1 // Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
22 // SMESH SMESHGUI : GUI for SMESH component
23 // File : SMESHGUI_MeshPatternDlg.cxx
24 // Author : Sergey LITONIN, Open CASCADE S.A.S.
27 #include "SMESHGUI_MeshPatternDlg.h"
30 #include "SMESHGUI_CreatePatternDlg.h"
31 #include "SMESHGUI_PatternWidget.h"
32 #include "SMESHGUI_Utils.h"
33 #include "SMESHGUI_VTKUtils.h"
34 #include "SMESHGUI_PatternUtils.h"
35 #include "SMESHGUI_GEOMGenUtils.h"
37 #include <SMESH_Actor.h>
38 #include <SMESH_ActorUtils.h>
39 #include <SMESH_NumberFilter.hxx>
41 #include <SMDS_Mesh.hxx>
42 #include <SMDS_MeshElement.hxx>
44 // SALOME GUI includes
45 #include <SUIT_ResourceMgr.h>
46 #include <SUIT_Desktop.h>
47 #include <SUIT_FileDlg.h>
48 #include <SUIT_Session.h>
49 #include <SUIT_MessageBox.h>
51 #include <LightApp_SelectionMgr.h>
52 #include <SalomeApp_Tools.h>
53 #include <LightApp_Application.h>
54 #include <SalomeApp_IntSpinBox.h>
56 #include <SALOME_ListIO.hxx>
58 #include <SVTK_ViewModel.h>
59 #include <SVTK_ViewWindow.h>
60 #include <VTKViewer_CellLocationsArray.h>
62 // SALOME KERNEL includes
63 #include <SALOMEDS_SObject.hxx>
66 #include <TColStd_MapOfInteger.hxx>
70 #include <QVBoxLayout>
71 #include <QHBoxLayout>
72 #include <QGridLayout>
74 #include <QPushButton>
77 #include <QRadioButton>
79 #include <QButtonGroup>
82 #include <QFileDialog>
88 #include <vtkIdList.h>
89 #include <vtkCellArray.h>
90 #include <vtkUnsignedCharArray.h>
91 #include <vtkUnstructuredGrid.h>
92 #include <vtkDataSetMapper.h>
93 #include <vtkProperty.h>
99 * Class : SMESHGUI_MeshPatternDlg
100 * Description : Dialog to specify filters for VTK viewer
103 //=======================================================================
104 // name : SMESHGUI_MeshPatternDlg::SMESHGUI_MeshPatternDlg
105 // Purpose : Constructor
106 //=======================================================================
107 SMESHGUI_MeshPatternDlg::SMESHGUI_MeshPatternDlg( SMESHGUI* theModule )
108 : QDialog( SMESH::GetDesktop( theModule ) ),
109 SMESHGUI_Helper( theModule ),
110 mySMESHGUI( theModule ),
111 mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
116 setWindowTitle( tr( "CAPTION" ) );
118 QVBoxLayout* aDlgLay = new QVBoxLayout( this );
119 aDlgLay->setMargin( MARGIN );
120 aDlgLay->setSpacing( SPACING );
122 QWidget* aMainFrame = createMainFrame ( this );
123 QWidget* aBtnFrame = createButtonFrame( this );
125 aDlgLay->addWidget( aMainFrame );
126 aDlgLay->addWidget( aBtnFrame );
128 aDlgLay->setStretchFactor( aMainFrame, 1 );
130 mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
132 myHelpFileName = "pattern_mapping_page.html";
137 //=======================================================================
138 // name : SMESHGUI_MeshPatternDlg::createMainFrame
139 // Purpose : Create frame containing dialog's input fields
140 //=======================================================================
141 QWidget* SMESHGUI_MeshPatternDlg::createMainFrame (QWidget* theParent)
143 SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI );
144 QPixmap iconSlct ( mgr->loadPixmap( "SMESH", tr( "ICON_SELECT" ) ) );
145 QPixmap icon2d ( mgr->loadPixmap( "SMESH", tr( "ICON_PATTERN_2d" ) ) );
146 QPixmap icon3d ( mgr->loadPixmap( "SMESH", tr( "ICON_PATTERN_3d" ) ) );
147 QPixmap iconOpen ( mgr->loadPixmap( "STD", tr( "ICON_FILE_OPEN" ) ) );
149 QPixmap iconSample2d ( mgr->loadPixmap( "SMESH", tr( "ICON_PATTERN_SAMPLE_2D" ) ) );
150 QPixmap iconSample3d ( mgr->loadPixmap( "SMESH", tr( "ICON_PATTERN_SAMPLE_3D" ) ) );
152 QWidget* aMainGrp = new QWidget( theParent );
154 QVBoxLayout* aMainGrpLayout = new QVBoxLayout( aMainGrp );
155 aMainGrpLayout->setMargin( 0 );
156 aMainGrpLayout->setSpacing( SPACING );
158 // Pattern type group
160 QGroupBox* aTypeGrp = new QGroupBox( tr( "PATTERN_TYPE" ), aMainGrp );
161 QHBoxLayout* aTypeGrpLayout = new QHBoxLayout( aTypeGrp );
162 aTypeGrpLayout->setMargin( MARGIN );
163 aTypeGrpLayout->setSpacing( SPACING );
165 mySwitch2d = new QRadioButton( aTypeGrp );
166 mySwitch3d = new QRadioButton( aTypeGrp );
167 mySwitch2d->setIcon( icon2d );
168 mySwitch3d->setIcon( icon3d );
170 myTypeGrp = new QButtonGroup( aMainGrp );
171 myTypeGrp->addButton( mySwitch2d, Type_2d );
172 myTypeGrp->addButton( mySwitch3d, Type_3d );
174 // ... layout widgets
176 aTypeGrpLayout->addWidget( mySwitch2d );
177 aTypeGrpLayout->addWidget( mySwitch3d );
181 QGroupBox* aMeshGrp = new QGroupBox( tr( "SMESH_MESH" ), aMainGrp );
182 QHBoxLayout* aMeshGrpLayout = new QHBoxLayout( aMeshGrp );
183 aMeshGrpLayout->setMargin( MARGIN );
184 aMeshGrpLayout->setSpacing( SPACING );
186 QLabel* aMeshLab = new QLabel( tr( "SMESH_MESH" ), aMeshGrp );
