1 // Copyright (C) 2007-2021 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
23 // SMESH SMESHGUI : GUI for SMESH component
24 // File : SMESHGUI_RevolutionDlg.cxx
25 // Author : Michael ZORIN, Open CASCADE S.A.S.
28 #include "SMESHGUI_RevolutionDlg.h"
31 #include "SMESHGUI_SpinBox.h"
32 #include "SMESHGUI_Utils.h"
33 #include "SMESHGUI_VTKUtils.h"
34 #include "SMESHGUI_MeshUtils.h"
35 #include "SMESHGUI_IdValidator.h"
36 #include "SMESHGUI_MeshEditPreview.h"
37 #include "SMESHGUI_FilterDlg.h"
38 #include "SMESHGUI_ExtrusionDlg.h"
40 #include <SMESH_Actor.h>
41 #include <SMESH_TypeFilter.hxx>
42 #include <SMESH_LogicalFilter.hxx>
43 #include <SMDS_Mesh.hxx>
45 // SALOME GUI includes
46 #include <SUIT_ResourceMgr.h>
47 #include <SUIT_Session.h>
48 #include <SUIT_MessageBox.h>
49 #include <SUIT_Desktop.h>
50 #include <SUIT_OverrideCursor.h>
52 #include <LightApp_Application.h>
53 #include <LightApp_SelectionMgr.h>
54 #include <SalomeApp_Application.h>
55 #include <SalomeApp_IntSpinBox.h>
57 #include <SVTK_ViewWindow.h>
58 #include <SVTK_Selector.h>
59 #include <SALOME_ListIO.hxx>
60 //#include <VTKViewer_CellLocationsArray.h>
63 #include <TColStd_MapOfInteger.hxx>
66 #include <QApplication>
67 #include <QButtonGroup>
71 #include <QPushButton>
72 #include <QRadioButton>
74 #include <QHBoxLayout>
75 #include <QVBoxLayout>
76 #include <QGridLayout>
81 #include <SALOMEconfig.h>
82 #include CORBA_SERVER_HEADER(SMESH_Group)
83 #include CORBA_SERVER_HEADER(SMESH_MeshEditor)
88 //=================================================================================
89 // class : SMESHGUI_RevolutionDlg()
91 //=================================================================================
92 SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( SMESHGUI* theModule )
93 : SMESHGUI_PreviewDlg( theModule ),
94 mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
95 myVectorDefinition(NONE_SELECT)
97 SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI );
98 QPixmap image ( mgr->loadPixmap("SMESH", tr("ICON_SELECT")));
101 setAttribute(Qt::WA_DeleteOnClose, true);
102 setWindowTitle(tr("REVOLUTION_AROUND_AXIS"));
103 setSizeGripEnabled(true);
105 QVBoxLayout* SMESHGUI_RevolutionDlgLayout = new QVBoxLayout(this);
106 SMESHGUI_RevolutionDlgLayout->setSpacing(SPACING);
107 SMESHGUI_RevolutionDlgLayout->setMargin(MARGIN);
109 /***************************************************************/
110 GroupArguments = new QGroupBox(tr("REVOLUTION"), this);
111 QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments);
112 GroupArgumentsLayout->setSpacing(SPACING);
113 GroupArgumentsLayout->setMargin(MARGIN);
115 // Controls for elements selection
116 SelectorWdg = new SMESHGUI_3TypesSelector( GroupArguments );
118 // Controls for axis defining
119 GroupAxis = new QGroupBox(tr("SMESH_AXIS"), GroupArguments);
120 QGridLayout* GroupAxisLayout = new QGridLayout(GroupAxis);
121 GroupAxisLayout->setSpacing(SPACING);
122 GroupAxisLayout->setMargin(MARGIN);
124 TextLabelPoint = new QLabel(tr("SMESH_POINT"), GroupAxis);
125 SelectPointButton = new QPushButton(GroupAxis);
126 SelectPointButton->setIcon(image);
127 SelectPointButton->setCheckable(true);
