ANGLE</source>
901 <translation>Measure angle defined by three nodes</translation>
904 <source>TOP_MEASURE_ANGLE</source>
905 <translation>Angle</translation>
908 <source>MEN_MOVE</source>
909 <translation>Move Node</translation>
912 <source>MEN_NODE</source>
913 <translation>Node</translation>
916 <source>MEN_NODES</source>
917 <translation>Nodes</translation>
920 <source>MEN_NUM</source>
921 <translation>Numbering</translation>
924 <source>MEN_NUM_ELEMENTS</source>
925 <translation>Display Elements #</translation>
928 <source>MEN_NUM_NODES</source>
929 <translation>Display Nodes #</translation>
932 <source>MEN_ORIENT</source>
933 <translation>Orientation</translation>
936 <source>MEN_POLYGON</source>
937 <translation>Polygon</translation>
940 <source>MEN_QUADRATIC_POLYGON</source>
941 <translation>Quadratic Polygon</translation>
944 <source>MEN_POLYHEDRON</source>
945 <translation>Polyhedron</translation>
948 <source>MEN_PRECISION</source>
949 <translation>Precision</translation>
952 <source>MEN_PREF</source>
953 <translation>Preferences</translation>
956 <source>MEN_QUAD</source>
957 <translation>Quadrangle</translation>
960 <source>MEN_QUADRATIC_EDGE</source>
961 <translation>Quadratic Edge</translation>
964 <source>MEN_QUADRATIC_HEXAHEDRON</source>
965 <translation>Quadratic Hexahedron</translation>
968 <source>MEN_QUADRATIC_PENTAHEDRON</source>
969 <translation>Quadratic Pentahedron</translation>
972 <source>MEN_BIQUADRATIC_PENTAHEDRON</source>
973 <translation>BiQuadratic Pentahedron</translation>
976 <source>MEN_QUADRATIC_PYRAMID</source>
977 <translation>Quadratic Pyramid</translation>
980 <source>MEN_QUADRATIC_QUADRANGLE</source>
981 <translation>Quadratic Quadrangle</translation>
984 <source>MEN_QUADRATIC_TETRAHEDRON</source>
985 <translation>Quadratic Tetrahedron</translation>
988 <source>MEN_QUADRATIC_TRIANGLE</source>
989 <translation>Quadratic Triangle</translation>
992 <source>MEN_QUALITY</source>
993 <translation>Quality Controls</translation>
996 <source>MEN_REMOVE</source>
997 <translation>Remove</translation>
1000 <source>MEN_REMOVE_ELEMENTS</source>
1001 <translation>Elements</translation>
1004 <source>MEN_REMOVE_NODES</source>
1005 <translation>Nodes</translation>
1008 <source>MEN_REMOVE_ORPHAN_NODES</source>
1009 <translation>Orphan Nodes</translation>
1012 <source>MEN_RENAME</source>
1013 <translation>Rename</translation>
1016 <source>MEN_RENUM</source>
1017 <translation>Renumbering</translation>
1020 <source>MEN_RENUM_ELEMENTS</source>
1021 <translation>Elements</translation>
1024 <source>MEN_RENUM_NODES</source>
1025 <translation>Nodes</translation>
1028 <source>MEN_RESET</source>
1029 <translation>Reset</translation>
1032 <source>MEN_OVERALL_MESH_QUALITY</source>
1033 <translation>Overall Mesh Quality</translation>
1036 <source>MEN_DISTRIBUTION_CTRL</source>
1037 <translation>Distribution</translation>
1040 <source>MEN_SAVE_DISTRIBUTION</source>
1041 <translation>Export ...</translation>
1044 <source>MEN_SHOW_DISTRIBUTION</source>
1045 <translation>Show</translation>
1048 <source>MEN_PLOT_DISTRIBUTION</source>
1049 <translation>Plot</translation>
1052 <source>DISTRIBUTION_NB_ENT</source>
1053 <translation>Number of entities</translation>
1056 <source>MEN_REVOLUTION</source>
1057 <translation>Revolution</translation>
1060 <source>MEN_ROT</source>
1061 <translation>Rotation</translation>
1064 <source>MEN_SCALAR_BAR</source>
1065 <translation>Scalar Bar</translation>
1068 <source>MEN_SCALAR_BAR_PROP</source>
1069 <translation>Scalar Bar Properties</translation>
1072 <source>MEN_SELECTION</source>
1073 <translation>Selection</translation>
1076 <source>MEN_SEL_FILTER_LIB</source>
1077 <translation>Selection Filters Library</translation>
1080 <source>MEN_SEW</source>
1081 <translation>Sewing</translation>
1084 <source>MEN_SHADE</source>
1085 <translation>Shading</translation>
1088 <source>MEN_SHOW_SCALAR_BAR</source>
1089 <translation>Show Scalar Bar</translation>
1092 <source>MEN_QUADRATIC_REPRESENT</source>
1093 <translation>2D Quadratic</translation>
1096 <source>MEN_LINE_REPRESENTATION</source>
1097 <translation>Lines</translation>
1100 <source>MEN_ARC_REPRESENTATION</source>
1101 <translation>Arcs</translation>
1104 <source>MEN_SHOW</source>
1105 <translation>Show</translation>
1108 <source>MEN_SHRINK</source>
1109 <translation>Shrink</translation>
1112 <source>MEN_SKEW</source>
1113 <translation>Skew</translation>
1116 <source>MEN_SMOOTH</source>
1117 <translation>Smoothing</translation>
1120 <source>MEN_STD_INFO</source>
1121 <translation>Standard Mesh Infos</translation>
1124 <source>MEN_IMPORT_STL</source>
1125 <translation>STL file</translation>
1128 <source>MEN_STL</source>
1129 <translation>STL file</translation>
1132 <source>MEN_SYM</source>
1133 <translation>Symmetry</translation>
1136 <source>MEN_TAPER</source>
1137 <translation>Taper</translation>
1140 <source>MEN_TETRA</source>
1141 <translation>Tetrahedron</translation>
1144 <source>MEN_TOOLS</source>
1145 <translation>Tools</translation>
1148 <source>MEN_TRANS</source>
1149 <translation>Translation</translation>
1152 <source>MEN_SCALE</source>
1153 <translation>Scale Transform</translation>
1156 <source>MEN_OFFSET</source>
1157 <translation>Offset</translation>
1160 <source>MEN_DUPLICATE_NODES</source>
1161 <translation>Duplicate Nodes or/and Elements</translation>
1164 <source>MEN_TRANSF</source>
1165 <translation>Transformation</translation>
1168 <source>MEN_TRANSP</source>
1169 <translation>Transparency</translation>
1172 <source>MEN_TRIANGLE</source>
1173 <translation>Triangle</translation>
1176 <source>MEN_UNASSIGN</source>
1177 <translation>Unassign</translation>
1180 <source>MEN_UNION</source>
1181 <translation>Union of Triangles</translation>
1184 <source>MEN_UNION2</source>
1185 <translation>Union of Two Triangles</translation>
1188 <source>MEN_IMPORT_UNV</source>
1189 <translation>UNV file</translation>
1192 <source>MEN_UNV</source>
1193 <translation>UNV file</translation>
1196 <source>MEN_UN_GROUP</source>
1197 <translation>Union Groups</translation>
1200 <source>MEN_UNDERLYING_ELEMS</source>
1201 <translation>Group based on nodes of other groups</translation>
1204 <source>MEN_FACE_GROUPS_BY_EDGES</source>
1205 <translation>Face groups separated by sharp edges</translation>
1208 <source>MEN_UPDATE</source>
1209 <translation>Update</translation>
1212 <source>MEN_VIEW</source>
1213 <translation>View</translation>
1216 <source>MEN_VOLUMES</source>
1217 <translation>Volumes</translation>
1220 <source>MEN_VOLUME_3D</source>
1221 <translation>Volume</translation>
1224 <source>MEN_WARP</source>
1225 <translation>Warping Angle</translation>
1228 <source>MEN_WHAT_IS</source>
1229 <translation>Mesh Element Information</translation>
1232 <source>MEN_WIRE</source>
1233 <translation>Wireframe</translation>
1236 <source>MEN_SPLIT_TO_TETRA</source>
1237 <translation>Split Volumes</translation>
1240 <source>TOP_SPLIT_TO_TETRA</source>
1241 <translation>Split Volumes</translation>
1244 <source>STB_OVERALL_MESH_QUALITY</source>
1245 <translation>Overall Mesh Quality</translation>
1248 <source>STB_SPLIT_TO_TETRA</source>
1249 <translation>Split Volumes</translation>
1252 <source>MEN_SPLIT_BIQUAD</source>
1253 <translation>Split bi-quadratic into linear</translation>
1256 <source>TOP_SPLIT_BIQUAD</source>
1257 <translation>Split bi-quadratic into linear</translation>
1260 <source>STB_SPLIT_BIQUAD</source>
1261 <translation>Split bi-quadratic into linear</translation>
1264 <source>MESHERS_FILE_CANT_OPEN</source>
1265 <translation>Can not open resource file</translation>
1268 <source>MESHERS_FILE_CHECK_VARIABLE</source>
1269 <translation>Check environment variable SMESH_MeshersList</translation>
1272 <source>MESHERS_FILE_NO_VARIABLE</source>
1273 <translation>Environment variable SMESH_MeshersList is not defined</translation>
1276 <source>MESH_IS_NOT_SELECTED</source>
1277 <translation>There is no selected mesh
1278 Please, select a mesh and try again</translation>
1281 <source>MESH_NODE</source>
1282 <translation>Node</translation>
1285 <source>MESH_NODE_TITLE</source>
1286 <translation>Add Node</translation>
1289 <source>MINIMUMANGLE_ELEMENTS</source>
1290 <translation>Minimum Angle</translation>
1293 <source>MULTI2D_BORDERS</source>
1294 <translation>Borders at Multi-Connections 2D</translation>
1297 <source>MULTI_BORDERS</source>
1298 <translation>Borders at Multi-Connections</translation>
1301 <source>GROUP_NAME_IS_EMPTY</source>
1302 <translation>Name of group is not specified.
1303 Please enter a name of new group to be created or choose an existing one.</translation>
1306 <source>MESH_GEOM_GRP_CHOSEN</source>
1307 <translation>Group on geometry is chosen: %1.
1308 Do you want to convert it to the standalone group?</translation>
1311 <source>MESH_FILTER_GRP_CHOSEN</source>
1312 <translation>Group on filter is chosen: %1.
1313 Do you want to convert it to the standalone group?</translation>
1316 <source>NODE_ID</source>
1317 <translation>Node ID</translation>
1320 <source>NODE_IDS</source>
1321 <translation>Node IDs</translation>
1324 <source>NON_SMESH_OBJECTS_SELECTED</source>
1325 <translation>There are objects selected which do not belong to %1 component.</translation>
1328 <source>PREVIEW</source>
1329 <translation>Preview</translation>
1332 <source>SKEW_ELEMENTS</source>
1333 <translation>Skew</translation>
1336 <source>SMESHGUI_INVALID_PARAMETERS</source>
1337 <translation>Parameters are not correctly specified
1338 Please enter correct values and try again</translation>
1341 <source>SMESH_ADD_ALGORITHM</source>
1342 <translation>Algorithms</translation>
1345 <source>SMESH_ADD_ALGORITHM_TITLE</source>
1346 <translation>Algorithms Assignation</translation>
1349 <source>SMESH_ADD_ELEM0D</source>
1350 <translation>Add 0D Element</translation>
1353 <source>SMESH_ADD_ELEM0D_TITLE</source>
1354 <translation>Add 0D Element</translation>
1357 <source>SMESH_DUPLICATE_0D</source>
1358 <translation>Allow duplicate elements</translation>
1361 <source>SMESH_ADD_BALL</source>
1362 <translation>Add Ball Element</translation>
1365 <source>SMESH_ADD_BALL_TITLE</source>
1366 <translation>Add Ball Element</translation>
1369 <source>SMESH_ADD_EDGE</source>
1370 <translation>Add Edge</translation>
1373 <source>SMESH_ADD_EDGE_TITLE</source>
1374 <translation>Add Edge</translation>
1377 <source>SMESH_ADD_HEXAS</source>
1378 <translation>Add Hexahedron</translation>
1381 <source>SMESH_ADD_HEXAS_TITLE</source>
1382 <translation>Add Hexahedron</translation>
1385 <source>SMESH_ADD_HYPOTHESIS</source>
1386 <translation>Hypothesis</translation>
1389 <source>SMESH_ADD_HYPOTHESIS_TITLE</source>
1390 <translation>Hypothesis Assignation</translation>
1393 <source>SMESH_ADD_HYP_WRN</source>
1394 <translation>"%1" assigned but:
1398 <source>SMESH_ADD_OCTA</source>
1399 <translation>Add hexagonal prism</translation>
1402 <source>SMESH_ADD_OCTA_TITLE</source>
1403 <translation>Add Hexagonal Prism</translation>
1406 <source>SMESH_ADD_POLYGON</source>
1407 <translation>Add polygon</translation>
1410 <source>SMESH_ADD_POLYGON_TITLE</source>
1411 <translation>Add Polygon</translation>
1414 <source>SMESH_ADD_QUADRATIC_POLYGON</source>
1415 <translation>Add Quadratic polygon</translation>
1418 <source>SMESH_ADD_QUADRATIC_POLYGON_TITLE</source>
1419 <translation>Add Quadratic Polygon</translation>
1422 <source>SMESH_ADD_PENTA</source>
1423 <translation>Add pentahedron</translation>
1426 <source>SMESH_ADD_PENTA_TITLE</source>
1427 <translation>Add Pentahedron</translation>
1430 <source>SMESH_ADD_PYRAMID</source>
1431 <translation>Add pyramid</translation>
1434 <source>SMESH_ADD_PYRAMID_TITLE</source>
1435 <translation>Add Pyramid</translation>
1438 <source>SMESH_ADD_QUADRANGLE</source>
1439 <translation>Add Quadrangle</translation>
1442 <source>SMESH_ADD_QUADRANGLE_TITLE</source>
1443 <translation>Add Quadrangle</translation>
1446 <source>SMESH_ADD_QUADRATIC_EDGE_TITLE</source>
1447 <translation>Add Quadratic Edge</translation>
1450 <source>SMESH_ADD_QUADRATIC_HEXAHEDRON_TITLE</source>
1451 <translation>Add Quadratic Hexahedron</translation>
1454 <source>SMESH_ADD_TRIQUADRATIC_HEXAHEDRON_TITLE</source>
1455 <translation>Add TriQuadratic Hexahedron</translation>
1458 <source>SMESH_ADD_QUADRATIC_PENTAHEDRON_TITLE</source>
1459 <translation>Add Quadratic Pentahedron</translation>
1462 <source>SMESH_ADD_BIQUADRATIC_PENTAHEDRON_TITLE</source>
1463 <translation>Add BiQuadratic Pentahedron</translation>
1466 <source>SMESH_ADD_QUADRATIC_PYRAMID_TITLE</source>
1467 <translation>Add Quadratic Pyramid</translation>
1470 <source>SMESH_ADD_BIQUADRATIC_QUADRANGLE_TITLE</source>
1471 <translation>Add BiQuadratic Quadrangle</translation>
1474 <source>SMESH_ADD_QUADRATIC_QUADRANGLE_TITLE</source>
1475 <translation>Add Quadratic Quadrangle</translation>
1478 <source>SMESH_ADD_QUADRATIC_TETRAHEDRON_TITLE</source>
1479 <translation>Add Quadratic Tetrahedron</translation>
1482 <source>SMESH_ADD_QUADRATIC_TRIANGLE_TITLE</source>
1483 <translation>Add Quadratic Triangle</translation>
1486 <source>SMESH_ADD_BIQUADRATIC_TRIANGLE_TITLE</source>
1487 <translation>Add BiQuadratic Triangle</translation>
1490 <source>SMESH_ADD_SUBMESH</source>
1491 <translation>Sub-mesh Construction</translation>
1494 <source>SMESH_ADD_TETRAS</source>
1495 <translation>Add Tetrahedron</translation>
1498 <source>SMESH_ADD_TETRAS_TITLE</source>
1499 <translation>Add Tetrahedron</translation>
1502 <source>SMESH_ADD_TO_GROUP</source>
1503 <translation>Add to group</translation>
1506 <source>SMESH_ADD_TRIANGLE</source>
1507 <translation>Add Triangle</translation>
1510 <source>SMESH_ADD_TRIANGLE_TITLE</source>
1511 <translation>Add Triangle</translation>
1514 <source>SMESH_ANGLE</source>
1515 <translation>Angle</translation>
1518 <source>SMESH_ARGUMENTS</source>
1519 <translation>Arguments</translation>
1522 <source>SMESH_AUTO_GROUPS</source>
1523 <translation>Automatically create groups</translation>
1526 <source>SMESH_AUTO_DIM</source>
1527 <translation>Automatically define space dimension</translation>
1530 <source>SMESH_ZTOLERANCE</source>
1531 <translation>Z tolerance</translation>
1534 <source>SMESH_REQUIRED_GROUPS</source>
1535 <translation>Create groups of required entities</translation>
1538 <source>SMESH_AVAILABLE</source>
1539 <translation>Available</translation>
1542 <source>SMESH_NOT_AVAILABLE</source>
1543 <translation>Not available</translation>
1546 <source>SMESH_AVAILABLE_ALGORITHMS</source>
1547 <translation>Available algorithms</translation>
1550 <source>SMESH_AVAILABLE_HYPOTHESES</source>
1551 <translation>Available hypotheses</translation>
1554 <source>SMESH_AXIS</source>
1555 <translation>Axis</translation>
1558 <source>SMESH_BAD_SELECTION</source>
1559 <translation>No valid selection</translation>
1562 <source>SMESH_BAD_MESH_SELECTION</source>
1563 <translation>No valid mesh selection</translation>
1566 <source>SMESH_BOUNDARYEDGES</source>
1567 <translation>Boundary Edges</translation>
1570 <source>SMESH_BUILD_COMPOUND_TITLE</source>
1571 <translation>Create a Compound</translation>
1574 <source>SMESH_COPY_MESH_TITLE</source>
1575 <translation>Copy Mesh</translation>
1578 <source>SMESH_KEEP_IDS</source>
1579 <translation>Preserve IDs of elements</translation>
1582 <source>SMESH_BUT_ADD</source>
1583 <translation>A&dd</translation>
1586 <source>SMESH_BUT_APPLY</source>
1587 <translation>&Apply</translation>
1590 <source>SMESH_BUT_CANCEL</source>
1591 <translation>&Cancel</translation>
1594 <source>SMESH_BUT_CLOSE</source>
1595 <translation>&Close</translation>
1598 <source>SMESH_BUT_CREATE</source>
1599 <translation>Create</translation>
1602 <source>SMESH_BUT_DELETE</source>
1603 <translation>Delete</translation>
1606 <source>SMESH_BUT_FILTER</source>
1607 <translation>Set &Filter</translation>
1610 <source>SMESH_BUT_HELP</source>
1611 <translation>&Help</translation>
1614 <source>SMESH_BUT_NEW</source>
1615 <translation>New</translation>
1618 <source>SMESH_BUT_NO</source>
1619 <translation>&No</translation>
1622 <source>SMESH_BUT_OK</source>
1623 <translation>&Ok</translation>
1626 <source>SMESH_BUT_OVERWRITE</source>
1627 <translation>Over&write</translation>
1630 <source>SMESH_BUT_APPLY_AND_CLOSE</source>
1631 <translation>A&pply and Close</translation>
1634 <source>SMESH_BUT_REMOVE</source>
1635 <translation>&Remove</translation>
1638 <source>SMESH_BUT_SORT</source>
1639 <translation>&Sort List</translation>
1642 <source>SMESH_BUT_YES</source>
1643 <translation>&Yes</translation>
1646 <source>SMESH_CANT_ADD_HYP</source>
1647 <translation>Can not assign "%1":
1651 <source>SMESH_CANT_RM_HYP</source>
1652 <translation>Can not unassign "%1":
1656 <source>SMESH_CHECK_COLOR</source>
1657 <translation>Color</translation>
1660 <source>SMESH_CLIPPING_FROM</source>
1661 <translation>From <---</translation>
1664 <source>SMESH_CLIPPING_INTO</source>
1665 <translation>---> Into</translation>
1668 <source>SMESH_CLIPPING_TITLE</source>
1669 <translation>Change Clipping</translation>
1672 <source>SMESH_COMPUTE_SUCCEED</source>
1673 <translation>Mesh computation succeed</translation>
1676 <source>SMESH_EVALUATE_SUCCEED</source>
1677 <translation>Mesh evaluation succeed</translation>
1680 <source>SMESH_CONTENT</source>
1681 <translation>Content</translation>
1684 <source>SMESH_CONTINUE_MESH_VISUALIZATION</source>
1685 <translation>It seems that there is not enough memory to show the mesh
1686 so that the application may crash. Do you wish to continue visualization?</translation>
1689 <source>SMESH_COORDINATES</source>
1690 <translation>Coordinates</translation>
1693 <source>SMESH_COPY_ELEMENTS</source>
1694 <translation>Copy Elements</translation>
1697 <source>SMESH_COPY_GROUPS</source>
1698 <translation>Copy groups</translation>
1701 <source>SMESH_CREATE_ALGORITHMS</source>
1702 <translation>Create algorithms</translation>
1705 <source>SMESH_CREATE_COPY</source>
1706 <translation>Create a copy</translation>
1709 <source>SMESH_CREATE_GROUP_TITLE</source>
1710 <translation>Create Group</translation>
1713 <source>SMESH_CREATE_GEO_GROUP</source>
1714 <translation>Create Groups from Geometry</translation>
1717 <source>SMESH_CREATE_HYPOTHESES</source>
1718 <translation>Create hypotheses</translation>
1721 <source>SMESH_CREATE_MESH</source>
1722 <translation>Create a new mesh</translation>
1725 <source>SMESH_CREATE_POLYHEDRAL_VOLUME_TITLE</source>
1726 <translation>Create polyhedral volume</translation>
1729 <source>SMESH_DIAGONAL</source>
1730 <translation>Diagonal Inversion</translation>
1733 <source>SMESH_DIAGONAL_INVERSION_TITLE</source>
1734 <translation>Diagonal Inversion</translation>
1737 <source>SMESH_DISTANCE</source>
1738 <translation>Distance</translation>
1741 <source>SMESH_DRS_1</source>
1742 <translation>MED file contains no mesh with the given name</translation>
1745 <source>SMESH_DRS_2</source>
1746 <translation>MED file has overlapped ranges of element numbers, the numbers from the file are ignored</translation>
1749 <source>SMESH_DRS_3</source>
1750 <translation>Some elements were skipped due to incorrect file data</translation>
1753 <source>SMESH_DRS_4</source>
1754 <translation>MED file contains some elements in descending connectivity. They were not read.</translation>
1757 <source>SMESH_DRS_5</source>
1758 <translation>The file is incorrect, some data is missed</translation>
1761 <source>SMESH_DRS_EMPTY</source>
1762 <translation>The file is empty, there is nothing to be published</translation>
1765 <source>SMESH_DX</source>
1766 <translation>dX</translation>
1769 <source>SMESH_DY</source>
1770 <translation>dY</translation>
1773 <source>SMESH_DZ</source>
1774 <translation>dZ</translation>
1777 <source>SMESH_ELEM0D</source>
1778 <translation>0D Element</translation>
1781 <source>SMESH_ELEMS0D</source>
1782 <translation>0D Elements</translation>
1785 <source>SMESH_BALL_ELEM</source>
1786 <translation>Ball</translation>
1789 <source>SMESH_BALL</source>
1790 <translation>Ball</translation>
1793 <source>SMESH_BALLS</source>
1794 <translation>Balls</translation>
1797 <source>SMESH_EDGE</source>
1798 <translation>Edge</translation>
1801 <source>SMESH_EDGES</source>
1802 <translation>Edges</translation>
1805 <source>SMESH_EDGES_CONNECTIVITY_TITLE</source>
1806 <translation>Edges Connectivity</translation>
1809 <source>SMESH_EDIT_GROUP_TITLE</source>
1810 <translation>Edit Group</translation>
1813 <source>SMESH_EDIT_GEOMGROUP_AS_GROUP_TITLE</source>
1814 <translation>Edit Group as Standalone</translation>
1817 <source>SMESH_EDIT_HYPOTHESES</source>
1818 <translation>Hypotheses Assignation</translation>
1821 <source>SMESH_EDIT_USED</source>
1822 <translation>Used</translation>
1825 <source>SMESH_ELEMENTS</source>
1826 <translation>Elements</translation>
1829 <source>SMESH_ELEMENTS_COLOR</source>
1830 <translation>Mesh Element Color</translation>
1833 <source>SMESH_ELEMENTS_TYPE</source>
1834 <translation>Elements Type</translation>
1837 <source>SMESH_ELEMENT_TYPE</source>
1838 <translation>Element Type</translation>
1841 <source>SMESH_ERROR</source>
1842 <translation>Error</translation>
1845 <source>SMESH_ERR_SCALARBAR_PARAMS</source>
1846 <translation>Warning! The parameters is incorrect</translation>
1849 <source>SMESH_EXPORT_FAILED</source>
1850 <translation>Mesh export failed.