187 mySelBtn[ Mesh ] = new QPushButton( aMeshGrp );
188 mySelBtn[ Mesh ]->setIcon( iconSlct );
189 mySelEdit[ Mesh ] = new QLineEdit( aMeshGrp );
190 mySelEdit[ Mesh ]->setReadOnly( true );
192 // ... layout widgets
194 aMeshGrpLayout->addWidget( aMeshLab );
195 aMeshGrpLayout->addWidget( mySelBtn[ Mesh ] );
196 aMeshGrpLayout->addWidget( mySelEdit[ Mesh ] );
200 QGroupBox* aPatGrp = new QGroupBox( tr( "PATTERN" ), aMainGrp );
201 QGridLayout* aPatGrpLayout = new QGridLayout( aPatGrp );
202 aPatGrpLayout->setMargin( MARGIN );
203 aPatGrpLayout->setSpacing( SPACING );
207 QLabel* aNameLab = new QLabel( tr( "PATTERN" ), aPatGrp );
208 myName = new QLineEdit( aPatGrp );
209 myName->setReadOnly( true );
210 myOpenBtn = new QPushButton( aPatGrp );
211 myOpenBtn->setIcon( iconOpen );
212 myNewBtn = new QPushButton( tr( "NEW" ), aPatGrp );
214 // ... Mode selection check box
215 myRefine = new QCheckBox( tr( "REFINE" ), aPatGrp );
217 // ... selection widgets for Apply to geom mode
218 myGeomGrp = new QFrame( aPatGrp );
219 myGeomGrp->setFrameStyle( QFrame::NoFrame );
220 QGridLayout* myGeomGrpLayout = new QGridLayout( myGeomGrp );
221 myGeomGrpLayout->setMargin( 0 );
222 myGeomGrpLayout->setSpacing( SPACING );
224 for ( int i = Object; i <= Vertex2; i++ ) {
225 mySelLbl[ i ] = new QLabel( myGeomGrp );
226 mySelBtn[ i ] = new QPushButton( myGeomGrp );
227 mySelBtn[ i ]->setIcon( iconSlct );
228 mySelEdit[ i ] = new QLineEdit( myGeomGrp );
229 mySelEdit[ i ]->setReadOnly( true );
230 myGeomGrpLayout->addWidget( mySelLbl[ i ], i - Object, 0 );
231 myGeomGrpLayout->addWidget( mySelBtn[ i ], i - Object, 1 );
232 myGeomGrpLayout->addWidget( mySelEdit[ i ], i - Object, 2 );
235 // ... Widgets for refinement of existing mesh elements
237 myRefineGrp = new QFrame( aPatGrp );
238 myRefineGrp->setFrameStyle( QFrame::NoFrame );
240 QGridLayout* myRefineGrpLayout = new QGridLayout( myRefineGrp );
241 myRefineGrpLayout->setMargin( 0 );
242 myRefineGrpLayout->setSpacing( SPACING );
244 mySelLbl[ Ids ] = new QLabel( myRefineGrp );
245 mySelBtn[ Ids ] = new QPushButton( myRefineGrp );
246 mySelBtn[ Ids ]->setIcon( iconSlct );
247 mySelEdit[ Ids ] = new QLineEdit( myRefineGrp );
249 QLabel* aNodeLbl = new QLabel( tr( "NODE_1" ), myRefineGrp );
250 myNode1 = new SalomeApp_IntSpinBox( myRefineGrp );
251 myNode2Lbl = new QLabel( tr( "NODE_2" ), myRefineGrp );
252 myNode2 = new SalomeApp_IntSpinBox( myRefineGrp );
254 myRefineGrpLayout->addWidget( mySelLbl[ Ids ], 0, 0 );
255 myRefineGrpLayout->addWidget( mySelBtn[ Ids ], 0, 1 );
256 myRefineGrpLayout->addWidget( mySelEdit[ Ids ], 0, 2 );
257 myRefineGrpLayout->addWidget( aNodeLbl, 1, 0 );
258 myRefineGrpLayout->addWidget( myNode1, 1, 1, 1, 2 );
259 myRefineGrpLayout->addWidget( myNode2Lbl, 2, 0 );
260 myRefineGrpLayout->addWidget( myNode2, 2, 1, 1, 2 );
262 // ... reverse check box
263 myReverseChk = new QCheckBox( tr( "REVERSE" ), aPatGrp );
265 // ... CreatePoly check box
266 myCreatePolygonsChk = new QCheckBox( tr( "CREATE_POLYGONS_NEAR_BOUNDARY" ), aPatGrp );
267 myCreatePolyedrsChk = new QCheckBox( tr( "CREATE_POLYEDRS_NEAR_BOUNDARY" ), aPatGrp );
269 // ... Pictures 2d and 3d
271 myPicture2d = new SMESHGUI_PatternWidget( aPatGrp );
272 myPicture2d->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Expanding ) );
274 myPicture3d = new QLabel( aPatGrp );
275 myPicture3d->setPixmap( iconSample3d );
276 myPicture3d->setScaledContents( false );
277 myPicture3d->setAlignment( Qt::AlignCenter );
278 myPicture3d->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Expanding ) );
280 // ... preview check box
282 myPreviewChk = new QCheckBox( tr( "PREVIEW" ), aPatGrp );
284 // ... layout widgets
286 aPatGrpLayout->addWidget( aNameLab, 0, 0 );
287 aPatGrpLayout->addWidget( myName, 0, 1 );
288 aPatGrpLayout->addWidget( myOpenBtn, 0, 2 );
289 aPatGrpLayout->addWidget( myNewBtn, 0, 3 );
290 aPatGrpLayout->addWidget( myRefine, 1, 0, 1, 4 );
291 aPatGrpLayout->addWidget( myRefine, 1, 0, 1, 4 );
292 aPatGrpLayout->addWidget( myGeomGrp, 2, 0, 1, 4 );
293 aPatGrpLayout->addWidget( myRefineGrp, 3, 0, 1, 4 );
294 aPatGrpLayout->addWidget( myReverseChk, 4, 0, 1, 4 );
295 aPatGrpLayout->addWidget( myCreatePolygonsChk, 5, 0, 1, 4 );
296 aPatGrpLayout->addWidget( myCreatePolyedrsChk, 6, 0, 1, 4 );
297 aPatGrpLayout->addWidget( myPicture2d, 7, 0, 1, 4 );
298 aPatGrpLayout->addWidget( myPicture3d, 8, 0, 1, 4 );
299 aPatGrpLayout->addWidget( myPreviewChk, 9, 0, 1, 4 );
303 aMainGrpLayout->addWidget( aTypeGrp );
304 aMainGrpLayout->addWidget( aMeshGrp );
305 aMainGrpLayout->addWidget( aPatGrp );
307 // Connect signals and slots
