1 // Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
22 // SMESH SMESHGUI : GUI for SMESH component
23 // File : SMESHGUI_RevolutionDlg.cxx
24 // Author : Michael ZORIN, Open CASCADE S.A.S.
27 #include "SMESHGUI_RevolutionDlg.h"
30 #include "SMESHGUI_SpinBox.h"
31 #include "SMESHGUI_Utils.h"
32 #include "SMESHGUI_VTKUtils.h"
33 #include "SMESHGUI_MeshUtils.h"
34 #include "SMESHGUI_IdValidator.h"
35 #include "SMESHGUI_MeshEditPreview.h"
36 #include "SMESHGUI_FilterDlg.h"
38 #include <SMESH_Actor.h>
39 #include <SMESH_TypeFilter.hxx>
40 #include <SMESH_LogicalFilter.hxx>
41 #include <SMDS_Mesh.hxx>
43 // SALOME GUI includes
44 #include <SUIT_ResourceMgr.h>
45 #include <SUIT_Session.h>
46 #include <SUIT_MessageBox.h>
47 #include <SUIT_Desktop.h>
48 #include <SUIT_OverrideCursor.h>
50 #include <LightApp_Application.h>
51 #include <LightApp_SelectionMgr.h>
52 #include <SalomeApp_Application.h>
53 #include <SalomeApp_Notebook.h>
54 #include <SalomeApp_IntSpinBox.h>
56 #include <SVTK_ViewWindow.h>
57 #include <SVTK_Selector.h>
58 #include <SALOME_ListIO.hxx>
59 #include <VTKViewer_CellLocationsArray.h>
62 #include <TColStd_MapOfInteger.hxx>
65 #include <QApplication>
66 #include <QButtonGroup>
70 #include <QPushButton>
71 #include <QRadioButton>
73 #include <QHBoxLayout>
74 #include <QVBoxLayout>
75 #include <QGridLayout>
80 #include <SALOMEconfig.h>
81 #include CORBA_SERVER_HEADER(SMESH_Group)
82 #include CORBA_SERVER_HEADER(SMESH_MeshEditor)
87 //=================================================================================
88 // class : SMESHGUI_RevolutionDlg()
90 //=================================================================================
91 SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( SMESHGUI* theModule )
92 : QDialog( SMESH::GetDesktop( theModule ) ),
93 SMESHGUI_Helper( theModule ),
94 mySMESHGUI( theModule ),
95 mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
96 myVectorDefinition(NONE_SELECT),
98 mySelectedObject(SMESH::SMESH_IDSource::_nil()),
101 mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
103 SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI );
104 QPixmap image0 ( mgr->loadPixmap("SMESH", tr("ICON_DLG_EDGE")));
105 QPixmap image1 ( mgr->loadPixmap("SMESH", tr("ICON_DLG_TRIANGLE")));
106 QPixmap image2 ( mgr->loadPixmap("SMESH", tr("ICON_SELECT")));
109 setAttribute(Qt::WA_DeleteOnClose, true);
110 setWindowTitle(tr("REVOLUTION_AROUND_AXIS"));
111 setSizeGripEnabled(true);
113 QVBoxLayout* SMESHGUI_RevolutionDlgLayout = new QVBoxLayout(this);
114 SMESHGUI_RevolutionDlgLayout->setSpacing(SPACING);
115 SMESHGUI_RevolutionDlgLayout->setMargin(MARGIN);
117 /***************************************************************/
118 ConstructorsBox = new QGroupBox(tr("SMESH_REVOLUTION"), this);
119 GroupConstructors = new QButtonGroup(this);
120 QHBoxLayout* ConstructorsBoxLayout = new QHBoxLayout(ConstructorsBox);
121 ConstructorsBoxLayout->setSpacing(SPACING);
122 ConstructorsBoxLayout->setMargin(MARGIN);
124 RadioButton1 = new QRadioButton(ConstructorsBox);
125 RadioButton1->setIcon(image0);
126 RadioButton2 = new QRadioButton(ConstructorsBox);
127 RadioButton2->setIcon(image1);
129 ConstructorsBoxLayout->addWidget(RadioButton1);
130 ConstructorsBoxLayout->addWidget(RadioButton2);
131 GroupConstructors->addButton(RadioButton1, 0);
132 GroupConstructors->addButton(RadioButton2, 1);
134 /***************************************************************/
135 GroupArguments = new QGroupBox(tr("REVOLUTION_1D"), this);
136 QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments);
137 GroupArgumentsLayout->setSpacing(SPACING);
138 GroupArgumentsLayout->setMargin(MARGIN);
140 myIdValidator = new SMESHGUI_IdValidator(this);
142 // Controls for elements selection
143 TextLabelElements = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments);
145 SelectElementsButton = new QPushButton(GroupArguments);
146 SelectElementsButton->setIcon(image2);
148 LineEditElements = new QLineEdit(GroupArguments);
149 LineEditElements->setValidator(myIdValidator);
150 myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
151 connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
153 // Control for the whole mesh selection
154 CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
156 // Controls for axis defining
157 GroupAxis = new QGroupBox(tr("SMESH_AXIS"), GroupArguments);
158 QGridLayout* GroupAxisLayout = new QGridLayout(GroupAxis);
