1 // Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
23 // SMESH SMESHGUI_Selection
24 // File : SMESHGUI_Selection.cxx
25 // Author : Alexander SOLOVYOV, Open CASCADE S.A.S.
29 #include "SMESHGUI_Selection.h"
32 #include "SMESHGUI_ComputeDlg.h"
33 #include "SMESHGUI_ConvToQuadOp.h"
34 #include "SMESHGUI_GEOMGenUtils.h"
35 #include "SMESHGUI_Utils.h"
36 #include "SMESHGUI_VTKUtils.h"
38 #include <SMESH_Type.h>
39 #include <SMESH_Actor.h>
40 #include <SMESH_ScalarBarActor.h>
42 // SALOME GUI includes
43 #include <SalomeApp_Application.h>
44 #include <LightApp_VTKSelector.h>
45 #include <SVTK_ViewWindow.h>
48 #include <SALOMEconfig.h>
49 #include CORBA_CLIENT_HEADER(SMESH_Gen)
50 #include CORBA_CLIENT_HEADER(SMESH_Mesh)
51 #include CORBA_CLIENT_HEADER(SMESH_Group)
53 //=======================================================================
54 //function : SMESHGUI_Selection
56 //=======================================================================
57 SMESHGUI_Selection::SMESHGUI_Selection()
58 : LightApp_Selection()
62 //=======================================================================
63 //function : ~SMESHGUI_Selection
65 //=======================================================================
66 SMESHGUI_Selection::~SMESHGUI_Selection()
70 //=======================================================================
73 //=======================================================================
74 void SMESHGUI_Selection::init( const QString& client, LightApp_SelectionMgr* mgr )
76 LightApp_Selection::init( client, mgr );
80 for( int i=0, n=count(); i<n; i++ ) {
81 myTypes.append( typeName( type( entry( i ) ) ) );
82 myControls.append( controlMode( i ) );
87 //=======================================================================
88 //function : processOwner
90 //=======================================================================
91 bool SMESHGUI_Selection::processOwner( const LightApp_DataOwner* ow )
93 const LightApp_SVTKDataOwner* owner =
94 dynamic_cast<const LightApp_SVTKDataOwner*> ( ow );
96 myActors.append( dynamic_cast<SMESH_Actor*>( owner->GetActor() ) );
98 else if ( ow ) { // SVTK selection disabled
99 QString entry = ow->entry();
100 myActors.append( SMESH::FindActorByEntry( entry.toStdString().c_str() ));
103 myActors.append( 0 );
108 //=======================================================================
109 //function : parameter
111 //=======================================================================
112 QVariant SMESHGUI_Selection::parameter( const int ind, const QString& p ) const
115 if ( p=="client" ) val = QVariant( LightApp_Selection::parameter( p ) );
116 else if ( p=="type" ) val = QVariant( myTypes[ind] );
117 else if ( p=="hasActor" ) val = QVariant( getActor( ind ) != 0 );
118 else if ( p=="elemTypes" ) val = QVariant( elemTypes( ind, false ) );
119 else if ( p=="objElemTypes" ) val = QVariant( elemTypes( ind, true ) );
120 else if ( p=="isAutoColor" ) val = QVariant( isAutoColor( ind ) );
121 else if ( p=="numberOfNodes" ) val = QVariant( numberOfNodes( ind ) );
122 else if ( p=="dim" ) val = QVariant( dim( ind ) );
123 else if ( p=="labeledTypes" ) val = QVariant( labeledTypes( ind ) );
124 else if ( p=="shrinkMode" ) val = QVariant( shrinkMode( ind ) );
125 else if ( p=="entityMode" ) val = QVariant( entityMode( ind ) );
126 else if ( p=="isNumFunctor" ) val = QVariant( isNumFunctor( ind ) );
127 else if ( p=="displayMode" ) val = QVariant( displayMode( ind ) );
128 else if ( p=="isComputable" ) val = QVariant( isComputable( ind ) );
129 else if ( p=="isPreComputable" ) val = QVariant( isPreComputable( ind ) );
130 else if ( p=="hasGeomReference" ) val = QVariant( hasGeomReference( ind ) );
131 else if ( p=="isEditableHyp" ) val = QVariant( isEditableHyp( ind ) );
132 else if ( p=="isImported" ) val = QVariant( isImported( ind ) );