129 TextLabelX = new QLabel(tr("SMESH_X"), GroupAxis);
130 SpinBox_X = new SMESHGUI_SpinBox(GroupAxis);
132 TextLabelY = new QLabel(tr("SMESH_Y"), GroupAxis);
133 SpinBox_Y = new SMESHGUI_SpinBox(GroupAxis);
135 TextLabelZ = new QLabel(tr("SMESH_Z"), GroupAxis);
136 SpinBox_Z = new SMESHGUI_SpinBox(GroupAxis);
138 TextLabelVector = new QLabel(tr("SMESH_VECTOR"), GroupAxis);
139 SelectVectorButton = new QPushButton(GroupAxis);
140 SelectVectorButton->setIcon(image);
141 SelectVectorButton->setCheckable(true);
143 TextLabelDX = new QLabel(tr("SMESH_DX"), GroupAxis);
144 SpinBox_DX = new SMESHGUI_SpinBox(GroupAxis);
146 TextLabelDY = new QLabel(tr("SMESH_DY"), GroupAxis);
147 SpinBox_DY = new SMESHGUI_SpinBox(GroupAxis);
149 TextLabelDZ = new QLabel(tr("SMESH_DZ"), GroupAxis);
150 SpinBox_DZ = new SMESHGUI_SpinBox(GroupAxis);
152 GroupAxisLayout->addWidget(TextLabelPoint, 0, 0);
153 GroupAxisLayout->addWidget(SelectPointButton, 0, 1);
154 GroupAxisLayout->addWidget(TextLabelX, 0, 2);
155 GroupAxisLayout->addWidget(SpinBox_X, 0, 3);
156 GroupAxisLayout->addWidget(TextLabelY, 0, 4);
157 GroupAxisLayout->addWidget(SpinBox_Y, 0, 5);
158 GroupAxisLayout->addWidget(TextLabelZ, 0, 6);
159 GroupAxisLayout->addWidget(SpinBox_Z, 0, 7);
160 GroupAxisLayout->addWidget(TextLabelVector, 1, 0);
161 GroupAxisLayout->addWidget(SelectVectorButton, 1, 1);
162 GroupAxisLayout->addWidget(TextLabelDX, 1, 2);
163 GroupAxisLayout->addWidget(SpinBox_DX, 1, 3);
164 GroupAxisLayout->addWidget(TextLabelDY, 1, 4);
165 GroupAxisLayout->addWidget(SpinBox_DY, 1, 5);
166 GroupAxisLayout->addWidget(TextLabelDZ, 1, 6);
167 GroupAxisLayout->addWidget(SpinBox_DZ, 1, 7);
169 // Controls for angle defining & number of steps defining
170 GroupAngleBox = new QGroupBox(tr("SMESH_ANGLE"), GroupArguments);
171 GroupAngle = new QButtonGroup(GroupAngleBox);
172 QGridLayout* GroupAngleLayout = new QGridLayout(GroupAngleBox);
173 GroupAngleLayout->setSpacing(6);
174 GroupAngleLayout->setMargin(11);
176 RadioButton3 = new QRadioButton(tr("ANGLE_BY_STEP"), GroupAngleBox);
177 RadioButton4 = new QRadioButton(tr("TOTAL_ANGLE"), GroupAngleBox);
178 GroupAngle->addButton(RadioButton3, 0);
179 GroupAngle->addButton(RadioButton4, 1);
181 TextLabelAngle = new QLabel(tr("SMESH_ANGLE"), GroupAngleBox);
182 SpinBox_Angle = new SMESHGUI_SpinBox(GroupAngleBox);
184 TextLabelNbSteps = new QLabel(tr("SMESH_NUMBEROFSTEPS"), GroupAngleBox);
185 SpinBox_NbSteps = new SalomeApp_IntSpinBox(GroupAngleBox);
187 GroupAngleLayout->addWidget(RadioButton3, 0, 0);
188 GroupAngleLayout->addWidget(RadioButton4, 0, 1);
189 GroupAngleLayout->addWidget(TextLabelAngle, 1, 0);
190 GroupAngleLayout->addWidget(SpinBox_Angle, 1, 1);
191 GroupAngleLayout->addWidget(TextLabelNbSteps, 2, 0);
192 GroupAngleLayout->addWidget(SpinBox_NbSteps, 2, 1);
194 // Controls for tolerance defining
195 TextLabelTolerance = new QLabel(tr("SMESH_TOLERANCE"), GroupArguments);
196 SpinBox_Tolerance = new SMESHGUI_SpinBox(GroupArguments);
198 // Control for mesh preview
199 myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments);
201 // CheckBox for groups generation
202 MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
203 MakeGroupsCheck->setChecked(true);
