1 // Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
3 // This library is free software; you can redistribute it and/or
4 // modify it under the terms of the GNU Lesser General Public
5 // License as published by the Free Software Foundation; either
6 // version 2.1 of the License, or (at your option) any later version.
8 // This library is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 // Lesser General Public License for more details.
13 // You should have received a copy of the GNU Lesser General Public
14 // License along with this library; if not, write to the Free Software
15 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
19 // File : SMESHGUI_OffsetDlg.cxx
23 #include "SMESHGUI_OffsetDlg.h"
26 #include "SMESHGUI_SpinBox.h"
27 #include "SMESHGUI_Utils.h"
28 #include "SMESHGUI_VTKUtils.h"
29 #include "SMESHGUI_MeshUtils.h"
30 #include "SMESHGUI_IdValidator.h"
31 #include "SMESHGUI_FilterDlg.h"
32 #include "SMESHGUI_MeshEditPreview.h"
34 #include <SMESH_Actor.h>
35 #include <SMESH_TypeFilter.hxx>
36 #include <SMESH_LogicalFilter.hxx>
37 #include <SMDS_Mesh.hxx>
39 // SALOME GUI includes
40 #include <LightApp_Application.h>
41 #include <LightApp_SelectionMgr.h>
42 #include <SALOME_ListIO.hxx>
43 #include <SUIT_Desktop.h>
44 #include <SUIT_MessageBox.h>
45 #include <SUIT_OverrideCursor.h>
46 #include <SUIT_ResourceMgr.h>
47 #include <SUIT_Session.h>
48 #include <SVTK_ViewModel.h>
49 #include <SVTK_ViewWindow.h>
50 #include <SalomeApp_Tools.h>
52 // SALOME KERNEL includes
53 #include <SALOMEDSClient.hxx>
54 #include <SALOMEDSClient_SObject.hxx>
57 #include <TColStd_MapOfInteger.hxx>
60 #include <QApplication>
61 #include <QButtonGroup>
65 #include <QPushButton>
66 #include <QRadioButton>
68 #include <QHBoxLayout>
69 #include <QVBoxLayout>
70 #include <QGridLayout>
75 #include <SALOMEconfig.h>
76 #include CORBA_SERVER_HEADER(SMESH_Group)
77 #include CORBA_SERVER_HEADER(SMESH_MeshEditor)
79 enum { MOVE_ELEMS_BUTTON = 0, COPY_ELEMS_BUTTON, MAKE_MESH_BUTTON }; //!< action type
83 \brief Simple 'busy state' flag locker.
89 //! Constructor. Sets passed boolean flag to \c true.
90 BusyLocker( bool& busy ) : myBusy( busy ) { myBusy = true; }
91 //! Destructor. Clear external boolean flag passed as parameter to the constructor to \c false.