133 else if ( p=="facesOrientationMode" ) val = QVariant( facesOrientationMode( ind ) );
134 else if ( p=="groupType" ) val = QVariant( groupType( ind ) );
135 else if ( p=="isQuadratic" ) val = QVariant( isQuadratic( ind ) );
136 else if ( p=="quadratic2DMode") val = QVariant( quadratic2DMode( ind ) );
137 else if ( p=="isDistributionVisible") val = QVariant( isDistributionVisible( ind ) );
138 else if ( p=="isScalarBarVisible") val = QVariant( isScalarBarVisible( ind ) );
139 else if ( p=="hasChildren") val = QVariant( hasChildren( ind ) );
140 else if ( p=="nbChildren") val = QVariant( nbChildren( ind ) );
141 else if ( p=="isContainer") val = QVariant( isContainer( ind ) );
142 else if ( p=="guiState") val = QVariant( guiState() );
147 return LightApp_Selection::parameter( ind, p );
150 //=======================================================================
151 //function : parameter
153 //=======================================================================
154 QVariant SMESHGUI_Selection::parameter( const QString& p ) const
157 if ( p=="controlMode" ) val = QVariant( controlMode() );
162 return LightApp_Selection::parameter( p );
165 //=======================================================================
166 //function : getVtkOwner
168 //=======================================================================
170 SMESH_Actor* SMESHGUI_Selection::getActor( int ind ) const
172 if( ind >= 0 && ind < count() )
173 return myActors.isEmpty() ? 0 : myActors.at( ind );
178 //=======================================================================
179 //function : elemTypes
180 //purpose : may return {'Elem0d' 'Edge' 'Face' 'Volume' 'BallElem'} at most
181 //=======================================================================
183 QList<QVariant> SMESHGUI_Selection::elemTypes( int ind, bool fromObj ) const
185 QList<QVariant> types;
186 SMESH_Actor* actor = getActor( ind );
188 TVisualObjPtr object = actor->GetObject();
190 if ( object->GetNbEntities( SMDSAbs_Edge )) types.append( "Edge" );
191 if ( object->GetNbEntities( SMDSAbs_Face )) types.append( "Face" );
192 if ( object->GetNbEntities( SMDSAbs_Volume )) types.append( "Volume" );
193 if ( object->GetNbEntities( SMDSAbs_0DElement )) types.append( "Elem0d" );
194 if ( object->GetNbEntities( SMDSAbs_Ball )) types.append( "BallElem" );
199 if ( ind >= 0 && ind < myTypes.count() && myTypes[ind] != "Unknown" )
201 _PTR(SObject) sobj = SMESH::getStudy()->FindObjectID( entry( ind ).toUtf8().data() );
202 CORBA::Object_var obj = SMESH::SObjectToObject( sobj );
203 SMESH::SMESH_IDSource_var idSrc = SMESH::SMESH_IDSource::_narrow( obj );
204 if ( !CORBA::is_nil( idSrc ) )
206 SMESH::array_of_ElementType_var typeVar = idSrc->GetTypes();
207 for ( CORBA::ULong i = 0; i < typeVar->length(); ++i )
208 switch ( typeVar[i] ) {
209 case SMESH::EDGE: types.append( "Edge" ); break;
210 case SMESH::FACE: types.append( "Face" ); break;
211 case SMESH::VOLUME: types.append( "Volume" ); break;
212 case SMESH::ELEM0D: types.append( "Elem0d" ); break;
213 case SMESH::BALL: types.append( "BallElem" ); break;
216 case SMESH::NB_ELEMENT_TYPES: break;
224 //=======================================================================
225 //function : labeledTypes
226 //purpose : may return {'Point' 'Cell'} at most
227 //=======================================================================
229 QList<QVariant> SMESHGUI_Selection::labeledTypes( int ind ) const
231 QList<QVariant> types;
232 SMESH_Actor* actor = getActor( ind );
234 if ( actor->GetPointsLabeled()) types.append( "Point" );
235 if ( actor->GetCellsLabeled()) types.append( "Cell" );
240 //=======================================================================
241 //function : displayMode
242 //purpose : return SMESH_Actor::EReperesent