205 GroupArgumentsLayout->addWidget(SelectorWdg, 0, 0, 3, 4);
206 GroupArgumentsLayout->addWidget(GroupAxis, 0, 4, 1, 4);
207 GroupArgumentsLayout->addWidget(GroupAngleBox, 1, 4, 1, 4);
208 GroupArgumentsLayout->addWidget(TextLabelTolerance, 2, 4, 1, 2);
209 GroupArgumentsLayout->addWidget(SpinBox_Tolerance, 2, 6, 1, 2);
210 GroupArgumentsLayout->addWidget(myPreviewCheckBox, 3, 0, 1, 2);
211 GroupArgumentsLayout->addWidget(MakeGroupsCheck, 3, 2, 1, 2);
212 SelectorWdg->setSizePolicy(QSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding));
213 SelectorWdg->setMinimumWidth(320);
215 SelectorWdg->GetButtonGroup()->addButton( SelectVectorButton );
216 SelectorWdg->GetButtonGroup()->addButton( SelectPointButton );
218 /***************************************************************/
219 GroupButtons = new QGroupBox(this);
220 QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
221 GroupButtonsLayout->setSpacing(SPACING);
222 GroupButtonsLayout->setMargin(MARGIN);
224 buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
225 buttonOk->setAutoDefault(true);
226 buttonOk->setDefault(true);
227 buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
228 buttonApply->setAutoDefault(true);
229 buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
230 buttonCancel->setAutoDefault(true);
231 buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
232 buttonHelp->setAutoDefault(true);
234 GroupButtonsLayout->addWidget(buttonOk);
235 GroupButtonsLayout->addSpacing(10);
236 GroupButtonsLayout->addWidget(buttonApply);
237 GroupButtonsLayout->addSpacing(10);
238 GroupButtonsLayout->addStretch();
239 GroupButtonsLayout->addWidget(buttonCancel);
240 GroupButtonsLayout->addWidget(buttonHelp);
242 /***************************************************************/
243 SMESHGUI_RevolutionDlgLayout->addWidget(GroupArguments);
244 SMESHGUI_RevolutionDlgLayout->addWidget(GroupButtons);
246 /* Initialisations */
247 SpinBox_X->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
248 SpinBox_Y->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
249 SpinBox_Z->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
250 SpinBox_DX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
251 SpinBox_DY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
252 SpinBox_DZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
254 RadioButton3->setChecked(true);
256 SpinBox_Angle->RangeStepAndValidator(COORD_MIN, COORD_MAX, 5.0, "angle_precision");
258 SpinBox_NbSteps->setRange(1, 999999);
260 SpinBox_Tolerance->RangeStepAndValidator(0.0, COORD_MAX, 0.00001, "len_tol_precision");
262 mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
264 mySMESHGUI->SetActiveDialogBox((QDialog*)this);
266 myHelpFileName = "revolution.html";
270 /*Create menu to vector selection*/
271 SelectVectorMenu = new QMenu(this);
272 myMenuActions[SelectVectorMenu->addAction( tr( "MEN_POINT_SELECT" ) )] = POINT_SELECT;
273 myMenuActions[SelectVectorMenu->addAction( tr( "MEN_FACE_SELECT" ) )] = FACE_SELECT;
274 connect( SelectVectorMenu, SIGNAL( triggered( QAction* ) ), SLOT( onSelectVectorMenu( QAction* ) ) );
276 /* signals and slots connections */
277 connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
