1 <?xml version="1.0" encoding="utf-8"?>
3 <TS version="2.0" language="en_US">
7 <source>SMESH_EXPORT_MESH</source>
8 <translation>Export mesh</translation>
11 <source>MED_FILES_FILTER</source>
12 <translation>MED files</translation>
15 <source>IDEAS_FILES_FILTER</source>
16 <translation>IDEAS files</translation>
19 <source>DAT_FILES_FILTER</source>
20 <translation>DAT files</translation>
23 <source>TEXT_FILES_FILTER</source>
24 <translation>TXT files</translation>
27 <source>MED_VX_FILES_FILTER</source>
28 <translation>MED %1 files</translation>
31 <source>STL_ASCII_FILES_FILTER</source>
32 <translation>STL ASCII files</translation>
35 <source>CGNS_FILES_FILTER</source>
36 <translation>CGNS files</translation>
39 <source>STL_BIN_FILES_FILTER</source>
40 <translation>STL binary files</translation>
43 <source>ALL_FILES_FILTER</source>
44 <translation>All files</translation>
47 <source>AREA_ELEMENTS</source>
48 <translation>Area</translation>
51 <source>ASPECTRATIO_3D_ELEMENTS</source>
52 <translation>Aspect Ratio 3D</translation>
55 <source>ASPECTRATIO_ELEMENTS</source>
56 <translation>Aspect Ratio</translation>
59 <source>COL_ALGO_HEADER</source>
60 <translation>Algorithm</translation>
63 <source>COL_ERROR_HEADER</source>
64 <translation>Error</translation>
67 <source>COL_SHAPE_HEADER</source>
68 <translation>SubShape</translation>
71 <source>COMPERR_ALGO_FAILED</source>
72 <translation>Algorithm failed</translation>
75 <source>COMPERR_BAD_INPUT_MESH</source>
76 <translation>Invalid input mesh</translation>
79 <source>COMPERR_BAD_SHAPE</source>
80 <translation>Unexpected geometry</translation>
83 <source>COMPERR_EXCEPTION</source>
84 <translation>Unknown exception</translation>
87 <source>COMPERR_MEMORY_PB</source>
88 <translation>Memory allocation problem</translation>
91 <source>COMPERR_OCC_EXCEPTION</source>
92 <translation>OCC exception</translation>
95 <source>COMPERR_OK</source>
96 <translation>No errors</translation>
99 <source>COMPERR_SLM_EXCEPTION</source>
100 <translation>SALOME exception</translation>
103 <source>COMPERR_STD_EXCEPTION</source>
104 <translation>std::exception</translation>
107 <source>COMPERR_UNKNOWN</source>
108 <translation>Unknown error</translation>
111 <source>SMESH_GEOM</source>
112 <translation>Geometry</translation>
115 <source>DIRECT_GEOM_SELECTION</source>
116 <translation>Direct geometry selection</translation>
119 <source>ELEMENT_ID</source>
120 <translation>Element ID</translation>
123 <source>FREE_BORDERS</source>
124 <translation>Free Borders</translation>
127 <source>GEOMETRY_NAME</source>
128 <translation>Geometry name</translation>
131 <source>GEOM_BY_MESH_ELEM_SELECTION</source>
132 <translation>Find geometry by mesh element selection</translation>
135 <source>GLOBAL_ALGO</source>
136 <translation>Global</translation>
139 <source>INF_SELECT_OBJECT</source>
140 <translation>Select an object</translation>
143 <source>LENGTH2D_EDGES</source>
144 <translation>Length 2D</translation>
147 <source>LENGTH_EDGES</source>
148 <translation>Length</translation>
151 <source>LOCAL_ALGO</source>
152 <translation>Local</translation>
155 <source>MAX_ELEMENT_LENGTH_2D</source>
156 <translation>Element Diameter 2D</translation>
159 <source>MAX_ELEMENT_LENGTH_3D</source>
160 <translation>Element Diameter 3D</translation>
163 <source>MEN_ADD</source>
164 <translation>Add</translation>
167 <source>MEN_ADV_INFO</source>
168 <translation>Mesh Information</translation>
171 <source>MEN_ALL</source>
172 <translation>All</translation>
175 <source>MEN_AREA</source>
176 <translation>Area</translation>
179 <source>MEN_ASPECT</source>
180 <translation>Aspect Ratio</translation>
183 <source>MEN_ASPECT_3D</source>
184 <translation>Aspect Ratio 3D</translation>
187 <source>MEN_AUTO_COLOR</source>
188 <translation>Auto Color</translation>
191 <source>MEN_AUTO_UPD</source>
192 <translation>Automatic Update</translation>
195 <source>MEN_BUILD_COMPOUND</source>
196 <translation>Build Compound</translation>
199 <source>MEN_COPY_MESH</source>
200 <translation>Copy Mesh</translation>
203 <source>MEN_CLIP</source>
204 <translation>Clipping</translation>
207 <source>MEN_COLORS</source>
208 <translation>Colors / Size</translation>
211 <source>MEN_COMPUTE</source>
212 <translation>Compute</translation>
215 <source>MEN_PRECOMPUTE</source>
216 <translation>Preview</translation>
219 <source>MEN_EVALUATE</source>
220 <translation>Evaluate</translation>
223 <source>MEN_CONNECTION</source>
224 <translation>Borders at Multi-Connection</translation>
227 <source>MEN_CONNECTION_2D</source>
228 <translation>Borders at Multi-Connection 2D</translation>
231 <source>MEN_CONSTRUCT_GROUP</source>
232 <translation>Construct Group</translation>
235 <source>MEN_CONV_TO_QUAD</source>
236 <translation>Convert to/from quadratic</translation>
239 <source>MEN_2D_FROM_3D</source>
240 <translation>Create boundary elements</translation>
243 <source>MEN_MESH_ORDER</source>
244 <translation>Change submesh priority</translation>
247 <source>MEN_CREATE_GROUP</source>
248 <translation>Create Group</translation>
251 <source>MEN_CREATE_GEO_GROUP</source>
252 <translation>Create Groups from Geometry</translation>
255 <source>MEN_CREATE_MESH</source>
256 <translation>Create Mesh</translation>
259 <source>MEN_CREATE_SUBMESH</source>
260 <translation>Create Sub-mesh</translation>
263 <source>MEN_CTRL</source>
264 <translation>Controls</translation>
267 <source>MEN_NODE_CTRL</source>
268 <translation>Node Controls</translation>
271 <source>MEN_EDGE_CTRL</source>
272 <translation>Edge Controls</translation>
275 <source>MEN_FACE_CTRL</source>
276 <translation>Face Controls</translation>
279 <source>MEN_VOLUME_CTRL</source>
280 <translation>Volume Controls</translation>
283 <source>MEN_CUT</source>
284 <translation>Cutting of Quadrangles</translation>
287 <source>MEN_CUT_GROUP</source>
288 <translation>Cut Groups</translation>
291 <source>MEN_DAT</source>
292 <translation>DAT File</translation>
295 <source>MEN_DELETE</source>
296 <translation>Delete</translation>
299 <source>MEN_DEL_GROUP</source>
300 <translation>Delete Groups</translation>
303 <source>MEN_FACE_ORIENTATION</source>
304 <translation>Orientation of Faces</translation>
307 <source>MEN_DISABLE_AUTO_COLOR</source>
308 <translation>Disable Auto Color</translation>
311 <source>MEN_DISPLAY_ONLY</source>
312 <translation>Show Only</translation>
315 <source>MEN_DISPMODE</source>
316 <translation>Display Mode</translation>
319 <source>MEN_DISP_ENT</source>
320 <translation>Display Entity</translation>
323 <source>MEN_ELEM0D</source>
324 <translation>0D Element</translation>
327 <source>MEN_ELEMS0D</source>
328 <translation>0D Elements</translation>
331 <source>MEN_EDGE</source>
332 <translation>Edge</translation>
335 <source>MEN_EDGES</source>
336 <translation>Edges</translation>
339 <source>MEN_EDIT</source>
340 <translation>Edit</translation>
343 <source>MEN_EDIT_GROUP</source>
344 <translation>Edit Group</translation>
347 <source>MEN_EDIT_GEOMGROUP_AS_GROUP</source>
348 <translation>Edit Group as Standalone</translation>
351 <source>MEN_EDIT_HYPO</source>
352 <translation>Edit Hypothesis</translation>
355 <source>MEN_EDIT_MESHSUBMESH</source>
356 <translation>Edit Mesh/Sub-mesh</translation>
359 <source>MEN_EXPORT</source>
360 <translation>Export</translation>
363 <source>MEN_EXPORT_DAT</source>
364 <translation>Export to DAT File</translation>
367 <source>MEN_EXPORT_MED</source>
368 <translation>Export to MED File</translation>
371 <source>MEN_EXPORT_CGNS</source>
372 <translation>Export to CGNS File</translation>
375 <source>MEN_EXPORT_SAUV</source>
376 <translation>Export to SAUV (ASCII) file</translation>
379 <source>MEN_EXPORT_STL</source>
380 <translation>Export to STL File</translation>
383 <source>MEN_EXPORT_UNV</source>
384 <translation>Export to UNV File</translation>
387 <source>MEN_EXTRUSION</source>
388 <translation>Extrusion</translation>
391 <source>MEN_EXTRUSION_ALONG</source>
392 <translation>Extrusion Along a Path</translation>
395 <source>MEN_FACES</source>
396 <translation>Faces</translation>
399 <source>MEN_FILE</source>
400 <translation>File</translation>
403 <source>MEN_FIND_ELEM</source>
404 <translation>Find Element by Point</translation>
407 <source>TOP_FIND_ELEM</source>
408 <translation>Find Element by Point</translation>
411 <source>STB_FIND_ELEM</source>
412 <translation>Find Element by Point</translation>
415 <source>MEN_BARE_BORDER_VOLUME</source>
416 <translation>Volumes with bare border</translation>
419 <source>MEN_BARE_BORDER_FACE</source>
420 <translation>Faces with bare border</translation>
423 <source>MEN_OVER_CONSTRAINED_VOLUME</source>
424 <translation>Over-constrained volumes</translation>
427 <source>MEN_OVER_CONSTRAINED_FACE</source>
428 <translation>Over-constrained faces</translation>
431 <source>MEN_FREE_BORDER</source>
432 <translation>Free Borders</translation>
435 <source>MEN_FREE_EDGE</source>
436 <translation>Free Edges</translation>
439 <source>MEN_FREE_NODE</source>
440 <translation>Free Nodes</translation>
443 <source>MEN_FREE_FACES</source>
444 <translation>Free Faces</translation>
447 <source>MEN_GLOBAL_HYPO</source>
448 <translation>Global Hypothesis</translation>
451 <source>MEN_HEXA</source>
452 <translation>Hexahedron</translation>
455 <source>MEN_HIDE</source>
456 <translation>Hide</translation>
459 <source>MEN_HYPO</source>
460 <translation>Hypotheses</translation>
463 <source>MEN_IMPORT</source>
464 <translation>Import</translation>
467 <source>MEN_INT_GROUP</source>
468 <translation>Intersect Groups</translation>
471 <source>MEN_INV</source>
472 <translation>Diagonal Inversion</translation>
475 <source>MEN_LENGTH</source>
476 <translation>Length</translation>
479 <source>MEN_LENGTH_2D</source>
480 <translation>Length 2D</translation>
483 <source>MEN_MAP</source>
484 <translation>Pattern Mapping</translation>
487 <source>MEN_MAX_ELEMENT_LENGTH_2D</source>
488 <translation>Element Diameter 2D</translation>
491 <source>MEN_MAX_ELEMENT_LENGTH_3D</source>
492 <translation>Element Diameter 3D</translation>
495 <source>MEN_MED</source>
496 <translation>MED file</translation>
499 <source>MEN_CGNS</source>
500 <translation>CGNS file</translation>
503 <source>MEN_SAUV</source>
504 <translation>SAUV (ASCII) file</translation>
507 <source>MEN_MERGE</source>
508 <translation>Merge Nodes</translation>
511 <source>MEN_MERGE_ELEMENTS</source>
512 <translation>Merge Elements</translation>
515 <source>MEN_MESH</source>
516 <translation>Mesh</translation>
519 <source>MEN_MESH_THROU_POINT</source>
520 <translation>Move Node</translation>
523 <source>MEN_MIN_ANG</source>
524 <translation>Minimum Angle</translation>
527 <source>MEN_MODIFY</source>
528 <translation>Modification</translation>
531 <source>MEN_MEASURE</source>
532 <translation>Measurements</translation>
535 <source>MEN_MEASURE_MIN_DIST</source>
536 <translation>Minimum Distance</translation>
539 <source>STB_MEASURE_MIN_DIST</source>
540 <translation>Calculate minimum distance between two objects</translation>
543 <source>TOP_MEASURE_MIN_DIST</source>
544 <translation>Minimum distance</translation>
547 <source>MEN_MEASURE_BND_BOX</source>
548 <translation>Bounding Box</translation>
551 <source>STB_MEASURE_BND_BOX</source>
552 <translation>Calculate bounding box for the selected object(s)</translation>
555 <source>TOP_MEASURE_BND_BOX</source>
556 <translation>Bounding box</translation>
559 <source>MEN_MOVE</source>
560 <translation>Move Node</translation>
563 <source>MEN_NODE</source>
564 <translation>Node</translation>
567 <source>MEN_NODES</source>
568 <translation>Nodes</translation>
571 <source>MEN_NUM</source>
572 <translation>Numbering</translation>
575 <source>MEN_NUM_ELEMENTS</source>
576 <translation>Display Elements #</translation>
579 <source>MEN_NUM_NODES</source>
580 <translation>Display Nodes #</translation>
583 <source>MEN_ORIENT</source>
584 <translation>Orientation</translation>
587 <source>MEN_POLYGON</source>
588 <translation>Polygon</translation>
591 <source>MEN_POLYHEDRON</source>
592 <translation>Polyhedron</translation>
595 <source>MEN_PRECISION</source>
596 <translation>Precision</translation>
599 <source>MEN_PREF</source>
600 <translation>Preferences</translation>
603 <source>MEN_QUAD</source>
604 <translation>Quadrangle</translation>
607 <source>MEN_QUADRATIC_EDGE</source>
608 <translation>Quadratic Edge</translation>
611 <source>MEN_QUADRATIC_HEXAHEDRON</source>
612 <translation>Quadratic Hexahedron</translation>
615 <source>MEN_QUADRATIC_PENTAHEDRON</source>
616 <translation>Quadratic Pentahedron</translation>
619 <source>MEN_QUADRATIC_PYRAMID</source>
620 <translation>Quadratic Pyramid</translation>
623 <source>MEN_QUADRATIC_QUADRANGLE</source>
624 <translation>Quadratic Quadrangle</translation>
627 <source>MEN_QUADRATIC_TETRAHEDRON</source>
628 <translation>Quadratic Tetrahedron</translation>
631 <source>MEN_QUADRATIC_TRIANGLE</source>
632 <translation>Quadratic Triangle</translation>
635 <source>MEN_QUALITY</source>
636 <translation>Quality Controls</translation>
639 <source>MEN_REMOVE</source>
640 <translation>Remove</translation>
643 <source>MEN_REMOVE_ELEMENTS</source>
644 <translation>Elements</translation>
647 <source>MEN_REMOVE_NODES</source>
648 <translation>Nodes</translation>
651 <source>MEN_REMOVE_ORPHAN_NODES</source>
652 <translation>Orphan Nodes</translation>
655 <source>MEN_RENAME</source>
656 <translation>Rename</translation>
659 <source>MEN_RENUM</source>
660 <translation>Renumbering</translation>
663 <source>MEN_RENUM_ELEMENTS</source>
664 <translation>Elements</translation>
667 <source>MEN_RENUM_NODES</source>
668 <translation>Nodes</translation>
671 <source>MEN_RESET</source>
672 <translation>Reset</translation>
675 <source>MEN_DISTRIBUTION_CTRL</source>
676 <translation>Distribution</translation>
679 <source>MEN_SAVE_DISTRIBUTION</source>
680 <translation>Export ...</translation>
683 <source>MEN_SHOW_DISTRIBUTION</source>
684 <translation>Show</translation>
687 <source>MEN_PLOT_DISTRIBUTION</source>
688 <translation>Plot</translation>
691 <source>DISTRIBUTION_NB_ENT</source>
692 <translation>Number of entities</translation>
695 <source>MEN_REVOLUTION</source>
696 <translation>Revolution</translation>
699 <source>MEN_ROT</source>
700 <translation>Rotation</translation>
703 <source>MEN_SCALAR_BAR</source>
704 <translation>Scalar Bar</translation>
707 <source>MEN_SCALAR_BAR_PROP</source>
708 <translation>Scalar Bar Properties</translation>
711 <source>MEN_SELECTION</source>
712 <translation>Selection</translation>
715 <source>MEN_SEL_FILTER_LIB</source>
716 <translation>Selection Filters Library</translation>
719 <source>MEN_SEW</source>
720 <translation>Sewing</translation>
723 <source>MEN_SHADE</source>
724 <translation>Shading</translation>
727 <source>MEN_QUADRATIC_REPRESENT</source>
728 <translation>2D Quadratic</translation>
731 <source>MEN_LINE_REPRESENTATION</source>
732 <translation>Lines</translation>
735 <source>MEN_ARC_REPRESENTATION</source>
736 <translation>Arcs</translation>
739 <source>MEN_SHOW</source>
740 <translation>Show</translation>
743 <source>MEN_SHRINK</source>
744 <translation>Shrink</translation>
747 <source>MEN_SKEW</source>
748 <translation>Skew</translation>
751 <source>MEN_SMOOTH</source>
752 <translation>Smoothing</translation>
755 <source>MEN_STD_INFO</source>
756 <translation>Standard Mesh Infos</translation>
759 <source>MEN_STL</source>
760 <translation>STL File</translation>
763 <source>MEN_SYM</source>
764 <translation>Symmetry</translation>
767 <source>MEN_TAPER</source>
768 <translation>Taper</translation>
771 <source>MEN_TETRA</source>
772 <translation>Tetrahedron</translation>
775 <source>MEN_TOOLS</source>
776 <translation>Tools</translation>
779 <source>MEN_TRANS</source>
780 <translation>Translation</translation>
783 <source>MEN_SCALE</source>
784 <translation>Scale Transform</translation>
787 <source>MEN_DUPLICATE_NODES</source>
788 <translation>Duplicate Nodes</translation>
791 <source>MEN_TRANSF</source>
792 <translation>Transformation</translation>
795 <source>MEN_TRANSP</source>
796 <translation>Transparency</translation>
799 <source>MEN_TRIANGLE</source>
800 <translation>Triangle</translation>
803 <source>MEN_UNASSIGN</source>
804 <translation>Unassign</translation>
807 <source>MEN_UNION</source>
808 <translation>Union of Triangles</translation>
811 <source>MEN_UNION2</source>
812 <translation>Union of Two Triangles</translation>
815 <source>MEN_UNV</source>
816 <translation>UNV File</translation>
819 <source>MEN_UN_GROUP</source>
820 <translation>Union Groups</translation>
823 <source>MEN_UNDERLYING_ELEMS</source>
824 <translation>Group of underlying entities</translation>
827 <source>MEN_UPDATE</source>
828 <translation>Update</translation>
831 <source>MEN_VIEW</source>
832 <translation>View</translation>
835 <source>MEN_VOLUMES</source>
836 <translation>Volumes</translation>
839 <source>MEN_VOLUME_3D</source>
840 <translation>Volume</translation>
843 <source>MEN_WARP</source>
844 <translation>Warping Angle</translation>
847 <source>MEN_WHAT_IS</source>
848 <translation>Mesh Element Information</translation>
851 <source>MEN_WIRE</source>
852 <translation>Wireframe</translation>
855 <source>MEN_SPLIT_TO_TETRA</source>
856 <translation>Split into Tetrahedra</translation>
859 <source>TOP_SPLIT_TO_TETRA</source>
860 <translation>Split into Tetrahedra</translation>
863 <source>STB_SPLIT_TO_TETRA</source>
864 <translation>Split into Tetrahedra</translation>
867 <source>MESHERS_FILE_CANT_OPEN</source>
868 <translation>Can not open resource file</translation>
871 <source>MESHERS_FILE_CHECK_VARIABLE</source>
872 <translation>Check environment variable SMESH_MeshersList</translation>
875 <source>MESHERS_FILE_NO_VARIABLE</source>
876 <translation>Environment variable SMESH_MeshersList is not defined</translation>
879 <source>MESH_IS_NOT_SELECTED</source>
880 <translation>There is no selected mesh
881 Please, select a mesh and try again</translation>
884 <source>MESH_NODE</source>
885 <translation>Node</translation>
888 <source>MESH_NODE_TITLE</source>
889 <translation>Add Node</translation>
892 <source>MINIMUMANGLE_ELEMENTS</source>
893 <translation>Minimum Angle</translation>
896 <source>MULTI2D_BORDERS</source>
897 <translation>Borders at Multi-Connections 2D</translation>
900 <source>MULTI_BORDERS</source>
901 <translation>Borders at Multi-Connections</translation>
904 <source>GROUP_NAME_IS_EMPTY</source>
905 <translation>Name of group is not specified.