92 ~BusyLocker() { myBusy = false; }
94 bool& myBusy; //! External 'busy state' boolean flag
100 //=================================================================================
101 // class : SMESHGUI_OffsetDlg()
103 //=================================================================================
104 SMESHGUI_OffsetDlg::SMESHGUI_OffsetDlg( SMESHGUI* theModule ) :
105 SMESHGUI_MultiPreviewDlg( theModule ),
106 mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
109 QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_MESH_OFFSET")));
110 QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
113 setAttribute(Qt::WA_DeleteOnClose, true);
114 setWindowTitle(tr("SMESH_OFFSET_TITLE"));
115 setSizeGripEnabled(true);
117 QVBoxLayout* dlgLayout = new QVBoxLayout(this);
118 dlgLayout->setSpacing(SPACING);
119 dlgLayout->setMargin(MARGIN);
121 /***************************************************************/
122 ConstructorsBox = new QGroupBox(tr("SMESH_OFFSET"), this);
123 QHBoxLayout* ConstructorsBoxLayout = new QHBoxLayout(ConstructorsBox);
124 ConstructorsBoxLayout->setSpacing(SPACING);
125 ConstructorsBoxLayout->setMargin(MARGIN);
127 QRadioButton* RadioButton1= new QRadioButton(ConstructorsBox);
128 RadioButton1->setIcon(image0);
130 ConstructorsBoxLayout->addWidget(RadioButton1);
132 /***************************************************************/
133 GroupArguments = new QGroupBox(tr("SMESH_ARGUMENTS"), this);
134 QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments);
135 GroupArgumentsLayout->setSpacing(SPACING);
136 GroupArgumentsLayout->setMargin(MARGIN);
138 myIdValidator = new SMESHGUI_IdValidator(this);
140 // Controls for elements selection
141 TextLabelElements = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments);
142 // SelectElementsButton = new QPushButton(GroupArguments);
143 // SelectElementsButton->setIcon(image1);
144 LineEditElements = new QLineEdit(GroupArguments);
145 LineEditElements->setValidator(myIdValidator);
146 LineEditElements->setMaxLength(-1);
147 myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
148 connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
150 // Control for the whole mesh selection
151 CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
154 QLabel* TextLabel1 = new QLabel(tr("OFFSET_VALUE"), GroupArguments);
155 SpinBox = new SMESHGUI_SpinBox(GroupArguments);
158 // switch of action type
159 ActionBox = new QGroupBox(GroupArguments);
160 ActionGroup = new QButtonGroup(GroupArguments);
161 QVBoxLayout* ActionBoxLayout = new QVBoxLayout(ActionBox);
162 ActionBoxLayout->addSpacing(SPACING);
163 ActionBoxLayout->setMargin(MARGIN);
165 QRadioButton* aMoveElements = new QRadioButton(tr("SMESH_MOVE_ELEMENTS"), ActionBox);
166 QRadioButton* aCopyElements = new QRadioButton(tr("SMESH_COPY_ELEMENTS"), ActionBox);
167 QRadioButton* aCreateMesh = new QRadioButton(tr("SMESH_CREATE_MESH"), ActionBox);
169 ActionBoxLayout->addWidget(aMoveElements);
170 ActionBoxLayout->addWidget(aCopyElements);
171 ActionBoxLayout->addWidget(aCreateMesh);
172 ActionGroup->addButton(aMoveElements, MOVE_ELEMS_BUTTON);
173 ActionGroup->addButton(aCopyElements, COPY_ELEMS_BUTTON);
174 ActionGroup->addButton(aCreateMesh, MAKE_MESH_BUTTON);
176 // CheckBox for groups generation
177 MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
178 MakeGroupsCheck->setChecked(false);
180 // Name of a mesh to create
181 LineEditNewMesh = new QLineEdit(GroupArguments);
184 myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments);
187 GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
188 //GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
189 GroupArgumentsLayout->addWidget(LineEditElements, 0, 2, 1, 5);
190 GroupArgumentsLayout->addWidget(myFilterBtn, 0, 7);
191 GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 8);
192 GroupArgumentsLayout->addWidget(TextLabel1, 2, 0);
193 GroupArgumentsLayout->addWidget(SpinBox, 2, 3);
194 GroupArgumentsLayout->addWidget(ActionBox, 3, 0, 3, 4);
195 GroupArgumentsLayout->addWidget(MakeGroupsCheck, 4, 5, 1, 4);
196 GroupArgumentsLayout->addWidget(LineEditNewMesh, 5, 5, 1, 4);
197 GroupArgumentsLayout->addWidget(myPreviewCheckBox, 6, 0);
199 /***************************************************************/
200 GroupButtons = new QGroupBox(this);
201 QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
202 GroupButtonsLayout->setSpacing(SPACING);
203 GroupButtonsLayout->setMargin(MARGIN);
205 buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