278 connect(buttonCancel, SIGNAL(clicked()), this, SLOT(reject()));
279 connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
280 connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
282 connect(SelectPointButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
283 connect(SelectVectorButton, SIGNAL(clicked()), this, SLOT(onSelectVectorButton()));
285 connect(SpinBox_X, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
286 connect(SpinBox_Y, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
287 connect(SpinBox_Z, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
289 connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(CheckIsEnable()));
290 connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(CheckIsEnable()));
291 connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(CheckIsEnable()));
292 connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
293 connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
294 connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
296 connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(DeactivateActiveDialog()));
297 connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument()));
298 connect(SelectorWdg, SIGNAL(selectionChanged()), this, SLOT(toDisplaySimulation()));
299 connect(SelectorWdg, SIGNAL(selectionChanged()), this, SLOT(CheckIsEnable()));
300 /* to close dialog if study change */
301 connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(reject()));
302 connect(mySMESHGUI, SIGNAL(SignalActivatedViewManager()), this, SLOT(onOpenView()));
303 connect(mySMESHGUI, SIGNAL(SignalCloseView()), this, SLOT(onCloseView()));
305 connect(GroupAngle, SIGNAL(buttonClicked(int)), this, SLOT(toDisplaySimulation()));
306 connect(SpinBox_Angle, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
307 connect(SpinBox_NbSteps, SIGNAL(valueChanged(int)), this, SLOT(toDisplaySimulation()));
308 connect(SpinBox_Tolerance, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
310 //To Connect preview check box
311 connectPreviewControl();
313 connect(SpinBox_Angle, SIGNAL(textChanged(const QString&)), this, SLOT(onAngleTextChange(const QString&)));
318 //=================================================================================
319 // function : ~SMESHGUI_RevolutionDlg()
320 // purpose : Destroys the object and frees any allocated resources
321 //=================================================================================
322 SMESHGUI_RevolutionDlg::~SMESHGUI_RevolutionDlg()
326 //=================================================================================
329 //=================================================================================
330 void SMESHGUI_RevolutionDlg::Init (bool ResetControls)
333 SpinBox_X->SetValue(0.0);
334 SpinBox_Y->SetValue(0.0);
335 SpinBox_Z->SetValue(0.0);
336 SpinBox_DX->SetValue(0.0);
337 SpinBox_DY->SetValue(0.0);
338 SpinBox_DZ->SetValue(0.0);
340 SpinBox_Angle->SetValue(45);
341 SpinBox_NbSteps->setValue(1);
342 SpinBox_Tolerance->SetValue(1e-05);
344 myPreviewCheckBox->setChecked(false);
345 onDisplaySimulation(false);
347 SelectorWdg->Clear();
350 //=================================================================================
