1 // SMESH SMESHGUI : GUI for SMESH component
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
24 // File : SMESHGUI_MoveNodesDlg.h
25 // Author : Nicolas REJNERI
29 #ifndef DIALOGBOX_MOVE_NODES_H
30 #define DIALOGBOX_MOVE_NODES_H
33 #include "SALOME_Selection.h"
37 class SMESHGUI_SpinBox;
42 //=================================================================================
43 // class : SMESHGUI_MoveNodesDlg
45 //=================================================================================
46 class SMESHGUI_MoveNodesDlg : public QDialog
52 SMESHGUI_MoveNodesDlg( QWidget*,
55 virtual ~SMESHGUI_MoveNodesDlg();
57 void Init( SALOME_Selection* ) ;
67 void onSelectionDone();
68 void redisplayPreview();
69 void onTextChange(const QString&);
73 void closeEvent( QCloseEvent* e ) ;
74 void enterEvent ( QEvent * ) ;
75 void hideEvent ( QHideEvent * );
77 QFrame* createButtonFrame( QWidget* );
78 QFrame* createMainFrame ( QWidget* );
79 bool isValid( const bool ) const;
86 QPushButton* myApplyBtn;
87 QPushButton* myCloseBtn;
90 SMESHGUI_SpinBox* myX;
91 SMESHGUI_SpinBox* myY;
92 SMESHGUI_SpinBox* myZ;
94 SALOME_Selection* mySelection;
96 SALOME_Actor* myPreviewActor;
97 SMESH_Actor* myMeshActor;
101 #endif // DIALOGBOX_MOVE_NODES_H