159 GroupAxisLayout->setSpacing(SPACING);
160 GroupAxisLayout->setMargin(MARGIN);
162 TextLabelPoint = new QLabel(tr("SMESH_POINT"), GroupAxis);
163 SelectPointButton = new QPushButton(GroupAxis);
164 SelectPointButton->setIcon(image2);
166 TextLabelX = new QLabel(tr("SMESH_X"), GroupAxis);
167 SpinBox_X = new SMESHGUI_SpinBox(GroupAxis);
169 TextLabelY = new QLabel(tr("SMESH_Y"), GroupAxis);
170 SpinBox_Y = new SMESHGUI_SpinBox(GroupAxis);
172 TextLabelZ = new QLabel(tr("SMESH_Z"), GroupAxis);
173 SpinBox_Z = new SMESHGUI_SpinBox(GroupAxis);
175 TextLabelVector = new QLabel(tr("SMESH_VECTOR"), GroupAxis);
176 SelectVectorButton = new QPushButton(GroupAxis);
177 SelectVectorButton->setIcon(image2);
179 TextLabelDX = new QLabel(tr("SMESH_DX"), GroupAxis);
180 SpinBox_DX = new SMESHGUI_SpinBox(GroupAxis);
182 TextLabelDY = new QLabel(tr("SMESH_DY"), GroupAxis);
183 SpinBox_DY = new SMESHGUI_SpinBox(GroupAxis);
185 TextLabelDZ = new QLabel(tr("SMESH_DZ"), GroupAxis);
186 SpinBox_DZ = new SMESHGUI_SpinBox(GroupAxis);
188 GroupAxisLayout->addWidget(TextLabelPoint, 0, 0);
189 GroupAxisLayout->addWidget(SelectPointButton, 0, 1);
190 GroupAxisLayout->addWidget(TextLabelX, 0, 2);
191 GroupAxisLayout->addWidget(SpinBox_X, 0, 3);
192 GroupAxisLayout->addWidget(TextLabelY, 0, 4);
193 GroupAxisLayout->addWidget(SpinBox_Y, 0, 5);
194 GroupAxisLayout->addWidget(TextLabelZ, 0, 6);
195 GroupAxisLayout->addWidget(SpinBox_Z, 0, 7);
196 GroupAxisLayout->addWidget(TextLabelVector, 1, 0);
197 GroupAxisLayout->addWidget(SelectVectorButton, 1, 1);
198 GroupAxisLayout->addWidget(TextLabelDX, 1, 2);
199 GroupAxisLayout->addWidget(SpinBox_DX, 1, 3);
200 GroupAxisLayout->addWidget(TextLabelDY, 1, 4);
201 GroupAxisLayout->addWidget(SpinBox_DY, 1, 5);
202 GroupAxisLayout->addWidget(TextLabelDZ, 1, 6);
203 GroupAxisLayout->addWidget(SpinBox_DZ, 1, 7);
205 // Controls for angle defining & number of steps defining
206 GroupAngleBox = new QGroupBox(tr("SMESH_ANGLE"), GroupArguments);
207 GroupAngle = new QButtonGroup(GroupAngleBox);
208 QGridLayout* GroupAngleLayout = new QGridLayout(GroupAngleBox);
209 GroupAngleLayout->setSpacing(6);
210 GroupAngleLayout->setMargin(11);
212 RadioButton3 = new QRadioButton(tr("ANGLE_BY_STEP"), GroupAngleBox);
213 RadioButton4 = new QRadioButton(tr("TOTAL_ANGLE"), GroupAngleBox);
214 GroupAngle->addButton(RadioButton3, 0);
215 GroupAngle->addButton(RadioButton4, 1);
217 TextLabelAngle = new QLabel(tr("SMESH_ANGLE"), GroupAngleBox);
218 SpinBox_Angle = new SMESHGUI_SpinBox(GroupAngleBox);
220 TextLabelNbSteps = new QLabel(tr("SMESH_NUMBEROFSTEPS"), GroupAngleBox);
221 SpinBox_NbSteps = new SalomeApp_IntSpinBox(GroupAngleBox);
223 GroupAngleLayout->addWidget(RadioButton3, 0, 0);
224 GroupAngleLayout->addWidget(RadioButton4, 0, 1);
225 GroupAngleLayout->addWidget(TextLabelAngle, 1, 0);
226 GroupAngleLayout->addWidget(SpinBox_Angle, 1, 1);
227 GroupAngleLayout->addWidget(TextLabelNbSteps, 2, 0);
228 GroupAngleLayout->addWidget(SpinBox_NbSteps, 2, 1);
230 // Controls for tolerance defining
231 TextLabelTolerance = new QLabel(tr("SMESH_TOLERANCE"), GroupArguments);
232 SpinBox_Tolerance = new SMESHGUI_SpinBox(GroupArguments);
234 // Control for mesh preview
235 CheckBoxPreview = new QCheckBox(tr("PREVIEW"), GroupArguments);
237 // CheckBox for groups generation
238 MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
239 MakeGroupsCheck->setChecked(true);
241 GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
242 GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
243 GroupArgumentsLayout->addWidget(LineEditElements, 0, 2);
244 GroupArgumentsLayout->addWidget(myFilterBtn, 0, 3);
245 GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 4);
246 GroupArgumentsLayout->addWidget(GroupAxis, 2, 0, 1, 4);
247 GroupArgumentsLayout->addWidget(GroupAngleBox, 3, 0, 1, 4);
248 GroupArgumentsLayout->addWidget(TextLabelTolerance, 4, 0, 1, 2);
249 GroupArgumentsLayout->addWidget(SpinBox_Tolerance, 4, 2, 1, 2);
250 GroupArgumentsLayout->addWidget(CheckBoxPreview, 5, 0, 1, 4);
251 GroupArgumentsLayout->addWidget(MakeGroupsCheck, 6, 0, 1, 4);
253 /***************************************************************/
254 GroupButtons = new QGroupBox(this);
255 QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
256 GroupButtonsLayout->setSpacing(SPACING);
257 GroupButtonsLayout->setMargin(MARGIN);
259 buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