351 // function : CheckIsEnable()
352 // purpose : Check whether the Ok and Apply buttons should be enabled or not
353 //=================================================================================
355 void SMESHGUI_RevolutionDlg::CheckIsEnable()
357 bool anIsEnable = SelectorWdg->IsAnythingSelected() && IsAxisOk();
359 buttonOk->setEnabled(anIsEnable);
360 buttonApply->setEnabled(anIsEnable);
363 //=================================================================================
364 // function : isValid
365 // purpose : Return true in case if values entered into dialog are valid
366 //=================================================================================
367 bool SMESHGUI_RevolutionDlg::isValid()
371 ok = SpinBox_X->isValid( msg, true ) && ok;
372 ok = SpinBox_Y->isValid( msg, true ) && ok;
373 ok = SpinBox_Z->isValid( msg, true ) && ok;
374 ok = SpinBox_DX->isValid( msg, true ) && ok;
375 ok = SpinBox_DY->isValid( msg, true ) && ok;
376 ok = SpinBox_DZ->isValid( msg, true ) && ok;
377 ok = SpinBox_Angle->isValid( msg, true ) && ok;
378 ok = SpinBox_NbSteps->isValid( msg, true ) && ok;
379 ok = SpinBox_Tolerance->isValid( msg, true ) && ok;
382 QString str( tr( "SMESH_INCORRECT_INPUT" ) );
383 if ( !msg.isEmpty() )
385 SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
391 //=================================================================================
392 // function : ClickOnApply()
394 //=================================================================================
395 bool SMESHGUI_RevolutionDlg::ClickOnApply()
397 if (SMESHGUI::isStudyLocked())
403 if ( SelectorWdg->IsAnythingSelected() && IsAxisOk() ) {
405 SMESH::AxisStruct anAxis;
407 anAxis.x = SpinBox_X->GetValue();
408 anAxis.y = SpinBox_Y->GetValue();
409 anAxis.z = SpinBox_Z->GetValue();;
410 anAxis.vx = SpinBox_DX->GetValue();
411 anAxis.vy = SpinBox_DY->GetValue();
412 anAxis.vz = SpinBox_DZ->GetValue();
414 double anAngle = (SpinBox_Angle->GetValue())*M_PI/180.;
415 long aNbSteps = (long)SpinBox_NbSteps->value();
416 double aTolerance = SpinBox_Tolerance->GetValue();
418 if ( GroupAngle->checkedId() == 1 )
419 anAngle = anAngle/aNbSteps;
421 QStringList aParameters;
422 aParameters << SpinBox_X->text();
423 aParameters << SpinBox_Y->text();
424 aParameters << SpinBox_Z->text();
425 aParameters << SpinBox_DX->text();
426 aParameters << SpinBox_DY->text();
427 aParameters << SpinBox_DZ->text();
428 aParameters << SpinBox_Angle->text();
429 aParameters << SpinBox_NbSteps->text();
430 aParameters << SpinBox_Tolerance->text();
432 bool meshHadNewTypeBefore = true;
434 const bool makeGroups = ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() );
437 SUIT_OverrideCursor aWaitCursor;
439 SMESH::SMESH_Mesh_var mesh = SelectorWdg->GetMesh();
441 mesh->SetParameters( aParameters.join(":").toUtf8().constData() );
443 SMESH::ListOfIDSources_var nodes = new SMESH::ListOfIDSources();
444 SMESH::ListOfIDSources_var edges = new SMESH::ListOfIDSources();
445 SMESH::ListOfIDSources_var faces = new SMESH::ListOfIDSources();
446 maxSelType = SelectorWdg->GetSelected( nodes, edges, faces );
448 // is it necessary to switch on the next Display Mode?