1851 Probably, there is not enough space on disk, or the version of MED file used is not compatible with the mesh.
1855 <source>SMESH_EXPORT_MED_DUPLICATED_GRP</source>
1856 <translation>There are duplicated group names in mesh "%1".
1857 You can cancel exporting and rename them,
1858 otherwise some group names in the resulting file
1859 will not match ones in the study.
1860 Do you want to continue?</translation>
1863 <source>SMESH_EXPORT_MED_DUPLICATED_MESH_NAMES</source>
1864 <translation>There are some mesh objects with the same names in the selection.
1865 The result file may be incorrect.
1866 Do you want to continue?</translation>
1869 <source>SMESH_EXPORT_ONLY_GPOUP</source>
1870 <translation>You are going to export the group without its mesh.
1871 Do you want to continue?</translation>
1874 <source>SMESH_EXPORT_MED_VERSION_COLLISION</source>
1875 <translation>MED version of the file "%1"
1876 is unknown or doesn't match the selected version.
1877 Overwrite the file?</translation>
1880 <source>SMESH_EXPORT_MED_MESH_NAMES_COLLISION</source>
1881 <translation>The selected file already contains
1882 meshes with the following names: %1
1883 The result file may be incorrect.
1884 Overwrite the file?</translation>
1887 <source>EXPORT_NOT_SUPPORTED</source>
1888 <translation>During export mesh with name "%1" to %2
1890 Do you want to continue?</translation>
1893 <source>SMESH_EXTRUSION</source>
1894 <translation>Extrusion</translation>
1897 <source>SMESH_EXTRUSION_TO_DISTANCE</source>
1898 <translation>Extrusion to distance</translation>
1901 <source>SMESH_EXTRUSION_ALONG_VECTOR</source>
1902 <translation>Extrusion along vector</translation>
1905 <source>SMESH_EXTRUSION_BY_NORMAL</source>
1906 <translation>Extrusion by normal</translation>
1909 <source>SMESH_FACE</source>
1910 <translation>Face</translation>
1913 <source>SMESH_FACES</source>
1914 <translation>Faces</translation>
1917 <source>SMESH_FEATUREANGLE</source>
1918 <translation>Feature Angle</translation>
1921 <source>SMESH_FEATUREEDGES</source>
1922 <translation>Feature Edges</translation>
1925 <source>SMESH_FILE_EXISTS</source>
1926 <translation>The file "%1" already exists.
1927 Do you want to overwrite it or
1928 add the exported data to its contents?</translation>
1931 <source>SMESH_FONT_ARIAL</source>
1932 <translation>Arial</translation>
1935 <source>SMESH_FONT_BOLD</source>
1936 <translation>Bold</translation>
1939 <source>SMESH_FONT_COURIER</source>
1940 <translation>Courier</translation>
1943 <source>SMESH_FONT_ITALIC</source>
1944 <translation>Italic</translation>
1947 <source>SMESH_FONT_SCALARBAR</source>
1948 <translation>Font</translation>
1951 <source>SMESH_FONT_SHADOW</source>
1952 <translation>Shadow</translation>
1955 <source>SMESH_FONT_TIMES</source>
1956 <translation>Times</translation>
1959 <source>SMESH_GEOM_GROUP</source>
1960 <translation>Geometry group</translation>
1963 <source>SMESH_GROUP</source>
1964 <translation>Group</translation>
1967 <source>SMESH_GROUP_GEOMETRY</source>
1968 <translation>Group on geometry</translation>
1971 <source>SMESH_GROUP_FILTER</source>
1972 <translation>Group on filter</translation>
1975 <source>SMESH_GROUP_SELECTED</source>
1976 <translation>%1 Groups</translation>
1979 <source>SMESH_GROUP_STANDALONE</source>
1980 <translation>Standalone group</translation>
1983 <source>SMESH_GROUP_TYPE</source>
1984 <translation>Group type</translation>
1987 <source>SMESH_HEIGHT</source>
1988 <translation>Height:</translation>
1991 <source>SMESH_HEXAHEDRON</source>
1992 <translation>Hexahedron</translation>
1995 <source>SMESH_HEXAHEDRA</source>
1996 <translation>Hexahedrons</translation>
1999 <source>SMESH_HIGHLIGHT_COLOR</source>
2000 <translation>Highlight Color</translation>
2003 <source>SMESH_HORIZONTAL</source>
2004 <translation>Horizontal</translation>
2007 <source>SMESH_HYPOTHESES</source>
2008 <translation>Hypotheses</translation>
2011 <source>SMESH_HYPOTHESIS</source>
2012 <translation>Hypothesis</translation>
2015 <source>SMESH_ALGORITHM</source>
2016 <translation>Algorithm</translation>
2019 <source>SMESH_HYP_1</source>
2020 <translation>Algorithm misses a hypothesis</translation>
2023 <source>SMESH_HYP_10</source>
2024 <translation>Hypothesis and sub-mesh dimensions mismatch</translation>
2027 <source>SMESH_HYP_11</source>
2028 <translation>Shape is neither the main one, nor its sub-shape, nor a valid group</translation>
2031 <source>SMESH_HYP_12</source>
2032 <translation>Geometry mismatches algorithm's expectation
2033 Check algorithm documentation for supported geometry</translation>
2036 <source>SMESH_HYP_13</source>
2037 <translation>Algorithm can't work without shape</translation>
2040 <source>SMESH_HYP_2</source>
2041 <translation>There are concurrent hypotheses on a shape</translation>
2044 <source>SMESH_HYP_3</source>
2045 <translation>Hypothesis has a bad parameter value</translation>
2048 <source>SMESH_HYP_4</source>
2049 <translation>Sub-mesh is ignored as there is another algorithm of upper dimension generating %1D elements</translation>
2052 <source>SMESH_HYP_5</source>
2053 <translation>Algorithm hides algorithm(s) of lower dimension by generating all-dimensions elements</translation>
2056 <source>SMESH_HYP_6</source>
2057 <translation>Unknown fatal error at hypothesis definition</translation>
2060 <source>SMESH_HYP_7</source>
2061 <translation>Hypothesis is not suitable in the current context</translation>
2064 <source>SMESH_HYP_8</source>
2065 <translation>Non-conform mesh is produced using applied hypotheses</translation>
2068 <source>SMESH_HYP_9</source>
2069 <translation>Such dimension hypothesis is already assigned to the shape</translation>
2072 <source>SMESH_ID_DIAGONAL</source>
2073 <translation>Edges IDs</translation>
2076 <source>SMESH_ID_EDGES</source>
2077 <translation>Edge IDs</translation>
2080 <source>SMESH_ID_ELEMENTS</source>
2081 <translation>Element IDs</translation>
2084 <source>SMESH_ID_FACES</source>
2085 <translation>Face IDs</translation>
2088 <source>SMESH_ID_NODES</source>
2089 <translation>Node IDs</translation>
2092 <source>SMESH_INCORRECT_INPUT</source>
2093 <translation>Incorrect input data!</translation>
2096 <source>SMESH_INFORMATION</source>
2097 <translation>Information</translation>
2100 <source>SMESH_INIT</source>
2101 <translation>Mesh</translation>
2104 <source>SMESH_INIT_MESH</source>
2105 <translation>Mesh Construction</translation>
2108 <source>SMESH_INSUFFICIENT_DATA</source>
2109 <translation>Insufficient input value</translation>
2112 <source>SMESH_LABELS</source>
2113 <translation>Labels:</translation>
2116 <source>SMESH_LABELS_COLORS_SCALARBAR</source>
2117 <translation>Colors && Labels</translation>
2120 <source>SMESH_LENGTH</source>
2121 <translation>Length</translation>
2124 <source>SMESH_LOGARITHMIC_SCALARBAR</source>
2125 <translation>Logarithmic</translation>
2128 <source>SMESH_MAKE_GROUPS</source>
2129 <translation>Generate groups</translation>
2132 <source>SMESH_MANIFOLDEDGES</source>
2133 <translation>Manifold Edges</translation>
2136 <source>SMESH_MAX</source>
2137 <translation>Max</translation>
2140 <source>SMESH_MEN_ALGORITHMS</source>
2141 <translation>Algorithms</translation>
2144 <source>SMESH_MEN_APPLIED_ALGORIHTMS</source>
2145 <translation>Applied Algorithms</translation>
2148 <source>SMESH_MEN_APPLIED_HYPOTHESIS</source>
2149 <translation>Applied Hypotheses</translation>
2152 <source>SMESH_MEN_COMPONENT</source>
2153 <translation>SMESH</translation>
2156 <source>SMESH_MEN_HYPOTHESIS</source>
2157 <translation>Hypotheses</translation>
2160 <source>SMESH_MEN_SubMeshesOnCompound</source>
2161 <translation>Sub-meshes On Compound</translation>
2164 <source>SMESH_MEN_SubMeshesOnEdge</source>
2165 <translation>Sub-meshes On Edge</translation>
2168 <source>SMESH_MEN_SubMeshesOnFace</source>
2169 <translation>Sub-meshes On Face</translation>
2172 <source>SMESH_MEN_SubMeshesOnSolid</source>
2173 <translation>Sub-meshes On Solid</translation>
2176 <source>SMESH_MEN_SubMeshesOnVertex</source>
2177 <translation>Sub-meshes On Vertex</translation>
2180 <source>SMESH_AUTOMATIC</source>
2181 <translation>Automatic</translation>
2184 <source>SMESH_MANUAL</source>
2185 <translation>Manual</translation>
2188 <source>SMESH_MERGE_ELEMENTS</source>
2189 <translation>Merge elements</translation>
2192 <source>SMESH_MODE</source>
2193 <translation>Mode</translation>
2196 <source>SMESH_MERGED_ELEMENTS</source>
2197 <translation>%1 elements successfully merged.</translation>
2200 <source>SMESH_MERGED_NODES</source>
2201 <translation>%1 groups of nodes successfully merged.</translation>
2204 <source>SMESH_NO_ELEMENTS_DETECTED</source>
2205 <translation>There are no elements to merge.</translation>
2208 <source>SMESH_NO_NODES_DETECTED</source>
2209 <translation>There are no nodes to merge.</translation>
2212 <source>SMESH_MERGE_NODES</source>
2213 <translation>Merge nodes</translation>
2216 <source>SMESH_MESH</source>
2217 <translation>Mesh</translation>
2220 <source>SMESH_MESHINFO_0DELEMS</source>
2221 <translation>0D Elements</translation>
2224 <source>SMESH_MESHINFO_BALLS</source>
2225 <translation>Balls</translation>
2228 <source>SMESH_MESHINFO_ALL_TYPES</source>
2229 <translation>Heterogeneous</translation>
2232 <source>SMESH_MESHINFO_EDGES</source>
2233 <translation>Edges</translation>
2236 <source>SMESH_MESHINFO_ELEMENTS</source>
2237 <translation>Elements</translation>
2240 <source>SMESH_MESHINFO_ENTITIES</source>
2241 <translation>Entities</translation>
2244 <source>SMESH_MESHINFO_FACES</source>
2245 <translation>Faces</translation>
2248 <source>SMESH_MESHINFO_HEXAS</source>
2249 <translation>Hexahedrons</translation>
2252 <source>SMESH_MESHINFO_NAME</source>
2253 <translation>Name</translation>
2256 <source>SMESH_MESHINFO_NODES</source>
2257 <translation>Nodes</translation>
2260 <source>SMESH_MESHINFO_ORDER0</source>
2261 <translation>Total</translation>
2264 <source>SMESH_MESHINFO_ORDER1</source>
2265 <translation>Linear</translation>
2268 <source>SMESH_MESHINFO_ORDER2</source>
2269 <translation>Quadratic</translation>
2272 <source>SMESH_MESHINFO_ORDER3</source>
2273 <translation>Bi-Quadratic</translation>
2276 <source>SMESH_MESHINFO_HEXAPRISM</source>
2277 <translation>Hexagonal prisms</translation>
2280 <source>SMESH_MESHINFO_POLYEDRES</source>
2281 <translation>Polyhedrons</translation>
2284 <source>SMESH_MESHINFO_POLYGONES</source>
2285 <translation>Polygons</translation>
2288 <source>SMESH_MESHINFO_PRISMS</source>
2289 <translation>Prisms</translation>
2292 <source>SMESH_MESHINFO_PYRAS</source>
2293 <translation>Pyramids</translation>
2296 <source>SMESH_MESHINFO_QUADRANGLES</source>
2297 <translation>Quadrangles</translation>
2300 <source>SMESH_MESHINFO_TETRAS</source>
2301 <translation>Tetrahedrons</translation>
2304 <source>SMESH_MESHINFO_TITLE</source>
2305 <translation>Mesh Infos</translation>
2308 <source>SMESH_MESHINFO_TOTAL</source>
2309 <translation>Total</translation>
2312 <source>SMESH_MESHINFO_TRIANGLES</source>
2313 <translation>Triangles</translation>
2316 <source>SMESH_MESHINFO_TYPE</source>
2317 <translation>Type</translation>
2320 <source>SMESH_MESHINFO_VOLUMES</source>
2321 <translation>Volumes</translation>
2324 <source>SMESH_MIN</source>
2325 <translation>Min</translation>
2328 <source>SMESH_MOVE</source>
2329 <translation>Move</translation>
2332 <source>SMESH_MOVE_ELEMENTS</source>
2333 <translation>Move Elements</translation>
2336 <source>SMESH_MOVE_NODES_TITLE</source>
2337 <translation>Move Node</translation>
2340 <source>SMESH_NAME</source>
2341 <translation>Name</translation>
2344 <source>SMESH_NAMES</source>
2345 <translation>Names</translation>
2348 <source>SMESH_NODES</source>
2349 <translation>Nodes</translation>
2352 <source>SMESH_NONMANIFOLDEDGES</source>
2353 <translation>Non Manifold Edges</translation>
2356 <source>SMESH_NORMAL</source>
2357 <translation>Normal</translation>
2360 <source>SMESH_NO_MESH_VISUALIZATION</source>
2361 <translation>There is not enough memory to show the mesh</translation>
2364 <source>SMESH_NUMBEROFCOLORS</source>
2365 <translation>Nb of colors:</translation>
2368 <source>SMESH_NUMBEROFLABELS</source>
2369 <translation>Nb of labels:</translation>
2372 <source>SMESH_NUMBEROFSTEPS</source>
2373 <translation>Number of steps:</translation>
2376 <source>SMESH_OBJECTS_SELECTED</source>
2377 <translation>%1_objects</translation>
2380 <source>SMESH_OBJECT_ALGORITHM</source>
2381 <translation>Algorithm</translation>
2384 <source>SMESH_OBJECT_GEOM</source>
2385 <translation>Geometrical Object</translation>
2388 <source>SMESH_OBJECT_HYPOTHESIS</source>
2389 <translation>Hypothesis</translation>
2392 <source>SMESH_OBJECT_MESH</source>
2393 <translation>Mesh</translation>
2396 <source>SMESH_OBJECTS</source>
2397 <translation>Objects</translation>
2400 <source>SMESH_OBJECT_MESHorSUBMESH</source>
2401 <translation>Mesh or Sub-mesh</translation>
2404 <source>SMESH_OPERATION_FAILED</source>
2405 <translation>Operation failed</translation>
2408 <source>SMESH_OCTA</source>
2409 <translation>Octogonal prism</translation>
2412 <source>SMESH_OCTAHEDRA</source>
2413 <translation>Octogonal prisms</translation>
2416 <source>TOP_OCTA</source>
2417 <translation>Hexagonal prism</translation>
2420 <source>MEN_OCTA</source>
2421 <translation>Hexagonal prism</translation>
2424 <source>STB_OCTA</source>
2425 <translation>Hexagonal prism</translation>
2428 <source>SMESH_ORIENTATION</source>
2429 <translation>Orientation</translation>
2432 <source>SMESH_ORIENTATION_ELEMENTS_TITLE</source>
2433 <translation>Change Orientation</translation>
2436 <source>SMESH_OUTLINE_COLOR</source>
2437 <translation>Mesh Object Color</translation>
2440 <source>SMESH_PARAMETERS</source>
2441 <translation>Parameters</translation>
2444 <source>SMESH_PENTA</source>
2445 <translation>Pentahedron</translation>
2448 <source>SMESH_PENTAHEDRA</source>
2449 <translation>Pentahedrons</translation>
2452 <source>TOP_PENTA</source>
2453 <translation>Pentahedron</translation>
2456 <source>MEN_PENTA</source>
2457 <translation>Pentahedron</translation>
2460 <source>STB_PENTA</source>
2461 <translation>Pentahedron</translation>
2464 <source>SMESH_PLANE</source>
2465 <translation>Plane</translation>
2468 <source>SMESH_POINT</source>
2469 <translation>Point</translation>
2472 <source>SMESH_POINT_1</source>
2473 <translation>Point 1</translation>
2476 <source>SMESH_POINT_2</source>
2477 <translation>Point 2</translation>
2480 <source>SMESH_BASE_POINT</source>
2481 <translation>Base Point</translation>
2484 <source>SMESH_POLYEDRE_CREATE_ERROR</source>
2485 <translation>Polyedron creation error</translation>
2488 <source>SMESH_POLYEDRON</source>
2489 <translation>Polyhedron</translation>
2492 <source>SMESH_POLYEDRONS</source>
2493 <translation>Polyhedrons</translation>
2496 <source>SMESH_QUADRATIC_POLYEDRON</source>
2497 <translation>Quadratic Polyhedron</translation>
2500 <source>SMESH_QUADRATIC_POLYEDRONS</source>
2501 <translation>Quadratic Polyhedrons</translation>
2504 <source>SMESH_POLYGON</source>
2505 <translation>Polygon</translation>
2508 <source>SMESH_POLYGONS</source>
2509 <translation>Polygons</translation>
2512 <source>SMESH_QUADRATIC_POLYGON</source>
2513 <translation>Quadratic Polygon</translation>
2516 <source>SMESH_QUADRATIC_POLYGONS</source>
2517 <translation>Quadratic Polygons</translation>
2520 <source>SMESH_POSITION_SIZE_SCALARBAR</source>
2521 <translation>Origin && Size</translation>
2524 <source>SMESH_DISTRIBUTION_SCALARBAR</source>
2525 <translation>Distribution</translation>
2528 <source>SMESH_SHOW_DISTRIBUTION_SCALARBAR</source>
2529 <translation>Show Distribution</translation>
2532 <source>SMESH_PRECISION</source>
2533 <translation>Precision</translation>
2536 <source>PREF_GROUP_NUMBERING</source>
2537 <translation>Numbering</translation>
2540 <source>PREF_NUMBERING_NODE</source>
2541 <translation>Nodes: Color</translation>
2544 <source>PREF_NUMBERING_ELEM</source>
2545 <translation>Elements: Color</translation>
2548 <source>PREF_NUMBERING_FONT</source>
2549 <translation>Font</translation>
2552 <source>SMESH_PREFERENCES_SCALARBAR</source>
2553 <translation>Scalar Bar Preferences</translation>
2556 <source>SMESH_PREF_SELECTION</source>
2557 <translation>Preferences - Selection</translation>
2560 <source>SMESH_PRESELECTION</source>
2561 <translation>Preselection</translation>
2564 <source>SMESH_PRISM</source>
2565 <translation>Prism</translation>
2568 <source>SMESH_PROPERTIES_SCALARBAR</source>
2569 <translation>Scalar Bar Properties</translation>
2572 <source>SMESH_PYRAMID</source>
2573 <translation>Pyramid</translation>
2576 <source>SMESH_PYRAMIDS</source>
2577 <translation>Pyramids</translation>
2580 <source>MEN_PYRAMID</source>
2581 <translation>Pyramid</translation>
2584 <source>TOP_PYRAMID</source>
2585 <translation>Pyramid</translation>
2588 <source>STB_PYRAMID</source>
2589 <translation>Pyramid</translation>
2592 <source>SMESH_QUADRANGLE</source>
2593 <translation>Quadrangle</translation>
2596 <source>SMESH_QUADRANGLES</source>
2597 <translation>Quadrangles</translation>
2600 <source>SMESH_QUADRATIC_EDGE</source>
2601 <translation>Quadratic Edge</translation>
2604 <source>SMESH_QUADRATIC_EDGES</source>
2605 <translation>Quadratic Edges</translation>
2608 <source>SMESH_QUADRATIC_HEXAHEDRON</source>
2609 <translation>Quadratic Hexahedron</translation>
2612 <source>SMESH_QUADRATIC_HEXAHEDRONS</source>
2613 <translation>Quadratic Hexahedrons</translation>
2616 <source>SMESH_TRIQUADRATIC_HEXAHEDRON</source>
2617 <translation>TriQuadratic Hexahedron</translation>
2620 <source>SMESH_TRIQUADRATIC_HEXAHEDRONS</source>
2621 <translation>TriQuadratic Hexahedrons</translation>
2624 <source>TOP_TRIQUADRATIC_HEXAHEDRON</source>
2625 <translation>TriQuadratic Hexahedron</translation>
2628 <source>MEN_TRIQUADRATIC_HEXAHEDRON</source>
2629 <translation>TriQuadratic Hexahedron</translation>
2632 <source>STB_TRIQUADRATIC_HEXAHEDRON</source>
2633 <translation>TriQuadratic Hexahedron</translation>
2636 <source>SMESH_QUADRATIC_PENTAHEDRON</source>
2637 <translation>Quadratic Pentahedron</translation>
2640 <source>SMESH_BIQUADRATIC_PENTAHEDRON</source>
2641 <translation>BiQuadratic Pentahedron</translation>
2644 <source>SMESH_QUADRATIC_PENTAHEDRONS</source>
2645 <translation>Quadratic Pentahedrons</translation>
2648 <source>SMESH_BIQUADRATIC_PENTAHEDRONS</source>
2649 <translation>BiQuadratic Pentahedrons</translation>
2652 <source>SMESH_QUADRATIC_PYRAMID</source>
2653 <translation>Quadratic Pyramid</translation>
2656 <source>SMESH_QUADRATIC_PYRAMIDS</source>
2657 <translation>Quadratic Pyramids</translation>
2660 <source>SMESH_QUADRATIC_QUADRANGLE</source>
2661 <translation>Quadratic Quadrangle</translation>
2664 <source>SMESH_QUADRATIC_QUADRANGLES</source>
2665 <translation>Quadratic Quadrangles</translation>
2668 <source>SMESH_BIQUADRATIC_QUADRANGLE</source>
2669 <translation>BiQuadratic Quadrangle</translation>
2672 <source>SMESH_BIQUADRATIC_QUADRANGLES</source>
2673 <translation>BiQuadratic Quadrangles</translation>
2676 <source>MEN_BIQUADRATIC_QUADRANGLE</source>
2677 <translation>BiQuadratic Quadrangle</translation>
2680 <source>TOP_BIQUADRATIC_QUADRANGLE</source>
2681 <translation>BiQuadratic Quadrangle</translation>
2684 <source>STB_BIQUADRATIC_QUADRANGLE</source>
2685 <translation>BiQuadratic Quadrangle</translation>
2688 <source>SMESH_BIQUADRATIC_TRIANGLE</source>
2689 <translation>BiQuadratic Triangle</translation>
2692 <source>SMESH_BIQUADRATIC_TRIANGLES</source>
2693 <translation>BiQuadratic Triangles</translation>
2696 <source>MEN_BIQUADRATIC_TRIANGLE</source>
2697 <translation>BiQuadratic Triangle</translation>
2700 <source>TOP_BIQUADRATIC_TRIANGLE</source>
2701 <translation>BiQuadratic Triangle</translation>
2704 <source>STB_BIQUADRATIC_TRIANGLE</source>
2705 <translation>BiQuadratic Triangle</translation>
2708 <source>SMESH_QUADRATIC_TETRAHEDRON</source>
2709 <translation>Quadratic Tetrahedron</translation>
2712 <source>SMESH_QUADRATIC_TETRAHEDRONS</source>
2713 <translation>Quadratic Tetrahedrons</translation>
2716 <source>SMESH_QUADRATIC_TRIANGLE</source>
2717 <translation>Quadratic Triangle</translation>
2720 <source>SMESH_QUADRATIC_TRIANGLES</source>
2721 <translation>Quadratic Triangles</translation>
2724 <source>SMESH_RANGE_MAX</source>
2725 <translation>Max value:</translation>
2728 <source>SMESH_RANGE_MIN</source>
2729 <translation>Min value:</translation>
2732 <source>SMESH_RANGE_SCALARBAR</source>
2733 <translation>Scalar Range</translation>
2736 <source>SMESH_REALLY_DELETE</source>
2737 <translation>Do you really want to delete this %1 object(s)? : %2</translation>
2740 <source>SMESH_REMOVE</source>
2741 <translation>Remove</translation>
2744 <source>SMESH_REMOVE_ELEMENTS_TITLE</source>
2745 <translation>Remove Elements</translation>
2748 <source>SMESH_REMOVE_NODES_TITLE</source>
