1 // Copyright (C) 2007-2022 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
22 // File : SMESHGUI_SymmetryDlg.cxx
23 // Author : Michael ZORIN, Open CASCADE S.A.S.
26 #include "SMESHGUI_SymmetryDlg.h"
29 #include "SMESHGUI_SpinBox.h"
30 #include "SMESHGUI_Utils.h"
31 #include "SMESHGUI_VTKUtils.h"
32 #include "SMESHGUI_MeshUtils.h"
33 #include "SMESHGUI_IdValidator.h"
34 #include "SMESHGUI_FilterDlg.h"
36 #include <SMESH_Actor.h>
37 #include <SMESH_TypeFilter.hxx>
38 #include <SMESH_LogicalFilter.hxx>
39 #include <SMDS_Mesh.hxx>
41 // SALOME GUI includes
42 #include <SUIT_Desktop.h>
43 #include <SUIT_ResourceMgr.h>
44 #include <SUIT_Session.h>
45 #include <SUIT_MessageBox.h>
46 #include <SUIT_OverrideCursor.h>
48 #include <LightApp_Application.h>
49 #include <LightApp_SelectionMgr.h>
51 #include <SVTK_ViewModel.h>
52 #include <SVTK_ViewWindow.h>
53 #include <SALOME_ListIO.hxx>
55 // SALOME KERNEL includes
56 #include <SALOMEDSClient.hxx>
57 #include <SALOMEDSClient_SObject.hxx>
60 #include <TColStd_MapOfInteger.hxx>
63 #include <QApplication>
64 #include <QButtonGroup>
68 #include <QPushButton>
69 #include <QRadioButton>
71 #include <QHBoxLayout>
72 #include <QVBoxLayout>
73 #include <QGridLayout>
77 #include <SALOMEconfig.h>
78 #include CORBA_SERVER_HEADER(SMESH_Group)
79 #include CORBA_SERVER_HEADER(SMESH_MeshEditor)
81 enum { MOVE_ELEMS_BUTTON = 0, COPY_ELEMS_BUTTON, MAKE_MESH_BUTTON }; //!< action type
86 //=================================================================================
87 // class : SMESHGUI_SymmetryDlg()
89 //=================================================================================
91 SMESHGUI_SymmetryDlg::SMESHGUI_SymmetryDlg( SMESHGUI* theModule )
92 : SMESHGUI_MultiPreviewDlg( theModule ),
93 mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
96 QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_SYMMETRY_POINT")));
97 QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_SYMMETRY_AXIS")));
98 QPixmap image2 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_SYMMETRY_PLANE")));
99 QPixmap image3 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
102 setAttribute(Qt::WA_DeleteOnClose, true);
103 setWindowTitle(tr("SMESH_SYMMETRY"));
104 setSizeGripEnabled(true);
106 QVBoxLayout* SMESHGUI_SymmetryDlgLayout = new QVBoxLayout(this);
107 SMESHGUI_SymmetryDlgLayout->setSpacing(SPACING);
108 SMESHGUI_SymmetryDlgLayout->setMargin(MARGIN);
110 /***************************************************************/
111 ConstructorsBox = new QGroupBox(tr("SMESH_SYMMETRY"), this);
112 GroupConstructors = new QButtonGroup(this);
113 QHBoxLayout* ConstructorsBoxLayout = new QHBoxLayout(ConstructorsBox);
114 ConstructorsBoxLayout->setSpacing(SPACING);
115 ConstructorsBoxLayout->setMargin(MARGIN);
117 RadioButton1 = new QRadioButton(ConstructorsBox);
118 RadioButton1->setIcon(image0);
119 RadioButton2 = new QRadioButton(ConstructorsBox);
120 RadioButton2->setIcon(image1);
121 RadioButton3 = new QRadioButton(ConstructorsBox);
122 RadioButton3->setIcon(image2);
124 ConstructorsBoxLayout->addWidget(RadioButton1);
125 ConstructorsBoxLayout->addWidget(RadioButton2);
126 ConstructorsBoxLayout->addWidget(RadioButton3);
127 GroupConstructors->addButton(RadioButton1, 0);
128 GroupConstructors->addButton(RadioButton2, 1);
129 GroupConstructors->addButton(RadioButton3, 2);
131 /***************************************************************/
132 GroupArguments = new QGroupBox(tr("SMESH_ARGUMENTS"), this);
133 QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments);
134 GroupArgumentsLayout->setSpacing(SPACING);
135 GroupArgumentsLayout->setMargin(MARGIN);
137 myIdValidator = new SMESHGUI_IdValidator(this);
139 // Controls for elements selection
140 TextLabelElements = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments);
141 SelectElementsButton = new QPushButton(GroupArguments);
142 SelectElementsButton->setIcon(image3);
143 LineEditElements = new QLineEdit(GroupArguments);
144 LineEditElements->setValidator(myIdValidator);
145 LineEditElements->setMaxLength(-1);
146 myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
147 connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
149 // Control for the whole mesh selection
150 CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
152 // Controls for mirror selection
153 GroupMirror = new QGroupBox(GroupArguments);
154 QGridLayout* GroupMirrorLayout = new QGridLayout(GroupMirror);
155 GroupMirrorLayout->setSpacing(SPACING);
156 GroupMirrorLayout->setMargin(MARGIN);
158 TextLabelPoint = new QLabel(tr("SMESH_POINT"), GroupMirror);
159 SelectPointButton = new QPushButton(GroupMirror);
160 SelectPointButton->setIcon(image3);
162 TextLabelX = new QLabel(tr("SMESH_X"), GroupMirror);
163 SpinBox_X = new SMESHGUI_SpinBox(GroupMirror);
164 TextLabelY = new QLabel(tr("SMESH_Y"), GroupMirror);
