1 // SMESH SMESHGUI : GUI for SMESH component
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
24 // File : SMESHGUI_MeshPatternDlg.cxx
25 // Author : Sergey LITONIN
28 #include "SMESHGUI_MeshPatternDlg.h"
31 #include "SMESHGUI_SpinBox.h"
32 #include "SMESHGUI_CreatePatternDlg.h"
33 #include "SMESHGUI_PatternWidget.h"
34 #include "SMESHGUI_Utils.h"
35 #include "SMESHGUI_VTKUtils.h"
36 #include "SMESHGUI_PatternUtils.h"
37 #include "SMESHGUI_GEOMGenUtils.h"
39 #include "SMESH_Actor.h"
40 #include "SMESH_ActorUtils.h"
41 #include "SMESH_NumberFilter.hxx"
43 #include "SMDS_Mesh.hxx"
44 #include "SMDS_MeshElement.hxx"
46 #include "SUIT_ResourceMgr.h"
47 #include "SUIT_Desktop.h"
48 #include "SUIT_FileDlg.h"
49 #include "SUIT_Session.h"
50 #include "SUIT_MessageBox.h"
52 #include "LightApp_SelectionMgr.h"
53 #include "SalomeApp_Tools.h"
54 #include "SalomeApp_Study.h"
55 #include "LightApp_Application.h"
57 #include "SALOMEDS_SObject.hxx"
59 #include "SALOME_ListIO.hxx"
60 #include "SVTK_Selection.h"
62 #include "SVTK_ViewModel.h"
63 #include "SVTK_Selector.h"
64 #include "SVTK_ViewWindow.h"
65 #include "VTKViewer_CellLocationsArray.h"
68 #include <TColStd_MapOfInteger.hxx>
69 #include <TColStd_IndexedMapOfInteger.hxx>
74 #include <qlineedit.h>
75 #include <qpushbutton.h>
76 #include <qgroupbox.h>
78 #include <qradiobutton.h>
79 #include <qcheckbox.h>
80 #include <qbuttongroup.h>
81 #include <qmessagebox.h>
84 #include <qvaluelist.h>
87 #include <qfileinfo.h>
88 #include <qfiledialog.h>
92 #include <vtkIdList.h>
93 #include <vtkCellArray.h>
94 #include <vtkUnsignedCharArray.h>
95 #include <vtkUnstructuredGrid.h>
96 #include <vtkDataSetMapper.h>
97 #include <vtkProperty.h>
103 * Class : SMESHGUI_MeshPatternDlg
104 * Description : Dialog to specify filters for VTK viewer
107 //=======================================================================
108 // name : SMESHGUI_MeshPatternDlg::SMESHGUI_MeshPatternDlg
109 // Purpose : Constructor
110 //=======================================================================
111 SMESHGUI_MeshPatternDlg::SMESHGUI_MeshPatternDlg( SMESHGUI* theModule,
112 const char* theName )
113 : QDialog( SMESH::GetDesktop( theModule ), theName, false, WStyle_Customize |
114 WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu),
116 mySMESHGUI( theModule ),
117 mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
119 setCaption(tr("CAPTION"));
121 QVBoxLayout* aDlgLay = new QVBoxLayout(this, MARGIN, SPACING);
123 QFrame* aMainFrame = createMainFrame (this);
124 QFrame* aBtnFrame = createButtonFrame(this);
126 aDlgLay->addWidget(aMainFrame);
127 aDlgLay->addWidget(aBtnFrame);
129 aDlgLay->setStretchFactor(aMainFrame, 1);
133 mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
135 myHelpFileName = "pattern_mapping.htm";
140 //=======================================================================
141 // name : SMESHGUI_MeshPatternDlg::createMainFrame
142 // Purpose : Create frame containing dialog's input fields
143 //=======================================================================
144 QFrame* SMESHGUI_MeshPatternDlg::createMainFrame (QWidget* theParent)
146 SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI );
147 QPixmap iconSlct ( mgr->loadPixmap("SMESH", tr("ICON_SELECT")));
148 QPixmap icon2d ( mgr->loadPixmap("SMESH", tr("ICON_PATTERN_2d")));
149 QPixmap icon3d ( mgr->loadPixmap("SMESH", tr("ICON_PATTERN_3d")));
150 QPixmap iconOpen ( mgr->loadPixmap("STD", tr("ICON_FILE_OPEN")));
152 QPixmap iconSample2d ( mgr->loadPixmap("SMESH", tr("ICON_PATTERN_SAMPLE_2D")));
153 QPixmap iconSample3d ( mgr->loadPixmap("SMESH", tr("ICON_PATTERN_SAMPLE_3D")));
155 QGroupBox* aMainGrp = new QGroupBox (1, Qt::Horizontal, theParent);
156 aMainGrp->setFrameStyle(QFrame::NoFrame);
157 aMainGrp->setInsideMargin(0);
159 // Pattern type group
161 myTypeGrp = new QButtonGroup (1, Qt::Vertical, tr("PATTERN_TYPE"), aMainGrp);
162 mySwitch2d = new QRadioButton (myTypeGrp);
163 mySwitch3d = new QRadioButton (myTypeGrp);
164 mySwitch2d->setPixmap(icon2d);
165 mySwitch3d->setPixmap(icon3d);
166 myTypeGrp->insert(mySwitch2d, Type_2d);
167 myTypeGrp->insert(mySwitch3d, Type_3d);
171 QGroupBox* aMeshGrp = new QGroupBox(1, Qt::Vertical, tr("SMESH_MESH"), aMainGrp);
172 new QLabel(tr("SMESH_MESH"), aMeshGrp);
173 mySelBtn[ Mesh ] = new QPushButton(aMeshGrp);
174 mySelBtn[ Mesh ]->setPixmap(iconSlct);
175 mySelEdit[ Mesh ] = new QLineEdit(aMeshGrp);
176 mySelEdit[ Mesh ]->setReadOnly(true);
180 QGroupBox* aPatGrp = new QGroupBox(1, Qt::Horizontal, tr("PATTERN"), aMainGrp);
183 QGroupBox* aNameGrp = new QGroupBox(1, Qt::Vertical, aPatGrp);
184 aNameGrp->setFrameStyle(QFrame::NoFrame);