206 buttonOk->setAutoDefault(true);
207 buttonOk->setDefault(true);
208 buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
209 buttonApply->setAutoDefault(true);
210 buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
211 buttonCancel->setAutoDefault(true);
212 buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
213 buttonHelp->setAutoDefault(true);
215 GroupButtonsLayout->addWidget(buttonOk);
216 GroupButtonsLayout->addSpacing(10);
217 GroupButtonsLayout->addWidget(buttonApply);
218 GroupButtonsLayout->addSpacing(10);
219 GroupButtonsLayout->addStretch();
220 GroupButtonsLayout->addWidget(buttonCancel);
221 GroupButtonsLayout->addWidget(buttonHelp);
223 /***************************************************************/
224 dlgLayout->addWidget(ConstructorsBox);
225 dlgLayout->addWidget(GroupArguments);
226 dlgLayout->addWidget(GroupButtons);
228 /* Initialisations */
229 SpinBox->RangeStepAndValidator(COORD_MIN, COORD_MAX, 1.0, "length_precision");
231 RadioButton1->setChecked(true);
233 mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
235 mySMESHGUI->SetActiveDialogBox((QDialog*)this);
237 // Costruction of the logical filter
238 SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (SMESH::MESHorSUBMESH);
239 SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (SMESH::GROUP);
241 QList<SUIT_SelectionFilter*> aListOfFilters;
242 if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
243 if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
245 myMeshOrSubMeshOrGroupFilter =
246 new SMESH_LogicalFilter(aListOfFilters, SMESH_LogicalFilter::LO_OR);
248 myHelpFileName = "Offset_page.html";
252 /* signals and slots connections */
253 connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
254 connect(buttonCancel, SIGNAL(clicked()), this, SLOT(reject()));
255 connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
256 connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
258 //connect(SelectElementsButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
260 connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
261 connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
262 /* to close dialog if study change */
263 connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(reject()));
264 connect(mySMESHGUI, SIGNAL(SignalActivatedViewManager()), this, SLOT(onOpenView()));
265 connect(mySMESHGUI, SIGNAL(SignalCloseView()), this, SLOT(onCloseView()));
267 connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
268 connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
269 connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int)));
271 connect(SpinBox, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
273 //To Connect preview check box
274 connectPreviewControl();
276 SelectionIntoArgument();
277 onActionClicked(MOVE_ELEMS_BUTTON);
280 //=================================================================================
281 // function : ~SMESHGUI_OffsetDlg()
282 // purpose : Destroys the object and frees any allocated resources
283 //=================================================================================
284 SMESHGUI_OffsetDlg::~SMESHGUI_OffsetDlg()
287 myFilterDlg->setParent( 0 );
293 //=================================================================================
296 //=================================================================================
297 void SMESHGUI_OffsetDlg::Init (bool ResetControls)
301 myObjectsNames.clear();
304 LineEditElements->clear();
308 buttonOk->setEnabled(false);
309 buttonApply->setEnabled(false);
315 SpinBox->SetValue(1.0);
316 myPreviewCheckBox->setChecked(false);
317 onDisplaySimulation(false);
319 ActionGroup->button( MOVE_ELEMS_BUTTON )->setChecked(true);
320 CheckBoxMesh->setChecked(true);
325 //=================================================================================
326 // function : ClickOnApply()
328 //=================================================================================
329 bool SMESHGUI_OffsetDlg::ClickOnApply()
331 if (mySMESHGUI->isActiveStudyLocked())
337 SUIT_OverrideCursor aWaitCursor;
341 QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
343 SMESH::long_array_var anElementsId = new SMESH::long_array;
344 anElementsId->length(aListElementsId.count());
345 for (int i = 0; i < aListElementsId.count(); i++)
346 anElementsId[i] = aListElementsId[i].toInt();
348 double offsetValue = SpinBox->value();
350 QStringList aParameters;
351 aParameters << SpinBox->text();