309 connect(myTypeGrp, SIGNAL(buttonClicked(int)), SLOT(onTypeChanged(int)));
310 connect(myOpenBtn, SIGNAL(clicked()), SLOT(onOpen()));
311 connect(myNewBtn, SIGNAL(clicked()), SLOT(onNew()));
313 connect(myReverseChk, SIGNAL(toggled(bool)), SLOT(onReverse(bool)));
314 connect(myPreviewChk, SIGNAL(toggled(bool)), SLOT(onPreview(bool)));
315 connect(myRefine, SIGNAL(toggled(bool)), SLOT(onModeToggled(bool)));
317 connect(myNode1, SIGNAL(valueChanged(int)), SLOT(onNodeChanged(int)));
318 connect(myNode2, SIGNAL(valueChanged(int)), SLOT(onNodeChanged(int)));
320 connect(mySelEdit[Ids], SIGNAL(textChanged(const QString&)), SLOT(onTextChanged(const QString&)));
322 QMap< int, QPushButton* >::iterator anIter;
323 for (anIter = mySelBtn.begin(); anIter != mySelBtn.end(); ++anIter)
324 connect(*anIter, SIGNAL(clicked()), SLOT(onSelInputChanged()));
329 //=======================================================================
330 // name : SMESHGUI_MeshPatternDlg::createButtonFrame
331 // Purpose : Create frame containing buttons
332 //=======================================================================
333 QWidget* SMESHGUI_MeshPatternDlg::createButtonFrame (QWidget* theParent)
335 QFrame* aFrame = new QFrame(theParent);
336 aFrame->setFrameStyle(QFrame::Box | QFrame::Sunken);
338 myOkBtn = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), aFrame);
339 myApplyBtn = new QPushButton(tr("SMESH_BUT_APPLY"), aFrame);
340 myCloseBtn = new QPushButton(tr("SMESH_BUT_CLOSE"), aFrame);
341 myHelpBtn = new QPushButton(tr("SMESH_BUT_HELP"), aFrame);
343 QHBoxLayout* aLay = new QHBoxLayout( aFrame );
344 aLay->setMargin( MARGIN );
345 aLay->setSpacing( SPACING );
347 aLay->addWidget(myOkBtn);
348 aLay->addWidget(myApplyBtn);
349 aLay->addSpacing( 10 );
351 aLay->addWidget(myCloseBtn);
352 aLay->addWidget(myHelpBtn);
354 connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk()));
355 connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose()));
356 connect(myApplyBtn, SIGNAL(clicked()), SLOT(onApply()));
357 connect(myHelpBtn, SIGNAL(clicked()), SLOT(onHelp()));
362 //=======================================================================
363 // name : SMESHGUI_MeshPatternDlg::~SMESHGUI_MeshPatternDlg
364 // Purpose : Destructor
365 //=======================================================================
366 SMESHGUI_MeshPatternDlg::~SMESHGUI_MeshPatternDlg()
370 //=======================================================================
371 // name : SMESHGUI_MeshPatternDlg::Init
372 // Purpose : Init dialog fields, connect signals and slots, show dialog
373 //=======================================================================
374 void SMESHGUI_MeshPatternDlg::Init()
376 myPattern = SMESH::GetPattern();
378 myIsCreateDlgOpen = false;
382 mySMESHGUI->SetActiveDialogBox((QDialog*)this);
383 myMesh = SMESH::SMESH_Mesh::_nil();
385 myMeshShape = GEOM::GEOM_Object::_nil();
386 myGeomObj[ Object ] = GEOM::GEOM_Object::_nil();
387 myGeomObj[ Vertex1 ] = GEOM::GEOM_Object::_nil();
388 myGeomObj[ Vertex2 ] = GEOM::GEOM_Object::_nil();
390 // selection and SMESHGUI
391 connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
392 connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));
393 connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose()));
395 myTypeGrp->button(Type_2d)->setChecked(true);
396 onTypeChanged(Type_2d);
397 onModeToggled(isRefine());
409 //=======================================================================
410 // name : SMESHGUI_MeshPatternDlg::isValid
411 // Purpose : Verify validity of entry data
412 //=======================================================================
413 bool SMESHGUI_MeshPatternDlg::isValid (const bool theMess)
417 QList<QAbstractSpinBox*> aSpinBoxList;
418 aSpinBoxList << myNode1;
419 if( myType == Type_3d )
420 aSpinBoxList << myNode2;
421 if( !checkParameters( theMess, aSpinBoxList ) )
427 (myMesh->_is_nil() || !getIds(ids) || getNode(false) < 0 ||
428 myType == Type_3d && (getNode(true) < 0 || getNode(false) == getNode(true))))
431 (myMesh->_is_nil() || myMeshShape->_is_nil() || myGeomObj[ Object ]->_is_nil() ||
432 myGeomObj[ Vertex1 ]->_is_nil() || myType == Type_3d && myGeomObj[ Vertex2 ]->_is_nil())))
435 SUIT_MessageBox::information(this, tr("SMESH_INSUFFICIENT_DATA"),
436 tr("SMESHGUI_INVALID_PARAMETERS"));
440 if ( myName->text().isEmpty() ) {
442 SUIT_MessageBox::information(this, tr("SMESH_INSUFFICIENT_DATA"),
443 tr("SMESHGUI_INVALID_PARAMETERS"));
450 //=======================================================================
451 // name : SMESHGUI_MeshPatternDlg::onApply
452 // Purpose : SLOT called when "Apply" button pressed.
