1 // SMESH SMESHGUI : GUI for SMESH component
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
24 // File : SMESHGUI_ShapeByMeshDlg.cxx
25 // Author : Edward AGAPOV
28 #include "SMESHGUI_ShapeByMeshDlg.h"
31 #include "SMESHGUI_GEOMGenUtils.h"
32 #include "SMESHGUI_IdValidator.h"
33 #include "SMESHGUI_MeshUtils.h"
34 #include "SMESHGUI_Utils.h"
35 #include "SMESHGUI_VTKUtils.h"
37 #include "SMDS_Mesh.hxx"
38 #include "SMDS_MeshNode.hxx"
39 #include "SMESH_Actor.h"
42 #include "GeometryGUI.h"
44 #include "LightApp_DataOwner.h"
45 #include "LightApp_SelectionMgr.h"
46 #include "SALOMEDSClient_SObject.hxx"
47 #include "SALOME_ListIO.hxx"
48 #include "SUIT_Desktop.h"
49 #include "SVTK_Selector.h"
50 #include "SVTK_ViewWindow.h"
51 #include "SVTK_ViewModel.h"
52 #include "SalomeApp_Tools.h"
55 #include <TColStd_MapOfInteger.hxx>
56 #include <TopoDS_Shape.hxx>
57 #include <TopExp_Explorer.hxx>
62 #include <qlineedit.h>
63 #include <qpushbutton.h>
65 #include <qradiobutton.h>
66 #include <qbuttongroup.h>
67 #include <qapplication.h>
68 #include <qstringlist.h>
73 enum { EDGE = 0, FACE, VOLUME };
76 * \brief Dialog to publish a sub-shape of the mesh main shape
77 * by selecting mesh elements
79 SMESHGUI_ShapeByMeshDlg::SMESHGUI_ShapeByMeshDlg()
80 : SMESHGUI_Dialog( 0, false, true, OK | Close )
82 setCaption(tr("CAPTION"));
84 QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame(), MARGIN, SPACING);
86 QFrame* aMainFrame = createMainFrame (mainFrame());
88 aDlgLay->addWidget(aMainFrame);
90 aDlgLay->setStretchFactor(aMainFrame, 1);
93 //=======================================================================
94 // function : createMainFrame()
95 // purpose : Create frame containing dialog's input fields
96 //=======================================================================
97 QFrame* SMESHGUI_ShapeByMeshDlg::createMainFrame (QWidget* theParent)
99 QFrame* aMainGrp = new QFrame(theParent, "main frame");
100 QGridLayout* aLayout = new QGridLayout(aMainGrp, 3, 2);
101 aLayout->setSpacing(6);
102 aLayout->setAutoAdd(false);
105 myElemTypeGroup = new QButtonGroup(1, Qt::Vertical, aMainGrp, "Group types");
106 myElemTypeGroup->setTitle(tr("SMESH_ELEMENT_TYPE"));
107 myElemTypeGroup->setExclusive(true);
109 (new QRadioButton( tr("SMESH_EDGE") , myElemTypeGroup))->setChecked(true);
110 new QRadioButton( tr("SMESH_FACE") , myElemTypeGroup);
111 new QRadioButton( tr("SMESH_VOLUME"), myElemTypeGroup);
114 QLabel* anIdLabel = new QLabel( aMainGrp, "element id label");
115 anIdLabel->setText( tr("ELEMENT_ID") );
116 myElementId = new QLineEdit( aMainGrp, "element id");
117 myElementId->setValidator( new SMESHGUI_IdValidator( theParent, "id validator", 1 ));
120 QLabel* aNameLabel = new QLabel( aMainGrp, "geom name label");
121 aNameLabel->setText( tr("GEOMETRY_NAME") );
122 myGeomName = new QLineEdit( aMainGrp, "geom name");
124 aLayout->addMultiCellWidget(myElemTypeGroup, 0, 0, 0, 1);
125 aLayout->addWidget(anIdLabel, 1, 0);
126 aLayout->addWidget(myElementId, 1, 1);
127 aLayout->addWidget(aNameLabel, 2, 0);
128 aLayout->addWidget(myGeomName, 2, 1);
133 //=======================================================================
134 // function : ~SMESHGUI_ShapeByMeshDlg()
135 // purpose : Destructor
136 //=======================================================================
137 SMESHGUI_ShapeByMeshDlg::~SMESHGUI_ShapeByMeshDlg()
139 // no need to delete child widgets, Qt does it all for us
142 //================================================================================
145 * \param theToCreate - if this parameter is true then operation is used for creation,
146 * for editing otherwise
148 * Initialize operation
150 //================================================================================
151 SMESHGUI_ShapeByMeshOp::SMESHGUI_ShapeByMeshOp()
153 if ( GeometryGUI::GetGeomGen()->_is_nil() )// check that GEOM_Gen exists
