6 <source>AREA_ELEMENTS</source>
7 <translation>Area</translation>
10 <source>ASPECTRATIO_3D_ELEMENTS</source>
11 <translation>Aspect Ratio 3D</translation>
14 <source>ASPECTRATIO_ELEMENTS</source>
15 <translation>Aspect Ratio</translation>
18 <source>COL_ALGO_HEADER</source>
19 <translation>Algorithm</translation>
22 <source>COL_ERROR_HEADER</source>
23 <translation>Error</translation>
26 <source>COL_SHAPE_HEADER</source>
27 <translation>SubShape</translation>
30 <source>COMPERR_ALGO_FAILED</source>
31 <translation>Algorithm failed</translation>
34 <source>COMPERR_BAD_INPUT_MESH</source>
35 <translation>Invalid input mesh</translation>
38 <source>COMPERR_BAD_SHAPE</source>
39 <translation>Unexpected geometry</translation>
42 <source>COMPERR_EXCEPTION</source>
43 <translation>Unknown exception</translation>
46 <source>COMPERR_MEMORY_PB</source>
47 <translation>Memory allocation problem</translation>
50 <source>COMPERR_OCC_EXCEPTION</source>
51 <translation>OCC exception</translation>
54 <source>COMPERR_OK</source>
55 <translation>No errors</translation>
58 <source>COMPERR_SLM_EXCEPTION</source>
59 <translation>SALOME exception</translation>
62 <source>COMPERR_STD_EXCEPTION</source>
63 <translation>std::exception</translation>
66 <source>DIRECT_GEOM_SELECTION</source>
67 <translation>Direct geometry selection</translation>
70 <source>ELEMENT_ID</source>
71 <translation>Element ID</translation>
74 <source>FREE_BORDERS</source>
75 <translation>Free Borders</translation>
78 <source>GEOMETRY_NAME</source>
79 <translation>Geometry name</translation>
82 <source>GEOM_BY_MESH_ELEM_SELECTION</source>
83 <translation>Find geometry by mesh element selection</translation>
86 <source>GLOBAL_ALGO</source>
87 <translation>Global</translation>
90 <source>INF_SELECT_OBJECT</source>
91 <translation>Select an object</translation>
94 <source>LENGTH2D_EDGES</source>
95 <translation>Length 2D</translation>
98 <source>LENGTH_EDGES</source>
99 <translation>Length</translation>
102 <source>LOCAL_ALGO</source>
103 <translation>Local</translation>
106 <source>MEN_ADD</source>
107 <translation>Add</translation>
110 <source>MEN_ADV_INFO</source>
111 <translation>Advanced Mesh Infos</translation>
114 <source>MEN_ALL</source>
115 <translation>All</translation>
118 <source>MEN_AREA</source>
119 <translation>Area</translation>
122 <source>MEN_ASPECT</source>
123 <translation>Aspect Ratio</translation>
126 <source>MEN_ASPECT_3D</source>
127 <translation>Aspect Ratio 3D</translation>
130 <source>MEN_AUTO_COLOR</source>
131 <translation>Auto color</translation>
134 <source>MEN_AUTO_UPD</source>
135 <translation>Automatic update</translation>
138 <source>MEN_BUILD_COMPOUND</source>
139 <translation>Build Compound</translation>
142 <source>MEN_CLIP</source>
143 <translation>Clipping</translation>
146 <source>MEN_COLORS</source>
147 <translation>Colors / Size</translation>
150 <source>MEN_COMPUTE</source>
151 <translation>Compute</translation>
154 <source>MEN_CONNECTION</source>
155 <translation>Borders at Multi-Connection</translation>
158 <source>MEN_CONNECTION_2D</source>
159 <translation>Borders at Multi-Connection 2D</translation>
162 <source>MEN_CONSTRUCT_GROUP</source>
163 <translation>Construct Group</translation>
166 <source>MEN_CONV_TO_QUAD</source>
167 <translation>Convert to/from quadratic</translation>
170 <source>MEN_CREATE_GROUP</source>
171 <translation>Create Group</translation>
174 <source>MEN_CREATE_MESH</source>
175 <translation>Create Mesh</translation>
178 <source>MEN_CREATE_SUBMESH</source>
179 <translation>Create Sub-mesh</translation>
182 <source>MEN_CTRL</source>
183 <translation>Controls</translation>
186 <source>MEN_CUT</source>
187 <translation>Cutting of quadrangles</translation>
190 <source>MEN_CUT_GROUP</source>
191 <translation>Cut Groups</translation>
194 <source>MEN_DAT</source>
195 <translation>DAT file</translation>
198 <source>MEN_DELETE</source>
199 <translation>Delete</translation>
202 <source>MEN_DEL_GROUP</source>
203 <translation>Delete Groups</translation>
206 <source>MEN_DISABLE_AUTO_COLOR</source>
207 <translation>Disable auto color</translation>
210 <source>MEN_DISPLAY_ONLY</source>
211 <translation>Show only</translation>
214 <source>MEN_DISPMODE</source>
215 <translation>Display mode</translation>
218 <source>MEN_DISP_ENT</source>
219 <translation>Display entity</translation>
222 <source>MEN_EDGE</source>
223 <translation>Edge</translation>
226 <source>MEN_EDGES</source>
227 <translation>Edges</translation>
230 <source>MEN_EDIT</source>
231 <translation>Edit</translation>
234 <source>MEN_EDIT_GROUP</source>
235 <translation>Edit Group</translation>
238 <source>MEN_EDIT_HYPO</source>
239 <translation>Edit Hypothesis</translation>
242 <source>MEN_EDIT_MESHSUBMESH</source>
243 <translation>Edit Mesh/Sub-mesh</translation>
246 <source>MEN_EXPORT</source>
247 <translation>Export</translation>
250 <source>MEN_EXPORT_DAT</source>
251 <translation>Export to DAT file</translation>
254 <source>MEN_EXPORT_MED</source>
255 <translation>Export to MED file</translation>
258 <source>MEN_EXPORT_STL</source>
259 <translation>Export to STL file</translation>
262 <source>MEN_EXPORT_UNV</source>
263 <translation>Export to UNV file</translation>
266 <source>MEN_EXTRUSION</source>
267 <translation>Extrusion</translation>
270 <source>MEN_EXTRUSION_ALONG</source>
271 <translation>Extrusion along a path</translation>
274 <source>MEN_FACES</source>
275 <translation>Faces</translation>
278 <source>MEN_FILE</source>
279 <translation>File</translation>
282 <source>MEN_FREE_BORDER</source>
283 <translation>Free Borders</translation>
286 <source>MEN_FREE_EDGE</source>
287 <translation>Free Edges</translation>
290 <source>MEN_GLOBAL_HYPO</source>
291 <translation>Global Hypothesis</translation>
294 <source>MEN_HEXA</source>
295 <translation>Hexahedron</translation>
298 <source>MEN_HIDE</source>
299 <translation>Hide</translation>
302 <source>MEN_HYPO</source>
303 <translation>Hypotheses</translation>
306 <source>MEN_IMPORT</source>
307 <translation>Import</translation>
310 <source>MEN_INT_GROUP</source>
311 <translation>Intersect Groups</translation>
314 <source>MEN_INV</source>
315 <translation>Diagonal Inversion</translation>
318 <source>MEN_LENGTH</source>
319 <translation>Length</translation>
322 <source>MEN_LENGTH_2D</source>
323 <translation>Length 2D</translation>
326 <source>MEN_MAP</source>
327 <translation>Pattern mapping</translation>
330 <source>MEN_MED</source>
331 <translation>MED file</translation>
334 <source>MEN_MERGE</source>
335 <translation>Merge nodes</translation>
338 <source>MEN_MERGE_ELEMENTS</source>
339 <translation>Merge elements</translation>
342 <source>MEN_MESH</source>
343 <translation>Mesh</translation>
346 <source>MEN_MESH_THROU_POINT</source>
347 <translation>Mesh to pass through a point</translation>
350 <source>MEN_MIN_ANG</source>
351 <translation>Minimum Angle</translation>
354 <source>MEN_MODIFY</source>
355 <translation>Modification</translation>
358 <source>MEN_MOVE</source>
359 <translation>Move Node</translation>
362 <source>MEN_NODE</source>
363 <translation>Node</translation>
366 <source>MEN_NODES</source>
367 <translation>Nodes</translation>
370 <source>MEN_NUM</source>
371 <translation>Numbering</translation>
374 <source>MEN_NUM_ELEMENTS</source>
375 <translation>Display Elements #</translation>
378 <source>MEN_NUM_NODES</source>
379 <translation>Display Nodes #</translation>
382 <source>MEN_ORIENT</source>
383 <translation>Orientation</translation>
386 <source>MEN_POLYGON</source>
387 <translation>Polygon</translation>
390 <source>MEN_POLYHEDRON</source>
391 <translation>Polyhedron</translation>
394 <source>MEN_PRECISION</source>
395 <translation>Precision</translation>
398 <source>MEN_PREF</source>
399 <translation>Preferences</translation>
402 <source>MEN_QUAD</source>
403 <translation>Quadrangle</translation>
406 <source>MEN_QUADRATIC_EDGE</source>
407 <translation>Quadratic Edge</translation>
410 <source>MEN_QUADRATIC_HEXAHEDRON</source>
411 <translation>Quadratic Hexahedron</translation>
414 <source>MEN_QUADRATIC_PENTAHEDRON</source>
415 <translation>Quadratic Pentahedron</translation>
418 <source>MEN_QUADRATIC_PYRAMID</source>
419 <translation>Quadratic Pyramid</translation>
422 <source>MEN_QUADRATIC_QUADRANGLE</source>
423 <translation>Quadratic Quadrangle</translation>
426 <source>MEN_QUADRATIC_TETRAHEDRON</source>
427 <translation>Quadratic Tetrahedron</translation>
430 <source>MEN_QUADRATIC_TRIANGLE</source>
431 <translation>Quadratic Triangle</translation>
434 <source>MEN_QUALITY</source>
435 <translation>Quality controls</translation>
438 <source>MEN_REMOVE</source>
439 <translation>Remove</translation>
442 <source>MEN_REMOVE_ELEMENTS</source>
443 <translation>Elements</translation>
446 <source>MEN_REMOVE_NODES</source>
447 <translation>Nodes</translation>
450 <source>MEN_RENAME</source>
451 <translation>Rename</translation>
454 <source>MEN_RENUM</source>
455 <translation>Renumbering</translation>
458 <source>MEN_RENUM_ELEMENTS</source>
459 <translation>Elements</translation>
462 <source>MEN_RENUM_NODES</source>
463 <translation>Nodes</translation>
466 <source>MEN_RESET</source>
467 <translation>Reset</translation>
470 <source>MEN_REVOLUTION</source>
471 <translation>Revolution</translation>
474 <source>MEN_ROT</source>
475 <translation>Rotation</translation>
478 <source>MEN_SCALAR_BAR</source>
479 <translation>Scalar bar</translation>
482 <source>MEN_SCALAR_BAR_PROP</source>
483 <translation>Scalar bar Properties</translation>
486 <source>MEN_SELECTION</source>
487 <translation>Selection</translation>
490 <source>MEN_SEL_FILTER_LIB</source>
491 <translation>Selection filters library</translation>
494 <source>MEN_SEW</source>
495 <translation>Sewing</translation>
498 <source>MEN_SHADE</source>
499 <translation>Shading</translation>
502 <source>MEN_SHOW</source>
503 <translation>Show</translation>
506 <source>MEN_SHRINK</source>
507 <translation>Shrink</translation>
510 <source>MEN_SKEW</source>
511 <translation>Skew</translation>
514 <source>MEN_SMOOTH</source>
515 <translation>Smoothing</translation>
518 <source>MEN_STD_INFO</source>
519 <translation>Standard Mesh Infos</translation>
522 <source>MEN_STL</source>
523 <translation>STL file</translation>
526 <source>MEN_SYM</source>
527 <translation>Symmetry</translation>
530 <source>MEN_TAPER</source>
531 <translation>Taper</translation>
534 <source>MEN_TETRA</source>
535 <translation>Tetrahedron</translation>
538 <source>MEN_TOOLS</source>
539 <translation>Tools</translation>
542 <source>MEN_TRANS</source>
543 <translation>Translation</translation>
546 <source>MEN_TRANSF</source>
547 <translation>Transformation</translation>
550 <source>MEN_TRANSP</source>
551 <translation>Transparency</translation>
554 <source>MEN_TRIANGLE</source>
555 <translation>Triangle</translation>
558 <source>MEN_UNASSIGN</source>
559 <translation>Unassign</translation>
562 <source>MEN_UNION</source>
563 <translation>Union of triangles</translation>
566 <source>MEN_UNION2</source>
567 <translation>Union of two triangles</translation>
570 <source>MEN_UNV</source>
571 <translation>UNV file</translation>
574 <source>MEN_UN_GROUP</source>
575 <translation>Union Groups</translation>
578 <source>MEN_UPDATE</source>
579 <translation>Update</translation>
582 <source>MEN_VIEW</source>
583 <translation>View</translation>
586 <source>MEN_VOLUMES</source>
587 <translation>Volumes</translation>
590 <source>MEN_VOLUME_3D</source>
591 <translation>Volume</translation>
594 <source>MEN_WARP</source>