185 aNameGrp->setInsideMargin(0);
186 new QLabel(tr("PATTERN"), aNameGrp);
187 myName = new QLineEdit(aNameGrp);
188 myName->setReadOnly(true);
189 myOpenBtn = new QPushButton(aNameGrp);
190 myOpenBtn->setPixmap(iconOpen);
191 myNewBtn = new QPushButton(tr("NEW"), aNameGrp);
193 // Mode selection check box
194 myRefine = new QCheckBox(tr("REFINE"), aPatGrp);
196 // selection widgets for Apply to geom mode
197 myGeomGrp = new QGroupBox(3, Qt::Horizontal, aPatGrp);
198 myGeomGrp->setFrameStyle(QFrame::NoFrame);
199 myGeomGrp->setInsideMargin(0);
201 for (int i = Object; i <= Vertex2; i++)
203 mySelLbl[ i ] = new QLabel(myGeomGrp);
204 mySelBtn[ i ] = new QPushButton(myGeomGrp);
205 mySelBtn[ i ]->setPixmap(iconSlct);
206 mySelEdit[ i ] = new QLineEdit(myGeomGrp);
207 mySelEdit[ i ]->setReadOnly(true);
210 // Widgets for refinement of existing mesh elements
211 myRefineGrp = new QFrame(aPatGrp);
212 myRefineGrp->setFrameStyle(QFrame::NoFrame);
213 QGridLayout* aRefGrid = new QGridLayout(myRefineGrp, 3, 3, 0, 5);
215 mySelLbl[ Ids ] = new QLabel(myRefineGrp);
216 mySelBtn[ Ids ] = new QPushButton(myRefineGrp);
217 mySelBtn[ Ids ]->setPixmap(iconSlct);
218 mySelEdit[ Ids ] = new QLineEdit(myRefineGrp);
220 QLabel* aNodeLbl = new QLabel(tr("NODE_1"), myRefineGrp);
221 myNode1 = new QSpinBox(myRefineGrp);
222 myNode2Lbl = new QLabel(tr("NODE_2"), myRefineGrp);
223 myNode2 = new QSpinBox(myRefineGrp);
225 aRefGrid->addWidget(mySelLbl [ Ids ], 0, 0);
226 aRefGrid->addWidget(mySelBtn [ Ids ], 0, 1);
227 aRefGrid->addWidget(mySelEdit[ Ids ], 0, 2);
228 aRefGrid->addWidget(aNodeLbl, 1, 0);
229 aRefGrid->addMultiCellWidget(myNode1, 1, 1, 1, 2);
230 aRefGrid->addWidget(myNode2Lbl, 2, 0);
231 aRefGrid->addMultiCellWidget(myNode2, 2, 2, 1, 2);
234 myReverseChk = new QCheckBox(tr("REVERSE"), aPatGrp);
236 // CreatePoly check box
237 myCreatePolygonsChk = new QCheckBox( tr( "CREATE_POLYGONS_NEAR_BOUNDARY" ), aPatGrp );
238 myCreatePolyedrsChk = new QCheckBox( tr( "CREATE_POLYEDRS_NEAR_BOUNDARY" ), aPatGrp );
240 // Pictures 2d and 3d
241 for (int i = 0; i < 2; i++) {
243 myPicture2d = new SMESHGUI_PatternWidget(aPatGrp),
244 myPicture2d->setSizePolicy(QSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding));
246 myPicture3d = new QFrame(aPatGrp),
247 myPreview3d = new QLabel(myPicture3d);
248 myPreview3d->setPixmap(iconSample3d);
249 QGridLayout* aLay = new QGridLayout(myPicture3d, 3, 3, 0, 0);
250 QSpacerItem* aSpacerH1 = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum);
251 QSpacerItem* aSpacerH2 = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum);
252 QSpacerItem* aSpacerV1 = new QSpacerItem(0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding);
253 QSpacerItem* aSpacerV2 = new QSpacerItem(0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding);
254 aLay->addItem(aSpacerH1, 1, 0);
255 aLay->addItem(aSpacerH2, 1, 2);
256 aLay->addItem(aSpacerV1, 0, 1);
257 aLay->addItem(aSpacerV2, 2, 1);
258 aLay->addWidget(myPreview3d, 1, 1);
262 myPreviewChk = new QCheckBox(tr("PREVIEW"), aPatGrp);
264 // Connect signals and slots
266 connect(myTypeGrp, SIGNAL(clicked(int)), SLOT(onTypeChanged(int)));
267 connect(myOpenBtn, SIGNAL(clicked()), SLOT(onOpen()));
268 connect(myNewBtn, SIGNAL(clicked()), SLOT(onNew()));
270 connect(myReverseChk, SIGNAL(toggled(bool)), SLOT(onReverse(bool)));
271 connect(myPreviewChk, SIGNAL(toggled(bool)), SLOT(onPreview(bool)));
272 connect(myRefine, SIGNAL(toggled(bool)), SLOT(onModeToggled(bool)));
274 connect(myNode1, SIGNAL(valueChanged(int)), SLOT(onNodeChanged(int)));
275 connect(myNode2, SIGNAL(valueChanged(int)), SLOT(onNodeChanged(int)));
277 connect(mySelEdit[Ids], SIGNAL(textChanged(const QString&)), SLOT(onTextChanged(const QString&)));
279 QMap< int, QPushButton* >::iterator anIter;
280 for (anIter = mySelBtn.begin(); anIter != mySelBtn.end(); ++anIter)
281 connect(*anIter, SIGNAL(clicked()), SLOT(onSelInputChanged()));
286 //=======================================================================
287 // name : SMESHGUI_MeshPatternDlg::createButtonFrame
288 // Purpose : Create frame containing buttons
289 //=======================================================================
290 QFrame* SMESHGUI_MeshPatternDlg::createButtonFrame (QWidget* theParent)
292 QFrame* aFrame = new QFrame(theParent);
293 aFrame->setFrameStyle(QFrame::Box | QFrame::Sunken);
295 myOkBtn = new QPushButton(tr("SMESH_BUT_OK" ), aFrame);
296 myApplyBtn = new QPushButton(tr("SMESH_BUT_APPLY"), aFrame);
297 myCloseBtn = new QPushButton(tr("SMESH_BUT_CLOSE"), aFrame);
298 myHelpBtn = new QPushButton(tr("SMESH_BUT_HELP"), aFrame);
300 QSpacerItem* aSpacer = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum);