165 SpinBox_Y = new SMESHGUI_SpinBox(GroupMirror);
166 TextLabelZ = new QLabel(tr("SMESH_Z"), GroupMirror);
167 SpinBox_Z = new SMESHGUI_SpinBox(GroupMirror);
169 TextLabelVector = new QLabel(GroupMirror);
170 SelectVectorButton = new QPushButton(GroupMirror);
171 SelectVectorButton->setIcon(image3);
173 TextLabelDX = new QLabel(tr("SMESH_DX"), GroupMirror);
174 SpinBox_DX = new SMESHGUI_SpinBox(GroupMirror);
175 TextLabelDY = new QLabel(tr("SMESH_DY"), GroupMirror);
176 SpinBox_DY = new SMESHGUI_SpinBox(GroupMirror);
177 TextLabelDZ = new QLabel(tr("SMESH_DZ"), GroupMirror);
178 SpinBox_DZ = new SMESHGUI_SpinBox(GroupMirror);
180 GroupMirrorLayout->addWidget(TextLabelPoint, 0, 0);
181 GroupMirrorLayout->addWidget(SelectPointButton, 0, 1);
182 GroupMirrorLayout->addWidget(TextLabelX, 0, 2);
183 GroupMirrorLayout->addWidget(SpinBox_X, 0, 3);
184 GroupMirrorLayout->addWidget(TextLabelY, 0, 4);
185 GroupMirrorLayout->addWidget(SpinBox_Y, 0, 5);
186 GroupMirrorLayout->addWidget(TextLabelZ, 0, 6);
187 GroupMirrorLayout->addWidget(SpinBox_Z, 0, 7);
188 GroupMirrorLayout->addWidget(TextLabelVector, 1, 0);
189 GroupMirrorLayout->addWidget(SelectVectorButton, 1, 1);
190 GroupMirrorLayout->addWidget(TextLabelDX, 1, 2);
191 GroupMirrorLayout->addWidget(SpinBox_DX, 1, 3);
192 GroupMirrorLayout->addWidget(TextLabelDY, 1, 4);
193 GroupMirrorLayout->addWidget(SpinBox_DY, 1, 5);
194 GroupMirrorLayout->addWidget(TextLabelDZ, 1, 6);
195 GroupMirrorLayout->addWidget(SpinBox_DZ, 1, 7);
197 // switch of action type
198 ActionBox = new QGroupBox(GroupArguments);
199 ActionGroup = new QButtonGroup(GroupArguments);
200 QVBoxLayout* ActionBoxLayout = new QVBoxLayout(ActionBox);
201 ActionBoxLayout->addSpacing(SPACING);
202 ActionBoxLayout->setMargin(MARGIN);
204 QRadioButton* aMoveElements = new QRadioButton(tr("SMESH_MOVE_ELEMENTS"), ActionBox);
205 QRadioButton* aCopyElements = new QRadioButton(tr("SMESH_COPY_ELEMENTS"), ActionBox);
206 QRadioButton* aCreateMesh = new QRadioButton(tr("SMESH_CREATE_MESH"), ActionBox);
208 ActionBoxLayout->addWidget(aMoveElements);
209 ActionBoxLayout->addWidget(aCopyElements);
210 ActionBoxLayout->addWidget(aCreateMesh);
211 ActionGroup->addButton(aMoveElements, MOVE_ELEMS_BUTTON);
212 ActionGroup->addButton(aCopyElements, COPY_ELEMS_BUTTON);
213 ActionGroup->addButton(aCreateMesh, MAKE_MESH_BUTTON);
215 // CheckBox for groups generation
216 MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
217 MakeGroupsCheck->setChecked(false);
219 // Name of a mesh to create
220 LineEditNewMesh = new QLineEdit(GroupArguments);
224 myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments);
227 GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
228 GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
229 GroupArgumentsLayout->addWidget(LineEditElements, 0, 2, 1, 1);
230 GroupArgumentsLayout->addWidget(myFilterBtn, 0, 3);
231 GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 4);
232 GroupArgumentsLayout->addWidget(GroupMirror, 2, 0, 1, 4);
233 GroupArgumentsLayout->addWidget(ActionBox, 3, 0, 3, 3);
234 GroupArgumentsLayout->addWidget(MakeGroupsCheck, 4, 3);
235 GroupArgumentsLayout->addWidget(LineEditNewMesh, 5, 3);
236 GroupArgumentsLayout->addWidget(myPreviewCheckBox, 6, 0);
238 /***************************************************************/
239 GroupButtons = new QGroupBox(this);
240 QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
241 GroupButtonsLayout->setSpacing(SPACING);
242 GroupButtonsLayout->setMargin(MARGIN);
244 buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
245 buttonOk->setAutoDefault(true);
246 buttonOk->setDefault(true);
247 buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
248 buttonApply->setAutoDefault(true);
249 buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
250 buttonCancel->setAutoDefault(true);
251 buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
252 buttonHelp->setAutoDefault(true);
254 GroupButtonsLayout->addWidget(buttonOk);
255 GroupButtonsLayout->addSpacing(10);
256 GroupButtonsLayout->addWidget(buttonApply);
257 GroupButtonsLayout->addSpacing(10);
258 GroupButtonsLayout->addStretch();
259 GroupButtonsLayout->addWidget(buttonCancel);
260 GroupButtonsLayout->addWidget(buttonHelp);
262 /***************************************************************/
263 SMESHGUI_SymmetryDlgLayout->addWidget(ConstructorsBox);
264 SMESHGUI_SymmetryDlgLayout->addWidget(GroupArguments);
265 SMESHGUI_SymmetryDlgLayout->addWidget(GroupButtons);
267 /* Initialisations */
268 SpinBox_X->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
269 SpinBox_Y->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
270 SpinBox_Z->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
271 SpinBox_DX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
272 SpinBox_DY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
273 SpinBox_DZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