243 //=======================================================================
245 QString SMESHGUI_Selection::displayMode( int ind ) const
247 SMESH_Actor* actor = getActor( ind );
249 switch( actor->GetRepresentation() ) {
250 case SMESH_Actor::eEdge: return "eEdge";
251 case SMESH_Actor::eSurface: return "eSurface";
252 case SMESH_Actor::ePoint: return "ePoint";
259 //=======================================================================
260 //function : isQuadratic
261 //purpose : return true if the mesh has quadratic/bi-quadratic type
262 //=======================================================================
264 bool SMESHGUI_Selection::isQuadratic( int ind ) const
266 _PTR(SObject) so = SMESH::getStudy()->FindObjectID( entry( ind ).toUtf8().data() );
269 SMESH::SMESH_IDSource_var idSource = SMESH::SObjectToInterface<SMESH::SMESH_IDSource>( so );
270 if ( idSource->_is_nil() )
272 SMESHGUI_ConvToQuadOp::MeshDestinationType meshTgtType = SMESHGUI_ConvToQuadOp::DestinationMesh( idSource );
273 if ( meshTgtType & SMESHGUI_ConvToQuadOp::Linear )
278 //=======================================================================
279 //function : quadratic2DMode
280 //purpose : return SMESH_Actor::EQuadratic2DRepresentation
281 //=======================================================================
282 QString SMESHGUI_Selection::quadratic2DMode( int ind ) const
284 SMESH_Actor* actor = getActor( ind );
286 switch( actor->GetQuadratic2DRepresentation() ) {
287 case SMESH_Actor::eLines: return "eLines";
288 case SMESH_Actor::eArcs: return "eArcs";
295 //=======================================================================
296 //function : isDistributionVisible
297 //purpose : Visible/Invisible distribution of the ScalarBar Actor
298 //=======================================================================
300 bool SMESHGUI_Selection::isDistributionVisible(int ind) const {
301 SMESH_Actor* actor = getActor( ind );
302 return (actor && actor->GetScalarBarActor() && actor->GetScalarBarActor()->GetDistributionVisibility());
305 //=======================================================================
306 //function : isScalarBarVisible
307 //purpose : Visible/Invisible Scalar Bar
308 //=======================================================================
310 bool SMESHGUI_Selection::isScalarBarVisible(int ind) const {
311 SMESH_Actor* actor = getActor( ind );
312 return (actor && actor->GetScalarBarActor() && actor->GetScalarBarActor()->GetVisibility());
315 //=======================================================================
316 //function : shrinkMode
317 //purpose : return either 'IsSrunk', 'IsNotShrunk' or 'IsNotShrinkable'
318 //=======================================================================
320 QString SMESHGUI_Selection::shrinkMode( int ind ) const
322 SMESH_Actor* actor = getActor( ind );
323 if ( actor && actor->IsShrunkable() ) {
324 return actor->IsShrunk() ? "IsShrunk" : "IsNotShrunk";
326 return "IsNotShrinkable";
329 //=======================================================================
330 //function : entityMode
331 //purpose : may return {'Elem0d' 'Edge' 'Face' 'Volume' 'BallElem' } at most
332 //=======================================================================
334 QList<QVariant> SMESHGUI_Selection::entityMode( int ind ) const
336 QList<QVariant> types;
337 SMESH_Actor* actor = getActor( ind );
339 unsigned int aMode = actor->GetEntityMode();
340 if ( aMode & SMESH_Actor::eVolumes ) types.append( "Volume" );
341 if ( aMode & SMESH_Actor::eFaces ) types.append( "Face" );
342 if ( aMode & SMESH_Actor::eEdges ) types.append( "Edge" );
343 if ( aMode & SMESH_Actor::e0DElements ) types.append( "Elem0d" );
344 if ( aMode & SMESH_Actor::eBallElem ) types.append( "BallElem" );
349 //=======================================================================