302 QHBoxLayout* aLay = new QHBoxLayout(aFrame, MARGIN, SPACING);
304 aLay->addWidget(myOkBtn);
305 aLay->addWidget(myApplyBtn);
306 aLay->addItem(aSpacer);
307 aLay->addWidget(myCloseBtn);
308 aLay->addWidget(myHelpBtn);
310 connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk()));
311 connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose()));
312 connect(myApplyBtn, SIGNAL(clicked()), SLOT(onApply()));
313 connect(myHelpBtn, SIGNAL(clicked()), SLOT(onHelp()));
318 //=======================================================================
319 // name : SMESHGUI_MeshPatternDlg::~SMESHGUI_MeshPatternDlg
320 // Purpose : Destructor
321 //=======================================================================
322 SMESHGUI_MeshPatternDlg::~SMESHGUI_MeshPatternDlg()
326 //=======================================================================
327 // name : SMESHGUI_MeshPatternDlg::Init
328 // Purpose : Init dialog fields, connect signals and slots, show dialog
329 //=======================================================================
330 void SMESHGUI_MeshPatternDlg::Init()
332 myPattern = SMESH::GetPattern();
334 myIsCreateDlgOpen = false;
338 mySMESHGUI->SetActiveDialogBox((QDialog*)this);
339 myMesh = SMESH::SMESH_Mesh::_nil();
341 myMeshShape = GEOM::GEOM_Object::_nil();
342 myGeomObj[ Object ] = GEOM::GEOM_Object::_nil();
343 myGeomObj[ Vertex1 ] = GEOM::GEOM_Object::_nil();
344 myGeomObj[ Vertex2 ] = GEOM::GEOM_Object::_nil();
346 // selection and SMESHGUI
347 connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
348 connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));
349 connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose()));
351 myTypeGrp->setButton(Type_2d);
352 onTypeChanged(Type_2d);
353 onModeToggled(isRefine());
357 resize(minimumSize());
365 //=======================================================================
366 // name : SMESHGUI_MeshPatternDlg::isValid
367 // Purpose : Verify validity of entry data
368 //=======================================================================
369 bool SMESHGUI_MeshPatternDlg::isValid (const bool theMess)
373 (myMesh->_is_nil() || !getIds(ids) || getNode(false) < 0 ||
374 myType == Type_3d && (getNode(true) < 0 || getNode(false) == getNode(true))))
377 (myMesh->_is_nil() || myMeshShape->_is_nil() || myGeomObj[ Object ]->_is_nil() ||
378 myGeomObj[ Vertex1 ]->_is_nil() || myType == Type_3d && myGeomObj[ Vertex2 ]->_is_nil())))
381 QMessageBox::information(SMESHGUI::desktop(), tr("SMESH_INSUFFICIENT_DATA"),
382 tr("SMESHGUI_INVALID_PARAMETERS"), QMessageBox::Ok);
389 //=======================================================================
390 // name : SMESHGUI_MeshPatternDlg::onApply
391 // Purpose : SLOT called when "Apply" button pressed.
392 //=======================================================================
393 bool SMESHGUI_MeshPatternDlg::onApply()
401 if (isRefine()) { // Refining existing mesh elements
404 SMESH::long_array_var varIds = new SMESH::long_array();
405 varIds->length(ids.count());
407 for (QValueList<int>::iterator it = ids.begin(); it != ids.end(); ++it)
410 ? myPattern->ApplyToMeshFaces (myMesh, varIds, getNode(false), myReverseChk->isChecked())
411 : myPattern->ApplyToHexahedrons(myMesh, varIds, getNode(false), getNode(true));
413 } else { // Applying a pattern to geometrical object
414 if (myType == Type_2d)
415 myPattern->ApplyToFace(myGeomObj[Object], myGeomObj[Vertex1], myReverseChk->isChecked());
417 myPattern->ApplyTo3DBlock(myGeomObj[Object], myGeomObj[Vertex1], myGeomObj[Vertex2]);
420 bool toCreatePolygons = myCreatePolygonsChk->isChecked();
421 bool toCreatePolyedrs = myCreatePolyedrsChk->isChecked();
422 if ( myPattern->MakeMesh( myMesh, toCreatePolygons, toCreatePolyedrs ) ) {
423 //mySelectionMgr->clearSelected();
424 bool autoUpdate = SMESHGUI::automaticUpdate();
425 if (!isRefine() && autoUpdate) {
426 _PTR(SObject) aSO = SMESH::FindSObject(myMesh.in());
427 SMESH_Actor* anActor = SMESH::FindActorByEntry(aSO->GetID().c_str());
429 anActor = SMESH::CreateActor(aSO->GetStudy(), aSO->GetID().c_str());
431 SMESH::DisplayActor(SMESH::GetActiveWindow(), anActor);
436 mySelectionMgr->clearSelected();
439 mySMESHGUI->updateObjBrowser(true);
441 mySelEdit[ Ids ]->setText("");
445 QMessageBox::information(SMESHGUI::desktop(), tr("SMESH_ERROR"),
446 tr("SMESH_OPERATION_FAILED"), QMessageBox::Ok);
449 } catch (const SALOME::SALOME_Exception& S_ex) {
450 SalomeApp_Tools::QtCatchCorbaException(S_ex);
457 //=======================================================================
458 // name : SMESHGUI_MeshPatternDlg::onOk
459 // Purpose : SLOT called when "Ok" button pressed.