275 RadioButton1->setChecked(true);
277 mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
279 mySMESHGUI->SetActiveDialogBox((QDialog*)this);
281 // Costruction of the logical filter
282 SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (SMESH::MESHorSUBMESH);
283 SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (SMESH::GROUP);
285 QList<SUIT_SelectionFilter*> aListOfFilters;
286 if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
287 if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
289 myMeshOrSubMeshOrGroupFilter =
290 new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR);
292 myHelpFileName = "symmetry.html";
296 /* signals and slots connections */
297 connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
298 connect(buttonCancel, SIGNAL(clicked()), this, SLOT(reject()));
299 connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
300 connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
301 connect(GroupConstructors, SIGNAL(buttonClicked(int)), SLOT(ConstructorsClicked(int)));
303 connect(SelectElementsButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
304 connect(SelectPointButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
305 connect(SelectVectorButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
307 connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
308 connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
309 connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
311 connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
312 connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
313 /* to close dialog if study change */
314 connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(reject()));
315 connect(mySMESHGUI, SIGNAL(SignalActivatedViewManager()), this, SLOT(onOpenView()));
316 connect(mySMESHGUI, SIGNAL(SignalCloseView()), this, SLOT(onCloseView()));
318 connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
319 connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
320 connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int)));
322 connect(SpinBox_X, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
323 connect(SpinBox_Y, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
324 connect(SpinBox_Z, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
325 connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
326 connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
327 connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
329 //To Connect preview check box
330 connectPreviewControl();
332 ConstructorsClicked(0);
333 SelectionIntoArgument();
334 onActionClicked(MOVE_ELEMS_BUTTON);
337 //=================================================================================
338 // function : ~SMESHGUI_SymmetryDlg()
339 // purpose : Destroys the object and frees any allocated resources
340 //=================================================================================
341 SMESHGUI_SymmetryDlg::~SMESHGUI_SymmetryDlg()
343 if ( myFilterDlg != 0 ) {
344 myFilterDlg->setParent( 0 );
349 //=================================================================================
352 //=================================================================================
353 void SMESHGUI_SymmetryDlg::Init (bool ResetControls)
358 myObjectsNames.clear();
360 myEditCurrentArgument = LineEditElements;
361 LineEditElements->setFocus();
365 buttonOk->setEnabled(false);
366 buttonApply->setEnabled(false);
368 if ( !ResetControls && !isApplyAndClose() && // make highlight move upon [Apply] (IPAL20729)
369 myActor && !myActor->getIO().IsNull() &&
370 ActionGroup->button( MOVE_ELEMS_BUTTON )->isChecked() &&
371 !CheckBoxMesh->isChecked() ) // move selected elements
373 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
375 aViewWindow->highlight( myActor->getIO(), false, false );
376 aViewWindow->highlight( myActor->getIO(), true, true );
382 SpinBox_X->SetValue(0.0);
383 SpinBox_Y->SetValue(0.0);
384 SpinBox_Z->SetValue(0.0);
385 SpinBox_DX->SetValue(0.0);
386 SpinBox_DY->SetValue(0.0);
387 SpinBox_DZ->SetValue(0.0);
389 ActionGroup->button( MOVE_ELEMS_BUTTON )->setChecked(true);
390 CheckBoxMesh->setChecked(false);
391 myPreviewCheckBox->setChecked(false);
392 onDisplaySimulation(false);
394 onSelectMesh(CheckBoxMesh->isChecked());
397 //=================================================================================
398 // function : ConstructorsClicked()
399 // purpose : Radio button management
400 //=================================================================================
401 void SMESHGUI_SymmetryDlg::ConstructorsClicked (int constructorId)
403 disconnect(mySelectionMgr, 0, this, 0);
405 if (constructorId != 0 && !TextLabelVector->isVisible()) {
406 TextLabelVector->show();
407 SelectVectorButton->show();
416 switch (constructorId) {
419 GroupMirror->setTitle(tr("SMESH_POINT"));