260 buttonOk->setAutoDefault(true);
261 buttonOk->setDefault(true);
262 buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
263 buttonApply->setAutoDefault(true);
264 buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
265 buttonCancel->setAutoDefault(true);
266 buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
267 buttonHelp->setAutoDefault(true);
269 GroupButtonsLayout->addWidget(buttonOk);
270 GroupButtonsLayout->addSpacing(10);
271 GroupButtonsLayout->addWidget(buttonApply);
272 GroupButtonsLayout->addSpacing(10);
273 GroupButtonsLayout->addStretch();
274 GroupButtonsLayout->addWidget(buttonCancel);
275 GroupButtonsLayout->addWidget(buttonHelp);
277 /***************************************************************/
278 SMESHGUI_RevolutionDlgLayout->addWidget(ConstructorsBox);
279 SMESHGUI_RevolutionDlgLayout->addWidget(GroupArguments);
280 SMESHGUI_RevolutionDlgLayout->addWidget(GroupButtons);
282 /* Initialisations */
283 SpinBox_X->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
284 SpinBox_Y->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
285 SpinBox_Z->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
286 SpinBox_DX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
287 SpinBox_DY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
288 SpinBox_DZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
290 RadioButton3->setChecked(true);
292 SpinBox_Angle->RangeStepAndValidator(COORD_MIN, COORD_MAX, 5.0, 3);
294 SpinBox_NbSteps->setRange(1, 999999);
296 SpinBox_Tolerance->RangeStepAndValidator(0.0, COORD_MAX, 0.00001, 6);
298 RadioButton1->setChecked(true);
300 mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
302 mySMESHGUI->SetActiveDialogBox((QDialog*)this);
304 // Costruction of the logical filter
305 SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH);
306 SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (GROUP);
308 QList<SUIT_SelectionFilter*> aListOfFilters;
309 if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
310 if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
312 myMeshOrSubMeshOrGroupFilter =
313 new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR);
315 myHelpFileName = "revolution_page.html";
319 /*Create menu to vector selection*/
320 SelectVectorMenu = new QMenu(this);
321 myMenuActions[SelectVectorMenu->addAction( tr( "MEN_POINT_SELECT" ) )] = POINT_SELECT;
322 myMenuActions[SelectVectorMenu->addAction( tr( "MEN_FACE_SELECT" ) )] = FACE_SELECT;
323 connect( SelectVectorMenu, SIGNAL( triggered( QAction* ) ), SLOT( onSelectVectorMenu( QAction* ) ) );
325 /* signals and slots connections */
326 connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
327 connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
328 connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
329 connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
330 connect(GroupConstructors, SIGNAL(buttonClicked(int)), SLOT(ConstructorsClicked(int)));
332 connect(SelectElementsButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
333 connect(SelectPointButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
334 connect(SelectVectorButton, SIGNAL(clicked()), this, SLOT(onSelectVectorButton()));
336 connect(SpinBox_X, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
337 connect(SpinBox_Y, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
338 connect(SpinBox_Z, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
340 connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
341 connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
342 connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
344 connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
345 connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
346 /* to close dialog if study change */
347 connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
348 connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
349 connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
351 connect(GroupAngle, SIGNAL(buttonClicked(int)), this, SLOT(toDisplaySimulation()));
352 connect(SpinBox_Angle, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
353 connect(SpinBox_NbSteps, SIGNAL(valueChanged(int)), this, SLOT(toDisplaySimulation()));
354 connect(SpinBox_Tolerance, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
355 connect(CheckBoxPreview, SIGNAL(toggled(bool)), this, SLOT(onDisplaySimulation(bool)));