460 //=======================================================================
461 void SMESHGUI_MeshPatternDlg::onOk()
467 //=======================================================================
468 // name : SMESHGUI_MeshPatternDlg::onClose
469 // Purpose : SLOT called when "Close" button pressed. Close dialog
470 //=======================================================================
471 void SMESHGUI_MeshPatternDlg::onClose()
473 mySelectionMgr->clearFilters();
474 SMESH::SetPickable();
475 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
476 aViewWindow->SetSelectionMode(ActorSelection);
477 disconnect(mySelectionMgr, 0, this, 0);
478 disconnect(mySMESHGUI, 0, this, 0);
479 mySMESHGUI->ResetState();
484 //=================================================================================
485 // function : onHelp()
487 //=================================================================================
488 void SMESHGUI_MeshPatternDlg::onHelp()
490 LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
492 app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
494 SUIT_MessageBox::warn1(0, QObject::tr("WRN_WARNING"),
495 QObject::tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
496 arg(app->resourceMgr()->stringValue("ExternalBrowser", "application")).arg(myHelpFileName),
497 QObject::tr("BUT_OK"));
501 //=======================================================================
502 // name : SMESHGUI_MeshPatternDlg::onSelectionDone
503 // Purpose : SLOT called when selection changed
504 //=======================================================================
505 void SMESHGUI_MeshPatternDlg::onSelectionDone()
511 if (mySelInput == Mesh) {
513 mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
514 if (aList.Extent() != 1)
517 // Retrieve mesh from selection
518 Handle(SALOME_InteractiveObject) anIO = aList.First();
519 SMESH::SMESH_Mesh_var aMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(anIO);
520 if (aMesh->_is_nil())
523 // Get geom object corresponding to the mesh
524 _PTR(SObject) aSO = SMESH::FindSObject(aMesh.in());
525 myMeshShape = SMESH::GetGeom(aSO);
527 // Clear fields of geom objects if mesh was changed
528 if (myMesh != aMesh) {
529 for (int i = Object; i <= Ids; i++) {
530 myGeomObj[ i ] = GEOM::GEOM_Object::_nil();
531 mySelEdit[ i ]->setText("");
537 // Set name of mesh in line edit
539 SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aName);
540 mySelEdit[ Mesh ]->setText(aName);
542 } else if (mySelInput == Ids) {
544 mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
545 if (aList.Extent() != 1)
549 if (!SMESH::GetNameOfSelectedElements(mySelector, aList.First(), anIds))
553 mySelEdit[ Ids ]->setText(anIds);
558 mySelectionMgr->selectedObjects(aList, SVTK_Viewer::Type());
559 if (aList.Extent() != 1)
562 // Get geom object from selection
563 Handle(SALOME_InteractiveObject) anIO = aList.First();
564 GEOM::GEOM_Object_var anObj = SMESH::IObjectToInterface<GEOM::GEOM_Object>(anIO);
565 if (anObj->_is_nil())
568 // Clear fields of vertexes if face or 3d block was changed
569 if (anObj != myGeomObj[ mySelInput ] && mySelInput == Object) {
570 for (int i = Vertex1; i <= Vertex2; i++) {
571 myGeomObj[ i ] = GEOM::GEOM_Object::_nil();
572 mySelEdit[ i ]->setText("");
576 myGeomObj[ mySelInput ] = anObj;
578 // Set name of geom object in line edit
580 SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aName);
581 mySelEdit[ mySelInput ]->setText(aName);
583 } catch (const SALOME::SALOME_Exception& S_ex) {
584 SalomeApp_Tools::QtCatchCorbaException(S_ex);
594 //=======================================================================
595 // name : SMESHGUI_MeshPatternDlg::resetSelInput
596 // Purpose : Reset fields corresponding to the current selection input
597 //=======================================================================
598 void SMESHGUI_MeshPatternDlg::resetSelInput()
600 if (mySelInput == Mesh)
602 myMesh = SMESH::SMESH_Mesh::_nil();
603 myMeshShape = GEOM::GEOM_Object::_nil();
607 myGeomObj[ mySelInput ] = GEOM::GEOM_Object::_nil();
609 mySelEdit[ mySelInput ]->setText("");
612 //=======================================================================
613 // name : SMESHGUI_MeshPatternDlg::onDeactivate
614 // Purpose : SLOT called when dialog must be deativated
615 //=======================================================================
616 void SMESHGUI_MeshPatternDlg::onDeactivate()
618 mySelectionMgr->clearFilters();
619 //if (myReverseChk->isChecked())
621 disconnect(mySelectionMgr, 0, this, 0);
625 //=======================================================================
626 // name : SMESHGUI_MeshPatternDlg::enterEvent
627 // Purpose : Event filter
628 //=======================================================================
629 void SMESHGUI_MeshPatternDlg::enterEvent (QEvent*)
631 if (myIsCreateDlgOpen)
634 if (myReverseChk->isChecked())
636 mySMESHGUI->EmitSignalDeactivateDialog();
639 connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
640 onTextChanged(mySelEdit[Ids]->text());
643 //=======================================================================
644 // name : SMESHGUI_MeshPatternDlg::closeEvent
646 //=======================================================================
647 void SMESHGUI_MeshPatternDlg::closeEvent (QCloseEvent*)
652 //=======================================================================
653 // name : SMESHGUI_MeshPatternDlg::onSelInputChanged
654 // Purpose : SLOT. Called when -> button clicked.
655 // Change current selection input field
656 //=======================================================================
657 void SMESHGUI_MeshPatternDlg::onSelInputChanged()
659 const QObject* aSender = sender();
660 for (int i = Mesh; i <= Ids; i++)
661 if (aSender == mySelBtn[ i ])
668 //=======================================================================
669 // name : SMESHGUI_MeshPatternDlg::prepareFilters
670 // Purpose : Prepare filters for dialog
671 //=======================================================================
672 QStringList SMESHGUI_MeshPatternDlg::prepareFilters() const
674 static QStringList aList;
677 aList.append(tr("PATTERN_FILT"));
678 //aList.append(tr("ALL_FILES_FILTER"));
684 //=======================================================================
685 // name : SMESHGUI_MeshPatternDlg::autoExtension
686 // Purpose : Append extension to the file name
687 //=======================================================================
688 QString SMESHGUI_MeshPatternDlg::autoExtension (const QString& theFileName) const
690 QString anExt = theFileName.section('.', -1);
691 return anExt != "smp" && anExt != "SMP" ? theFileName + ".smp" : theFileName;
694 //=======================================================================
695 // name : SMESHGUI_MeshPatternDlg::onOpen
696 // Purpose : SLOT. Called when "Open" button clicked.