421 TextLabelVector->hide();
422 SelectVectorButton->hide();
433 GroupMirror->setTitle(tr("SMESH_AXIS"));
434 TextLabelVector->setText(tr("SMESH_VECTOR"));
439 GroupMirror->setTitle(tr("SMESH_PLANE"));
440 TextLabelVector->setText(tr("SMESH_NORMAL"));
445 if (myEditCurrentArgument != (QWidget*)LineEditElements) {
446 SMESH::SetPointRepresentation(false);
447 if (!CheckBoxMesh->isChecked())
449 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
450 aViewWindow->SetSelectionMode(CellSelection);
454 myEditCurrentArgument = (QWidget*)LineEditElements;
455 LineEditElements->setFocus();
457 if (CheckBoxMesh->isChecked())
460 connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
462 onDisplaySimulation(true);
464 QApplication::instance()->processEvents();
465 myEditCurrentArgument->hide();
466 myEditCurrentArgument->show();
471 //=================================================================================
472 // function : ClickOnApply()
474 //=================================================================================
475 bool SMESHGUI_SymmetryDlg::ClickOnApply()
477 if (SMESHGUI::isStudyLocked())
483 if (myNbOkElements && IsMirrorOk()) {
484 QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
486 SMESH::smIdType_array_var anElementsId = new SMESH::smIdType_array;
488 anElementsId->length(aListElementsId.count());
489 for (int i = 0; i < aListElementsId.count(); i++)
490 anElementsId[i] = aListElementsId[i].toInt();
492 SMESH::AxisStruct aMirror;
493 SMESH::SMESH_MeshEditor::MirrorType aMirrorType;
494 getMirror(aMirror,aMirrorType);
496 QStringList aParameters;
497 aParameters << SpinBox_X->text();
498 aParameters << SpinBox_Y->text();
499 aParameters << SpinBox_Z->text();
500 aParameters << ( GetConstructorId() == 0 ? QString::number(0) : SpinBox_DX->text() );
501 aParameters << ( GetConstructorId() == 0 ? QString::number(0) : SpinBox_DY->text() );
502 aParameters << ( GetConstructorId() == 0 ? QString::number(0) : SpinBox_DZ->text() );
504 int actionButton = ActionGroup->checkedId();
505 bool makeGroups = ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() );
506 QStringList anEntryList;
508 SUIT_OverrideCursor aWaitCursor;
510 switch ( actionButton ) {
511 case MOVE_ELEMS_BUTTON: {
512 if(CheckBoxMesh->isChecked())
513 for ( int i = 0; i < myObjects.count(); i++ ) {
514 SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
515 myMeshes[i]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
516 aMeshEditor->MirrorObject(myObjects[i], aMirror, aMirrorType, false );
519 SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
520 myMeshes[0]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
521 aMeshEditor->Mirror(anElementsId, aMirror, aMirrorType, false );
525 case COPY_ELEMS_BUTTON: {
526 SMESH::ListOfGroups_var groups;
528 if(CheckBoxMesh->isChecked())
529 for ( int i = 0; i < myObjects.count(); i++ ) {
530 SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
531 myMeshes[i]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
532 groups = aMeshEditor->MirrorObjectMakeGroups(myObjects[i], aMirror, aMirrorType);
535 SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
536 myMeshes[0]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
537 groups = aMeshEditor->MirrorMakeGroups(anElementsId, aMirror, aMirrorType);
541 if(CheckBoxMesh->isChecked())
542 for ( int i = 0; i < myObjects.count(); i++ ) {
543 SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
544 myMeshes[i]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
545 aMeshEditor->MirrorObject(myObjects[i], aMirror, aMirrorType, true);
548 SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
549 myMeshes[0]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
550 aMeshEditor->Mirror(anElementsId, aMirror, aMirrorType, true);
555 case MAKE_MESH_BUTTON: {
556 SMESH::SMESH_Mesh_var mesh;
557 if (CheckBoxMesh->isChecked())
558 for ( int i = 0; i < myObjects.count(); i++ ) {
559 QString aName = SMESH::UniqueMeshName( LineEditNewMesh->text().replace( "*", myObjectsNames[i] ) );
560 SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
561 myMeshes[i]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
562 mesh = aMeshEditor->MirrorObjectMakeMesh(myObjects[i], aMirror, aMirrorType, makeGroups,
563 aName.toUtf8().data());
564 if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
565 anEntryList.append( aSObject->GetID().c_str() );
568 SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
569 myMeshes[0]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
570 mesh = aMeshEditor->MirrorMakeMesh(anElementsId, aMirror, aMirrorType, makeGroups,
571 LineEditNewMesh->text().toUtf8().data());
572 if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
573 anEntryList.append( aSObject->GetID().c_str() );
581 for ( int i = 0; i < myObjects.count(); i++ ) {
582 SMESH_Actor* actor = SMESH::FindActorByObject( myObjects[i] );