2749 <translation>Remove Nodes</translation>
2752 <source>SMESH_RENUMBERING</source>
2753 <translation>Renumbering</translation>
2756 <source>SMESH_RENUMBERING_ELEMENTS_TITLE</source>
2757 <translation>Renumbering elements</translation>
2760 <source>SMESH_RENUMBERING_NODES_TITLE</source>
2761 <translation>Renumbering nodes</translation>
2764 <source>SMESH_REVERSE</source>
2765 <translation>Reverse</translation>
2768 <source>SMESH_REVOLUTION</source>
2769 <translation>Revolution</translation>
2772 <source>SMESH_RM_HYP_WRN</source>
2773 <translation>"%1" unassigned but:
2777 <source>SMESH_ROTATION</source>
2778 <translation>Rotation</translation>
2781 <source>SMESH_ROTATION_TITLE</source>
2782 <translation>Rotation about an axis</translation>
2785 <source>SMESH_SCALARBAR</source>
2786 <translation>Scalar Bar</translation>
2789 <source>SMESH_SEGMENTS</source>
2790 <translation>Segments</translation>
2793 <source>SMESH_SELECTION</source>
2794 <translation>Selection</translation>
2797 <source>SMESH_SELECT_FROM</source>
2798 <translation>Select From</translation>
2801 <source>SMESH_SELECT_WHOLE_MESH</source>
2802 <translation>Select whole mesh, sub-mesh or group</translation>
2805 <source>SMESH_SUBMESH_GROUP</source>
2806 <translation>Mesh, sub-mesh, group</translation>
2809 <source>SMESH_SET_COLOR</source>
2810 <translation>Color group</translation>
2813 <source>SMESH_SEWING</source>
2814 <translation>Sewing</translation>
2817 <source>SMESH_SHOW_SCALAR_BAR</source>
2818 <translation>Show Scalar Bar</translation>
2821 <source>SMESH_SMOOTHING</source>
2822 <translation>Smoothing</translation>
2825 <source>SMESH_STANDARD_MESHINFO_TITLE</source>
2826 <translation>Standard Mesh Infos</translation>
2829 <source>SMESH_SUBMESH</source>
2830 <translation>Sub-mesh</translation>
2833 <source>SMESH_SUBMESH_SELECTED</source>
2834 <translation>%1 Sub-meshes</translation>
2837 <source>SMESH_SYMMETRY</source>
2838 <translation>Symmetry</translation>
2841 <source>SMESH_TETRAHEDRON</source>
2842 <translation>Tetrahedron</translation>
2845 <source>SMESH_TETRAHEDRA</source>
2846 <translation>Tetrahedrons</translation>
2849 <source>SMESH_TITLE</source>
2850 <translation>Title:</translation>
2853 <source>SMESH_TOLERANCE</source>
2854 <translation>Tolerance</translation>
2857 <source>SMESH_TRANSLATION</source>
2858 <translation>Translation</translation>
2861 <source>SMESH_SCALE_TITLE</source>
2862 <translation>Scale Transform</translation>
2865 <source>SMESH_DUPLICATE_TITLE</source>
2866 <translation>Duplicate Nodes and/or Elements</translation>
2869 <source>SMESH_SCALE</source>
2870 <translation>Scale</translation>
2873 <source>SMESH_SCALE_FACTOR</source>
2874 <translation>Scale Factor :</translation>
2877 <source>SMESH_SCALE_FACTOR_X</source>
2878 <translation>Scale Factor X :</translation>
2881 <source>SMESH_SCALE_FACTOR_Y</source>
2882 <translation>Scale Factor Y :</translation>
2885 <source>SMESH_SCALE_FACTOR_Z</source>
2886 <translation>Scale Factor Z :</translation>
2889 <source>SMESH_TRANSPARENCY_OPAQUE</source>
2890 <translation>Opaque</translation>
2893 <source>SMESH_TRANSPARENCY_TITLE</source>
2894 <translation>Change Transparency</translation>
2897 <source>SMESH_TRANSPARENCY_TRANSPARENT</source>
2898 <translation>Transparent</translation>
2901 <source>SMESH_TRIANGLE</source>
2902 <translation>Triangle</translation>
2905 <source>SMESH_TRIANGLES</source>
2906 <translation>Triangles</translation>
2909 <source>SMESH_UPDATEVIEW</source>
2910 <translation>Update View</translation>
2913 <source>SMESH_VALUE</source>
2914 <translation>Value</translation>
2917 <source>SMESH_VECTOR</source>
2918 <translation>Vector</translation>
2921 <source>SMESH_VERTICAL</source>
2922 <translation>Vertical</translation>
2925 <source>SMESH_DISTRIBUTION_COLORING_TYPE</source>
2926 <translation>Coloring Type</translation>
2929 <source>SMESH_MONOCOLOR</source>
2930 <translation>Monocolor</translation>
2933 <source>SMESH_DISTRIBUTION_COLOR</source>
2934 <translation>Distribution color:</translation>
2937 <source>SMESH_MULTICOLOR</source>
2938 <translation>Multicolor</translation>
2941 <source>ADAPT_PREF_TAB_GENERAL</source>
2942 <translation>Adaptation</translation>
2945 <source>ADAPT_PREF_PUBLICATION</source>
2946 <translation>Publication</translation>
2949 <source>ADAPT_PREF_PUBLICATION_MAILLAGE_IN</source>
2950 <translation>IN meshes</translation>
2953 <source>ADAPT_PREF_PUBLICATION_MAILLAGE_OUT</source>
2954 <translation>OUT meshes</translation>
2957 <source>ADAPT_PREF_YACS_MAX</source>
2958 <translation>Maximum numbers for a YACS schema with HOMARD</translation>
2961 <source>ADAPT_PREF_YACS_MAX_ITER</source>
2962 <translation>Iterations</translation>
2965 <source>ADAPT_PREF_YACS_MAX_NODE</source>
2966 <translation>Nodes</translation>
2969 <source>ADAPT_PREF_YACS_MAX_ELEM</source>
2970 <translation>Elements</translation>
2973 <source>ADAPT_PREF_YACS_CONVERGENCE</source>
2974 <translation>Convergence</translation>
2977 <source>ADAPT_PREF_YACS_TYPE_TEST</source>
2978 <translation>Test type for a YACS schema with HOMARD</translation>
2981 <source>SMESH_VISU_PROBLEM</source>
2982 <translation>Mesh visualization failed</translation>
2985 <source>SMESH_VISU_PROBLEM_MEMORY</source>
2986 <translation>Mesh visualization failed, probably due to lack of memory</translation>
2989 <source>SMESH_VISU_PROBLEM_CLEAR</source>
2990 <translation>Mesh visualization failed, no memory even to show a message,
2991 so all visual data have been removed to let the application live.
2992 Consider saving your work before application crash</translation>
2995 <source>SMESH_VOLUME</source>
2996 <translation>Volume</translation>
2999 <source>SMESH_VOLUMES</source>
3000 <translation>Volumes</translation>
3003 <source>SMESH_WARNING</source>
3004 <translation>Warning</translation>
3007 <source>SMESH_WHAT_IS_TITLE</source>
3008 <translation>Mesh Element Info</translation>
3011 <source>SMESH_WIDTH</source>
3012 <translation>Width:</translation>
3015 <source>SMESH_WRN_ALGORITHM_ALREADYEXIST</source>
3016 <translation>Algorithm already exists</translation>
3019 <source>SMESH_WRN_COMPUTE_FAILED</source>
3020 <translation>Mesh computation failed</translation>
3023 <source>SMESH_WRN_EVALUATE_FAILED</source>
3024 <translation>Mesh evaluation failed</translation>
3027 <source>SMESH_WRN_EMPTY_NAME</source>
3028 <translation>Empty name is not valid</translation>
3031 <source>SMESH_WRN_HYPOTHESIS_ALREADYEXIST</source>
3032 <translation>Hypothesis already exists</translation>
3035 <source>SMESH_WRN_HYPOTHESIS_NOTEXIST</source>
3036 <translation>Hypothesis or Algorithm not exists</translation>
3039 <source>SMESH_WRN_MISSING_PARAMETERS</source>
3040 <translation>Missing parameters</translation>
3043 <source>SMESH_WRN_NO_AVAILABLE_DATA</source>
3044 <translation>No available data in selection</translation>
3047 <source>SMESH_WRN_SELECTIONMODE_DIAGONAL</source>
3048 <translation>Activate Link Selection Mode</translation>
3051 <source>SMESH_WRN_SELECTIONMODE_ELEMENTS</source>
3052 <translation>Activate Elements Selection Mode</translation>
3055 <source>SMESH_WRN_SELECTIONMODE_NODES</source>
3056 <translation>Activate Nodes Selection Mode</translation>
3059 <source>SMESH_WRN_VIEWER_VTK</source>
3060 <translation>Study frame with VTK Viewer must be activated</translation>
3063 <source>SMESH_WRN_SIZE_LIMIT_EXCEEDED</source>
3064 <translation>No automatic update of the presentation has been done:
3065 New mesh size (%1 elements) exceeds current size limit of automatic update (%2 elements).
3069 <source>SMESH_WRN_SIZE_INC_LIMIT_EXCEEDED</source>
3070 <translation>New mesh size (%1 elements) exceeds current size limit of automatic update (%2 elements).
3071 The following elements are not shown: %3.
3072 Use Display Entity menu command to show them.
3076 <source>SMESH_WRN_WARNING</source>
3077 <translation>Warning</translation>
3080 <source>SMESH_WRN_SHOW_DLG_CHECKBOX</source>
3081 <translation>Don't show this warning anymore.</translation>
3084 <source>SMESH_X</source>
3085 <translation>X</translation>
3088 <source>SMESH_X_SCALARBAR</source>
3089 <translation>X:</translation>
3092 <source>SMESH_Y</source>
3093 <translation>Y</translation>
3096 <source>SMESH_Y_SCALARBAR</source>
3097 <translation>Y:</translation>
3100 <source>SMESH_Z</source>
3101 <translation>Z</translation>
3104 <source>STATE_ALGO_MISSING</source>
3105 <translation>%3 %2D algorithm is missing</translation>
3108 <source>STATE_HYP_BAD_GEOMETRY</source>
3109 <translation>%3 %2D algorithm "%1" is assigned to geometry mismatching its expectation</translation>
3112 <source>STATE_HYP_BAD_PARAMETER</source>
3113 <translation>Hypothesis of %3 %2D algorithm "%1" has a bad parameter value</translation>
3116 <source>STATE_HYP_MISSING</source>
3117 <translation>%3 %2D algorithm "%1" misses %4D hypothesis</translation>
3120 <source>STATE_HYP_NOTCONFORM</source>
3121 <translation>%3 %2D algorithm "%1" would produce not conform mesh: global "Not Conform Mesh Allowed" hypotesis is missing</translation>
3124 <source>STB_ADV_INFO</source>
3125 <translation>Show base information about the mesh object</translation>
3128 <source>STB_ALL</source>
3129 <translation>All</translation>
3132 <source>STB_AREA</source>
3133 <translation>Area</translation>
3136 <source>STB_ASPECT</source>
3137 <translation>Aspect Ratio</translation>
3140 <source>STB_ASPECT_3D</source>
3141 <translation>Aspect Ratio 3D</translation>
3144 <source>STB_AUTO_COLOR</source>
3145 <translation>Auto color</translation>
3148 <source>STB_AUTO_UPD</source>
3149 <translation>Automatic update</translation>
3152 <source>STB_BUILD_COMPOUND</source>
3153 <translation>Build Compound Mesh</translation>
3156 <source>STB_COPY_MESH</source>
3157 <translation>Copy Mesh</translation>
3160 <source>STB_CLIP</source>
3161 <translation>Clipping</translation>
3164 <source>STB_COLORS</source>
3165 <translation>Properties</translation>
3168 <source>STB_COMPUTE</source>
3169 <translation>Compute</translation>
3172 <source>STB_COMPUTE_SUBMESH</source>
3173 <translation>Compute Sub-mesh</translation>
3176 <source>STB_PRECOMPUTE</source>
3177 <translation>Preview</translation>
3180 <source>STB_EVALUATE</source>
3181 <translation>Evaluate</translation>
3184 <source>STB_CONNECTION</source>
3185 <translation>Borders at Multi-Connection</translation>
3188 <source>STB_CONNECTION_2D</source>
3189 <translation>Borders at Multi-Connection 2D</translation>
3192 <source>STB_CONSTRUCT_GROUP</source>
3193 <translation>Construct Group</translation>
3196 <source>STB_REF_ALL</source>
3197 <translation>Uniform refinement</translation>
3200 <source>STB_REF_HOMARD</source>
3201 <translation>Refinement with HOMARD</translation>
3204 <source>STB_HOMARD_CREATE_CASE</source>
3205 <translation>Creation of a new case</translation>
3208 <source>STB_HOMARD_FOLLOW_ITERATION</source>
3209 <translation>Creation of a new case: pursuit of a stored iteration</translation>
3212 <source>STB_HOMARD_NEW_ITERATION</source>
3213 <translation>Creation of a next iteration</translation>
3216 <source>STB_HOMARD_COMPUTE</source>
3217 <translation>Compute the refinement</translation>
3220 <source>STB_HOMARD_COMPUTE_PUBLISH</source>
3221 <translation>Compute the refinement and publish the final mesh</translation>
3224 <source>STB_EDIT</source>
3225 <translation>Edit</translation>
3228 <source>STB_MG_ADAPT</source>
3229 <translation>Remesh with MG_Adapt</translation>
3232 <source>STB_CONV_TO_QUAD</source>
3233 <translation>Convert to/from quadratic</translation>
3236 <source>STB_2D_FROM_3D</source>
3237 <translation>Create boundary elements</translation>
3240 <source>STB_MESH_ORDER</source>
3241 <translation>Change sub-mesh priority</translation>
3244 <source>STB_CREATE_GROUP</source>
3245 <translation>Create Group</translation>
3248 <source>STB_CREATE_GEO_GROUP</source>
3249 <translation>Create Group from Geometry</translation>
3252 <source>STB_CREATE_MESH</source>
3253 <translation>Create Mesh</translation>
3256 <source>STB_CREATE_SUBMESH</source>
3257 <translation>Create Sub-mesh</translation>
3260 <source>STB_CUT</source>
3261 <translation>Cutting of quadrangles</translation>
3264 <source>STB_CUT_GROUP</source>
3265 <translation>Cut Groups</translation>
3268 <source>STB_DAT</source>
3269 <translation>Export DAT file</translation>
3272 <source>STB_IMPORT_DAT</source>
3273 <translation>Import DAT file</translation>
3276 <source>STB_DELETE</source>
3277 <translation>Delete</translation>
3280 <source>STB_DEL_GROUP</source>
3281 <translation>Delete Groups with Contents</translation>
3284 <source>STB_FACE_ORIENTATION</source>
3285 <translation>Orientation of faces</translation>
3288 <source>STB_DISABLE_AUTO_COLOR</source>
3289 <translation>Disable auto color</translation>
3292 <source>STB_DISPLAY_ONLY</source>
3293 <translation>Show only</translation>
3296 <source>STB_DISP_ENT</source>
3297 <translation>Display entity</translation>
3300 <source>STB_ELEM0D</source>
3301 <translation>0D Element</translation>
3304 <source>STB_0D_ON_ALL_NODES</source>
3305 <translation>Make 0D Elements on Element Nodes</translation>
3308 <source>STB_ELEMS0D</source>
3309 <translation>0D Elements</translation>
3312 <source>STB_BALLS</source>
3313 <translation>Ball Elements</translation>
3316 <source>STB_BALL</source>
3317 <translation>Ball Element</translation>
3320 <source>STB_EDGE</source>
3321 <translation>Edge</translation>
3324 <source>STB_EDGES</source>
3325 <translation>Edges</translation>
3328 <source>STB_EDIT_GROUP</source>
3329 <translation>Edit Group</translation>
3332 <source>STB_EDIT_GEOMGROUP_AS_GROUP</source>
3333 <translation>Edit Group as Standalone</translation>
3336 <source>STB_EDIT_HYPO</source>
3337 <translation>Edit Hypothesis</translation>
3340 <source>STB_EDIT_MESHSUBMESH</source>
3341 <translation>Edit Mesh/Sub-mesh</translation>
3344 <source>STB_EDIT_MESH</source>
3345 <translation>Edit Mesh</translation>
3348 <source>STB_EDIT_SUBMESH</source>
3349 <translation>Edit Sub-mesh</translation>
3352 <source>STB_EXPORT_DAT</source>
3353 <translation>Export to DAT file</translation>
3356 <source>STB_EXPORT_MED</source>
3357 <translation>Export to MED file</translation>
3360 <source>STB_EXPORT_CGNS</source>
3361 <translation>Export to CGNS file</translation>
3364 <source>STB_EXPORT_GMF</source>
3365 <translation>Export to GMF file</translation>
3368 <source>STB_EXPORT_SAUV</source>
3369 <translation>Export to SAUV file</translation>
3372 <source>STB_EXPORT_STL</source>
3373 <translation>Export to STL file</translation>
3376 <source>STB_EXPORT_UNV</source>
3377 <translation>Export to UNV file</translation>
3380 <source>STB_EXTRUSION</source>
3381 <translation>Extrusion</translation>
3384 <source>STB_EXTRUSION_ALONG</source>
3385 <translation>Extrusion along a path</translation>
3388 <source>STB_FACES</source>
3389 <translation>Faces</translation>
3392 <source>STB_BARE_BORDER_VOLUME</source>
3393 <translation>Volumes with bare border</translation>
3396 <source>STB_BARE_BORDER_FACE</source>
3397 <translation>Faces with bare border</translation>
3400 <source>STB_OVER_CONSTRAINED_VOLUME</source>
3401 <translation>Over-constrained volumes</translation>
3404 <source>STB_OVER_CONSTRAINED_FACE</source>
3405 <translation>Over-constrained faces</translation>
3408 <source>STB_FREE_BORDER</source>
3409 <translation>Free Borders</translation>
3412 <source>STB_FREE_EDGE</source>
3413 <translation>Free Edges</translation>
3416 <source>STB_FREE_NODE</source>
3417 <translation>Free Nodes</translation>
3420 <source>STB_NODE_CONNECTIVITY_NB</source>
3421 <translation>Node connectivity number</translation>
3424 <source>STB_FREE_FACES</source>
3425 <translation>Free Faces</translation>
3428 <source>STB_GLOBAL_HYPO</source>
3429 <translation>Global Hypothesis</translation>
3432 <source>STB_HEXA</source>
3433 <translation>Hexahedron</translation>
3436 <source>STB_HIDE</source>
3437 <translation>Hide</translation>
3440 <source>STB_INT_GROUP</source>
3441 <translation>Intersect Groups</translation>
3444 <source>STB_INV</source>
3445 <translation>Diagonal Inversion</translation>
3448 <source>STB_LENGTH</source>
3449 <translation>Length</translation>
3452 <source>STB_LENGTH_2D</source>
3453 <translation>Length 2D</translation>
3456 <source>STB_DEFLECTION_2D</source>
3457 <translation>Deflection 2D</translation>
3460 <source>STB_MAP</source>
3461 <translation>Pattern mapping</translation>
3464 <source>STB_MAX_ELEMENT_LENGTH_2D</source>
3465 <translation>Element Diameter 2D</translation>
3468 <source>STB_MAX_ELEMENT_LENGTH_3D</source>
3469 <translation>Element Diameter 3D</translation>
3472 <source>STB_IMPORT_MED</source>
3473 <translation>Import MED file</translation>
3476 <source>STB_MED</source>
3477 <translation>Export MED file</translation>
3480 <source>STB_IMPORT_STL</source>
3481 <translation>Import STL file</translation>
3484 <source>STB_STL</source>
3485 <translation>Export STL file</translation>
3488 <source>STB_IMPORT_CGNS</source>
3489 <translation>Import CGNS file</translation>
3492 <source>STB_CGNS</source>
3493 <translation>Export CGNS file</translation>
3496 <source>STB_IMPORT_GMF</source>
3497 <translation>Import GMF file</translation>
3500 <source>STB_GMF</source>
3501 <translation>Export GMF file</translation>
3504 <source>STB_IMPORT_SAUV</source>
3505 <translation>Import SAUV file</translation>
3508 <source>STB_SAUV</source>
3509 <translation>Export SAUV file</translation>
3512 <source>STB_MERGE</source>
3513 <translation>Merge nodes</translation>
3516 <source>STB_MERGE_ELEMENTS</source>
3517 <translation>Merge elements</translation>
3520 <source>STB_MESH_THROU_POINT</source>
3521 <translation>Move Node</translation>
3524 <source>STB_MIN_ANG</source>
3525 <translation>Minimum Angle</translation>
3528 <source>STB_MOVE</source>
3529 <translation>Move Node</translation>
3532 <source>STB_NODE</source>
3533 <translation>Node</translation>
3536 <source>STB_NODES</source>
3537 <translation>Nodes</translation>
3540 <source>STB_NUM_ELEMENTS</source>
3541 <translation>Display Elements</translation>
3544 <source>STB_NUM_NODES</source>
3545 <translation>Display Nodes</translation>
3548 <source>STB_ORIENT</source>
3549 <translation>Orientation</translation>
3552 <source>STB_POLYGON</source>
3553 <translation>Polygon</translation>
3556 <source>STB_QUADRATIC_POLYGON</source>
3557 <translation>Quadratic Polygon</translation>
3560 <source>STB_POLYHEDRON</source>
3561 <translation>Polyhedron</translation>
3564 <source>STB_PRECISION</source>
3565 <translation>Precision</translation>
3568 <source>STB_QUAD</source>
3569 <translation>Quadrangle</translation>
3572 <source>STB_QUADRATIC_EDGE</source>
3573 <translation>Quadratic Edge</translation>
3576 <source>STB_QUADRATIC_HEXAHEDRON</source>
3577 <translation>Quadratic Hexahedron</translation>
3580 <source>STB_QUADRATIC_PENTAHEDRON</source>
3581 <translation>Quadratic Pentahedron</translation>
3584 <source>STB_BIQUADRATIC_PENTAHEDRON</source>
3585 <translation>BiQuadratic Pentahedron</translation>
3588 <source>STB_QUADRATIC_PYRAMID</source>
3589 <translation>Quadratic Pyramid</translation>
3592 <source>STB_QUADRATIC_QUADRANGLE</source>
3593 <translation>Quadratic Quadrangle</translation>
3596 <source>STB_QUADRATIC_TETRAHEDRON</source>
3597 <translation>Quadratic Tetrahedron</translation>
3600 <source>STB_QUADRATIC_TRIANGLE</source>
3601 <translation>Quadratic Triangle</translation>
3604 <source>STB_REMOVE_ELEMENTS</source>
3605 <translation>Remove elements</translation>
3608 <source>STB_REMOVE_NODES</source>
3609 <translation>Remove nodes</translation>
3612 <source>STB_REMOVE_ORPHAN_NODES</source>
3613 <translation>Remove orphan nodes</translation>
3616 <source>STB_RENAME</source>
3617 <translation>Rename</translation>
3620 <source>STB_RENUM_ELEMENTS</source>
3621 <translation>Renumbering elements</translation>
3624 <source>STB_RENUM_NODES</source>
3625 <translation>Renumbering nodes</translation>
3628 <source>STB_RESET</source>
3629 <translation>Reset</translation>
3632 <source>STB_SAVE_DISTRIBUTION</source>
3633 <translation>Save distribution to the file</translation>
3636 <source>STB_SHOW_DISTRIBUTION</source>
3637 <translation>Show Distribution</translation>
3640 <source>STB_SHOW_SCALAR_BAR</source>
3641 <translation>Show Scalar bar</translation>
3644 <source>STB_REVOLUTION</source>
3645 <translation>Revolution</translation>
3648 <source>STB_ROT</source>
3649 <translation>Rotation</translation>
3652 <source>STB_SCALAR_BAR</source>
3653 <translation>Scalar bar</translation>
3656 <source>STB_SCALAR_BAR_PROP</source>
3657 <translation>Scalar bar Properties</translation>
3660 <source>STB_SELECTION</source>
3661 <translation>Selection</translation>
3664 <source>STB_SEL_FILTER_LIB</source>
3665 <translation>Selection filters library</translation>
3668 <source>STB_SEW</source>
3669 <translation>Sewing</translation>
3672 <source>STB_SHADE</source>
3673 <translation>Shading</translation>