350 //function : controlMode
351 //purpose : return SMESH_Actor::eControl
352 //=======================================================================
354 QString SMESHGUI_Selection::controlMode( int ind ) const
356 SMESH_Actor* actor = getActor( ind );
357 QString mode = "eNone";
359 switch( actor->GetControlMode() ) {
360 case SMESH_Actor::eLength: mode = "eLength"; break;
361 case SMESH_Actor::eLength2D: mode = "eLength2D"; break;
362 case SMESH_Actor::eDeflection2D: mode = "eDeflection2D"; break;
363 case SMESH_Actor::eFreeEdges: mode = "eFreeEdges"; break;
364 case SMESH_Actor::eFreeNodes: mode = "eFreeNodes"; break;
365 case SMESH_Actor::eFreeBorders: mode = "eFreeBorders"; break;
366 case SMESH_Actor::eFreeFaces: mode = "eFreeFaces"; break;
367 case SMESH_Actor::eMultiConnection: mode = "eMultiConnection"; break;
368 case SMESH_Actor::eMultiConnection2D: mode = "eMultiConnection2D"; break;
369 case SMESH_Actor::eArea: mode = "eArea"; break;
370 case SMESH_Actor::eVolume3D: mode = "eVolume3D"; break;
371 case SMESH_Actor::eMaxElementLength2D: mode = "eMaxElementLength2D"; break;
372 case SMESH_Actor::eMaxElementLength3D: mode = "eMaxElementLength3D"; break;
373 case SMESH_Actor::eTaper: mode = "eTaper"; break;
374 case SMESH_Actor::eAspectRatio: mode = "eAspectRatio"; break;
375 case SMESH_Actor::eAspectRatio3D: mode = "eAspectRatio3D"; break;
376 case SMESH_Actor::eMinimumAngle: mode = "eMinimumAngle"; break;
377 case SMESH_Actor::eWarping: mode = "eWarping"; break;
378 case SMESH_Actor::eSkew: mode = "eSkew"; break;
379 case SMESH_Actor::eBareBorderFace: mode = "eBareBorderFace"; break;
380 case SMESH_Actor::eBareBorderVolume: mode = "eBareBorderVolume"; break;
381 case SMESH_Actor::eOverConstrainedFace: mode = "eOverConstrainedFace"; break;
382 case SMESH_Actor::eOverConstrainedVolume: mode = "eOverConstrainedVolume"; break;
383 case SMESH_Actor::eCoincidentNodes: mode = "eCoincidentNodes"; break;
384 case SMESH_Actor::eCoincidentElems1D: mode = "eCoincidentElems1D"; break;
385 case SMESH_Actor::eCoincidentElems2D: mode = "eCoincidentElems2D"; break;
386 case SMESH_Actor::eCoincidentElems3D: mode = "eCoincidentElems3D"; break;
393 //=======================================================================
394 //function : controlMode
395 //purpose : gets global control mode; return SMESH_Actor::eControl
396 //=======================================================================
397 QString SMESHGUI_Selection::controlMode() const
399 if( myControls.count() > 0 ) {
400 QString mode = myControls[0];
401 for( int ind = 1; ind < myControls.count(); ind++ ) {
402 if( mode != myControls[ind] )
403 return "eMixed"; // different controls used for different actors
410 //=======================================================================
411 //function : isNumFunctor
412 //purpose : return true if a given actor is shown using a numeric functor
413 //=======================================================================
415 bool SMESHGUI_Selection::isNumFunctor( int ind ) const
418 SMESH_Actor* actor = getActor( ind );
420 switch( actor->GetControlMode() ) {
421 case SMESH_Actor::eLength:
422 case SMESH_Actor::eLength2D:
423 case SMESH_Actor::eDeflection2D:
424 case SMESH_Actor::eMultiConnection:
425 case SMESH_Actor::eMultiConnection2D:
426 case SMESH_Actor::eArea:
427 case SMESH_Actor::eVolume3D:
428 case SMESH_Actor::eMaxElementLength2D:
429 case SMESH_Actor::eMaxElementLength3D:
430 case SMESH_Actor::eTaper:
431 case SMESH_Actor::eAspectRatio:
432 case SMESH_Actor::eAspectRatio3D:
433 case SMESH_Actor::eMinimumAngle:
434 case SMESH_Actor::eWarping:
435 case SMESH_Actor::eSkew:
445 //=======================================================================
446 //function : facesOrientationMode