583 if ( actor ) SMESH::Update( actor->getIO(), true );
586 if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
587 actionButton == MAKE_MESH_BUTTON ) {
588 mySMESHGUI->updateObjBrowser(true); // new groups may appear
589 if( LightApp_Application* anApp =
590 dynamic_cast<LightApp_Application*>( SUIT_Session::session()->activeApplication() ) )
591 anApp->browseObjects( anEntryList, isApplyAndClose() );
595 SMESHGUI::Modified();
600 //=================================================================================
601 // function : ClickOnOk()
603 //=================================================================================
604 void SMESHGUI_SymmetryDlg::ClickOnOk()
606 setIsApplyAndClose( true );
611 //=================================================================================
612 // function : reject()
614 //=================================================================================
615 void SMESHGUI_SymmetryDlg::reject()
617 disconnect(mySelectionMgr, 0, this, 0);
618 mySelectionMgr->clearFilters();
619 //mySelectionMgr->clearSelected();
620 if (SMESH::GetCurrentVtkView()) {
621 SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters
622 SMESH::SetPointRepresentation(false);
624 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
625 aViewWindow->SetSelectionMode(ActorSelection);
626 mySMESHGUI->ResetState();
630 //=================================================================================
631 // function : onOpenView()
633 //=================================================================================
634 void SMESHGUI_SymmetryDlg::onOpenView()
637 SMESH::SetPointRepresentation(false);
640 mySelector = SMESH::GetViewWindow( mySMESHGUI )->GetSelector();
641 ActivateThisDialog();
645 //=================================================================================
646 // function : onCloseView()
648 //=================================================================================
649 void SMESHGUI_SymmetryDlg::onCloseView()
651 DeactivateActiveDialog();
655 //=================================================================================
656 // function : ClickOnHelp()
658 //=================================================================================
659 void SMESHGUI_SymmetryDlg::ClickOnHelp()
661 LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
663 app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
667 platform = "winapplication";
669 platform = "application";
671 SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
672 tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
673 arg(app->resourceMgr()->stringValue("ExternalBrowser",
675 arg(myHelpFileName));
679 //=======================================================================
680 // function : onTextChange()
682 //=======================================================================
683 void SMESHGUI_SymmetryDlg::onTextChange (const QString& theNewText)
685 QLineEdit* send = (QLineEdit*)sender();
690 if (send == LineEditElements)
693 buttonOk->setEnabled(false);
694 buttonApply->setEnabled(false);
696 // highlight entered elements
697 SMDS_Mesh* aMesh = 0;
699 aMesh = myActor->GetObject()->GetMesh();
702 Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
704 SVTK_TVtkIDsMap newIndices;
706 QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
708 if (send == LineEditElements) {
709 for (int i = 0; i < aListId.count(); i++) {
710 const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
712 newIndices.Add(e->GetID());
716 mySelector->AddOrRemoveIndex( anIO, newIndices, false );
717 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
718 aViewWindow->highlight( anIO, true, true );
720 myElementsId = theNewText;
724 if (myNbOkElements && IsMirrorOk()) {
725 buttonOk->setEnabled(true);
726 buttonApply->setEnabled(true);
732 //=================================================================================
733 // function : SelectionIntoArgument()
734 // purpose : Called when selection as changed or other case
735 //=================================================================================
736 void SMESHGUI_SymmetryDlg::SelectionIntoArgument()
739 if (myFilterDlg && myFilterDlg->isVisible()) return; // filter dlg active
743 QString aString = "";
744 onDisplaySimulation(false);
747 if (myEditCurrentArgument == (QWidget*)LineEditElements) {
748 LineEditElements->setText(aString);
750 buttonOk->setEnabled(false);
751 buttonApply->setEnabled(false);
755 if (!GroupButtons->isEnabled()) // inactive
760 mySelectionMgr->selectedObjects(aList);
762 int nbSel = aList.Extent();
768 if (myEditCurrentArgument == (QWidget*)LineEditElements)
772 myObjectsNames.clear();
775 for ( SALOME_ListIteratorOfListIO it( aList ); it.More(); it.Next() )
777 Handle(SALOME_InteractiveObject) IO = it.Value();
778 SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( IO );