697 // Displays file open dialog
698 //=======================================================================
699 void SMESHGUI_MeshPatternDlg::onOpen()
701 SUIT_FileDlg* aDlg = new SUIT_FileDlg (this, true);
702 aDlg->setCaption(tr("LOAD_PATTERN"));
703 aDlg->setMode(QFileDialog::ExistingFile);
704 aDlg->setFilters(prepareFilters());
705 if (myName->text() != "")
706 aDlg->setSelection(myName->text() + ".smp");
707 QPushButton* anOkBtn = (QPushButton*)aDlg->child("OK", "QPushButton");
709 anOkBtn->setText(tr("SMESH_BUT_OK"));
711 if (aDlg->exec() != Accepted)
714 QString fName = aDlg->selectedFile();
718 if (QFileInfo(fName).extension().isEmpty())
719 fName = autoExtension(fName);
721 fName = QDir::convertSeparators(fName);
723 QString prev = QDir::convertSeparators(myName->text());
727 // Read string from file
729 if (!aFile.open(IO_ReadOnly)) {
730 QMessageBox::information(SMESHGUI::desktop(), tr("SMESH_ERROR"),
731 tr("ERROR_OF_OPENING"), QMessageBox::Ok);
735 QByteArray aDataArray = aFile.readAll();
736 const char* aData = aDataArray.data();
738 QMessageBox::information(SMESHGUI::desktop(), tr("SMESH_ERROR"),
739 tr("ERROR_OF_READING"), QMessageBox::Ok);
743 if (loadFromFile(aData))
744 myName->setText(QFileInfo(fName).baseName());
750 //=======================================================================
751 // name : SMESHGUI_MeshPatternDlg::onCloseCreationDlg
752 // Purpose : SLOT. Called when "Pattern creation" dialog closed with "Close"
753 //=======================================================================
754 void SMESHGUI_MeshPatternDlg::onCloseCreationDlg()
757 myIsCreateDlgOpen = false;
760 //=======================================================================
761 // name : SMESHGUI_MeshPatternDlg::onOkCreationDlg
762 // Purpose : SLOT. Called when "Pattern creation" dialog closed with OK
763 // or SAVE buttons. Initialize myPattern field. Redisplay preview
764 //=======================================================================
765 void SMESHGUI_MeshPatternDlg::onOkCreationDlg()
767 myPattern = SMESH::SMESH_Pattern::_duplicate(myCreationDlg->GetPattern());
768 myName->setText(myCreationDlg->GetPatternName());
774 myIsCreateDlgOpen = false;
777 //=======================================================================
778 // name : SMESHGUI_MeshPatternDlg::onNew
779 // Purpose : SLOT. Called when "New..." button clicked. Create new pattern
780 //=======================================================================
781 void SMESHGUI_MeshPatternDlg::onNew()
784 myIsCreateDlgOpen = true;
785 if (myCreationDlg == 0)
787 myCreationDlg = new SMESHGUI_CreatePatternDlg( mySMESHGUI, myType);
788 connect(myCreationDlg, SIGNAL(NewPattern()), SLOT(onOkCreationDlg()));
789 connect(myCreationDlg, SIGNAL(Close()), SLOT(onCloseCreationDlg()));
792 myCreationDlg->Init(myType);
794 myCreationDlg->SetMesh(myMesh);
795 myCreationDlg->show();
798 //=======================================================================
799 // name : SMESHGUI_MeshPatternDlg::onReverse
800 // Purpose : SLOT. Called when state of "Reverse order..." checkbox chaged
801 // Calculate new points of the mesh to be created. Redisplay preview
802 //=======================================================================
803 void SMESHGUI_MeshPatternDlg::onReverse (bool)
808 //=======================================================================
810 // name : SMESHGUI_MeshPatternDlg::onPreview
811 // Purpose : SLOT. Called when state of "Preview" checkbox changed
812 // Display/Erase preview
813 //=======================================================================
814 void SMESHGUI_MeshPatternDlg::onPreview (bool)
819 //=======================================================================
820 // name : SMESHGUI_MeshPatternDlg::displayPreview
821 // Purpose : Display preview
822 //=======================================================================
823 void SMESHGUI_MeshPatternDlg::displayPreview()
826 // Redisplay preview in dialog
827 SMESH::point_array_var pnts = myPattern->GetPoints();
828 SMESH::long_array_var keyPoints = myPattern->GetKeyPoints();
829 SMESH::array_of_long_array_var elemPoints = myPattern->GetElementPoints(false);
831 if (pnts->length() == 0 ||
832 keyPoints->length() == 0 ||
833 elemPoints->length() == 0) {
837 PointVector aPoints(pnts->length());
838 QValueVector<int> aKeyPoints(keyPoints->length());
839 ConnectivityVector anElemPoints(elemPoints->length());
841 for (int i = 0, n = pnts->length(); i < n; i++)
842 aPoints[ i ] = pnts[ i ];
844 for (int i2 = 0, n2 = keyPoints->length(); i2 < n2; i2++)
845 aKeyPoints[ i2 ] = keyPoints[ i2 ];
847 for (int i3 = 0, n3 = elemPoints->length(); i3 < n3; i3++) {
848 QValueVector<int> aVec(elemPoints[ i3 ].length());
849 for (int i4 = 0, n4 = elemPoints[ i3 ].length(); i4 < n4; i4++)
850 aVec[ i4 ] = elemPoints[ i3 ][ i4 ];
852 anElemPoints[ i3 ] = aVec;
855 myPicture2d->SetPoints(aPoints, aKeyPoints, anElemPoints);
858 // Redisplay preview in 3D viewer
859 if (myPreviewActor != 0) {
860 if (SVTK_ViewWindow* vf = SMESH::GetCurrentVtkView()) {
861 vf->RemoveActor(myPreviewActor);