449 SMESH::ElementType newType = (SMESH::ElementType)( maxSelType + 1 );
450 SMESH::array_of_ElementType_var oldTypes = mesh->GetTypes();
451 meshHadNewTypeBefore = false;
452 for ( size_t i = 0; i < oldTypes->length() && !meshHadNewTypeBefore; ++i )
453 meshHadNewTypeBefore = ( oldTypes[i] >= newType );
455 SMESH::SMESH_MeshEditor_var aMeshEditor = mesh->GetMeshEditor();
457 SMESH::ListOfGroups_var groups =
458 aMeshEditor->RotationSweepObjects( nodes, edges, faces, anAxis,
459 anAngle, aNbSteps, aTolerance, makeGroups);
464 SMESH_Actor* actor = SelectorWdg->GetActor();
465 if ( actor && !meshHadNewTypeBefore )
467 unsigned int aMode = actor->GetEntityMode();
468 switch ( maxSelType ) {
469 case SMESH::NODE: // extrude node -> edges
470 actor->SetRepresentation(SMESH_Actor::eEdge);
471 actor->SetEntityMode( aMode |= SMESH_Actor::eEdges ); break;
472 case SMESH::EDGE: // edge -> faces
473 actor->SetRepresentation(SMESH_Actor::eSurface);
474 actor->SetEntityMode( aMode |= SMESH_Actor::eFaces ); break;
475 case SMESH::FACE: // faces -> volumes
476 actor->SetRepresentation(SMESH_Actor::eSurface);
477 actor->SetEntityMode( aMode |= SMESH_Actor::eVolumes ); break;
481 SMESH::Update( actor->getIO(), actor->GetVisibility() );
483 mySMESHGUI->updateObjBrowser(true); // new groups may appear
485 mySelectionMgr->clearSelected();
486 SelectorWdg->Clear();
488 SMESHGUI::Modified();
494 //=================================================================================
495 // function : ClickOnOk()
497 //=================================================================================
498 void SMESHGUI_RevolutionDlg::ClickOnOk()
504 //=================================================================================
505 // function : reject()
507 //=================================================================================
508 void SMESHGUI_RevolutionDlg::reject()
510 disconnect(mySelectionMgr, 0, this, 0);
511 mySelectionMgr->clearFilters();
512 //mySelectionMgr->clearSelected();
513 if (SMESH::GetCurrentVtkView()) {
514 SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters
515 SMESH::SetPointRepresentation(false);
517 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
518 aViewWindow->SetSelectionMode(ActorSelection);
519 mySMESHGUI->ResetState();
524 //=================================================================================
525 // function : onOpenView()
527 //=================================================================================
528 void SMESHGUI_RevolutionDlg::onOpenView()
531 mySimulation->SetVisibility(false);
532 SMESH::SetPointRepresentation(false);
535 mySelector = SMESH::GetViewWindow( mySMESHGUI )->GetSelector();
536 ActivateThisDialog();
540 //=================================================================================
541 // function : onCloseView()
543 //=================================================================================
544 void SMESHGUI_RevolutionDlg::onCloseView()
546 DeactivateActiveDialog();
550 //=================================================================================
551 // function : ClickOnHelp()
553 //=================================================================================
554 void SMESHGUI_RevolutionDlg::ClickOnHelp()
556 LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
558 app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
562 platform = "winapplication";
564 platform = "application";
566 SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
567 tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
568 arg(app->resourceMgr()->stringValue("ExternalBrowser",
570 arg(myHelpFileName));
574 //=======================================================================
575 // function : onAngleTextChange()
577 //=======================================================================
578 void SMESHGUI_RevolutionDlg::onAngleTextChange (const QString& /*theNewText*/)
581 SpinBox_Angle->text().toDouble( &isNumber );
583 RadioButton3->setChecked( true );