595 <translation>Warping angle</translation>
598 <source>MEN_WHAT_IS</source>
599 <translation>Mesh Element Info</translation>
602 <source>MEN_WIRE</source>
603 <translation>Wireframe</translation>
606 <source>MESHERS_FILE_CANT_OPEN</source>
607 <translation>Can not open resource file</translation>
610 <source>MESHERS_FILE_CHECK_VARIABLE</source>
611 <translation>Check environment variable SMESH_MeshersList</translation>
614 <source>MESHERS_FILE_NO_VARIABLE</source>
615 <translation>Environment variable SMESH_MeshersList is not defined</translation>
618 <source>MESH_IS_NOT_SELECTED</source>
619 <translation>There is no selected mesh\nPlease, select a mesh and try again</translation>
622 <source>MESH_NODE</source>
623 <translation>Node</translation>
626 <source>MESH_NODE_TITLE</source>
627 <translation>Add Node</translation>
630 <source>MINIMUMANGLE_ELEMENTS</source>
631 <translation>Minimum Angle</translation>
634 <source>MULTI2D_BORDERS</source>
635 <translation>Borders at Multi-Connections 2D</translation>
638 <source>MULTI_BORDERS</source>
639 <translation>Borders at Multi-Connections</translation>
642 <source>NODE_ID</source>
643 <translation>Node ID</translation>
646 <source>NON_SMESH_OBJECTS_SELECTED</source>
647 <translation>There are objects selected which do not belong to %1 component.</translation>
650 <source>PREVIEW</source>
651 <translation>Preview</translation>
654 <source>SKEW_ELEMENTS</source>
655 <translation>Skew</translation>
658 <source>SMESHGUI_INVALID_PARAMETERS</source>
659 <translation>Parameters are not correctly specified\nPlease enter correct values and try again</translation>
662 <source>SMESH_ADD_ALGORITHM</source>
663 <translation>Algorithms</translation>
666 <source>SMESH_ADD_ALGORITHM_TITLE</source>
667 <translation>Algorithms Assignation</translation>
670 <source>SMESH_ADD_EDGE</source>
671 <translation>Add Edge</translation>
674 <source>SMESH_ADD_EDGE_TITLE</source>
675 <translation>Add Edge</translation>
678 <source>SMESH_ADD_HEXAS</source>
679 <translation>Add Hexahedron</translation>
682 <source>SMESH_ADD_HEXAS_TITLE</source>
683 <translation>Add Hexahedron</translation>
686 <source>SMESH_ADD_HYPOTHESIS</source>
687 <translation>Hypothesis</translation>
690 <source>SMESH_ADD_HYPOTHESIS_TITLE</source>
691 <translation>Hypothesis Assignation</translation>
694 <source>SMESH_ADD_HYP_WRN</source>
695 <translation>\"%1\" assigned but:\n</translation>
698 <source>SMESH_ADD_POLYGON</source>
699 <translation>Add polygon</translation>
702 <source>SMESH_ADD_POLYGON_TITLE</source>
703 <translation>Add polygon</translation>
706 <source>SMESH_ADD_QUADRANGLE</source>
707 <translation>Add Quadrangle</translation>
710 <source>SMESH_ADD_QUADRANGLE_TITLE</source>
711 <translation>Add Quadrangle</translation>
714 <source>SMESH_ADD_QUADRATIC_EDGE_TITLE</source>
715 <translation>Add Quadratic Edge</translation>
718 <source>SMESH_ADD_QUADRATIC_HEXAHEDRON_TITLE</source>
719 <translation>Add Quadratic Hexahedron</translation>
722 <source>SMESH_ADD_QUADRATIC_PENTAHEDRON_TITLE</source>
723 <translation>Add Quadratic Pentahedron</translation>
726 <source>SMESH_ADD_QUADRATIC_PYRAMID_TITLE</source>
727 <translation>Add Quadratic Pyramid</translation>
730 <source>SMESH_ADD_QUADRATIC_QUADRANGLE_TITLE</source>
731 <translation>Add Quadratic Quadrangle</translation>
734 <source>SMESH_ADD_QUADRATIC_TETRAHEDRON_TITLE</source>
735 <translation>Add Quadratic Tetrahedron</translation>
738 <source>SMESH_ADD_QUADRATIC_TRIANGLE_TITLE</source>
739 <translation>Add Quadratic Triangle</translation>
742 <source>SMESH_ADD_SUBMESH</source>
743 <translation>SubMesh Construction</translation>
746 <source>SMESH_ADD_TETRAS</source>
747 <translation>Add Tetrahedron</translation>
750 <source>SMESH_ADD_TETRAS_TITLE</source>
751 <translation>Add Tetrahedron</translation>
754 <source>SMESH_ADD_TRIANGLE</source>
755 <translation>Add Triangle</translation>
758 <source>SMESH_ADD_TRIANGLE_TITLE</source>
759 <translation>Add Triangle</translation>
762 <source>SMESH_ANGLE</source>
763 <translation>Angle</translation>
766 <source>SMESH_ARGUMENTS</source>
767 <translation>Arguments</translation>
770 <source>SMESH_AUTO_GROUPS</source>
771 <translation>Automatically create groups</translation>
774 <source>SMESH_AVAILABLE</source>
775 <translation>Available</translation>
778 <source>SMESH_AVAILABLE_ALGORITHMS</source>
779 <translation>Available algorithms</translation>
782 <source>SMESH_AVAILABLE_HYPOTHESES</source>
783 <translation>Available hypotheses</translation>
786 <source>SMESH_AXIS</source>
787 <translation>Axis</translation>
790 <source>SMESH_BAD_SELECTION</source>
791 <translation>No valid selection</translation>
794 <source>SMESH_BOUNDARYEDGES</source>
795 <translation>Boundary Edges</translation>
798 <source>SMESH_BUILD_COMPOUND_TITLE</source>
799 <translation>Create a Compound</translation>
802 <source>SMESH_BUT_ADD</source>
803 <translation>A&dd</translation>
806 <source>SMESH_BUT_APPLY</source>
807 <translation>&Apply</translation>
810 <source>SMESH_BUT_CANCEL</source>
811 <translation>&Cancel</translation>
814 <source>SMESH_BUT_CLOSE</source>
815 <translation>&Close</translation>
818 <source>SMESH_BUT_CREATE</source>
819 <translation>Create</translation>
822 <source>SMESH_BUT_DELETE</source>
823 <translation>Delete</translation>
826 <source>SMESH_BUT_FILTER</source>
827 <translation>Set &Filters</translation>
830 <source>SMESH_BUT_HELP</source>
831 <translation>&Help</translation>
834 <source>SMESH_BUT_NEW</source>
835 <translation>New</translation>
838 <source>SMESH_BUT_NO</source>
839 <translation>&No</translation>
842 <source>SMESH_BUT_OK</source>
843 <translation>&Ok</translation>
846 <source>SMESH_BUT_REMOVE</source>
847 <translation>&Remove</translation>
850 <source>SMESH_BUT_SORT</source>
851 <translation>&Sort List</translation>
854 <source>SMESH_BUT_YES</source>
855 <translation>&Yes</translation>
858 <source>SMESH_CANT_ADD_HYP</source>
859 <translation>Can not assign \"%1\":\n</translation>
862 <source>SMESH_CANT_RM_HYP</source>
863 <translation>Can not unassign \"%1\":\n</translation>
866 <source>SMESH_CHECK_COLOR</source>
867 <translation>Color</translation>
870 <source>SMESH_CLIPPING_FROM</source>
871 <translation>From <---</translation>
874 <source>SMESH_CLIPPING_INTO</source>
875 <translation>---> Into</translation>
878 <source>SMESH_CLIPPING_TITLE</source>
879 <translation>Change Clipping</translation>
882 <source>SMESH_COMPUTE_SUCCEED</source>
883 <translation>Mesh computation succeed</translation>
886 <source>SMESH_CONTENT</source>
887 <translation>Content</translation>
890 <source>SMESH_CONTINUE_MESH_VISUALIZATION</source>
891 <translation>It seems that there is not enough memory to show the mesh\n</translation>
894 <source>SMESH_COORDINATES</source>
895 <translation>Coordinates</translation>
898 <source>SMESH_COPY_ELEMENTS</source>
899 <translation>Copy Elements</translation>
902 <source>SMESH_COPY_GROUPS</source>
903 <translation>Copy groups</translation>
906 <source>SMESH_CREATE_ALGORITHMS</source>
907 <translation>Create algorithms</translation>
910 <source>SMESH_CREATE_COPY</source>
911 <translation>Create a copy</translation>
914 <source>SMESH_CREATE_GROUP_TITLE</source>
915 <translation>Create Group</translation>
918 <source>SMESH_CREATE_HYPOTHESES</source>
919 <translation>Create hypotheses</translation>
922 <source>SMESH_CREATE_MESH</source>
923 <translation>Create a new mesh</translation>
926 <source>SMESH_CREATE_POLYHEDRAL_VOLUME_TITLE</source>
927 <translation>Create polyhedral volume</translation>
930 <source>SMESH_DIAGONAL</source>
931 <translation>Diagonal Inversion</translation>
934 <source>SMESH_DIAGONAL_INVERSION_TITLE</source>
935 <translation>Diagonal Inversion</translation>
938 <source>SMESH_DISTANCE</source>
939 <translation>Distance</translation>
942 <source>SMESH_DRS_1</source>
943 <translation>MED file contains no mesh with the given name</translation>
946 <source>SMESH_DRS_2</source>
947 <translation></translation>
950 <source>SMESH_DRS_3</source>
951 <translation>Some elements were skipped due to incorrect file data</translation>
954 <source>SMESH_DRS_4</source>
955 <translation> The file is incorrect,\n</translation>
958 <source>SMESH_DRS_EMPTY</source>
959 <translation> The file is empty,\n</translation>
962 <source>SMESH_DX</source>
963 <translation>dX</translation>
966 <source>SMESH_DY</source>
967 <translation>dY</translation>
970 <source>SMESH_DZ</source>
971 <translation>dZ</translation>
974 <source>SMESH_EDGE</source>
975 <translation>Edge</translation>
978 <source>SMESH_EDGES_CONNECTIVITY_TITLE</source>
979 <translation>Edges Connectivity</translation>
982 <source>SMESH_EDIT_GROUP_TITLE</source>
983 <translation>Edit Group</translation>
986 <source>SMESH_EDIT_HYPOTHESES</source>
987 <translation>Hypotheses Assignation</translation>
990 <source>SMESH_EDIT_USED</source>
991 <translation>Used</translation>
994 <source>SMESH_ELEMENTS</source>
995 <translation>Elements</translation>
998 <source>SMESH_ELEMENTS_COLOR</source>
999 <translation>Mesh Element Color</translation>
1002 <source>SMESH_ELEMENTS_TYPE</source>
1003 <translation>Elements Type</translation>
1006 <source>SMESH_ELEMENT_TYPE</source>
1007 <translation>Element Type</translation>
1010 <source>SMESH_ERROR</source>
1011 <translation>Error</translation>
1014 <source>SMESH_ERR_SCALARBAR_PARAMS</source>
1015 <translation>Warning! The parameters is incorrect</translation>
1018 <source>SMESH_EXPORT_FAILED</source>
1019 <translation>Mesh export failed.\nProbably, there is not enough space on disk.</translation>
1022 <source>SMESH_EXPORT_MED_DUPLICATED_GRP</source>
1023 <translation>There are duplicated group names in mesh \"%1\".\n</translation>
1026 <source>SMESH_EXPORT_MED_V2_1</source>
1027 <translation>During export mesh with name - \"%1\" to MED 2.1\n</translation>
1030 <source>SMESH_EXPORT_STL1</source>
1031 <translation>Mesh - \"%1\" does not contain triangles</translation>
1034 <source>SMESH_EXPORT_STL2</source>
1035 <translation>Mesh - \"%1\" contains another than triangles elements,</translation>
1038 <source>SMESH_EXPORT_UNV</source>
1039 <translation>During export mesh with name - \"%1\" to UNV\n</translation>
1042 <source>SMESH_EXTRUSION</source>
1043 <translation>Extrusion</translation>
1046 <source>SMESH_FACE</source>
1047 <translation>Face</translation>
1050 <source>SMESH_FEATUREANGLE</source>
1051 <translation>Feature Angle</translation>
1054 <source>SMESH_FEATUREEDGES</source>
1055 <translation>Feature Edges</translation>
1058 <source>SMESH_FONT_ARIAL</source>
1059 <translation>Arial</translation>
1062 <source>SMESH_FONT_BOLD</source>
1063 <translation>Bold</translation>
1066 <source>SMESH_FONT_COURIER</source>
1067 <translation>Courier</translation>
1070 <source>SMESH_FONT_ITALIC</source>
1071 <translation>Italic</translation>
1074 <source>SMESH_FONT_SCALARBAR</source>
1075 <translation>Font</translation>
1078 <source>SMESH_FONT_SHADOW</source>
1079 <translation>Shadow</translation>
1082 <source>SMESH_FONT_TIMES</source>
1083 <translation>Times</translation>
1086 <source>SMESH_GEOM_GROUP</source>
1087 <translation>Geometry group</translation>
1090 <source>SMESH_GROUP</source>
1091 <translation>Group</translation>
1094 <source>SMESH_GROUP_GEOMETRY</source>
1095 <translation>Group on geometry</translation>
1098 <source>SMESH_GROUP_SELECTED</source>
1099 <translation>%1 Groups</translation>
1102 <source>SMESH_GROUP_STANDALONE</source>
1103 <translation>Standalone group</translation>
1106 <source>SMESH_GROUP_TYPE</source>