906 Please enter a name of new group to be created or choose an existing one.</translation>
909 <source>MESH_STANDALONE_GRP_CHOSEN</source>
910 <translation>Group on geometry is chosen: %1.
911 Do you want to convert it to the standalone group?</translation>
914 <source>NODE_ID</source>
915 <translation>Node ID</translation>
918 <source>NON_SMESH_OBJECTS_SELECTED</source>
919 <translation>There are objects selected which do not belong to %1 component.</translation>
922 <source>PREVIEW</source>
923 <translation>Preview</translation>
926 <source>SKEW_ELEMENTS</source>
927 <translation>Skew</translation>
930 <source>SMESHGUI_INVALID_PARAMETERS</source>
931 <translation>Parameters are not correctly specified
932 Please enter correct values and try again</translation>
935 <source>SMESH_ADD_ALGORITHM</source>
936 <translation>Algorithms</translation>
939 <source>SMESH_ADD_ALGORITHM_TITLE</source>
940 <translation>Algorithms Assignation</translation>
943 <source>SMESH_ADD_ELEM0D</source>
944 <translation>Add 0D Element</translation>
947 <source>SMESH_ADD_ELEM0D_TITLE</source>
948 <translation>Add 0D Element</translation>
951 <source>SMESH_ADD_EDGE</source>
952 <translation>Add Edge</translation>
955 <source>SMESH_ADD_EDGE_TITLE</source>
956 <translation>Add Edge</translation>
959 <source>SMESH_ADD_HEXAS</source>
960 <translation>Add Hexahedron</translation>
963 <source>SMESH_ADD_HEXAS_TITLE</source>
964 <translation>Add Hexahedron</translation>
967 <source>SMESH_ADD_HYPOTHESIS</source>
968 <translation>Hypothesis</translation>
971 <source>SMESH_ADD_HYPOTHESIS_TITLE</source>
972 <translation>Hypothesis Assignation</translation>
975 <source>SMESH_ADD_HYP_WRN</source>
976 <translation>"%1" assigned but:
980 <source>SMESH_ADD_POLYGON</source>
981 <translation>Add polygon</translation>
984 <source>SMESH_ADD_POLYGON_TITLE</source>
985 <translation>Add polygon</translation>
988 <source>SMESH_ADD_QUADRANGLE</source>
989 <translation>Add Quadrangle</translation>
992 <source>SMESH_ADD_QUADRANGLE_TITLE</source>
993 <translation>Add Quadrangle</translation>
996 <source>SMESH_ADD_QUADRATIC_EDGE_TITLE</source>
997 <translation>Add Quadratic Edge</translation>
1000 <source>SMESH_ADD_QUADRATIC_HEXAHEDRON_TITLE</source>
1001 <translation>Add Quadratic Hexahedron</translation>
1004 <source>SMESH_ADD_QUADRATIC_PENTAHEDRON_TITLE</source>
1005 <translation>Add Quadratic Pentahedron</translation>
1008 <source>SMESH_ADD_QUADRATIC_PYRAMID_TITLE</source>
1009 <translation>Add Quadratic Pyramid</translation>
1012 <source>SMESH_ADD_QUADRATIC_QUADRANGLE_TITLE</source>
1013 <translation>Add Quadratic Quadrangle</translation>
1016 <source>SMESH_ADD_QUADRATIC_TETRAHEDRON_TITLE</source>
1017 <translation>Add Quadratic Tetrahedron</translation>
1020 <source>SMESH_ADD_QUADRATIC_TRIANGLE_TITLE</source>
1021 <translation>Add Quadratic Triangle</translation>
1024 <source>SMESH_ADD_SUBMESH</source>
1025 <translation>SubMesh Construction</translation>
1028 <source>SMESH_ADD_TETRAS</source>
1029 <translation>Add Tetrahedron</translation>
1032 <source>SMESH_ADD_TETRAS_TITLE</source>
1033 <translation>Add Tetrahedron</translation>
1036 <source>SMESH_ADD_TO_GROUP</source>
1037 <translation>Add to group</translation>
1040 <source>SMESH_ADD_TRIANGLE</source>
1041 <translation>Add Triangle</translation>
1044 <source>SMESH_ADD_TRIANGLE_TITLE</source>
1045 <translation>Add Triangle</translation>
1048 <source>SMESH_ANGLE</source>
1049 <translation>Angle</translation>
1052 <source>SMESH_ARGUMENTS</source>
1053 <translation>Arguments</translation>
1056 <source>SMESH_AUTO_GROUPS</source>
1057 <translation>Automatically create groups</translation>
1060 <source>SMESH_AVAILABLE</source>
1061 <translation>Available</translation>
1064 <source>SMESH_AVAILABLE_ALGORITHMS</source>
1065 <translation>Available algorithms</translation>
1068 <source>SMESH_AVAILABLE_HYPOTHESES</source>
1069 <translation>Available hypotheses</translation>
1072 <source>SMESH_AXIS</source>
1073 <translation>Axis</translation>
1076 <source>SMESH_BAD_SELECTION</source>
1077 <translation>No valid selection</translation>
1080 <source>SMESH_BAD_MESH_SELECTION</source>
1081 <translation>No valid mesh selection</translation>
1084 <source>SMESH_BOUNDARYEDGES</source>
1085 <translation>Boundary Edges</translation>
1088 <source>SMESH_BUILD_COMPOUND_TITLE</source>
1089 <translation>Create a Compound</translation>
1092 <source>SMESH_COPY_MESH_TITLE</source>
1093 <translation>Copy Mesh</translation>
1096 <source>SMESH_KEEP_IDS</source>
1097 <translation>Preserve IDs of elements</translation>
1100 <source>SMESH_BUT_ADD</source>
1101 <translation>A&dd</translation>
1104 <source>SMESH_BUT_APPLY</source>
1105 <translation>&Apply</translation>
1108 <source>SMESH_BUT_CANCEL</source>
1109 <translation>&Cancel</translation>
1112 <source>SMESH_BUT_CLOSE</source>
1113 <translation>&Close</translation>
1116 <source>SMESH_BUT_CREATE</source>
1117 <translation>Create</translation>
1120 <source>SMESH_BUT_DELETE</source>
1121 <translation>Delete</translation>
1124 <source>SMESH_BUT_FILTER</source>
1125 <translation>Set &Filter</translation>
1128 <source>SMESH_BUT_HELP</source>
1129 <translation>&Help</translation>
1132 <source>SMESH_BUT_NEW</source>
1133 <translation>New</translation>
1136 <source>SMESH_BUT_NO</source>
1137 <translation>&No</translation>
1140 <source>SMESH_BUT_OK</source>
1141 <translation>&Ok</translation>
1144 <source>SMESH_BUT_OVERWRITE</source>
1145 <translation>Over&write</translation>
1148 <source>SMESH_BUT_APPLY_AND_CLOSE</source>
1149 <translation>A&pply and Close</translation>
1152 <source>SMESH_BUT_REMOVE</source>
1153 <translation>&Remove</translation>
1156 <source>SMESH_BUT_SORT</source>
1157 <translation>&Sort List</translation>
1160 <source>SMESH_BUT_YES</source>
1161 <translation>&Yes</translation>
1164 <source>SMESH_CANT_ADD_HYP</source>
1165 <translation>Can not assign "%1":
1169 <source>SMESH_CANT_RM_HYP</source>
1170 <translation>Can not unassign "%1":
1174 <source>SMESH_CHECK_COLOR</source>
1175 <translation>Color</translation>
1178 <source>SMESH_CLIPPING_FROM</source>
1179 <translation>From <---</translation>
1182 <source>SMESH_CLIPPING_INTO</source>
1183 <translation>---> Into</translation>
1186 <source>SMESH_CLIPPING_TITLE</source>
1187 <translation>Change Clipping</translation>
1190 <source>SMESH_COMPUTE_SUCCEED</source>
1191 <translation>Mesh computation succeed</translation>
1194 <source>SMESH_EVALUATE_SUCCEED</source>
1195 <translation>Mesh evaluation succeed</translation>
1198 <source>SMESH_CONTENT</source>
1199 <translation>Content</translation>
1202 <source>SMESH_CONTINUE_MESH_VISUALIZATION</source>
1203 <translation>It seems that there is not enough memory to show the mesh
1204 so that the application may crash. Do you wish to continue visualization?</translation>
1207 <source>SMESH_COORDINATES</source>
1208 <translation>Coordinates</translation>
1211 <source>SMESH_COPY_ELEMENTS</source>
1212 <translation>Copy Elements</translation>
1215 <source>SMESH_COPY_GROUPS</source>
1216 <translation>Copy groups</translation>
1219 <source>SMESH_CREATE_ALGORITHMS</source>
1220 <translation>Create algorithms</translation>
1223 <source>SMESH_CREATE_COPY</source>
1224 <translation>Create a copy</translation>
1227 <source>SMESH_CREATE_GROUP_TITLE</source>
1228 <translation>Create Group</translation>
1231 <source>SMESH_CREATE_GEO_GROUP</source>
1232 <translation>Create Groups from Geometry</translation>
1235 <source>SMESH_CREATE_HYPOTHESES</source>
1236 <translation>Create hypotheses</translation>
1239 <source>SMESH_CREATE_MESH</source>
1240 <translation>Create a new mesh</translation>
1243 <source>SMESH_CREATE_POLYHEDRAL_VOLUME_TITLE</source>
1244 <translation>Create polyhedral volume</translation>
1247 <source>SMESH_DIAGONAL</source>
1248 <translation>Diagonal Inversion</translation>
1251 <source>SMESH_DIAGONAL_INVERSION_TITLE</source>
1252 <translation>Diagonal Inversion</translation>
1255 <source>SMESH_DISTANCE</source>
1256 <translation>Distance</translation>
1259 <source>SMESH_DRS_1</source>
1260 <translation>MED file contains no mesh with the given name</translation>
1263 <source>SMESH_DRS_2</source>
1264 <translation>MED file has overlapped ranges of element numbers, the numbers from the file are ignored</translation>
1267 <source>SMESH_DRS_3</source>
1268 <translation>Some elements were skipped due to incorrect file data</translation>
1271 <source>SMESH_DRS_4</source>
1272 <translation>The file is incorrect, some data is missed</translation>
1275 <source>SMESH_DRS_EMPTY</source>
1276 <translation>The file is empty, there is nothing to be published</translation>
1279 <source>SMESH_DX</source>
1280 <translation>dX</translation>
1283 <source>SMESH_DY</source>
1284 <translation>dY</translation>
1287 <source>SMESH_DZ</source>
1288 <translation>dZ</translation>
1291 <source>SMESH_ELEM0D</source>
1292 <translation>0D Element</translation>
1295 <source>SMESH_EDGE</source>
1296 <translation>Edge</translation>
1299 <source>SMESH_EDGES_CONNECTIVITY_TITLE</source>
1300 <translation>Edges Connectivity</translation>
1303 <source>SMESH_EDIT_GROUP_TITLE</source>
1304 <translation>Edit Group</translation>
1307 <source>SMESH_EDIT_GEOMGROUP_AS_GROUP_TITLE</source>
1308 <translation>Edit Group as Standalone</translation>
1311 <source>SMESH_EDIT_HYPOTHESES</source>
1312 <translation>Hypotheses Assignation</translation>
1315 <source>SMESH_EDIT_USED</source>
1316 <translation>Used</translation>
1319 <source>SMESH_ELEMENTS</source>
1320 <translation>Elements</translation>
1323 <source>SMESH_ELEMENTS_COLOR</source>
1324 <translation>Mesh Element Color</translation>
1327 <source>SMESH_ELEMENTS_TYPE</source>
1328 <translation>Elements Type</translation>
1331 <source>SMESH_ELEMENT_TYPE</source>
1332 <translation>Element Type</translation>
1335 <source>SMESH_ERROR</source>
1336 <translation>Error</translation>
1339 <source>SMESH_ERR_SCALARBAR_PARAMS</source>
1340 <translation>Warning! The parameters is incorrect</translation>
1343 <source>SMESH_EXPORT_FAILED</source>
1344 <translation>Mesh export failed.
1345 Probably, there is not enough space on disk.</translation>
1348 <source>SMESH_EXPORT_MED_DUPLICATED_GRP</source>
1349 <translation>There are duplicated group names in mesh "%1".
1350 You can cancel exporting and rename them,
1351 otherwise some group names in the resulting file
1352 will not match ones in the study.
1353 Do you want to continue ?</translation>
1356 <source>SMESH_EXPORT_MED_DUPLICATED_MESH_NAMES</source>
1357 <translation>There are some mesh objects with the same names in the selection.
1358 The result file may be incorrect.
1359 Do you want to continue ?</translation>
1362 <source>SMESH_EXPORT_MED_V2_1</source>
1363 <translation>During export mesh with name - "%1" to MED 2.1
1364 polygons and polyhedrons elements will be missed
1365 For correct export use MED 2.2
1366 Are you sure want to export to MED 2.1 ?</translation>
1369 <source>SMESH_EXPORT_MED_VERSION_COLLISION</source>
1370 <translation>MED version of the file "%1"
1371 is unknown or doesn't match the selected version.
1372 Overwrite the file?</translation>
1375 <source>SMESH_EXPORT_MED_MESH_NAMES_COLLISION</source>
1376 <translation>The selected file already contains
1377 meshes with the following names: %1
1378 The result file may be incorrect.
1379 Overwrite the file?</translation>
1382 <source>SMESH_EXPORT_STL1</source>
1383 <translation>Mesh - "%1" does not contain triangles</translation>
1386 <source>SMESH_EXPORT_STL2</source>
1387 <translation>Mesh - "%1" contains another than triangles elements, they are ignored during writing to STL</translation>
1390 <source>SMESH_EXPORT_UNV</source>
1391 <translation>During export mesh with name - "%1" to UNV
1392 pyramid's elements will be missed</translation>
1395 <source>SMESH_EXTRUSION</source>
1396 <translation>Extrusion</translation>
1399 <source>SMESH_EXTRUSION_TO_DISTANCE</source>
1400 <translation>Extrusion To Distance</translation>
1403 <source>SMESH_EXTRUSION_ALONG_VECTOR</source>
1404 <translation>Extrusion Along Vector</translation>
1407 <source>SMESH_FACE</source>
1408 <translation>Face</translation>
1411 <source>SMESH_FEATUREANGLE</source>
1412 <translation>Feature Angle</translation>
1415 <source>SMESH_FEATUREEDGES</source>
1416 <translation>Feature Edges</translation>
1419 <source>SMESH_FILE_EXISTS</source>
1420 <translation>The file "%1" already exists.