353 int actionButton = ActionGroup->checkedId();
354 bool makeGroups = ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() );
355 SMESH::ListOfGroups_var groups;
356 SMESH::SMESH_Mesh_var mesh;
357 QStringList anEntryList;
360 switch ( actionButton ) {
362 case MOVE_ELEMS_BUTTON:
363 if ( CheckBoxMesh->isChecked() )
364 for ( int i = 0; i < myObjects.count(); i++ ) {
365 SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
366 myMeshes[i]->SetParameters( aParameters.join( ":" ).toLatin1().constData() );
367 mesh = aMeshEditor->Offset( myObjects[i], offsetValue, true, "", groups.out() );
370 SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
371 SMESH::IDSource_wrap src = aMeshEditor->MakeIDSource(anElementsId, SMESH::FACE);
372 myMeshes[0]->SetParameters( aParameters.join( ":" ).toLatin1().constData() );
373 mesh = aMeshEditor->Offset( src, offsetValue, true, "", groups.out() );
377 case COPY_ELEMS_BUTTON:
378 if ( CheckBoxMesh->isChecked() )
379 for ( int i = 0; i < myObjects.count(); i++ ) {
380 SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
381 myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
382 mesh = aMeshEditor->Offset( myObjects[i], offsetValue, makeGroups, "", groups.out() );
385 SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
386 SMESH::IDSource_wrap src = aMeshEditor->MakeIDSource(anElementsId, SMESH::FACE );
387 myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
388 mesh = aMeshEditor->Offset( src, offsetValue, makeGroups, "", groups.out() );
392 case MAKE_MESH_BUTTON: {
393 SMESH::SMESH_Mesh_var mesh;
394 if ( CheckBoxMesh->isChecked() ) {
395 for ( int i = 0; i < myObjects.count(); i++ ) {
397 SMESH::UniqueMeshName( LineEditNewMesh->text().replace( "*", myObjectsNames[i] ));
398 SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
399 myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
400 mesh = aMeshEditor->Offset( myObjects[i], offsetValue, makeGroups,
401 aName.toLatin1().data(), groups.out() );
402 if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ))
403 anEntryList.append( aSObject->GetID().c_str() );
407 SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
408 myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
409 SMESH::IDSource_wrap src = aMeshEditor->MakeIDSource(anElementsId, SMESH::FACE );
410 mesh = aMeshEditor->Offset( src, offsetValue, makeGroups,
411 LineEditNewMesh->text().toLatin1().data(), groups.out() );
412 if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
413 anEntryList.append( aSObject->GetID().c_str() );
419 catch ( const SALOME::SALOME_Exception& S_ex ) {
420 SalomeApp_Tools::QtCatchCorbaException( S_ex );
425 for ( int i = 0; i < myObjects.count(); i++ ) {
426 SMESH_Actor* actor = SMESH::FindActorByObject( myObjects[i] );
427 if ( actor ) SMESH::Update( actor->getIO(), true );
430 if ( makeGroups || actionButton == MAKE_MESH_BUTTON )
432 mySMESHGUI->updateObjBrowser(true); // new groups may appear
433 if( LightApp_Application* anApp =
434 dynamic_cast<LightApp_Application*>( SUIT_Session::session()->activeApplication() ) )
435 anApp->browseObjects( anEntryList, isApplyAndClose() );
437 if ( !isApplyAndClose() )
440 SelectionIntoArgument();
442 SMESHGUI::Modified();
448 //=================================================================================
449 // function : ClickOnOk()
451 //=================================================================================
452 void SMESHGUI_OffsetDlg::ClickOnOk()
454 setIsApplyAndClose( true );
459 //=================================================================================
460 // function : reject()
462 //=================================================================================
463 void SMESHGUI_OffsetDlg::reject()
465 disconnect(mySelectionMgr, 0, this, 0);
466 mySelectionMgr->clearFilters();
467 if (SMESH::GetCurrentVtkView()) {
468 SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters
469 SMESH::SetPointRepresentation(false);
471 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
472 aViewWindow->SetSelectionMode( ActorSelection );
473 mySMESHGUI->ResetState();
477 //=================================================================================
478 // function : onOpenView()
480 //=================================================================================
481 void SMESHGUI_OffsetDlg::onOpenView()
484 SMESH::SetPointRepresentation(false);
487 mySelector = SMESH::GetViewWindow( mySMESHGUI )->GetSelector();
488 ActivateThisDialog();