448 //=======================================================================
450 QString SMESHGUI_Selection::facesOrientationMode( int ind ) const
452 SMESH_Actor* actor = getActor( ind );
454 return actor->GetFacesOriented() ? "IsOriented" : "IsNotOriented";
459 //=======================================================================
460 //function : isAutoColor
462 //=======================================================================
464 bool SMESHGUI_Selection::isAutoColor( int ind ) const
466 if ( ind >= 0 && ind < myTypes.count() && myTypes[ind] != "Unknown" )
468 _PTR(SObject) sobj = SMESH::getStudy()->FindObjectID( entry( ind ).toUtf8().data() );
469 CORBA::Object_var obj = SMESH::SObjectToObject( sobj );
471 if ( !CORBA::is_nil( obj ) ) {
472 SMESH::SMESH_Mesh_var mesh = SMESH::SMESH_Mesh::_narrow( obj );
473 if ( !CORBA::is_nil( mesh ) )
474 return mesh->GetAutoColor();
480 //=======================================================================
481 //function : numberOfNodes
482 //purpose : this method is actually used to check if an object is empty or not
483 //=======================================================================
485 int SMESHGUI_Selection::numberOfNodes( int ind ) const
487 if ( ind >= 0 && ind < myTypes.count() && myTypes[ind] != "Unknown" )
489 _PTR(SObject) sobj = SMESH::getStudy()->FindObjectID( entry( ind ).toUtf8().data() );
490 CORBA::Object_var obj = SMESH::SObjectToObject( sobj );
492 if ( !CORBA::is_nil( obj ) ) {
493 SMESH::SMESH_Mesh_var mesh = SMESH::SMESH_Mesh::_narrow( obj );
494 if ( !CORBA::is_nil( mesh ) )
495 return mesh->NbNodes();
496 SMESH::SMESH_subMesh_var aSubMeshObj = SMESH::SMESH_subMesh::_narrow( obj );
497 if ( !CORBA::is_nil( aSubMeshObj ) )
498 return aSubMeshObj->GetNumberOfNodes(true);
499 SMESH::SMESH_GroupBase_var aGroupObj = SMESH::SMESH_GroupBase::_narrow( obj );
500 if ( !CORBA::is_nil( aGroupObj ) )
501 return aGroupObj->IsEmpty() ? 0 : 1; // aGroupObj->Size();
507 //================================================================================
509 * \brief return dimension of elements of the selected object
511 * \retval int - 0 for 0D elements, -1 for an empty object (the rest as usual)
513 //================================================================================
515 int SMESHGUI_Selection::dim( int ind ) const
518 if ( ind >= 0 && ind < myTypes.count() && myTypes[ind] != "Unknown" )
520 _PTR(SObject) sobj = SMESH::getStudy()->FindObjectID( entry( ind ).toUtf8().data() );
521 CORBA::Object_var obj = SMESH::SObjectToObject( sobj );
523 if ( !CORBA::is_nil( obj ) ) {
524 SMESH::SMESH_IDSource_var idSrc = SMESH::SMESH_IDSource::_narrow( obj );
525 if ( !CORBA::is_nil( idSrc ) )
527 SMESH::array_of_ElementType_var types = idSrc->GetTypes();
528 for ( size_t i = 0; i < types->length(); ++ i) {
529 switch ( types[i] ) {
530 case SMESH::EDGE : dim = std::max( dim, 1 ); break;
531 case SMESH::FACE : dim = std::max( dim, 2 ); break;
532 case SMESH::VOLUME: dim = std::max( dim, 3 ); break;
533 case SMESH::ELEM0D: dim = std::max( dim, 0 ); break;
534 case SMESH::BALL : dim = std::max( dim, 0 ); break;
544 //=======================================================================
545 //function : isComputable
546 //purpose : return true for a ready-to-compute mesh
547 //=======================================================================
549 bool SMESHGUI_Selection::isComputable( int ind ) const
551 if ( ind >= 0 && ind < myTypes.count() && ( myTypes[ind] == "Mesh" ||
552 myTypes[ind].startsWith("Mesh " )))
554 QMap<int,int> modeMap;
555 _PTR(SObject) meshSO = SMESH::getStudy()->FindObjectID( entry( ind ).toUtf8().data() );
557 _PTR(SComponent) component = meshSO->GetFatherComponent();
558 if ( meshSO->Depth() - component->Depth() > 1 ) // sub-mesh, get a mesh