1421 Do you want to overwrite it or
1422 add the exported data to its contents?</translation>
1425 <source>SMESH_FONT_ARIAL</source>
1426 <translation>Arial</translation>
1429 <source>SMESH_FONT_BOLD</source>
1430 <translation>Bold</translation>
1433 <source>SMESH_FONT_COURIER</source>
1434 <translation>Courier</translation>
1437 <source>SMESH_FONT_ITALIC</source>
1438 <translation>Italic</translation>
1441 <source>SMESH_FONT_SCALARBAR</source>
1442 <translation>Font</translation>
1445 <source>SMESH_FONT_SHADOW</source>
1446 <translation>Shadow</translation>
1449 <source>SMESH_FONT_TIMES</source>
1450 <translation>Times</translation>
1453 <source>SMESH_GEOM_GROUP</source>
1454 <translation>Geometry group</translation>
1457 <source>SMESH_GROUP</source>
1458 <translation>Group</translation>
1461 <source>SMESH_GROUP_GEOMETRY</source>
1462 <translation>Group on geometry</translation>
1465 <source>SMESH_GROUP_FILTER</source>
1466 <translation>Group on filter</translation>
1469 <source>SMESH_GROUP_SELECTED</source>
1470 <translation>%1 Groups</translation>
1473 <source>SMESH_GROUP_STANDALONE</source>
1474 <translation>Standalone group</translation>
1477 <source>SMESH_GROUP_TYPE</source>
1478 <translation>Group type</translation>
1481 <source>SMESH_HEIGHT</source>
1482 <translation>Height:</translation>
1485 <source>SMESH_HEXAS</source>
1486 <translation>Hexahedron</translation>
1489 <source>SMESH_HILIGHT_COLOR</source>
1490 <translation>Highlight Color</translation>
1493 <source>SMESH_HORIZONTAL</source>
1494 <translation>Horizontal</translation>
1497 <source>SMESH_HYPOTHESES</source>
1498 <translation>Hypotheses</translation>
1501 <source>SMESH_HYP_1</source>
1502 <translation>Algorithm misses a hypothesis</translation>
1505 <source>SMESH_HYP_10</source>
1506 <translation>Hypothesis and submesh dimensions mismatch</translation>
1509 <source>SMESH_HYP_11</source>
1510 <translation>Shape is neither the main one, nor its subshape, nor a valid group</translation>
1513 <source>SMESH_HYP_12</source>
1514 <translation>Geometry mismatches algorithm's expectation
1515 Check algorithm documentation for supported geometry</translation>
1518 <source>SMESH_HYP_13</source>
1519 <translation>Algorithm can't work without shape</translation>
1522 <source>SMESH_HYP_2</source>
1523 <translation>There are concurrent hypotheses on a shape</translation>
1526 <source>SMESH_HYP_3</source>
1527 <translation>Hypothesis has a bad parameter value</translation>
1530 <source>SMESH_HYP_4</source>
1531 <translation>Submesh is ignored as there is another algorithm of upper dimension generating %1D elements</translation>
1534 <source>SMESH_HYP_5</source>
1535 <translation>Algorithm hides algorithm(s) of lower dimension by generating all-dimensions elements</translation>
1538 <source>SMESH_HYP_6</source>
1539 <translation>Unknown fatal error at hypothesis definition</translation>
1542 <source>SMESH_HYP_7</source>
1543 <translation>Hypothesis is not suitable in the current context</translation>
1546 <source>SMESH_HYP_8</source>
1547 <translation>Non-conform mesh is produced using applied hypotheses</translation>
1550 <source>SMESH_HYP_9</source>
1551 <translation>Such dimention hypothesis is already assigned to the shape</translation>
1554 <source>SMESH_ID_DIAGONAL</source>
1555 <translation>Id Edges</translation>
1558 <source>SMESH_ID_ELEMENTS</source>
1559 <translation>Id Elements</translation>
1562 <source>SMESH_ID_FACES</source>
1563 <translation>Id Faces</translation>
1566 <source>SMESH_ID_NODES</source>
1567 <translation>Id Nodes</translation>
1570 <source>SMESH_INCORRECT_INPUT</source>
1571 <translation>Incorrect input data!</translation>
1574 <source>SMESH_INFORMATION</source>
1575 <translation>Information</translation>
1578 <source>SMESH_INIT</source>
1579 <translation>Mesh</translation>
1582 <source>SMESH_INIT_MESH</source>
1583 <translation>Mesh Construction</translation>
1586 <source>SMESH_INSUFFICIENT_DATA</source>
1587 <translation>Insufficient input value</translation>
1590 <source>SMESH_LABELS</source>
1591 <translation>Labels:</translation>
1594 <source>SMESH_LABELS_COLORS_SCALARBAR</source>
1595 <translation>Colors && Labels</translation>
1598 <source>SMESH_LENGTH</source>
1599 <translation>Length</translation>
1602 <source>SMESH_MAKE_GROUPS</source>
1603 <translation>Generate groups</translation>
1606 <source>SMESH_MANIFOLDEDGES</source>
1607 <translation>Manifold Edges</translation>
1610 <source>SMESH_MAX</source>
1611 <translation>Max</translation>
1614 <source>SMESH_MEN_ALGORITHMS</source>
1615 <translation>Algorithms</translation>
1618 <source>SMESH_MEN_APPLIED_ALGORIHTMS</source>
1619 <translation>Applied Algorithms</translation>
1622 <source>SMESH_MEN_APPLIED_HYPOTHESIS</source>
1623 <translation>Applied Hypotheses</translation>
1626 <source>SMESH_MEN_COMPONENT</source>
1627 <translation>SMESH</translation>
1630 <source>SMESH_MEN_HYPOTHESIS</source>
1631 <translation>Hypotheses</translation>
1634 <source>SMESH_MEN_SubMeshesOnCompound</source>
1635 <translation>SubMeshes On Compound</translation>
1638 <source>SMESH_MEN_SubMeshesOnEdge</source>
1639 <translation>SubMeshes On Edge</translation>
1642 <source>SMESH_MEN_SubMeshesOnFace</source>
1643 <translation>SubMeshes On Face</translation>
1646 <source>SMESH_MEN_SubMeshesOnSolid</source>
1647 <translation>SubMeshes On Solid</translation>
1650 <source>SMESH_MEN_SubMeshesOnVertex</source>
1651 <translation>SubMeshes On Vertex</translation>
1654 <source>SMESH_AUTOMATIC</source>
1655 <translation>Automatic</translation>
1658 <source>SMESH_MANUAL</source>
1659 <translation>Manual</translation>
1662 <source>SMESH_MERGE_ELEMENTS</source>
1663 <translation>Merge elements</translation>
1666 <source>SMESH_MODE</source>
1667 <translation>Mode</translation>
1670 <source>SMESH_MERGED_ELEMENTS</source>
1671 <translation>%1 elements successfully merged.</translation>
1674 <source>SMESH_MERGED_NODES</source>
1675 <translation>%1 nodes successfully merged.</translation>
1678 <source>SMESH_NO_ELEMENTS_DETECTED</source>
1679 <translation>There are no elements to merge.</translation>
1682 <source>SMESH_NO_NODES_DETECTED</source>
1683 <translation>There are no nodes to merge.</translation>
1686 <source>SMESH_MERGE_NODES</source>
1687 <translation>Merge nodes</translation>
1690 <source>SMESH_MESH</source>
1691 <translation>Mesh</translation>
1694 <source>SMESH_MESHINFO_0DELEMS</source>
1695 <translation>0D Elements</translation>
1698 <source>SMESH_MESHINFO_ALL_TYPES</source>
1699 <translation>Heterogenous</translation>
1702 <source>SMESH_MESHINFO_EDGES</source>
1703 <translation>Edges</translation>
1706 <source>SMESH_MESHINFO_ELEMENTS</source>
1707 <translation>Elements</translation>
1710 <source>SMESH_MESHINFO_ENTITIES</source>
1711 <translation>Entities</translation>
1714 <source>SMESH_MESHINFO_FACES</source>
1715 <translation>Faces</translation>
1718 <source>SMESH_MESHINFO_HEXAS</source>
1719 <translation>Hexahedrons</translation>
1722 <source>SMESH_MESHINFO_NAME</source>
1723 <translation>Name</translation>
1726 <source>SMESH_MESHINFO_NODES</source>
1727 <translation>Nodes</translation>
1730 <source>SMESH_MESHINFO_ORDER0</source>
1731 <translation>Total</translation>
1734 <source>SMESH_MESHINFO_ORDER1</source>
1735 <translation>Linear</translation>
1738 <source>SMESH_MESHINFO_ORDER2</source>
1739 <translation>Quadratic</translation>
1742 <source>SMESH_MESHINFO_POLYEDRES</source>
1743 <translation>Polyhedrons</translation>
1746 <source>SMESH_MESHINFO_POLYGONES</source>
1747 <translation>Polygons</translation>
1750 <source>SMESH_MESHINFO_PRISMS</source>
1751 <translation>Prisms</translation>
1754 <source>SMESH_MESHINFO_PYRAS</source>
1755 <translation>Pyramids</translation>
1758 <source>SMESH_MESHINFO_QUADRANGLES</source>
1759 <translation>Quadrangles</translation>
1762 <source>SMESH_MESHINFO_TETRAS</source>
1763 <translation>Tetrahedrons</translation>
1766 <source>SMESH_MESHINFO_TITLE</source>
1767 <translation>Mesh Infos</translation>
1770 <source>SMESH_MESHINFO_TOTAL</source>
1771 <translation>Total</translation>
1774 <source>SMESH_MESHINFO_TRIANGLES</source>
1775 <translation>Triangles</translation>
1778 <source>SMESH_MESHINFO_TYPE</source>
1779 <translation>Type</translation>
1782 <source>SMESH_MESHINFO_VOLUMES</source>
1783 <translation>Volumes</translation>
1786 <source>SMESH_MIN</source>
1787 <translation>Min</translation>
1790 <source>SMESH_MOVE</source>
1791 <translation>Move</translation>
1794 <source>SMESH_MOVE_ELEMENTS</source>
1795 <translation>Move Elements</translation>
1798 <source>SMESH_MOVE_NODES_TITLE</source>
1799 <translation>Move Node</translation>
1802 <source>SMESH_NAME</source>
1803 <translation>Name</translation>
1806 <source>SMESH_NODES</source>
1807 <translation>Nodes</translation>
1810 <source>SMESH_NONMANIFOLDEDGES</source>
1811 <translation>Non Manifold Edges</translation>
1814 <source>SMESH_NORMAL</source>
1815 <translation>Normal</translation>
1818 <source>SMESH_NO_MESH_VISUALIZATION</source>
1819 <translation>There is not enough memory to show the mesh</translation>
1822 <source>SMESH_NUMBEROFCOLORS</source>
1823 <translation>Nb of colors:</translation>
1826 <source>SMESH_NUMBEROFLABELS</source>
1827 <translation>Nb of labels:</translation>
1830 <source>SMESH_NUMBEROFSTEPS</source>
1831 <translation>Number of steps:</translation>
1834 <source>SMESH_OBJECTS_SELECTED</source>
1835 <translation>%1_objects</translation>
1838 <source>SMESH_OBJECT_ALGORITHM</source>
1839 <translation>Algorithm</translation>
1842 <source>SMESH_OBJECT_GEOM</source>
1843 <translation>Geometrical Object</translation>
1846 <source>SMESH_OBJECT_HYPOTHESIS</source>
1847 <translation>Hypothesis</translation>
1850 <source>SMESH_OBJECT_MESH</source>
1851 <translation>Mesh</translation>
1854 <source>SMESH_OBJECT_MESHorSUBMESH</source>
1855 <translation>Mesh or SubMesh</translation>
1858 <source>SMESH_OPERATION_FAILED</source>
1859 <translation>Operation failed</translation>
1862 <source>SMESH_ORIENTATION</source>
1863 <translation>Orientation</translation>
1866 <source>SMESH_ORIENTATION_ELEMENTS_TITLE</source>
1867 <translation>Change Orientation</translation>
1870 <source>SMESH_OUTLINE_COLOR</source>
1871 <translation>Mesh Object Color</translation>
1874 <source>SMESH_PARAMETERS</source>
1875 <translation>Parameters</translation>
1878 <source>SMESH_PLANE</source>
1879 <translation>Plane</translation>
1882 <source>SMESH_POINT</source>
1883 <translation>Point</translation>
1886 <source>SMESH_POINT_1</source>
1887 <translation>Point 1</translation>
1890 <source>SMESH_POINT_2</source>
1891 <translation>Point 2</translation>
1894 <source>SMESH_BASE_POINT</source>
1895 <translation>Base Point</translation>
1898 <source>SMESH_POLYEDRE_CREATE_ERROR</source>
1899 <translation>Polyedron creation error</translation>
1902 <source>SMESH_POLYEDRON</source>
1903 <translation>Polyhedron</translation>
1906 <source>SMESH_POLYGON</source>
1907 <translation>Polygon</translation>
1910 <source>SMESH_POSITION_SIZE_SCALARBAR</source>
1911 <translation>Origin && Size</translation>
1914 <source>SMESH_DISTRIBUTION_SCALARBAR</source>
1915 <translation>Distribution</translation>
1918 <source>SMESH_SHOW_DISTRIBUTION_SCALARBAR</source>
1919 <translation>Show Distribution</translation>
1922 <source>SMESH_PRECISION</source>
1923 <translation>Precision</translation>
1926 <source>SMESH_PREFERENCES_SCALARBAR</source>
1927 <translation>Scalar Bar Preferences</translation>
1930 <source>SMESH_PREF_SELECTION</source>
1931 <translation>Preferences - Selection</translation>
1934 <source>SMESH_PRESELECTION</source>
1935 <translation>Preselection</translation>
1938 <source>SMESH_PRISM</source>
1939 <translation>Prism</translation>
1942 <source>SMESH_PROPERTIES_SCALARBAR</source>
1943 <translation>Scalar Bar Properties</translation>
1946 <source>SMESH_PYRAMID</source>
1947 <translation>Pyramid</translation>
1950 <source>SMESH_QUADRANGLE</source>
1951 <translation>Quadrangle</translation>
1954 <source>SMESH_QUADRATIC_EDGE</source>
1955 <translation>Quadratic Edge</translation>
1958 <source>SMESH_QUADRATIC_HEXAHEDRON</source>
1959 <translation>Quadratic Hexahedron</translation>
1962 <source>SMESH_QUADRATIC_PENTAHEDRON</source>
1963 <translation>Quadratic Pentahedron</translation>
1966 <source>SMESH_QUADRATIC_PYRAMID</source>
1967 <translation>Quadratic Pyramid</translation>
1970 <source>SMESH_QUADRATIC_QUADRANGLE</source>
1971 <translation>Quadratic Quadrangle</translation>
1974 <source>SMESH_QUADRATIC_TETRAHEDRON</source>
1975 <translation>Quadratic Tetrahedron</translation>
1978 <source>SMESH_QUADRATIC_TRIANGLE</source>
1979 <translation>Quadratic Triangle</translation>
1982 <source>SMESH_RANGE_MAX</source>
1983 <translation>Max value:</translation>
1986 <source>SMESH_RANGE_MIN</source>
1987 <translation>Min value:</translation>
1990 <source>SMESH_RANGE_SCALARBAR</source>
1991 <translation>Scalar Range</translation>
1994 <source>SMESH_REALLY_DELETE</source>
1995 <translation>Do you really want to delete this %1 object(s)? : %2</translation>
1998 <source>SMESH_REMOVE</source>
1999 <translation>Remove</translation>
2002 <source>SMESH_REMOVE_ELEMENTS_TITLE</source>
2003 <translation>Remove Elements</translation>
2006 <source>SMESH_REMOVE_NODES_TITLE</source>
2007 <translation>Remove Nodes</translation>
2010 <source>SMESH_RENUMBERING</source>
2011 <translation>Renumbering</translation>
2014 <source>SMESH_RENUMBERING_ELEMENTS_TITLE</source>
2015 <translation>Renumbering elements</translation>
2018 <source>SMESH_RENUMBERING_NODES_TITLE</source>
2019 <translation>Renumbering nodes</translation>
2022 <source>SMESH_REVERSE</source>
2023 <translation>Reverse</translation>
2026 <source>SMESH_REVOLUTION</source>
2027 <translation>Revolution</translation>
2030 <source>SMESH_RM_HYP_WRN</source>
2031 <translation>"%1" unassigned but:
2035 <source>SMESH_ROTATION</source>
2036 <translation>Rotation</translation>
2039 <source>SMESH_ROTATION_TITLE</source>
2040 <translation>Rotation about an axis</translation>
2043 <source>SMESH_SCALARBAR</source>
2044 <translation>Scalar Bar</translation>
2047 <source>SMESH_SEGMENTS</source>
2048 <translation>Segments</translation>
2051 <source>SMESH_SELECTION</source>
2052 <translation>Selection</translation>
2055 <source>SMESH_SELECT_FROM</source>
2056 <translation>Select From</translation>
2059 <source>SMESH_SELECT_WHOLE_MESH</source>
2060 <translation>Select whole mesh, submesh or group</translation>
2063 <source>SMESH_SET_COLOR</source>
2064 <translation>Color group</translation>
2067 <source>SMESH_SEWING</source>
2068 <translation>Sewing</translation>
2071 <source>SMESH_SMOOTHING</source>
2072 <translation>Smoothing</translation>
2075 <source>SMESH_STANDARD_MESHINFO_TITLE</source>
2076 <translation>Standard Mesh Infos</translation>
2079 <source>SMESH_SUBMESH</source>
2080 <translation>SubMesh</translation>
2083 <source>SMESH_SUBMESH_SELECTED</source>
2084 <translation>%1 SubMeshes</translation>
2087 <source>SMESH_SYMMETRY</source>
2088 <translation>Symmetry</translation>
2091 <source>SMESH_TETRAS</source>
2092 <translation>Tetrahedron</translation>
2095 <source>SMESH_TITLE</source>
2096 <translation>Title:</translation>
2099 <source>SMESH_TOLERANCE</source>
2100 <translation>Tolerance</translation>
2103 <source>SMESH_TRANSLATION</source>
2104 <translation>Translation</translation>
2107 <source>SMESH_SCALE_TITLE</source>
2108 <translation>Scale Transform</translation>
2111 <source>SMESH_DUPLICATE_TITLE</source>
2112 <translation>Duplicate Nodes</translation>
2115 <source>SMESH_SCALE</source>
2116 <translation>Scale</translation>
2119 <source>SMESH_SCALE_FACTOR</source>
2120 <translation>Scale Factor :</translation>
2123 <source>SMESH_SCALE_FACTOR_X</source>
2124 <translation>Scale Factor X :</translation>
2127 <source>SMESH_SCALE_FACTOR_Y</source>
2128 <translation>Scale Factor Y :</translation>
2131 <source>SMESH_SCALE_FACTOR_Z</source>
2132 <translation>Scale Factor Z :</translation>
2135 <source>SMESH_TRANSPARENCY_OPAQUE</source>
2136 <translation>Opaque</translation>
2139 <source>SMESH_TRANSPARENCY_TITLE</source>
2140 <translation>Change Transparency</translation>
2143 <source>SMESH_TRANSPARENCY_TRANSPARENT</source>
2144 <translation>Transparent</translation>
2147 <source>SMESH_TRIANGLE</source>
2148 <translation>Triangle</translation>
2151 <source>SMESH_UPDATEVIEW</source>
2152 <translation>Update View</translation>
2155 <source>SMESH_VALUE</source>
2156 <translation>Value</translation>
2159 <source>SMESH_VECTOR</source>
2160 <translation>Vector</translation>
2163 <source>SMESH_VERTICAL</source>
2164 <translation>Vertical</translation>
2167 <source>SMESH_DISTRIBUTION_COLORING_TYPE</source>
2168 <translation>Coloring Type</translation>
2171 <source>SMESH_MONOCOLOR</source>
2172 <translation>Monocolor</translation>
2175 <source>SMESH_DISTRIBUTION_COLOR</source>
2176 <translation>Distribution color:</translation>
2179 <source>SMESH_MULTICOLOR</source>
2180 <translation>Multicolor</translation>
2183 <source>SMESH_VISU_PROBLEM</source>
2184 <translation>Mesh visualization failed, probably due to lack of memory</translation>
2187 <source>SMESH_VISU_PROBLEM_CLEAR</source>
2188 <translation>Mesh visualization failed, no memory even to show a message,
2189 so all visual data have been removed to let the application live.
2190 Consider saving your work before application crash</translation>
2193 <source>SMESH_VOLUME</source>
2194 <translation>Volume</translation>
2197 <source>SMESH_WARNING</source>
2198 <translation>Warning</translation>
2201 <source>SMESH_WHAT_IS_TITLE</source>
2202 <translation>Mesh Element Info</translation>
2205 <source>SMESH_WIDTH</source>
2206 <translation>Width:</translation>
2209 <source>SMESH_WRN_ALGORITHM_ALREADYEXIST</source>
2210 <translation>Algorithm already exists</translation>
2213 <source>SMESH_WRN_COMPUTE_FAILED</source>
2214 <translation>Mesh computation failed</translation>
2217 <source>SMESH_WRN_EVALUATE_FAILED</source>
2218 <translation>Mesh evaluation failed</translation>
2221 <source>SMESH_WRN_EMPTY_NAME</source>
2222 <translation>Empty name is not valid</translation>
2225 <source>SMESH_WRN_HYPOTHESIS_ALREADYEXIST</source>
2226 <translation>Hypothesis already exists</translation>
2229 <source>SMESH_WRN_HYPOTHESIS_NOTEXIST</source>
2230 <translation>Hypothesis or Algorithm not exists</translation>
2233 <source>SMESH_WRN_MISSING_PARAMETERS</source>
2234 <translation>Missing parameters</translation>
2237 <source>SMESH_WRN_NO_AVAILABLE_DATA</source>
2238 <translation>No available data in selection</translation>
2241 <source>SMESH_WRN_SELECTIONMODE_DIAGONAL</source>
2242 <translation>Activate Link Selection Mode</translation>
2245 <source>SMESH_WRN_SELECTIONMODE_ELEMENTS</source>
2246 <translation>Activate Elements Selection Mode</translation>
2249 <source>SMESH_WRN_SELECTIONMODE_NODES</source>
2250 <translation>Activate Nodes Selection Mode</translation>
2253 <source>SMESH_WRN_VIEWER_VTK</source>
2254 <translation>Study frame with VTK Viewer must be activated</translation>
2257 <source>SMESH_WRN_SIZE_LIMIT_EXCEEDED</source>
2258 <translation>No automatic update of the presentation has been done: new mesh size (%1 elements) exceeds current size limit (%2 elements).