3676 <source>STB_SHOW</source>
3677 <translation>Show</translation>
3680 <source>STB_SHRINK</source>
3681 <translation>Shrink</translation>
3684 <source>STB_SKEW</source>
3685 <translation>Skew</translation>
3688 <source>STB_SMOOTH</source>
3689 <translation>Smoothing</translation>
3692 <source>STB_STD_INFO</source>
3693 <translation>Standard Mesh Infos</translation>
3696 <source>STB_SYM</source>
3697 <translation>Symmetry</translation>
3700 <source>STB_TAPER</source>
3701 <translation>Taper</translation>
3704 <source>STB_TETRA</source>
3705 <translation>Tetrahedron</translation>
3708 <source>STB_TRANS</source>
3709 <translation>Translation</translation>
3712 <source>STB_SCALE</source>
3713 <translation>Scale Transform</translation>
3716 <source>STB_OFFSET</source>
3717 <translation>Offset</translation>
3720 <source>STB_DUPLICATE_NODES</source>
3721 <translation>Duplicate Nodes or/and Elements</translation>
3724 <source>STB_TRANSP</source>
3725 <translation>Transparency</translation>
3728 <source>STB_TRIANGLE</source>
3729 <translation>Triangle</translation>
3732 <source>STB_UNASSIGN</source>
3733 <translation>Unassign</translation>
3736 <source>STB_UNION</source>
3737 <translation>Union of triangles</translation>
3740 <source>STB_UNION2</source>
3741 <translation>Union of two triangles</translation>
3744 <source>STB_IMPORT_UNV</source>
3745 <translation>Import UNV file</translation>
3748 <source>STB_UNV</source>
3749 <translation>Export UNV file</translation>
3752 <source>STB_UN_GROUP</source>
3753 <translation>Union Groups</translation>
3756 <source>STB_UNDERLYING_ELEMS</source>
3757 <translation>Create groups of entities basing on nodes of other groups</translation>
3760 <source>STB_FACE_GROUPS_BY_EDGES</source>
3761 <translation>Create face groups separated by sharp edges</translation>
3764 <source>STB_UPDATE</source>
3765 <translation>Update</translation>
3768 <source>STB_VOLUMES</source>
3769 <translation>Volumes</translation>
3772 <source>STB_VOLUME_3D</source>
3773 <translation>Volume</translation>
3776 <source>STB_WARP</source>
3777 <translation>Warping angle</translation>
3780 <source>STB_WHAT_IS</source>
3781 <translation>Show information about the mesh node or element</translation>
3784 <source>STB_WIRE</source>
3785 <translation>Wireframe</translation>
3788 <source>TAPER_ELEMENTS</source>
3789 <translation>Taper</translation>
3792 <source>TB_ADD</source>
3793 <translation>Add Element Toolbar</translation>
3796 <source>TB_ADDNON</source>
3797 <translation>Add Non Linear Element Toolbar</translation>
3800 <source>TB_REM</source>
3801 <translation>Remove Toolbar</translation>
3804 <source>TB_RENUMBER</source>
3805 <translation>Renumbering Toolbar</translation>
3808 <source>TB_TRANSFORM</source>
3809 <translation>Transformation Toolbar</translation>
3812 <source>TB_CTRL0D</source>
3813 <translation>Node Controls Toolbar</translation>
3816 <source>TB_CTRL1D</source>
3817 <translation>Edge Controls Toolbar</translation>
3820 <source>TB_CTRL2D</source>
3821 <translation>Face Controls Toolbar</translation>
3824 <source>TB_CTRL3D</source>
3825 <translation>Volume Controls Toolbar</translation>
3828 <source>TB_ADAPTATION</source>
3829 <translation>Adaptation Toolbar</translation>
3832 <source>TB_MEASUREM</source>
3833 <translation>Measurements Toolbar</translation>
3836 <source>TB_DISP_MODE</source>
3837 <translation>Display Mode Toolbar</translation>
3840 <source>TB_HYPO</source>
3841 <translation>Hypotheses Toolbar</translation>
3844 <source>TB_MESH</source>
3845 <translation>Mesh Toolbar</translation>
3848 <source>TB_GROUP</source>
3849 <translation>Group Toolbar</translation>
3852 <source>TB_INFO</source>
3853 <translation>Information Toolbar</translation>
3856 <source>TB_ADD1D</source>
3857 <translation>Mesh Toolbar</translation>
3860 <source>TB_MODIFY</source>
3861 <translation>Modification Toolbar</translation>
3864 <source>TOP_ADV_INFO</source>
3865 <translation>Mesh Information</translation>
3868 <source>TOP_ALL</source>
3869 <translation>All</translation>
3872 <source>TOP_AREA</source>
3873 <translation>Area</translation>
3876 <source>TOP_ASPECT</source>
3877 <translation>Aspect Ratio</translation>
3880 <source>TOP_ASPECT_3D</source>
3881 <translation>Aspect Ratio 3D</translation>
3884 <source>TOP_AUTO_COLOR</source>
3885 <translation>Auto color</translation>
3888 <source>TOP_AUTO_UPD</source>
3889 <translation>Automatic update</translation>
3892 <source>TOP_BUILD_COMPOUND</source>
3893 <translation>Build Compound Mesh</translation>
3896 <source>TOP_COPY_MESH</source>
3897 <translation>Copy Mesh</translation>
3900 <source>TOP_CLIP</source>
3901 <translation>Clipping</translation>
3904 <source>TOP_COLORS</source>
3905 <translation>Properties</translation>
3908 <source>TOP_COMPUTE</source>
3909 <translation>Compute</translation>
3912 <source>TOP_COMPUTE_SUBMESH</source>
3913 <translation>Compute Sub-mesh</translation>
3916 <source>TOP_PRECOMPUTE</source>
3917 <translation>Preview</translation>
3920 <source>TOP_EVALUATE</source>
3921 <translation>Evaluate</translation>
3924 <source>TOP_CONNECTION</source>
3925 <translation>Borders at Multi-Connection</translation>
3928 <source>TOP_CONNECTION_2D</source>
3929 <translation>Borders at Multi-Connection 2D</translation>
3932 <source>TOP_CONSTRUCT_GROUP</source>
3933 <translation>Construct Group</translation>
3936 <source>TOP_REF_ALL</source>
3937 <translation>Uniform refinement</translation>
3940 <source>TOP_HOMARD_CREATE_CASE</source>
3941 <translation>New case</translation>
3944 <source>TOP_HOMARD_FOLLOW_ITERATION</source>
3945 <translation>Existing case</translation>
3948 <source>TOP_HOMARD_NEW_ITERATION</source>
3949 <translation>New iteration</translation>
3952 <source>TOP_HOMARD_COMPUTE</source>
3953 <translation>Compute</translation>
3956 <source>TOP_HOMARD_COMPUTE_PUBLISH</source>
3957 <translation>Compute and publish</translation>
3960 <source>TOP_MG_ADAPT</source>
3961 <translation>Remesh with MG_Adapt</translation>
3964 <source>TOP_CONV_TO_QUAD</source>
3965 <translation>Convert to/from quadratic</translation>
3968 <source>TOP_2D_FROM_3D</source>
3969 <translation>Create boundary elements</translation>
3972 <source>TOP_MESH_ORDER</source>
3973 <translation>Change sub-mesh priority</translation>
3976 <source>TOP_CREATE_GROUP</source>
3977 <translation>Create Group</translation>
3980 <source>TOP_CREATE_GEO_GROUP</source>
3981 <translation>Create Groups from Geometry</translation>
3984 <source>TOP_CREATE_MESH</source>
3985 <translation>Create Mesh</translation>
3988 <source>TOP_CREATE_SUBMESH</source>
3989 <translation>Create Sub-mesh</translation>
3992 <source>TOP_CUT</source>
3993 <translation>Cutting of quadrangles</translation>
3996 <source>TOP_CUT_GROUP</source>
3997 <translation>Cut Groups</translation>
4000 <source>TOP_IMPORT_DAT</source>
4001 <translation>Import DAT file</translation>
4004 <source>TOP_DAT</source>
4005 <translation>Export DAT file</translation>
4008 <source>TOP_DELETE</source>
4009 <translation>Delete</translation>
4012 <source>TOP_DEL_GROUP</source>
4013 <translation>Delete Groups with Contents</translation>
4016 <source>TOP_FACE_ORIENTATION</source>
4017 <translation>Orientation of faces</translation>
4020 <source>TOP_DISABLE_AUTO_COLOR</source>
4021 <translation>Disable auto color</translation>
4024 <source>TOP_DISPLAY_ONLY</source>
4025 <translation>Show only</translation>
4028 <source>TOP_DISP_ENT</source>
4029 <translation>Display entity</translation>
4032 <source>TOP_0D_ON_ALL_NODES</source>
4033 <translation>Make 0D Elements on Element Nodes</translation>
4036 <source>TOP_ELEM0D</source>
4037 <translation>0D Element</translation>
4040 <source>TOP_ELEMS0D</source>
4041 <translation>0D Elements</translation>
4044 <source>TOP_BALL</source>
4045 <translation>Ball</translation>
4048 <source>TOP_BALLS</source>
4049 <translation>Balls</translation>
4052 <source>TOP_EDGE</source>
4053 <translation>Edge</translation>
4056 <source>TOP_EDGES</source>
4057 <translation>Edges</translation>
4060 <source>TOP_EDIT_GROUP</source>
4061 <translation>Edit Group</translation>
4064 <source>TOP_EDIT_GEOMGROUP_AS_GROUP</source>
4065 <translation>Edit Group as Standalone</translation>
4068 <source>TOP_EDIT_HYPO</source>
4069 <translation>Edit Hypothesis</translation>
4072 <source>TOP_EDIT_MESHSUBMESH</source>
4073 <translation>Edit Mesh/Sub-mesh</translation>
4076 <source>TOP_EDIT_MESH</source>
4077 <translation>Edit Mesh</translation>
4080 <source>TOP_EDIT_SUBMESH</source>
4081 <translation>Edit Sub-mesh</translation>
4084 <source>TOP_EXPORT_DAT</source>
4085 <translation>Export to DAT file</translation>
4088 <source>TOP_EXPORT_MED</source>
4089 <translation>Export to MED file</translation>
4092 <source>TOP_EXPORT_SAUV</source>
4093 <translation>Export to SAUV file</translation>
4096 <source>TOP_EXPORT_STL</source>
4097 <translation>Export to STL file</translation>
4100 <source>TOP_EXPORT_UNV</source>
4101 <translation>Export to UNV file</translation>
4104 <source>TOP_EXTRUSION</source>
4105 <translation>Extrusion</translation>
4108 <source>TOP_EXTRUSION_ALONG</source>
4109 <translation>Extrusion along a path</translation>
4112 <source>TOP_FACES</source>
4113 <translation>Faces</translation>
4116 <source>TOP_BARE_BORDER_VOLUME</source>
4117 <translation>Volumes with bare border</translation>
4120 <source>TOP_BARE_BORDER_FACE</source>
4121 <translation>Faces with bare border</translation>
4124 <source>TOP_OVER_CONSTRAINED_VOLUME</source>
4125 <translation>Over-constrained volumes</translation>
4128 <source>TOP_OVER_CONSTRAINED_FACE</source>
4129 <translation>Over-constrained faces</translation>
4132 <source>TOP_FREE_BORDER</source>
4133 <translation>Free Borders</translation>
4136 <source>TOP_FREE_EDGE</source>
4137 <translation>Free Edges</translation>
4140 <source>TOP_FREE_NODE</source>
4141 <translation>Free Nodes</translation>
4144 <source>TOP_NODE_CONNECTIVITY_NB</source>
4145 <translation>Node connectivity number</translation>
4148 <source>TOP_FREE_FACES</source>
4149 <translation>Free Faces</translation>
4152 <source>TOP_GLOBAL_HYPO</source>
4153 <translation>Global Hypothesis</translation>
4156 <source>TOP_HEXA</source>
4157 <translation>Hexahedron</translation>
4160 <source>TOP_HIDE</source>
4161 <translation>Hide</translation>
4164 <source>TOP_INT_GROUP</source>
4165 <translation>Intersect Groups</translation>
4168 <source>TOP_INV</source>
4169 <translation>Diagonal Inversion</translation>
4172 <source>TOP_LENGTH</source>
4173 <translation>Length</translation>
4176 <source>TOP_LENGTH_2D</source>
4177 <translation>Length 2D</translation>
4180 <source>TOP_DEFLECTION_2D</source>
4181 <translation>Deflection 2D</translation>
4184 <source>TOP_MAP</source>
4185 <translation>Pattern mapping</translation>
4188 <source>TOP_MAX_ELEMENT_LENGTH_2D</source>
4189 <translation>Element Diameter 2D</translation>
4192 <source>TOP_MAX_ELEMENT_LENGTH_3D</source>
4193 <translation>Element Diameter 3D</translation>
4196 <source>TOP_IMPORT_MED</source>
4197 <translation>Import MED file</translation>
4200 <source>TOP_MED</source>
4201 <translation>Export MED file</translation>
4204 <source>TOP_IMPORT_STL</source>
4205 <translation>Import STL file</translation>
4208 <source>TOP_STL</source>
4209 <translation>Export STL file</translation>
4212 <source>TOP_IMPORT_CGNS</source>
4213 <translation>Import CGNS file</translation>
4216 <source>TOP_CGNS</source>
4217 <translation>Export CGNS file</translation>
4220 <source>TOP_IMPORT_GMF</source>
4221 <translation>Import GMF file</translation>
4224 <source>TOP_GMF</source>
4225 <translation>Export GMF file</translation>
4228 <source>TOP_IMPORT_SAUV</source>
4229 <translation>Import SAUV file</translation>
4232 <source>TOP_SAUV</source>
4233 <translation>Export SAUV file</translation>
4236 <source>TOP_MERGE</source>
4237 <translation>Merge nodes</translation>
4240 <source>TOP_MERGE_ELEMENTS</source>
4241 <translation>Merge elements</translation>
4244 <source>TOP_MESH_THROU_POINT</source>
4245 <translation>Move Node</translation>
4248 <source>TOP_MIN_ANG</source>
4249 <translation>Minimum Angle</translation>
4252 <source>TOP_MOVE</source>
4253 <translation>Move Node</translation>
4256 <source>TOP_NODE</source>
4257 <translation>Node</translation>
4260 <source>TOP_NODES</source>
4261 <translation>Nodes</translation>
4264 <source>TOP_NUM_ELEMENTS</source>
4265 <translation>Display Elements</translation>
4268 <source>TOP_NUM_NODES</source>
4269 <translation>Display Nodes</translation>
4272 <source>TOP_ORIENT</source>
4273 <translation>Orientation</translation>
4276 <source>TOP_POLYGON</source>
4277 <translation>Polygon</translation>
4280 <source>TOP_QUADRATIC_POLYGON</source>
4281 <translation>Quadratic Polygon</translation>
4284 <source>TOP_POLYHEDRON</source>
4285 <translation>Polyhedron</translation>
4288 <source>TOP_PRECISION</source>
4289 <translation>Precision</translation>
4292 <source>TOP_QUAD</source>
4293 <translation>Quadrangle</translation>
4296 <source>TOP_QUADRATIC_EDGE</source>
4297 <translation>Quadratic Edge</translation>
4300 <source>TOP_QUADRATIC_HEXAHEDRON</source>
4301 <translation>Quadratic Hexahedron</translation>
4304 <source>TOP_QUADRATIC_PENTAHEDRON</source>
4305 <translation>Quadratic Pentahedron</translation>
4308 <source>TOP_BIQUADRATIC_PENTAHEDRON</source>
4309 <translation>BiQuadratic Pentahedron</translation>
4312 <source>TOP_QUADRATIC_PYRAMID</source>
4313 <translation>Quadratic Pyramid</translation>
4316 <source>TOP_QUADRATIC_QUADRANGLE</source>
4317 <translation>Quadratic Quadrangle</translation>
4320 <source>TOP_QUADRATIC_TETRAHEDRON</source>
4321 <translation>Quadratic Tetrahedron</translation>
4324 <source>TOP_QUADRATIC_TRIANGLE</source>
4325 <translation>Quadratic Triangle</translation>
4328 <source>TOP_REMOVE_ELEMENTS</source>
4329 <translation>Remove elements</translation>
4332 <source>TOP_REMOVE_NODES</source>
4333 <translation>Remove nodes</translation>
4336 <source>TOP_REMOVE_ORPHAN_NODES</source>
4337 <translation>Remove orphan nodes</translation>
4340 <source>TOP_RENAME</source>
4341 <translation>Rename</translation>
4344 <source>TOP_RENUM_ELEMENTS</source>
4345 <translation>Renumbering elements</translation>
4348 <source>TOP_RENUM_NODES</source>
4349 <translation>Renumbering nodes</translation>
4352 <source>TOP_RESET</source>
4353 <translation>Reset</translation>
4356 <source>TOP_SAVE_DISTRIBUTION</source>
4357 <translation>Export distribution</translation>
4360 <source>TOP_SHOW_DISTRIBUTION</source>
4361 <translation>Show Distribution</translation>
4364 <source>TOP_REVOLUTION</source>
4365 <translation>Revolution</translation>
4368 <source>TOP_ROT</source>
4369 <translation>Rotation</translation>
4372 <source>TOP_SCALAR_BAR</source>
4373 <translation>Scalar bar</translation>
4376 <source>TOP_SCALAR_BAR_PROP</source>
4377 <translation>Scalar bar Properties</translation>
4380 <source>TOP_SELECTION</source>
4381 <translation>Selection</translation>
4384 <source>TOP_SEL_FILTER_LIB</source>
4385 <translation>Selection filters library</translation>
4388 <source>TOP_SEW</source>
4389 <translation>Sewing</translation>
4392 <source>TOP_SHADE</source>
4393 <translation>Shading</translation>
4396 <source>TOP_SHOW</source>
4397 <translation>Show</translation>
4400 <source>TOP_SHRINK</source>
4401 <translation>Shrink</translation>
4404 <source>TOP_SKEW</source>
4405 <translation>Skew</translation>
4408 <source>TOP_SMOOTH</source>
4409 <translation>Smoothing</translation>
4412 <source>TOP_STD_INFO</source>
4413 <translation>Standard Mesh Infos</translation>
4416 <source>TOP_SYM</source>
4417 <translation>Symmetry</translation>
4420 <source>TOP_TAPER</source>
4421 <translation>Taper</translation>
4424 <source>TOP_TETRA</source>
4425 <translation>Tetrahedron</translation>
4428 <source>TOP_TRANS</source>
4429 <translation>Translation</translation>
4432 <source>TOP_SCALE</source>
4433 <translation>Scale Transform</translation>
4436 <source>TOP_OFFSET</source>
4437 <translation>Offset</translation>
4440 <source>TOP_DUPLICATE_NODES</source>
4441 <translation>Duplicate Nodes or/and Elements</translation>
4444 <source>TOP_TRANSP</source>
4445 <translation>Transparency</translation>
4448 <source>TOP_TRIANGLE</source>
4449 <translation>Triangle</translation>
4452 <source>TOP_UNASSIGN</source>
4453 <translation>Unassign</translation>
4456 <source>TOP_UNION</source>
4457 <translation>Union of triangles</translation>
4460 <source>TOP_UNION2</source>
4461 <translation>Union of two triangles</translation>
4464 <source>TOP_IMPORT_UNV</source>
4465 <translation>Import UNV file</translation>
4468 <source>TOP_UNV</source>
4469 <translation>Export UNV file</translation>
4472 <source>TOP_UN_GROUP</source>
4473 <translation>Union Groups</translation>
4476 <source>TOP_UNDERLYING_ELEMS</source>
4477 <translation>Create groups of entities basing on nodes of other groups</translation>
4480 <source>TOP_FACE_GROUPS_BY_EDGES</source>
4481 <translation>Create groups of faces separated by sharp edges</translation>
4484 <source>TOP_UPDATE</source>
4485 <translation>Update</translation>
4488 <source>TOP_VOLUMES</source>
4489 <translation>Volumes</translation>
4492 <source>TOP_VOLUME_3D</source>
4493 <translation>Volume</translation>
4496 <source>TOP_WARP</source>
4497 <translation>Warping angle</translation>
4500 <source>TOP_WHAT_IS</source>
4501 <translation>Mesh Element Information</translation>
4504 <source>TOP_WIRE</source>
4505 <translation>Wireframe</translation>
4508 <source>UNKNOWN_CONTROL</source>
4509 <translation>Unknown</translation>
4512 <source>UPDATE_DESTINATION</source>
4513 <translation>Update Destination</translation>
4516 <source>VOLUME_3D_ELEMENTS</source>
4517 <translation>Volume</translation>
4520 <source>WARP_ELEMENTS</source>
4521 <translation>Warping</translation>
4524 <source>MEN_FILE_INFO</source>
4525 <translation>File Information</translation>
4528 <source>SMESH_WRN_NO_APPROPRIATE_SELECTION</source>
4529 <translation>No appropriate objects selected</translation>
4532 <source>MEN_CLEAR_MESH</source>
4533 <translation>Clear Mesh Data</translation>
4536 <source>TOP_CLEAR_MESH</source>
4537 <translation>Clear Mesh Data</translation>
4540 <source>STB_CLEAR_MESH</source>
4541 <translation>Clear Mesh Data</translation>
4544 <source>SMESH_IMPORT_MESH</source>
4545 <translation>Import mesh data from files</translation>
4548 <source>SMESH_ERR_NOT_SUPPORTED_FORMAT</source>
4549 <translation>Unsupported file format</translation>
4552 <source>SMESH_ERR_UNKNOWN_IMPORT_ERROR</source>
4553 <translation>Unknown error</translation>
4556 <source>SMESH_IMPORT_ERRORS</source>
4557 <translation>Import operation has finished with errors:</translation>
4560 <source>SMESH_DRS_SOME_EMPTY</source>
4561 <translation>One or more mesh files were empty, data has not been published</translation>
4564 <source>NO_MESH_SELECTED</source>
4565 <translation>No mesh selected</translation>
4568 <source>SMESH_PREF_def_precision</source>
4569 <translation>Default precision</translation>
4572 <source>SMESH_PREF_length_precision</source>
4573 <translation>Length precision</translation>
4576 <source>SMESH_PREF_angle_precision</source>
4577 <translation>Angular precision</translation>
4580 <source>SMESH_PREF_len_tol_precision</source>
4581 <translation>Length tolerance precision</translation>
4584 <source>SMESH_PREF_parametric_precision</source>
4585 <translation>Parametric precision</translation>
4588 <source>SMESH_PREF_area_precision</source>
4589 <translation>Area precision</translation>
4592 <source>FULL_RECOMPUTE_QUESTION</source>
4594 The mesh has been edited since a last total re-compute
4595 that may prevent successful computation.
4596 Do you wish to re-compute the mesh totally to discard the modifications?
4600 <source>SMESH_PREF_vol_precision</source>
4601 <translation>Volume precision</translation>
4604 <source>SMESH_PRECISION_HINT</source>
4606 Input value precision can be adjusted using
4607 '%1' parameter in Mesh module preferences.</translation>
4610 <source>REMOVE_ORPHAN_NODES_QUESTION</source>
4611 <translation>Do you really want to remove all orphan nodes?</translation>
4614 <source>NB_NODES_REMOVED</source>
4615 <translation>Removed %1 node(s).</translation>
4618 <source>SMESH_SAVE_DISTRIBUTION</source>
4619 <translation>Export Distribution</translation>
4622 <source>SMESH_PLUGINS_OTHER</source>
4623 <translation>SMESH plugins</translation>
4626 <source>MESH_LOADING_MSG</source>
4627 <translation>Loading mesh %0 in progress, please wait...</translation>
4630 <source>MESH_LOADING_MSG_FINISHED</source>
4631 <translation>Mesh %0 loading done</translation>
4634 <source>BALL_DIAMETER</source>
4635 <translation>Diameter</translation>
4638 <source>BALL_ELEMENT</source>
4639 <translation>Ball</translation>
4642 <source>DEP_OBJECT</source>
4643 <translation>Selected object has been used to create another one.