154 GeometryGUI::InitGeomGen();
156 myDlg = new SMESHGUI_ShapeByMeshDlg;
158 connect(myDlg->myElemTypeGroup, SIGNAL(clicked(int)), SLOT(onTypeChanged(int)));
159 connect(myDlg->myElementId, SIGNAL(textChanged(const QString&)), SLOT(onElemIdChanged(const QString&)));
163 //=======================================================================
164 // function : startOperation()
165 // purpose : Init dialog fields, connect signals and slots, show dialog
166 //=======================================================================
167 void SMESHGUI_ShapeByMeshOp::startOperation()
169 //SetMesh( SMESH::SMESH_Mesh::_nil() );
170 myIsManualIdEnter = false;
172 SMESHGUI_SelectionOp::startOperation();
174 //activateSelection(); // set filters
175 onSelectionDone(); // desable/enable [ OK ]
180 //================================================================================
184 //================================================================================
185 SMESHGUI_ShapeByMeshOp::~SMESHGUI_ShapeByMeshOp()
191 //================================================================================
193 * \brief Gets dialog of this operation
194 * \retval LightApp_Dialog* - pointer to dialog of this operation
196 //================================================================================
197 LightApp_Dialog* SMESHGUI_ShapeByMeshOp::dlg() const
202 //=======================================================================
203 // function : GetShape()
204 // purpose : Get published sub-shape
205 //=======================================================================
206 GEOM::GEOM_Object_ptr SMESHGUI_ShapeByMeshOp::GetShape()
208 return myGeomObj.in();
211 //=======================================================================
212 // function : SetMesh()
213 // purpose : Set mesh to dialog
214 //=======================================================================
216 void SMESHGUI_ShapeByMeshOp::SetMesh (SMESH::SMESH_Mesh_ptr thePtr)
218 myMesh = SMESH::SMESH_Mesh::_duplicate(thePtr);
219 myGeomObj = GEOM::GEOM_Object::_nil();
222 vector< bool > hasElement (myDlg->myElemTypeGroup->count(), false);
223 if (!myMesh->_is_nil() )
225 // _PTR(SObject) aSobj = SMESH::FindSObject(myMesh.in());
226 // SUIT_DataOwnerPtr anIObj (new LightApp_DataOwner(aSobj->GetID().c_str()));
228 vector< int > nbShapes( TopAbs_SHAPE, 0 );
229 int shapeDim = 0; // max dim with several shapes
230 //if ( /*mySelectionMgr*/ selectionMgr()->isOk(anIObj) ) // check that the mesh has a valid shape
232 _PTR(SObject) aSO = SMESH::FindSObject(myMesh.in());
233 GEOM::GEOM_Object_var mainShape = SMESH::GetGeom(aSO);
234 if ( !mainShape->_is_nil() )
237 if ( GEOMBase::GetShape(mainShape, aShape))
239 TopAbs_ShapeEnum types[4] = { TopAbs_EDGE, TopAbs_FACE, TopAbs_SHELL, TopAbs_SOLID };
240 for ( int dim = 4; dim > 0; --dim ) {
241 TopAbs_ShapeEnum type = types[ dim - 1 ];
242 TopAbs_ShapeEnum avoid = ( type == TopAbs_SHELL ) ? TopAbs_SOLID : TopAbs_SHAPE;
243 TopExp_Explorer exp( aShape, type, avoid );
244 for ( ; nbShapes[ type ] < 2 && exp.More(); exp.Next() )
246 if ( nbShapes[ type ] > 1 ) {
256 if ( nbShapes[ TopAbs_SHELL ] + nbShapes[ TopAbs_SOLID ] > 1 )
258 hasElement[ EDGE ] = shapeDim > 0 && myMesh->NbEdges() ;
259 hasElement[ FACE ] = shapeDim > 1 && myMesh->NbFaces() ;
260 hasElement[ VOLUME ] = shapeDim > 2 && myMesh->NbVolumes();
262 myHasSolids = nbShapes[ TopAbs_SOLID ];
265 // disable inexistant elem types
266 for ( int i = 0; i < myDlg->myElemTypeGroup->count(); ++i ) {
267 if ( QButton* button = myDlg->myElemTypeGroup->find( i ) )
268 button->setEnabled( hasElement[ i ] );
270 myDlg->myElementId->setEnabled( hasElement[ EDGE ] );
271 myDlg->myGeomName-> setEnabled( hasElement[ EDGE ] );
276 //=======================================================================
277 // function : commitOperation()
278 // purpose : called when "Ok" button pressed.