492 //=================================================================================
493 // function : onCloseView()
495 //=================================================================================
496 void SMESHGUI_OffsetDlg::onCloseView()
498 DeactivateActiveDialog();
502 //=================================================================================
503 // function : ClickOnHelp()
505 //=================================================================================
506 void SMESHGUI_OffsetDlg::ClickOnHelp()
508 LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
510 app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
514 platform = "winapplication";
516 platform = "application";
518 SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
519 tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
520 arg(app->resourceMgr()->stringValue("ExternalBrowser",
522 arg(myHelpFileName));
526 //=======================================================================
527 // function : onTextChange()
529 //=======================================================================
531 void SMESHGUI_OffsetDlg::onTextChange (const QString& theNewText)
534 BusyLocker lock( myBusy );
538 buttonOk->setEnabled(false);
539 buttonApply->setEnabled(false);
541 // highlight entered elements
542 SMDS_Mesh* aMesh = 0;
544 aMesh = myActor->GetObject()->GetMesh();
547 Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
549 TColStd_MapOfInteger newIndices;
551 QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
552 for (int i = 0; i < aListId.count(); i++)
554 if ( const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt()))
555 newIndices.Add( e->GetID() );
559 mySelector->AddOrRemoveIndex( anIO, newIndices, false );
560 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
561 aViewWindow->highlight( anIO, true, true );
563 myElementsId = theNewText;
566 if (myNbOkElements) {
567 buttonOk->setEnabled(true);
568 buttonApply->setEnabled(true);
572 //=================================================================================
573 // function : SelectionIntoArgument()
574 // purpose : Called when selection as changed or other case
575 //=================================================================================
576 void SMESHGUI_OffsetDlg::SelectionIntoArgument()
579 if (myFilterDlg && myFilterDlg->isVisible()) return; // filter dlg active
581 BusyLocker lock( myBusy );
585 QString aString = "";
586 onDisplaySimulation(false);
588 LineEditElements->setText(aString);
590 buttonOk->setEnabled(false);
591 buttonApply->setEnabled(false);
593 if (!GroupButtons->isEnabled()) // inactive
598 mySelectionMgr->selectedObjects(aList);
600 int nbSel = aList.Extent();
606 myObjectsNames.clear();
609 for ( SALOME_ListIteratorOfListIO it( aList ); it.More(); it.Next() )
611 Handle(SALOME_InteractiveObject) IO = it.Value();
612 SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( IO );
613 if ( aMesh->_is_nil() || aMesh->NbFaces() == 0 )
616 myActor = SMESH::FindActorByObject( aMesh );
618 myActor = SMESH::FindActorByEntry( IO->getEntry() );
620 SMESH::SMESH_IDSource_var idSrc = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO );
621 if ( _PTR(SObject) obj = SMESH::FindSObject( idSrc ))
623 std::string name = obj->GetName();
627 myObjectsNames << name.c_str();
633 // MakeGroups is available if there are groups and "Copy"
635 for ( int i = 0; i < myMeshes.count(); i++ )
636 aNbGroups += myMeshes[i]->NbGroups();
638 if ( aNbGroups == 0 ) {
639 MakeGroupsCheck->setChecked(false);
640 MakeGroupsCheck->setEnabled(false);
642 else if ( ActionGroup->checkedId() != MOVE_ELEMS_BUTTON ) {
643 MakeGroupsCheck->setEnabled(true);
646 if (CheckBoxMesh->isChecked()) {
647 if (myMeshes.isEmpty())
649 SMESH::GetNameOfSelectedIObjects( mySelectionMgr, aString );
652 int aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, aList.First(), aString);
653 myElementsId = aString;
658 myNbOkElements = true;
660 LineEditElements->setText(aString);
661 LineEditElements->repaint();
662 LineEditElements->setEnabled(false); // to fully update lineedit IPAL 19809
663 LineEditElements->setEnabled(true);
666 buttonOk->setEnabled(true);
667 buttonApply->setEnabled(true);
669 onDisplaySimulation(true);
672 //=================================================================================
673 // function : DeactivateActiveDialog()
675 //=================================================================================
677 void SMESHGUI_OffsetDlg::DeactivateActiveDialog()