1107 <translation>Group type</translation>
1110 <source>SMESH_HEIGHT</source>
1111 <translation>Height:</translation>
1114 <source>SMESH_HEXAS</source>
1115 <translation>Hexahedron</translation>
1118 <source>SMESH_HILIGHT_COLOR</source>
1119 <translation>Highlight Color</translation>
1122 <source>SMESH_HORIZONTAL</source>
1123 <translation>Horizontal</translation>
1126 <source>SMESH_HYPOTHESES</source>
1127 <translation>Hypotheses</translation>
1130 <source>SMESH_HYP_1</source>
1131 <translation>Algorithm misses a hypothesis</translation>
1134 <source>SMESH_HYP_10</source>
1135 <translation>Hypothesis and submesh dimensions mismatch</translation>
1138 <source>SMESH_HYP_11</source>
1139 <translation>Shape is neither the main one, nor its subshape, nor a valid group</translation>
1142 <source>SMESH_HYP_12</source>
1143 <translation>Geomerty mismatches algorithm's expectation</translation>
1146 <source>SMESH_HYP_2</source>
1147 <translation>There are concurrent hypotheses on a shape</translation>
1150 <source>SMESH_HYP_3</source>
1151 <translation>Hypothesis has a bad parameter value</translation>
1154 <source>SMESH_HYP_4</source>
1155 <translation>Submesh is ignored as there is another algorithm of upper dimension generating %1D elements</translation>
1158 <source>SMESH_HYP_5</source>
1159 <translation>Algorithm hides algorithm(s) of lower dimension by generating all-dimensions elements</translation>
1162 <source>SMESH_HYP_6</source>
1163 <translation>Unknown fatal error at hypothesis definition</translation>
1166 <source>SMESH_HYP_7</source>
1167 <translation>Hypothesis is not suitable in the current context</translation>
1170 <source>SMESH_HYP_8</source>
1171 <translation>Non-conform mesh is produced using applied hypotheses</translation>
1174 <source>SMESH_HYP_9</source>
1175 <translation>Such dimention hypothesis is already assigned to the shape</translation>
1178 <source>SMESH_ID_DIAGONAL</source>
1179 <translation>Id Edges</translation>
1182 <source>SMESH_ID_ELEMENTS</source>
1183 <translation>Id Elements</translation>
1186 <source>SMESH_ID_FACES</source>
1187 <translation>Id Faces</translation>
1190 <source>SMESH_ID_NODES</source>
1191 <translation>Id Nodes</translation>
1194 <source>SMESH_INFORMATION</source>
1195 <translation>Information</translation>
1198 <source>SMESH_INIT</source>
1199 <translation>Mesh</translation>
1202 <source>SMESH_INIT_MESH</source>
1203 <translation>Mesh Construction</translation>
1206 <source>SMESH_INSUFFICIENT_DATA</source>
1207 <translation>Insufficient input value</translation>
1210 <source>SMESH_LABELS</source>
1211 <translation>Labels:</translation>
1214 <source>SMESH_LABELS_COLORS_SCALARBAR</source>
1215 <translation>Colors && Labels</translation>
1218 <source>SMESH_LENGTH</source>
1219 <translation>Length</translation>
1222 <source>SMESH_MAKE_GROUPS</source>
1223 <translation>Generate groups</translation>
1226 <source>SMESH_MANIFOLDEDGES</source>
1227 <translation>Manifold Edges</translation>
1230 <source>SMESH_MAX</source>
1231 <translation>Max</translation>
1234 <source>SMESH_MEN_ALGORITHMS</source>
1235 <translation>Algorithms</translation>
1238 <source>SMESH_MEN_APPLIED_ALGORIHTMS</source>
1239 <translation>Applied Algorithms</translation>
1242 <source>SMESH_MEN_APPLIED_HYPOTHESIS</source>
1243 <translation>Applied Hypotheses</translation>
1246 <source>SMESH_MEN_COMPONENT</source>
1247 <translation>SMESH</translation>
1250 <source>SMESH_MEN_HYPOTHESIS</source>
1251 <translation>Hypotheses</translation>
1254 <source>SMESH_MEN_SubMeshesOnCompound</source>
1255 <translation>SubMeshes On Compound</translation>
1258 <source>SMESH_MEN_SubMeshesOnEdge</source>
1259 <translation>SubMeshes On Edge</translation>
1262 <source>SMESH_MEN_SubMeshesOnFace</source>
1263 <translation>SubMeshes On Face</translation>
1266 <source>SMESH_MEN_SubMeshesOnSolid</source>
1267 <translation>SubMeshes On Solid</translation>
1270 <source>SMESH_MEN_SubMeshesOnVertex</source>
1271 <translation>SubMeshes On Vertex</translation>
1274 <source>SMESH_MERGE_ELEMENTS</source>
1275 <translation>Merge elements</translation>
1278 <source>SMESH_MERGE_NODES</source>
1279 <translation>Merge nodes</translation>
1282 <source>SMESH_MESH</source>
1283 <translation>Mesh</translation>
1286 <source>SMESH_MESHINFO_ALL_TYPES</source>
1287 <translation>Heterogenous</translation>
1290 <source>SMESH_MESHINFO_EDGES</source>
1291 <translation>Edges</translation>
1294 <source>SMESH_MESHINFO_ELEMENTS</source>
1295 <translation>Elements</translation>
1298 <source>SMESH_MESHINFO_ENTITIES</source>
1299 <translation>Entities</translation>
1302 <source>SMESH_MESHINFO_FACES</source>
1303 <translation>Faces</translation>
1306 <source>SMESH_MESHINFO_HEXAS</source>
1307 <translation>Hexahedrons</translation>
1310 <source>SMESH_MESHINFO_NAME</source>
1311 <translation>Name</translation>
1314 <source>SMESH_MESHINFO_NODES</source>
1315 <translation>Nodes</translation>
1318 <source>SMESH_MESHINFO_ORDER0</source>
1319 <translation>Total</translation>
1322 <source>SMESH_MESHINFO_ORDER1</source>
1323 <translation>Linear</translation>
1326 <source>SMESH_MESHINFO_ORDER2</source>
1327 <translation>Quadratic</translation>
1330 <source>SMESH_MESHINFO_POLYEDRES</source>
1331 <translation>Polyhedrons</translation>
1334 <source>SMESH_MESHINFO_POLYGONES</source>
1335 <translation>Polygons</translation>
1338 <source>SMESH_MESHINFO_PRISMS</source>
1339 <translation>Prisms</translation>
1342 <source>SMESH_MESHINFO_PYRAS</source>
1343 <translation>Pyramids</translation>
1346 <source>SMESH_MESHINFO_QUADRANGLES</source>
1347 <translation>Quadrangles</translation>
1350 <source>SMESH_MESHINFO_TETRAS</source>
1351 <translation>Tetrahedrons</translation>
1354 <source>SMESH_MESHINFO_TITLE</source>
1355 <translation>Mesh Infos</translation>
1358 <source>SMESH_MESHINFO_TOTAL</source>
1359 <translation>Total</translation>
1362 <source>SMESH_MESHINFO_TRIANGLES</source>
1363 <translation>Triangles</translation>
1366 <source>SMESH_MESHINFO_TYPE</source>
1367 <translation>Type</translation>
1370 <source>SMESH_MESHINFO_VOLUMES</source>
1371 <translation>Volumes</translation>
1374 <source>SMESH_MIN</source>
1375 <translation>Min</translation>
1378 <source>SMESH_MOVE</source>
1379 <translation>Move</translation>
1382 <source>SMESH_MOVE_ELEMENTS</source>
1383 <translation>Move Elements</translation>
1386 <source>SMESH_MOVE_NODES_TITLE</source>
1387 <translation>Move Node</translation>
1390 <source>SMESH_NAME</source>
1391 <translation>Name</translation>
1394 <source>SMESH_NODES</source>
1395 <translation>Nodes</translation>
1398 <source>SMESH_NONMANIFOLDEDGES</source>
1399 <translation>Non Manifold Edges</translation>
1402 <source>SMESH_NORMAL</source>
1403 <translation>Normal</translation>
1406 <source>SMESH_NO_MESH_VISUALIZATION</source>
1407 <translation>There is not enough memory to show the mesh</translation>
1410 <source>SMESH_NUMBEROFCOLORS</source>
1411 <translation>Nb of colors:</translation>
1414 <source>SMESH_NUMBEROFLABELS</source>
1415 <translation>Nb of labels:</translation>
1418 <source>SMESH_NUMBEROFSTEPS</source>
1419 <translation>Number of steps:</translation>
1422 <source>SMESH_OBJECTS_SELECTED</source>
1423 <translation>%1_objects</translation>
1426 <source>SMESH_OBJECT_ALGORITHM</source>
1427 <translation>Algorithm</translation>
1430 <source>SMESH_OBJECT_GEOM</source>
1431 <translation>Geometrical Object</translation>
1434 <source>SMESH_OBJECT_HYPOTHESIS</source>
1435 <translation>Hypothesis</translation>
1438 <source>SMESH_OBJECT_MESH</source>
1439 <translation>Mesh</translation>
1442 <source>SMESH_OBJECT_MESHorSUBMESH</source>
1443 <translation>Mesh or SubMesh</translation>
1446 <source>SMESH_OPERATION_FAILED</source>
1447 <translation>Operation failed</translation>
1450 <source>SMESH_ORIENTATION</source>
1451 <translation>Orientation</translation>
1454 <source>SMESH_ORIENTATION_ELEMENTS_TITLE</source>
1455 <translation>Change Orientation</translation>
1458 <source>SMESH_OUTLINE_COLOR</source>
1459 <translation>Mesh Object Color</translation>
1462 <source>SMESH_PARAMETERS</source>
1463 <translation>Parameters</translation>
1466 <source>SMESH_PLANE</source>
1467 <translation>Plane</translation>
1470 <source>SMESH_POINT</source>
1471 <translation>Point</translation>
1474 <source>SMESH_POINT_1</source>
1475 <translation>Point 1</translation>
1478 <source>SMESH_POINT_2</source>
1479 <translation>Point 2</translation>
1482 <source>SMESH_POLYEDRE_CREATE_ERROR</source>
1483 <translation>Polyedron creation error</translation>
1486 <source>SMESH_POLYEDRON</source>
1487 <translation>Polyhedron</translation>
1490 <source>SMESH_POLYGON</source>
1491 <translation>Polygon</translation>
1494 <source>SMESH_POSITION_SIZE_SCALARBAR</source>
1495 <translation>Origin && Size</translation>
1498 <source>SMESH_PRECISION</source>
1499 <translation>Precision</translation>
1502 <source>SMESH_PREFERENCES_SCALARBAR</source>
1503 <translation>Scalar Bar Preferences</translation>
1506 <source>SMESH_PREF_SELECTION</source>
1507 <translation>Preferences - Selection</translation>
1510 <source>SMESH_PRESELECTION</source>
1511 <translation>Preselection</translation>
1514 <source>SMESH_PRISM</source>
1515 <translation>Prism</translation>
1518 <source>SMESH_PROPERTIES_SCALARBAR</source>
1519 <translation>Scalar Bar Properties</translation>
1522 <source>SMESH_PYRAMID</source>
1523 <translation>Pyramid</translation>
1526 <source>SMESH_QUADRANGLE</source>
1527 <translation>Quadrangle</translation>
1530 <source>SMESH_QUADRATIC_EDGE</source>
1531 <translation>Quadratic Edge</translation>
1534 <source>SMESH_QUADRATIC_HEXAHEDRON</source>
1535 <translation>Quadratic Hexahedron</translation>
1538 <source>SMESH_QUADRATIC_PENTAHEDRON</source>
1539 <translation>Quadratic Pentahedron</translation>
1542 <source>SMESH_QUADRATIC_PYRAMID</source>
1543 <translation>Quadratic Pyramid</translation>
1546 <source>SMESH_QUADRATIC_QUADRANGLE</source>
1547 <translation>Quadratic Quadrangle</translation>
1550 <source>SMESH_QUADRATIC_TETRAHEDRON</source>
1551 <translation>Quadratic Tetrahedron</translation>
1554 <source>SMESH_QUADRATIC_TRIANGLE</source>
1555 <translation>Quadratic Triangle</translation>
1558 <source>SMESH_RANGE_MAX</source>
1559 <translation>Max value:</translation>
1562 <source>SMESH_RANGE_MIN</source>
1563 <translation>Min value:</translation>
1566 <source>SMESH_RANGE_SCALARBAR</source>
1567 <translation>Scalar Range</translation>
1570 <source>SMESH_REALLY_DELETE</source>
1571 <translation>Do you really want to delete object(s) ?</translation>
1574 <source>SMESH_REMOVE</source>
1575 <translation>Remove</translation>
1578 <source>SMESH_REMOVE_ELEMENTS_TITLE</source>
1579 <translation>Remove Elements</translation>
1582 <source>SMESH_REMOVE_NODES_TITLE</source>
1583 <translation>Remove Nodes</translation>
1586 <source>SMESH_RENUMBERING</source>
1587 <translation>Renumbering</translation>
1590 <source>SMESH_RENUMBERING_ELEMENTS_TITLE</source>
1591 <translation>Renumbering elements</translation>
1594 <source>SMESH_RENUMBERING_NODES_TITLE</source>
1595 <translation>Renumbering nodes</translation>
1598 <source>SMESH_REVERSE</source>
1599 <translation>Reverse</translation>
1602 <source>SMESH_REVOLUTION</source>
1603 <translation>Revolution</translation>
1606 <source>SMESH_RM_HYP_WRN</source>
1607 <translation>\"%1\" unassigned but:\n</translation>
1610 <source>SMESH_ROTATION</source>
1611 <translation>Rotation</translation>
1614 <source>SMESH_ROTATION_TITLE</source>
1615 <translation>Rotation about an axis</translation>
1618 <source>SMESH_SCALARBAR</source>