357 connect(SpinBox_Angle, SIGNAL(textChanged(const QString&)), this, SLOT(onAngleTextChange(const QString&)));
359 ConstructorsClicked(0);
360 SelectionIntoArgument();
363 //=================================================================================
364 // function : ~SMESHGUI_RevolutionDlg()
365 // purpose : Destroys the object and frees any allocated resources
366 //=================================================================================
367 SMESHGUI_RevolutionDlg::~SMESHGUI_RevolutionDlg()
371 myFilterDlg->setParent( 0 );
377 //=================================================================================
380 //=================================================================================
381 void SMESHGUI_RevolutionDlg::Init (bool ResetControls)
385 myEditCurrentArgument = 0;
386 LineEditElements->clear();
392 myMesh = SMESH::SMESH_Mesh::_nil();
395 SpinBox_X->SetValue(0.0);
396 SpinBox_Y->SetValue(0.0);
397 SpinBox_Z->SetValue(0.0);
398 SpinBox_DX->SetValue(0.0);
399 SpinBox_DY->SetValue(0.0);
400 SpinBox_DZ->SetValue(0.0);
402 SpinBox_Angle->SetValue(45);
403 SpinBox_NbSteps->setValue(1);
404 SpinBox_Tolerance->SetValue(1e-05);
406 CheckBoxMesh->setChecked(false);
408 CheckBoxPreview->setChecked(false);
409 onDisplaySimulation(false);
413 //=================================================================================
414 // function : ConstructorsClicked()
415 // purpose : Radio button management
416 //=================================================================================
417 void SMESHGUI_RevolutionDlg::ConstructorsClicked (int constructorId)
419 disconnect(mySelectionMgr, 0, this, 0);
422 mySelectionMgr->selectedObjects( io );
424 mySelectionMgr->setSelectedObjects( aList );*/
426 buttonApply->setEnabled(false);
427 buttonOk->setEnabled(false);
428 mySimulation->SetVisibility(false);
430 Selection_Mode aSelMode = ActorSelection;
432 switch (constructorId) {
435 GroupArguments->setTitle(tr("REVOLUTION_1D"));
436 aSelMode = EdgeSelection;
441 GroupArguments->setTitle(tr("REVOLUTION_2D"));
442 aSelMode = FaceSelection;
447 if (myEditCurrentArgument != (QWidget*)LineEditElements) {
448 SMESH::SetPointRepresentation(false);
451 if (!CheckBoxMesh->isChecked())
453 LineEditElements->clear();
456 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
457 aViewWindow->SetSelectionMode(aSelMode);
460 myEditCurrentArgument = (QWidget*)LineEditElements;
461 LineEditElements->setFocus();
463 if (CheckBoxMesh->isChecked())
466 connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
467 // mySelectionMgr->setSelectedObjects( io );
470 //=================================================================================
471 // function : ClickOnApply()
473 //=================================================================================
474 bool SMESHGUI_RevolutionDlg::ClickOnApply()
476 if (mySMESHGUI->isActiveStudyLocked())
482 if (myNbOkElements && IsAxisOk()) {
483 QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
485 SMESH::long_array_var anElementsId = new SMESH::long_array;
487 anElementsId->length(aListElementsId.count());
488 for (int i = 0; i < aListElementsId.count(); i++)
489 anElementsId[i] = aListElementsId[i].toInt();
491 SMESH::AxisStruct anAxis;
493 anAxis.x = SpinBox_X->GetValue();
494 anAxis.y = SpinBox_Y->GetValue();
495 anAxis.z = SpinBox_Z->GetValue();;
496 anAxis.vx = SpinBox_DX->GetValue();
497 anAxis.vy = SpinBox_DY->GetValue();
498 anAxis.vz = SpinBox_DZ->GetValue();
500 double anAngle = (SpinBox_Angle->GetValue())*PI/180;
501 long aNbSteps = (long)SpinBox_NbSteps->value();
502 double aTolerance = SpinBox_Tolerance->GetValue();
504 if ( GroupAngle->checkedId() == 1 )
505 anAngle = anAngle/aNbSteps;
508 SUIT_OverrideCursor aWaitCursor;
509 SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
511 if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) {
512 if( CheckBoxMesh->isChecked() ) {
513 if( GetConstructorId() == 0 )
514 SMESH::ListOfGroups_var groups =
515 aMeshEditor->RotationSweepObject1DMakeGroups(mySelectedObject, anAxis,
516 anAngle, aNbSteps, aTolerance);
518 SMESH::ListOfGroups_var groups =
519 aMeshEditor->RotationSweepObject2DMakeGroups(mySelectedObject, anAxis,
520 anAngle, aNbSteps, aTolerance);
523 SMESH::ListOfGroups_var groups =
524 aMeshEditor->RotationSweepMakeGroups(anElementsId.inout(), anAxis,
525 anAngle, aNbSteps, aTolerance);
528 if( CheckBoxMesh->isChecked() ) {
529 if( GetConstructorId() == 0 )