559 while ( meshSO->Depth() - component->Depth() > 1 )
560 meshSO = meshSO->GetFather();
562 SMESHGUI_PrecomputeOp::getAssignedAlgos( meshSO, modeMap );
563 return modeMap.size() > 0;
568 //=======================================================================
569 //function : isPreComputable
570 //purpose : returns true for a mesh with algorithms
571 //=======================================================================
573 bool SMESHGUI_Selection::isPreComputable( int ind ) const
575 if ( ind >= 0 && ind < myTypes.count() && myTypes[ind] == "Mesh" )
577 int maxDim = dim( ind );
578 if ( maxDim < 2 ) // we can preview 1D or 2D
580 QMap<int,int> modeMap;
581 _PTR(SObject) pMesh = SMESH::getStudy()->FindObjectID( entry( ind ).toUtf8().data() );
582 SMESHGUI_PrecomputeOp::getAssignedAlgos( pMesh, modeMap );
583 if ( modeMap.size() > 1 )
584 return (( modeMap.contains( SMESH::DIM_3D )) ||
585 ( modeMap.contains( SMESH::DIM_2D ) && maxDim < 1 ));
591 //=======================================================================
592 //function : hasGeomReference
593 //purpose : returns true for a mesh or sub-mesh on geometry
594 //=======================================================================
596 bool SMESHGUI_Selection::hasGeomReference( int ind ) const
598 if ( ind >= 0 && ind < myTypes.count() && myTypes[ind] != "Unknown" )
600 _PTR(SObject) so = SMESH::getStudy()->FindObjectID( entry( ind ).toUtf8().data() );
601 GEOM::GEOM_Object_var shape = SMESH::GetShapeOnMeshOrSubMesh( so );
602 return !shape->_is_nil();
607 //=======================================================================
608 //function : isEditableHyp
610 //=======================================================================
612 bool SMESHGUI_Selection::isEditableHyp( int ind ) const
614 bool isEditable = true;
615 if ( ind >= 0 && ind < myTypes.count() && myTypes[ind] == "Hypothesis" )
617 _PTR(SObject) so = SMESH::getStudy()->FindObjectID( entry( ind ).toUtf8().data() );
618 SMESH::SMESH_Hypothesis_var hyp = SMESH::SObjectToInterface<SMESH::SMESH_Hypothesis>( so );
619 if ( !hyp->_is_nil() )
621 isEditable = hyp->HasParameters();
627 //=======================================================================
628 //function : isVisible
630 //=======================================================================
632 bool SMESHGUI_Selection::isVisible( int ind ) const
634 if ( ind >= 0 && ind < myTypes.count() && myTypes[ind] != "Unknown" )
636 SMESH_Actor* actor = SMESH::FindActorByEntry( entry( ind ).toUtf8().data() );
637 if ( actor && actor->hasIO() ) {
638 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetCurrentVtkView() )
639 return aViewWindow->isVisible( actor->getIO() );
645 //=======================================================================
646 //function : hasChildren
648 //=======================================================================
650 bool SMESHGUI_Selection::hasChildren( int ind ) const
654 _PTR(SObject) sobj = SMESH::getStudy()->FindObjectID( entry( ind ).toUtf8().data() );
656 return SMESH::getStudy()->GetUseCaseBuilder()->HasChildren( sobj );
661 //=======================================================================
662 //function : hasChildren
664 //=======================================================================
666 int SMESHGUI_Selection::nbChildren( int ind ) const
671 _PTR(Study) study = SMESH::getStudy();
672 _PTR(SObject) sobj = study->FindObjectID( entry( ind ).toUtf8().data() );
673 if ( sobj && study->GetUseCaseBuilder()->IsUseCaseNode( sobj ) ) {
674 _PTR(UseCaseIterator) it = study->GetUseCaseBuilder()->GetUseCaseIterator( sobj );
675 for ( it->Init( false ); it->More(); it->Next() ) nb++;
681 //=======================================================================
682 //function : isContainer
684 //=======================================================================