2259 Please check preferences of Mesh module.
2263 <source>SMESH_WRN_WARNING</source>
2264 <translation>Warning</translation>
2267 <source>SMESH_X</source>
2268 <translation>X</translation>
2271 <source>SMESH_X_SCALARBAR</source>
2272 <translation>X:</translation>
2275 <source>SMESH_Y</source>
2276 <translation>Y</translation>
2279 <source>SMESH_Y_SCALARBAR</source>
2280 <translation>Y:</translation>
2283 <source>SMESH_Z</source>
2284 <translation>Z</translation>
2287 <source>STATE_ALGO_MISSING</source>
2288 <translation>%3 %2D algorithm is missing</translation>
2291 <source>STATE_HYP_BAD_GEOMETRY</source>
2292 <translation>%3 %2D algorithm "%1" is assigned to geometry mismatching its expectation</translation>
2295 <source>STATE_HYP_BAD_PARAMETER</source>
2296 <translation>Hypothesis of %3 %2D algorithm "%1" has a bad parameter value</translation>
2299 <source>STATE_HYP_MISSING</source>
2300 <translation>%3 %2D algorithm "%1" misses %4D hypothesis</translation>
2303 <source>STATE_HYP_NOTCONFORM</source>
2304 <translation>%3 %2D algorithm "%1" would produce not conform mesh: global "Not Conform Mesh Allowed" hypotesis is missing</translation>
2307 <source>STB_ADV_INFO</source>
2308 <translation>Show base information about the mesh object</translation>
2311 <source>STB_ALL</source>
2312 <translation>All</translation>
2315 <source>STB_AREA</source>
2316 <translation>Area</translation>
2319 <source>STB_ASPECT</source>
2320 <translation>Aspect Ratio</translation>
2323 <source>STB_ASPECT_3D</source>
2324 <translation>Aspect Ratio 3D</translation>
2327 <source>STB_AUTO_COLOR</source>
2328 <translation>Auto color</translation>
2331 <source>STB_AUTO_UPD</source>
2332 <translation>Automatic update</translation>
2335 <source>STB_BUILD_COMPOUND</source>
2336 <translation>Build Compound Mesh</translation>
2339 <source>STB_COPY_MESH</source>
2340 <translation>Copy Mesh</translation>
2343 <source>STB_CLIP</source>
2344 <translation>Clipping</translation>
2347 <source>STB_COLORS</source>
2348 <translation>Colors / Size</translation>
2351 <source>STB_COMPUTE</source>
2352 <translation>Compute</translation>
2355 <source>STB_PRECOMPUTE</source>
2356 <translation>Preview</translation>
2359 <source>STB_EVALUATE</source>
2360 <translation>Evaluate</translation>
2363 <source>STB_CONNECTION</source>
2364 <translation>Borders at Multi-Connection</translation>
2367 <source>STB_CONNECTION_2D</source>
2368 <translation>Borders at Multi-Connection 2D</translation>
2371 <source>STB_CONSTRUCT_GROUP</source>
2372 <translation>Construct Group</translation>
2375 <source>STB_CONV_TO_QUAD</source>
2376 <translation>Convert to/from quadratic</translation>
2379 <source>STB_2D_FROM_3D</source>
2380 <translation>Create boundary elements</translation>
2383 <source>STB_MESH_ORDER</source>
2384 <translation>Change submesh priority</translation>
2387 <source>STB_CREATE_GROUP</source>
2388 <translation>Create Group</translation>
2391 <source>STB_CREATE_GEO_GROUP</source>
2392 <translation>Create Groups from Geometry</translation>
2395 <source>STB_CREATE_MESH</source>
2396 <translation>Create Mesh</translation>
2399 <source>STB_CREATE_SUBMESH</source>
2400 <translation>Create Sub-mesh</translation>
2403 <source>STB_CUT</source>
2404 <translation>Cutting of quadrangles</translation>
2407 <source>STB_CUT_GROUP</source>
2408 <translation>Cut Groups</translation>
2411 <source>STB_DAT</source>
2412 <translation>Import DAT file</translation>
2415 <source>STB_DELETE</source>
2416 <translation>Delete</translation>
2419 <source>STB_DEL_GROUP</source>
2420 <translation>Delete Groups</translation>
2423 <source>STB_FACE_ORIENTATION</source>
2424 <translation>Orientation of faces</translation>
2427 <source>STB_DISABLE_AUTO_COLOR</source>
2428 <translation>Disable auto color</translation>
2431 <source>STB_DISPLAY_ONLY</source>
2432 <translation>Show only</translation>
2435 <source>STB_DISP_ENT</source>
2436 <translation>Display entity</translation>
2439 <source>STB_ELEM0D</source>
2440 <translation>0D Element</translation>
2443 <source>STB_ELEMS0D</source>
2444 <translation>0D Elements</translation>
2447 <source>STB_EDGE</source>
2448 <translation>Edge</translation>
2451 <source>STB_EDGES</source>
2452 <translation>Edges</translation>
2455 <source>STB_EDIT_GROUP</source>
2456 <translation>Edit Group</translation>
2459 <source>STB_EDIT_GEOMGROUP_AS_GROUP</source>
2460 <translation>Edit Group as Standalone</translation>
2463 <source>STB_EDIT_HYPO</source>
2464 <translation>Edit Hypothesis</translation>
2467 <source>STB_EDIT_MESHSUBMESH</source>
2468 <translation>Edit Mesh/Sub-mesh</translation>
2471 <source>STB_EXPORT_DAT</source>
2472 <translation>Export to DAT file</translation>
2475 <source>STB_EXPORT_MED</source>
2476 <translation>Export to MED file</translation>
2479 <source>STB_EXPORT_CGNS</source>
2480 <translation>Export to CGNS file</translation>
2483 <source>STB_EXPORT_SAUV</source>
2484 <translation>Export to SAUV (ASCII) file</translation>
2487 <source>STB_EXPORT_STL</source>
2488 <translation>Export to STL file</translation>
2491 <source>STB_EXPORT_UNV</source>
2492 <translation>Export to UNV file</translation>
2495 <source>STB_EXTRUSION</source>
2496 <translation>Extrusion</translation>
2499 <source>STB_EXTRUSION_ALONG</source>
2500 <translation>Extrusion along a path</translation>
2503 <source>STB_FACES</source>
2504 <translation>Faces</translation>
2507 <source>STB_BARE_BORDER_VOLUME</source>
2508 <translation>Volumes with bare border</translation>
2511 <source>STB_BARE_BORDER_FACE</source>
2512 <translation>Faces with bare border</translation>
2515 <source>STB_OVER_CONSTRAINED_VOLUME</source>
2516 <translation>Over-constrained volumes</translation>
2519 <source>STB_OVER_CONSTRAINED_FACE</source>
2520 <translation>Over-constrained faces</translation>
2523 <source>STB_FREE_BORDER</source>
2524 <translation>Free Borders</translation>
2527 <source>STB_FREE_EDGE</source>
2528 <translation>Free Edges</translation>
2531 <source>STB_FREE_NODE</source>
2532 <translation>Free Nodes</translation>
2535 <source>STB_FREE_FACES</source>
2536 <translation>Free Faces</translation>
2539 <source>STB_GLOBAL_HYPO</source>
2540 <translation>Global Hypothesis</translation>
2543 <source>STB_HEXA</source>
2544 <translation>Hexahedron</translation>
2547 <source>STB_HIDE</source>
2548 <translation>Hide</translation>
2551 <source>STB_INT_GROUP</source>
2552 <translation>Intersect Groups</translation>
2555 <source>STB_INV</source>
2556 <translation>Diagonal Inversion</translation>
2559 <source>STB_LENGTH</source>
2560 <translation>Length</translation>
2563 <source>STB_LENGTH_2D</source>
2564 <translation>Length 2D</translation>
2567 <source>STB_MAP</source>
2568 <translation>Pattern mapping</translation>
2571 <source>STB_MAX_ELEMENT_LENGTH_2D</source>
2572 <translation>Element Diameter 2D</translation>
2575 <source>STB_MAX_ELEMENT_LENGTH_3D</source>
2576 <translation>Element Diameter 3D</translation>
2579 <source>STB_MED</source>
2580 <translation>Import MED file</translation>
2583 <source>STB_SAUV</source>
2584 <translation>Import SAUV (ASCII) file</translation>
2587 <source>STB_MERGE</source>
2588 <translation>Merge nodes</translation>
2591 <source>STB_MERGE_ELEMENTS</source>
2592 <translation>Merge elements</translation>
2595 <source>STB_MESH_THROU_POINT</source>
2596 <translation>Move Node</translation>
2599 <source>STB_MIN_ANG</source>
2600 <translation>Minimum Angle</translation>
2603 <source>STB_MOVE</source>
2604 <translation>Move Node</translation>
2607 <source>STB_NODE</source>
2608 <translation>Node</translation>
2611 <source>STB_NODES</source>
2612 <translation>Nodes</translation>
2615 <source>STB_NUM_ELEMENTS</source>
2616 <translation>Display Elements</translation>
2619 <source>STB_NUM_NODES</source>
2620 <translation>Display Nodes</translation>
2623 <source>STB_ORIENT</source>
2624 <translation>Orientation</translation>
2627 <source>STB_POLYGON</source>
2628 <translation>Polygon</translation>
2631 <source>STB_POLYHEDRON</source>
2632 <translation>Polyhedron</translation>
2635 <source>STB_PRECISION</source>
2636 <translation>Precision</translation>
2639 <source>STB_QUAD</source>
2640 <translation>Quadrangle</translation>
2643 <source>STB_QUADRATIC_EDGE</source>
2644 <translation>Quadratic Edge</translation>
2647 <source>STB_QUADRATIC_HEXAHEDRON</source>
2648 <translation>Quadratic Hexahedron</translation>
2651 <source>STB_QUADRATIC_PENTAHEDRON</source>
2652 <translation>Quadratic Pentahedron</translation>
2655 <source>STB_QUADRATIC_PYRAMID</source>
2656 <translation>Quadratic Pyramid</translation>
2659 <source>STB_QUADRATIC_QUADRANGLE</source>
2660 <translation>Quadratic Quadrangle</translation>
2663 <source>STB_QUADRATIC_TETRAHEDRON</source>
2664 <translation>Quadratic Tetrahedron</translation>
2667 <source>STB_QUADRATIC_TRIANGLE</source>
2668 <translation>Quadratic Triangle</translation>
2671 <source>STB_REMOVE_ELEMENTS</source>
2672 <translation>Remove elements</translation>
2675 <source>STB_REMOVE_NODES</source>
2676 <translation>Remove nodes</translation>
2679 <source>STB_REMOVE_ORPHAN_NODES</source>
2680 <translation>Remove orphan nodes</translation>
2683 <source>STB_RENAME</source>
2684 <translation>Rename</translation>
2687 <source>STB_RENUM_ELEMENTS</source>
2688 <translation>Renumbering elements</translation>
2691 <source>STB_RENUM_NODES</source>
2692 <translation>Renumbering nodes</translation>
2695 <source>STB_RESET</source>
2696 <translation>Reset</translation>
2699 <source>STB_SAVE_DISTRIBUTION</source>
2700 <translation>Save distribution to the file</translation>
2703 <source>STB_SHOW_DISTRIBUTION</source>
2704 <translation>Show Distribution</translation>
2707 <source>STB_REVOLUTION</source>
2708 <translation>Revolution</translation>
2711 <source>STB_ROT</source>
2712 <translation>Rotation</translation>
2715 <source>STB_SCALAR_BAR</source>
2716 <translation>Scalar bar</translation>
2719 <source>STB_SCALAR_BAR_PROP</source>
2720 <translation>Scalar bar Properties</translation>
2723 <source>STB_SELECTION</source>
2724 <translation>Selection</translation>
2727 <source>STB_SEL_FILTER_LIB</source>
2728 <translation>Selection filters library</translation>
2731 <source>STB_SEW</source>
2732 <translation>Sewing</translation>
2735 <source>STB_SHADE</source>
2736 <translation>Shading</translation>
2739 <source>STB_SHOW</source>
2740 <translation>Show</translation>
2743 <source>STB_SHRINK</source>
2744 <translation>Shrink</translation>
2747 <source>STB_SKEW</source>
2748 <translation>Skew</translation>
2751 <source>STB_SMOOTH</source>
2752 <translation>Smoothing</translation>
2755 <source>STB_STD_INFO</source>
2756 <translation>Standard Mesh Infos</translation>
2759 <source>STB_SYM</source>
2760 <translation>Symmetry</translation>
2763 <source>STB_TAPER</source>
2764 <translation>Taper</translation>
2767 <source>STB_TETRA</source>
2768 <translation>Tetrahedron</translation>
2771 <source>STB_TRANS</source>
2772 <translation>Translation</translation>
2775 <source>STB_SCALE</source>
2776 <translation>Scale Transform</translation>
2779 <source>STB_DUPLICATE_NODES</source>
2780 <translation>Duplicate Nodes</translation>
2783 <source>STB_TRANSP</source>
2784 <translation>Transparency</translation>
2787 <source>STB_TRIANGLE</source>
2788 <translation>Triangle</translation>
2791 <source>STB_UNASSIGN</source>
2792 <translation>Unassign</translation>
2795 <source>STB_UNION</source>
2796 <translation>Union of triangles</translation>
2799 <source>STB_UNION2</source>
2800 <translation>Union of two triangles</translation>
2803 <source>STB_UNV</source>
2804 <translation>Import UNV file</translation>
2807 <source>STB_UN_GROUP</source>
2808 <translation>Union Groups</translation>
2811 <source>STB_UNDERLYING_ELEMS</source>
2812 <translation>Create groups of entities from existing groups of superior dimensions</translation>
2815 <source>STB_UPDATE</source>
2816 <translation>Update</translation>
2819 <source>STB_VOLUMES</source>
2820 <translation>Volumes</translation>
2823 <source>STB_VOLUME_3D</source>
2824 <translation>Volume</translation>
2827 <source>STB_WARP</source>
2828 <translation>Warping angle</translation>
2831 <source>STB_WHAT_IS</source>
2832 <translation>Show information about the mesh node or element</translation>
2835 <source>STB_WIRE</source>
2836 <translation>Wireframe</translation>
2839 <source>TAPER_ELEMENTS</source>
2840 <translation>Taper</translation>
2843 <source>TB_ADD_REMOVE</source>
2844 <translation>Add/Remove Toolbar</translation>
2847 <source>TB_CTRL</source>
2848 <translation>Controls Toolbar</translation>
2851 <source>TB_DISP_MODE</source>
2852 <translation>Display Mode Toolbar</translation>
2855 <source>TB_HYPO</source>
2856 <translation>Hypotheses Toolbar</translation>
2859 <source>TB_MESH</source>
2860 <translation>Mesh Toolbar</translation>
2863 <source>TB_MODIFY</source>
2864 <translation>Modification Toolbar</translation>
2867 <source>TOP_ADV_INFO</source>
2868 <translation>Mesh Information</translation>
2871 <source>TOP_ALL</source>
2872 <translation>All</translation>
2875 <source>TOP_AREA</source>
2876 <translation>Area</translation>
2879 <source>TOP_ASPECT</source>
2880 <translation>Aspect Ratio</translation>
2883 <source>TOP_ASPECT_3D</source>
2884 <translation>Aspect Ratio 3D</translation>
2887 <source>TOP_AUTO_COLOR</source>
2888 <translation>Auto color</translation>
2891 <source>TOP_AUTO_UPD</source>
2892 <translation>Automatic update</translation>
2895 <source>TOP_BUILD_COMPOUND</source>
2896 <translation>Build Compound Mesh</translation>
2899 <source>TOP_COPY_MESH</source>
2900 <translation>Copy Mesh</translation>
2903 <source>TOP_CLIP</source>
2904 <translation>Clipping</translation>
2907 <source>TOP_COLORS</source>
2908 <translation>Colors / Size</translation>
2911 <source>TOP_COMPUTE</source>
2912 <translation>Compute</translation>
2915 <source>TOP_PRECOMPUTE</source>
2916 <translation>Preview</translation>
2919 <source>TOP_EVALUATE</source>
2920 <translation>Evaluate</translation>
2923 <source>TOP_CONNECTION</source>
2924 <translation>Borders at Multi-Connection</translation>
2927 <source>TOP_CONNECTION_2D</source>
2928 <translation>Borders at Multi-Connection 2D</translation>
2931 <source>TOP_CONSTRUCT_GROUP</source>
2932 <translation>Construct Group</translation>
2935 <source>TOP_CONV_TO_QUAD</source>
2936 <translation>Convert to/from quadratic</translation>
2939 <source>TOP_2D_FROM_3D</source>
2940 <translation>Create boundary elements</translation>
2943 <source>TOP_MESH_ORDER</source>
2944 <translation>Change submesh priority</translation>
2947 <source>TOP_CREATE_GROUP</source>
2948 <translation>Create Group</translation>
2951 <source>TOP_CREATE_GEO_GROUP</source>
2952 <translation>Create Groups from Geometry</translation>
2955 <source>TOP_CREATE_MESH</source>
2956 <translation>Create Mesh</translation>
2959 <source>TOP_CREATE_SUBMESH</source>
2960 <translation>Create Sub-mesh</translation>
2963 <source>TOP_CUT</source>
2964 <translation>Cutting of quadrangles</translation>
2967 <source>TOP_CUT_GROUP</source>
2968 <translation>Cut Groups</translation>
2971 <source>TOP_DAT</source>
2972 <translation>Import DAT file</translation>
2975 <source>TOP_DELETE</source>
2976 <translation>Delete</translation>
2979 <source>TOP_DEL_GROUP</source>
2980 <translation>Delete Groups</translation>
2983 <source>TOP_FACE_ORIENTATION</source>
2984 <translation>Orientation of faces</translation>
2987 <source>TOP_DISABLE_AUTO_COLOR</source>
2988 <translation>Disable auto color</translation>
2991 <source>TOP_DISPLAY_ONLY</source>
2992 <translation>Show only</translation>
2995 <source>TOP_DISP_ENT</source>
2996 <translation>Display entity</translation>
2999 <source>TOP_ELEM0D</source>
3000 <translation>0D Element</translation>
3003 <source>TOP_ELEMS0D</source>
3004 <translation>0D Elements</translation>
3007 <source>TOP_EDGE</source>
3008 <translation>Edge</translation>
3011 <source>TOP_EDGES</source>
3012 <translation>Edges</translation>
3015 <source>TOP_EDIT_GROUP</source>
3016 <translation>Edit Group</translation>
3019 <source>TOP_EDIT_GEOMGROUP_AS_GROUP</source>
3020 <translation>Edit Group as Standalone</translation>
3023 <source>TOP_EDIT_HYPO</source>
3024 <translation>Edit Hypothesis</translation>
3027 <source>TOP_EDIT_MESHSUBMESH</source>
3028 <translation>Edit Mesh/Sub-mesh</translation>
3031 <source>TOP_EXPORT_DAT</source>
3032 <translation>Export to DAT file</translation>
3035 <source>TOP_EXPORT_MED</source>
3036 <translation>Export to MED file</translation>
3039 <source>TOP_EXPORT_SAUV</source>
3040 <translation>Export to SAUV (ASCII) file</translation>
3043 <source>TOP_EXPORT_STL</source>
3044 <translation>Export to STL file</translation>
3047 <source>TOP_EXPORT_UNV</source>
3048 <translation>Export to UNV file</translation>
3051 <source>TOP_EXTRUSION</source>
3052 <translation>Extrusion</translation>
3055 <source>TOP_EXTRUSION_ALONG</source>
3056 <translation>Extrusion along a path</translation>
3059 <source>TOP_FACES</source>
3060 <translation>Faces</translation>
3063 <source>TOP_BARE_BORDER_VOLUME</source>
3064 <translation>Volumes with bare border</translation>
3067 <source>TOP_BARE_BORDER_FACE</source>
3068 <translation>Faces with bare border</translation>
3071 <source>TOP_OVER_CONSTRAINED_VOLUME</source>
3072 <translation>Over-constrained volumes</translation>
3075 <source>TOP_OVER_CONSTRAINED_FACE</source>
3076 <translation>Over-constrained faces</translation>
3079 <source>TOP_FREE_BORDER</source>
3080 <translation>Free Borders</translation>
3083 <source>TOP_FREE_EDGE</source>
3084 <translation>Free Edges</translation>
3087 <source>TOP_FREE_NODE</source>
3088 <translation>Free Nodes</translation>
3091 <source>TOP_FREE_FACES</source>
3092 <translation>Free Faces</translation>
3095 <source>TOP_GLOBAL_HYPO</source>
3096 <translation>Global Hypothesis</translation>
3099 <source>TOP_HEXA</source>
3100 <translation>Hexahedron</translation>
3103 <source>TOP_HIDE</source>
3104 <translation>Hide</translation>
3107 <source>TOP_INT_GROUP</source>
3108 <translation>Intersect Groups</translation>
3111 <source>TOP_INV</source>
3112 <translation>Diagonal Inversion</translation>