530 aMeshEditor->RotationSweepObject1D(mySelectedObject, anAxis, anAngle, aNbSteps, aTolerance);
532 aMeshEditor->RotationSweepObject2D(mySelectedObject, anAxis, anAngle, aNbSteps, aTolerance);
535 aMeshEditor->RotationSweep(anElementsId.inout(), anAxis, anAngle, aNbSteps, aTolerance);
538 getNotebook()->setParameters( myMesh, 9,
539 SpinBox_X, SpinBox_Y, SpinBox_Z,
540 SpinBox_DX, SpinBox_DY, SpinBox_DZ,
541 SpinBox_Angle, SpinBox_NbSteps, SpinBox_Tolerance );
546 SMESH::Update(myIO, SMESH::eDisplay);
547 if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
548 mySMESHGUI->updateObjBrowser(true); // new groups may appear
550 ConstructorsClicked(GetConstructorId());
551 mySelectedObject = SMESH::SMESH_IDSource::_nil();
552 SelectionIntoArgument();
558 //=================================================================================
559 // function : ClickOnOk()
561 //=================================================================================
562 void SMESHGUI_RevolutionDlg::ClickOnOk()
568 //=================================================================================
569 // function : ClickOnCancel()
571 //=================================================================================
572 void SMESHGUI_RevolutionDlg::ClickOnCancel()
577 void SMESHGUI_RevolutionDlg::reject()
582 //=================================================================================
583 // function : ClickOnHelp()
585 //=================================================================================
586 void SMESHGUI_RevolutionDlg::ClickOnHelp()
588 LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
590 app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
594 platform = "winapplication";
596 platform = "application";
598 SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
599 tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
600 arg(app->resourceMgr()->stringValue("ExternalBrowser",
602 arg(myHelpFileName));
606 //=======================================================================
607 // function : onAngleTextChange()
609 //=======================================================================
610 void SMESHGUI_RevolutionDlg::onAngleTextChange (const QString& theNewText)
613 SpinBox_Angle->text().toDouble( &isNumber );
615 RadioButton3->setChecked( true );
616 RadioButton4->setEnabled( isNumber );
619 //=======================================================================
620 // function : onTextChange()
622 //=======================================================================
623 void SMESHGUI_RevolutionDlg::onTextChange (const QString& theNewText)
625 QLineEdit* send = (QLineEdit*)sender();
630 if (send == LineEditElements)
633 buttonOk->setEnabled(false);
634 buttonApply->setEnabled(false);
636 // hilight entered elements
637 SMDS_Mesh* aMesh = 0;
639 aMesh = myActor->GetObject()->GetMesh();
642 if (send == LineEditElements) {
643 Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
645 TColStd_MapOfInteger newIndices;
647 QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
649 for (int i = 0; i < aListId.count(); i++) {
650 const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
652 newIndices.Add(e->GetID());
656 mySelector->AddOrRemoveIndex(myActor->getIO(), newIndices, false);
657 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
658 aViewWindow->highlight( myActor->getIO(), true, true );
660 myElementsId = theNewText;
664 if (myNbOkElements && IsAxisOk()) {
665 buttonOk->setEnabled(true);
666 buttonApply->setEnabled(true);
668 onDisplaySimulation(true);
673 //=================================================================================
674 // function : SelectionIntoArgument()
675 // purpose : Called when selection as changed or other case
676 //=================================================================================
677 void SMESHGUI_RevolutionDlg::SelectionIntoArgument()
682 QString aString = "";
685 if (myEditCurrentArgument == (QWidget*)LineEditElements) {
686 LineEditElements->setText(aString);
688 buttonOk->setEnabled(false);
689 buttonApply->setEnabled(false);
693 if (!GroupButtons->isEnabled()) // inactive
697 const SALOME_ListIO& aList = mySelector->StoredIObjects();
699 int nbSel = aList.Extent();
703 Handle(SALOME_InteractiveObject) IO = aList.First();
704 SMESH::SMESH_Mesh_var aMeshVar = SMESH::GetMeshByIO(IO);
705 if (aMeshVar->_is_nil())
708 SMESH_Actor* anActor = SMESH::FindActorByObject(aMeshVar);