4644 It can't be deleted </translation>
4647 <source>SMESH_FREERAM</source>
4648 <translation>Free RAM</translation>
4651 <source>SMESH_GIGABYTE</source>
4652 <translation>%1 GB</translation>
4655 <source>MEN_SORT_CHILD_ITEMS</source>
4656 <translation>Sort children</translation>
4659 <source>STB_SORT_CHILD_ITEMS</source>
4660 <translation>Sort child items</translation>
4663 <source>MEN_BREAK_SHAPER_LINK</source>
4664 <translation>Break link</translation>
4667 <source>STB_BREAK_SHAPER_LINK</source>
4668 <translation>Break link with Shaper model</translation>
4671 <source>MSG_BREAK_SHAPER_LINK</source>
4672 <translation>A link with Shaper model for object %1 will be broken.
4673 Continue?</translation>
4676 <source>MSG_WARN_ON_GEOM_MODIF</source>
4677 <translation>This action is prohibited since the geometry
4678 was changed and the mesh needs to be recomputed.</translation>
4681 <source>SMESH_ADVANCED</source>
4682 <translation>Advanced</translation>
4685 <source>SMESH_1D_ALGO_GROUP_BASIC</source>
4686 <translation>Basic</translation>
4689 <source>SMESH_1D_ALGO_GROUP_ADVANCED</source>
4690 <translation>Advanced</translation>
4693 <source>SMESH_1D_HYP_GROUP_BASIC</source>
4694 <translation>Basic</translation>
4697 <source>SMESH_1D_HYP_GROUP_PROGRESSION</source>
4698 <translation>Progression</translation>
4701 <source>SMESH_1D_HYP_GROUP_ADVANCED</source>
4702 <translation>Advanced</translation>
4705 <source>SMESH_2D_ALGO_GROUP_REGULAR</source>
4706 <translation>Regular faces</translation>
4709 <source>SMESH_2D_ALGO_GROUP_FREE</source>
4710 <translation>Free faces</translation>
4713 <source>SMESH_2D_ALGO_GROUP_ADVANCED</source>
4714 <translation>Advanced</translation>
4717 <source>SMESH_3D_ALGO_GROUP_REGULAR</source>
4718 <translation>Regular volumes</translation>
4721 <source>SMESH_3D_ALGO_GROUP_FREE</source>
4722 <translation>Free volumes</translation>
4725 <source>SMESH_3D_ALGO_GROUP_ADVANCED</source>
4726 <translation>Advanced</translation>
4729 <source>SMESH_HEX_PRISM</source>
4730 <translation>Hexagonal Prism</translation>
4734 <name>SMESHGUI_FieldSelectorWdg</name>
4736 <source>FIELDS_TO_EXPORT</source>
4737 <translation>Export Fields</translation>
4741 <name>SMESHGUI_FaceGroupsSeparatedByEdgesDlg</name>
4743 <source>CAPTION</source>
4744 <translation>Face groups separated by sharp edges</translation>
4747 <source>SHARP_ANGLE</source>
4748 <translation>Sharp angle</translation>
4751 <source>CREATE_EDGES</source>
4752 <translation>Create edges</translation>
4755 <source>USE_EXISTING_EDGES</source>
4756 <translation>Use existing edges</translation>
4759 <source>NB_GROUPS_CREATED</source>
4760 <translation>%1 groups of faces created</translation>
4764 <name>SMESHGUI_OffsetDlg</name>
4766 <source>SMESH_OFFSET_TITLE</source>
4767 <translation>Offset</translation>
4770 <source>SMESH_OFFSET</source>
4771 <translation>Offset</translation>
4774 <source>OFFSET_VALUE</source>
4775 <translation>Offset Value</translation>
4779 <name>SMESHGUI_AddMeshElementDlg</name>
4781 <source>NB_ADDED</source>
4782 <translation>%1 elements have been added since 0D
4783 elements already present on the selected nodes.</translation>
4787 <name>SMESHGUI_Dialog</name>
4789 <source>DLG_MESH</source>
4790 <translation>mesh(s)</translation>
4793 <source>DLG_HYPO</source>
4794 <translation>hypothesis(s)</translation>
4797 <source>DLG_ALGO</source>
4798 <translation>algorithm(s)</translation>
4801 <source>DLG_GEOM</source>
4802 <translation>object(s)</translation>
4806 <name>SMESHGUI</name>
4808 <source>NOT_A_VTK_VIEWER</source>
4809 <translation>This command is available in VTK viewer only
4810 Please, create VTK viewer and try again</translation>
4813 <source>PREF_AUTO_GROUPS</source>
4814 <translation>Automatically create groups for MED export</translation>
4817 <source>PREF_SHOW_WARN</source>
4818 <translation>Show warning when exporting group</translation>
4821 <source>PREF_ZTOLERANCE</source>
4822 <translation>Z tolerance for MED export</translation>
4825 <source>PREF_GROUP_SEGMENT_LENGTH</source>
4826 <translation>Automatic parameters</translation>
4829 <source>PREF_SEGMENT_LENGTH</source>
4830 <translation>Ratio Bounding Box Diagonal / Max Size</translation>
4833 <source>PREF_NB_SEGMENTS</source>
4834 <translation>Default Number of Segments</translation>
4837 <source>PREF_USE_MESHGEMS_HYPOSET</source>
4838 <translation>Use MeshGems meshers when assigning set of hypotheses</translation>
4841 <source>SMESH_PREF_MESH_LOADING</source>
4842 <translation>Mesh loading</translation>
4845 <source>PREF_FORGET_MESH_AT_HYP_MODIF</source>
4846 <translation>No mesh loading from study file at hypothesis modification</translation>
4849 <source>PREF_AUTO_UPDATE</source>
4850 <translation>Automatic update</translation>
4853 <source>PREF_UPDATE_LIMIT</source>
4854 <translation>Size limit (elements)</translation>
4857 <source>PREF_UPDATE_LIMIT_NOLIMIT</source>
4858 <translation>No limit</translation>
4861 <source>PREF_INCREMENTAL_LIMIT</source>
4862 <translation>Incremental limit check</translation>
4865 <source>PREF_BACKFACE</source>
4866 <translation>Back surface color</translation>
4869 <source>PREF_VOLUME</source>
4870 <translation>Volume color</translation>
4873 <source>PREF_REVERSEDVOLUME</source>
4874 <translation>Reversed volume color</translation>
4877 <source>PREF_WIREFRAME</source>
4878 <translation>Wireframe color</translation>
4881 <source>PREF_SELECTION</source>
4882 <translation>Selection color</translation>
4885 <source>PREF_PRE_SELECTION</source>
4886 <translation>Pre-selection color</translation>
4889 <source>PREF_COLOR</source>
4890 <translation>Color</translation>
4893 <source>PREF_ORIENTATION_COLOR</source>
4894 <translation>Color</translation>
4897 <source>PREF_ORIENTATION_3D_VECTORS</source>
4898 <translation>3D vectors</translation>
4901 <source>PREF_ORIENTATION_SCALE</source>
4902 <translation>Scale</translation>
4905 <source>PREF_DISPLAY_ENTITY</source>
4906 <translation>Display entity</translation>
4909 <source>QUADRATIC_REPRESENT_MODE_GROUP</source>
4910 <translation>Representation of the 2D quadratic elements</translation>
4913 <source>QUADRATIC_REPRESENT_MODE</source>
4914 <translation>Default mode of the 2D quadratic elements</translation>
4917 <source>MAX_ARC_ANGLE</source>
4918 <translation>Maximum angle</translation>
4921 <source>PREF_DISPLAY_MODE_GROUP</source>
4922 <translation>Display</translation>
4925 <source>PREF_DISPLAY_MODE</source>
4926 <translation>Default display mode</translation>
4929 <source>PREF_FITALL_ON_DISPLAYONLY</source>
4930 <translation>Fit All upon Show Only</translation>
4933 <source>PREF_ELEMENTS</source>
4934 <translation>Elements</translation>
4937 <source>PREF_ELEMENT_COLOR</source>
4938 <translation>Element color</translation>
4941 <source>PREF_FILL</source>
4942 <translation>Surface color</translation>
4945 <source>PREF_PREVIEW_COLOR</source>
4946 <translation>Preview color</translation>
4949 <source>PREF_NOTIFY_MODE</source>
4950 <translation>Show a computation result notification</translation>
4953 <source>PREF_NOTIFY_NEVER</source>
4954 <translation>Never</translation>
4957 <source>PREF_NOTIFY_ERROR</source>
4958 <translation>Errors only</translation>
4961 <source>PREF_NOTIFY_ALWAYS</source>
4962 <translation>Always</translation>
4965 <source>PREF_ELEM_INFO</source>
4966 <translation>Mesh element information</translation>
4969 <source>PREF_ELEM_INFO_SIMPLE</source>
4970 <translation>Simple</translation>
4973 <source>PREF_ELEM_INFO_TREE</source>
4974 <translation>Tree</translation>
4977 <source>PREF_ELEM_INFO_GRP_DETAILS</source>
4978 <translation>Show details on groups in element information tab</translation>
4981 <source>PREF_DUMP_BASE_INFO</source>
4982 <translation>Dump base information</translation>
4985 <source>PREF_DUMP_ELEM_INFO</source>
4986 <translation>Dump element information</translation>
4989 <source>PREF_DUMP_ADD_INFO</source>
4990 <translation>Dump additional information</translation>
4993 <source>PREF_DUMP_CTRL_INFO</source>
4994 <translation>Dump controls information</translation>
4997 <source>PREF_GPP_NODES_LIMIT</source>
4998 <translation>Automatic nodes compute limit</translation>
5001 <source>PREF_CTRL_LIMIT</source>
5002 <translation>Automatic controls compute limit</translation>
5005 <source>SMESH_PREF_GROUP_PRECISION</source>
5006 <translation>Input fields precision</translation>
5009 <source>SMESH_PREF_GROUP_PREVIEW</source>
5010 <translation>Preview</translation>
5013 <source>PREF_GROUP_ELEMENTS</source>
5014 <translation>Elements</translation>
5017 <source>PREF_GROUP_EXPORT</source>
5018 <translation>Mesh export</translation>
5021 <source>PREF_GROUP_FACES_ORIENTATION</source>
5022 <translation>Orientation of faces</translation>
5025 <source>PREF_GROUP_COMPUTE</source>
5026 <translation>Mesh computation</translation>
5029 <source>PREF_GROUP_NODES</source>
5030 <translation>Nodes</translation>
5033 <source>PREF_GROUP_GROUPS</source>
5034 <translation>Groups</translation>
5037 <source>PREF_GRP_NAMES</source>
5038 <translation>Names color</translation>
5041 <source>PREF_GRP_DEF_COLOR</source>
5042 <translation>Default color</translation>
5045 <source>PREF_GROUP_PRECISION</source>
5046 <translation>Precision</translation>
5049 <source>PREF_GROUP_PRESELECTION</source>
5050 <translation>Preselection</translation>
5053 <source>PREF_GROUP_QUALITY</source>
5054 <translation>Quality controls</translation>
5057 <source>PREF_GROUP_SELECTION</source>
5058 <translation>Selection</translation>
5061 <source>PREF_GROUP_INFO</source>
5062 <translation>Mesh information</translation>
5065 <source>PREF_HIGHLIGHT_COLOR</source>
5066 <translation>Highlight color</translation>
5069 <source>PREF_LABELS_COLOR</source>
5070 <translation>Labels color</translation>
5073 <source>PREF_MARKER_SCALE</source>
5074 <translation>Scale of marker</translation>
5077 <source>PREF_NODES</source>
5078 <translation>Nodes</translation>
5081 <source>PREF_OBJECTS</source>
5082 <translation>Objects</translation>
5085 <source>PREF_SELECTION_INCREMENT</source>
5086 <translation>Elements width increment</translation>
5089 <source>PREF_OBJECT_COLOR</source>
5090 <translation>Object color</translation>
5093 <source>PREF_OUTLINE</source>
5094 <translation>Outline color</translation>
5097 <source>PREF_PRECISION_USE</source>
5098 <translation>Use precision</translation>
5101 <source>PREF_PRECISION_VALUE</source>
5102 <translation>Number of digits after point</translation>
5105 <source>PREF_EQUAL_NODES_TOL</source>
5106 <translation>Double nodes tolerance</translation>
5109 <source>PREF_RENUMBER</source>
5110 <translation>Automatic renumbering</translation>
5113 <source>PREF_SHRINK_COEFF</source>
5114 <translation>Shrink coef.</translation>
5117 <source>PREF_PYTHON_DUMP</source>
5118 <translation>Python Dump</translation>
5121 <source>PREF_HISTORICAL_PYTHON_DUMP</source>
5122 <translation>Historical python dump</translation>
5125 <source>PREF_TAB_GENERAL</source>
5126 <translation>General</translation>
5129 <source>PREF_TAB_MESH</source>
5130 <translation>Mesh</translation>
5133 <source>PREF_TAB_SELECTION</source>
5134 <translation>Selection</translation>
5137 <source>PREF_TITLE_COLOR</source>
5138 <translation>Title color</translation>
5141 <source>PREF_TYPE_OF_MARKER</source>
5142 <translation>Type of marker</translation>
5145 <source>PREF_COLOR_0D</source>
5146 <translation>0D element color</translation>
5149 <source>PREF_SIZE_0D</source>
5150 <translation>Size of 0D elements</translation>
5153 <source>PREF_BALL_COLOR</source>
5154 <translation>Ball color</translation>
5157 <source>PREF_BALL_DIAMETER</source>
5158 <translation>Default diameter of ball elements</translation>
5161 <source>PREF_BALL_SIZE</source>
5162 <translation>Size of ball elements</translation>
5165 <source>PREF_BALL_SCALE</source>
5166 <translation>Scale factor of ball elements</translation>
5169 <source>PREF_WIDTH</source>
5170 <translation>Line width</translation>
5173 <source>PREF_OUTLINE_WIDTH</source>
5174 <translation>Outline width</translation>
5177 <source>PREF_PREVIEW_CHUNK_SIZE</source>
5178 <translation>Sub-shapes preview chunk size</translation>
5182 <name>SMESHGUI_GroupDlg</name>
5184 <source>ALLOW_ELEM_LIST_MODIF</source>
5185 <translation>Enable manual edition</translation>
5188 <source>SELECT_ALL</source>
5189 <translation>Select All</translation>
5193 <name>SMESHGUI_Add0DElemsOnAllNodesDlg</name>
5195 <source>CAPTION</source>
5196 <translation>Make 0D Elements on Element Nodes</translation>
5199 <source>OBJ_BTN</source>
5200 <translation>Mesh, sub-mesh, group</translation>
5203 <source>NB_NEW_0D</source>
5204 <translation>%1 0D elements created</translation>
5208 <name>SMESHGUI_Add0DElemsOnAllNodesOp</name>
5210 <source>NB_NEW_0D</source>
5211 <translation>%1 0D elements created</translation>
5215 <name>SMESHGUI_AddQuadraticElementDlg</name>
5217 <source>SMESH_ADD_QUADRATIC_EDGE</source>
5218 <translation>Add Quadratic Edge</translation>
5221 <source>SMESH_ADD_QUADRATIC_HEXAHEDRON</source>
5222 <translation>Add Quadratic Hexahedron</translation>
5225 <source>SMESH_ADD_TRIQUADRATIC_HEXAHEDRON</source>
5226 <translation>Add TriQuadratic Hexahedron</translation>
5229 <source>SMESH_ADD_QUADRATIC_PENTAHEDRON</source>
5230 <translation>Add Quadratic Pentahedron</translation>
5233 <source>SMESH_ADD_BIQUADRATIC_PENTAHEDRON</source>
5234 <translation>Add BiQuadratic Pentahedron</translation>
5237 <source>SMESH_ADD_QUADRATIC_PYRAMID</source>
5238 <translation>Add Quadratic Pyramid</translation>
5241 <source>SMESH_ADD_QUADRATIC_QUADRANGLE</source>
5242 <translation>Add Quadratic Quadrangle</translation>
5245 <source>SMESH_ADD_BIQUADRATIC_QUADRANGLE</source>
5246 <translation>Add BiQuadratic Quadrangle</translation>
5249 <source>SMESH_ADD_QUADRATIC_TETRAHEDRON</source>
5250 <translation>Add Quadratic Tetrahedron</translation>
5253 <source>SMESH_ADD_QUADRATIC_TRIANGLE</source>
5254 <translation>Add Quadratic Triangle</translation>
5257 <source>SMESH_ADD_BIQUADRATIC_TRIANGLE</source>
5258 <translation>Add BiQuadratic Triangle</translation>
5261 <source>SMESH_CORNER_NODES</source>
5262 <translation>Corner Nodes:</translation>
5265 <source>SMESH_MIDFACE_NODES</source>
5266 <translation>Mid-face Nodes:</translation>
5269 <source>SMESH_CENTER_NODE</source>
5270 <translation>Center Node:</translation>
5273 <source>SMESH_FIRST</source>
5274 <translation>First</translation>
5277 <source>SMESH_LAST</source>
5278 <translation>Last</translation>
5281 <source>SMESH_MIDDLE</source>
5282 <translation>Middle</translation>
5286 <name>SMESHGUI_BuildCompoundDlg</name>
5288 <source>COMPOUND</source>
5289 <translation>Compound</translation>
5292 <source>COMPOUND_MESH</source>
5293 <translation>Compound_Mesh</translation>
5296 <source>CREATE_COMMON_GROUPS</source>
5297 <translation>Create groups from input objects</translation>
5300 <source>MERGE_NODES_AND_ELEMENTS</source>
5301 <translation>Merge coincident nodes and elements</translation>
5304 <source>MESHES</source>
5305 <translation>Meshes, sub-meshes, groups</translation>
5308 <source>NEW_MESH_NAME</source>
5309 <translation>Create new mesh named</translation>
5312 <source>MESH_APPEND_TO</source>
5313 <translation>Append to mesh</translation>
5316 <source>PROCESSING_IDENTICAL_GROUPS</source>
5317 <translation>Processing identical groups</translation>
5320 <source>RENAME</source>
5321 <translation>Rename</translation>
5324 <source>RESULT_NAME</source>
5325 <translation>Result</translation>
5328 <source>UNITE</source>
5329 <translation>Unite</translation>
5333 <name>SMESHGUI_ChangeOrientationDlg</name>
5335 <source>CAPTION</source>
5336 <translation>Modification of orientation</translation>
5340 <name>SMESHGUI_ComputeDlg</name>
5342 <source>CAPTION</source>
5343 <translation>Compute mesh failed</translation>
5346 <source>CONSTRUCTOR</source>
5347 <translation>Compute mesh</translation>
5350 <source>EVAL_DLG</source>
5351 <translation>Evaluate mesh</translation>
5354 <source>ERRORS</source>
5355 <translation>Errors</translation>
5358 <source>MEMORY_LACK</source>
5359 <translation>Memory allocation problem</translation>
5362 <source>COMPUTE_WARNING</source>
5363 <translation>The mesh seems to be OK but there are some errors reported</translation>
5366 <source>PUBLISH_SHAPE</source>
5367 <translation>Publish Sub-shape</translation>
5370 <source>SHOW_SHAPE</source>
5371 <translation>Show Sub-shape</translation>
5374 <source>SHOW_BAD_MESH</source>
5375 <translation>Show bad Mesh</translation>
5378 <source>GROUP_OF_BAD_MESH</source>
5379 <translation>Bad Mesh to Group</translation>
5383 <name>SMESHGUI_ComputeDlg_QThreadQDialog</name>
5385 <source>CANCEL</source>
5386 <translation>Cancel</translation>
5389 <source>CANCELING</source>
5390 <translation>Canceling...</translation>
5393 <source>TITLE</source>
5394 <translation>Compute</translation>
5398 <name>SMESHGUI_PrecomputeDlg</name>
5400 <source>CAPTION</source>
5401 <translation>Preview and Compute mesh</translation>
5404 <source>PREVIEW</source>
5405 <translation>Preview</translation>
5408 <source>PREVIEW_1</source>
5409 <translation>1D Mesh</translation>
5412 <source>PREVIEW_2</source>
5413 <translation>2D Mesh</translation>
5416 <source>COMPUTE</source>
5417 <translation>Compute</translation>
5421 <name>SMESHGUI_PrecomputeOp</name>
5423 <source>CLEAR_SUBMESH_QUESTION</source>
5424 <translation>Do you want to remove mesh entities generated during preview operation?</translation>
5427 <source>SMESH_WRN_NOTHING_PREVIEW</source>
5428 <translation>No mesh preview is available</translation>
5431 <source>SMESH_REJECT_MESH_ORDER</source>
5432 <translation>The sub-mesh priority changed during preview operation.
5433 Do you want to restore original sub-mesh priority?</translation>
5437 <name>SMESHGUI_SplitBiQuadDlg</name>
5439 <source>CAPTION</source>
5440 <translation>Split bi-quadratic into linear</translation>
5443 <source>MESH</source>
5444 <translation>Mesh, Group or Sub-mesh</translation>
5448 <name>SMESHGUI_SplitBiQuadOp</name>
5450 <source>MESH_IS_NOT_SELECTED</source>
5451 <translation>No object to split is selected.