453 //=======================================================================
454 bool SMESHGUI_MeshPatternDlg::onApply()
462 if (isRefine()) { // Refining existing mesh elements
465 SMESH::long_array_var varIds = new SMESH::long_array();
466 varIds->length(ids.count());
468 for (QList<int>::iterator it = ids.begin(); it != ids.end(); ++it)
471 ? myPattern->ApplyToMeshFaces (myMesh, varIds, getNode(false), myReverseChk->isChecked())
472 : myPattern->ApplyToHexahedrons(myMesh, varIds, getNode(false), getNode(true));
474 QStringList aParameters;
475 aParameters << myNode1->text();
476 if(myType == Type_3d )
477 aParameters << myNode2->text();
478 myMesh->SetParameters( aParameters.join(":").toLatin1().constData() );
480 } else { // Applying a pattern to geometrical object
481 if (myType == Type_2d)
482 myPattern->ApplyToFace(myGeomObj[Object], myGeomObj[Vertex1], myReverseChk->isChecked());
484 myPattern->ApplyTo3DBlock(myGeomObj[Object], myGeomObj[Vertex1], myGeomObj[Vertex2]);
487 bool toCreatePolygons = myCreatePolygonsChk->isChecked();
488 bool toCreatePolyedrs = myCreatePolyedrsChk->isChecked();
489 if ( myPattern->MakeMesh( myMesh, toCreatePolygons, toCreatePolyedrs ) ) {
490 //mySelectionMgr->clearSelected();
491 bool autoUpdate = SMESHGUI::automaticUpdate();
492 if (!isRefine() && autoUpdate) {
493 _PTR(SObject) aSO = SMESH::FindSObject(myMesh.in());
494 SMESH_Actor* anActor = SMESH::FindActorByEntry(aSO->GetID().c_str());
496 anActor = SMESH::CreateActor(aSO->GetStudy(), aSO->GetID().c_str());
498 SMESH::DisplayActor(SMESH::GetActiveWindow(), anActor);
503 mySelectionMgr->clearSelected();
506 mySMESHGUI->updateObjBrowser(true);
508 mySelEdit[ Ids ]->setText("");
512 SUIT_MessageBox::information(this, tr("SMESH_ERROR"),
513 tr("SMESH_OPERATION_FAILED"));
516 } catch (const SALOME::SALOME_Exception& S_ex) {
517 SalomeApp_Tools::QtCatchCorbaException(S_ex);
524 //=======================================================================
525 // name : SMESHGUI_MeshPatternDlg::onOk
526 // Purpose : SLOT called when "Ok" button pressed.
527 //=======================================================================
528 void SMESHGUI_MeshPatternDlg::onOk()
534 //=======================================================================
535 // name : SMESHGUI_MeshPatternDlg::onClose
536 // Purpose : SLOT called when "Close" button pressed. Close dialog
537 //=======================================================================
538 void SMESHGUI_MeshPatternDlg::onClose()
540 mySelectionMgr->clearFilters();
541 SMESH::SetPickable();
542 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
543 aViewWindow->SetSelectionMode(ActorSelection);
544 disconnect(mySelectionMgr, 0, this, 0);
545 disconnect(mySMESHGUI, 0, this, 0);
546 mySMESHGUI->ResetState();
551 //=================================================================================
552 // function : onHelp()
554 //=================================================================================
555 void SMESHGUI_MeshPatternDlg::onHelp()
557 LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
559 app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
563 platform = "winapplication";
565 platform = "application";
567 SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
568 tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
569 arg(app->resourceMgr()->stringValue("ExternalBrowser",
571 arg(myHelpFileName));
575 //=======================================================================
576 // name : SMESHGUI_MeshPatternDlg::onSelectionDone
577 // Purpose : SLOT called when selection changed
578 //=======================================================================
579 void SMESHGUI_MeshPatternDlg::onSelectionDone()
585 if (mySelInput == Mesh) {
587 mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
588 if (aList.Extent() != 1)
591 // Retrieve mesh from selection
592 Handle(SALOME_InteractiveObject) anIO = aList.First();
593 SMESH::SMESH_Mesh_var aMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(anIO);
594 if (aMesh->_is_nil())
597 // Get geom object corresponding to the mesh
598 _PTR(SObject) aSO = SMESH::FindSObject(aMesh.in());
599 myMeshShape = SMESH::GetGeom(aSO);
601 // Clear fields of geom objects if mesh was changed
602 if (myMesh != aMesh) {
603 for (int i = Object; i <= Ids; i++) {
604 myGeomObj[ i ] = GEOM::GEOM_Object::_nil();
605 mySelEdit[ i ]->setText("");
611 // Set name of mesh in line edit
613 SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aName);
614 mySelEdit[ Mesh ]->setText(aName);
616 } else if (mySelInput == Ids) {
618 mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
619 if (aList.Extent() != 1)
623 if (!SMESH::GetNameOfSelectedElements(mySelector, aList.First(), anIds))
627 mySelEdit[ Ids ]->setText(anIds);
632 mySelectionMgr->selectedObjects(aList, SVTK_Viewer::Type());
633 if (aList.Extent() != 1)
636 // Get geom object from selection
637 Handle(SALOME_InteractiveObject) anIO = aList.First();
638 GEOM::GEOM_Object_var anObj = SMESH::IObjectToInterface<GEOM::GEOM_Object>(anIO);
639 if (anObj->_is_nil())
642 // Clear fields of vertexes if face or 3d block was changed
643 if (anObj != myGeomObj[ mySelInput ] && mySelInput == Object) {
644 for (int i = Vertex1; i <= Vertex2; i++) {
645 myGeomObj[ i ] = GEOM::GEOM_Object::_nil();
646 mySelEdit[ i ]->setText("");
650 myGeomObj[ mySelInput ] = anObj;
652 // Set name of geom object in line edit
654 SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aName);
655 mySelEdit[ mySelInput ]->setText(aName);
657 } catch (const SALOME::SALOME_Exception& S_ex) {
658 SalomeApp_Tools::QtCatchCorbaException(S_ex);
668 //=======================================================================
669 // name : SMESHGUI_MeshPatternDlg::resetSelInput
670 // Purpose : Reset fields corresponding to the current selection input
671 //=======================================================================
672 void SMESHGUI_MeshPatternDlg::resetSelInput()
674 if (mySelInput == Mesh)
676 myMesh = SMESH::SMESH_Mesh::_nil();
677 myMeshShape = GEOM::GEOM_Object::_nil();
681 myGeomObj[ mySelInput ] = GEOM::GEOM_Object::_nil();
683 mySelEdit[ mySelInput ]->setText("");
686 //=======================================================================
687 // name : SMESHGUI_MeshPatternDlg::onDeactivate
688 // Purpose : SLOT called when dialog must be deativated
689 //=======================================================================
690 void SMESHGUI_MeshPatternDlg::onDeactivate()
692 mySelectionMgr->clearFilters();
693 //if (myReverseChk->isChecked())
695 disconnect(mySelectionMgr, 0, this, 0);
699 //=======================================================================
700 // name : SMESHGUI_MeshPatternDlg::enterEvent
701 // Purpose : Event filter
702 //=======================================================================
703 void SMESHGUI_MeshPatternDlg::enterEvent (QEvent*)
705 if (myIsCreateDlgOpen)
708 if (myReverseChk->isChecked())
710 mySMESHGUI->EmitSignalDeactivateDialog();
713 connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
714 onTextChanged(mySelEdit[Ids]->text());
717 //=======================================================================
718 // name : SMESHGUI_MeshPatternDlg::closeEvent
720 //=======================================================================
721 void SMESHGUI_MeshPatternDlg::closeEvent (QCloseEvent*)
726 //=======================================================================
727 // name : SMESHGUI_MeshPatternDlg::onSelInputChanged
728 // Purpose : SLOT. Called when -> button clicked.