710 anActor = SMESH::FindActorByEntry(IO->getEntry());
716 if (myEditCurrentArgument == (QWidget*)LineEditElements) {
722 // MakeGroups is available if there are groups
723 if ( myMesh->NbGroups() == 0 ) {
724 MakeGroupsCheck->setChecked(false);
725 MakeGroupsCheck->setEnabled(false);
727 MakeGroupsCheck->setEnabled(true);
730 if (CheckBoxMesh->isChecked()) {
731 SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
733 if (!SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO)->_is_nil())
734 mySelectedObject = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO);
738 aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
739 myElementsId = aString;
743 myNbOkElements = true;
746 SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
750 bool isNodeSelected = (myEditCurrentArgument == (QWidget*)SpinBox_X ||
751 (myEditCurrentArgument == (QWidget*)SpinBox_DX &&
752 myVectorDefinition==POINT_SELECT));
754 bool isFaceSelected = (myEditCurrentArgument == (QWidget*)SpinBox_DX &&
755 myVectorDefinition==FACE_SELECT);
758 aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
760 else if(isFaceSelected){
761 aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
768 const SMDS_MeshNode * n = aMesh->FindNode(aString.toInt());
776 if (myEditCurrentArgument == (QWidget*)SpinBox_X) {
777 SpinBox_X->SetValue(x);
778 SpinBox_Y->SetValue(y);
779 SpinBox_Z->SetValue(z);
780 } else if (myEditCurrentArgument == (QWidget*)SpinBox_DX) {
781 SpinBox_DX->SetValue(x - SpinBox_X->GetValue());
782 SpinBox_DY->SetValue(y - SpinBox_Y->GetValue());
783 SpinBox_DZ->SetValue(z - SpinBox_Z->GetValue());
786 else if(isFaceSelected){
787 const SMDS_MeshFace* face = dynamic_cast<const SMDS_MeshFace*>(aMesh->FindElement(aString.toInt()));
791 gp_XYZ aNormale = SMESH::getNormale(face);
792 SpinBox_DX->SetValue(aNormale.X());
793 SpinBox_DY->SetValue(aNormale.Y());
794 SpinBox_DZ->SetValue(aNormale.Z());
800 if (myEditCurrentArgument == (QWidget*)LineEditElements)
801 LineEditElements->setText(aString);
805 if (myNbOkElements && IsAxisOk()) {
806 buttonOk->setEnabled(true);
807 buttonApply->setEnabled(true);
810 onDisplaySimulation(true);
813 //=================================================================================
814 // function : SetEditCurrentArgument()
816 //=================================================================================
817 void SMESHGUI_RevolutionDlg::SetEditCurrentArgument()
819 QPushButton* send = (QPushButton*)sender();
821 disconnect(mySelectionMgr, 0, this, 0);
822 mySelectionMgr->clearSelected();
823 mySelectionMgr->clearFilters();
825 if (send == SelectElementsButton) {
826 mySimulation->SetVisibility(false);
827 myEditCurrentArgument = (QWidget*)LineEditElements;
828 SMESH::SetPointRepresentation(false);
829 if (CheckBoxMesh->isChecked()) {
830 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
831 aViewWindow->SetSelectionMode(ActorSelection);
832 mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
834 int aConstructorId = GetConstructorId();
835 if (aConstructorId == 0)
837 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
838 aViewWindow->SetSelectionMode(EdgeSelection);
840 else if (aConstructorId == 1)
842 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
843 aViewWindow->SetSelectionMode(FaceSelection);
846 } else if (send == SelectPointButton) {
847 myEditCurrentArgument = (QWidget*)SpinBox_X;
848 SMESH::SetPointRepresentation(true);
849 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
850 aViewWindow->SetSelectionMode(NodeSelection);
853 myEditCurrentArgument->setFocus();
854 connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
855 SelectionIntoArgument();
858 //=================================================================================
859 // function : DeactivateActiveDialog()
861 //=================================================================================
862 void SMESHGUI_RevolutionDlg::DeactivateActiveDialog()
864 if (ConstructorsBox->isEnabled()) {
865 ConstructorsBox->setEnabled(false);
866 GroupArguments->setEnabled(false);
867 GroupButtons->setEnabled(false);
868 mySMESHGUI->ResetState();
869 mySMESHGUI->SetActiveDialogBox(0);
873 //=================================================================================
874 // function : ActivateThisDialog()
876 //=================================================================================
877 void SMESHGUI_RevolutionDlg::ActivateThisDialog()