779 if ( aMesh->_is_nil() )
782 myActor = SMESH::FindActorByObject( aMesh );
784 myActor = SMESH::FindActorByEntry( IO->getEntry() );
785 // if ( !myActor && !CheckBoxMesh->isChecked() ) -- elems can be selected by Filter
788 SMESH::SMESH_IDSource_var idSrc = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO );
789 if ( _PTR(SObject) obj = SMESH::FindSObject( idSrc ))
791 std::string name = obj->GetName();
795 myObjectsNames << name.c_str();
801 // MakeGroups is available if there are groups and "Copy"
803 for ( int i = 0; i < myMeshes.count(); i++ )
804 aNbGroups += myMeshes[i]->NbGroups();
806 if ( aNbGroups == 0 ) {
807 MakeGroupsCheck->setChecked(false);
808 MakeGroupsCheck->setEnabled(false);
810 else if ( ActionGroup->checkedId() != MOVE_ELEMS_BUTTON ) {
811 MakeGroupsCheck->setEnabled(true);
814 if (CheckBoxMesh->isChecked()) {
815 if ( myObjects.isEmpty() )
817 SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
820 aNbUnits = SMESH::GetNameOfSelectedElements( mySelector, aList.First(), aString);
821 myElementsId = aString;
825 myNbOkElements = true;
827 else // set coordinates by a picked node
829 Handle(SALOME_InteractiveObject) IO = aList.First();
831 SMESH_Actor* anActor = SMESH::FindActorByEntry( IO->getEntry() );
835 aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
839 SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
843 const SMDS_MeshNode * n = aMesh->FindNode(aString.toInt());
851 if (myEditCurrentArgument == (QWidget*)SpinBox_X) {
852 SpinBox_X->SetValue(x);
853 SpinBox_Y->SetValue(y);
854 SpinBox_Z->SetValue(z);
855 } else if (myEditCurrentArgument == (QWidget*)SpinBox_DX) {
856 SpinBox_DX->SetValue(x - SpinBox_X->GetValue());
857 SpinBox_DY->SetValue(y - SpinBox_Y->GetValue());
858 SpinBox_DZ->SetValue(z - SpinBox_Z->GetValue());
863 if (myEditCurrentArgument == (QWidget*)LineEditElements) {
864 LineEditElements->setText(aString);
865 LineEditElements->repaint();
866 LineEditElements->setEnabled(false); // to update lineedit IPAL 19809
867 LineEditElements->setEnabled(true);
873 if (myNbOkElements && IsMirrorOk()) {
874 buttonOk->setEnabled(true);
875 buttonApply->setEnabled(true);
877 onDisplaySimulation(true);
880 //=================================================================================
881 // function : SetEditCurrentArgument()
883 //=================================================================================
884 void SMESHGUI_SymmetryDlg::SetEditCurrentArgument()
886 QPushButton* send = (QPushButton*)sender();
888 disconnect(mySelectionMgr, 0, this, 0);
889 mySelectionMgr->clearSelected();
890 mySelectionMgr->clearFilters();
892 if (send == SelectElementsButton) {
893 myEditCurrentArgument = (QWidget*)LineEditElements;
894 SMESH::SetPointRepresentation(false);
895 if (CheckBoxMesh->isChecked()) {
896 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
897 aViewWindow->SetSelectionMode(ActorSelection);
898 mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
900 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
901 aViewWindow->SetSelectionMode(CellSelection);
903 } else if (send == SelectPointButton) {
904 myEditCurrentArgument = (QWidget*)SpinBox_X;
905 SMESH::SetPointRepresentation(true);
906 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
907 aViewWindow->SetSelectionMode(NodeSelection);
908 } else if (send == SelectVectorButton) {
909 myEditCurrentArgument = (QWidget*)SpinBox_DX;
910 SMESH::SetPointRepresentation(true);
912 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
913 aViewWindow->SetSelectionMode(NodeSelection);
917 myEditCurrentArgument->setFocus();
918 connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
919 SelectionIntoArgument();
922 //=================================================================================
923 // function : DeactivateActiveDialog()
925 //=================================================================================
926 void SMESHGUI_SymmetryDlg::DeactivateActiveDialog()
928 if (ConstructorsBox->isEnabled()) {
929 ConstructorsBox->setEnabled(false);
930 GroupArguments->setEnabled(false);
931 GroupButtons->setEnabled(false);
932 mySMESHGUI->ResetState();
933 mySMESHGUI->SetActiveDialogBox(0);
937 //=================================================================================
938 // function : ActivateThisDialog()
940 //=================================================================================
941 void SMESHGUI_SymmetryDlg::ActivateThisDialog()
943 /* Emit a signal to deactivate the active dialog */
944 mySMESHGUI->EmitSignalDeactivateDialog();
945 ConstructorsBox->setEnabled(true);
946 GroupArguments->setEnabled(true);
947 GroupButtons->setEnabled(true);
949 mySMESHGUI->SetActiveDialogBox((QDialog*)this);
951 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
952 aViewWindow->SetSelectionMode(CellSelection);
953 SelectionIntoArgument();