5452 Please specify it and try again</translation>
5455 <source>REF_IS_NULL</source>
5456 <translation>No valid mesh object selected</translation>
5459 <source>DIFFERENT_MESHES</source>
5460 <translation>Selected objects belong to different meshes</translation>
5464 <name>SMESHGUI_ConvToQuadDlg</name>
5466 <source>CAPTION</source>
5467 <translation>Convert to/from quadratic</translation>
5470 <source>MEDIUMNDS</source>
5471 <translation>Medium nodes on geometry</translation>
5474 <source>MESH</source>
5475 <translation>Mesh or Sub-mesh</translation>
5478 <source>RADIOBTN_1</source>
5479 <translation>Convert to linear</translation>
5482 <source>RADIOBTN_2</source>
5483 <translation>Convert to quadratic</translation>
5486 <source>RADIOBTN_3</source>
5487 <translation>Convert to bi-quadratic</translation>
5490 <source>NON_CONFORM_WARNING</source>
5491 <translation>Warning: mesh can become non-conformal</translation>
5495 <name>SMESHGUI_ConvToQuadOp</name>
5497 <source>MESH_IS_NOT_SELECTED</source>
5498 <translation>Mesh is not selected
5499 Please specify it and try again</translation>
5502 <source>REF_IS_NULL</source>
5503 <translation>No valid mesh object selected</translation>
5507 <name>SMESHGUI_CreatePatternDlg</name>
5509 <source>CAPTION</source>
5510 <translation>Pattern Creation</translation>
5513 <source>DEFAULT_2D</source>
5514 <translation>Pattern_2d</translation>
5517 <source>DEFAULT_3D</source>
5518 <translation>Pattern_3d</translation>
5521 <source>ERROR_OF_CREATION</source>
5522 <translation>Internal error occurs during pattern creation
5523 Please verify validity of entered information</translation>
5526 <source>ERROR_OF_SAVING</source>
5527 <translation>Internal error occurs during pattern saving. Please verify
5528 \free disk space and your write permission to this file</translation>
5531 <source>ERR_LOADF_CANT_PROJECT</source>
5532 <translation>Impossible to perform projection of nodes to the face</translation>
5535 <source>ERR_LOADF_CLOSED_FACE</source>
5536 <translation>It is impossible to create pattern from face having seam edge</translation>
5539 <source>ERR_LOADF_NARROW_FACE</source>
5540 <translation>It is impossible to create pattern from narrow face</translation>
5543 <source>ERR_LOADV_BAD_SHAPE</source>
5544 <translation>Pattern can be created from closed shell or solid with 6 faces only</translation>
5547 <source>ERR_LOADV_COMPUTE_PARAMS</source>
5548 <translation>It is impossible to compute point parameters</translation>
5551 <source>ERR_LOAD_EMPTY_SUBMESH</source>
5552 <translation>There are no elements to create pattern</translation>
5555 <source>MESH_OR_SUBMESH</source>
5556 <translation>Mesh or Sub-mesh</translation>
5559 <source>PATTERN</source>
5560 <translation>Pattern</translation>
5563 <source>PATTERN_FILT</source>
5564 <translation>Pattern files(*.smp)</translation>
5567 <source>PATTERN_NAME</source>
5568 <translation>Pattern name</translation>
5571 <source>PATTERN_TYPE</source>
5572 <translation>Pattern type</translation>
5575 <source>PROJECT</source>
5576 <translation>Project nodes on the face</translation>
5579 <source>SAVE</source>
5580 <translation>Save...</translation>
5583 <source>SAVE_PATTERN</source>
5584 <translation>Save Pattern</translation>
5588 <name>SMESHGUI_CreatePolyhedralVolumeDlg</name>
5590 <source>FACES_BY_NODES</source>
5591 <translation>Faces by nodes</translation>
5594 <source>SMESH_POLYEDRE_CREATE_ERROR</source>
5595 <translation>Polyhedron creation error.</translation>
5598 <source>SMESH_POLYEDRE_PREVIEW</source>
5599 <translation>Polyhedron preview</translation>
5603 <name>SMESHGUI_CuttingOfQuadsDlg</name>
5605 <source>CAPTION</source>
5606 <translation>Cutting of quadrangles</translation>
5609 <source>TO_4_TRIA</source>
5610 <translation>Cut into 4 triangles</translation>
5614 <name>SMESHGUI_DeleteGroupDlg</name>
5616 <source>CAPTION</source>
5617 <translation>Delete groups with contents</translation>
5620 <source>NO_SELECTED_GROUPS</source>
5621 <translation>There are no selected groups
5622 Please select a group and try again</translation>
5625 <source>SELECTED_GROUPS</source>
5626 <translation>Selected groups</translation>
5630 <name>SMESHGUI_MergeDlg</name>
5632 <source>COINCIDENT_ELEMENTS</source>
5633 <translation>Coincident elements</translation>
5636 <source>COINCIDENT_NODES</source>
5637 <translation>Coincident nodes</translation>
5640 <source>DETECT</source>
5641 <translation>Detect</translation>
5644 <source>EDIT_SELECTED_NODE_GROUP</source>
5645 <translation>Edit selected group of coincident nodes</translation>
5648 <source>EDIT_SELECTED_ELEM_GROUP</source>
5649 <translation>Edit selected group of coincident elements</translation>
5652 <source>SELECT_ALL</source>
5653 <translation>Select all</translation>
5656 <source>SHOW_NODES_IDS</source>
5657 <translation>Show double nodes IDs</translation>
5660 <source>SHOW_ELEMS_IDS</source>
5661 <translation>Show double elements IDs</translation>
5664 <source>EXCLUDE_GROUPS</source>
5665 <translation>Exclude groups from detection</translation>
5668 <source>SEPARATE_CORNERS_AND_MEDIUM</source>
5669 <translation>No merge of corner and medium nodes of quadratic cells</translation>
5672 <source>AVOID_MAKING_HOLES</source>
5673 <translation>Avoid making holes</translation>
5676 <source>KEEP_NODES</source>
5677 <translation>Nodes to keep during the merge</translation>
5680 <source>KEEP_ELEMENTS</source>
5681 <translation>Elements to keep during the merge</translation>
5684 <source>GROUP_SUBMESH</source>
5685 <translation>Groups and sub-meshes</translation>
5688 <source>SELECT</source>
5689 <translation>Select: </translation>
5693 <name>SMESHGUI_ExtrusionAlongPathDlg</name>
5695 <source>BAD_SHAPE_TYPE</source>
5696 <translation>The shape selected for the path is not edge</translation>
5699 <source>CANT_GET_TANGENT</source>
5700 <translation>Can't get tangent for one of the path nodes</translation>
5703 <source>EXTRUSION_ALONG_PATH</source>
5704 <translation>Extrusion along a path</translation>
5707 <source>EXTR_BAD_STARTING_NODE</source>
5708 <translation>Wrong path starting node</translation>
5711 <source>LINEAR_ANGLES</source>
5712 <translation>Linear variation of angles</translation>
5715 <source>NO_ELEMENTS_SELECTED</source>
5716 <translation>No mesh elements are selected for extrusion</translation>
5719 <source>SELECTED_PATH_IS_NOT_EDGE</source>
5720 <translation>Path mesh should be of edge type</translation>
5723 <source>SMESH_ANGLES</source>
5724 <translation>Rotation angles</translation>
5727 <source>SMESH_BASE_POINT</source>
5728 <translation>Base point</translation>
5731 <source>SMESH_SCALES</source>
5732 <translation>Scale factors</translation>
5735 <source>LINEAR_SCALES</source>
5736 <translation>Linear variation of factors</translation>
5739 <source>SMESH_PATH</source>
5740 <translation>Path</translation>
5743 <source>SMESH_PATH_MESH</source>
5744 <translation>Mesh or sub-mesh</translation>
5747 <source>SMESH_PATH_SHAPE</source>
5748 <translation>Shape (edge)</translation>
5751 <source>SMESH_PATH_START</source>
5752 <translation>Start node</translation>
5755 <source>SMESH_USE_ANGLES</source>
5756 <translation>Use angles</translation>
5759 <source>SMESH_USE_BASE_POINT</source>
5760 <translation>Use base point</translation>
5763 <source>WRONG_ANGLES_NUMBER</source>
5764 <translation>The number of angles should correspond to the number of path nodes</translation>
5768 <name>SMESHGUI_ExtrusionDlg</name>
5770 <source>EXTRUSION_ALONG_LINE</source>
5771 <translation>Extrusion along a line</translation>
5774 <source>BY_AVERAGE_NORMAL</source>
5775 <translation>Along average normal</translation>
5778 <source>USE_INPUT_ELEMS_ONLY</source>
5779 <translation>Use only input elements</translation>
5782 <source>SMESH_SCALES</source>
5783 <translation>Scale factors</translation>
5786 <source>LINEAR_SCALES</source>
5787 <translation>Linear variation of factors</translation>
5790 <source>BASE_POINT</source>
5791 <translation>Base point</translation>
5794 <source>LINEAR_ANGLES</source>
5795 <translation>Linear variation of angles</translation>
5798 <source>SMESH_ANGLES</source>
5799 <translation>Rotation angles</translation>
5803 <name>SMESHGUI_FilterDlg</name>
5805 <source>BAD_SHAPE_NAME</source>
5806 <translation>There is no "%1" geometrical object in the current study
5807 Please select valid object and try again</translation>
5810 <source>CURRENT_DIALOG</source>
5811 <translation>Current Dialog</translation>
5814 <source>EDGES_TLT</source>
5815 <translation>Filter for Edges</translation>
5818 <source>FACES_TLT</source>
5819 <translation>Filter for Faces</translation>
5822 <source>MESH</source>
5823 <translation>Mesh</translation>
5826 <source>NODES_TLT</source>
5827 <translation>Filter for Nodes</translation>
5830 <source>ELEM0D_TLT</source>
5831 <translation>Filter for 0D Elements</translation>
5834 <source>BALL_TLT</source>
5835 <translation>Filter for Balls</translation>
5838 <source>SELECTION</source>
5839 <translation>Initial Selection</translation>
5842 <source>SET_IN_VIEWER</source>
5843 <translation>Insert filter in viewer</translation>
5846 <source>SHAPE_IS_NOT_A_CYLINDER</source>
5847 <translation>"%1" is not a cylindrical face
5848 Please select a cylindrical face and try again</translation>
5851 <source>SHAPE_IS_NOT_A_FACE</source>
5852 <translation>"%1" is not a face
5853 Please select a face and try again</translation>
5856 <source>SHAPE_IS_NOT_A_PLANE</source>
5857 <translation>"%1" is not a plane
5858 Please select a plane and try again</translation>
5861 <source>FACE_ID_NOT_SELECTED</source>
5862 <translation>Mesh face is not selected
5863 Please specify it and try again</translation>
5866 <source>NOT_FACE_ID</source>
5867 <translation>"%1" is not an ID of a mesh face.
5868 Please select a face and try again</translation>
5871 <source>SOURCE</source>
5872 <translation>Source</translation>
5875 <source>TLT</source>
5876 <translation>Selection filter</translation>
5879 <source>VOLUMES_TLT</source>
5880 <translation>Filter for Volumes</translation>
5884 <name>SMESHGUI_FilterLibraryDlg</name>
5886 <source>ADD</source>
5887 <translation>Add</translation>
5890 <source>ADD_TO_TLT</source>
5891 <translation>Add selection filter to library</translation>
5894 <source>ALL_FILES_FILTER</source>
5895 <translation>All Files (*.*)</translation>
5898 <source>ASSIGN_NEW_NAME</source>
5899 <translation>Library already contains filter with name "%1"
5900 New name "%2" is assigned to added filter</translation>
5903 <source>COPY_FROM_TLT</source>
5904 <translation>Copy selection filter from library</translation>
5907 <source>DELETE</source>
5908 <translation>Delete</translation>
5911 <source>EDGE</source>
5912 <translation>Edge</translation>
5915 <source>EDIT_LIB_TLT</source>
5916 <translation>Selection filter library</translation>
5919 <source>ELEMENT</source>
5920 <translation>Element</translation>
5923 <source>EMPTY_FILTER_NAME</source>
5924 <translation>Name of the filter is empty
5925 Please enter a non-empty name</translation>
5928 <source>ERROR_FILTER_NAME</source>
5929 <translation>Name of the filter is not unique
5930 Please enter other name</translation>
5933 <source>ERROR_LOAD</source>
5934 <translation>It is impossible to load library
5935 Please check library file name and attributes</translation>
5938 <source>ERROR_OF_ADDING</source>
5939 <translation>Internal error occurs during adiing new filter in library.
5940 Please verify validity of entered information</translation>
5943 <source>ERROR_OF_COPYING</source>
5944 <translation>Internal error occurs during copying filter from library.
5945 Please verify validity of entered information</translation>
5948 <source>ERROR_OF_DELETING</source>
5949 <translation>Internal error occurs during deleting filter from library.
5950 Please verify validity of entered information</translation>
5953 <source>ERROR_OF_EDITING</source>
5954 <translation>Internal error occurs during editing filter library.
5955 Please verify validity of entered information</translation>
5958 <source>ERROR_OF_SAVING</source>
5959 <translation>Internal error occurs during saving filter library
5960 Please check input data and try again</translation>
5963 <source>FACE</source>
5964 <translation>Face</translation>
5967 <source>FILTER</source>
5968 <translation>Filter</translation>
5971 <source>FILTER_NAME</source>
5972 <translation>Filter name</translation>
5975 <source>FILTER_NAMES</source>
5976 <translation>Names of filters</translation>
5979 <source>LIBRARY_FILE</source>
5980 <translation>Library file name</translation>
5983 <source>LIBRARY_IS_NOT_LOADED</source>
5984 <translation>Library is not loaded. Please load library and try again</translation>
5987 <source>LIB_NAME</source>
5988 <translation>FilterLib.xml</translation>
5991 <source>NODE</source>
5992 <translation>Node</translation>
5995 <source>NO_PERMISSION</source>
5996 <translation>You do not have write permission to this file</translation>
5999 <source>OPEN_LIBRARY</source>
6000 <translation>Open library</translation>
6003 <source>SELECTION</source>
6004 <translation>Selection</translation>
6007 <source>VOLUME</source>
6008 <translation>Volume</translation>
6011 <source>XML_FILT</source>
6012 <translation>XML files(*.xml)</translation>
6016 <name>SMESHGUI_FilterTable</name>
6018 <source>ADD</source>
6019 <translation>Add</translation>
6022 <source>ADDITIONAL_PARAMETERS</source>
6023 <translation>Additional parameters</translation>
6026 <source>ADD_TO</source>
6027 <translation>Add to...</translation>
6030 <source>AND</source>
6031 <translation>And</translation>
6034 <source>AREA</source>
6035 <translation>Area</translation>
6038 <source>ASPECT_RATIO</source>
6039 <translation>Aspect ratio</translation>
6042 <source>ASPECT_RATIO_3D</source>
6043 <translation>Aspect ratio 3D</translation>
6046 <source>BAD_ORIENTED_VOLUME</source>
6047 <translation>Bad oriented volume</translation>
6050 <source>BARE_BORDER_VOLUME</source>
6051 <translation>Volumes with bare border</translation>
6054 <source>BARE_BORDER_FACE</source>
6055 <translation>Faces with bare border</translation>
6058 <source>OVER_CONSTRAINED_VOLUME</source>
6059 <translation>Over-constrained volumes</translation>
6062 <source>OVER_CONSTRAINED_FACE</source>
6063 <translation>Over-constrained faces</translation>
6066 <source>BELONG_TO_MESH_GROUP</source>
6067 <translation>Belong to Mesh Group</translation>
6070 <source>BELONG_TO_CYLINDER</source>
6071 <translation>Belong to Cylinder</translation>
6074 <source>BELONG_TO_GENSURFACE</source>
6075 <translation>Belong to Surface</translation>
6078 <source>BELONG_TO_GEOM</source>
6079 <translation>Belong to Geom</translation>
6082 <source>BELONG_TO_PLANE</source>
6083 <translation>Belong to Plane</translation>
6086 <source>BINARY</source>
6087 <translation>Binary</translation>
6090 <source>CLEAR</source>
6091 <translation>Clear</translation>
6094 <source>COMPARE</source>
6095 <translation>Compare</translation>
6098 <source>COPLANAR_FACES</source>
6099 <translation>Coplanar faces</translation>
6102 <source>CONNECTED_ELEMS</source>
6103 <translation>Elements of a domain</translation>
6106 <source>NODE_CONN_NUMBER</source>
6107 <translation>Connectivity number</translation>
6110 <source>NUMBEROFNODESINELEMENT</source>
6111 <translation>Number Of Nodes In Element</translation>
6114 <source>COPY_FROM</source>
6115 <translation>Copy from...</translation>
6118 <source>CRITERION</source>
6119 <translation>Criterion</translation>
6122 <source>BALLS</source>
6123 <translation>Balls</translation>
6126 <source>ELEM0D</source>
6127 <translation>0D Elements</translation>
6130 <source>EDGES</source>
6131 <translation>Edges</translation>
6134 <source>EQUAL_TO</source>
6135 <translation>Equal to</translation>
6138 <source>ERROR</source>
6139 <translation>Threshold value is not correctly specified
6140 Please enter correct value and try again</translation>
6143 <source>FACES</source>
6144 <translation>Faces</translation>
6147 <source>FILTER</source>
6148 <translation>Filter</translation>
6151 <source>FREE_BORDERS</source>
6152 <translation>Free borders</translation>
6155 <source>FREE_EDGES</source>
6156 <translation>Free edges</translation>
6159 <source>FREE_NODES</source>
6160 <translation>Free nodes</translation>
6163 <source>FREE_FACES</source>
6164 <translation>Free faces</translation>
6168 <translation>ID</translation>
6171 <source>INSERT</source>
6172 <translation>Insert</translation>
6175 <source>LENGTH</source>
6176 <translation>Length</translation>
6179 <source>LENGTH2D</source>
6180 <translation>Length 2D</translation>
6183 <source>LENGTH3D</source>
6184 <translation>Length 3D</translation>
6187 <source>DEFLECTION2D</source>
6188 <translation>Deflection 2D</translation>
6191 <source>LESS_THAN</source>
6192 <translation>Less than</translation>
6195 <source>LYING_ON_GEOM</source>
6196 <translation>Lying on Geom</translation>
6199 <source>MAX_ELEMENT_LENGTH_2D</source>
6200 <translation>Element Diameter 2D</translation>
6203 <source>MAX_ELEMENT_LENGTH_3D</source>
6204 <translation>Element Diameter 3D</translation>
6207 <source>MINIMUM_ANGLE</source>
6208 <translation>Minimum angle</translation>
6211 <source>MORE_THAN</source>
6212 <translation>More than</translation>
6215 <source>MULTIEDGES_ERROR</source>
6216 <translation>Threshold value of borders at multi-connections can not be equal 1
6217 Please enter correct value and try again</translation>
6220 <source>GROUPCOLOR_ERROR</source>
6221 <translation>Color of group can not be undefied
6222 Please enter correct value and try again</translation>
6225 <source>MULTI_BORDERS</source>
6226 <translation>Borders at multi-connections</translation>
6229 <source>NODES</source>
6230 <translation>Nodes</translation>
6233 <source>NOT</source>
6234 <translation>Not</translation>
6238 <translation>Or</translation>
6241 <source>RANGE_OF_IDS</source>
6242 <translation>Range of IDs</translation>
6245 <source>REMOVE</source>
6246 <translation>Remove</translation>
6249 <source>SKEW</source>
6250 <translation>Skew</translation>
6253 <source>TAPER</source>
6254 <translation>Taper</translation>
6257 <source>THRESHOLD_VALUE</source>
6258 <translation>Threshold value</translation>
6261 <source>UNARY</source>
6262 <translation>Unary</translation>
6265 <source>VOLUMES</source>
6266 <translation>Volumes</translation>
6269 <source>VOLUME_3D</source>
6270 <translation>Volume</translation>
6273 <source>WARPING</source>
6274 <translation>Warping</translation>
6277 <source>LINEAR</source>
6278 <translation>Linear</translation>
6281 <source>GROUP_COLOR</source>
6282 <translation>Color of Group</translation>
6285 <source>ELEMENTS</source>
6286 <translation>All</translation>
6289 <source>ENTITY_TYPE</source>
6290 <translation>Entity type</translation>
6293 <source>ENTITY_TYPE_0</source>
6294 <translation>NONE</translation>
6297 <source>ENTITY_TYPE_1</source>
6298 <translation>POINT1</translation>
6301 <source>ENTITY_TYPE_2</source>
6302 <translation>SEG2</translation>
6305 <source>ENTITY_TYPE_3</source>
6306 <translation>SEG3</translation>
6309 <source>ENTITY_TYPE_4</source>
6310 <translation>TRIA3</translation>
6313 <source>ENTITY_TYPE_5</source>
6314 <translation>TRIA6</translation>
6317 <source>ENTITY_TYPE_6</source>
6318 <translation>TRIA7</translation>
6321 <source>ENTITY_TYPE_7</source>
6322 <translation>QUAD4</translation>
6325 <source>ENTITY_TYPE_8</source>
6326 <translation>QUAD8</translation>
6329 <source>ENTITY_TYPE_9</source>
6330 <translation>QUAD9</translation>
6333 <source>ENTITY_TYPE_10</source>
6334 <translation>POLYGON</translation>
6337 <source>ENTITY_TYPE_11</source>
6338 <translation>QPOLYGON</translation>
6341 <source>ENTITY_TYPE_12</source>
6342 <translation>TETRA4</translation>
6345 <source>ENTITY_TYPE_13</source>
6346 <translation>TETRA10</translation>
6349 <source>ENTITY_TYPE_14</source>
6350 <translation>PYRA5</translation>
6353 <source>ENTITY_TYPE_15</source>
6354 <translation>PYRA13</translation>
6357 <source>ENTITY_TYPE_16</source>
6358 <translation>HEXA8</translation>
6361 <source>ENTITY_TYPE_17</source>
6362 <translation>HEXA20</translation>
6365 <source>ENTITY_TYPE_18</source>
6366 <translation>HEXA27</translation>
6369 <source>ENTITY_TYPE_19</source>
6370 <translation>PENTA6</translation>
6373 <source>ENTITY_TYPE_20</source>
6374 <translation>PENTA15</translation>
6377 <source>ENTITY_TYPE_21</source>
6378 <translation>PENTA18</translation>
6381 <source>ENTITY_TYPE_22</source>
6382 <translation>OCTA12</translation>
6385 <source>ENTITY_TYPE_23</source>
6386 <translation>POLYEDRE</translation>
6389 <source>ENTITY_TYPE_24</source>
6390 <translation>QPOLYEDRE</translation>
6393 <source>ENTITY_TYPE_25</source>
6394 <translation>BALL</translation>
6397 <source>GEOM_TYPE</source>
6398 <translation>Geometry type</translation>
6401 <source>GEOM_TYPE_0</source>
6402 <translation>Point</translation>
6405 <source>GEOM_TYPE_1</source>
6406 <translation>Edge</translation>
6409 <source>GEOM_TYPE_2</source>
6410 <translation>Triangle</translation>
6413 <source>GEOM_TYPE_3</source>
6414 <translation>Quadrangle</translation>
6417 <source>GEOM_TYPE_4</source>
6418 <translation>Polygon</translation>
6421 <source>GEOM_TYPE_5</source>
6422 <translation>Tetrahedron</translation>
6425 <source>GEOM_TYPE_6</source>
6426 <translation>Pyramid</translation>
6429 <source>GEOM_TYPE_7</source>
6430 <translation>Hexahedron</translation>
6433 <source>GEOM_TYPE_8</source>
6434 <translation>Pentahedron</translation>
6437 <source>GEOM_TYPE_9</source>
6438 <translation>Hexagonal prism</translation>
6441 <source>GEOM_TYPE_10</source>
6442 <translation>Polyhedra</translation>
6445 <source>GEOM_TYPE_11</source>
6446 <translation>Ball</translation>
6450 <name>SMESHGUI_GroupOpDlg</name>
6452 <source>ARGUMENTS</source>
6453 <translation>Arguments</translation>
6456 <source>DIFF_MESHES</source>
6457 <translation>Arguments of operation are not correctly specified
6458 Groups correspond to a different meshes
6459 Please specify valid arguments and try again</translation>
6462 <source>DIFF_TYPES</source>
6463 <translation>Arguments of operation are not correctly specified
6464 Groups contain elements of different types
6465 Please specify valid arguments and try again</translation>
6468 <source>EMPTY_NAME</source>
6469 <translation>Name of group to be created is not valid
6470 Please specify non-empty name and try again</translation>
6473 <source>INCORRECT_ARGUMENTS</source>
6474 <translation>Arguments of operation are not specified
6475 Please specify them and try again</translation>
6478 <source>RESULT</source>
6479 <translation>Result</translation>
6482 <source>OBJECT_1</source>
6483 <translation>Object 1</translation>
6486 <source>OBJECT_2</source>
6487 <translation>Object 2</translation>
6490 <source>RESULT_NAME</source>
6491 <translation>Group name</translation>
6494 <source>TOOL_OBJECT</source>
6495 <translation>Tool object</translation>
6498 <source>UNION_OF_TWO_GROUPS</source>
6499 <translation>Union of two groups</translation>
6503 <name>SMESHGUI_UnionGroupsDlg</name>
6505 <source>UNION_OF_GROUPS</source>
6506 <translation>Union of groups</translation>
6510 <name>SMESHGUI_DimGroupDlg</name>
6512 <source>CREATE_GROUP_OF_UNDERLYING_ELEMS</source>
6513 <translation>Group based on nodes of other groups</translation>
6516 <source>ELEMENTS_TYPE</source>
6517 <translation>Elements type</translation>
6520 <source>UNDERLYING_ENTITIES_ONLY</source>
6521 <translation>Include underlying entities only</translation>
6524 <source>NUMBER_OF_COMMON_NODES</source>
6525 <translation>Number of common nodes</translation>
6528 <source>ALL</source>
6529 <translation>All</translation>
6532 <source>MAIN</source>
6533 <translation>Main</translation>
6536 <source>AT_LEAST_ONE</source>
6537 <translation>At least one</translation>
6540 <source>MAJORITY</source>
6541 <translation>Majority</translation>
6545 <name>SMESHGUI_IntersectGroupsDlg</name>
6547 <source>INTERSECTION_OF_GROUPS</source>
6548 <translation>Intersection of groups</translation>
6552 <name>SMESHGUI_CutGroupsDlg</name>
6554 <source>CUT_OF_GROUPS</source>
6555 <translation>Cut of groups</translation>
6558 <source>MAIN_OBJECT</source>
6559 <translation>Main object</translation>
6562 <source>TOOL_OBJECT</source>
6563 <translation>Tool object</translation>
6567 <name>SMESHGUI_MakeNodeAtPointDlg</name>
6569 <source>AUTO_SEARCH</source>
6570 <translation>Find closest to destination</translation>
6573 <source>CAPTION</source>
6574 <translation>Move node</translation>
6577 <source>DESTINATION</source>
6578 <translation>Destination</translation>
6581 <source>MOVE_NODE</source>
6582 <translation>Move node</translation>
6585 <source>METHOD</source>
6586 <translation>Method</translation>
6589 <source>NODE_2MOVE</source>
6590 <translation>Node to move</translation>
6593 <source>NODE_2MOVE_ID</source>
6594 <translation>ID</translation>
6598 <name>SMESHGUI_MakeNodeAtPointOp</name>
6600 <source>INVALID_ID</source>
6601 <translation>Node ID is invalid</translation>
6604 <source>INVALID_MESH</source>
6605 <translation>Mesh to modify not selected</translation>
6609 <name>SMESHGUI_FindElemByPointDlg</name>
6611 <source>MESH_GROUP</source>
6612 <translation>Mesh or group</translation>
6615 <source>CAPTION</source>
6616 <translation>Find Element by Point</translation>
6619 <source>CREATE_NEW_METHOD</source>
6620 <translation>Create a node</translation>
6623 <source>MESH_PASS_THROUGH_POINT</source>
6624 <translation>Make a node at point</translation>
6627 <source>METHOD</source>
6628 <translation>Method</translation>
6631 <source>MOVE_EXISTING_METHOD</source>
6632 <translation>Move a node</translation>
6635 <source>NODE_2MOVE</source>
6636 <translation>Node to move</translation>
6639 <source>NODE_2MOVE_ID</source>
6640 <translation>ID</translation>
6644 <name>SMESHGUI_MeshDlg</name>
6646 <source>CREATE_MESH</source>
6647 <translation>Create mesh</translation>
6650 <source>CREATE_SUBMESH</source>
6651 <translation>Create sub-mesh</translation>
6654 <source>DIM_0D</source>
6655 <translation>0D</translation>
6658 <source>DIM_1D</source>
6659 <translation>1D</translation>
6662 <source>DIM_2D</source>
6663 <translation>2D</translation>
6666 <source>DIM_3D</source>
6667 <translation>3D</translation>
6670 <source>EDIT_MESH</source>
6671 <translation>Edit mesh</translation>
6674 <source>EDIT_SUBMESH</source>
6675 <translation>Edit sub-mesh</translation>
6678 <source>GEOMETRY</source>
6679 <translation>Geometry</translation>
6682 <source>HYPOTHESES_SETS</source>
6683 <translation>Assign a set of automatic hypotheses</translation>
6686 <source>MESH</source>
6687 <translation>Mesh</translation>
6690 <source>MESH_TYPE</source>
6691 <translation>Mesh type</translation>
6694 <source>NAME</source>
6695 <translation>Name</translation>
6698 <source>CREATE_ALL_GROUPS</source>
6699 <translation>Create all Groups on Geometry</translation>
6703 <name>SMESHGUI_MeshOp</name>
6705 <source>ALGORITHM_WITHOUT_HYPOTHESIS</source>
6706 <translation>Algorithm is defined for %1 dimension but hypothesis is not defined</translation>
6709 <source>EDIT_SUBMESH_QUESTION</source>
6710 <translation>A sub-mesh on the selected geometry already exists.