679 if (ConstructorsBox->isEnabled())
681 ConstructorsBox->setEnabled(false);
682 GroupArguments->setEnabled(false);
683 GroupButtons->setEnabled(false);
684 mySMESHGUI->ResetState();
685 mySMESHGUI->SetActiveDialogBox(0);
689 //=================================================================================
690 // function : ActivateThisDialog()
692 //=================================================================================
694 void SMESHGUI_OffsetDlg::ActivateThisDialog()
696 /* Emit a signal to deactivate the active dialog */
697 mySMESHGUI->EmitSignalDeactivateDialog();
698 ConstructorsBox->setEnabled(true);
699 GroupArguments->setEnabled(true);
700 GroupButtons->setEnabled(true);
702 mySMESHGUI->SetActiveDialogBox((QDialog*)this);
704 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
705 aViewWindow->SetSelectionMode( CellSelection );
707 SelectionIntoArgument();
710 //=================================================================================
711 // function : enterEvent()
713 //=================================================================================
715 void SMESHGUI_OffsetDlg::enterEvent (QEvent*)
717 if (!ConstructorsBox->isEnabled()) {
718 SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI );
719 if ( aViewWindow && !mySelector) {
720 mySelector = aViewWindow->GetSelector();
722 ActivateThisDialog();
726 //=======================================================================
727 //function : onSelectMesh
729 //=======================================================================
731 void SMESHGUI_OffsetDlg::onSelectMesh (bool toSelectMesh)
734 TextLabelElements->setText(tr("SMESH_NAME"));
736 TextLabelElements->setText(tr("SMESH_ID_ELEMENTS"));
737 myFilterBtn->setEnabled(!toSelectMesh);
739 mySelectionMgr->clearFilters();
740 SMESH::SetPointRepresentation(false);
744 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
745 aViewWindow->SetSelectionMode( ActorSelection );
746 mySelectionMgr->installFilter( myMeshOrSubMeshOrGroupFilter );
747 LineEditElements->setReadOnly( true );
748 LineEditElements->setValidator( 0 );
752 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
753 aViewWindow->SetSelectionMode( FaceSelection );
754 LineEditElements->setReadOnly( false );
755 LineEditElements->setValidator( myIdValidator );
756 onTextChange(LineEditElements->text());
760 SelectionIntoArgument();
763 //=======================================================================
764 //function : onActionClicked
765 //purpose : slot called when an action type changed
766 //=======================================================================
768 void SMESHGUI_OffsetDlg::onActionClicked(int button)
771 for ( int i = 0; i < myMeshes.count(); i++ )
772 aNbGroups += myMeshes[i]->NbGroups();
775 case MOVE_ELEMS_BUTTON:
776 MakeGroupsCheck->setEnabled(false);
777 LineEditNewMesh->setEnabled(false);
779 case COPY_ELEMS_BUTTON:
780 LineEditNewMesh->setEnabled(false);
781 MakeGroupsCheck->setText( tr("SMESH_MAKE_GROUPS"));
782 MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 );
784 case MAKE_MESH_BUTTON:
785 LineEditNewMesh->setEnabled(true);
786 MakeGroupsCheck->setText( tr("SMESH_COPY_GROUPS"));
787 MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 );
791 //toDisplaySimulation();
794 //=======================================================================
795 //function : setNewMeshName
796 //purpose : update contents of LineEditNewMesh
797 //=======================================================================
799 void SMESHGUI_OffsetDlg::setNewMeshName()
801 LineEditNewMesh->setText("");
802 if ( LineEditNewMesh->isEnabled() && !myMeshes.isEmpty() ) {
804 if ( CheckBoxMesh->isChecked() ) {
805 name = myObjects.count() > 1 ? "*" : LineEditElements->text();
808 _PTR(SObject) meshSO = SMESH::FindSObject( myMeshes[0] );
809 name = meshSO->GetName().c_str();
811 if ( !name.isEmpty() )
812 LineEditNewMesh->setText( SMESH::UniqueMeshName( name, "Offset"));
816 //=================================================================================
817 // function : keyPressEvent()
819 //=================================================================================
821 void SMESHGUI_OffsetDlg::keyPressEvent( QKeyEvent* e )
823 QDialog::keyPressEvent( e );
824 if ( e->isAccepted() )
827 if ( e->key() == Qt::Key_F1 ) {
833 //=================================================================================
834 // function : setFilters()
835 // purpose : SLOT. Called when "Filter" button pressed.