1619 <translation>Scalar Bar</translation>
1622 <source>SMESH_SEGMENTS</source>
1623 <translation>Segments</translation>
1626 <source>SMESH_SELECTION</source>
1627 <translation>Selection</translation>
1630 <source>SMESH_SELECT_FROM</source>
1631 <translation>Select From</translation>
1634 <source>SMESH_SELECT_WHOLE_MESH</source>
1635 <translation>Select whole mesh, submesh or group</translation>
1638 <source>SMESH_SET_COLOR</source>
1639 <translation>Color group</translation>
1642 <source>SMESH_SEWING</source>
1643 <translation>Sewing</translation>
1646 <source>SMESH_SMOOTHING</source>
1647 <translation>Smoothing</translation>
1650 <source>SMESH_STANDARD_MESHINFO_TITLE</source>
1651 <translation>Standard Mesh Infos</translation>
1654 <source>SMESH_SUBMESH</source>
1655 <translation>SubMesh</translation>
1658 <source>SMESH_SUBMESH_SELECTED</source>
1659 <translation>%1 SubMeshes</translation>
1662 <source>SMESH_SYMMETRY</source>
1663 <translation>Symmetry</translation>
1666 <source>SMESH_TETRAS</source>
1667 <translation>Tetrahedron</translation>
1670 <source>SMESH_TITLE</source>
1671 <translation>Title:</translation>
1674 <source>SMESH_TOLERANCE</source>
1675 <translation>Tolerance</translation>
1678 <source>SMESH_TRANSLATION</source>
1679 <translation>Translation</translation>
1682 <source>SMESH_TRANSPARENCY_OPAQUE</source>
1683 <translation>---> Opaque</translation>
1686 <source>SMESH_TRANSPARENCY_TITLE</source>
1687 <translation>Change Transparency</translation>
1690 <source>SMESH_TRANSPARENCY_TRANSPARENT</source>
1691 <translation>Transparent <---</translation>
1694 <source>SMESH_TRIANGLE</source>
1695 <translation>Triangle</translation>
1698 <source>SMESH_UPDATEVIEW</source>
1699 <translation>Update View</translation>
1702 <source>SMESH_VALUE</source>
1703 <translation>Value</translation>
1706 <source>SMESH_VECTOR</source>
1707 <translation>Vector</translation>
1710 <source>SMESH_VERTICAL</source>
1711 <translation>Vertical</translation>
1714 <source>SMESH_VISU_PROBLEM</source>
1715 <translation>Mesh visualization failed, probably due to lack of memory</translation>
1718 <source>SMESH_VISU_PROBLEM_CLEAR</source>
1719 <translation>Mesh visualization failed, no memory even to show a message,\n</translation>
1722 <source>SMESH_VOLUME</source>
1723 <translation>Volume</translation>
1726 <source>SMESH_WARNING</source>
1727 <translation>Warning</translation>
1730 <source>SMESH_WHAT_IS_TITLE</source>
1731 <translation>Mesh Element Info</translation>
1734 <source>SMESH_WIDTH</source>
1735 <translation>Width:</translation>
1738 <source>SMESH_WRN_ALGORITHM_ALREADYEXIST</source>
1739 <translation>Algorithm already exists</translation>
1742 <source>SMESH_WRN_COMPUTE_FAILED</source>
1743 <translation>Mesh computation failed</translation>
1746 <source>SMESH_WRN_EMPTY_NAME</source>
1747 <translation>Empty name is not valid</translation>
1750 <source>SMESH_WRN_HYPOTHESIS_ALREADYEXIST</source>
1751 <translation>Hypothesis already exists</translation>
1754 <source>SMESH_WRN_HYPOTHESIS_NOTEXIST</source>
1755 <translation>Hypothesis or Algorithm not exists</translation>
1758 <source>SMESH_WRN_MISSING_PARAMETERS</source>
1759 <translation>Missing parameters</translation>
1762 <source>SMESH_WRN_NO_AVAILABLE_DATA</source>
1763 <translation>No available data in selection</translation>
1766 <source>SMESH_WRN_SELECTIONMODE_DIAGONAL</source>
1767 <translation>Activate Link Selection Mode</translation>
1770 <source>SMESH_WRN_SELECTIONMODE_ELEMENTS</source>
1771 <translation>Activate Elements Selection Mode</translation>
1774 <source>SMESH_WRN_SELECTIONMODE_NODES</source>
1775 <translation>Activate Nodes Selection Mode</translation>
1778 <source>SMESH_WRN_VIEWER_VTK</source>
1779 <translation>Study frame with VTK Viewer must be activated</translation>
1782 <source>SMESH_WRN_WARNING</source>
1783 <translation>Warning</translation>
1786 <source>SMESH_X</source>
1787 <translation>X</translation>
1790 <source>SMESH_X_SCALARBAR</source>
1791 <translation>X:</translation>
1794 <source>SMESH_Y</source>
1795 <translation>Y</translation>
1798 <source>SMESH_Y_SCALARBAR</source>
1799 <translation>Y:</translation>
1802 <source>SMESH_Z</source>
1803 <translation>Z</translation>
1806 <source>STATE_ALGO_MISSING</source>
1807 <translation>%3 %2D algorithm is missing</translation>
1810 <source>STATE_HYP_BAD_GEOMETRY</source>
1811 <translation>%3 %2D algorithm \"%1\" is assigned to geometry mismatching its expectation</translation>
1814 <source>STATE_HYP_BAD_PARAMETER</source>
1815 <translation>Hypothesis of %3 %2D algorithm \"%1\" has a bad parameter value</translation>
1818 <source>STATE_HYP_MISSING</source>
1819 <translation>%3 %2D algorithm \"%1\" misses %4D hypothesis</translation>
1822 <source>STATE_HYP_NOTCONFORM</source>
1823 <translation>%3 %2D algorithm \"%1\" would produce not conform mesh: global \"Not Conform Mesh Allowed\" hypotesis is missing</translation>
1826 <source>STB_ADV_INFO</source>
1827 <translation>Advanced Mesh Infos</translation>
1830 <source>STB_ALL</source>
1831 <translation>All</translation>
1834 <source>STB_AREA</source>
1835 <translation>Area</translation>
1838 <source>STB_ASPECT</source>
1839 <translation>Aspect Ratio</translation>
1842 <source>STB_ASPECT_3D</source>
1843 <translation>Aspect Ratio 3D</translation>
1846 <source>STB_AUTO_COLOR</source>
1847 <translation>Auto color</translation>
1850 <source>STB_AUTO_UPD</source>
1851 <translation>Automatic update</translation>
1854 <source>STB_BUILD_COMPOUND</source>
1855 <translation>Build Compound Mesh</translation>
1858 <source>STB_CLIP</source>
1859 <translation>Clipping</translation>
1862 <source>STB_COLORS</source>
1863 <translation>Colors / Size</translation>
1866 <source>STB_COMPUTE</source>
1867 <translation>Compute</translation>
1870 <source>STB_CONNECTION</source>
1871 <translation>Borders at Multi-Connection</translation>
1874 <source>STB_CONNECTION_2D</source>
1875 <translation>Borders at Multi-Connection 2D</translation>
1878 <source>STB_CONSTRUCT_GROUP</source>
1879 <translation>Construct Group</translation>
1882 <source>STB_CONV_TO_QUAD</source>
1883 <translation>Convert to/from quadratic</translation>
1886 <source>STB_CREATE_GROUP</source>
1887 <translation>Create Group</translation>
1890 <source>STB_CREATE_MESH</source>
1891 <translation>Create Mesh</translation>
1894 <source>STB_CREATE_SUBMESH</source>
1895 <translation>Create Sub-mesh</translation>
1898 <source>STB_CUT</source>
1899 <translation>Cutting of quadrangles</translation>
1902 <source>STB_CUT_GROUP</source>
1903 <translation>Cut Groups</translation>
1906 <source>STB_DAT</source>
1907 <translation>Import DAT file</translation>
1910 <source>STB_DELETE</source>
1911 <translation>Delete</translation>
1914 <source>STB_DEL_GROUP</source>
1915 <translation>Delete Groups</translation>
1918 <source>STB_DISABLE_AUTO_COLOR</source>
1919 <translation>Disable auto color</translation>
1922 <source>STB_DISPLAY_ONLY</source>
1923 <translation>Show only</translation>
1926 <source>STB_DISP_ENT</source>
1927 <translation>Display entity</translation>
1930 <source>STB_EDGE</source>
1931 <translation>Edge</translation>
1934 <source>STB_EDGES</source>
1935 <translation>Edges</translation>
1938 <source>STB_EDIT_GROUP</source>
1939 <translation>Edit Group</translation>
1942 <source>STB_EDIT_HYPO</source>
1943 <translation>Edit Hypothesis</translation>
1946 <source>STB_EDIT_MESHSUBMESH</source>
1947 <translation>Edit Mesh/Sub-mesh</translation>
1950 <source>STB_EXPORT_DAT</source>
1951 <translation>Export to DAT file</translation>
1954 <source>STB_EXPORT_MED</source>
1955 <translation>Export to MED file</translation>
1958 <source>STB_EXPORT_STL</source>
1959 <translation>Export to STL file</translation>
1962 <source>STB_EXPORT_UNV</source>
1963 <translation>Export to UNV file</translation>
1966 <source>STB_EXTRUSION</source>
1967 <translation>Extrusion</translation>
1970 <source>STB_EXTRUSION_ALONG</source>
1971 <translation>Extrusion along a path</translation>
1974 <source>STB_FACES</source>
1975 <translation>Faces</translation>
1978 <source>STB_FREE_BORDER</source>
1979 <translation>Free Borders</translation>
1982 <source>STB_FREE_EDGE</source>
1983 <translation>Free Edges</translation>
1986 <source>STB_GLOBAL_HYPO</source>
1987 <translation>Global Hypothesis</translation>
1990 <source>STB_HEXA</source>
1991 <translation>Hexahedron</translation>
1994 <source>STB_HIDE</source>
1995 <translation>Hide</translation>
1998 <source>STB_INT_GROUP</source>
1999 <translation>Intersect Groups</translation>
2002 <source>STB_INV</source>
2003 <translation>Diagonal Inversion</translation>
2006 <source>STB_LENGTH</source>
2007 <translation>Length</translation>
2010 <source>STB_LENGTH_2D</source>
2011 <translation>Length 2D</translation>
2014 <source>STB_MAP</source>
2015 <translation>Pattern mapping</translation>
2018 <source>STB_MED</source>
2019 <translation>Import MED file</translation>
2022 <source>STB_MERGE</source>
2023 <translation>Merge nodes</translation>
2026 <source>STB_MERGE_ELEMENTS</source>
2027 <translation>Merge elements</translation>
2030 <source>STB_MESH_THROU_POINT</source>
2031 <translation>Mesh to pass through a point</translation>
2034 <source>STB_MIN_ANG</source>
2035 <translation>Minimum Angle</translation>
2038 <source>STB_MOVE</source>
2039 <translation>Move Node</translation>
2042 <source>STB_NODE</source>
2043 <translation>Node</translation>
2046 <source>STB_NODES</source>
2047 <translation>Nodes</translation>
2050 <source>STB_NUM_ELEMENTS</source>
2051 <translation>Display Elements</translation>
2054 <source>STB_NUM_NODES</source>
2055 <translation>Display Nodes</translation>
2058 <source>STB_ORIENT</source>
2059 <translation>Orientation</translation>
2062 <source>STB_POLYGON</source>
2063 <translation>Polygon</translation>
2066 <source>STB_POLYHEDRON</source>
2067 <translation>Polyhedron</translation>
2070 <source>STB_PRECISION</source>
2071 <translation>Precision</translation>
2074 <source>STB_QUAD</source>
2075 <translation>Quadrangle</translation>
2078 <source>STB_QUADRATIC_EDGE</source>
2079 <translation>Quadratic Edge</translation>
2082 <source>STB_QUADRATIC_HEXAHEDRON</source>
2083 <translation>Quadratic Hexahedron</translation>
2086 <source>STB_QUADRATIC_PENTAHEDRON</source>
2087 <translation>Quadratic Pentahedron</translation>
2090 <source>STB_QUADRATIC_PYRAMID</source>
2091 <translation>Quadratic Pyramid</translation>
2094 <source>STB_QUADRATIC_QUADRANGLE</source>
2095 <translation>Quadratic Quadrangle</translation>
2098 <source>STB_QUADRATIC_TETRAHEDRON</source>
2099 <translation>Quadratic Tetrahedron</translation>
2102 <source>STB_QUADRATIC_TRIANGLE</source>
2103 <translation>Quadratic Triangle</translation>
2106 <source>STB_REMOVE_ELEMENTS</source>
2107 <translation>Remove elements</translation>
2110 <source>STB_REMOVE_NODES</source>
2111 <translation>Remove nodes</translation>
2114 <source>STB_RENAME</source>
2115 <translation>Rename</translation>
2118 <source>STB_RENUM_ELEMENTS</source>
2119 <translation>Renumbering elements</translation>
2122 <source>STB_RENUM_NODES</source>
2123 <translation>Renumbering nodes</translation>
2126 <source>STB_RESET</source>
2127 <translation>Reset</translation>
2130 <source>STB_REVOLUTION</source>
2131 <translation>Revolution</translation>
2134 <source>STB_ROT</source>
2135 <translation>Rotation</translation>
2138 <source>STB_SCALAR_BAR</source>
2139 <translation>Scalar bar</translation>
2142 <source>STB_SCALAR_BAR_PROP</source>
2143 <translation>Scalar bar Properties</translation>