584 RadioButton4->setEnabled( isNumber );
587 //=================================================================================
588 // function : SelectionIntoArgument()
589 // purpose : Called when selection as changed or other case
590 //=================================================================================
591 void SMESHGUI_RevolutionDlg::SelectionIntoArgument()
593 if (!GroupButtons->isEnabled()) // inactive
596 if ( SelectVectorButton->isChecked() ||
597 SelectPointButton->isChecked() )
601 mySelectionMgr->selectedObjects(aList);
602 int nbSel = aList.Extent();
606 Handle(SALOME_InteractiveObject) IO = aList.First();
607 SVTK_TIndexedMapOfVtkId aMapIndex;
608 mySelector->GetIndex(IO,aMapIndex);
609 if ( aMapIndex.Extent() != 1 )
612 SMESH_Actor* anActor = SMESH::FindActorByEntry( IO->getEntry() );
613 SMDS_Mesh* aMesh = anActor ? anActor->GetObject()->GetMesh() : 0;
617 bool isNodeSelected = ((myEditCurrentArgument == (QWidget*)SpinBox_X ) ||
618 (myEditCurrentArgument == (QWidget*)SpinBox_DX &&
619 myVectorDefinition==POINT_SELECT));
621 bool isFaceSelected = (myEditCurrentArgument == (QWidget*)SpinBox_DX &&
622 myVectorDefinition==FACE_SELECT);
624 if ( isNodeSelected )
626 const SMDS_MeshNode * n = aMesh->FindNode( aMapIndex(1) );
633 if (myEditCurrentArgument == (QWidget*)SpinBox_X) {
634 SpinBox_X->SetValue(x);
635 SpinBox_Y->SetValue(y);
636 SpinBox_Z->SetValue(z);
637 } else if (myEditCurrentArgument == (QWidget*)SpinBox_DX) {
638 SpinBox_DX->SetValue(x - SpinBox_X->GetValue());
639 SpinBox_DY->SetValue(y - SpinBox_Y->GetValue());
640 SpinBox_DZ->SetValue(z - SpinBox_Z->GetValue());
643 else if ( isFaceSelected )
645 const SMDS_MeshFace* face =
646 SMDS_Mesh::DownCast<SMDS_MeshFace>( aMesh->FindElement( aMapIndex( 1 )));
649 gp_XYZ aNormale = SMESH::getNormale(face);
650 SpinBox_DX->SetValue(aNormale.X());
651 SpinBox_DY->SetValue(aNormale.Y());
652 SpinBox_DZ->SetValue(aNormale.Z());
658 onDisplaySimulation(true);
661 //=================================================================================
662 // function : SetEditCurrentArgument()
664 //=================================================================================
665 void SMESHGUI_RevolutionDlg::SetEditCurrentArgument()
667 QPushButton* send = (QPushButton*)sender();
669 disconnect(mySelectionMgr, 0, this, 0);
670 mySelectionMgr->clearSelected();
671 mySelectionMgr->clearFilters();
673 if (send == SelectPointButton) {
674 myEditCurrentArgument = (QWidget*)SpinBox_X;
675 myEditCurrentArgument->setFocus();
676 SMESH::SetPointRepresentation(true);
677 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
678 aViewWindow->SetSelectionMode(NodeSelection);
680 connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
681 SelectionIntoArgument();
684 //=================================================================================
685 // function : DeactivateActiveDialog()
687 //=================================================================================
688 void SMESHGUI_RevolutionDlg::DeactivateActiveDialog()
690 if (GroupButtons->isEnabled())
692 GroupArguments->setEnabled(false);
693 GroupButtons->setEnabled(false);
694 SelectorWdg->setEnabled(false);
695 mySMESHGUI->ResetState();
696 mySMESHGUI->SetActiveDialogBox(0);
700 //=================================================================================
701 // function : ActivateThisDialog()
703 //=================================================================================
704 void SMESHGUI_RevolutionDlg::ActivateThisDialog()
706 /* Emit a signal to deactivate the active dialog */
707 mySMESHGUI->EmitSignalDeactivateDialog();
708 GroupArguments->setEnabled(true);
709 GroupButtons->setEnabled(true);
710 SelectorWdg->setEnabled(true);
712 mySMESHGUI->SetActiveDialogBox((QDialog*)this);
715 //=================================================================================
716 // function : enterEvent()
718 //=================================================================================
