1 // SMESH SMESHGUI : GUI for SMESH component
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
24 // File : SMESHGUI_Swig.i
25 // Author : Nicolas REJNERI
30 #include "SMESHGUI_Swig.hxx"
33 /* Exception handler for all functions */
35 class PyAllowThreadsGuard {
37 // Py_BEGIN_ALLOW_THREADS
38 PyAllowThreadsGuard() { _save = PyEval_SaveThread(); }
39 // Py_END_ALLOW_THREADS
40 ~PyAllowThreadsGuard() { PyEval_RestoreThread(_save); }
45 PyAllowThreadsGuard guard;
58 void Init(int studyID);
60 const char* AddNewMesh(const char* IOR);
61 const char* AddNewHypothesis(const char* IOR);
62 const char* AddNewAlgorithms(const char* IOR);
64 void SetShape(const char* ShapeEntry, const char* MeshEntry);
66 void SetHypothesis(const char* Mesh_Or_SubMesh_Entry, const char* Hypothesis_Entry);
67 void SetAlgorithms(const char* Mesh_Or_SubMesh_Entry, const char* Algorithms_Entry);
69 void UnSetHypothesis(const char* Applied_Hypothesis_Entry );
71 const char* AddSubMesh (const char* Mesh_Entry, const char* SM_IOR, int ST);
72 const char* AddSubMeshOnShape (const char* Mesh_Entry, const char* GeomShape_Entry, const char* SM_IOR, int ST);
74 void SetName(const char* Entry, const char* Name);
76 void SetMeshIcon(const char* Mesh_Entry, const bool isComputed, const bool isEmpty);
78 void CreateAndDisplayActor( const char* Mesh_Entry );