729 // Change current selection input field
730 //=======================================================================
731 void SMESHGUI_MeshPatternDlg::onSelInputChanged()
733 const QObject* aSender = sender();
734 for (int i = Mesh; i <= Ids; i++)
735 if (aSender == mySelBtn[ i ])
742 //=======================================================================
743 // name : SMESHGUI_MeshPatternDlg::prepareFilters
744 // Purpose : Prepare filters for dialog
745 //=======================================================================
746 QStringList SMESHGUI_MeshPatternDlg::prepareFilters() const
748 static QStringList aList;
751 aList.append(tr("PATTERN_FILT"));
752 //aList.append(tr("ALL_FILES_FILTER"));
758 //=======================================================================
759 // name : SMESHGUI_MeshPatternDlg::autoExtension
760 // Purpose : Append extension to the file name
761 //=======================================================================
762 QString SMESHGUI_MeshPatternDlg::autoExtension (const QString& theFileName) const
764 QString anExt = theFileName.section('.', -1);
765 return anExt != "smp" && anExt != "SMP" ? theFileName + ".smp" : theFileName;
768 //=======================================================================
769 // name : SMESHGUI_MeshPatternDlg::onOpen
770 // Purpose : SLOT. Called when "Open" button clicked.
771 // Displays file open dialog
772 //=======================================================================
773 void SMESHGUI_MeshPatternDlg::onOpen()
775 SUIT_FileDlg* aDlg = new SUIT_FileDlg (this, true);
776 aDlg->setWindowTitle(tr("LOAD_PATTERN"));
777 aDlg->setFileMode(QFileDialog::ExistingFile);
778 aDlg->setFilters(prepareFilters());
779 if (!myName->text().isEmpty())
780 aDlg->selectFile(myName->text() + ".smp");
781 QPushButton* anOkBtn = qFindChild<QPushButton*>( aDlg, "OK" );
783 anOkBtn->setText(tr("SMESH_BUT_OK"));
785 if (aDlg->exec() != Accepted)
788 QString fName = aDlg->selectedFile();
792 if (QFileInfo(fName).suffix().isEmpty())
793 fName = autoExtension(fName);
795 fName = QDir::convertSeparators(fName);
797 QString prev = QDir::convertSeparators(myName->text());
801 // Read string from file
803 if (!aFile.open(QIODevice::ReadOnly)) {
804 SUIT_MessageBox::information(this, tr("SMESH_ERROR"),
805 tr("ERROR_OF_OPENING"));
809 QByteArray aDataArray = aFile.readAll();
810 if (aDataArray.isEmpty()) {
811 SUIT_MessageBox::information(this, tr("SMESH_ERROR"),
812 tr("ERROR_OF_READING"));
816 if (loadFromFile(aDataArray))
817 myName->setText(QFileInfo(fName).completeBaseName());
823 //=======================================================================
824 // name : SMESHGUI_MeshPatternDlg::onCloseCreationDlg
825 // Purpose : SLOT. Called when "Pattern creation" dialog closed with "Close"
826 //=======================================================================
827 void SMESHGUI_MeshPatternDlg::onCloseCreationDlg()
830 myIsCreateDlgOpen = false;
833 //=======================================================================
834 // name : SMESHGUI_MeshPatternDlg::onOkCreationDlg
835 // Purpose : SLOT. Called when "Pattern creation" dialog closed with OK
836 // or SAVE buttons. Initialize myPattern field. Redisplay preview
837 //=======================================================================
838 void SMESHGUI_MeshPatternDlg::onOkCreationDlg()
840 myPattern = SMESH::SMESH_Pattern::_duplicate(myCreationDlg->GetPattern());
841 myName->setText(myCreationDlg->GetPatternName());
847 myIsCreateDlgOpen = false;
850 //=======================================================================
851 // name : SMESHGUI_MeshPatternDlg::onNew
852 // Purpose : SLOT. Called when "New..." button clicked. Create new pattern
853 //=======================================================================
854 void SMESHGUI_MeshPatternDlg::onNew()
857 myIsCreateDlgOpen = true;
858 if (myCreationDlg == 0)
860 myCreationDlg = new SMESHGUI_CreatePatternDlg( mySMESHGUI, myType);
861 connect(myCreationDlg, SIGNAL(NewPattern()), SLOT(onOkCreationDlg()));
862 connect(myCreationDlg, SIGNAL(Close()), SLOT(onCloseCreationDlg()));
865 myCreationDlg->Init(myType);
867 myCreationDlg->SetMesh(myMesh);
868 myCreationDlg->show();
871 //=======================================================================
872 // name : SMESHGUI_MeshPatternDlg::onReverse
873 // Purpose : SLOT. Called when state of "Reverse order..." checkbox chaged
874 // Calculate new points of the mesh to be created. Redisplay preview
875 //=======================================================================
876 void SMESHGUI_MeshPatternDlg::onReverse (bool)
881 //=======================================================================
883 // name : SMESHGUI_MeshPatternDlg::onPreview
884 // Purpose : SLOT. Called when state of "Preview" checkbox changed
885 // Display/Erase preview
886 //=======================================================================
887 void SMESHGUI_MeshPatternDlg::onPreview (bool)
892 //=======================================================================
893 // name : SMESHGUI_MeshPatternDlg::displayPreview
894 // Purpose : Display preview
895 //=======================================================================
896 void SMESHGUI_MeshPatternDlg::displayPreview()
899 // Redisplay preview in dialog
900 SMESH::point_array_var pnts = myPattern->GetPoints();
901 SMESH::long_array_var keyPoints = myPattern->GetKeyPoints();
902 SMESH::array_of_long_array_var elemPoints = myPattern->GetElementPoints(false);
904 if (pnts->length() == 0 ||