956 //=================================================================================
957 // function : enterEvent()
959 //=================================================================================
960 void SMESHGUI_SymmetryDlg::enterEvent (QEvent*)
962 if (!ConstructorsBox->isEnabled()) {
963 SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI );
964 if ( aViewWindow && !mySelector) {
965 mySelector = aViewWindow->GetSelector();
967 ActivateThisDialog();
971 //=======================================================================
972 //function : onSelectMesh
974 //=======================================================================
975 void SMESHGUI_SymmetryDlg::onSelectMesh (bool toSelectMesh)
978 TextLabelElements->setText(tr("SMESH_NAME"));
980 TextLabelElements->setText(tr("SMESH_ID_ELEMENTS"));
981 myFilterBtn->setEnabled(!toSelectMesh);
983 if (myEditCurrentArgument != LineEditElements) {
984 LineEditElements->clear();
988 mySelectionMgr->clearFilters();
989 SMESH::SetPointRepresentation(false);
992 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
993 aViewWindow->SetSelectionMode(ActorSelection);
994 mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
995 LineEditElements->setReadOnly(true);
996 LineEditElements->setValidator(0);
998 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
999 aViewWindow->SetSelectionMode(CellSelection);
1000 LineEditElements->setReadOnly(false);
1001 LineEditElements->setValidator(myIdValidator);
1002 onTextChange(LineEditElements->text());
1006 SelectionIntoArgument();
1009 //=================================================================================
1010 // function : GetConstructorId()
1012 //=================================================================================
1013 int SMESHGUI_SymmetryDlg::GetConstructorId()
1015 return GroupConstructors->checkedId();
1018 //=================================================================================
1019 // function : IsMirrorOk()
1021 //=================================================================================
1022 bool SMESHGUI_SymmetryDlg::IsMirrorOk()
1026 if (GetConstructorId() != 0)
1027 isOk = (SpinBox_DX->GetValue() != 0 ||
1028 SpinBox_DY->GetValue() != 0 ||
1029 SpinBox_DZ->GetValue() != 0);
1034 //=================================================================================
1035 // function : onVectorChanged()
1037 //=================================================================================
1038 void SMESHGUI_SymmetryDlg::onVectorChanged()
1041 buttonOk->setEnabled(true);
1042 buttonApply->setEnabled(true);
1044 buttonOk->setEnabled(false);
1045 buttonApply->setEnabled(false);
1049 //=======================================================================
1050 //function : onActionClicked
1051 //purpose : slot called when an action type changed
1052 //=======================================================================
1054 void SMESHGUI_SymmetryDlg::onActionClicked(int button)
1057 for ( int i = 0; i < myMeshes.count(); i++ )
1058 aNbGroups += myMeshes[i]->NbGroups();
1061 case MOVE_ELEMS_BUTTON:
1062 MakeGroupsCheck->setEnabled(false);
1063 LineEditNewMesh->setEnabled(false);
1065 case COPY_ELEMS_BUTTON:
1066 LineEditNewMesh->setEnabled(false);
1067 MakeGroupsCheck->setText( tr("SMESH_MAKE_GROUPS"));
1068 MakeGroupsCheck->setEnabled(myMeshes.isEmpty() || aNbGroups > 0);
1070 case MAKE_MESH_BUTTON:
1071 LineEditNewMesh->setEnabled(true);
1072 MakeGroupsCheck->setText( tr("SMESH_COPY_GROUPS"));
1073 MakeGroupsCheck->setEnabled(myMeshes.isEmpty() || aNbGroups > 0);
1077 toDisplaySimulation();
1080 //=======================================================================
1081 //function : setNewMeshName
1082 //purpose : update contents of LineEditNewMesh
1083 //=======================================================================
1085 void SMESHGUI_SymmetryDlg::setNewMeshName()
1087 LineEditNewMesh->setText("");
1088 if ( LineEditNewMesh->isEnabled() && !myMeshes.isEmpty() ) {
1090 if ( CheckBoxMesh->isChecked() ) {
1091 name = myObjects.count() > 1 ? "*" : LineEditElements->text();
1094 _PTR(SObject) meshSO = SMESH::FindSObject( myMeshes[0] );
1095 name = meshSO->GetName().c_str();
1097 if ( !name.isEmpty() )
1098 LineEditNewMesh->setText( SMESH::UniqueMeshName( name, "mirrored"));
1102 //=================================================================================
1103 // function : keyPressEvent()
1105 //=================================================================================
1106 void SMESHGUI_SymmetryDlg::keyPressEvent( QKeyEvent* e )
1108 QDialog::keyPressEvent( e );
1109 if ( e->isAccepted() )
1112 if ( e->key() == Qt::Key_F1 ) {
1118 //=================================================================================
1119 // function : setFilters()
1120 // purpose : SLOT. Called when "Filter" button pressed.