879 /* Emit a signal to deactivate the active dialog */
880 mySMESHGUI->EmitSignalDeactivateDialog();
881 ConstructorsBox->setEnabled(true);
882 GroupArguments->setEnabled(true);
883 GroupButtons->setEnabled(true);
885 mySMESHGUI->SetActiveDialogBox((QDialog*)this);
887 ConstructorsClicked(GetConstructorId());
888 SelectionIntoArgument();
891 //=================================================================================
892 // function : enterEvent()
894 //=================================================================================
895 void SMESHGUI_RevolutionDlg::enterEvent (QEvent*)
897 if (!ConstructorsBox->isEnabled())
898 ActivateThisDialog();
901 //=================================================================================
902 // function : closeEvent()
904 //=================================================================================
905 void SMESHGUI_RevolutionDlg::closeEvent (QCloseEvent*)
907 /* same than click on cancel button */
908 disconnect(mySelectionMgr, 0, this, 0);
909 mySelectionMgr->clearFilters();
910 //mySelectionMgr->clearSelected();
911 if (SMESH::GetCurrentVtkView()) {
912 SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters
913 SMESH::SetPointRepresentation(false);
915 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
916 aViewWindow->SetSelectionMode(ActorSelection);
917 mySMESHGUI->ResetState();
920 //=======================================================================
921 //function : onSelectMesh
923 //=======================================================================
924 void SMESHGUI_RevolutionDlg::onSelectMesh (bool toSelectMesh)
927 myIDs = LineEditElements->text();
928 TextLabelElements->setText(tr("SMESH_NAME"));
931 TextLabelElements->setText(tr("SMESH_ID_ELEMENTS"));
932 myFilterBtn->setEnabled(!toSelectMesh);
934 if (myEditCurrentArgument != LineEditElements) {
935 LineEditElements->clear();
936 mySimulation->SetVisibility(false);
940 mySelectionMgr->clearFilters();
941 SMESH::SetPointRepresentation(false);
944 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
945 aViewWindow->SetSelectionMode(ActorSelection);
946 mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
947 LineEditElements->setReadOnly(true);
948 LineEditElements->setValidator(0);
950 int aConstructorId = GetConstructorId();
951 if (aConstructorId == 0)
953 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
954 aViewWindow->SetSelectionMode(EdgeSelection);
956 else if (aConstructorId == 1)
958 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
959 aViewWindow->SetSelectionMode(FaceSelection);
962 LineEditElements->setReadOnly(false);
963 LineEditElements->setValidator(myIdValidator);
964 onTextChange(LineEditElements->text());
965 mySimulation->SetVisibility(false);
968 SelectionIntoArgument();
971 LineEditElements->setText( myIDs );
974 //=================================================================================
975 // function : GetConstructorId()
977 //=================================================================================
978 int SMESHGUI_RevolutionDlg::GetConstructorId()
980 return GroupConstructors->checkedId();
983 //=================================================================================
984 // function : IsAxisOk()
986 //=================================================================================
987 bool SMESHGUI_RevolutionDlg::IsAxisOk()
989 return (SpinBox_DX->GetValue() != 0 ||
990 SpinBox_DY->GetValue() != 0 ||
991 SpinBox_DZ->GetValue() != 0);
994 //=================================================================================
995 // function : onVectorChanged()
997 //=================================================================================
998 void SMESHGUI_RevolutionDlg::onVectorChanged()
1001 buttonOk->setEnabled(true);
1002 buttonApply->setEnabled(true);
1004 buttonOk->setEnabled(false);
1005 buttonApply->setEnabled(false);
1007 onDisplaySimulation(true);
1010 //=================================================================================
1011 // function : keyPressEvent()
1013 //=================================================================================
1014 void SMESHGUI_RevolutionDlg::keyPressEvent( QKeyEvent* e )
1016 QDialog::keyPressEvent( e );
1017 if ( e->isAccepted() )
1020 if ( e->key() == Qt::Key_F1 ) {
1026 //=================================================================================
1027 // function : toDisplaySimulation()