2146 <source>STB_SELECTION</source>
2147 <translation>Selection</translation>
2150 <source>STB_SEL_FILTER_LIB</source>
2151 <translation>Selection filters library</translation>
2154 <source>STB_SEW</source>
2155 <translation>Sewing</translation>
2158 <source>STB_SHADE</source>
2159 <translation>Shading</translation>
2162 <source>STB_SHOW</source>
2163 <translation>Show</translation>
2166 <source>STB_SHRINK</source>
2167 <translation>Shrink</translation>
2170 <source>STB_SKEW</source>
2171 <translation>Skew</translation>
2174 <source>STB_SMOOTH</source>
2175 <translation>Smoothing</translation>
2178 <source>STB_STD_INFO</source>
2179 <translation>Standard Mesh Infos</translation>
2182 <source>STB_SYM</source>
2183 <translation>Symmetry</translation>
2186 <source>STB_TAPER</source>
2187 <translation>Taper</translation>
2190 <source>STB_TETRA</source>
2191 <translation>Tetrahedron</translation>
2194 <source>STB_TRANS</source>
2195 <translation>Translation</translation>
2198 <source>STB_TRANSP</source>
2199 <translation>Transparency</translation>
2202 <source>STB_TRIANGLE</source>
2203 <translation>Triangle</translation>
2206 <source>STB_UNASSIGN</source>
2207 <translation>Unassign</translation>
2210 <source>STB_UNION</source>
2211 <translation>Union of triangles</translation>
2214 <source>STB_UNION2</source>
2215 <translation>Union of two triangles</translation>
2218 <source>STB_UNV</source>
2219 <translation>Import UNV file</translation>
2222 <source>STB_UN_GROUP</source>
2223 <translation>Union Groups</translation>
2226 <source>STB_UPDATE</source>
2227 <translation>Update</translation>
2230 <source>STB_VOLUMES</source>
2231 <translation>Volumes</translation>
2234 <source>STB_VOLUME_3D</source>
2235 <translation>Volume</translation>
2238 <source>STB_WARP</source>
2239 <translation>Warping angle</translation>
2242 <source>STB_WHAT_IS</source>
2243 <translation>Mesh Element Info</translation>
2246 <source>STB_WIRE</source>
2247 <translation>Wireframe</translation>
2250 <source>TAPER_ELEMENTS</source>
2251 <translation>Taper</translation>
2254 <source>TB_ADD_REMOVE</source>
2255 <translation>Add/Remove Toolbar</translation>
2258 <source>TB_CTRL</source>
2259 <translation>Controls Toolbar</translation>
2262 <source>TB_DISP_MODE</source>
2263 <translation>Display Mode Toolbar</translation>
2266 <source>TB_HYPO</source>
2267 <translation>Hypotheses Toolbar</translation>
2270 <source>TB_MESH</source>
2271 <translation>Mesh Toolbar</translation>
2274 <source>TB_MODIFY</source>
2275 <translation>Modification Toolbar</translation>
2278 <source>TOP_ADV_INFO</source>
2279 <translation>Advanced Mesh Infos</translation>
2282 <source>TOP_ALL</source>
2283 <translation>All</translation>
2286 <source>TOP_AREA</source>
2287 <translation>Area</translation>
2290 <source>TOP_ASPECT</source>
2291 <translation>Aspect Ratio</translation>
2294 <source>TOP_ASPECT_3D</source>
2295 <translation>Aspect Ratio 3D</translation>
2298 <source>TOP_AUTO_COLOR</source>
2299 <translation>Auto color</translation>
2302 <source>TOP_AUTO_UPD</source>
2303 <translation>Automatic update</translation>
2306 <source>TOP_BUILD_COMPOUND</source>
2307 <translation>Build Compound Mesh</translation>
2310 <source>TOP_CLIP</source>
2311 <translation>Clipping</translation>
2314 <source>TOP_COLORS</source>
2315 <translation>Colors / Size</translation>
2318 <source>TOP_COMPUTE</source>
2319 <translation>Compute</translation>
2322 <source>TOP_CONNECTION</source>
2323 <translation>Borders at Multi-Connection</translation>
2326 <source>TOP_CONNECTION_2D</source>
2327 <translation>Borders at Multi-Connection 2D</translation>
2330 <source>TOP_CONSTRUCT_GROUP</source>
2331 <translation>Construct Group</translation>
2334 <source>TOP_CONV_TO_QUAD</source>
2335 <translation>Convert to/from quadratic</translation>
2338 <source>TOP_CREATE_GROUP</source>
2339 <translation>Create Group</translation>
2342 <source>TOP_CREATE_MESH</source>
2343 <translation>Create Mesh</translation>
2346 <source>TOP_CREATE_SUBMESH</source>
2347 <translation>Create Sub-mesh</translation>
2350 <source>TOP_CUT</source>
2351 <translation>Cutting of quadrangles</translation>
2354 <source>TOP_CUT_GROUP</source>
2355 <translation>Cut Groups</translation>
2358 <source>TOP_DAT</source>
2359 <translation>Import DAT file</translation>
2362 <source>TOP_DELETE</source>
2363 <translation>Delete</translation>
2366 <source>TOP_DEL_GROUP</source>
2367 <translation>Delete Groups</translation>
2370 <source>TOP_DISABLE_AUTO_COLOR</source>
2371 <translation>Disable auto color</translation>
2374 <source>TOP_DISPLAY_ONLY</source>
2375 <translation>Show only</translation>
2378 <source>TOP_DISP_ENT</source>
2379 <translation>Display entity</translation>
2382 <source>TOP_EDGE</source>
2383 <translation>Edge</translation>
2386 <source>TOP_EDGES</source>
2387 <translation>Edges</translation>
2390 <source>TOP_EDIT_GROUP</source>
2391 <translation>Edit Group</translation>
2394 <source>TOP_EDIT_HYPO</source>
2395 <translation>Edit Hypothesis</translation>
2398 <source>TOP_EDIT_MESHSUBMESH</source>
2399 <translation>Edit Mesh/Sub-mesh</translation>
2402 <source>TOP_EXPORT_DAT</source>
2403 <translation>Export to DAT file</translation>
2406 <source>TOP_EXPORT_MED</source>
2407 <translation>Export to MED file</translation>
2410 <source>TOP_EXPORT_STL</source>
2411 <translation>Export to STL file</translation>
2414 <source>TOP_EXPORT_UNV</source>
2415 <translation>Export to UNV file</translation>
2418 <source>TOP_EXTRUSION</source>
2419 <translation>Extrusion</translation>
2422 <source>TOP_EXTRUSION_ALONG</source>
2423 <translation>Extrusion along a path</translation>
2426 <source>TOP_FACES</source>
2427 <translation>Faces</translation>
2430 <source>TOP_FREE_BORDER</source>
2431 <translation>Free Borders</translation>
2434 <source>TOP_FREE_EDGE</source>
2435 <translation>Free Edges</translation>
2438 <source>TOP_GLOBAL_HYPO</source>
2439 <translation>Global Hypothesis</translation>
2442 <source>TOP_HEXA</source>
2443 <translation>Hexahedron</translation>
2446 <source>TOP_HIDE</source>
2447 <translation>Hide</translation>
2450 <source>TOP_INT_GROUP</source>
2451 <translation>Intersect Groups</translation>
2454 <source>TOP_INV</source>
2455 <translation>Diagonal Inversion</translation>
2458 <source>TOP_LENGTH</source>
2459 <translation>Length</translation>
2462 <source>TOP_LENGTH_2D</source>
2463 <translation>Length 2D</translation>
2466 <source>TOP_MAP</source>
2467 <translation>Pattern mapping</translation>
2470 <source>TOP_MED</source>
2471 <translation>Import MED file</translation>
2474 <source>TOP_MERGE</source>
2475 <translation>Merge nodes</translation>
2478 <source>TOP_MERGE_ELEMENTS</source>
2479 <translation>Merge elements</translation>
2482 <source>TOP_MESH_THROU_POINT</source>
2483 <translation>Mesh to pass through a point</translation>
2486 <source>TOP_MIN_ANG</source>
2487 <translation>Minimum Angle</translation>
2490 <source>TOP_MOVE</source>
2491 <translation>Move Node</translation>
2494 <source>TOP_NODE</source>
2495 <translation>Node</translation>
2498 <source>TOP_NODES</source>
2499 <translation>Nodes</translation>
2502 <source>TOP_NUM_ELEMENTS</source>
2503 <translation>Display Elements</translation>
2506 <source>TOP_NUM_NODES</source>
2507 <translation>Display Nodes</translation>
2510 <source>TOP_ORIENT</source>
2511 <translation>Orientation</translation>
2514 <source>TOP_POLYGON</source>
2515 <translation>Polygon</translation>
2518 <source>TOP_POLYHEDRON</source>
2519 <translation>Polyhedron</translation>
2522 <source>TOP_PRECISION</source>
2523 <translation>Precision</translation>
2526 <source>TOP_QUAD</source>
2527 <translation>Quadrangle</translation>
2530 <source>TOP_QUADRATIC_EDGE</source>
2531 <translation>Quadratic Edge</translation>
2534 <source>TOP_QUADRATIC_HEXAHEDRON</source>
2535 <translation>Quadratic Hexahedron</translation>
2538 <source>TOP_QUADRATIC_PENTAHEDRON</source>
2539 <translation>Quadratic Pentahedron</translation>
2542 <source>TOP_QUADRATIC_PYRAMID</source>
2543 <translation>Quadratic Pyramid</translation>
2546 <source>TOP_QUADRATIC_QUADRANGLE</source>
2547 <translation>Quadratic Quadrangle</translation>
2550 <source>TOP_QUADRATIC_TETRAHEDRON</source>
2551 <translation>Quadratic Tetrahedron</translation>
2554 <source>TOP_QUADRATIC_TRIANGLE</source>
2555 <translation>Quadratic Triangle</translation>
2558 <source>TOP_REMOVE_ELEMENTS</source>
2559 <translation>Remove elements</translation>
2562 <source>TOP_REMOVE_NODES</source>
2563 <translation>Remove nodes</translation>
2566 <source>TOP_RENAME</source>
2567 <translation>Rename</translation>
2570 <source>TOP_RENUM_ELEMENTS</source>
2571 <translation>Renumbering elements</translation>
2574 <source>TOP_RENUM_NODES</source>
2575 <translation>Renumbering nodes</translation>
2578 <source>TOP_RESET</source>
2579 <translation>Reset</translation>
2582 <source>TOP_REVOLUTION</source>
2583 <translation>Revolution</translation>
2586 <source>TOP_ROT</source>
2587 <translation>Rotation</translation>
2590 <source>TOP_SCALAR_BAR</source>
2591 <translation>Scalar bar</translation>
2594 <source>TOP_SCALAR_BAR_PROP</source>
2595 <translation>Scalar bar Properties</translation>
2598 <source>TOP_SELECTION</source>
2599 <translation>Selection</translation>
2602 <source>TOP_SEL_FILTER_LIB</source>
2603 <translation>Selection filters library</translation>
2606 <source>TOP_SEW</source>
2607 <translation>Sewing</translation>
2610 <source>TOP_SHADE</source>
2611 <translation>Shading</translation>
2614 <source>TOP_SHOW</source>
2615 <translation>Show</translation>
2618 <source>TOP_SHRINK</source>
2619 <translation>Shrink</translation>
2622 <source>TOP_SKEW</source>
2623 <translation>Skew</translation>
2626 <source>TOP_SMOOTH</source>
2627 <translation>Smoothing</translation>
2630 <source>TOP_STD_INFO</source>
2631 <translation>Standard Mesh Infos</translation>
2634 <source>TOP_SYM</source>
2635 <translation>Symmetry</translation>
2638 <source>TOP_TAPER</source>
2639 <translation>Taper</translation>
2642 <source>TOP_TETRA</source>
2643 <translation>Tetrahedron</translation>
2646 <source>TOP_TRANS</source>
2647 <translation>Translation</translation>
2650 <source>TOP_TRANSP</source>
2651 <translation>Transparency</translation>
2654 <source>TOP_TRIANGLE</source>
2655 <translation>Triangle</translation>
2658 <source>TOP_UNASSIGN</source>
2659 <translation>Unassign</translation>
2662 <source>TOP_UNION</source>
2663 <translation>Union of triangles</translation>
2666 <source>TOP_UNION2</source>
2667 <translation>Union of two triangles</translation>
2670 <source>TOP_UNV</source>
2671 <translation>Import UNV file</translation>
2674 <source>TOP_UN_GROUP</source>
2675 <translation>Union Groups</translation>
2678 <source>TOP_UPDATE</source>
2679 <translation>Update</translation>
2682 <source>TOP_VOLUMES</source>
2683 <translation>Volumes</translation>
2686 <source>TOP_VOLUME_3D</source>
2687 <translation>Volume</translation>
2690 <source>TOP_WARP</source>
2691 <translation>Warping angle</translation>
2694 <source>TOP_WHAT_IS</source>
2695 <translation>Mesh Element Info</translation>
2698 <source>TOP_WIRE</source>
2699 <translation>Wireframe</translation>
2702 <source>VOLUME_3D_ELEMENTS</source>
2703 <translation>Area</translation>
2706 <source>WARP_ELEMENTS</source>
2707 <translation>Warping</translation>
2711 <name>SMESHGUI</name>
2713 <source>NOT_A_VTK_VIEWER</source>
2714 <translation>This command is available in VTK viewer only\nPlease, create VTK viewer and try again</translation>