864 myPreviewActor->Delete();
868 if (!myPreviewChk->isChecked() || !isValid(false))
871 vtkUnstructuredGrid* aGrid = getGrid();
875 // Create and display actor
876 vtkDataSetMapper* aMapper = vtkDataSetMapper::New();
877 aMapper->SetInput(aGrid);
879 myPreviewActor = SALOME_Actor::New();
880 myPreviewActor->PickableOff();
881 myPreviewActor->SetMapper(aMapper);
883 vtkProperty* aProp = vtkProperty::New();
884 aProp->SetRepresentationToWireframe();
885 aProp->SetColor(250, 0, 250);
886 if (SMESH::FindActorByObject(myMesh))
887 aProp->SetLineWidth( SMESH::GetFloat( "SMESH:element_width", 1 ) + 1 );
889 aProp->SetLineWidth(1);
890 myPreviewActor->SetProperty(aProp);
892 myPreviewActor->SetRepresentation(3);
894 SMESH::GetCurrentVtkView()->AddActor(myPreviewActor);
895 SMESH::GetCurrentVtkView()->Repaint();
899 } catch (const SALOME::SALOME_Exception& S_ex) {
900 SalomeApp_Tools::QtCatchCorbaException(S_ex);
907 //=======================================================================
908 // name : SMESHGUI_MeshPatternDlg::erasePreview
909 // Purpose : Erase preview
910 //=======================================================================
911 void SMESHGUI_MeshPatternDlg::erasePreview()
913 // Erase preview in 2D viewer
914 myPicture2d->SetPoints(PointVector(), QValueVector<int>(), ConnectivityVector());
916 // Erase preview in 3D viewer
917 if (myPreviewActor == 0)
921 if (SVTK_ViewWindow* vf = SMESH::GetCurrentVtkView())
923 vf->RemoveActor(myPreviewActor);
926 myPreviewActor->Delete();
930 //=======================================================================
931 // name : SMESHGUI_MeshPatternDlg::updateWgState
932 // Purpose : Enable/disable selection widgets
933 //=======================================================================
934 void SMESHGUI_MeshPatternDlg::updateWgState()
936 if (myMesh->_is_nil()) {
937 for (int i = Object; i <= Ids; i++) {
938 mySelBtn [ i ]->setEnabled(false);
939 mySelEdit[ i ]->setEnabled(false);
940 mySelEdit[ i ]->setText("");
942 myNode1->setEnabled(false);
943 myNode2->setEnabled(false);
944 myNode1->setRange(0, 0);
945 myNode2->setRange(0, 0);
947 mySelBtn [ Object ]->setEnabled(true);
948 mySelEdit[ Object ]->setEnabled(true);
949 mySelBtn [ Ids ] ->setEnabled(true);
950 mySelEdit[ Ids ] ->setEnabled(true);
952 if (myGeomObj[ Object ]->_is_nil()) {
953 for (int i = Vertex1; i <= Vertex2; i++) {
954 mySelBtn [ i ]->setEnabled(false);
955 mySelEdit[ i ]->setEnabled(false);
956 mySelEdit[ i ]->setText("");
959 for (int i = Object; i <= Vertex2; i++) {
960 mySelBtn [ i ]->setEnabled(true);
961 mySelEdit[ i ]->setEnabled(true);
966 if (!CORBA::is_nil(myPattern)/* && getIds(ids)*/) {
967 SMESH::long_array_var keyPoints = myPattern->GetKeyPoints();
968 if (keyPoints->length()) {
969 myNode1->setEnabled(true);
970 myNode2->setEnabled(true);
971 myNode1->setRange(1, keyPoints->length());
972 myNode2->setRange(1, keyPoints->length());
977 myNode1->setEnabled(false);
978 myNode2->setEnabled(false);
979 myNode1->setRange(0, 0);
980 myNode2->setRange(0, 0);
984 //=======================================================================
985 // name : SMESHGUI_MeshPatternDlg::activateSelection
986 // Purpose : Activate selection in accordance with current selection input
987 //=======================================================================
988 void SMESHGUI_MeshPatternDlg::activateSelection()
990 mySelectionMgr->clearFilters();
991 if (mySelInput == Ids) {
992 SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh);
994 SMESH::SetPickable(anActor);
996 if (myType == Type_2d)
998 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
999 aViewWindow->SetSelectionMode(FaceSelection);
1003 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
1004 aViewWindow->SetSelectionMode(CellSelection);
1008 SMESH::SetPickable();
1009 //mySelectionMgr->setSelectionModes(ActorSelection);
1010 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
1011 aViewWindow->SetSelectionMode(ActorSelection);
1014 if (mySelInput == Object && !myMeshShape->_is_nil()) {
1015 if (myType == Type_2d) {
1017 mySelectionMgr->installFilter
1018 (new SMESH_NumberFilter ("GEOM", TopAbs_VERTEX, myNbPoints, TopAbs_FACE, myMeshShape));
1020 mySelectionMgr->installFilter
1021 (new SMESH_NumberFilter ("GEOM", TopAbs_SHAPE, myNbPoints, TopAbs_FACE, myMeshShape));
1023 TColStd_MapOfInteger aTypes;
1024 aTypes.Add(TopAbs_SHELL);
1025 aTypes.Add(TopAbs_SOLID);
1026 mySelectionMgr->installFilter
1027 (new SMESH_NumberFilter ("GEOM", TopAbs_FACE, 6, aTypes, myMeshShape, true));
1029 } else if ((mySelInput == Vertex1 || mySelInput == Vertex2) && !myGeomObj[ Object ]->_is_nil()) {
1030 mySelectionMgr->installFilter
1031 (new SMESH_NumberFilter ("GEOM", TopAbs_SHAPE, 1, TopAbs_VERTEX, myGeomObj[ Object ]));
1036 //=======================================================================
1037 // name : SMESHGUI_MeshPatternDlg::loadFromFile
1038 // Purpose : Load pattern from file
1039 //=======================================================================
1040 bool SMESHGUI_MeshPatternDlg::loadFromFile (const QString& theName)
1043 SMESH::SMESH_Pattern_var aPattern = SMESH::GetPattern();