3115 <source>TOP_LENGTH</source>
3116 <translation>Length</translation>
3119 <source>TOP_LENGTH_2D</source>
3120 <translation>Length 2D</translation>
3123 <source>TOP_MAP</source>
3124 <translation>Pattern mapping</translation>
3127 <source>TOP_MAX_ELEMENT_LENGTH_2D</source>
3128 <translation>Element Diameter 2D</translation>
3131 <source>TOP_MAX_ELEMENT_LENGTH_3D</source>
3132 <translation>Element Diameter 3D</translation>
3135 <source>TOP_MED</source>
3136 <translation>Import MED file</translation>
3139 <source>TOP_SAUV</source>
3140 <translation>Import SAUV (ASCII) file</translation>
3143 <source>TOP_MERGE</source>
3144 <translation>Merge nodes</translation>
3147 <source>TOP_MERGE_ELEMENTS</source>
3148 <translation>Merge elements</translation>
3151 <source>TOP_MESH_THROU_POINT</source>
3152 <translation>Move Node</translation>
3155 <source>TOP_MIN_ANG</source>
3156 <translation>Minimum Angle</translation>
3159 <source>TOP_MOVE</source>
3160 <translation>Move Node</translation>
3163 <source>TOP_NODE</source>
3164 <translation>Node</translation>
3167 <source>TOP_NODES</source>
3168 <translation>Nodes</translation>
3171 <source>TOP_NUM_ELEMENTS</source>
3172 <translation>Display Elements</translation>
3175 <source>TOP_NUM_NODES</source>
3176 <translation>Display Nodes</translation>
3179 <source>TOP_ORIENT</source>
3180 <translation>Orientation</translation>
3183 <source>TOP_POLYGON</source>
3184 <translation>Polygon</translation>
3187 <source>TOP_POLYHEDRON</source>
3188 <translation>Polyhedron</translation>
3191 <source>TOP_PRECISION</source>
3192 <translation>Precision</translation>
3195 <source>TOP_QUAD</source>
3196 <translation>Quadrangle</translation>
3199 <source>TOP_QUADRATIC_EDGE</source>
3200 <translation>Quadratic Edge</translation>
3203 <source>TOP_QUADRATIC_HEXAHEDRON</source>
3204 <translation>Quadratic Hexahedron</translation>
3207 <source>TOP_QUADRATIC_PENTAHEDRON</source>
3208 <translation>Quadratic Pentahedron</translation>
3211 <source>TOP_QUADRATIC_PYRAMID</source>
3212 <translation>Quadratic Pyramid</translation>
3215 <source>TOP_QUADRATIC_QUADRANGLE</source>
3216 <translation>Quadratic Quadrangle</translation>
3219 <source>TOP_QUADRATIC_TETRAHEDRON</source>
3220 <translation>Quadratic Tetrahedron</translation>
3223 <source>TOP_QUADRATIC_TRIANGLE</source>
3224 <translation>Quadratic Triangle</translation>
3227 <source>TOP_REMOVE_ELEMENTS</source>
3228 <translation>Remove elements</translation>
3231 <source>TOP_REMOVE_NODES</source>
3232 <translation>Remove nodes</translation>
3235 <source>TOP_REMOVE_ORPHAN_NODES</source>
3236 <translation>Remove orphan nodes</translation>
3239 <source>TOP_RENAME</source>
3240 <translation>Rename</translation>
3243 <source>TOP_RENUM_ELEMENTS</source>
3244 <translation>Renumbering elements</translation>
3247 <source>TOP_RENUM_NODES</source>
3248 <translation>Renumbering nodes</translation>
3251 <source>TOP_RESET</source>
3252 <translation>Reset</translation>
3255 <source>TOP_SAVE_DISTRIBUTION</source>
3256 <translation>Export distribution</translation>
3259 <source>TOP_SHOW_DISTRIBUTION</source>
3260 <translation>Show Distribution</translation>
3263 <source>TOP_REVOLUTION</source>
3264 <translation>Revolution</translation>
3267 <source>TOP_ROT</source>
3268 <translation>Rotation</translation>
3271 <source>TOP_SCALAR_BAR</source>
3272 <translation>Scalar bar</translation>
3275 <source>TOP_SCALAR_BAR_PROP</source>
3276 <translation>Scalar bar Properties</translation>
3279 <source>TOP_SELECTION</source>
3280 <translation>Selection</translation>
3283 <source>TOP_SEL_FILTER_LIB</source>
3284 <translation>Selection filters library</translation>
3287 <source>TOP_SEW</source>
3288 <translation>Sewing</translation>
3291 <source>TOP_SHADE</source>
3292 <translation>Shading</translation>
3295 <source>TOP_SHOW</source>
3296 <translation>Show</translation>
3299 <source>TOP_SHRINK</source>
3300 <translation>Shrink</translation>
3303 <source>TOP_SKEW</source>
3304 <translation>Skew</translation>
3307 <source>TOP_SMOOTH</source>
3308 <translation>Smoothing</translation>
3311 <source>TOP_STD_INFO</source>
3312 <translation>Standard Mesh Infos</translation>
3315 <source>TOP_SYM</source>
3316 <translation>Symmetry</translation>
3319 <source>TOP_TAPER</source>
3320 <translation>Taper</translation>
3323 <source>TOP_TETRA</source>
3324 <translation>Tetrahedron</translation>
3327 <source>TOP_TRANS</source>
3328 <translation>Translation</translation>
3331 <source>TOP_SCALE</source>
3332 <translation>Scale Transform</translation>
3335 <source>TOP_DUPLICATE_NODES</source>
3336 <translation>Duplicate Nodes</translation>
3339 <source>TOP_TRANSP</source>
3340 <translation>Transparency</translation>
3343 <source>TOP_TRIANGLE</source>
3344 <translation>Triangle</translation>
3347 <source>TOP_UNASSIGN</source>
3348 <translation>Unassign</translation>
3351 <source>TOP_UNION</source>
3352 <translation>Union of triangles</translation>
3355 <source>TOP_UNION2</source>
3356 <translation>Union of two triangles</translation>
3359 <source>TOP_UNV</source>
3360 <translation>Import UNV file</translation>
3363 <source>TOP_UN_GROUP</source>
3364 <translation>Union Groups</translation>
3367 <source>TOP_UNDERLYING_ELEMS</source>
3368 <translation>Create groups of entities from existing groups of superior dimensions</translation>
3371 <source>TOP_UPDATE</source>
3372 <translation>Update</translation>
3375 <source>TOP_VOLUMES</source>
3376 <translation>Volumes</translation>
3379 <source>TOP_VOLUME_3D</source>
3380 <translation>Volume</translation>
3383 <source>TOP_WARP</source>
3384 <translation>Warping angle</translation>
3387 <source>TOP_WHAT_IS</source>
3388 <translation>Mesh Element Information</translation>
3391 <source>TOP_WIRE</source>
3392 <translation>Wireframe</translation>
3395 <source>UNKNOWN_CONTROL</source>
3396 <translation>Unknown</translation>
3399 <source>VOLUME_3D_ELEMENTS</source>
3400 <translation>Volume</translation>
3403 <source>WARP_ELEMENTS</source>
3404 <translation>Warping</translation>
3407 <source>MEN_FILE_INFO</source>
3408 <translation>MED File Information</translation>
3411 <source>SMESH_WRN_NO_APPROPRIATE_SELECTION</source>
3412 <translation>No appropriate objects selected</translation>
3415 <source>MEN_CLEAR_MESH</source>
3416 <translation>Clear Mesh Data</translation>
3419 <source>TOP_CLEAR_MESH</source>
3420 <translation>Clear Mesh Data</translation>
3423 <source>STB_CLEAR_MESH</source>
3424 <translation>Clear Mesh Data</translation>
3427 <source>SMESH_IMPORT_MESH</source>
3428 <translation>Import mesh data from files</translation>
3431 <source>SMESH_ERR_NOT_SUPPORTED_FORMAT</source>
3432 <translation>Unsupported file format</translation>
3435 <source>SMESH_ERR_UNKNOWN_IMPORT_ERROR</source>
3436 <translation>Unknown error</translation>
3439 <source>SMESH_IMPORT_ERRORS</source>
3440 <translation>Import operation has finished with errors:</translation>
3443 <source>SMESH_DRS_SOME_EMPTY</source>
3444 <translation>One or more mesh files were empty, data has not been published</translation>
3447 <source>NO_MESH_SELECTED</source>
3448 <translation>No mesh selected</translation>
3451 <source>SMESH_PREF_def_precision</source>
3452 <translation>Default precision</translation>
3455 <source>SMESH_PREF_length_precision</source>
3456 <translation>Length precision</translation>
3459 <source>SMESH_PREF_angle_precision</source>
3460 <translation>Angular precision</translation>
3463 <source>SMESH_PREF_len_tol_precision</source>
3464 <translation>Length tolerance precision</translation>
3467 <source>SMESH_PREF_parametric_precision</source>
3468 <translation>Parametric precision</translation>
3471 <source>SMESH_PREF_area_precision</source>
3472 <translation>Area precision</translation>
3475 <source>FULL_RECOMPUTE_QUESTION</source>
3477 The mesh has been edited since a last total re-compute
3478 that may prevent successful computation.
3479 Do you wish to re-compute the mesh totally to discard the modifications?
3483 <source>SMESH_PREF_vol_precision</source>
3484 <translation>Volume precision</translation>
3487 <source>SMESH_PRECISION_HINT</source>
3489 Input value precision can be adjusted using
3490 '%1' parameter in Mesh module preferences.</translation>
3493 <source>REMOVE_ORPHAN_NODES_QUESTION</source>
3494 <translation>Do you really want to remove all orphan nodes?</translation>
3497 <source>NB_NODES_REMOVED</source>
3498 <translation>Removed %1 node(s).</translation>
3501 <source>SMESH_SAVE_DISTRIBUTION</source>
3502 <translation>Export Distribution</translation>
3505 <source>SMESH_PLUGINS_OTHER</source>
3506 <translation>SMESH plugins</translation>
3510 <name>SMESHGUI_GroupDlg</name>
3512 <source>ALLOW_ELEM_LIST_MODIF</source>
3513 <translation>Enable manual edition</translation>
3517 <name>SMESHGUI</name>
3519 <source>NOT_A_VTK_VIEWER</source>
3520 <translation>This command is available in VTK viewer only
3521 Please, create VTK viewer and try again</translation>
3524 <source>PREF_AUTO_GROUPS</source>
3525 <translation>Automatically create groups for MED export</translation>
3528 <source>PREF_GROUP_SEGMENT_LENGTH</source>
3529 <translation>Automatic parameters</translation>
3532 <source>PREF_SEGMENT_LENGTH</source>
3533 <translation>Ratio Bounding Box Diagonal / Max Size</translation>
3536 <source>PREF_NB_SEGMENTS</source>
3537 <translation>Default Number of Segments</translation>
3540 <source>PREF_AUTO_UPDATE</source>
3541 <translation>Automatic update</translation>
3544 <source>PREF_UPDATE_LIMIT</source>
3545 <translation>Size limit (elements)</translation>
3548 <source>PREF_UPDATE_LIMIT_NOLIMIT</source>
3549 <translation>No limit</translation>
3552 <source>PREF_BACKFACE</source>
3553 <translation>Back surface color</translation>
3556 <source>PREF_WIREFRAME</source>
3557 <translation>Wireframe color</translation>
3560 <source>PREF_GROUP_SELECTION</source>
3561 <translation>Selection</translation>
3564 <source>PREF_SELECTION</source>
3565 <translation>Selection color</translation>
3568 <source>PREF_PRE_SELECTION</source>
3569 <translation>Pre-selection color</translation>
3572 <source>PREF_COLOR</source>
3573 <translation>Color</translation>
3576 <source>PREF_ORIENTATION_COLOR</source>
3577 <translation>Color</translation>
3580 <source>PREF_ORIENTATION_3D_VECTORS</source>
3581 <translation>3D vectors</translation>
3584 <source>PREF_ORIENTATION_SCALE</source>
3585 <translation>Scale</translation>
3588 <source>PREF_DISPLAY_ENTITY</source>
3589 <translation>Display entity</translation>
3592 <source>QUADRATIC_REPRESENT_MODE</source>
3593 <translation>Representation of the 2D quadratic elements</translation>
3596 <source>MAX_ARC_ANGLE</source>
3597 <translation>Maximum angle</translation>
3600 <source>PREF_DISPLAY_MODE</source>
3601 <translation>Display mode</translation>
3604 <source>PREF_ELEMENTS</source>
3605 <translation>Elements</translation>
3608 <source>PREF_ELEMENT_COLOR</source>
3609 <translation>Element color</translation>
3612 <source>PREF_FILL</source>
3613 <translation>Surface color</translation>
3616 <source>PREF_NOTIFY_MODE</source>
3617 <translation>Show a computation result notification</translation>
3620 <source>PREF_NOTIFY_NEVER</source>
3621 <translation>Never</translation>
3624 <source>PREF_NOTIFY_ERROR</source>
3625 <translation>Errors only</translation>
3628 <source>PREF_NOTIFY_ALWAYS</source>
3629 <translation>Always</translation>
3632 <source>PREF_ELEM_INFO</source>
3633 <translation>Mesh element information</translation>
3636 <source>PREF_ELEM_INFO_SIMPLE</source>
3637 <translation>Simple</translation>
3640 <source>PREF_ELEM_INFO_TREE</source>
3641 <translation>Tree</translation>
3644 <source>PREF_GPP_NODES_LIMIT</source>
3645 <translation>Automatic nodes compute limit</translation>
3648 <source>SMESH_PREF_GROUP_PRECISION</source>
3649 <translation>Input fields precision</translation>
3652 <source>SMESH_PREF_GROUP_PREVIEW</source>
3653 <translation>Preview</translation>
3656 <source>PREF_GROUP_ELEMENTS</source>
3657 <translation>Elements</translation>
3660 <source>PREF_GROUP_EXPORT</source>
3661 <translation>Mesh export</translation>
3664 <source>PREF_GROUP_FACES_ORIENTATION</source>
3665 <translation>Orientation of faces</translation>
3668 <source>PREF_GROUP_COMPUTE</source>
3669 <translation>Mesh computation</translation>
3672 <source>PREF_GROUP_NODES</source>
3673 <translation>Nodes</translation>
3676 <source>PREF_GROUP_GROUPS</source>
3677 <translation>Groups</translation>
3680 <source>PREF_GRP_NAMES</source>
3681 <translation>Names color</translation>
3684 <source>PREF_GROUP_PRECISION</source>
3685 <translation>Precision</translation>
3688 <source>PREF_GROUP_PRESELECTION</source>
3689 <translation>Preselection</translation>
3692 <source>PREF_GROUP_QUALITY</source>
3693 <translation>Quality controls</translation>
3696 <source>PREF_GROUP_SELECTION</source>
3697 <translation>Selection</translation>
3700 <source>PREF_GROUP_INFO</source>
3701 <translation>Mesh information</translation>
3704 <source>PREF_HIGHLIGHT_COLOR</source>
3705 <translation>Highlight color</translation>
3708 <source>PREF_LABELS_COLOR</source>
3709 <translation>Labels color</translation>
3712 <source>PREF_MARKER_SCALE</source>
3713 <translation>Scale of marker</translation>
3716 <source>PREF_NODES</source>
3717 <translation>Nodes</translation>
3720 <source>PREF_OBJECTS</source>
3721 <translation>Objects</translation>
3724 <source>PREF_OBJECT_COLOR</source>
3725 <translation>Object color</translation>
3728 <source>PREF_OUTLINE</source>
3729 <translation>Outline color</translation>
3732 <source>PREF_PRECISION_USE</source>
3733 <translation>Use precision</translation>
3736 <source>PREF_PRECISION_VALUE</source>
3737 <translation>Number of digits after point</translation>
3740 <source>PREF_RENUMBER</source>
3741 <translation>Automatic renumbering</translation>
3744 <source>PREF_SHRINK_COEFF</source>
3745 <translation>Shrink coef.</translation>
3748 <source>PREF_TAB_GENERAL</source>
3749 <translation>General</translation>
3752 <source>PREF_TAB_MESH</source>
3753 <translation>Mesh</translation>
3756 <source>PREF_TAB_SELECTION</source>
3757 <translation>Selection</translation>
3760 <source>PREF_TITLE_COLOR</source>
3761 <translation>Title color</translation>
3764 <source>PREF_TYPE_OF_MARKER</source>
3765 <translation>Type of marker</translation>
3768 <source>PREF_COLOR_0D</source>
3769 <translation>0D elements</translation>
3772 <source>PREF_SIZE_0D</source>
3773 <translation>Size of 0D elements</translation>
3776 <source>PREF_WIDTH</source>
3777 <translation>Width</translation>
3780 <source>PREF_PREVIEW_CHUNK_SIZE</source>
3781 <translation>Sub-shapes preview chunk size</translation>
3785 <name>SMESHGUI_AddQuadraticElementDlg</name>
3787 <source>SMESH_ADD_QUADRATIC_EDGE</source>
3788 <translation>Add Quadratic Edge</translation>
3791 <source>SMESH_ADD_QUADRATIC_HEXAHEDRON</source>
3792 <translation>Add Quadratic Hexahedron</translation>
3795 <source>SMESH_ADD_QUADRATIC_PENTAHEDRON</source>
3796 <translation>Add Quadratic Pentahedron</translation>
3799 <source>SMESH_ADD_QUADRATIC_PYRAMID</source>
3800 <translation>Add Quadratic Pyramid</translation>
3803 <source>SMESH_ADD_QUADRATIC_QUADRANGLE</source>
3804 <translation>Add Quadratic Quadrangle</translation>
3807 <source>SMESH_ADD_QUADRATIC_TETRAHEDRON</source>
3808 <translation>Add Quadratic Tetrahedron</translation>
3811 <source>SMESH_ADD_QUADRATIC_TRIANGLE</source>
3812 <translation>Add Quadratic Triangle</translation>
3815 <source>SMESH_CORNER_NODES</source>
3816 <translation>Corner Nodes:</translation>
3819 <source>SMESH_FIRST</source>
3820 <translation>First</translation>
3823 <source>SMESH_LAST</source>
3824 <translation>Last</translation>
3827 <source>SMESH_MIDDLE</source>
3828 <translation>Middle</translation>
3832 <name>SMESHGUI_BuildCompoundDlg</name>
3834 <source>COMPOUND</source>
3835 <translation>Compound</translation>
3838 <source>COMPOUND_MESH</source>
3839 <translation>Compound_Mesh</translation>
3842 <source>CREATE_COMMON_GROUPS</source>
3843 <translation>Create common groups for initial meshes</translation>
3846 <source>MERGE_NODES_AND_ELEMENTS</source>
3847 <translation>Merge coincident nodes and elements</translation>
3850 <source>MESHES</source>
3851 <translation>Meshes</translation>
3854 <source>PROCESSING_IDENTICAL_GROUPS</source>
3855 <translation>Processing identical groups</translation>
3858 <source>RENAME</source>
3859 <translation>Rename</translation>
3862 <source>RESULT_NAME</source>
3863 <translation>Result name</translation>
3866 <source>UNITE</source>
3867 <translation>Unite</translation>
3871 <name>SMESHGUI_ChangeOrientationDlg</name>
3873 <source>CAPTION</source>
3874 <translation>Modification of orientation</translation>
3878 <name>SMESHGUI_ComputeDlg</name>
3880 <source>CAPTION</source>
3881 <translation>Compute mesh failed</translation>
3884 <source>CONSTRUCTOR</source>
3885 <translation>Compute mesh</translation>
3888 <source>EVAL_DLG</source>
3889 <translation>Evaluate mesh</translation>
3892 <source>ERRORS</source>
3893 <translation>Errors</translation>
3896 <source>MEMORY_LACK</source>
3897 <translation>Memory allocation problem</translation>
3900 <source>COMPUTE_WARNING</source>
3901 <translation>The mesh seems to be OK but there are some errors reported</translation>
3904 <source>PUBLISH_SHAPE</source>
3905 <translation>Publish SubShape</translation>
3908 <source>SHOW_SHAPE</source>
3909 <translation>Show SubShape</translation>
3912 <source>SHOW_BAD_MESH</source>
3913 <translation>Show bad Mesh</translation>
3917 <name>SMESHGUI_PrecomputeDlg</name>
3919 <source>CAPTION</source>
3920 <translation>Preview and Compute mesh</translation>
3923 <source>PREVIEW</source>
3924 <translation>Preview</translation>
3927 <source>PREVIEW_1</source>
3928 <translation>1D Mesh</translation>
3931 <source>PREVIEW_2</source>
3932 <translation>2D Mesh</translation>
3935 <source>COMPUTE</source>
3936 <translation>Compute</translation>
3940 <name>SMESHGUI_PrecomputeOp</name>
3942 <source>CLEAR_SUBMESH_QUESTION</source>
3943 <translation>Temporary submeshes on the selected geometry
3944 were created during preview operation.