2717 <source>PREF_AUTO_GROUPS</source>
2718 <translation>Automatically create groups for MED export</translation>
2721 <source>PREF_AUTO_UPDATE</source>
2722 <translation>Automatic update</translation>
2725 <source>PREF_BACKFACE</source>
2726 <translation>Back face</translation>
2729 <source>PREF_COLOR</source>
2730 <translation>Color</translation>
2733 <source>PREF_DISPLAY_ENTITY</source>
2734 <translation>Display entity</translation>
2737 <source>PREF_DISPLAY_MODE</source>
2738 <translation>Display mode</translation>
2741 <source>PREF_ELEMENTS</source>
2742 <translation>Elements</translation>
2745 <source>PREF_ELEMENT_COLOR</source>
2746 <translation>Element color</translation>
2749 <source>PREF_FILL</source>
2750 <translation>Fill</translation>
2753 <source>PREF_GROUP_ELEMENTS</source>
2754 <translation>Elements</translation>
2757 <source>PREF_GROUP_EXPORT</source>
2758 <translation>Mesh export</translation>
2761 <source>PREF_GROUP_NODES</source>
2762 <translation>Nodes</translation>
2765 <source>PREF_GROUP_PRECISION</source>
2766 <translation>Precision</translation>
2769 <source>PREF_GROUP_PRESELECTION</source>
2770 <translation>Preselection</translation>
2773 <source>PREF_GROUP_QUALITY</source>
2774 <translation>Quality controls</translation>
2777 <source>PREF_GROUP_SELECTION</source>
2778 <translation>Selection</translation>
2781 <source>PREF_GROUP_UPDATE</source>
2782 <translation>Update</translation>
2785 <source>PREF_HIGHLIGHT_COLOR</source>
2786 <translation>Highlight color</translation>
2789 <source>PREF_LABELS_COLOR</source>
2790 <translation>Labels color</translation>
2793 <source>PREF_NODES</source>
2794 <translation>Nodes</translation>
2797 <source>PREF_OBJECTS</source>
2798 <translation>Objects</translation>
2801 <source>PREF_OBJECT_COLOR</source>
2802 <translation>Object color</translation>
2805 <source>PREF_OUTLINE</source>
2806 <translation>Outline</translation>
2809 <source>PREF_PRECISION_USE</source>
2810 <translation>Use precision</translation>
2813 <source>PREF_PRECISION_VALUE</source>
2814 <translation>Number of digits after point</translation>
2817 <source>PREF_RENUMBER</source>
2818 <translation>Automatic renumbering</translation>
2821 <source>PREF_SHRINK_COEFF</source>
2822 <translation>Shrink coef.</translation>
2825 <source>PREF_SIZE</source>
2826 <translation>Size</translation>
2829 <source>PREF_TAB_GENERAL</source>
2830 <translation>General</translation>
2833 <source>PREF_TAB_MESH</source>
2834 <translation>Mesh</translation>
2837 <source>PREF_TAB_SELECTION</source>
2838 <translation>Selection</translation>
2841 <source>PREF_TITLE_COLOR</source>
2842 <translation>Title color</translation>
2845 <source>PREF_WIDTH</source>
2846 <translation>Width</translation>
2850 <name>SMESHGUI_AddQuadraticElementDlg</name>
2852 <source>SMESH_ADD_QUADRATIC_EDGE</source>
2853 <translation>Add Quadratic Edge</translation>
2856 <source>SMESH_ADD_QUADRATIC_HEXAHEDRON</source>
2857 <translation>Add Quadratic Hexahedron</translation>
2860 <source>SMESH_ADD_QUADRATIC_PENTAHEDRON</source>
2861 <translation>Add Quadratic Pentahedron</translation>
2864 <source>SMESH_ADD_QUADRATIC_PYRAMID</source>
2865 <translation>Add Quadratic Pyramid</translation>
2868 <source>SMESH_ADD_QUADRATIC_QUADRANGLE</source>
2869 <translation>Add Quadratic Quadrangle</translation>
2872 <source>SMESH_ADD_QUADRATIC_TETRAHEDRON</source>
2873 <translation>Add Quadratic Tetrahedron</translation>
2876 <source>SMESH_ADD_QUADRATIC_TRIANGLE</source>
2877 <translation>Add Quadratic Triangle</translation>
2880 <source>SMESH_CORNER_NODES</source>
2881 <translation>Corner Nodes:</translation>
2884 <source>SMESH_FIRST</source>
2885 <translation>First</translation>
2888 <source>SMESH_LAST</source>
2889 <translation>Last</translation>
2892 <source>SMESH_MIDDLE</source>
2893 <translation>Middle</translation>
2897 <name>SMESHGUI_BuildCompoundDlg</name>
2899 <source>COMPOUND</source>
2900 <translation>Compound</translation>
2903 <source>COMPOUND_MESH</source>
2904 <translation>Compound_Mesh</translation>
2907 <source>CREATE_COMMON_GROUPS</source>
2908 <translation>Create common groups for initial meshes</translation>
2911 <source>MERGE_NODES_AND_ELEMENTS</source>
2912 <translation>Merge coincident nodes and elements</translation>
2915 <source>MESHES</source>
2916 <translation>Meshes</translation>
2919 <source>PROCESSING_IDENTICAL_GROUPS</source>
2920 <translation>Processing identical groups</translation>
2923 <source>RENAME</source>
2924 <translation>Rename</translation>
2927 <source>RESULT_NAME</source>
2928 <translation>Result name</translation>
2931 <source>UNITE</source>
2932 <translation>Unite</translation>
2936 <name>SMESHGUI_ChangeOrientationDlg</name>
2938 <source>CAPTION</source>
2939 <translation>Modification of orientation</translation>
2943 <name>SMESHGUI_ComputeDlg</name>
2945 <source>CAPTION</source>
2946 <translation>Compute mesh failed</translation>
2949 <source>CONSTRUCTOR</source>
2950 <translation>Compute mesh</translation>
2953 <source>ERRORS</source>
2954 <translation>Errors</translation>
2957 <source>MEMORY_LACK</source>
2958 <translation>Memory allocation problem</translation>
2961 <source>PUBLISH_SHAPE</source>
2962 <translation>Publish SubShape</translation>
2965 <source>SHOW_SHAPE</source>
2966 <translation>Show SubShape</translation>
2970 <name>SMESHGUI_ConvToQuadDlg</name>
2972 <source>CAPTION</source>
2973 <translation>Convert to/from quadratic</translation>
2976 <source>MEDIUMNDS</source>
2977 <translation>Medium nodes on geometry</translation>
2980 <source>MESH</source>
2981 <translation>Mesh</translation>
2984 <source>RADIOBTN_1</source>
2985 <translation>Convert to quadratic</translation>
2988 <source>RADIOBTN_2</source>
2989 <translation>Convert from quadratic</translation>
2993 <name>SMESHGUI_ConvToQuadOp</name>
2995 <source>MESH_IS_NOT_SELECTED</source>
2996 <translation>Mesh is not selected\nPlease specify it and try again</translation>
2999 <source>REF_IS_NULL</source>
3000 <translation>No valid mesh object selected</translation>
3004 <name>SMESHGUI_CreatePatternDlg</name>
3006 <source>CAPTION</source>
3007 <translation>Pattern Creation</translation>
3010 <source>DEFAULT_2D</source>
3011 <translation>Pattern_2d</translation>
3014 <source>DEFAULT_3D</source>
3015 <translation>Pattern_3d</translation>
3018 <source>ERROR_OF_CREATION</source>
3019 <translation>Internal error occurs during pattern creation\nPlease verify validity of entered information</translation>
3022 <source>ERROR_OF_SAVING</source>
3023 <translation>Internal error occurs during pattern saving. Please verify\n\free disk space and your write permission to this file</translation>
3026 <source>ERR_LOADF_CANT_PROJECT</source>
3027 <translation>Impossible to perform projection of nodes to the face</translation>
3030 <source>ERR_LOADF_CLOSED_FACE</source>
3031 <translation>It is impossible to create pattern from face having seam edge</translation>
3034 <source>ERR_LOADF_NARROW_FACE</source>
3035 <translation>It is impossible to create pattern from narrow face</translation>
3038 <source>ERR_LOADV_BAD_SHAPE</source>
3039 <translation>Pattern can be created from closed shell or solid with 6 faces only</translation>
3042 <source>ERR_LOADV_COMPUTE_PARAMS</source>
3043 <translation>It is impossible to compute point parameters</translation>
3046 <source>ERR_LOAD_EMPTY_SUBMESH</source>
3047 <translation>There are no elements to create pattern</translation>
3050 <source>MESH_OR_SUBMESH</source>
3051 <translation>Mesh or SubMesh</translation>
3054 <source>PATTERN</source>
3055 <translation>Pattern</translation>
3058 <source>PATTERN_FILT</source>
3059 <translation>Pattern files(*.smp)</translation>
3062 <source>PATTERN_NAME</source>
3063 <translation>Pattern name</translation>
3066 <source>PATTERN_TYPE</source>
3067 <translation>Pattern type</translation>
3070 <source>PROJECT</source>
3071 <translation>Project nodes on the face</translation>
3074 <source>SAVE</source>
3075 <translation>Save...</translation>
3078 <source>SAVE_PATTERN</source>
3079 <translation>Save Pattern</translation>
3083 <name>SMESHGUI_CreatePolyhedralVolumeDlg</name>
3085 <source>FACES_BY_NODES</source>
3086 <translation>Faces by nodes</translation>
3089 <source>SMESH_POLYEDRE_CREATE_ERROR</source>
3090 <translation>Polyhedron creation error.</translation>
3093 <source>SMESH_POLYEDRE_PREVIEW</source>
3094 <translation>Polyhedron preview</translation>
3098 <name>SMESHGUI_CuttingOfQuadsDlg</name>
3100 <source>CAPTION</source>
3101 <translation>Cutting of quadrangles</translation>
3105 <name>SMESHGUI_DeleteGroupDlg</name>
3107 <source>CAPTION</source>
3108 <translation>Delete groups with contents</translation>
3111 <source>NO_SELECTED_GROUPS</source>
3112 <translation>There are no selected groups\nPlease select a groups and try again</translation>
3115 <source>SELECTED_GROUPS</source>
3116 <translation>Selected groups</translation>
3120 <name>SMESHGUI_EditMeshDlg</name>
3122 <source>COINCIDENT_ELEMENTS</source>
3123 <translation>Coincident elements</translation>
3126 <source>COINCIDENT_NODES</source>
3127 <translation>Coincident nodes</translation>
3130 <source>DETECT</source>
3131 <translation>Detect</translation>
3134 <source>EDIT_SELECTED_GROUP</source>
3135 <translation>Edit selected group</translation>
3138 <source>SELECT_ALL</source>
3139 <translation>Select all</translation>
3143 <name>SMESHGUI_ExtrusionAlongPathDlg</name>
3145 <source>BAD_SHAPE_TYPE</source>
3146 <translation>The shape selected for the path is not edge</translation>
3149 <source>CANT_GET_TANGENT</source>
3150 <translation>Can't get tangent for one of the path nodes</translation>
3153 <source>EXTRUSION_1D</source>
3154 <translation>Extrusion of 1D elements</translation>
3157 <source>EXTRUSION_2D</source>
3158 <translation>Extrusion of 2D elements</translation>
3161 <source>EXTRUSION_ALONG_PATH</source>
3162 <translation>Extrusion along a path</translation>
3165 <source>EXTR_BAD_STARTING_NODE</source>
3166 <translation>Wrong path starting node</translation>
3169 <source>LINEAR_ANGLES</source>
3170 <translation>Linear variation of the angles</translation>
3173 <source>NO_ELEMENTS_SELECTED</source>
3174 <translation>No mesh elements are selected for extrusion</translation>
3177 <source>SELECTED_PATH_IS_NOT_EDGE</source>
3178 <translation>Path mesh should be of edge type</translation>
3181 <source>SMESH_ANGLES</source>
3182 <translation>Rotation Angles</translation>
3185 <source>SMESH_BASE_POINT</source>
3186 <translation>Base Point</translation>
3189 <source>SMESH_PATH</source>
3190 <translation>Path</translation>
3193 <source>SMESH_PATH_MESH</source>
3194 <translation>Mesh</translation>
3197 <source>SMESH_PATH_SHAPE</source>
3198 <translation>Shape (edge)</translation>
3201 <source>SMESH_PATH_START</source>
3202 <translation>Start node</translation>
3205 <source>SMESH_USE_ANGLES</source>
3206 <translation>Use Angles</translation>
3209 <source>SMESH_USE_BASE_POINT</source>
3210 <translation>Use Base Point</translation>
3213 <source>WRONG_ANGLES_NUMBER</source>
3214 <translation>The number of angles should correspond to the number of path nodes</translation>
3218 <name>SMESHGUI_ExtrusionDlg</name>
3220 <source>EXTRUSION_1D</source>
3221 <translation>Extrusion of 1D elements</translation>
3224 <source>EXTRUSION_2D</source>
3225 <translation>Extrusion of 2D elements</translation>
3228 <source>EXTRUSION_ALONG_LINE</source>
3229 <translation>Extrusion along a line</translation>
3233 <name>SMESHGUI_FilterDlg</name>
3235 <source>BAD_SHAPE_NAME</source>