905 keyPoints->length() == 0 ||
906 elemPoints->length() == 0) {
910 PointVector aPoints(pnts->length());
911 QVector<int> aKeyPoints(keyPoints->length());
912 ConnectivityVector anElemPoints(elemPoints->length());
914 for (int i = 0, n = pnts->length(); i < n; i++)
915 aPoints[ i ] = pnts[ i ];
917 for (int i2 = 0, n2 = keyPoints->length(); i2 < n2; i2++)
918 aKeyPoints[ i2 ] = keyPoints[ i2 ];
920 for (int i3 = 0, n3 = elemPoints->length(); i3 < n3; i3++) {
921 QVector<int> aVec(elemPoints[ i3 ].length());
922 for (int i4 = 0, n4 = elemPoints[ i3 ].length(); i4 < n4; i4++)
923 aVec[ i4 ] = elemPoints[ i3 ][ i4 ];
925 anElemPoints[ i3 ] = aVec;
928 myPicture2d->SetPoints(aPoints, aKeyPoints, anElemPoints);
931 // Redisplay preview in 3D viewer
932 if (myPreviewActor != 0) {
933 if (SVTK_ViewWindow* vf = SMESH::GetCurrentVtkView()) {
934 vf->RemoveActor(myPreviewActor);
937 myPreviewActor->Delete();
941 if (!myPreviewChk->isChecked() || !isValid(false))
944 vtkUnstructuredGrid* aGrid = getGrid();
948 // Create and display actor
949 vtkDataSetMapper* aMapper = vtkDataSetMapper::New();
950 aMapper->SetInput(aGrid);
952 myPreviewActor = SALOME_Actor::New();
953 myPreviewActor->PickableOff();
954 myPreviewActor->SetMapper(aMapper);
956 vtkProperty* aProp = vtkProperty::New();
957 aProp->SetRepresentationToWireframe();
958 aProp->SetColor(250, 0, 250);
959 if (SMESH::FindActorByObject(myMesh))
960 aProp->SetLineWidth( SMESH::GetFloat( "SMESH:element_width", 1 ) + 1 );
962 aProp->SetLineWidth(1);
963 myPreviewActor->SetProperty(aProp);
965 myPreviewActor->SetRepresentation(3);
967 SMESH::GetCurrentVtkView()->AddActor(myPreviewActor);
968 SMESH::GetCurrentVtkView()->Repaint();
972 } catch (const SALOME::SALOME_Exception& S_ex) {
973 SalomeApp_Tools::QtCatchCorbaException(S_ex);
980 //=======================================================================
981 // name : SMESHGUI_MeshPatternDlg::erasePreview
982 // Purpose : Erase preview
983 //=======================================================================
984 void SMESHGUI_MeshPatternDlg::erasePreview()
986 // Erase preview in 2D viewer
987 myPicture2d->SetPoints(PointVector(), QVector<int>(), ConnectivityVector());
989 // Erase preview in 3D viewer
990 if (myPreviewActor == 0)
994 if (SVTK_ViewWindow* vf = SMESH::GetCurrentVtkView())
996 vf->RemoveActor(myPreviewActor);
999 myPreviewActor->Delete();
1003 //=======================================================================
1004 // name : SMESHGUI_MeshPatternDlg::updateWgState
1005 // Purpose : Enable/disable selection widgets
1006 //=======================================================================
1007 void SMESHGUI_MeshPatternDlg::updateWgState()
1009 if (myMesh->_is_nil()) {
1010 for (int i = Object; i <= Ids; i++) {
1011 mySelBtn [ i ]->setEnabled(false);
1012 mySelEdit[ i ]->setEnabled(false);
1013 mySelEdit[ i ]->setText("");
1015 myNode1->setEnabled(false);
1016 myNode2->setEnabled(false);
1017 myNode1->setRange(0, 0);
1018 myNode2->setRange(0, 0);
1020 mySelBtn [ Object ]->setEnabled(true);
1021 mySelEdit[ Object ]->setEnabled(true);
1022 mySelBtn [ Ids ] ->setEnabled(true);
1023 mySelEdit[ Ids ] ->setEnabled(true);
1025 if (myGeomObj[ Object ]->_is_nil()) {
1026 for (int i = Vertex1; i <= Vertex2; i++) {
1027 mySelBtn [ i ]->setEnabled(false);
1028 mySelEdit[ i ]->setEnabled(false);
1029 mySelEdit[ i ]->setText("");
1032 for (int i = Object; i <= Vertex2; i++) {
1033 mySelBtn [ i ]->setEnabled(true);
1034 mySelEdit[ i ]->setEnabled(true);
1039 if (!CORBA::is_nil(myPattern)/* && getIds(ids)*/) {
1040 SMESH::long_array_var keyPoints = myPattern->GetKeyPoints();
1041 if (keyPoints->length()) {
1042 myNode1->setEnabled(true);
1043 myNode2->setEnabled(true);
1044 myNode1->setRange(1, keyPoints->length());
1045 myNode2->setRange(1, keyPoints->length());
1050 myNode1->setEnabled(false);
1051 myNode2->setEnabled(false);
1052 myNode1->setRange(0, 0);
1053 myNode2->setRange(0, 0);
1057 //=======================================================================
1058 // name : SMESHGUI_MeshPatternDlg::activateSelection
1059 // Purpose : Activate selection in accordance with current selection input
1060 //=======================================================================
1061 void SMESHGUI_MeshPatternDlg::activateSelection()
1063 mySelectionMgr->clearFilters();
1064 if (mySelInput == Ids) {
1065 SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh);
1067 SMESH::SetPickable(anActor);
1069 if (myType == Type_2d)
1071 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
1072 aViewWindow->SetSelectionMode(FaceSelection);
1076 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
1077 aViewWindow->SetSelectionMode(CellSelection);
1081 SMESH::SetPickable();
1082 //mySelectionMgr->setSelectionModes(ActorSelection);
1083 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
1084 aViewWindow->SetSelectionMode(ActorSelection);
1087 if (mySelInput == Object && !myMeshShape->_is_nil()) {
1088 if (myType == Type_2d) {
1090 mySelectionMgr->installFilter
1091 (new SMESH_NumberFilter ("GEOM", TopAbs_VERTEX, myNbPoints, TopAbs_FACE, myMeshShape));
1093 mySelectionMgr->installFilter
1094 (new SMESH_NumberFilter ("GEOM", TopAbs_SHAPE, myNbPoints, TopAbs_FACE, myMeshShape));
1096 TColStd_MapOfInteger aTypes;
1097 aTypes.Add(TopAbs_SHELL);
1098 aTypes.Add(TopAbs_SOLID);
1099 mySelectionMgr->installFilter
1100 (new SMESH_NumberFilter ("GEOM", TopAbs_FACE, 6, aTypes, myMeshShape, true));
1102 } else if ((mySelInput == Vertex1 || mySelInput == Vertex2) && !myGeomObj[ Object ]->_is_nil()) {