279 //=======================================================================
281 void SMESHGUI_ShapeByMeshOp::commitOperation()
283 SMESHGUI_SelectionOp::commitOperation();
285 int elemID = myDlg->myElementId->text().toInt();
286 myGeomObj = SMESHGUI::GetSMESHGen()->GetGeometryByMeshElement
287 ( myMesh.in(), elemID, myDlg->myGeomName->text().latin1());
289 catch (const SALOME::SALOME_Exception& S_ex) {
290 SalomeApp_Tools::QtCatchCorbaException(S_ex);
297 //=======================================================================
298 // function : onSelectionDone()
299 // purpose : SLOT called when selection changed. Enable/desable [ OK ]
300 //=======================================================================
301 void SMESHGUI_ShapeByMeshOp::onSelectionDone()
303 myDlg->setButtonEnabled( false, QtxDialog::OK );
308 selectionMgr()->selectedObjects(aList, SVTK_Viewer::Type());
309 if (aList.Extent() != 1)
312 SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(aList.First());
313 if (aMesh->_is_nil() || myMesh->_is_nil() || aMesh->GetId() != myMesh->GetId() )
317 int nbElems = SMESH::GetNameOfSelectedElements(selector(),//myViewWindow->GetSelector(),
318 aList.First(), aString);
319 if ( nbElems == 1 ) {
320 setElementID( aString );
321 myDlg->setButtonEnabled( true, QtxDialog::OK );
327 //=======================================================================
328 // function : activateSelection()
329 // purpose : Activate selection in accordance with current pattern type
330 //=======================================================================
331 void SMESHGUI_ShapeByMeshOp::activateSelection()
333 selectionMgr()->clearFilters();
334 //SMESH::SetPointRepresentation(false);
336 myDlg->myGeomName->setText("");
339 Selection_Mode mode = EdgeSelection;
340 switch ( myDlg->myElemTypeGroup->id( myDlg->myElemTypeGroup->selected() )) {
342 mode = EdgeSelection; geomName = tr("GEOM_EDGE"); break;
344 mode = FaceSelection; geomName = tr("GEOM_FACE"); break;
346 mode = VolumeSelection; geomName = tr(myHasSolids ? "GEOM_SOLID" : "GEOM_SHELL"); break;
349 if ( selectionMode() != mode )
350 setSelectionMode( mode );
352 myDlg->myGeomName->setText( GEOMBase::GetDefaultName( geomName ));
355 //=======================================================================
356 //function : onTypeChanged
357 //purpose : SLOT. Called when element type changed.
358 //=======================================================================
360 void SMESHGUI_ShapeByMeshOp::onTypeChanged (int theType)
366 //=======================================================================
367 //function : onTypeChanged
368 //purpose : SLOT. Called when element id is entered
369 // Highlight the element whose Ids the user entered manually
370 //=======================================================================
372 void SMESHGUI_ShapeByMeshOp::onElemIdChanged(const QString& theNewText)
374 myDlg->setButtonEnabled( false, QtxDialog::OK );
376 if ( myIsManualIdEnter && !myMesh->_is_nil() )
377 if ( SMESH_Actor* actor = SMESH::FindActorByObject(myMesh) )
378 if ( SMDS_Mesh* aMesh = actor->GetObject()->GetMesh() )
380 SMDSAbs_ElementType type = SMDSAbs_Edge;
381 switch ( myDlg->myElemTypeGroup->id( myDlg->myElemTypeGroup->selected() )) {
382 case EDGE : type = SMDSAbs_Edge; break;
383 case FACE : type = SMDSAbs_Face; break;
384 case VOLUME: type = SMDSAbs_Volume; break;
387 TColStd_MapOfInteger newIndices;
388 QStringList aListId = QStringList::split( " ", theNewText, false);
389 for ( int i = 0; i < aListId.count(); i++ ) {
390 if ( const SMDS_MeshElement * e = aMesh->FindElement( aListId[ i ].toInt() ))
391 if ( e->GetType() == type )
392 newIndices.Add( e->GetID() );
395 if ( !newIndices.IsEmpty() && newIndices.Extent() == 1 )
396 if ( SVTK_Selector* s = selector() ) {
397 s->AddOrRemoveIndex( actor->getIO(), newIndices, false );
398 viewWindow()->highlight( actor->getIO(), true, true );
399 myDlg->setButtonEnabled( true, QtxDialog::OK );
404 //=======================================================================
405 //function : setElementID
406 //purpose : programmatically set element id
407 //=======================================================================
409 void SMESHGUI_ShapeByMeshOp::setElementID(const QString& theText)
411 myIsManualIdEnter = false;
412 myDlg->myElementId->setText(theText);
413 myIsManualIdEnter = true;