1029 //=================================================================================
1030 void SMESHGUI_RevolutionDlg::toDisplaySimulation()
1032 onDisplaySimulation(true);
1035 //=================================================================================
1036 // function : onDisplaySimulation()
1038 //=================================================================================
1039 void SMESHGUI_RevolutionDlg::onDisplaySimulation(bool toDisplayPreview)
1041 if (CheckBoxPreview->isChecked() && toDisplayPreview)
1044 if (myNbOkElements && IsAxisOk())
1046 QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
1048 SMESH::long_array_var anElementsId = new SMESH::long_array;
1050 anElementsId->length(aListElementsId.count());
1051 for (int i = 0; i < aListElementsId.count(); i++)
1052 anElementsId[i] = aListElementsId[i].toInt();
1054 SMESH::AxisStruct anAxis;
1056 anAxis.x = SpinBox_X->GetValue();
1057 anAxis.y = SpinBox_Y->GetValue();
1058 anAxis.z = SpinBox_Z->GetValue();
1059 anAxis.vx = SpinBox_DX->GetValue();
1060 anAxis.vy = SpinBox_DY->GetValue();
1061 anAxis.vz = SpinBox_DZ->GetValue();
1063 double anAngle = (SpinBox_Angle->GetValue())*PI/180;
1064 long aNbSteps = (long)SpinBox_NbSteps->value();
1065 double aTolerance = SpinBox_Tolerance->GetValue();
1067 if (GroupAngle->checkedId() == 1)
1068 anAngle = anAngle/aNbSteps;
1071 SUIT_OverrideCursor aWaitCursor;
1072 SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
1073 if( CheckBoxMesh->isChecked() ) {
1074 if( GetConstructorId() == 0 )
1075 aMeshEditor->RotationSweepObject1D(mySelectedObject, anAxis,
1076 anAngle, aNbSteps, aTolerance);
1078 aMeshEditor->RotationSweepObject2D(mySelectedObject, anAxis,
1079 anAngle, aNbSteps, aTolerance);
1082 aMeshEditor->RotationSweep(anElementsId.inout(),
1087 SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
1088 mySimulation->SetData(aMeshPreviewStruct._retn());
1093 mySimulation->SetVisibility(false);
1099 mySimulation->SetVisibility(false);
1103 //=================================================================================
1104 // function : onSelectVectorButton()
1106 //=================================================================================
1107 void SMESHGUI_RevolutionDlg::onSelectVectorButton(){
1108 if(SelectVectorMenu) {
1109 SelectVectorMenu->exec( QCursor::pos() );
1113 //=================================================================================
1114 // function : onSelectVectorMenu()
1116 //=================================================================================
1117 void SMESHGUI_RevolutionDlg::onSelectVectorMenu( QAction* action){
1121 disconnect(mySelectionMgr, 0, this, 0);
1123 switch(myMenuActions[action]) {
1125 SMESH::SetPointRepresentation(true);
1126 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
1127 aViewWindow->SetSelectionMode(NodeSelection);
1131 SMESH::SetPointRepresentation(false);
1132 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
1133 aViewWindow->SetSelectionMode(FaceSelection);
1137 myVectorDefinition = myMenuActions[action];
1138 myEditCurrentArgument = (QWidget*)SpinBox_DX;
1139 myEditCurrentArgument->setFocus();
1140 connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
1141 SelectionIntoArgument();
1144 //=================================================================================
1145 // function : setFilters()
1146 // purpose : SLOT. Called when "Filter" button pressed.
1147 //=================================================================================
1148 void SMESHGUI_RevolutionDlg::setFilters()
1150 if(myMesh->_is_nil()) {
1151 SUIT_MessageBox::critical(this,
1153 tr("NO_MESH_SELECTED"));
1159 types.append( SMESH::EDGE );
1160 types.append( SMESH::FACE );
1161 myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, types );
1163 myFilterDlg->Init( GetConstructorId() ? SMESH::FACE : SMESH::EDGE );
1165 myFilterDlg->SetSelection();
1166 myFilterDlg->SetMesh( myMesh );
1167 myFilterDlg->SetSourceWg( LineEditElements );
1169 myFilterDlg->show();
1172 //=================================================================================
1173 // function : isValid
1175 //=================================================================================
1176 bool SMESHGUI_RevolutionDlg::isValid()
1178 return checkParameters( true, 9,
1179 SpinBox_X, SpinBox_Y, SpinBox_Z,
1180 SpinBox_DX, SpinBox_DY, SpinBox_DZ,
1181 SpinBox_Angle, SpinBox_NbSteps, SpinBox_Tolerance );