1103 mySelectionMgr->installFilter
1104 (new SMESH_NumberFilter ("GEOM", TopAbs_SHAPE, 1, TopAbs_VERTEX, myGeomObj[ Object ]));
1109 //=======================================================================
1110 // name : SMESHGUI_MeshPatternDlg::loadFromFile
1111 // Purpose : Load pattern from file
1112 //=======================================================================
1113 bool SMESHGUI_MeshPatternDlg::loadFromFile (const QString& theName)
1116 SMESH::SMESH_Pattern_var aPattern = SMESH::GetPattern();
1118 if (!aPattern->LoadFromFile(theName.toLatin1().data()) ||
1119 myType == Type_2d && !aPattern->Is2D()) {
1120 SMESH::SMESH_Pattern::ErrorCode aCode = aPattern->GetErrorCode();
1122 if (aCode == SMESH::SMESH_Pattern::ERR_READ_NB_POINTS ) aMess = tr("ERR_READ_NB_POINTS");
1123 else if (aCode == SMESH::SMESH_Pattern::ERR_READ_POINT_COORDS ) aMess = tr("ERR_READ_POINT_COORDS");
1124 else if (aCode == SMESH::SMESH_Pattern::ERR_READ_TOO_FEW_POINTS) aMess = tr("ERR_READ_TOO_FEW_POINTS");
1125 else if (aCode == SMESH::SMESH_Pattern::ERR_READ_3D_COORD ) aMess = tr("ERR_READ_3D_COORD");
1126 else if (aCode == SMESH::SMESH_Pattern::ERR_READ_NO_KEYPOINT ) aMess = tr("ERR_READ_NO_KEYPOINT");
1127 else if (aCode == SMESH::SMESH_Pattern::ERR_READ_BAD_INDEX ) aMess = tr("ERR_READ_BAD_INDEX");
1128 else if (aCode == SMESH::SMESH_Pattern::ERR_READ_ELEM_POINTS ) aMess = tr("ERR_READ_ELEM_POINTS");
1129 else if (aCode == SMESH::SMESH_Pattern::ERR_READ_NO_ELEMS ) aMess = tr("ERR_READ_NO_ELEMS");
1130 else if (aCode == SMESH::SMESH_Pattern::ERR_READ_BAD_KEY_POINT ) aMess = tr("ERR_READ_BAD_KEY_POINT");
1131 else aMess = tr("ERROR_OF_LOADING");
1133 SUIT_MessageBox::information(this, tr("SMESH_ERROR"), aMess);
1136 myPattern = aPattern;
1139 } catch (const SALOME::SALOME_Exception& S_ex) {
1140 SalomeApp_Tools::QtCatchCorbaException(S_ex);
1141 SUIT_MessageBox::information(this, tr("SMESH_ERROR"),
1142 tr("ERROR_OF_LOADING") );
1147 //=======================================================================
1148 // name : SMESHGUI_MeshPatternDlg::onTypeChanged
1149 // Purpose : SLOT. Called when pattern type changed.
1150 // Change dialog's look and feel
1151 //=======================================================================
1152 void SMESHGUI_MeshPatternDlg::onTypeChanged (int theType)
1154 if (myType == theType)
1160 myGeomObj[ Object ] = GEOM::GEOM_Object::_nil();
1161 myGeomObj[ Vertex1 ] = GEOM::GEOM_Object::_nil();
1162 myGeomObj[ Vertex2 ] = GEOM::GEOM_Object::_nil();
1163 myPattern = SMESH::GetPattern();
1165 myName->setText("");
1166 mySelEdit[ Object ]->setText("");
1167 mySelEdit[ Vertex1 ]->setText("");
1168 mySelEdit[ Vertex2 ]->setText("");
1169 mySelEdit[ Ids ] ->setText("");
1170 myCreatePolygonsChk->show();
1171 myCreatePolyedrsChk->show();
1173 if (theType == Type_2d) {
1175 mySelLbl [ Vertex2 ]->hide();
1176 mySelBtn [ Vertex2 ]->hide();
1177 mySelEdit[ Vertex2 ]->hide();
1178 myReverseChk->show();
1179 myPicture2d->show();
1180 myPicture3d->hide();
1181 mySelLbl[ Object ]->setText(tr("FACE"));
1182 mySelLbl[ Vertex1 ]->setText(tr("VERTEX"));
1184 mySelLbl[ Ids ]->setText(tr("MESH_FACES"));
1189 mySelLbl [ Vertex2 ]->show();
1190 mySelBtn [ Vertex2 ]->show();
1191 mySelEdit[ Vertex2 ]->show();
1192 myReverseChk->hide();
1193 myPicture2d->hide();
1194 myPicture3d->show();
1195 mySelLbl[ Object ]->setText(tr("3D_BLOCK"));
1196 mySelLbl[ Vertex1 ]->setText(tr("VERTEX1"));
1197 mySelLbl[ Vertex2 ]->setText(tr("VERTEX2"));
1199 mySelLbl[ Ids ]->setText(tr("MESH_VOLUMES"));
1205 activateSelection();
1210 //=======================================================================
1211 // name : SMESHGUI_MeshPatternDlg::getGrid
1212 // Purpose : Get unstructured grid for pattern
1213 //=======================================================================
1214 vtkUnstructuredGrid* SMESHGUI_MeshPatternDlg::getGrid()
1217 // Get points from pattern
1218 SMESH::point_array_var pnts;
1220 if (isRefine() && getIds(ids)) {
1221 SMESH::long_array_var varIds = new SMESH::long_array();
1222 varIds->length(ids.count());
1224 for (QList<int>::iterator it = ids.begin(); it != ids.end(); ++it)
1226 pnts = myType == Type_2d
1227 ? myPattern->ApplyToMeshFaces (myMesh, varIds, getNode(false), myReverseChk->isChecked())
1228 : myPattern->ApplyToHexahedrons(myMesh, varIds, getNode(false), getNode(true));
1230 pnts = myType == Type_2d
1231 ? myPattern->ApplyToFace (myGeomObj[ Object ], myGeomObj[ Vertex1 ], myReverseChk->isChecked())
1232 : myPattern->ApplyTo3DBlock(myGeomObj[ Object ], myGeomObj[ Vertex1 ], myGeomObj[ Vertex2 ]);
1235 SMESH::array_of_long_array_var elemPoints = myPattern->GetElementPoints(true);
1237 if (pnts->length() == 0 || elemPoints->length() == 0)
1240 // to do : to be removed /////////////////////////////////////////////
1243 for (int i1 = 0, n1 = pnts->length(); i1 < n1; i1++)
1244 printf("%d: %g %g %g\n", i1, pnts[ i1 ].x, pnts[ i1 ].y, pnts[ i1 ].z);
1246 printf("\nELEMENTS : \n");
1247 for (int i2 = 0, n2 = elemPoints->length(); i2 < n2; i2++)
1251 for (int i3 = 0, n3 = elemPoints[ i2 ].length(); i3 < n3; i3++)
1252 printf("%d ", elemPoints[ i2 ][ i3 ]);
1258 //////////////////////////////////////////////////////////////////////
1260 // Calculate number of points used for cell
1261 vtkIdType aNbCells = elemPoints->length();
1262 vtkIdType aCellsSize = 0;
1263 for (int i = 0, n = elemPoints->length(); i < n; i++)
1264 aCellsSize += elemPoints[ i ].length();
1266 // Create unstructured grid and other usefull arrays