1121 //=================================================================================
1122 void SMESHGUI_SymmetryDlg::setFilters()
1124 if ( myMeshes.isEmpty() ) {
1125 SUIT_MessageBox::critical(this, tr("SMESH_ERROR"), tr("NO_MESH_SELECTED"));
1128 if ( !myFilterDlg ) {
1129 myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL );
1130 connect(myFilterDlg, SIGNAL(Accepted()), SLOT(onFilterAccepted()));
1134 if ( myMeshes[0]->NbEdges() ) types << SMESH::EDGE;
1135 if ( myMeshes[0]->NbFaces() ) types << SMESH::FACE;
1136 if ( myMeshes[0]->NbVolumes() ) types << SMESH::VOLUME;
1137 if ( myMeshes[0]->NbBalls() ) types << SMESH::BALL;
1138 if ( myMeshes[0]->Nb0DElements()) types << SMESH::ELEM0D;
1139 if ( types.count() > 1 ) types << SMESH::ALL;
1141 myFilterDlg->Init( types );
1142 myFilterDlg->SetSelection();
1143 myFilterDlg->SetMesh( myMeshes[0] );
1144 myFilterDlg->SetSourceWg( LineEditElements );
1146 myFilterDlg->show();
1149 //=======================================================================
1150 // name : onFilterAccepted()
1151 // Purpose : SLOT. Called when Filter dlg closed with OK button.
1152 // Activate [Apply] if no Actor is available
1153 //=======================================================================
1154 void SMESHGUI_SymmetryDlg::onFilterAccepted()
1156 if ( myMeshes.length() > 0 && !buttonOk->isEnabled() )
1158 myElementsId = LineEditElements->text();
1159 QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
1160 myNbOkElements = aListElementsId.count();
1161 buttonOk->setEnabled( myNbOkElements );
1162 buttonApply->setEnabled( myNbOkElements );
1166 //=================================================================================
1167 // function : isValid
1169 //=================================================================================
1170 bool SMESHGUI_SymmetryDlg::isValid()
1175 ok = SpinBox_X->isValid( msg, true ) && ok;
1176 ok = SpinBox_Y->isValid( msg, true ) && ok;
1177 ok = SpinBox_Z->isValid( msg, true ) && ok;
1178 if (GetConstructorId() != 0) {
1179 ok = SpinBox_DX->isValid( msg, true ) && ok;
1180 ok = SpinBox_DY->isValid( msg, true ) && ok;
1181 ok = SpinBox_DZ->isValid( msg, true ) && ok;
1185 QString str( tr( "SMESH_INCORRECT_INPUT" ) );
1186 if ( !msg.isEmpty() )
1188 SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
1194 //=================================================================================
1195 // function : onDisplaySimulation
1196 // purpose : Show/Hide preview
1197 //=================================================================================
1198 void SMESHGUI_SymmetryDlg::onDisplaySimulation( bool toDisplayPreview )
1200 if (myPreviewCheckBox->isChecked() && toDisplayPreview)
1202 if ( myNbOkElements && isValid() && IsMirrorOk() )
1204 QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
1205 SMESH::smIdType_array_var anElementsId = new SMESH::smIdType_array;
1207 anElementsId->length(aListElementsId.count());
1208 for (int i = 0; i < aListElementsId.count(); i++)
1209 anElementsId[i] = aListElementsId[i].toInt();
1211 SMESH::AxisStruct aMirror;
1212 SMESH::SMESH_MeshEditor::MirrorType aMirrorType;
1214 getMirror(aMirror,aMirrorType);
1217 bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON ||
1218 ActionGroup->checkedId() == MAKE_MESH_BUTTON );
1219 SUIT_OverrideCursor aWaitCursor;
1220 QList<SMESH::MeshPreviewStruct_var> aMeshPreviewStruct;
1221 if(CheckBoxMesh->isChecked())
1222 for ( int i = 0; i < myMeshes.count(); i++ ) {
1223 SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditPreviewer();
1224 aMeshEditor->MirrorObject(myObjects[i], aMirror, aMirrorType, copy );
1225 aMeshPreviewStruct << aMeshEditor->GetPreviewData();
1228 SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditPreviewer();
1229 aMeshEditor->Mirror(anElementsId, aMirror, aMirrorType, copy );
1230 aMeshPreviewStruct << aMeshEditor->GetPreviewData();
1232 setSimulationPreview(aMeshPreviewStruct);
1244 //=================================================================================
1245 // function : getMirror
1246 // purpose : return mirror parameters
1247 //=================================================================================
1248 void SMESHGUI_SymmetryDlg::getMirror(SMESH::AxisStruct& theMirror,
1249 SMESH::SMESH_MeshEditor::MirrorType& theMirrorType)
1251 theMirror.x = SpinBox_X->GetValue();
1252 theMirror.y = SpinBox_Y->GetValue();
1253 theMirror.z = SpinBox_Z->GetValue();
1254 if (GetConstructorId() == 0) {
1255 theMirror.vx = theMirror.vy = theMirror.vz = 0;
1257 theMirror.vx = SpinBox_DX->GetValue();
1258 theMirror.vy = SpinBox_DY->GetValue();
1259 theMirror.vz = SpinBox_DZ->GetValue();
1261 if (GetConstructorId() == 0)
1262 theMirrorType = SMESH::SMESH_MeshEditor::POINT;
1263 if (GetConstructorId() == 1)
1264 theMirrorType = SMESH::SMESH_MeshEditor::AXIS;
1265 if (GetConstructorId() == 2)
1266 theMirrorType = SMESH::SMESH_MeshEditor::PLANE;