3945 Do you want to remove all these submeshes?</translation>
3948 <source>SMESH_WRN_NOTHING_PREVIEW</source>
3949 <translation>No mesh preview is available</translation>
3952 <source>SMESH_REJECT_MESH_ORDER</source>
3953 <translation>The submesh priority changed during preview operation.
3954 Do you want to restore original submesh priority?</translation>
3958 <name>SMESHGUI_ConvToQuadDlg</name>
3960 <source>CAPTION</source>
3961 <translation>Convert to/from quadratic</translation>
3964 <source>MEDIUMNDS</source>
3965 <translation>Medium nodes on geometry</translation>
3968 <source>MESH</source>
3969 <translation>Mesh or Sub-mesh</translation>
3972 <source>RADIOBTN_1</source>
3973 <translation>Convert to quadratic</translation>
3976 <source>RADIOBTN_2</source>
3977 <translation>Convert from quadratic</translation>
3980 <source>NON_CONFORM_WARNING</source>
3981 <translation>Warning: mesh can become non-conformal</translation>
3985 <name>SMESHGUI_ConvToQuadOp</name>
3987 <source>MESH_IS_NOT_SELECTED</source>
3988 <translation>Mesh is not selected
3989 Please specify it and try again</translation>
3992 <source>REF_IS_NULL</source>
3993 <translation>No valid mesh object selected</translation>
3997 <name>SMESHGUI_CreatePatternDlg</name>
3999 <source>CAPTION</source>
4000 <translation>Pattern Creation</translation>
4003 <source>DEFAULT_2D</source>
4004 <translation>Pattern_2d</translation>
4007 <source>DEFAULT_3D</source>
4008 <translation>Pattern_3d</translation>
4011 <source>ERROR_OF_CREATION</source>
4012 <translation>Internal error occurs during pattern creation
4013 Please verify validity of entered information</translation>
4016 <source>ERROR_OF_SAVING</source>
4017 <translation>Internal error occurs during pattern saving. Please verify
4018 \free disk space and your write permission to this file</translation>
4021 <source>ERR_LOADF_CANT_PROJECT</source>
4022 <translation>Impossible to perform projection of nodes to the face</translation>
4025 <source>ERR_LOADF_CLOSED_FACE</source>
4026 <translation>It is impossible to create pattern from face having seam edge</translation>
4029 <source>ERR_LOADF_NARROW_FACE</source>
4030 <translation>It is impossible to create pattern from narrow face</translation>
4033 <source>ERR_LOADV_BAD_SHAPE</source>
4034 <translation>Pattern can be created from closed shell or solid with 6 faces only</translation>
4037 <source>ERR_LOADV_COMPUTE_PARAMS</source>
4038 <translation>It is impossible to compute point parameters</translation>
4041 <source>ERR_LOAD_EMPTY_SUBMESH</source>
4042 <translation>There are no elements to create pattern</translation>
4045 <source>MESH_OR_SUBMESH</source>
4046 <translation>Mesh or SubMesh</translation>
4049 <source>PATTERN</source>
4050 <translation>Pattern</translation>
4053 <source>PATTERN_FILT</source>
4054 <translation>Pattern files(*.smp)</translation>
4057 <source>PATTERN_NAME</source>
4058 <translation>Pattern name</translation>
4061 <source>PATTERN_TYPE</source>
4062 <translation>Pattern type</translation>
4065 <source>PROJECT</source>
4066 <translation>Project nodes on the face</translation>
4069 <source>SAVE</source>
4070 <translation>Save...</translation>
4073 <source>SAVE_PATTERN</source>
4074 <translation>Save Pattern</translation>
4078 <name>SMESHGUI_CreatePolyhedralVolumeDlg</name>
4080 <source>FACES_BY_NODES</source>
4081 <translation>Faces by nodes</translation>
4084 <source>SMESH_POLYEDRE_CREATE_ERROR</source>
4085 <translation>Polyhedron creation error.</translation>
4088 <source>SMESH_POLYEDRE_PREVIEW</source>
4089 <translation>Polyhedron preview</translation>
4093 <name>SMESHGUI_CuttingOfQuadsDlg</name>
4095 <source>CAPTION</source>
4096 <translation>Cutting of quadrangles</translation>
4100 <name>SMESHGUI_DeleteGroupDlg</name>
4102 <source>CAPTION</source>
4103 <translation>Delete groups with contents</translation>
4106 <source>NO_SELECTED_GROUPS</source>
4107 <translation>There are no selected groups
4108 Please select a group and try again</translation>
4111 <source>SELECTED_GROUPS</source>
4112 <translation>Selected groups</translation>
4116 <name>SMESHGUI_MergeDlg</name>
4118 <source>COINCIDENT_ELEMENTS</source>
4119 <translation>Coincident elements</translation>
4122 <source>COINCIDENT_NODES</source>
4123 <translation>Coincident nodes</translation>
4126 <source>DETECT</source>
4127 <translation>Detect</translation>
4130 <source>EDIT_SELECTED_GROUP</source>
4131 <translation>Edit selected group</translation>
4134 <source>SELECT_ALL</source>
4135 <translation>Select all</translation>
4138 <source>EXCLUDE_GROUPS</source>
4139 <translation>Exclude Groups</translation>
4143 <name>SMESHGUI_ExtrusionAlongPathDlg</name>
4145 <source>BAD_SHAPE_TYPE</source>
4146 <translation>The shape selected for the path is not edge</translation>
4149 <source>CANT_GET_TANGENT</source>
4150 <translation>Can't get tangent for one of the path nodes</translation>
4153 <source>EXTRUSION_1D</source>
4154 <translation>Extrusion of 1D elements</translation>
4157 <source>EXTRUSION_2D</source>
4158 <translation>Extrusion of 2D elements</translation>
4161 <source>EXTRUSION_ALONG_PATH</source>
4162 <translation>Extrusion along a path</translation>
4165 <source>EXTR_BAD_STARTING_NODE</source>
4166 <translation>Wrong path starting node</translation>
4169 <source>LINEAR_ANGLES</source>
4170 <translation>Linear variation of the angles</translation>
4173 <source>NO_ELEMENTS_SELECTED</source>
4174 <translation>No mesh elements are selected for extrusion</translation>
4177 <source>SELECTED_PATH_IS_NOT_EDGE</source>
4178 <translation>Path mesh should be of edge type</translation>
4181 <source>SMESH_ANGLES</source>
4182 <translation>Rotation Angles</translation>
4185 <source>SMESH_BASE_POINT</source>
4186 <translation>Base Point</translation>
4189 <source>SMESH_PATH</source>
4190 <translation>Path</translation>
4193 <source>SMESH_PATH_MESH</source>
4194 <translation>Mesh or submesh</translation>
4197 <source>SMESH_PATH_SHAPE</source>
4198 <translation>Shape (edge)</translation>
4201 <source>SMESH_PATH_START</source>
4202 <translation>Start node</translation>
4205 <source>SMESH_USE_ANGLES</source>
4206 <translation>Use Angles</translation>
4209 <source>SMESH_USE_BASE_POINT</source>
4210 <translation>Use Base Point</translation>
4213 <source>WRONG_ANGLES_NUMBER</source>
4214 <translation>The number of angles should correspond to the number of path nodes</translation>
4218 <name>SMESHGUI_ExtrusionDlg</name>
4220 <source>EXTRUSION_1D</source>
4221 <translation>Extrusion of 1D elements</translation>
4224 <source>EXTRUSION_2D</source>
4225 <translation>Extrusion of 2D elements</translation>
4228 <source>EXTRUSION_ALONG_LINE</source>
4229 <translation>Extrusion along a line</translation>
4233 <name>SMESHGUI_FilterDlg</name>
4235 <source>BAD_SHAPE_NAME</source>
4236 <translation>There is no "%1" geometrical object in the current study
4237 Please select valid object and try again</translation>
4240 <source>CURRENT_DIALOG</source>
4241 <translation>Current Group</translation>
4244 <source>EDGES_TLT</source>
4245 <translation>Filter for Edges</translation>
4248 <source>FACES_TLT</source>
4249 <translation>Filter for Faces</translation>
4252 <source>MESH</source>
4253 <translation>Mesh</translation>
4256 <source>NODES_TLT</source>
4257 <translation>Filter for Nodes</translation>
4260 <source>SELECTION</source>
4261 <translation>Initial Selection</translation>
4264 <source>SET_IN_VIEWER</source>
4265 <translation>Insert filter in viewer</translation>
4268 <source>SHAPE_IS_NOT_A_CYLINDER</source>
4269 <translation>"%1" is not a cylinderical face
4270 Please select a cylindrical face and try again</translation>
4273 <source>SHAPE_IS_NOT_A_FACE</source>
4274 <translation>"%1" is not a face
4275 Please select a face and try again</translation>
4278 <source>SHAPE_IS_NOT_A_PLANE</source>
4279 <translation>"%1" is not a plane
4280 Please select a plane and try again</translation>
4283 <source>FACE_ID_NOT_SELECTED</source>
4284 <translation>Mesh face is not selected
4285 Please specify it and try again</translation>
4288 <source>NOT_FACE_ID</source>
4289 <translation>"%1" is not an ID of a mesh face.
4290 Please select a face and try again</translation>
4293 <source>SOURCE</source>
4294 <translation>Source</translation>
4297 <source>TLT</source>
4298 <translation>Selection filter</translation>
4301 <source>VOLUMES_TLT</source>
4302 <translation>Filter for Volumes</translation>
4306 <name>SMESHGUI_FilterLibraryDlg</name>
4308 <source>ADD</source>
4309 <translation>Add</translation>
4312 <source>ADD_TO_TLT</source>
4313 <translation>Add selection filter to library</translation>
4316 <source>ALL_FILES_FILTER</source>
4317 <translation>All Files (*.*)</translation>
4320 <source>ASSIGN_NEW_NAME</source>
4321 <translation>Library already contains filter with name "%1"
4322 New name "%2" is assigned to added filter</translation>
4325 <source>COPY_FROM_TLT</source>
4326 <translation>Copy selection filter from library</translation>
4329 <source>DELETE</source>
4330 <translation>Delete</translation>
4333 <source>EDGE</source>
4334 <translation>Edge</translation>
4337 <source>EDIT_LIB_TLT</source>
4338 <translation>Selection filter library</translation>
4341 <source>ELEMENT</source>
4342 <translation>Element</translation>
4345 <source>EMPTY_FILTER_NAME</source>
4346 <translation>Name of the filter is empty
4347 Please enter a non-empty name</translation>
4350 <source>ERROR_FILTER_NAME</source>
4351 <translation>Name of the filter is not unique
4352 Please enter other name</translation>
4355 <source>ERROR_LOAD</source>
4356 <translation>It is impossible to load library
4357 Please check library file name and attributes</translation>
4360 <source>ERROR_OF_ADDING</source>
4361 <translation>Internal error occurs during adiing new filter in library.
4362 Please verify validity of entered information</translation>
4365 <source>ERROR_OF_COPYING</source>
4366 <translation>Internal error occurs during copying filter from library.
4367 Please verify validity of entered information</translation>
4370 <source>ERROR_OF_DELETING</source>
4371 <translation>Internal error occurs during deleting filter from library.
4372 Please verify validity of entered information</translation>
4375 <source>ERROR_OF_EDITING</source>
4376 <translation>Internal error occurs during editing filter library.