836 //=================================================================================
838 void SMESHGUI_OffsetDlg::setFilters()
840 if ( myMeshes.isEmpty() ) {
841 SUIT_MessageBox::critical(this, tr("SMESH_ERROR"), tr("NO_MESH_SELECTED"));
844 if ( !myFilterDlg ) {
845 myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL );
846 connect(myFilterDlg, SIGNAL(Accepted()), SLOT(onFilterAccepted()));
849 myFilterDlg->Init( SMESH::FACE );
850 myFilterDlg->SetSelection();
851 myFilterDlg->SetMesh( myMeshes[0] );
852 myFilterDlg->SetSourceWg( LineEditElements );
857 //=======================================================================
858 // name : onFilterAccepted()
859 // Purpose : SLOT. Called when Filter dlg closed with OK button.
860 // Activate [Apply] if no Actor is available
861 //=======================================================================
863 void SMESHGUI_OffsetDlg::onFilterAccepted()
865 if ( myMeshes.length() > 0 && !buttonOk->isEnabled() )
867 myElementsId = LineEditElements->text();
868 QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
869 myNbOkElements = aListElementsId.count();
870 buttonOk->setEnabled ( myNbOkElements );
871 buttonApply->setEnabled( myNbOkElements );
875 //=================================================================================
876 // function : isValid
878 //=================================================================================
880 bool SMESHGUI_OffsetDlg::isValid()
885 //=================================================================================
886 // function : onDisplaySimulation
887 // purpose : Show/Hide preview
888 //=================================================================================
889 void SMESHGUI_OffsetDlg::onDisplaySimulation( bool toDisplayPreview )
891 SUIT_OverrideCursor aWaitCursor;
893 if (myPreviewCheckBox->isChecked() && toDisplayPreview)
895 if ( myNbOkElements && isValid() )
897 double offsetValue = SpinBox->value();
899 SMESH::ListOfGroups_var groups;
900 SMESH::SMESH_Mesh_var mesh;
904 QList<SMESH::MeshPreviewStruct_var> aMeshPreviewStruct;
906 if ( CheckBoxMesh->isChecked())
907 for ( int i = 0; i < myObjects.count(); i++ )
909 SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditPreviewer();
910 mesh = aMeshEditor->Offset( myObjects[i], offsetValue, false, "", groups.out() );
911 aMeshPreviewStruct << aMeshEditor->GetPreviewData();
915 SMESH::long_array_var anElementsId = new SMESH::long_array;
916 QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
917 anElementsId->length(aListElementsId.count());
918 for (int i = 0; i < aListElementsId.count(); i++)
919 anElementsId[i] = aListElementsId[i].toInt();
921 SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditPreviewer();
922 SMESH::IDSource_wrap src = aMeshEditor->MakeIDSource(anElementsId, SMESH::FACE);
923 mesh = aMeshEditor->Offset( src, offsetValue, false, "", groups.out() );
924 aMeshPreviewStruct << aMeshEditor->GetPreviewData();
926 setSimulationPreview(aMeshPreviewStruct);