686 bool SMESHGUI_Selection::isContainer( int ind ) const
688 return ind >= 0 && ind < myTypes.count() && myTypes[ind] == "Unknown";
691 //=======================================================================
694 //=======================================================================
696 int SMESHGUI_Selection::type( const QString& entry )
699 _PTR(SObject) obj = SalomeApp_Application::getStudy()->FindObjectID( entry.toUtf8().data() );
702 if ( obj->ReferencedObject( ref ) )
705 _PTR(SObject) objFather = obj->GetFather();
706 _PTR(SComponent) objComponent = obj->GetFatherComponent();
708 if ( objComponent->ComponentDataType() == "SMESH" ) {
709 if ( objComponent->GetIOR() == obj->GetIOR() ) {
710 res = SMESH::COMPONENT;
713 int aLevel = obj->Depth() - objComponent->Depth(),
714 aFTag = objFather->Tag(),
720 if ( anOTag >= SMESH::Tag_FirstMeshRoot )
726 case SMESH::Tag_HypothesisRoot: res = SMESH::HYPOTHESIS; break;
727 case SMESH::Tag_AlgorithmsRoot: res = SMESH::ALGORITHM; break;
734 case SMESH::Tag_SubMeshOnVertex: res = SMESH::SUBMESH_VERTEX; break;
735 case SMESH::Tag_SubMeshOnEdge: res = SMESH::SUBMESH_EDGE; break;
736 case SMESH::Tag_SubMeshOnFace: res = SMESH::SUBMESH_FACE; break;
737 case SMESH::Tag_SubMeshOnSolid: res = SMESH::SUBMESH_SOLID; break;
738 case SMESH::Tag_SubMeshOnCompound: res = SMESH::SUBMESH_COMPOUND; break;
740 if ( aFTag >= SMESH::Tag_FirstGroup) res = SMESH::GROUP;
741 else res = SMESH::SUBMESH;
752 //=======================================================================
753 //function : typeName
755 //=======================================================================
757 QString SMESHGUI_Selection::typeName( const int t )
759 QString res = "Unknown";
762 case SMESH::HYPOTHESIS:
763 res = "Hypothesis"; break;
764 case SMESH::ALGORITHM:
765 res = "Algorithm"; break;
769 res = "SubMesh"; break;
770 case SMESH::MESHorSUBMESH:
771 res = "Mesh or submesh"; break;
772 case SMESH::SUBMESH_VERTEX:
773 res = "Mesh vertex"; break;
774 case SMESH::SUBMESH_EDGE:
775 res = "Mesh edge"; break;
776 case SMESH::SUBMESH_FACE:
777 res = "Mesh face"; break;
778 case SMESH::SUBMESH_SOLID:
779 res = "Mesh solid"; break;
780 case SMESH::SUBMESH_COMPOUND:
781 res = "Mesh compound"; break;
783 res = "Group"; break;
784 case SMESH::COMPONENT:
785 res = "Component"; break;
792 bool SMESHGUI_Selection::isImported( const int ind ) const
795 _PTR(SObject) sobj = SMESH::getStudy()->FindObjectID( entry( ind ).toUtf8().constData() );
798 SMESH::SMESH_Mesh_var aMesh = SMESH::SMESH_Mesh::_narrow( SMESH::SObjectToObject( sobj ) );
799 if( !aMesh->_is_nil() )
801 SMESH::MedFileInfo_var inf = aMesh->GetMEDFileInfo();
802 res = strlen( (char*)inf->fileName ) > 0;
808 //=======================================================================
809 //function : guiState
811 //=======================================================================
813 int SMESHGUI_Selection::guiState()
815 return SMESHGUI::GetSMESHGUI() ? SMESHGUI::GetSMESHGUI()->GetState() : -1;
818 //=======================================================================
819 //function : groupType
821 //=======================================================================
823 QString SMESHGUI_Selection::groupType( int ind ) const
825 _PTR(SObject) sobj = SMESH::getStudy()->FindObjectID( entry( ind ).toUtf8().constData() );
828 SMESH::SMESH_Group_var g = SMESH::SObjectToInterface<SMESH::SMESH_Group>( sobj );
829 if ( !CORBA::is_nil( g ) )
831 SMESH::SMESH_GroupOnGeom_var gog = SMESH::SObjectToInterface<SMESH::SMESH_GroupOnGeom>( sobj );
832 if( !CORBA::is_nil( gog ) )
833 return "GroupOnGeom";
834 SMESH::SMESH_GroupOnFilter_var gof = SMESH::SObjectToInterface<SMESH::SMESH_GroupOnFilter>( sobj );
835 if ( !CORBA::is_nil( gof ) )
836 return "GroupOnFilter";