1045 if (!aPattern->LoadFromFile(theName.latin1()) ||
1046 myType == Type_2d && !aPattern->Is2D()) {
1047 SMESH::SMESH_Pattern::ErrorCode aCode = aPattern->GetErrorCode();
1049 if (aCode == SMESH::SMESH_Pattern::ERR_READ_NB_POINTS ) aMess = tr("ERR_READ_NB_POINTS");
1050 else if (aCode == SMESH::SMESH_Pattern::ERR_READ_POINT_COORDS ) aMess = tr("ERR_READ_POINT_COORDS");
1051 else if (aCode == SMESH::SMESH_Pattern::ERR_READ_TOO_FEW_POINTS) aMess = tr("ERR_READ_TOO_FEW_POINTS");
1052 else if (aCode == SMESH::SMESH_Pattern::ERR_READ_3D_COORD ) aMess = tr("ERR_READ_3D_COORD");
1053 else if (aCode == SMESH::SMESH_Pattern::ERR_READ_NO_KEYPOINT ) aMess = tr("ERR_READ_NO_KEYPOINT");
1054 else if (aCode == SMESH::SMESH_Pattern::ERR_READ_BAD_INDEX ) aMess = tr("ERR_READ_BAD_INDEX");
1055 else if (aCode == SMESH::SMESH_Pattern::ERR_READ_ELEM_POINTS ) aMess = tr("ERR_READ_ELEM_POINTS");
1056 else if (aCode == SMESH::SMESH_Pattern::ERR_READ_NO_ELEMS ) aMess = tr("ERR_READ_NO_ELEMS");
1057 else if (aCode == SMESH::SMESH_Pattern::ERR_READ_BAD_KEY_POINT ) aMess = tr("ERR_READ_BAD_KEY_POINT");
1058 else aMess = tr("ERROR_OF_LOADING");
1060 QMessageBox::information(SMESHGUI::desktop(), tr("SMESH_ERROR"), aMess, QMessageBox::Ok);
1063 myPattern = aPattern;
1066 } catch (const SALOME::SALOME_Exception& S_ex) {
1067 SalomeApp_Tools::QtCatchCorbaException(S_ex);
1068 QMessageBox::information(SMESHGUI::desktop(), tr("SMESH_ERROR"),
1069 tr("ERROR_OF_LOADING"), QMessageBox::Ok);
1074 //=======================================================================
1075 // name : SMESHGUI_MeshPatternDlg::onTypeChanged
1076 // Purpose : SLOT. Called when pattern type changed.
1077 // Change dialog's look and feel
1078 //=======================================================================
1079 void SMESHGUI_MeshPatternDlg::onTypeChanged (int theType)
1081 if (myType == theType)
1087 myGeomObj[ Object ] = GEOM::GEOM_Object::_nil();
1088 myGeomObj[ Vertex1 ] = GEOM::GEOM_Object::_nil();
1089 myGeomObj[ Vertex2 ] = GEOM::GEOM_Object::_nil();
1090 myPattern = SMESH::GetPattern();
1092 myName->setText("");
1093 mySelEdit[ Object ]->setText("");
1094 mySelEdit[ Vertex1 ]->setText("");
1095 mySelEdit[ Vertex2 ]->setText("");
1096 mySelEdit[ Ids ] ->setText("");
1097 myCreatePolygonsChk->show();
1098 myCreatePolyedrsChk->show();
1100 if (theType == Type_2d) {
1102 mySelLbl [ Vertex2 ]->hide();
1103 mySelBtn [ Vertex2 ]->hide();
1104 mySelEdit[ Vertex2 ]->hide();
1105 myReverseChk->show();
1106 myPicture2d->show();
1107 myPicture3d->hide();
1108 mySelLbl[ Object ]->setText(tr("FACE"));
1109 mySelLbl[ Vertex1 ]->setText(tr("VERTEX"));
1111 mySelLbl[ Ids ]->setText(tr("MESH_FACES"));
1116 mySelLbl [ Vertex2 ]->show();
1117 mySelBtn [ Vertex2 ]->show();
1118 mySelEdit[ Vertex2 ]->show();
1119 myReverseChk->hide();
1120 myPicture2d->hide();
1121 myPicture3d->show();
1122 mySelLbl[ Object ]->setText(tr("3D_BLOCK"));
1123 mySelLbl[ Vertex1 ]->setText(tr("VERTEX1"));
1124 mySelLbl[ Vertex2 ]->setText(tr("VERTEX2"));
1126 mySelLbl[ Ids ]->setText(tr("MESH_VOLUMES"));
1132 activateSelection();
1137 //=======================================================================
1138 // name : SMESHGUI_MeshPatternDlg::getGrid
1139 // Purpose : Get unstructured grid for pattern
1140 //=======================================================================
1141 vtkUnstructuredGrid* SMESHGUI_MeshPatternDlg::getGrid()
1144 // Get points from pattern
1145 SMESH::point_array_var pnts;
1146 QValueList<int> ids;
1147 if (isRefine() && getIds(ids)) {
1148 SMESH::long_array_var varIds = new SMESH::long_array();
1149 varIds->length(ids.count());
1151 for (QValueList<int>::iterator it = ids.begin(); it != ids.end(); ++it)
1153 pnts = myType == Type_2d
1154 ? myPattern->ApplyToMeshFaces (myMesh, varIds, getNode(false), myReverseChk->isChecked())
1155 : myPattern->ApplyToHexahedrons(myMesh, varIds, getNode(false), getNode(true));
1157 pnts = myType == Type_2d
1158 ? myPattern->ApplyToFace (myGeomObj[ Object ], myGeomObj[ Vertex1 ], myReverseChk->isChecked())
1159 : myPattern->ApplyTo3DBlock(myGeomObj[ Object ], myGeomObj[ Vertex1 ], myGeomObj[ Vertex2 ]);
1162 SMESH::array_of_long_array_var elemPoints = myPattern->GetElementPoints(true);
1164 if (pnts->length() == 0 || elemPoints->length() == 0)
1167 // to do : to be removed /////////////////////////////////////////////
1170 for (int i1 = 0, n1 = pnts->length(); i1 < n1; i1++)
1171 printf("%d: %g %g %g\n", i1, pnts[ i1 ].x, pnts[ i1 ].y, pnts[ i1 ].z);
1173 printf("\nELEMENTS : \n");
1174 for (int i2 = 0, n2 = elemPoints->length(); i2 < n2; i2++)
1178 for (int i3 = 0, n3 = elemPoints[ i2 ].length(); i3 < n3; i3++)
1179 printf("%d ", elemPoints[ i2 ][ i3 ]);
1185 //////////////////////////////////////////////////////////////////////
1187 // Calculate number of points used for cell
1188 vtkIdType aNbCells = elemPoints->length();
1189 vtkIdType aCellsSize = 0;
1190 for (int i = 0, n = elemPoints->length(); i < n; i++)
1191 aCellsSize += elemPoints[ i ].length();
1193 // Create unstructured grid and other usefull arrays