1267 vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New();
1269 vtkCellArray* aConnectivity = vtkCellArray::New();
1270 aConnectivity->Allocate(aCellsSize, 0);
1272 vtkPoints* aPoints = vtkPoints::New();
1273 aPoints->SetNumberOfPoints(pnts->length());
1275 vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New();
1276 aCellTypesArray->SetNumberOfComponents(1);
1277 aCellTypesArray->Allocate(aNbCells * aCellTypesArray->GetNumberOfComponents());
1279 vtkIdList *anIdList = vtkIdList::New();
1281 // Fill array of points
1282 for (int p = 0, nbPnt = pnts->length(); p < nbPnt; p++)
1283 aPoints->SetPoint(p, pnts[ p ].x, pnts[ p ].y, pnts[ p ].z);
1285 for (int e = 0, nbElem = elemPoints->length(); e < nbElem; e++) {
1286 int nbPoints = elemPoints[ e ].length();
1287 anIdList->SetNumberOfIds(nbPoints);
1288 for (int i = 0; i < nbPoints; i++)
1289 anIdList->SetId(i, elemPoints[ e ][ i ]);
1291 aConnectivity->InsertNextCell(anIdList);
1293 if (nbPoints == 3) aCellTypesArray->InsertNextValue(VTK_TRIANGLE);
1294 else if (nbPoints == 5) aCellTypesArray->InsertNextValue(VTK_PYRAMID);
1295 else if (nbPoints == 6) aCellTypesArray->InsertNextValue(VTK_WEDGE);
1296 else if (nbPoints == 8) aCellTypesArray->InsertNextValue(VTK_HEXAHEDRON);
1297 else if (nbPoints == 4 && myType == Type_2d) aCellTypesArray->InsertNextValue(VTK_QUAD);
1298 else if (nbPoints == 4 && myType == Type_3d) aCellTypesArray->InsertNextValue(VTK_TETRA);
1299 else aCellTypesArray->InsertNextValue(VTK_EMPTY_CELL);
1302 VTKViewer_CellLocationsArray* aCellLocationsArray = VTKViewer_CellLocationsArray::New();
1303 aCellLocationsArray->SetNumberOfComponents(1);
1304 aCellLocationsArray->SetNumberOfTuples(aNbCells);
1306 aConnectivity->InitTraversal();
1307 for (vtkIdType idType = 0, *pts, npts; aConnectivity->GetNextCell(npts, pts); idType++)
1308 aCellLocationsArray->SetValue(idType, aConnectivity->GetTraversalLocation(npts));
1310 aGrid->SetPoints(aPoints);
1311 aGrid->SetCells(aCellTypesArray, aCellLocationsArray,aConnectivity);
1313 aConnectivity->Delete();
1315 aCellTypesArray->Delete();
1317 aCellLocationsArray->Delete();
1325 //=======================================================================
1326 // name : onModeToggled
1328 //=======================================================================
1329 void SMESHGUI_MeshPatternDlg::onModeToggled (bool on)
1331 on ? myRefineGrp->show() : myRefineGrp->hide();
1332 on ? myGeomGrp->hide() : myGeomGrp->show();
1337 //=======================================================================
1340 //=======================================================================
1341 bool SMESHGUI_MeshPatternDlg::isRefine() const
1343 return myRefine->isChecked();
1346 //=======================================================================
1347 // name : onTextChanged
1349 //=======================================================================
1350 void SMESHGUI_MeshPatternDlg::onTextChanged (const QString& theNewText)
1352 if (myBusy || !isRefine())
1357 if (mySelInput != Ids) {
1359 activateSelection();
1362 // hilight entered elements/nodes
1363 SMDS_Mesh* aMesh = 0;
1364 SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh);
1366 aMesh = anActor->GetObject()->GetMesh();
1369 QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
1371 TColStd_MapOfInteger newIndices;
1373 for (int i = 0; i < aListId.count(); i++) {
1374 const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
1375 if (e && e->GetType() == (myType == Type_2d ? SMDSAbs_Face : SMDSAbs_Volume))
1376 newIndices.Add(e->GetID());
1378 mySelector->AddOrRemoveIndex( anActor->getIO(), newIndices, false);
1379 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
1380 aViewWindow->highlight( anActor->getIO(), true, true );
1388 //=======================================================================
1389 // name : onNodeChanged
1391 //=======================================================================
1392 void SMESHGUI_MeshPatternDlg::onNodeChanged (int value)
1394 if (myType == Type_3d) {
1395 SalomeApp_IntSpinBox* first = (SalomeApp_IntSpinBox*)sender();
1396 SalomeApp_IntSpinBox* second = first == myNode1 ? myNode2 : myNode1;
1397 int secondVal = second->value();
1398 if (secondVal == value) {
1399 secondVal = value == second->maximum() ? second->minimum() : value + 1;
1400 bool blocked = second->signalsBlocked();
1401 second->blockSignals(true);
1402 second->setValue(secondVal);
1403 second->blockSignals(blocked);
1410 //=======================================================================
1413 //=======================================================================
1414 bool SMESHGUI_MeshPatternDlg::getIds (QList<int>& ids) const
1417 QStringList strIds = mySelEdit[Ids]->text().split(" ", QString::SkipEmptyParts );
1420 for (QStringList::iterator it = strIds.begin(); it != strIds.end(); ++it) {
1421 val = (*it).toInt(&isOk);
1429 //=======================================================================
1432 //=======================================================================
1433 int SMESHGUI_MeshPatternDlg::getNode (bool second) const
1435 return second ? myNode2->value() - 1 : myNode1->value() - 1;
1438 //=================================================================================
1439 // function : keyPressEvent()
1441 //=================================================================================
1442 void SMESHGUI_MeshPatternDlg::keyPressEvent( QKeyEvent* e )
1444 QDialog::keyPressEvent( e );
1445 if ( e->isAccepted() )
1448 if ( e->key() == Qt::Key_F1 )