3236 <translation>There is no \"%1\" geometrical object in the current study\nPlease select valid object and try again</translation>
3239 <source>CURRENT_GROUP</source>
3240 <translation>Current Group</translation>
3243 <source>EDGES_TLT</source>
3244 <translation>Filter for Edges</translation>
3247 <source>FACES_TLT</source>
3248 <translation>Filter for Faces</translation>
3251 <source>MESH</source>
3252 <translation>Mesh</translation>
3255 <source>NODES_TLT</source>
3256 <translation>Filter for Nodes</translation>
3259 <source>SELECTION</source>
3260 <translation>Initial Selection</translation>
3263 <source>SET_IN_VIEWER</source>
3264 <translation>Insert filter in viewer</translation>
3267 <source>SHAPE_IS_NOT_A_CYLINDER</source>
3268 <translation>\"%1\" is not a cylinderical face\nPlease select a cylindrical face and try again</translation>
3271 <source>SHAPE_IS_NOT_A_FACE</source>
3272 <translation>\"%1\" is not a face\nPlease select a face and try again</translation>
3275 <source>SHAPE_IS_NOT_A_PLANE</source>
3276 <translation>\"%1\" is not a plane\nPlease select a plane and try again</translation>
3279 <source>SOURCE</source>
3280 <translation>Source</translation>
3283 <source>TLT</source>
3284 <translation>Selection filter</translation>
3287 <source>VOLUMES_TLT</source>
3288 <translation>Filter for Volumes</translation>
3292 <name>SMESHGUI_FilterLibraryDlg</name>
3294 <source>ADD</source>
3295 <translation>Add</translation>
3298 <source>ADD_TO_TLT</source>
3299 <translation>Add selection filter to library</translation>
3302 <source>ALL_FILES_FILTER</source>
3303 <translation>All Files (*.*)</translation>
3306 <source>ASSIGN_NEW_NAME</source>
3307 <translation>Library already contains filter with name \"%1\"\nNew name \"%2\" is assigned to added filter</translation>
3310 <source>COPY_FROM_TLT</source>
3311 <translation>Copy selection filter from library</translation>
3314 <source>DELETE</source>
3315 <translation>Delete</translation>
3318 <source>EDGE</source>
3319 <translation>Edge</translation>
3322 <source>EDIT_LIB_TLT</source>
3323 <translation>Selection filter library</translation>
3326 <source>ELEMENT</source>
3327 <translation>Element</translation>
3330 <source>EMPTY_FILTER_NAME</source>
3331 <translation>Name of the filter is empty\nPlease enter a non-empty name</translation>
3334 <source>ERROR_FILTER_NAME</source>
3335 <translation>Name of the filter is not unique\nPlease enter other name</translation>
3338 <source>ERROR_LOAD</source>
3339 <translation>It is impossible to load library\nPlease check library file name and attributes</translation>
3342 <source>ERROR_OF_ADDING</source>
3343 <translation>Internal error occurs during adiing new filter in library.\nPlease verify validity of entered information</translation>
3346 <source>ERROR_OF_COPYING</source>
3347 <translation>Internal error occurs during copying filter from library.\nPlease verify validity of entered information</translation>
3350 <source>ERROR_OF_DELETING</source>
3351 <translation>Internal error occurs during deleting filter from library.\nPlease verify validity of entered information</translation>
3354 <source>ERROR_OF_EDITING</source>
3355 <translation>Internal error occurs during editing filter library.\nPlease verify validity of entered information</translation>
3358 <source>ERROR_OF_SAVING</source>
3359 <translation>Internal error occurs during saving filter library\nPlease check input data and try again</translation>
3362 <source>FACE</source>
3363 <translation>Face</translation>
3366 <source>FILTER</source>
3367 <translation>Filter</translation>
3370 <source>FILTER_NAME</source>
3371 <translation>Filter name</translation>
3374 <source>FILTER_NAMES</source>
3375 <translation>Names of filters</translation>
3378 <source>LIBRARY_FILE</source>
3379 <translation>Library file name</translation>
3382 <source>LIBRARY_IS_NOT_LOADED</source>
3383 <translation>Library is not loaded. Please load library and try again</translation>
3386 <source>LIB_NAME</source>
3387 <translation>FilterLib.xml</translation>
3390 <source>NODE</source>
3391 <translation>Node</translation>
3394 <source>NO_PERMISSION</source>
3395 <translation>You do not have write permission to this file</translation>
3398 <source>OPEN_LIBRARY</source>
3399 <translation>Open library</translation>
3402 <source>SELECTION</source>
3403 <translation>Selection</translation>
3406 <source>VOLUME</source>
3407 <translation>Volume</translation>
3410 <source>XML_FILT</source>
3411 <translation>XML files(*.xml)</translation>
3415 <name>SMESHGUI_FilterTable</name>
3417 <source>ADD</source>
3418 <translation>Add</translation>
3421 <source>ADDITIONAL_PARAMETERS</source>
3422 <translation>Additional parameters</translation>
3425 <source>ADD_TO</source>
3426 <translation>Add to...</translation>
3429 <source>AND</source>
3430 <translation>And</translation>
3433 <source>AREA</source>
3434 <translation>Area</translation>
3437 <source>ASPECT_RATIO</source>
3438 <translation>Aspect ratio</translation>
3441 <source>ASPECT_RATIO_3D</source>
3442 <translation>Aspect ratio 3D</translation>
3445 <source>BAD_ORIENTED_VOLUME</source>
3446 <translation>Bad oriented volume</translation>
3449 <source>BELONG_TO_CYLINDER</source>
3450 <translation>Belong to Cylinder</translation>
3453 <source>BELONG_TO_GENSURFACE</source>
3454 <translation>Belong to Surface</translation>
3457 <source>BELONG_TO_GEOM</source>
3458 <translation>Belong to Geom</translation>
3461 <source>BELONG_TO_PLANE</source>
3462 <translation>Belong to Plane</translation>
3465 <source>BINARY</source>
3466 <translation>Binary</translation>
3469 <source>CLEAR</source>
3470 <translation>Clear</translation>
3473 <source>COMPARE</source>
3474 <translation>Compare</translation>
3477 <source>COPY_FROM</source>
3478 <translation>Copy from...</translation>
3481 <source>CRITERION</source>
3482 <translation>Criterion</translation>
3485 <source>EDGES</source>
3486 <translation>Edges</translation>
3489 <source>ENTITY_TYPE</source>
3490 <translation>Entity type</translation>
3493 <source>EQUAL_TO</source>
3494 <translation>Equal to</translation>
3497 <source>ERROR</source>
3498 <translation>Threshold value is not correctly specified\nPlease enter correct value and try again</translation>
3501 <source>FACES</source>
3502 <translation>Faces</translation>
3505 <source>FILTER</source>
3506 <translation>Filter</translation>
3509 <source>FREE_BORDERS</source>
3510 <translation>Free borders</translation>
3513 <source>FREE_EDGES</source>
3514 <translation>Free edges</translation>
3518 <translation>ID</translation>
3521 <source>INSERT</source>
3522 <translation>Insert</translation>
3525 <source>LENGTH</source>
3526 <translation>Length</translation>
3529 <source>LESS_THAN</source>
3530 <translation>Less than</translation>
3533 <source>LYING_ON_GEOM</source>
3534 <translation>Lying on Geom</translation>
3537 <source>MINIMUM_ANGLE</source>
3538 <translation>Minimum angle</translation>
3541 <source>MORE_THAN</source>
3542 <translation>More than</translation>
3545 <source>MULTIEDGES_ERROR</source>
3546 <translation>Threshold value of borders at multi-connections can not be equal 1\nPlease enter correct value and try again</translation>
3549 <source>MULTI_BORDERS</source>
3550 <translation>Borders at multi-connections</translation>
3553 <source>NODES</source>
3554 <translation>Nodes</translation>
3557 <source>NOT</source>
3558 <translation>Not</translation>
3562 <translation>Or</translation>
3565 <source>RANGE_OF_IDS</source>
3566 <translation>Range of IDs</translation>
3569 <source>REMOVE</source>
3570 <translation>Remove</translation>
3573 <source>SKEW</source>
3574 <translation>Skew</translation>
3577 <source>TAPER</source>
3578 <translation>Taper</translation>
3581 <source>THRESHOLD_VALUE</source>
3582 <translation>Threshold value</translation>
3585 <source>UNARY</source>
3586 <translation>Unary</translation>
3589 <source>VOLUMES</source>
3590 <translation>Volumes</translation>
3593 <source>VOLUME_3D</source>
3594 <translation>Volume</translation>
3597 <source>WARPING</source>
3598 <translation>Warping</translation>
3602 <name>SMESHGUI_GroupOpDlg</name>
3604 <source>ARGUMENTS</source>
3605 <translation>Arguments</translation>
3608 <source>CUT_OF_TWO_GROUPS</source>
3609 <translation>Cut of two groups</translation>
3612 <source>DIFF_MESHES</source>
3613 <translation>Arguments of operation are not correctly specified\nGroups correspond to a different meshes\nPlease specify valid arguments and try again</translation>
3616 <source>DIFF_TYPES</source>
3617 <translation>Arguments of operation are not correctly specified\nGroups contain elements of different types\nPlease specify valid arguments and try again</translation>
3620 <source>EMPTY_NAME</source>
3621 <translation>Name of group to be created is not valid\nPlease specify non-empty name and try again</translation>
3624 <source>INCORRECT_ARGUMENTS</source>
3625 <translation>Arguments of operation are not specified\nPlease specify them and try again</translation>
3628 <source>INTERSECTION_OF_TWO_GROUPS</source>
3629 <translation>Intersection of two groups</translation>
3632 <source>MAIN_OBJECT</source>
3633 <translation>Main object</translation>
3636 <source>NAME</source>
3637 <translation>Name</translation>
3640 <source>OBJECT_1</source>
3641 <translation>Object 1</translation>
3644 <source>OBJECT_2</source>
3645 <translation>Object 2</translation>
3648 <source>RESULT_NAME</source>
3649 <translation>Result name</translation>
3652 <source>TOOL_OBJECT</source>
3653 <translation>Tool object</translation>
3656 <source>UNION_OF_TWO_GROUPS</source>
3657 <translation>Union of two groups</translation>
3661 <name>SMESHGUI_MakeNodeAtPointDlg</name>
3663 <source>AUTO_SEARCH</source>
3664 <translation>Automatic search</translation>
3667 <source>CAPTION</source>
3668 <translation>Mesh to pass through a point</translation>
3671 <source>CREATE_NEW_METHOD</source>
3672 <translation>Create a node</translation>
3675 <source>MESH_PASS_THROUGH_POINT</source>
3676 <translation>Make a node at point</translation>
3679 <source>METHOD</source>
3680 <translation>Method</translation>
3683 <source>MOVE_EXISTING_METHOD</source>
3684 <translation>Move a node</translation>
3687 <source>NODE_2MOVE</source>
3688 <translation>Node to move</translation>
3691 <source>NODE_2MOVE_ID</source>
3692 <translation>ID</translation>
3696 <name>SMESHGUI_MakeNodeAtPointOp</name>
3698 <source>INVALID_ID</source>
3699 <translation>Node ID is invalid</translation>
3702 <source>INVALID_MESH</source>
3703 <translation>Mesh to modify not selected</translation>
3707 <name>SMESHGUI_MeshDlg</name>
3709 <source>CREATE_MESH</source>
3710 <translation>Create mesh</translation>
3713 <source>CREATE_SUBMESH</source>
3714 <translation>Create sub-mesh</translation>
3717 <source>DIM_0D</source>
3718 <translation>0D</translation>
3721 <source>DIM_1D</source>
3722 <translation>1D</translation>
3725 <source>DIM_2D</source>
3726 <translation>2D</translation>
3729 <source>DIM_3D</source>
3730 <translation>3D</translation>
3733 <source>EDIT_MESH_SUBMESH</source>
3734 <translation>Edit mesh/sub-mesh</translation>
3737 <source>GEOMETRY</source>
3738 <translation>Geometry</translation>
3741 <source>HYPOTHESES_SETS</source>
3742 <translation>Assign a set of hypotheses</translation>
3745 <source>MESH</source>
3746 <translation>Mesh</translation>
3749 <source>NAME</source>
3750 <translation>Name</translation>
3754 <name>SMESHGUI_MeshOp</name>
3756 <source>ALGORITHM_WITHOUT_HYPOTHESIS</source>
3757 <translation>Algorithm is defined for %1 dimension but hypothesis is not defined</translation>