6711 Do you want to edit this sub-mesh?</translation>
6714 <source>SUBMESH_NOT_ALLOWED</source>
6715 <translation>No sense in creating a sub-mesh ignored by global algorithm "%1"</translation>
6718 <source>GEOMETRY_OBJECT_IS_NOT_DEFINED_MESH</source>
6719 <translation>Geometry object is not defined.
6720 Do you want to create an empty mesh
6721 without algorithms and hypotheses? </translation>
6724 <source>GEOMETRY_OBJECT_IS_NOT_DEFINED_SUBMESH</source>
6725 <translation>Geometry object is not defined.
6726 Please specify it and try again</translation>
6729 <source>GEOMETRY_OBJECT_IS_NULL</source>
6730 <translation>Geometry object is null</translation>
6733 <source>HYPOTHESES_AND_ALGORITHMS_ARE_NOT_DEFINED</source>
6734 <translation>Hypotheses and algorithms are not defined</translation>
6737 <source>HYPOTHESIS_WITHOUT_ALGORITHM</source>
6738 <translation>Hypothesis is defined for %1 dimension but algorithm is not defined</translation>
6741 <source>IMPORTED_MESH</source>
6742 <translation>Mesh is not built on geometry</translation>
6745 <source>INVALID_SUBSHAPE</source>
6746 <translation>Geometry object is not a sub-shape of the shape to mesh</translation>
6749 <source>MESH_IS_NOT_DEFINED</source>
6750 <translation>Mesh is not defined
6751 Please specify it and try again</translation>
6754 <source>MESH_IS_NULL</source>
6755 <translation>Mesh is null</translation>
6758 <source>MT_ANY</source>
6759 <translation>Any</translation>
6762 <source>MT_HEXAHEDRAL</source>
6763 <translation>Hexahedral</translation>
6766 <source>MT_TETRAHEDRAL</source>
6767 <translation>Tetrahedral</translation>
6770 <source>MT_TRIANGULAR</source>
6771 <translation>Triangular</translation>
6774 <source>MT_QUADRILATERAL</source>
6775 <translation>Quadrilateral</translation>
6778 <source>NAME_OF_MESH_IS_EMPTY</source>
6779 <translation>Name of mesh is empty
6780 Please enter valid name and try again</translation>
6783 <source>NAME_OF_SUBMESH_IS_EMPTY</source>
6784 <translation>Name of sub-mesh is empty
6785 Please enter valid name and try again</translation>
6788 <source>THERE_IS_NO_OBJECT_FOR_EDITING</source>
6789 <translation>There is no object for editing. Please
6790 select mesh or sub-mesh and try again</translation>
6793 <source>CONCURRENT_SUBMESH_APPEARS</source>
6795 The assigned algorithm has the same priority as one assigned to an
6796 adjacent sub-mesh, hence it's undefined which algorithm to use for
6797 meshing boundary shared by two sub-meshes. Would you like to set
6798 the order of sub-mesh computation? </translation>
6802 <name>SMESHGUI_MeshPatternDlg</name>
6804 <source>3D_BLOCK</source>
6805 <translation>3D block</translation>
6808 <source>CAPTION</source>
6809 <translation>Pattern Mapping</translation>
6812 <source>CREATE_POLYEDRS_NEAR_BOUNDARY</source>
6813 <translation>Create polyhedrons near boundary</translation>
6816 <source>CREATE_POLYGONS_NEAR_BOUNDARY</source>
6817 <translation>Create polygons near boundary</translation>
6820 <source>ERROR_OF_LOADING</source>
6821 <translation>Loading of pattern from file failed. Probably file
6822 is corrupted or contains pattern of the other type</translation>
6825 <source>ERROR_OF_OPENING</source>
6826 <translation>It is impossible to open file. Please verify whether
6827 file exists and your permission to this file</translation>
6830 <source>ERROR_OF_READING</source>
6831 <translation>It is impossible to load pattern
6832 Please verify file's contents</translation>
6835 <source>ERR_READ_3D_COORD</source>
6836 <translation>It is impossible to load pattern
6837 Coordinates of 3D points out of [0,1] range</translation>
6840 <source>ERR_READ_BAD_INDEX</source>
6841 <translation>It is impossible to load pattern
6842 Invalid index of point detected</translation>
6845 <source>ERR_READ_BAD_KEY_POINT</source>
6846 <translation>It is impossible to load pattern
6847 Key-point not on a boundary</translation>
6850 <source>ERR_READ_ELEM_POINTS</source>
6851 <translation>It is impossible to load pattern
6852 invalid number of points in element</translation>
6855 <source>ERR_READ_NB_POINTS</source>
6856 <translation>It is impossible to load pattern
6857 It is impossible to read number of points from file</translation>
6860 <source>ERR_READ_NO_ELEMS</source>
6861 <translation>It is impossible to load pattern
6862 There are no elements in it</translation>
6865 <source>ERR_READ_NO_KEYPOINT</source>
6866 <translation>It is impossible to load pattern
6867 There are no key-points in 2D one</translation>
6870 <source>ERR_READ_POINT_COORDS</source>
6871 <translation>It is impossible to load pattern
6872 It is impossible to read point coordinates from file</translation>
6875 <source>ERR_READ_TOO_FEW_POINTS</source>
6876 <translation>It is impossible to load pattern. There are
6877 too few points in the file for pattern loading</translation>
6880 <source>FACE</source>
6881 <translation>Face</translation>
6884 <source>LOAD_PATTERN</source>
6885 <translation>Load pattern</translation>
6888 <source>MESH_FACES</source>
6889 <translation>Mesh faces</translation>
6892 <source>MESH_VOLUMES</source>
6893 <translation>Mesh volumes</translation>
6896 <source>NEW</source>
6897 <translation>New...</translation>
6900 <source>NODE_1</source>
6901 <translation>Node 1</translation>
6904 <source>NODE_2</source>
6905 <translation>Node 2</translation>
6908 <source>PATTERN</source>
6909 <translation>Pattern</translation>
6912 <source>PATTERN_FILT</source>
6913 <translation>Pattern files(*.smp)</translation>
6916 <source>PATTERN_TYPE</source>
6917 <translation>Pattern type</translation>
6920 <source>PREVIEW</source>
6921 <translation>Preview</translation>
6924 <source>REFINE</source>
6925 <translation>Refine selected mesh elements</translation>
6928 <source>REVERSE</source>
6929 <translation>Reverse order of key-points</translation>
6932 <source>VERTEX</source>
6933 <translation>Vertex </translation>
6936 <source>VERTEX1</source>
6937 <translation>Vertex 1</translation>
6940 <source>VERTEX2</source>
6941 <translation>Vertex 2</translation>
6945 <name>SMESHGUI_MeshTab</name>
6947 <source>ADD_HYPOTHESIS</source>
6948 <translation>Add. Hypothesis</translation>
6951 <source>ALGORITHM</source>
6952 <translation>Algorithm</translation>
6955 <source>HYPOTHESIS</source>
6956 <translation>Hypothesis</translation>
6959 <source>NONE</source>
6960 <translation><None></translation>
6963 <source>DEFAULT</source>
6964 <translation><Default></translation>
6967 <source>SELECT</source>
6968 <translation><Select></translation>
6972 <name>SMESHGUI_MultiEditDlg</name>
6974 <source>ADD</source>
6975 <translation>Add</translation>
6978 <source>FILTER</source>
6979 <translation>Filter</translation>
6982 <source>REMOVE</source>
6983 <translation>Remove</translation>
6986 <source>SELECT_FROM</source>
6987 <translation>Select from</translation>
6990 <source>SORT_LIST</source>
6991 <translation>Sort list</translation>
6994 <source>SPLIT_JOIN_CRITERION</source>
6995 <translation>Criterion</translation>
6998 <source>TO_ALL</source>
6999 <translation>Apply to all</translation>
7002 <source>USE_DIAGONAL_1_3</source>
7003 <translation>Use diagonal 1-3</translation>
7006 <source>USE_DIAGONAL_2_4</source>
7007 <translation>Use diagonal 2-4</translation>
7010 <source>USE_NUMERIC_FUNC</source>
7011 <translation>Use numeric functor</translation>
7015 <name>SMESHGUI_SplitVolumesDlg</name>
7017 <source>CAPTION</source>
7018 <translation>Splitting volumes</translation>
7021 <source>SPLIT_METHOD</source>
7022 <translation>Split hexahedron</translation>
7025 <source>SPLIT_HEX_TO_5_TETRA</source>
7026 <translation>Into 5 tetrahedra</translation>
7029 <source>SPLIT_HEX_TO_6_TETRA</source>
7030 <translation>Into 6 tetrahedra</translation>
7033 <source>SPLIT_HEX_TO_24_TETRA</source>
7034 <translation>Into 24 tetrahedra</translation>
7037 <source>SPLIT_HEX_TO_2_PRISMS</source>
7038 <translation>Into 2 prisms</translation>
7041 <source>SPLIT_HEX_TO_4_PRISMS</source>
7042 <translation>Into 4 Prisms</translation>
7045 <source>TARGET_ELEM_TYPE</source>
7046 <translation>Target element type</translation>
7049 <source>FACET_TO_SPLIT</source>
7050 <translation>Facet to split</translation>
7053 <source>START_POINT</source>
7054 <translation>Hexa location</translation>
7057 <source>FACET_NORMAL</source>
7058 <translation>Facet normal</translation>
7061 <source>ALL_DOMAINS</source>
7062 <translation>All domains</translation>
7066 <name>SMESHGUI_PrecisionDlg</name>
7068 <source>CAPTION</source>
7069 <translation>Precision for mesh quality controls</translation>
7072 <source>NOT_USE</source>
7073 <translation>Do not use</translation>
7076 <source>PRECISION</source>
7077 <translation>Number of digits after point</translation>
7081 <name>SMESHGUI_RevolutionDlg</name>
7083 <source>ANGLE_BY_STEP</source>
7084 <translation>Angle by Step</translation>
7087 <source>PREVIEW</source>
7088 <translation>Preview</translation>
7091 <source>REVOLUTION</source>
7092 <translation>Revolution</translation>
7095 <source>REVOLUTION_2D</source>
7096 <translation>Revolution of 2D elements</translation>
7099 <source>REVOLUTION_AROUND_AXIS</source>
7100 <translation>Revolution around an axis</translation>
7103 <source>TOTAL_ANGLE</source>
7104 <translation>Total Angle</translation>
7107 <source>MEN_POINT_SELECT</source>
7108 <translation>From Origin to selected Point</translation>
7111 <source>MEN_FACE_SELECT</source>
7112 <translation>Normal to selected Face</translation>
7116 <name>SMESHGUI_SewingDlg</name>
7118 <source>BORDER</source>
7119 <translation>Border</translation>
7122 <source>BORDER_1</source>
7123 <translation>Border 1</translation>
7126 <source>BORDER_2</source>
7127 <translation>Border 2</translation>
7130 <source>CREATE_POLYEDRS_NEAR_BOUNDARY</source>
7131 <translation>Replace affected volumes by polyedres</translation>
7134 <source>CREATE_POLYGONS_INSTEAD_SPLITTING</source>
7135 <translation>Create polygons instead of splitting</translation>
7138 <source>ERROR_1</source>
7139 <translation>Free Border1 not found by the selected nodes</translation>
7142 <source>ERROR_2</source>
7143 <translation>Free Border2 not found by the selected nodes</translation>
7146 <source>ERROR_3</source>
7147 <translation>Free Border1 and Border2 not found by the selected nodes</translation>
7150 <source>ERROR_4</source>
7151 <translation>No path from the first side node to the last side node have been found</translation>
7154 <source>ERROR_5</source>
7155 <translation>Not allowed to splite volumes on the side!</translation>
7158 <source>ERROR_6</source>
7159 <translation>Different number of elements selected on the sides</translation>
7162 <source>ERROR_7</source>
7163 <translation>Element sets are topologically different or given nodes are inconvenient</translation>
7166 <source>ERROR_8</source>
7167 <translation>Nodes on the side 1 are either not linked or not laying on the element set boundary</translation>
7170 <source>ERROR_9</source>
7171 <translation>Nodes on the side 2 are either not linked or not laying on the element set boundary</translation>
7174 <source>FIRST_NODE_ID</source>
7175 <translation>First Node ID</translation>
7178 <source>LAST_NODE_ID</source>
7179 <translation>Last Node ID</translation>
7182 <source>MERGE_EQUAL_ELEMENTS</source>
7183 <translation>Merge equal elements</translation>
7186 <source>NODE1_TO_MERGE</source>
7187 <translation>Node 1 To Merge</translation>
7190 <source>NODE2_TO_MERGE</source>
7191 <translation>Node 2 To Merge</translation>
7194 <source>SECOND_NODE_ID</source>
7195 <translation>Second Node ID</translation>
7198 <source>SEW_BORDER_TO_SIDE</source>
7199 <translation>Sew Border To Side</translation>
7202 <source>SEW_CONFORM_FREE_BORDERS</source>
7203 <translation>Sew Conform Free Borders</translation>
7206 <source>SEW_FREE_BORDERS</source>
7207 <translation>Sew Free Borders</translation>
7210 <source>SEW_SIDE_ELEMENTS</source>
7211 <translation>Sew Side Elements</translation>
7214 <source>SIDE</source>
7215 <translation>Side</translation>
7218 <source>SIDE_1</source>
7219 <translation>Side 1</translation>
7222 <source>SIDE_2</source>
7223 <translation>Side 2</translation>
7226 <source>AUTO_SEWING</source>
7227 <translation>Auto Sewing</translation>
7230 <source>COINCIDENT_FREE_BORDERS</source>
7231 <translation>Coincident Free Borders</translation>
7234 <source>DETECT</source>
7235 <translation>Detect</translation>
7238 <source>SELECT_ALL</source>
7239 <translation>Select all</translation>
7242 <source>EDIT_SELECTED_GROUP</source>
7243 <translation>Edit Selected Group</translation>
7246 <source>STEP</source>
7247 <translation>Step</translation>
7250 <source>NO_BORDERS_TO_SEW</source>
7251 <translation>No free borders to sew found</translation>
7254 <source>NOT_ALL_BORDERS_SEWED</source>
7255 <translation>%1 of %2 groups of borders sewed</translation>
7258 <source>ALL_BORDERS_SEWED</source>
7259 <translation>%1 group(s) of borders sewed</translation>
7263 <name>SMESHGUI_ShapeByMeshDlg</name>
7265 <source>CAPTION</source>
7266 <translation>Find geometry by mesh element</translation>
7270 <name>SMESHGUI_SingleEditDlg</name>
7272 <source>EDGE_BETWEEN</source>
7273 <translation>Edge between neighboring triangles</translation>
7277 <name>SMESHGUI_SmoothingDlg</name>
7279 <source>CENTROIDAL</source>
7280 <translation>Centroidal</translation>
7283 <source>FIXED_NODES_IDS</source>
7284 <translation>Fixed nodes ids</translation>
7287 <source>IS_PARAMETRIC</source>
7288 <translation>in parametric space</translation>
7291 <source>ITERATION_LIMIT</source>
7292 <translation>Iteration limit</translation>
7295 <source>LAPLACIAN</source>
7296 <translation>Laplacian</translation>
7299 <source>MAX_ASPECT_RATIO</source>
7300 <translation>Max. aspect ratio</translation>
7303 <source>METHOD</source>
7304 <translation>Method</translation>
7308 <name>SMESHGUI_TrianglesInversionDlg</name>
7310 <source>CAPTION</source>
7311 <translation>Diagonal inversion</translation>
7315 <name>SMESHGUI_UnionOfTrianglesDlg</name>
7317 <source>CAPTION</source>
7318 <translation>Union of triangles</translation>
7321 <source>MAXIMUM_ANGLE</source>
7322 <translation>Maximum bending angle</translation>
7326 <name>SMESHGUI_UnionOfTwoTrianglesDlg</name>
7328 <source>CAPTION</source>
7329 <translation>Union of two triangles</translation>
7333 <name>SMESHGUI_FileInfoDlg</name>
7335 <source>CAPTION</source>
7336 <translation>File information</translation>
7339 <source>FILE_NAME</source>
7340 <translation>File name</translation>
7343 <source>FILE_SIZE</source>
7344 <translation>File size (bytes)</translation>
7347 <source>MED_VERSION</source>
7348 <translation>MED version</translation>
7352 <name>SMESHGUI_GroupOnShapeDlg</name>
7354 <source>SMESH_CREATE_GROUP_FROM_GEOM</source>
7355 <translation>Create Groups from Geometry</translation>
7358 <source>ELEMENTS</source>
7359 <translation>Elements</translation>
7362 <source>ELEMENTS_TOOLTIP</source>
7363 <translation>No 0D elements</translation>
7367 <name>SMESHGUI_MeshOrderDlg</name>
7369 <source>SMESH_MESHORDER_TITLE</source>
7370 <translation>Order of sub-mesh in meshing process</translation>
7374 <name>SMESHGUI_MeshOrderOp</name>
7376 <source>SMESH_NO_CONCURENT_MESH</source>
7377 <translation>No concurrent sub-meshes detected</translation>
7381 <name>SMESHGUI_ClippingDlg</name>
7383 <source>CLIP_PLANES</source>
7384 <translation>Clipping planes</translation>
7387 <source>IS_OPENGL_CLIPPING</source>
7388 <translation>OpenGL clipping</translation>
7391 <source>MESHES_SUBMESHES_GROUPS</source>
7392 <translation>Meshes, sub-meshes and groups</translation>
7395 <source>SELECT_ALL</source>
7396 <translation>Select all</translation>
7399 <source>ROTATION_AROUND_X_Y2Z</source>
7400 <translation>Rotation around X (Y to Z):</translation>
7403 <source>ROTATION_AROUND_Y_X2Z</source>
7404 <translation>Rotation around Y (X to Z):</translation>
7407 <source>ROTATION_AROUND_Z_Y2X</source>
7408 <translation>Rotation around Z (Y to X):</translation>
7411 <source>ROTATION_AROUND_X_Z2Y</source>
7412 <translation>Rotation around X (Z to Y):</translation>
7415 <source>ROTATION_AROUND_Y_Z2X</source>
7416 <translation>Rotation around Y (Z to X):</translation>
7419 <source>ROTATION_AROUND_Z_X2Y</source>
7420 <translation>Rotation around Z (X to Y):</translation>
7423 <source>SHOW_PREVIEW</source>
7424 <translation>Show preview</translation>
7427 <source>AUTO_APPLY</source>
7428 <translation>Auto Apply</translation>
7431 <source>ALONG_XY</source>
7432 <translation>|| X-Y</translation>
7435 <source>ALONG_YZ</source>
7436 <translation>|| Y-Z</translation>
7439 <source>ALONG_ZX</source>
7440 <translation>|| Z-X</translation>
7443 <source>PLANE_NUM</source>
7444 <translation>Plane# %1</translation>
7447 <source>NO_PLANES</source>
7448 <translation>No planes</translation>
7451 <source>ABSOLUTE</source>
7452 <translation>Absolute</translation>
7455 <source>RELATIVE</source>
7456 <translation>Relative</translation>
7459 <source>BASE_POINT</source>
7460 <translation>Base point</translation>
7463 <source>DIRECTION</source>
7464 <translation>Direction</translation>
7467 <source>RESET</source>
7468 <translation>Reset</translation>
7471 <source>INVERT</source>
7472 <translation>Invert</translation>
7476 <name>SMESHGUI_DuplicateNodesDlg</name>
7478 <source>DUPLICATION_MODE</source>
7479 <translation>Duplication mode</translation>
7482 <source>DUPLICATION_WITHOUT_ELEMS</source>
7483 <translation>Duplicate nodes only</translation>
7486 <source>GROUP_NODES_TO_DUPLICATE</source>
7487 <translation>Group of nodes to duplicate</translation>
7490 <source>GROUP_NODES_TO_REPLACE</source>
7491 <translation>Group of elements to replace nodes with new ones</translation>
7494 <source>DUPLICATION_WITH_ELEMS</source>
7495 <translation>Duplicate nodes and border elements</translation>
7498 <source>DUPLICATION_ONLY_ELEMS</source>
7499 <translation>Duplicate elements only</translation>
7502 <source>DUPLICATION_GROUP_BOUNDARY</source>
7503 <translation>Duplicate nodes on group boundaries</translation>
7506 <source>GROUP_ELEMS_TO_DUPLICATE</source>
7507 <translation>Group of elements to duplicate</translation>
7510 <source>GROUP_NODES_NOT_DUPLICATE</source>
7511 <translation>Group of nodes not to duplicate</translation>
7514 <source>GROUP_ELEMS_TO_REPLACE</source>
7515 <translation>Group of elements to replace nodes with new ones</translation>
7518 <source>GROUP_VOLUME_GROUPS</source>
7519 <translation>Groups (faces or volumes)</translation>
7522 <source>CONSTRUCT_NEW_GROUP_NODES</source>
7523 <translation>Construct group with newly created nodes</translation>
7526 <source>CONSTRUCT_NEW_GROUP_ELEMENTS</source>
7527 <translation>Construct group with newly created elements</translation>
7530 <source>CREATE_JOINT_ELEMENTS</source>
7531 <translation>Create joint elements</translation>
7534 <source>ON_ALL_BOUNDARIES</source>
7535 <translation>On all boundaries</translation>
7538 <source>GENERATE_GROUPS</source>
7539 <translation>Generate</translation>
7543 <name>SMESHGUI_Make2DFrom3DDlg</name>
7545 <source>CAPTION</source>
7546 <translation>Create boundary elements</translation>
7549 <source>Groups</source>
7550 <translation>Mesh or groups</translation>
7553 <source>MODE</source>
7554 <translation>Mode</translation>
7557 <source>2D_FROM_3D</source>
7558 <translation>2D from 3D</translation>
7561 <source>1D_FROM_3D</source>
7562 <translation>1D from 2D groups</translation>
7565 <source>1D_FROM_2D</source>
7566 <translation>1D from 2D</translation>
7569 <source>TARGET</source>
7570 <translation>Target</translation>
7573 <source>THIS_MESH</source>
7574 <translation>This mesh</translation>
7577 <source>NEW_MESH</source>
7578 <translation>New mesh</translation>
7581 <source>COPY_SRC</source>
7582 <translation>Copy source mesh</translation>
7585 <source>MISSING_ONLY</source>
7586 <translation>Copy missing elements only</translation>
7589 <source>CREATE_GROUP</source>
7590 <translation>Create group</translation>
7594 <name>SMESHGUI_Make2DFrom3DOp</name>
7596 <source>NB_ADDED</source>
7597 <translation>%1 boundary elements have been added</translation>
7600 <source>WRONG_GROUPS</source>
7601 <translation>The following groups have not been processed
7602 as they are of improper type:
7606 <source>SMESH_ERR_NO_INPUT_MESH</source>
7607 <translation>Source mesh is not specified</translation>
7610 <source>SMESH_TOO_MANY_MESHES</source>
7611 <translation>Only one mesh can be processed at once</translation>