4377 Please verify validity of entered information</translation>
4380 <source>ERROR_OF_SAVING</source>
4381 <translation>Internal error occurs during saving filter library
4382 Please check input data and try again</translation>
4385 <source>FACE</source>
4386 <translation>Face</translation>
4389 <source>FILTER</source>
4390 <translation>Filter</translation>
4393 <source>FILTER_NAME</source>
4394 <translation>Filter name</translation>
4397 <source>FILTER_NAMES</source>
4398 <translation>Names of filters</translation>
4401 <source>LIBRARY_FILE</source>
4402 <translation>Library file name</translation>
4405 <source>LIBRARY_IS_NOT_LOADED</source>
4406 <translation>Library is not loaded. Please load library and try again</translation>
4409 <source>LIB_NAME</source>
4410 <translation>FilterLib.xml</translation>
4413 <source>NODE</source>
4414 <translation>Node</translation>
4417 <source>NO_PERMISSION</source>
4418 <translation>You do not have write permission to this file</translation>
4421 <source>OPEN_LIBRARY</source>
4422 <translation>Open library</translation>
4425 <source>SELECTION</source>
4426 <translation>Selection</translation>
4429 <source>VOLUME</source>
4430 <translation>Volume</translation>
4433 <source>XML_FILT</source>
4434 <translation>XML files(*.xml)</translation>
4438 <name>SMESHGUI_FilterTable</name>
4440 <source>ADD</source>
4441 <translation>Add</translation>
4444 <source>ADDITIONAL_PARAMETERS</source>
4445 <translation>Additional parameters</translation>
4448 <source>ADD_TO</source>
4449 <translation>Add to...</translation>
4452 <source>AND</source>
4453 <translation>And</translation>
4456 <source>AREA</source>
4457 <translation>Area</translation>
4460 <source>ASPECT_RATIO</source>
4461 <translation>Aspect ratio</translation>
4464 <source>ASPECT_RATIO_3D</source>
4465 <translation>Aspect ratio 3D</translation>
4468 <source>BAD_ORIENTED_VOLUME</source>
4469 <translation>Bad oriented volume</translation>
4472 <source>BARE_BORDER_VOLUME</source>
4473 <translation>Volumes with bare border</translation>
4476 <source>BARE_BORDER_FACE</source>
4477 <translation>Faces with bare border</translation>
4480 <source>OVER_CONSTRAINED_VOLUME</source>
4481 <translation>Over-constrained volumes</translation>
4484 <source>OVER_CONSTRAINED_FACE</source>
4485 <translation>Over-constrained faces</translation>
4488 <source>BELONG_TO_CYLINDER</source>
4489 <translation>Belong to Cylinder</translation>
4492 <source>BELONG_TO_GENSURFACE</source>
4493 <translation>Belong to Surface</translation>
4496 <source>BELONG_TO_GEOM</source>
4497 <translation>Belong to Geom</translation>
4500 <source>BELONG_TO_PLANE</source>
4501 <translation>Belong to Plane</translation>
4504 <source>BINARY</source>
4505 <translation>Binary</translation>
4508 <source>CLEAR</source>
4509 <translation>Clear</translation>
4512 <source>COMPARE</source>
4513 <translation>Compare</translation>
4516 <source>COPLANAR_FACES</source>
4517 <translation>Coplanar faces</translation>
4520 <source>COPY_FROM</source>
4521 <translation>Copy from...</translation>
4524 <source>CRITERION</source>
4525 <translation>Criterion</translation>
4528 <source>EDGES</source>
4529 <translation>Edges</translation>
4532 <source>ENTITY_TYPE</source>
4533 <translation>Entity type</translation>
4536 <source>EQUAL_TO</source>
4537 <translation>Equal to</translation>
4540 <source>ERROR</source>
4541 <translation>Threshold value is not correctly specified
4542 Please enter correct value and try again</translation>
4545 <source>FACES</source>
4546 <translation>Faces</translation>
4549 <source>FILTER</source>
4550 <translation>Filter</translation>
4553 <source>FREE_BORDERS</source>
4554 <translation>Free borders</translation>
4557 <source>FREE_EDGES</source>
4558 <translation>Free edges</translation>
4561 <source>FREE_NODES</source>
4562 <translation>Free nodes</translation>
4565 <source>FREE_FACES</source>
4566 <translation>Free faces</translation>
4570 <translation>ID</translation>
4573 <source>INSERT</source>
4574 <translation>Insert</translation>
4577 <source>LENGTH</source>
4578 <translation>Length</translation>
4581 <source>LENGTH2D</source>
4582 <translation>Length 2D</translation>
4585 <source>LESS_THAN</source>
4586 <translation>Less than</translation>
4589 <source>LYING_ON_GEOM</source>
4590 <translation>Lying on Geom</translation>
4593 <source>MAX_ELEMENT_LENGTH_2D</source>
4594 <translation>Element Diameter 2D</translation>
4597 <source>MAX_ELEMENT_LENGTH_3D</source>
4598 <translation>Element Diameter 3D</translation>
4601 <source>MINIMUM_ANGLE</source>
4602 <translation>Minimum angle</translation>
4605 <source>MORE_THAN</source>
4606 <translation>More than</translation>
4609 <source>MULTIEDGES_ERROR</source>
4610 <translation>Threshold value of borders at multi-connections can not be equal 1
4611 Please enter correct value and try again</translation>
4614 <source>GROUPCOLOR_ERROR</source>
4615 <translation>Color of group can not be undefied
4616 Please enter correct value and try again</translation>
4619 <source>MULTI_BORDERS</source>
4620 <translation>Borders at multi-connections</translation>
4623 <source>NODES</source>
4624 <translation>Nodes</translation>
4627 <source>NOT</source>
4628 <translation>Not</translation>
4632 <translation>Or</translation>
4635 <source>RANGE_OF_IDS</source>
4636 <translation>Range of IDs</translation>
4639 <source>REMOVE</source>
4640 <translation>Remove</translation>
4643 <source>SKEW</source>
4644 <translation>Skew</translation>
4647 <source>TAPER</source>
4648 <translation>Taper</translation>
4651 <source>THRESHOLD_VALUE</source>
4652 <translation>Threshold value</translation>
4655 <source>UNARY</source>
4656 <translation>Unary</translation>
4659 <source>VOLUMES</source>
4660 <translation>Volumes</translation>
4663 <source>VOLUME_3D</source>
4664 <translation>Volume</translation>
4667 <source>WARPING</source>
4668 <translation>Warping</translation>
4671 <source>LINEAR</source>
4672 <translation>Linear</translation>
4675 <source>GROUP_COLOR</source>
4676 <translation>Color of Group</translation>
4679 <source>ELEMENTS</source>
4680 <translation>Elements</translation>
4683 <source>GEOM_TYPE</source>
4684 <translation>Geometry type</translation>
4687 <source>GEOM_TYPE_0</source>
4688 <translation>Point</translation>
4691 <source>GEOM_TYPE_1</source>
4692 <translation>Edge</translation>
4695 <source>GEOM_TYPE_2</source>
4696 <translation>Triangle</translation>
4699 <source>GEOM_TYPE_3</source>
4700 <translation>Quadrangle</translation>
4703 <source>GEOM_TYPE_4</source>
4704 <translation>Polygon</translation>
4707 <source>GEOM_TYPE_5</source>
4708 <translation>Tetrahedron</translation>
4711 <source>GEOM_TYPE_6</source>
4712 <translation>Pyramid</translation>
4715 <source>GEOM_TYPE_7</source>
4716 <translation>Hexahedron</translation>
4719 <source>GEOM_TYPE_8</source>
4720 <translation>Pentahedron</translation>
4723 <source>GEOM_TYPE_9</source>
4724 <translation>Polyhedra</translation>
4728 <name>SMESHGUI_GroupOpDlg</name>
4730 <source>ARGUMENTS</source>
4731 <translation>Arguments</translation>
4734 <source>DIFF_MESHES</source>
4735 <translation>Arguments of operation are not correctly specified
4736 Groups correspond to a different meshes
4737 Please specify valid arguments and try again</translation>
4740 <source>DIFF_TYPES</source>
4741 <translation>Arguments of operation are not correctly specified
4742 Groups contain elements of different types
4743 Please specify valid arguments and try again</translation>
4746 <source>EMPTY_NAME</source>
4747 <translation>Name of group to be created is not valid
4748 Please specify non-empty name and try again</translation>
4751 <source>INCORRECT_ARGUMENTS</source>
4752 <translation>Arguments of operation are not specified
4753 Please specify them and try again</translation>
4756 <source>NAME</source>
4757 <translation>Name</translation>
4760 <source>OBJECT_1</source>
4761 <translation>Object 1</translation>
4764 <source>OBJECT_2</source>
4765 <translation>Object 2</translation>
4768 <source>RESULT_NAME</source>
4769 <translation>Result name</translation>
4772 <source>TOOL_OBJECT</source>
4773 <translation>Tool object</translation>
4776 <source>UNION_OF_TWO_GROUPS</source>
4777 <translation>Union of two groups</translation>
4781 <name>SMESHGUI_GroupDlg</name>
4783 <source>SELECT_ALL</source>
4784 <translation>Select All</translation>
4788 <name>SMESHGUI_UnionGroupsDlg</name>
4790 <source>UNION_OF_GROUPS</source>
4791 <translation>Union of groups</translation>
4795 <name>SMESHGUI_DimGroupDlg</name>
4797 <source>CREATE_GROUP_OF_UNDERLYING_ELEMS</source>
4798 <translation>Create group of underlying entities</translation>
4801 <source>ELEMENTS_TYPE</source>
4802 <translation>Elements type</translation>
4805 <source>NODE</source>
4806 <translation>Node</translation>
4809 <source>EDGE</source>
4810 <translation>Edge</translation>
4813 <source>FACE</source>
4814 <translation>Face</translation>
4817 <source>VOLUME</source>
4818 <translation>Volume</translation>
4822 <name>SMESHGUI_IntersectGroupsDlg</name>
4824 <source>INTERSECTION_OF_GROUPS</source>
4825 <translation>Intersection of groups</translation>
4829 <name>SMESHGUI_CutGroupsDlg</name>
4831 <source>CUT_OF_GROUPS</source>
4832 <translation>Cut of groups</translation>
4835 <source>MAIN_OBJECT</source>
4836 <translation>Main object</translation>
4839 <source>TOOL_OBJECT</source>
4840 <translation>Tool object</translation>
4844 <name>SMESHGUI_MakeNodeAtPointDlg</name>
4846 <source>AUTO_SEARCH</source>
4847 <translation>Find closest to destination</translation>
4850 <source>CAPTION</source>
4851 <translation>Move node</translation>
4854 <source>DESTINATION</source>
4855 <translation>Destination</translation>
4858 <source>MOVE_NODE</source>
4859 <translation>Move node</translation>
4862 <source>METHOD</source>
4863 <translation>Method</translation>
4866 <source>NODE_2MOVE</source>
4867 <translation>Node to move</translation>
4870 <source>NODE_2MOVE_ID</source>
4871 <translation>ID</translation>
4875 <name>SMESHGUI_MakeNodeAtPointOp</name>
4877 <source>INVALID_ID</source>
4878 <translation>Node ID is invalid</translation>
4881 <source>INVALID_MESH</source>
4882 <translation>Mesh to modify not selected</translation>
4886 <name>SMESHGUI_FindElemByPointDlg</name>
4888 <source>MESH_GROUP</source>
4889 <translation>Mesh or group</translation>
4892 <source>CAPTION</source>
4893 <translation>Find Element by Point</translation>
4896 <source>CREATE_NEW_METHOD</source>
4897 <translation>Create a node</translation>
4900 <source>MESH_PASS_THROUGH_POINT</source>
4901 <translation>Make a node at point</translation>
4904 <source>METHOD</source>
4905 <translation>Method</translation>
4908 <source>MOVE_EXISTING_METHOD</source>
4909 <translation>Move a node</translation>
4912 <source>NODE_2MOVE</source>
4913 <translation>Node to move</translation>
4916 <source>NODE_2MOVE_ID</source>
4917 <translation>ID</translation>
4921 <name>SMESHGUI_MeshDlg</name>
4923 <source>CREATE_MESH</source>
4924 <translation>Create mesh</translation>
4927 <source>CREATE_SUBMESH</source>
4928 <translation>Create sub-mesh</translation>
4931 <source>DIM_0D</source>
4932 <translation>0D</translation>
4935 <source>DIM_1D</source>
4936 <translation>1D</translation>
4939 <source>DIM_2D</source>
4940 <translation>2D</translation>
4943 <source>DIM_3D</source>
4944 <translation>3D</translation>
4947 <source>EDIT_MESH_SUBMESH</source>
4948 <translation>Edit mesh/sub-mesh</translation>
4951 <source>GEOMETRY</source>
4952 <translation>Geometry</translation>
4955 <source>HYPOTHESES_SETS</source>
4956 <translation>Assign a set of hypotheses</translation>
4959 <source>MESH</source>
4960 <translation>Mesh</translation>
4963 <source>NAME</source>
4964 <translation>Name</translation>
4968 <name>SMESHGUI_MeshOp</name>
4970 <source>ALGORITHM_WITHOUT_HYPOTHESIS</source>
4971 <translation>Algorithm is defined for %1 dimension but hypothesis is not defined</translation>
4974 <source>EDIT_SUBMESH_QUESTION</source>
4975 <translation>A submesh on the selected geometry already exists.
4976 Do you want to edit this submesh?</translation>
4979 <source>SUBMESH_NOT_ALLOWED</source>
4980 <translation>No sense in creating a submesh ignored by global algorithm "%1"</translation>
4983 <source>GEOMETRY_OBJECT_IS_NOT_DEFINED</source>
4984 <translation>Geometry object is not defined
4985 Please specify it and try again</translation>
4988 <source>GEOMETRY_OBJECT_IS_NULL</source>
4989 <translation>Geometry object is null</translation>
4992 <source>HYPOTHESES_AND_ALGORITHMS_ARE_NOT_DEFINED</source>
4993 <translation>Hypotheses and algorithms are not defined</translation>
4996 <source>HYPOTHESIS_WITHOUT_ALGORITHM</source>
4997 <translation>Hypothesis is defined for %1 dimension but algorithm is not defined</translation>
5000 <source>IMPORTED_MESH</source>
5001 <translation>Mesh is not built on geometry</translation>
5004 <source>INVALID_SUBSHAPE</source>
5005 <translation>Geometry object is not a subshape of the shape to mesh</translation>
5008 <source>MESH_IS_NOT_DEFINED</source>
5009 <translation>Mesh is not defined
5010 Please specify it and try again</translation>
5013 <source>MESH_IS_NULL</source>
5014 <translation>Mesh is null</translation>
5017 <source>NAME_OF_MESH_IS_EMPTY</source>
5018 <translation>Name of mesh is empty
5019 Please enter valid name and try again</translation>
5022 <source>NAME_OF_SUBMESH_IS_EMPTY</source>
5023 <translation>Name of submesh is empty
5024 Please enter valid name and try again</translation>
5027 <source>THERE_IS_NO_OBJECT_FOR_EDITING</source>
5028 <translation>There is no object for editing. Please
5029 select mesh or sub-mesh and try again</translation>
5033 <name>SMESHGUI_MeshPatternDlg</name>
5035 <source>3D_BLOCK</source>
5036 <translation>3D block</translation>
5039 <source>CAPTION</source>
5040 <translation>Pattern Mapping</translation>
5043 <source>CREATE_POLYEDRS_NEAR_BOUNDARY</source>
5044 <translation>Create polyhedrons near boundary</translation>
5047 <source>CREATE_POLYGONS_NEAR_BOUNDARY</source>
5048 <translation>Create polygons near boundary</translation>
5051 <source>ERROR_OF_LOADING</source>
5052 <translation>Loading of pattern from file failed. Probably file
5053 is corrupted or contains pattern of the other type</translation>
5056 <source>ERROR_OF_OPENING</source>
5057 <translation>It is impossible to open file. Please verify whether
5058 file exists and your permission to this file</translation>
5061 <source>ERROR_OF_READING</source>
5062 <translation>It is impossible to load pattern
5063 Please verify file's contents</translation>
5066 <source>ERR_READ_3D_COORD</source>
5067 <translation>It is impossible to load pattern
5068 Coordinates of 3D points out of [0,1] range</translation>
5071 <source>ERR_READ_BAD_INDEX</source>
5072 <translation>It is impossible to load pattern
5073 Invalid index of point detected</translation>
5076 <source>ERR_READ_BAD_KEY_POINT</source>
5077 <translation>It is impossible to load pattern
5078 Key-point not on a boundary</translation>
5081 <source>ERR_READ_ELEM_POINTS</source>
5082 <translation>It is impossible to load pattern
5083 invalid number of points in element</translation>
5086 <source>ERR_READ_NB_POINTS</source>
5087 <translation>It is impossible to load pattern
5088 It is impossible to read number of points from file</translation>
5091 <source>ERR_READ_NO_ELEMS</source>
5092 <translation>It is impossible to load pattern
5093 There are no elements in it</translation>
5096 <source>ERR_READ_NO_KEYPOINT</source>
5097 <translation>It is impossible to load pattern
5098 There are no key-points in 2D one</translation>
5101 <source>ERR_READ_POINT_COORDS</source>
5102 <translation>It is impossible to load pattern
5103 It is impossible to read point coordinates from file</translation>
5106 <source>ERR_READ_TOO_FEW_POINTS</source>
5107 <translation>It is impossible to load pattern. There are
5108 too few points in the file for pattern loading</translation>
5111 <source>FACE</source>
5112 <translation>Face</translation>
5115 <source>LOAD_PATTERN</source>
5116 <translation>Load pattern</translation>
5119 <source>MESH_FACES</source>
5120 <translation>Mesh faces</translation>
5123 <source>MESH_VOLUMES</source>
5124 <translation>Mesh volumes</translation>
5127 <source>NEW</source>
5128 <translation>New...</translation>
5131 <source>NODE_1</source>
5132 <translation>Node 1</translation>
5135 <source>NODE_2</source>
5136 <translation>Node 2</translation>
5139 <source>PATTERN</source>
5140 <translation>Pattern</translation>
5143 <source>PATTERN_FILT</source>
5144 <translation>Pattern files(*.smp)</translation>
5147 <source>PATTERN_TYPE</source>
5148 <translation>Pattern type</translation>
5151 <source>PREVIEW</source>
5152 <translation>Preview</translation>
5155 <source>REFINE</source>
5156 <translation>Refine selected mesh elements</translation>
5159 <source>REVERSE</source>
5160 <translation>Reverse order of key-points</translation>
5163 <source>VERTEX</source>
5164 <translation>Vertex </translation>
5167 <source>VERTEX1</source>
5168 <translation>Vertex 1</translation>
5171 <source>VERTEX2</source>
5172 <translation>Vertex 2</translation>
5176 <name>SMESHGUI_MeshTab</name>
5178 <source>ADD_HYPOTHESIS</source>
5179 <translation>Add. Hypothesis</translation>
5182 <source>ALGORITHM</source>
5183 <translation>Algorithm</translation>
5186 <source>HYPOTHESIS</source>
5187 <translation>Hypothesis</translation>
5190 <source>NONE</source>
5191 <translation><None></translation>
5195 <name>SMESHGUI_MultiEditDlg</name>
5197 <source>ADD</source>
5198 <translation>Add</translation>
5201 <source>FILTER</source>
5202 <translation>Filter</translation>
5205 <source>REMOVE</source>
5206 <translation>Remove</translation>
5209 <source>SELECT_FROM</source>
5210 <translation>Select from</translation>
5213 <source>SORT_LIST</source>
5214 <translation>Sort list</translation>
5217 <source>SPLIT_JOIN_CRITERION</source>
5218 <translation>Criterion</translation>
5221 <source>TO_ALL</source>
5222 <translation>Apply to all</translation>
5225 <source>USE_DIAGONAL_1_3</source>
5226 <translation>Use diagonal 1-3</translation>
5229 <source>USE_DIAGONAL_2_4</source>
5230 <translation>Use diagonal 2-4</translation>
5233 <source>USE_NUMERIC_FUNC</source>
5234 <translation>Use numeric functor</translation>
5238 <name>SMESHGUI_CuttingIntoTetraDlg</name>
5240 <source>CAPTION</source>
5241 <translation>Splitting volumes into tetrahedra</translation>
5244 <source>SPLIT_METHOD</source>
5245 <translation>Split hexahedron</translation>
5248 <source>SPLIT_HEX_TO_5_TETRA</source>
5249 <translation>Into 5 tetrahedra</translation>
5252 <source>SPLIT_HEX_TO_6_TETRA</source>
5253 <translation>Into 6 tetrahedra</translation>
5256 <source>SPLIT_HEX_TO_24_TETRA</source>
5257 <translation>Into 24 tetrahedra</translation>
5261 <name>SMESHGUI_PrecisionDlg</name>
5263 <source>CAPTION</source>
5264 <translation>Precision for mesh quality controls</translation>
5267 <source>NOT_USE</source>
5268 <translation>Do not use</translation>
5271 <source>PRECISION</source>
5272 <translation>Number of digits after point</translation>
5276 <name>SMESHGUI_RevolutionDlg</name>
5278 <source>ANGLE_BY_STEP</source>
5279 <translation>Angle by Step</translation>
5282 <source>PREVIEW</source>
5283 <translation>Preview</translation>
5286 <source>REVOLUTION_1D</source>
5287 <translation>Revolution of 1D elements</translation>
5290 <source>REVOLUTION_2D</source>
5291 <translation>Revolution of 2D elements</translation>
5294 <source>REVOLUTION_AROUND_AXIS</source>