719 void SMESHGUI_RevolutionDlg::enterEvent (QEvent*)
721 if (!GroupButtons->isEnabled()) {
722 SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI );
723 if ( aViewWindow && !mySelector) {
724 mySelector = aViewWindow->GetSelector();
726 ActivateThisDialog();
730 //=================================================================================
731 // function : IsAxisOk()
733 //=================================================================================
734 bool SMESHGUI_RevolutionDlg::IsAxisOk()
736 return (SpinBox_DX->GetValue() != 0 ||
737 SpinBox_DY->GetValue() != 0 ||
738 SpinBox_DZ->GetValue() != 0);
741 //=================================================================================
742 // function : keyPressEvent()
744 //=================================================================================
745 void SMESHGUI_RevolutionDlg::keyPressEvent( QKeyEvent* e )
747 QDialog::keyPressEvent( e );
748 if ( e->isAccepted() )
751 if ( e->key() == Qt::Key_F1 ) {
757 //=================================================================================
758 // function : onDisplaySimulation()
759 // purpose : Show/Hide preview
760 //=================================================================================
761 void SMESHGUI_RevolutionDlg::onDisplaySimulation(bool toDisplayPreview)
763 if (myPreviewCheckBox->isChecked() && toDisplayPreview)
765 if (SelectorWdg->IsAnythingSelected() && IsAxisOk())
767 SMESH::AxisStruct anAxis;
769 anAxis.x = SpinBox_X->GetValue();
770 anAxis.y = SpinBox_Y->GetValue();
771 anAxis.z = SpinBox_Z->GetValue();
772 anAxis.vx = SpinBox_DX->GetValue();
773 anAxis.vy = SpinBox_DY->GetValue();
774 anAxis.vz = SpinBox_DZ->GetValue();
776 double anAngle = (SpinBox_Angle->GetValue())*M_PI/180.;
777 long aNbSteps = (long)SpinBox_NbSteps->value();
778 double aTolerance = SpinBox_Tolerance->GetValue();
780 if (GroupAngle->checkedId() == 1)
781 anAngle = anAngle/aNbSteps;
785 SUIT_OverrideCursor aWaitCursor;
787 SMESH::SMESH_Mesh_var mesh = SelectorWdg->GetMesh();
788 SMESH::SMESH_MeshEditor_var meshEditor = mesh->GetMeshEditPreviewer();
789 SMESH::ListOfGroups_var groups;
791 SMESH::ListOfIDSources_var nodes = new SMESH::ListOfIDSources();
792 SMESH::ListOfIDSources_var edges = new SMESH::ListOfIDSources();
793 SMESH::ListOfIDSources_var faces = new SMESH::ListOfIDSources();
794 SelectorWdg->GetSelected( nodes, edges, faces );
795 const bool makeGroups = false;
797 meshEditor->RotationSweepObjects(nodes, edges, faces,
798 anAxis, anAngle, aNbSteps, aTolerance, makeGroups );
800 SMESH::MeshPreviewStruct_var aMeshPreviewStruct = meshEditor->GetPreviewData();
801 mySimulation->SetData( aMeshPreviewStruct.in() );
807 mySimulation->SetVisibility(false);
813 mySimulation->SetVisibility(false);
817 //=================================================================================
818 // function : onSelectVectorButton()
820 //=================================================================================
821 void SMESHGUI_RevolutionDlg::onSelectVectorButton()
823 if(SelectVectorMenu) {
824 SelectVectorMenu->exec( QCursor::pos() );
828 //=================================================================================
829 // function : onSelectVectorMenu()
831 //=================================================================================
832 void SMESHGUI_RevolutionDlg::onSelectVectorMenu( QAction* action)
837 disconnect(mySelectionMgr, 0, this, 0);
839 switch(myMenuActions[action]) {
841 SMESH::SetPointRepresentation(true);
842 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
843 aViewWindow->SetSelectionMode(NodeSelection);
847 SMESH::SetPointRepresentation(false);
848 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
849 aViewWindow->SetSelectionMode(FaceSelection);
853 myVectorDefinition = myMenuActions[action];
854 myEditCurrentArgument = (QWidget*)SpinBox_DX;
855 myEditCurrentArgument->setFocus();
856 connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
857 SelectionIntoArgument();