1194 vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New();
1196 vtkCellArray* aConnectivity = vtkCellArray::New();
1197 aConnectivity->Allocate(aCellsSize, 0);
1199 vtkPoints* aPoints = vtkPoints::New();
1200 aPoints->SetNumberOfPoints(pnts->length());
1202 vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New();
1203 aCellTypesArray->SetNumberOfComponents(1);
1204 aCellTypesArray->Allocate(aNbCells * aCellTypesArray->GetNumberOfComponents());
1206 vtkIdList *anIdList = vtkIdList::New();
1208 // Fill array of points
1209 for (int p = 0, nbPnt = pnts->length(); p < nbPnt; p++)
1210 aPoints->SetPoint(p, pnts[ p ].x, pnts[ p ].y, pnts[ p ].z);
1212 for (int e = 0, nbElem = elemPoints->length(); e < nbElem; e++) {
1213 int nbPoints = elemPoints[ e ].length();
1214 anIdList->SetNumberOfIds(nbPoints);
1215 for (int i = 0; i < nbPoints; i++)
1216 anIdList->SetId(i, elemPoints[ e ][ i ]);
1218 aConnectivity->InsertNextCell(anIdList);
1220 if (nbPoints == 3) aCellTypesArray->InsertNextValue(VTK_TRIANGLE);
1221 else if (nbPoints == 5) aCellTypesArray->InsertNextValue(VTK_PYRAMID);
1222 else if (nbPoints == 6) aCellTypesArray->InsertNextValue(VTK_WEDGE);
1223 else if (nbPoints == 8) aCellTypesArray->InsertNextValue(VTK_HEXAHEDRON);
1224 else if (nbPoints == 4 && myType == Type_2d) aCellTypesArray->InsertNextValue(VTK_QUAD);
1225 else if (nbPoints == 4 && myType == Type_3d) aCellTypesArray->InsertNextValue(VTK_TETRA);
1226 else aCellTypesArray->InsertNextValue(VTK_EMPTY_CELL);
1229 VTKViewer_CellLocationsArray* aCellLocationsArray = VTKViewer_CellLocationsArray::New();
1230 aCellLocationsArray->SetNumberOfComponents(1);
1231 aCellLocationsArray->SetNumberOfTuples(aNbCells);
1233 aConnectivity->InitTraversal();
1234 for (vtkIdType idType = 0, *pts, npts; aConnectivity->GetNextCell(npts, pts); idType++)
1235 aCellLocationsArray->SetValue(idType, aConnectivity->GetTraversalLocation(npts));
1237 aGrid->SetPoints(aPoints);
1238 aGrid->SetCells(aCellTypesArray, aCellLocationsArray,aConnectivity);
1240 aConnectivity->Delete();
1242 aCellTypesArray->Delete();
1244 aCellLocationsArray->Delete();
1252 //=======================================================================
1253 // name : onModeToggled
1255 //=======================================================================
1256 void SMESHGUI_MeshPatternDlg::onModeToggled (bool on)
1258 on ? myRefineGrp->show() : myRefineGrp->hide();
1259 on ? myGeomGrp->hide() : myGeomGrp->show();
1264 //=======================================================================
1267 //=======================================================================
1268 bool SMESHGUI_MeshPatternDlg::isRefine() const
1270 return myRefine->isChecked();
1273 //=======================================================================
1274 // name : onTextChanged
1276 //=======================================================================
1277 void SMESHGUI_MeshPatternDlg::onTextChanged (const QString& theNewText)
1279 if (myBusy || !isRefine())
1284 if (mySelInput != Ids) {
1286 activateSelection();
1289 // hilight entered elements/nodes
1290 SMDS_Mesh* aMesh = 0;
1291 SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh);
1293 aMesh = anActor->GetObject()->GetMesh();
1296 QStringList aListId = QStringList::split(" ", theNewText, false);
1298 TColStd_MapOfInteger newIndices;
1300 for (int i = 0; i < aListId.count(); i++) {
1301 const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
1302 if (e && e->GetType() == (myType == Type_2d ? SMDSAbs_Face : SMDSAbs_Volume))
1303 newIndices.Add(e->GetID());
1305 mySelector->AddOrRemoveIndex( anActor->getIO(), newIndices, false);
1306 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
1307 aViewWindow->highlight( anActor->getIO(), true, true );
1315 //=======================================================================
1316 // name : onNodeChanged
1318 //=======================================================================
1319 void SMESHGUI_MeshPatternDlg::onNodeChanged (int value)
1321 if (myType == Type_3d) {
1322 QSpinBox* first = (QSpinBox*)sender();
1323 QSpinBox* second = first == myNode1 ? myNode2 : myNode1;
1324 int secondVal = second->value();
1325 if (secondVal == value) {
1326 secondVal = value == second->maxValue() ? second->minValue() : value + 1;
1327 bool blocked = second->signalsBlocked();
1328 second->blockSignals(true);
1329 second->setValue(secondVal);
1330 second->blockSignals(blocked);
1337 //=======================================================================
1340 //=======================================================================
1341 bool SMESHGUI_MeshPatternDlg::getIds (QValueList<int>& ids) const
1344 QStringList strIds = QStringList::split(" ", mySelEdit[Ids]->text());
1347 for (QStringList::iterator it = strIds.begin(); it != strIds.end(); ++it) {
1348 val = (*it).toInt(&isOk);
1356 //=======================================================================
1359 //=======================================================================
1360 int SMESHGUI_MeshPatternDlg::getNode (bool second) const
1362 return second ? myNode2->value() - 1 : myNode1->value() - 1;