3760 <source>EDIT_SUBMESH_QUESTION</source>
3761 <translation>A submesh on the selected geometry already exists.\n Do you want to edit this submesh?</translation>
3764 <source>GEOMETRY_OBJECT_IS_NOT_DEFINED</source>
3765 <translation>Geometry object is not defined\nPlease specify it and try again</translation>
3768 <source>GEOMETRY_OBJECT_IS_NULL</source>
3769 <translation>Geometry object is null</translation>
3772 <source>HYPOTHESES_AND_ALGORITHMS_ARE_NOT_DEFINED</source>
3773 <translation>Hypotheses and algorithms are not defined</translation>
3776 <source>HYPOTHESIS_WITHOUT_ALGORITHM</source>
3777 <translation>Hypothesis is defined for %1 dimension but algorithm is not defined</translation>
3780 <source>IMPORTED_MESH</source>
3781 <translation>Mesh is not built on geometry</translation>
3784 <source>INVALID_SUBSHAPE</source>
3785 <translation>Geometry object is not a subshape of the shape to mesh</translation>
3788 <source>MESH_IS_NOT_DEFINED</source>
3789 <translation>Mesh is not defined\nPlease specify it and try again</translation>
3792 <source>MESH_IS_NULL</source>
3793 <translation>Mesh is null</translation>
3796 <source>NAME_OF_MESH_IS_EMPTY</source>
3797 <translation>Name of mesh is empty\nPlease enter valid name and try again</translation>
3800 <source>NAME_OF_SUBMESH_IS_EMPTY</source>
3801 <translation>Name of submesh is empty\nPlease enter valid name and try again</translation>
3804 <source>THERE_IS_NO_OBJECT_FOR_EDITING</source>
3805 <translation>There is no object for editing. Please\nselect mesh or sub-mesh and try again</translation>
3809 <name>SMESHGUI_MeshPatternDlg</name>
3811 <source>3D_BLOCK</source>
3812 <translation>3D block</translation>
3815 <source>CAPTION</source>
3816 <translation>Pattern Mapping</translation>
3819 <source>CREATE_POLYEDRS_NEAR_BOUNDARY</source>
3820 <translation>Create polyhedrons near boundary</translation>
3823 <source>CREATE_POLYGONS_NEAR_BOUNDARY</source>
3824 <translation>Create polygons near boundary</translation>
3827 <source>ERROR_OF_LOADING</source>
3828 <translation>Loading of pattern from file failed. Probably file\nis corrupted or contains pattern of the other type</translation>
3831 <source>ERROR_OF_OPENING</source>
3832 <translation>It is impossible to open file. Please verify whether\nfile exists and your permission to this file</translation>
3835 <source>ERROR_OF_READING</source>
3836 <translation>It is impossible to load pattern\nPlease verify file's contents</translation>
3839 <source>ERR_READ_3D_COORD</source>
3840 <translation>It is impossible to load pattern\nCoordinates of 3D points out of [0,1] range</translation>
3843 <source>ERR_READ_BAD_INDEX</source>
3844 <translation>It is impossible to load pattern\nInvalid index of point detected</translation>
3847 <source>ERR_READ_BAD_KEY_POINT</source>
3848 <translation>It is impossible to load pattern\nKey-point not on a boundary</translation>
3851 <source>ERR_READ_ELEM_POINTS</source>
3852 <translation>It is impossible to load pattern\ninvalid number of points in element</translation>
3855 <source>ERR_READ_NB_POINTS</source>
3856 <translation>It is impossible to load pattern\nIt is impossible to read number of points from file</translation>
3859 <source>ERR_READ_NO_ELEMS</source>
3860 <translation>It is impossible to load pattern\nThere are no elements in it</translation>
3863 <source>ERR_READ_NO_KEYPOINT</source>
3864 <translation>It is impossible to load pattern\nThere are no key-points in 2D one</translation>
3867 <source>ERR_READ_POINT_COORDS</source>
3868 <translation>It is impossible to load pattern\nIt is impossible to read point coordinates from file</translation>
3871 <source>ERR_READ_TOO_FEW_POINTS</source>
3872 <translation>It is impossible to load pattern. There are\n too few points in the file for pattern loading</translation>
3875 <source>FACE</source>
3876 <translation>Face</translation>
3879 <source>LOAD_PATTERN</source>
3880 <translation>Load pattern</translation>
3883 <source>MESH_FACES</source>
3884 <translation>Mesh faces</translation>
3887 <source>MESH_VOLUMES</source>
3888 <translation>Mesh volumes</translation>
3891 <source>NEW</source>
3892 <translation>New...</translation>
3895 <source>NODE_1</source>
3896 <translation>Node 1</translation>
3899 <source>NODE_2</source>
3900 <translation>Node 2</translation>
3903 <source>PATTERN</source>
3904 <translation>Pattern</translation>
3907 <source>PATTERN_FILT</source>
3908 <translation>Pattern files(*.smp)</translation>
3911 <source>PATTERN_TYPE</source>
3912 <translation>Pattern type</translation>
3915 <source>PREVIEW</source>
3916 <translation>Preview</translation>
3919 <source>REFINE</source>
3920 <translation>Refine selected mesh elements</translation>
3923 <source>REVERSE</source>
3924 <translation>Reverse order of key-points</translation>
3927 <source>VERTEX</source>
3928 <translation>Vertex </translation>
3931 <source>VERTEX1</source>
3932 <translation>Vertex 1</translation>
3935 <source>VERTEX2</source>
3936 <translation>Vertex 2</translation>
3940 <name>SMESHGUI_MeshTab</name>
3942 <source>ADD_HYPOTHESIS</source>
3943 <translation>Add. Hypothesis</translation>
3946 <source>ALGORITHM</source>
3947 <translation>Algorithm</translation>
3950 <source>HYPOTHESIS</source>
3951 <translation>Hypothesis</translation>
3954 <source>NONE</source>
3955 <translation><None></translation>
3959 <name>SMESHGUI_MoveNodesDlg</name>
3961 <source>CAPTION</source>
3962 <translation>Move node</translation>
3965 <source>NODE_ID_IS_NOT_DEFINED</source>
3966 <translation>Node ID is not defined</translation>
3970 <name>SMESHGUI_MultiEditDlg</name>
3972 <source>ADD</source>
3973 <translation>Add</translation>
3976 <source>FILTER</source>
3977 <translation>Filter</translation>
3980 <source>REMOVE</source>
3981 <translation>Remove</translation>
3984 <source>SELECT_FROM</source>
3985 <translation>Select from</translation>
3988 <source>SORT_LIST</source>
3989 <translation>Sort list</translation>
3992 <source>SPLIT_JOIN_CRITERION</source>
3993 <translation>Criterion</translation>
3996 <source>TO_ALL</source>
3997 <translation>Apply to all</translation>
4000 <source>USE_DIAGONAL_1_3</source>
4001 <translation>Use diagonal 1-3</translation>
4004 <source>USE_DIAGONAL_2_4</source>
4005 <translation>Use diagonal 2-4</translation>
4008 <source>USE_NUMERIC_FUNC</source>
4009 <translation>Use numeric functor</translation>
4013 <name>SMESHGUI_PrecisionDlg</name>
4015 <source>CAPTION</source>
4016 <translation>Precision for mesh quality controls</translation>
4019 <source>NOT_USE</source>
4020 <translation>Do not use</translation>
4023 <source>PRECISION</source>
4024 <translation>Number of digits after point</translation>
4028 <name>SMESHGUI_RevolutionDlg</name>
4030 <source>ANGLE_BY_STEP</source>
4031 <translation>Use Angle by Step</translation>
4034 <source>PREVIEW</source>
4035 <translation>Preview</translation>
4038 <source>REVOLUTION_1D</source>
4039 <translation>Revolution of 1D elements</translation>
4042 <source>REVOLUTION_2D</source>
4043 <translation>Revolution of 2D elements</translation>
4046 <source>REVOLUTION_AROUND_AXIS</source>
4047 <translation>Revolution around an axis</translation>
4050 <source>TOTAL_ANGLE</source>
4051 <translation>Use Total Angle</translation>
4055 <name>SMESHGUI_SewingDlg</name>
4057 <source>BORDER</source>
4058 <translation>Border</translation>
4061 <source>BORDER_1</source>
4062 <translation>Border 1</translation>
4065 <source>BORDER_2</source>
4066 <translation>Border 2</translation>
4069 <source>CREATE_POLYEDRS_NEAR_BOUNDARY</source>
4070 <translation>Replace affected volumes by polyedres</translation>
4073 <source>CREATE_POLYGONS_INSTEAD_SPLITTING</source>
4074 <translation>Create polygons instead of splitting</translation>
4077 <source>ERROR_1</source>
4078 <translation>Free Border1 not found by the selected nodes</translation>
4081 <source>ERROR_2</source>
4082 <translation>Free Border2 not found by the selected nodes</translation>
4085 <source>ERROR_3</source>
4086 <translation>Free Border1 and Border2 not found by the selected nodes</translation>
4089 <source>ERROR_4</source>
4090 <translation>No path from the first side node to the last side node have been found</translation>
4093 <source>ERROR_5</source>
4094 <translation>Not allowed to splite volumes on the side!</translation>
4097 <source>ERROR_6</source>
4098 <translation>Different number of elements selected on the sides</translation>
4101 <source>ERROR_7</source>
4102 <translation>Element sets are topologically different or given nodes are inconvenient</translation>
4105 <source>ERROR_8</source>
4106 <translation>Nodes on the side 1 are either not linked or not laying on the element set boundary</translation>
4109 <source>ERROR_9</source>
4110 <translation>Nodes on the side 2 are either not linked or not laying on the element set boundary</translation>
4113 <source>FIRST_NODE_ID</source>
4114 <translation>First Node ID</translation>
4117 <source>LAST_NODE_ID</source>
4118 <translation>Last Node ID</translation>
4121 <source>MERGE_EQUAL_ELEMENTS</source>
4122 <translation>Merge equal elements</translation>
4125 <source>NODE1_TO_MERGE</source>
4126 <translation>Node 1 To Merge</translation>
4129 <source>NODE2_TO_MERGE</source>
4130 <translation>Node 2 To Merge</translation>
4133 <source>SECOND_NODE_ID</source>
4134 <translation>Second Node ID</translation>
4137 <source>SEW_BORDER_TO_SIDE</source>
4138 <translation>Sew Border To Side</translation>
4141 <source>SEW_CONFORM_FREE_BORDERS</source>
4142 <translation>Sew Conform Free Borders</translation>
4145 <source>SEW_FREE_BORDERS</source>
4146 <translation>Sew Free Borders</translation>
4149 <source>SEW_SIDE_ELEMENTS</source>
4150 <translation>Sew Side Elements</translation>
4153 <source>SIDE</source>
4154 <translation>Side</translation>
4157 <source>SIDE_1</source>
4158 <translation>Side 1</translation>
4161 <source>SIDE_2</source>
4162 <translation>Side 2</translation>
4166 <name>SMESHGUI_ShapeByMeshDlg</name>
4168 <source>CAPTION</source>
4169 <translation>Find geometry by mesh element</translation>
4173 <name>SMESHGUI_SingleEditDlg</name>
4175 <source>EDGE_BETWEEN</source>
4176 <translation>Edge between neighboring triangles</translation>
4180 <name>SMESHGUI_SmoothingDlg</name>
4182 <source>CENTROIDAL</source>
4183 <translation>Centroidal</translation>
4186 <source>FIXED_NODES_IDS</source>
4187 <translation>Fixed nodes ids</translation>
4190 <source>IS_PARAMETRIC</source>
4191 <translation>in parametric space</translation>
4194 <source>ITERATION_LIMIT</source>
4195 <translation>Iteration limit</translation>
4198 <source>LAPLACIAN</source>
4199 <translation>Laplacian</translation>
4202 <source>MAX_ASPECT_RATIO</source>
4203 <translation>Max. aspect ratio</translation>
4206 <source>METHOD</source>
4207 <translation>Method</translation>
4211 <name>SMESHGUI_TrianglesInversionDlg</name>
4213 <source>CAPTION</source>
4214 <translation>Diagonal inversion</translation>
4218 <name>SMESHGUI_UnionOfTrianglesDlg</name>
4220 <source>CAPTION</source>
4221 <translation>Union of triangles</translation>
4224 <source>MAXIMUM_ANGLE</source>
4225 <translation>Maximum bending angle</translation>
4229 <name>SMESHGUI_UnionOfTwoTrianglesDlg</name>
4231 <source>CAPTION</source>
4232 <translation>Union of two triangles</translation>
4236 <name>SMESHGUI_WhatIsDlg</name>
4238 <source>ENTITY_TYPE</source>
4239 <translation>Element type</translation>
4242 <source>GRAVITY_CENTER</source>
4243 <translation>Gravity center</translation>