5295 <translation>Revolution around an axis</translation>
5298 <source>TOTAL_ANGLE</source>
5299 <translation>Total Angle</translation>
5302 <source>MEN_POINT_SELECT</source>
5303 <translation>From Origin to selected Point</translation>
5306 <source>MEN_FACE_SELECT</source>
5307 <translation>Normal to selected Face</translation>
5311 <name>SMESHGUI_SewingDlg</name>
5313 <source>BORDER</source>
5314 <translation>Border</translation>
5317 <source>BORDER_1</source>
5318 <translation>Border 1</translation>
5321 <source>BORDER_2</source>
5322 <translation>Border 2</translation>
5325 <source>CREATE_POLYEDRS_NEAR_BOUNDARY</source>
5326 <translation>Replace affected volumes by polyedres</translation>
5329 <source>CREATE_POLYGONS_INSTEAD_SPLITTING</source>
5330 <translation>Create polygons instead of splitting</translation>
5333 <source>ERROR_1</source>
5334 <translation>Free Border1 not found by the selected nodes</translation>
5337 <source>ERROR_2</source>
5338 <translation>Free Border2 not found by the selected nodes</translation>
5341 <source>ERROR_3</source>
5342 <translation>Free Border1 and Border2 not found by the selected nodes</translation>
5345 <source>ERROR_4</source>
5346 <translation>No path from the first side node to the last side node have been found</translation>
5349 <source>ERROR_5</source>
5350 <translation>Not allowed to splite volumes on the side!</translation>
5353 <source>ERROR_6</source>
5354 <translation>Different number of elements selected on the sides</translation>
5357 <source>ERROR_7</source>
5358 <translation>Element sets are topologically different or given nodes are inconvenient</translation>
5361 <source>ERROR_8</source>
5362 <translation>Nodes on the side 1 are either not linked or not laying on the element set boundary</translation>
5365 <source>ERROR_9</source>
5366 <translation>Nodes on the side 2 are either not linked or not laying on the element set boundary</translation>
5369 <source>FIRST_NODE_ID</source>
5370 <translation>First Node ID</translation>
5373 <source>LAST_NODE_ID</source>
5374 <translation>Last Node ID</translation>
5377 <source>MERGE_EQUAL_ELEMENTS</source>
5378 <translation>Merge equal elements</translation>
5381 <source>NODE1_TO_MERGE</source>
5382 <translation>Node 1 To Merge</translation>
5385 <source>NODE2_TO_MERGE</source>
5386 <translation>Node 2 To Merge</translation>
5389 <source>SECOND_NODE_ID</source>
5390 <translation>Second Node ID</translation>
5393 <source>SEW_BORDER_TO_SIDE</source>
5394 <translation>Sew Border To Side</translation>
5397 <source>SEW_CONFORM_FREE_BORDERS</source>
5398 <translation>Sew Conform Free Borders</translation>
5401 <source>SEW_FREE_BORDERS</source>
5402 <translation>Sew Free Borders</translation>
5405 <source>SEW_SIDE_ELEMENTS</source>
5406 <translation>Sew Side Elements</translation>
5409 <source>SIDE</source>
5410 <translation>Side</translation>
5413 <source>SIDE_1</source>
5414 <translation>Side 1</translation>
5417 <source>SIDE_2</source>
5418 <translation>Side 2</translation>
5422 <name>SMESHGUI_ShapeByMeshDlg</name>
5424 <source>CAPTION</source>
5425 <translation>Find geometry by mesh element</translation>
5429 <name>SMESHGUI_SingleEditDlg</name>
5431 <source>EDGE_BETWEEN</source>
5432 <translation>Edge between neighboring triangles</translation>
5436 <name>SMESHGUI_SmoothingDlg</name>
5438 <source>CENTROIDAL</source>
5439 <translation>Centroidal</translation>
5442 <source>FIXED_NODES_IDS</source>
5443 <translation>Fixed nodes ids</translation>
5446 <source>IS_PARAMETRIC</source>
5447 <translation>in parametric space</translation>
5450 <source>ITERATION_LIMIT</source>
5451 <translation>Iteration limit</translation>
5454 <source>LAPLACIAN</source>
5455 <translation>Laplacian</translation>
5458 <source>MAX_ASPECT_RATIO</source>
5459 <translation>Max. aspect ratio</translation>
5462 <source>METHOD</source>
5463 <translation>Method</translation>
5467 <name>SMESHGUI_TrianglesInversionDlg</name>
5469 <source>CAPTION</source>
5470 <translation>Diagonal inversion</translation>
5474 <name>SMESHGUI_UnionOfTrianglesDlg</name>
5476 <source>CAPTION</source>
5477 <translation>Union of triangles</translation>
5480 <source>MAXIMUM_ANGLE</source>
5481 <translation>Maximum bending angle</translation>
5485 <name>SMESHGUI_UnionOfTwoTrianglesDlg</name>
5487 <source>CAPTION</source>
5488 <translation>Union of two triangles</translation>
5492 <name>SMESHGUI_WhatIsDlg</name>
5494 <source>ENTITY_TYPE</source>
5495 <translation>Element type</translation>
5498 <source>GRAVITY_CENTER</source>
5499 <translation>Gravity center</translation>
5502 <source>CONNECTED_ELEMENTS</source>
5503 <translation>Connected With Elements</translation>
5507 <name>SMESHGUI_FileInfoDlg</name>
5509 <source>CAPTION</source>
5510 <translation>File information</translation>
5513 <source>FILE_NAME</source>
5514 <translation>File name</translation>
5517 <source>FILE_SIZE</source>
5518 <translation>File size (bytes)</translation>
5521 <source>MED_VERSION</source>
5522 <translation>MED version</translation>
5526 <name>SMESHGUI_GroupOnShapeDlg</name>
5528 <source>SMESH_CREATE_GROUP_FROM_GEOM</source>
5529 <translation>Create Groups from Geometry</translation>
5533 <name>SMESHGUI_MeshOrderDlg</name>
5535 <source>SMESH_MESHORDER_TITLE</source>
5536 <translation>Order of submesh in meshing process</translation>
5540 <name>SMESHGUI_MeshOrderOp</name>
5542 <source>SMESH_NO_CONCURENT_MESH</source>
5543 <translation>No concurent submeshes detected</translation>
5547 <name>SMESHGUI_ClippingDlg</name>
5549 <source>CLIP_PLANES</source>
5550 <translation>Clipping planes</translation>
5553 <source>MESHES_SUBMESHES_GROUPS</source>
5554 <translation>Meshes, sub-meshes and groups</translation>
5557 <source>SELECT_ALL</source>
5558 <translation>Select all</translation>
5561 <source>ROTATION_AROUND_X_Y2Z</source>
5562 <translation>Rotation around X (Y to Z):</translation>
5565 <source>ROTATION_AROUND_Y_X2Z</source>
5566 <translation>Rotation around Y (X to Z):</translation>
5569 <source>ROTATION_AROUND_Z_Y2X</source>
5570 <translation>Rotation around Z (Y to X):</translation>
5573 <source>ROTATION_AROUND_X_Z2Y</source>
5574 <translation>Rotation around X (Z to Y):</translation>
5577 <source>ROTATION_AROUND_Y_Z2X</source>
5578 <translation>Rotation around Y (Z to X):</translation>
5581 <source>ROTATION_AROUND_Z_X2Y</source>
5582 <translation>Rotation around Z (X to Y):</translation>
5585 <source>SHOW_PREVIEW</source>
5586 <translation>Show preview</translation>
5589 <source>AUTO_APPLY</source>
5590 <translation>Auto Apply</translation>
5593 <source>ALONG_XY</source>
5594 <translation>|| X-Y</translation>
5597 <source>ALONG_YZ</source>
5598 <translation>|| Y-Z</translation>
5601 <source>ALONG_ZX</source>
5602 <translation>|| Z-X</translation>
5605 <source>PLANE_NUM</source>
5606 <translation>Plane# %1</translation>
5609 <source>NO_PLANES</source>
5610 <translation>No planes</translation>
5614 <name>SMESHGUI_DuplicateNodesDlg</name>
5616 <source>DUPLICATION_MODE</source>
5617 <translation>Duplication mode</translation>
5620 <source>DUPLICATION_WITHOUT_ELEMS</source>
5621 <translation>Without duplication of border elements</translation>
5624 <source>GROUP_NODES_TO_DUPLICATE</source>
5625 <translation>Group of nodes to duplicate</translation>
5628 <source>GROUP_NODES_TO_REPLACE</source>
5629 <translation>Group of elements to replace nodes with new ones</translation>
5632 <source>DUPLICATION_WITH_ELEMS</source>
5633 <translation>With duplication of border elements</translation>
5636 <source>GROUP_ELEMS_TO_DUPLICATE</source>
5637 <translation>Group of elements to duplicate</translation>
5640 <source>GROUP_NODES_NOT_DUPLICATE</source>
5641 <translation>Group of nodes not to duplicate</translation>
5644 <source>GROUP_ELEMS_TO_REPLACE</source>
5645 <translation>Group of elements to replace nodes with new ones</translation>
5648 <source>CONSTRUCT_NEW_GROUP_NODES</source>
5649 <translation>Construct group with newly created nodes</translation>
5652 <source>CONSTRUCT_NEW_GROUP_ELEMENTS</source>
5653 <translation>Construct group with newly created elements</translation>
5657 <name>SMESHGUI_Make2DFrom3DDlg</name>
5659 <source>CAPTION</source>
5660 <translation>Create boundary elements</translation>
5663 <source>Groups</source>
5664 <translation>Mesh or groups</translation>
5667 <source>MODE</source>
5668 <translation>Mode</translation>
5671 <source>2D_FROM_3D</source>
5672 <translation>2D from 3D</translation>
5675 <source>1D_FROM_3D</source>
5676 <translation>1D from 2D groups</translation>
5679 <source>1D_FROM_2D</source>
5680 <translation>1D from 2D</translation>
5683 <source>TARGET</source>
5684 <translation>Target</translation>
5687 <source>THIS_MESH</source>
5688 <translation>This mesh</translation>
5691 <source>NEW_MESH</source>
5692 <translation>New mesh</translation>
5695 <source>COPY_SRC</source>
5696 <translation>Copy source mesh</translation>
5699 <source>MISSING_ONLY</source>
5700 <translation>Copy missing elements only</translation>
5703 <source>CREATE_GROUP</source>
5704 <translation>Create group</translation>
5708 <name>SMESHGUI_Make2DFrom3DOp</name>
5710 <source>NB_ADDED</source>
5711 <translation>%1 boundary elements have been added</translation>
5714 <source>WRONG_GROUPS</source>
5715 <translation>The following groups have not been processed
5716 as they are of improper type:
5720 <source>SMESH_ERR_NO_INPUT_MESH</source>
5721 <translation>Source mesh is not specified</translation>
5724 <source>SMESH_TOO_MANY_MESHES</source>
5725 <translation>Only one mesh can be processed at once</translation>
5728 <source>SMESH_NOT_ONLY_GROUPS</source>
5729 <translation>Can't process meshes and groups at once</translation>
5732 <source>SMESH_ERR_NO_3D_ELEMENTS</source>
5733 <translation>The source objects do not contain 3D elements</translation>
5736 <source>SMESH_ERR_NO_2D_ELEMENTS</source>
5737 <translation>The source objects do not contain 2D elements</translation>
5740 <source>SMESH_ERR_MESH_NAME_NOT_SPECIFIED</source>
5741 <translation>New mesh name is not specified</translation>
5744 <source>SMESH_ERR_GRP_NAME_NOT_SPECIFIED</source>
5745 <translation>Group name is not specified</translation>
5749 <name>SMESHGUI_MeshInfo</name>
5751 <source>NAME_LAB</source>
5752 <translation>Name:</translation>
5755 <source>OBJECT_LAB</source>
5756 <translation>Object:</translation>
5759 <source>NODES_LAB</source>
5760 <translation>Nodes:</translation>
5763 <source>ELEMENTS_LAB</source>
5764 <translation>Elements:</translation>
5767 <source>TOTAL_LAB</source>
5768 <translation>Total</translation>
5771 <source>LINEAR_LAB</source>
5772 <translation>Linear</translation>
5775 <source>QUADRATIC_LAB</source>
5776 <translation>Quadratic</translation>
5779 <source>0D_LAB</source>
5780 <translation>0D:</translation>
5783 <source>1D_LAB</source>
5784 <translation>1D (edges):</translation>
5787 <source>2D_LAB</source>
5788 <translation>2D (faces):</translation>
5791 <source>TRIANGLES_LAB</source>
5792 <translation>Triangles:</translation>
5795 <source>QUADRANGLES_LAB</source>
5796 <translation>Quadrangles:</translation>
5799 <source>POLYGONS_LAB</source>
5800 <translation>Polygons:</translation>
5803 <source>3D_LAB</source>
5804 <translation>3D (volumes):</translation>
5807 <source>TETRAHEDRONS_LAB</source>
5808 <translation>Tetrahedrons:</translation>
5811 <source>HEXAHEDONRS_LAB</source>
5812 <translation>Hexahedrons:</translation>
5815 <source>PYRAMIDS_LAB</source>
5816 <translation>Pyramids:</translation>
5819 <source>PRISMS_LAB</source>
5820 <translation>Prisms:</translation>
5823 <source>POLYHEDRONS_LAB</source>
5824 <translation>Polyhedrons:</translation>
5827 <source>OBJECT_MESH</source>
5828 <translation>Mesh</translation>
5831 <source>OBJECT_SUBMESH</source>
5832 <translation>Sub-mesh</translation>
5835 <source>OBJECT_GROUP</source>
5836 <translation>Group</translation>
5839 <source>OBJECT_GROUP_NODES</source>
5840 <translation>Group of nodes</translation>
5843 <source>OBJECT_GROUP_EDGES</source>
5844 <translation>Group of edges</translation>
5847 <source>OBJECT_GROUP_FACES</source>
5848 <translation>Group of faces</translation>
5851 <source>OBJECT_GROUP_VOLUMES</source>
5852 <translation>Group of volumes</translation>
5855 <source>OBJECT_GROUP_0DELEMS</source>
5856 <translation>Group of 0D elements</translation>
5860 <name>SMESHGUI_MeshInfoDlg</name>
5862 <source>MESH_INFO</source>
5863 <translation>Mesh Information</translation>
5866 <source>BASE_INFO</source>
5867 <translation>Base Info</translation>
5870 <source>ELEM_INFO</source>
5871 <translation>Element Info</translation>
5874 <source>ADDITIONAL_INFO</source>
5875 <translation>Additional Info</translation>
5878 <source>NODE_MODE</source>
5879 <translation>Node</translation>
5882 <source>ELEM_MODE</source>
5883 <translation>Element</translation>
5887 <name>SMESHGUI_ElemInfo</name>
5889 <source>COORDINATES</source>
5890 <translation>COORDINATES</translation>
5893 <source>CONNECTIVITY</source>
5894 <translation>CONNECTIVITY</translation>
5897 <source>GRAVITY_CENTER</source>
5898 <translation>GRAVITY CENTER</translation>
5901 <source>NODE</source>
5902 <translation>NODE</translation>
5905 <source>0D_ELEMENT</source>
5906 <translation>0D ELEMENT</translation>
5909 <source>0D_ELEMENTS</source>
5910 <translation>0D ELEMENTS</translation>
5913 <source>EDGE</source>
5914 <translation>EDGE</translation>
5917 <source>EDGES</source>
5918 <translation>EDGES</translation>
5921 <source>FACE</source>
5922 <translation>FACE</translation>
5925 <source>FACES</source>
5926 <translation>FACES</translation>
5929 <source>VOLUME</source>
5930 <translation>VOLUME</translation>
5933 <source>VOLUMES</source>
5934 <translation>VOLUMES</translation>
5937 <source>FREE_NODE</source>
5938 <translation>Free node (no connectivity)</translation>
5941 <source>TYPE</source>
5942 <translation>TYPE</translation>
5945 <source>TRIANGLE</source>
5946 <translation>Triangle</translation>
5949 <source>QUADRANGLE</source>
5950 <translation>Quadrangle</translation>
5953 <source>POLYGON</source>
5954 <translation>Polygon</translation>
5957 <source>TETRAHEDRON</source>
5958 <translation>Tetrahedron</translation>
5961 <source>HEXAHEDRON</source>
5962 <translation>Hexahedron</translation>
5965 <source>PYRAMID</source>
5966 <translation>Pyramid</translation>
5969 <source>PRISM</source>
5970 <translation>Prism</translation>
5973 <source>POLYHEDRON</source>
5974 <translation>Polyhedron</translation>
5977 <source>QUADRATIC</source>
5978 <translation>QUADRATIC</translation>
5981 <source>YES</source>
5982 <translation>Yes</translation>
5986 <translation>No</translation>
5989 <source>PROPERTY</source>
5990 <translation>Property</translation>
5993 <source>VALUE</source>
5994 <translation>Value</translation>
5997 <source>X_FROM_Y_ITEMS_SHOWN</source>
5998 <translation>%1-%2 from %3 items shown</translation>
6002 <name>SMESHGUI_AddInfo</name>
6004 <source>NAME</source>
6005 <translation>Name</translation>
6008 <source>GROUPS</source>
6009 <translation>Groups</translation>
6012 <source>GROUPS_1</source>
6013 <translation>Nodes</translation>
6016 <source>GROUPS_2</source>
6017 <translation>Edges</translation>
6020 <source>GROUPS_3</source>
6021 <translation>Faces</translation>
6024 <source>GROUPS_4</source>
6025 <translation>Volumes</translation>
6028 <source>GROUPS_5</source>
6029 <translation>0D elements</translation>
6032 <source>PARENT_MESH</source>
6033 <translation>Parent mesh</translation>
6036 <source>TYPE</source>
6037 <translation>Type</translation>
6040 <source>STANDALONE_GROUP</source>
6041 <translation>Standalone group</translation>
6044 <source>GROUP_ON_GEOMETRY</source>
6045 <translation>Group on geometry</translation>
6048 <source>GROUP_ON_FILTER</source>
6049 <translation>Group on filter</translation>
6052 <source>GEOM_OBJECT</source>
6053 <translation>Shape</translation>
6056 <source>NODE</source>
6057 <translation>Node</translation>
6060 <source>EDGE</source>
6061 <translation>Edge</translation>
6064 <source>FACE</source>
6065 <translation>Face</translation>
6068 <source>VOLUME</source>
6069 <translation>Volume</translation>
6072 <source>0DELEM</source>
6073 <translation>0D element</translation>
6076 <source>UNKNOWN</source>
6077 <translation>Unknown</translation>
6080 <source>ENTITY_TYPE</source>
6081 <translation>Entity type</translation>
6084 <source>SIZE</source>
6085 <translation>Size</translation>
6088 <source>COLOR</source>
6089 <translation>Color</translation>
6092 <source>NB_NODES</source>
6093 <translation>Underlying nodes</translation>
6096 <source>COMPUTE</source>
6097 <translation>Compute</translation>
6100 <source>MESH_ON_GEOMETRY</source>
6101 <translation>Based on geometry</translation>
6104 <source>MESH_FROM_FILE</source>
6105 <translation>Imported</translation>
6108 <source>FILE_NAME</source>
6109 <translation>File name</translation>
6112 <source>STANDALONE_MESH</source>
6113 <translation>Standalone</translation>
6116 <source>SUBMESHES</source>
6117 <translation>Sub-meshes</translation>
6120 <source>SUBMESHES_0</source>
6121 <translation>Compound</translation>
6124 <source>SUBMESHES_2</source>
6125 <translation>Solid</translation>
6128 <source>SUBMESHES_3</source>
6129 <translation>Shell</translation>
6132 <source>SUBMESHES_4</source>
6133 <translation>Face</translation>
6136 <source>SUBMESHES_5</source>
6137 <translation>Wire</translation>
6140 <source>SUBMESHES_6</source>
6141 <translation>Edge</translation>
6144 <source>SUBMESHES_7</source>
6145 <translation>Vertex</translation>
6149 <name>SMESHGUI_MinDistance</name>
6151 <source>FIRST_TARGET</source>
6152 <translation>First target</translation>
6155 <source>SECOND_TARGET</source>
6156 <translation>Second target</translation>
6159 <source>NODE</source>
6160 <translation>Node</translation>
6163 <source>ELEMENT</source>
6164 <translation>Element</translation>
6167 <source>OBJECT</source>
6168 <translation>Object</translation>
6171 <source>ORIGIN</source>
6172 <translation>Origin</translation>
6175 <source>COMPUTE</source>
6176 <translation>Compute</translation>
6179 <source>RESULT</source>
6180 <translation>Distance between targets</translation>
6183 <source>DISTANCE</source>
6184 <translation>Distance</translation>
6188 <name>SMESHGUI_CopyMeshDlg</name>
6190 <source>OBJECT_NAME</source>
6191 <translation>Source Object</translation>
6194 <source>ELEM_IDS</source>
6195 <translation>Source Element IDs</translation>
6198 <source>NEW_NAME</source>
6199 <translation>New Mesh Name</translation>
6203 <name>SMESHGUI_MeasureDlg</name>
6205 <source>MEASUREMENTS</source>
6206 <translation>Measurements</translation>
6209 <source>MIN_DIST</source>
6210 <translation>Minimum Distance</translation>
6213 <source>BND_BOX</source>
6214 <translation>Bounding Box</translation>
6218 <name>SMESHGUI_BoundingBox</name>
6220 <source>SOURCE</source>
6221 <translation>Source</translation>
6224 <source>OBJECTS</source>
6225 <translation>Objects</translation>
6228 <source>NODES</source>
6229 <translation>Nodes</translation>
6232 <source>ELEMENTS</source>
6233 <translation>Elements</translation>
6236 <source>COMPUTE</source>
6237 <translation>Compute</translation>
6240 <source>RESULT</source>
6241 <translation>Bounding Box</translation>
6244 <source>SELECTED_NB_OBJ</source>
6245 <translation>%1 %2 selected</translation>
6248 <source>NB_NODES</source>
6249 <translation>nodes</translation>
6252 <source>NB_ELEMENTS</source>
6253 <translation>elements</translation>
6257 <name>StdMeshersGUI_SubShapeSelectorWdg</name>
6259 <source>X_FROM_Y_ITEMS_SHOWN</source>
6260 <translation>%1-%2 from %3 items shown</translation>