7614 <source>SMESH_NOT_ONLY_GROUPS</source>
7615 <translation>Can't process meshes and groups at once</translation>
7618 <source>SMESH_ERR_NO_3D_ELEMENTS</source>
7619 <translation>The source objects do not contain 3D elements</translation>
7622 <source>SMESH_ERR_NO_2D_ELEMENTS</source>
7623 <translation>The source objects do not contain 2D elements</translation>
7626 <source>SMESH_ERR_MESH_NAME_NOT_SPECIFIED</source>
7627 <translation>New mesh name is not specified</translation>
7630 <source>SMESH_ERR_GRP_NAME_NOT_SPECIFIED</source>
7631 <translation>Group name is not specified</translation>
7635 <name>SMESHGUI_BaseInfo</name>
7637 <source>BASE_INFO</source>
7638 <translation>Base information</translation>
7641 <source>NAME_LAB</source>
7642 <translation>Name:</translation>
7645 <source>OBJECT_LAB</source>
7646 <translation>Object:</translation>
7649 <source>NODES_LAB</source>
7650 <translation>Nodes:</translation>
7653 <source>ELEMENTS_LAB</source>
7654 <translation>Elements:</translation>
7657 <source>TOTAL_LAB</source>
7658 <translation>Total</translation>
7661 <source>LINEAR_LAB</source>
7662 <translation>Linear</translation>
7665 <source>QUADRATIC_LAB</source>
7666 <translation>Quadratic</translation>
7669 <source>BI_QUADRATIC_LAB</source>
7670 <translation>Bi-Quadratic</translation>
7673 <source>0D_LAB</source>
7674 <translation>0D:</translation>
7677 <source>BALL_LAB</source>
7678 <translation>Balls:</translation>
7681 <source>1D_LAB</source>
7682 <translation>1D (edges):</translation>
7685 <source>2D_LAB</source>
7686 <translation>2D (faces):</translation>
7689 <source>TRIANGLES_LAB</source>
7690 <translation>Triangles:</translation>
7693 <source>QUADRANGLES_LAB</source>
7694 <translation>Quadrangles:</translation>
7697 <source>POLYGONS_LAB</source>
7698 <translation>Polygons:</translation>
7701 <source>3D_LAB</source>
7702 <translation>3D (volumes):</translation>
7705 <source>TETRAHEDRONS_LAB</source>
7706 <translation>Tetrahedrons:</translation>
7709 <source>HEXAHEDONRS_LAB</source>
7710 <translation>Hexahedrons:</translation>
7713 <source>PYRAMIDS_LAB</source>
7714 <translation>Pyramids:</translation>
7717 <source>PRISMS_LAB</source>
7718 <translation>Prisms:</translation>
7721 <source>HEX_PRISMS_LAB</source>
7722 <translation>Hexagonal Prisms:</translation>
7725 <source>POLYHEDRONS_LAB</source>
7726 <translation>Polyhedrons:</translation>
7729 <source>OBJECT_MESH</source>
7730 <translation>Mesh</translation>
7733 <source>OBJECT_SUBMESH</source>
7734 <translation>Sub-mesh</translation>
7737 <source>OBJECT_GROUP</source>
7738 <translation>Group</translation>
7741 <source>OBJECT_GROUP_NODES</source>
7742 <translation>Group of nodes</translation>
7745 <source>OBJECT_GROUP_EDGES</source>
7746 <translation>Group of edges</translation>
7749 <source>OBJECT_GROUP_FACES</source>
7750 <translation>Group of faces</translation>
7753 <source>OBJECT_GROUP_VOLUMES</source>
7754 <translation>Group of volumes</translation>
7757 <source>OBJECT_GROUP_0DELEMS</source>
7758 <translation>Group of 0D elements</translation>
7761 <source>OBJECT_GROUP_BALLS</source>
7762 <translation>Group of balls</translation>
7765 <source>OBJECT_GROUP_STANDALONE</source>
7766 <translation>(standalone)</translation>
7769 <source>OBJECT_GROUP_GEOM</source>
7770 <translation>(on geometry)</translation>
7773 <source>OBJECT_GROUP_FILTER</source>
7774 <translation>(on filter)</translation>
7777 <source>BUT_LOAD_MESH</source>
7778 <translation>Load mesh from server</translation>
7782 <name>SMESHGUI_MeshInfoDlg</name>
7784 <source>MESH_INFO</source>
7785 <translation>Mesh Information</translation>
7788 <source>BASE_INFO</source>
7789 <translation>Base Info</translation>
7792 <source>ELEM_INFO</source>
7793 <translation>Element Info</translation>
7796 <source>ADDITIONAL_INFO</source>
7797 <translation>Additional Info</translation>
7800 <source>CTRL_INFO</source>
7801 <translation>Quality Info</translation>
7804 <source>NODE_MODE</source>
7805 <translation>Node</translation>
7808 <source>ELEM_MODE</source>
7809 <translation>Element</translation>
7812 <source>GROUP_MODE</source>
7813 <translation>Group</translation>
7816 <source>SHOW_IDS</source>
7817 <translation>Show IDs</translation>
7820 <source>BUT_DUMP_MESH</source>
7821 <translation>&Dump</translation>
7824 <source>TEXT_FILES</source>
7825 <translation>Text files (*.txt)</translation>
7828 <source>SAVE_INFO</source>
7829 <translation>Save info</translation>
7832 <source>X_FROM_Y_ITEMS_SHOWN</source>
7833 <translation>%1-%2 from %3 items shown</translation>
7837 <name>SMESHGUI_ElemInfo</name>
7839 <source>ELEM_INFO</source>
7840 <translation>Element information</translation>
7843 <source>COORDINATES</source>
7844 <translation>Coordinates</translation>
7847 <source>NB_NODES</source>
7848 <translation>Nb nodes</translation>
7851 <source>CONNECTIVITY</source>
7852 <translation>Connectivity</translation>
7855 <source>GRAVITY_CENTER</source>
7856 <translation>Gravity Center</translation>
7859 <source>NORMAL_VECTOR</source>
7860 <translation>Normal</translation>
7863 <source>NODE</source>
7864 <translation>Node</translation>
7867 <source>0D_ELEMENT</source>
7868 <translation>0D Element</translation>
7871 <source>0D_ELEMENTS</source>
7872 <translation>0D Elements</translation>
7875 <source>BALL_ELEMENT</source>
7876 <translation>Ball Element</translation>
7879 <source>BALL_ELEMENTS</source>
7880 <translation>Ball Elements</translation>
7883 <source>EDGE</source>
7884 <translation>Edge</translation>
7887 <source>EDGES</source>
7888 <translation>Edges</translation>
7891 <source>FACE</source>
7892 <translation>Face</translation>
7895 <source>FACES</source>
7896 <translation>Faces</translation>
7899 <source>VOLUME</source>
7900 <translation>Volume</translation>
7903 <source>VOLUMES</source>
7904 <translation>Volumes</translation>
7907 <source>FREE_NODE</source>
7908 <translation>Free node (no connectivity)</translation>
7911 <source>TYPE</source>
7912 <translation>Type</translation>
7915 <source>TRIANGLE</source>
7916 <translation>Triangle</translation>
7919 <source>QUADRANGLE</source>
7920 <translation>Quadrangle</translation>
7923 <source>POLYGON</source>
7924 <translation>Polygon</translation>
7927 <source>TETRAHEDRON</source>
7928 <translation>Tetrahedron</translation>
7931 <source>HEXAHEDRON</source>
7932 <translation>Hexahedron</translation>
7935 <source>PYRAMID</source>
7936 <translation>Pyramid</translation>
7939 <source>PRISM</source>
7940 <translation>Prism</translation>
7943 <source>HEX_PRISM</source>
7944 <translation>Hexagonal Prism</translation>
7947 <source>POLYHEDRON</source>
7948 <translation>Polyhedron</translation>
7951 <source>QUADRATIC</source>
7952 <translation>Quadratic</translation>
7955 <source>YES</source>
7956 <translation>Yes</translation>
7960 <translation>No</translation>
7963 <source>BALL_DIAMETER</source>
7964 <translation>Diameter</translation>
7967 <source>GEOM_VERTEX</source>
7968 <translation>Vertex</translation>
7971 <source>GEOM_EDGE</source>
7972 <translation>Edge</translation>
7975 <source>GEOM_FACE</source>
7976 <translation>Face</translation>
7979 <source>GEOM_SOLID</source>
7980 <translation>Solid</translation>
7983 <source>GEOM_SHELL</source>
7984 <translation>Shell</translation>
7987 <source>GEOM_SHAPE</source>
7988 <translation>Shape</translation>
7991 <source>POSITION</source>
7992 <translation>Position</translation>
7995 <source>U_POSITION</source>
7996 <translation>U</translation>
7999 <source>V_POSITION</source>
8000 <translation>V</translation>
8003 <source>CONTROLS</source>
8004 <translation>Quality Controls</translation>
8008 <name>SMESHGUI_TreeElemInfo</name>
8010 <source>SHOW_ITEM_INFO</source>
8011 <translation>Show info</translation>
8014 <source>PROPERTY</source>
8015 <translation>Property</translation>
8018 <source>VALUE</source>
8019 <translation>Value</translation>
8023 <name>SMESHGUI_AddInfo</name>
8025 <source>ADDITIONAL_INFO</source>
8026 <translation>Additional information</translation>
8029 <source>NAME</source>
8030 <translation>Name</translation>
8033 <source>GROUPS</source>
8034 <translation>Groups</translation>
8037 <source>GROUPS_1</source>
8038 <translation>Nodes</translation>
8041 <source>GROUPS_2</source>
8042 <translation>Edges</translation>
8045 <source>GROUPS_3</source>
8046 <translation>Faces</translation>
8049 <source>GROUPS_4</source>
8050 <translation>Volumes</translation>
8053 <source>GROUPS_5</source>
8054 <translation>0D elements</translation>
8057 <source>GROUPS_6</source>
8058 <translation>Ball elements</translation>
8061 <source>PARENT_MESH</source>
8062 <translation>Parent mesh</translation>
8065 <source>TYPE</source>
8066 <translation>Type</translation>
8069 <source>STANDALONE_GROUP</source>
8070 <translation>Standalone group</translation>
8073 <source>GROUP_ON_GEOMETRY</source>
8074 <translation>Group on geometry</translation>
8077 <source>GROUP_ON_FILTER</source>
8078 <translation>Group on filter</translation>
8081 <source>GEOM_OBJECT</source>
8082 <translation>Shape</translation>
8085 <source>NODE</source>
8086 <translation>Node</translation>
8089 <source>EDGE</source>
8090 <translation>Edge</translation>
8093 <source>FACE</source>
8094 <translation>Face</translation>
8097 <source>VOLUME</source>
8098 <translation>Volume</translation>
8101 <source>0DELEM</source>
8102 <translation>0D element</translation>
8105 <source>BALL_ELEMENT</source>
8106 <translation>ball</translation>
8109 <source>UNKNOWN</source>
8110 <translation>Unknown</translation>
8113 <source>ENTITY_TYPE</source>
8114 <translation>Entity type</translation>
8117 <source>SIZE</source>
8118 <translation>Size</translation>
8121 <source>COLOR</source>
8122 <translation>Color</translation>
8125 <source>NB_NODES</source>
8126 <translation>Underlying nodes</translation>
8129 <source>COMPUTE</source>
8130 <translation>Compute</translation>
8133 <source>LOAD</source>
8134 <translation>Load</translation>
8137 <source>MESH_ON_GEOMETRY</source>
8138 <translation>Based on geometry</translation>
8141 <source>MESH_FROM_FILE</source>
8142 <translation>Imported</translation>
8145 <source>FILE_NAME</source>
8146 <translation>File name</translation>
8149 <source>FILE_SIZE</source>
8150 <translation>Size</translation>
8153 <source>FILE_VERSION</source>
8154 <translation>Version</translation>
8157 <source>VERSION_UNKNOWN</source>
8158 <translation>Unknown</translation>
8161 <source>STANDALONE_MESH</source>
8162 <translation>Standalone</translation>
8165 <source>SUBMESHES</source>
8166 <translation>Sub-meshes</translation>
8169 <source>SUBMESHES_0</source>
8170 <translation>Compound</translation>
8173 <source>SUBMESHES_2</source>
8174 <translation>Solid</translation>
8177 <source>SUBMESHES_3</source>
8178 <translation>Shell</translation>
8181 <source>SUBMESHES_4</source>
8182 <translation>Face</translation>
8185 <source>SUBMESHES_5</source>
8186 <translation>Wire</translation>
8189 <source>SUBMESHES_6</source>
8190 <translation>Edge</translation>
8193 <source>SUBMESHES_7</source>
8194 <translation>Vertex</translation>
8198 <name>SMESHGUI_CtrlInfo</name>
8200 <source>CTRL_INFO</source>
8201 <translation>Quality information</translation>
8204 <source>NAME_LAB</source>
8205 <translation>Name:</translation>
8208 <source>VALUE</source>
8209 <translation>Value</translation>
8212 <source>BUT_COMPUTE</source>
8213 <translation>Compute</translation>
8216 <source>NODES_INFO</source>
8217 <translation>Nodes Information:</translation>
8220 <source>NUMBER_OF_THE_FREE_NODES</source>
8221 <translation>Number of the free nodes</translation>
8224 <source>MAX_NODE_CONNECTIVITY</source>
8225 <translation>Max. number of connected elements</translation>
8228 <source>DOUBLE_NODES_TOLERANCE</source>
8229 <translation>Double nodes tolerance</translation>
8232 <source>NUMBER_OF_THE_DOUBLE_NODES</source>
8233 <translation>Number of the double nodes</translation>
8236 <source>EDGES_INFO</source>
8237 <translation>Edges Information:</translation>
8240 <source>NUMBER_OF_THE_DOUBLE_EDGES</source>
8241 <translation>Number of the double edges</translation>
8244 <source>FACES_INFO</source>
8245 <translation>Faces Information:</translation>
8248 <source>NUMBER_OF_THE_DOUBLE_FACES</source>
8249 <translation>Number of the double faces</translation>
8252 <source>ASPECT_RATIO_HISTOGRAM</source>
8253 <translation>Aspect Ratio histogram</translation>
8256 <source>VOLUMES_INFO</source>
8257 <translation>Volumes Information:</translation>
8260 <source>NUMBER_OF_THE_DOUBLE_VOLUMES</source>
8261 <translation>Number of the double volumes</translation>
8264 <source>NUMBER_OF_THE_OVER_CONSTRAINED</source>
8265 <translation>Number of the over-constrained</translation>
8268 <source>ASPECT_RATIO_3D_HISTOGRAM</source>
8269 <translation>Aspect Ratio 3D histogram</translation>
8273 <name>SMESHGUI_CtrlInfoDlg</name>
8275 <source>CTRL_INFO</source>
8276 <translation>Quality Info</translation>
8279 <source>BUT_DUMP_MESH</source>
8280 <translation>&Dump</translation>
8283 <source>TEXT_FILES</source>
8284 <translation>Text files (*.txt)</translation>
8287 <source>SAVE_INFO</source>
8288 <translation>Save info</translation>
8292 <name>SMESHGUI_MinDistance</name>
8294 <source>FIRST_TARGET</source>
8295 <translation>First target</translation>
8298 <source>SECOND_TARGET</source>
8299 <translation>Second target</translation>
8302 <source>NODE</source>
8303 <translation>Node</translation>
8306 <source>ELEMENT</source>
8307 <translation>Element</translation>
8310 <source>OBJECT</source>
8311 <translation>Object</translation>
8314 <source>ORIGIN</source>
8315 <translation>Origin</translation>
8318 <source>COMPUTE</source>
8319 <translation>Compute</translation>
8322 <source>RESULT</source>
8323 <translation>Distance between targets</translation>
8326 <source>DISTANCE</source>
8327 <translation>Distance</translation>
8331 <name>SMESHGUI_BasicProperties</name>
8333 <source>PROPERTY</source>
8334 <translation>Property</translation>
8337 <source>LENGTH</source>
8338 <translation>Length</translation>
8341 <source>AREA</source>
8342 <translation>Area</translation>
8345 <source>VOLUME</source>
8346 <translation>Volume</translation>
8349 <source>SOURCE_MESH_SUBMESH_GROUP</source>
8350 <translation>Source (mesh, sub-mesh or group)</translation>
8353 <source>COMPUTE</source>
8354 <translation>Compute</translation>
8358 <name>SMESHGUI_Angle</name>
8360 <source>NODES_GROUP</source>
8361 <translation>Three nodes</translation>
8364 <source>RESULT</source>
8365 <translation>Angle in degrees</translation>
8368 <source>COMPUTE</source>
8369 <translation>Compute</translation>
8373 <name>SMESHGUI_CopyMeshDlg</name>
8375 <source>OBJECT_NAME</source>
8376 <translation>Source Object</translation>
8379 <source>ELEM_IDS</source>
8380 <translation>Source Element IDs</translation>
8383 <source>NEW_NAME</source>
8384 <translation>New Mesh Name</translation>
8387 <source>NEW_GEOM</source>
8388 <translation>New Geometry</translation>
8391 <source>REUSE_HYPOTHESES</source>
8392 <translation>Reuse Hypotheses</translation>
8395 <source>COPY_ELEMENTS</source>
8396 <translation>Copy Mesh Elements</translation>
8399 <source>OPERATION_FAILED</source>
8400 <translation>Not all mesh sub-objects have been copied</translation>
8403 <source>SUBSHAPES_NOT_FOUND_MSG</source>
8405 Some sub-shapes not found in the new geometry. They are listed
8406 below along with dependent mesh objects that are marked with
8407 red in the Object Browser.</translation>
8411 <name>SMESHGUI_MeasureDlg</name>
8413 <source>MEASUREMENTS</source>
8414 <translation>Measurements</translation>
8417 <source>MIN_DIST</source>
8418 <translation>Minimum Distance</translation>
8421 <source>BND_BOX</source>
8422 <translation>Bounding Box</translation>
8425 <source>BASIC_PROPERTIES</source>
8426 <translation>Basic Properties</translation>
8429 <source>ANGLE</source>
8430 <translation>Angle</translation>
8434 <name>SMESHGUI_BoundingBox</name>
8436 <source>SOURCE</source>
8437 <translation>Source</translation>
8440 <source>OBJECTS</source>
8441 <translation>Objects</translation>
8444 <source>NODES</source>
8445 <translation>Nodes</translation>
8448 <source>ELEMENTS</source>
8449 <translation>Elements</translation>
8452 <source>COMPUTE</source>
8453 <translation>Compute</translation>
8456 <source>RESULT</source>
8457 <translation>Bounding Box</translation>
8460 <source>SELECTED_NB_OBJ</source>
8461 <translation>%1 %2 selected</translation>
8464 <source>NB_NODES</source>
8465 <translation>nodes</translation>
8468 <source>NB_ELEMENTS</source>
8469 <translation>elements</translation>
8473 <name>SMESHGUI_MeshLoadingProgress</name>
8475 <source>MESH_LOAD_PROGRESS_TITLE</source>
8476 <translation>Mesh Loading</translation>
8480 <name>StdMeshersGUI_SubShapeSelectorWdg</name>
8482 <source>X_FROM_Y_ITEMS_SHOWN</source>
8483 <translation>%1-%2 from %3 items shown</translation>
8487 <name>SMESHGUI_ReorientFacesDlg</name>
8489 <source>CAPTION</source>
8490 <translation>Reorient faces</translation>
8493 <source>REORIENT_FACES</source>
8494 <translation>Reorient</translation>
8497 <source>DIRECTION</source>
8498 <translation>Direction</translation>
8501 <source>OBJECT</source>
8502 <translation>Object</translation>
8505 <source>POINT</source>
8506 <translation>Point</translation>
8509 <source>FACE</source>
8510 <translation>Face</translation>
8513 <source>FACES</source>
8514 <translation>Faces source</translation>
8517 <source>ORIENTATION</source>
8518 <translation>Orientation</translation>
8521 <source>VOLUMES</source>
8522 <translation>Volumes</translation>
8525 <source>OUTSIDE_VOLUME_NORMAL</source>
8526 <translation>Face normal outside volume</translation>
8530 <name>SMESHGUI_ReorientFacesOp</name>
8532 <source>NO_OBJECT_SELECTED</source>
8533 <translation>No object selected</translation>
8536 <source>NO_VOLUME_OBJECT_SELECTED</source>
8537 <translation>No volume object selected</translation>
8540 <source>NO_FACES</source>
8541 <translation>Object includes no faces</translation>
8544 <source>NO_VOLUMES</source>
8545 <translation>Volume object includes no volumes</translation>
8548 <source>ZERO_SIZE_VECTOR</source>
8549 <translation>Zero size vector</translation>
8552 <source>INVALID_FACE</source>
8553 <translation>Not valid face</translation>
8556 <source>NB_REORIENTED</source>
8557 <translation>%1 faces reversed</translation>
8561 <name>SMESHGUI_PropertiesDlg</name>
8563 <source>TITLE</source>
8564 <translation>Properties</translation>
8567 <source>NODES</source>
8568 <translation>Nodes</translation>
8571 <source>EDGES</source>
8572 <translation>Edges / wireframe</translation>
8575 <source>FACES</source>
8576 <translation>Faces</translation>
8579 <source>VOLUMES</source>
8580 <translation>Volumes</translation>
8583 <source>OUTLINES</source>
8584 <translation>Outlines</translation>
8587 <source>0D_ELEMENTS</source>
8588 <translation>0D elements</translation>
8591 <source>BALLS</source>
8592 <translation>Balls</translation>
8595 <source>ORIENTATIONS</source>
8596 <translation>Orientation vectors</translation>
8599 <source>COLOR</source>
8600 <translation>Color:</translation>
8603 <source>WIDTH</source>
8604 <translation>Width:</translation>
8607 <source>FACE_FRONT</source>
8608 <translation>Front:</translation>
8611 <source>FACE_BACK</source>
8612 <translation>Back:</translation>
8615 <source>VOLUME_NORMAL</source>
8616 <translation>Normal:</translation>
8619 <source>VOLUME_REVERSED</source>
8620 <translation>Reversed:</translation>
8623 <source>SIZE</source>
8624 <translation>Size:</translation>
8627 <source>SCALE_FACTOR</source>
8628 <translation>Scale:</translation>
8631 <source>ORIENTATION_3D</source>
8632 <translation>3D vectors</translation>
8635 <source>SHRINK</source>
8636 <translation>Shrink coef:</translation>
8640 <name>SMESHGUI_DisplayEntitiesDlg</name>
8642 <source>WRN_AT_LEAST_ONE</source>
8643 <translation>At least one entity type should be chosen!</translation>
8647 <name>SMESH_AdvOptionsWdg</name>
8649 <source>ADD_OPTION_BTN</source>
8650 <translation>Add option</translation>
8653 <source>CHOICE</source>
8654 <translation>Choice</translation>
8657 <source>OPTION_NAME</source>
8658 <translation>Option name</translation>
8661 <source>OPTION_VALUE</source>
8662 <translation>Option value</translation>
8666 <name>SMESHGUI_GenericHypothesisCreator</name>
8668 <source>AverageLengthForHypoSet</source>
8669 <translation>Mean Size</translation>