1 // SMESH SMESHGUI : GUI for SMESH component
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
24 // File : SMESHGUI_AddMeshElementDlg.cxx
25 // Author : Nicolas REJNERI
29 #include "SMESHGUI_AddMeshElementDlg.h"
32 #include "SMESHGUI_Utils.h"
33 #include "SMESHGUI_VTKUtils.h"
34 #include "SMESHGUI_MeshUtils.h"
35 #include "SMESHGUI_IdValidator.h"
36 #include "SMESH_ActorUtils.h"
38 #include "SMDS_Mesh.hxx"
39 #include "SMESH_Actor.h"
41 #include "SUIT_Session.h"
43 #include "SVTK_Selection.h"
44 #include "SVTK_Selector.h"
45 #include "SALOME_ListIO.hxx"
46 #include "SALOME_ListIteratorOfListIO.hxx"
48 #include "SalomeApp_Study.h"
49 #include "SalomeApp_Application.h"
51 #include "SVTK_ViewModel.h"
52 #include "SVTK_ViewWindow.h"
54 #include "utilities.h"
57 #include <TColStd_MapOfInteger.hxx>
58 #include <TColStd_IndexedMapOfInteger.hxx>
62 #include <vtkIdList.h>
63 #include <vtkIntArray.h>
64 #include <vtkCellArray.h>
65 #include <vtkUnsignedCharArray.h>
66 #include <vtkUnstructuredGrid.h>
67 #include <vtkDataSetMapper.h>
70 #include <qbuttongroup.h>
71 #include <qgroupbox.h>
73 #include <qlineedit.h>
74 #include <qpushbutton.h>
75 #include <qradiobutton.h>
79 #include <qwhatsthis.h>
82 #include <qcheckbox.h>
92 class TElementSimulation {
93 SalomeApp_Application* myApplication;
94 SUIT_ViewWindow* myViewWindow;
95 SVTK_ViewWindow* myVTKViewWindow;
97 SALOME_Actor* myPreviewActor;
98 vtkDataSetMapper* myMapper;
99 vtkUnstructuredGrid* myGrid;
102 TElementSimulation (SalomeApp_Application* theApplication)
104 myApplication = theApplication;
105 SUIT_ViewManager* mgr = theApplication->activeViewManager();
107 myViewWindow = mgr->getActiveView();
108 myVTKViewWindow = GetVtkViewWindow(myViewWindow);
110 myGrid = vtkUnstructuredGrid::New();
112 // Create and display actor
113 myMapper = vtkDataSetMapper::New();
114 myMapper->SetInput(myGrid);
116 myPreviewActor = SALOME_Actor::New();
117 myPreviewActor->PickableOff();
118 myPreviewActor->VisibilityOff();
119 myPreviewActor->SetMapper(myMapper);
122 vtkProperty* aProp = vtkProperty::New();
123 GetColor( "SMESH", "fill_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) );
124 aProp->SetColor( anRGB[0], anRGB[1], anRGB[2] );
125 myPreviewActor->SetProperty( aProp );
128 vtkProperty* aBackProp = vtkProperty::New();
129 GetColor( "SMESH", "backface_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 0, 255 ) );
130 aBackProp->SetColor( anRGB[0], anRGB[1], anRGB[2] );
131 myPreviewActor->SetBackfaceProperty( aBackProp );
134 myVTKViewWindow->AddActor(myPreviewActor);
137 typedef std::vector<vtkIdType> TVTKIds;
138 void SetPosition (SMESH_Actor* theActor,
140 const TVTKIds& theIds)
142 vtkUnstructuredGrid *aGrid = theActor->GetUnstructuredGrid();
143 myGrid->SetPoints(aGrid->GetPoints());
145 const int* aConn = NULL;
149 static int anIds[] = {0,2,1,3};
155 static int anIds[] = {0,3,2,1,4};
161 static int anIds[] = {0,3,2,1,4,7,6,5};
168 vtkIdList *anIds = vtkIdList::New();
171 for (int i = 0, iEnd = theIds.size(); i < iEnd; i++)
172 anIds->InsertId(i,theIds[aConn[i]]);
174 for (int i = 0, iEnd = theIds.size(); i < iEnd; i++)
175 anIds->InsertId(i,theIds[i]);
177 myGrid->InsertNextCell(theType,anIds);
186 void SetVisibility (bool theVisibility)
188 myPreviewActor->SetVisibility(theVisibility);
189 RepaintCurrentView();
193 ~TElementSimulation()
195 if (FindVtkViewWindow(myApplication->activeViewManager(), myViewWindow)) {
196 myVTKViewWindow->RemoveActor(myPreviewActor);
198 myPreviewActor->Delete();
200 myMapper->RemoveAllInputs();
208 //=================================================================================
209 // function : SMESHGUI_AddMeshElementDlg()
210 // purpose : constructor
211 //=================================================================================
212 SMESHGUI_AddMeshElementDlg::SMESHGUI_AddMeshElementDlg( SMESHGUI* theModule,
214 SMDSAbs_ElementType ElementType, int nbNodes,
215 bool modal, WFlags fl)
216 : QDialog( SMESH::GetDesktop( theModule ), name, modal, WStyle_Customize | WStyle_NormalBorder |
217 WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose),
218 mySMESHGUI( theModule ),
219 mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
220 myViewWindow( SMESH::GetViewWindow( theModule ) ),
221 mySelector( myViewWindow->GetSelector() )
223 SalomeApp_Application* anApp = dynamic_cast<SalomeApp_Application*>
224 (SUIT_Session::session()->activeApplication());
226 mySimulation = new SMESH::TElementSimulation (anApp);
228 // verify nb nodes and type
230 myElementType = ElementType;
231 switch (ElementType) {
233 // if (myNbNodes != 3 && myNbNodes != 4)
237 // if (myNbNodes != 4 && myNbNodes != 8) //(nbNodes < 4 || nbNodes > 8 || nbNodes == 7)
241 myElementType = SMDSAbs_Edge;
248 else if (myNbNodes == 3)
249 elemName = "TRIANGLE";
250 else if (myNbNodes == 4)
251 if (myElementType == SMDSAbs_Face)
252 elemName = "QUADRANGLE";
255 else if (myNbNodes == 8)
257 else if (myElementType == SMDSAbs_Face){
258 elemName = "POLYGON";
262 QString iconName = tr(QString("ICON_DLG_%1").arg(elemName));
263 QString buttonGrTitle = tr(QString("SMESH_%1").arg(elemName));
264 QString caption = tr(QString("SMESH_ADD_%1_TITLE").arg(elemName));
265 QString grBoxTitle = tr(QString("SMESH_ADD_%1").arg(elemName));
267 QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", iconName));
268 QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
271 setName("SMESHGUI_AddMeshElementDlg");
275 setSizeGripEnabled(TRUE);
276 SMESHGUI_AddMeshElementDlgLayout = new QGridLayout(this);
277 SMESHGUI_AddMeshElementDlgLayout->setSpacing(6);
278 SMESHGUI_AddMeshElementDlgLayout->setMargin(11);
280 /***************************************************************/
281 GroupConstructors = new QButtonGroup(this, "GroupConstructors");
282 GroupConstructors->setTitle(buttonGrTitle);
284 GroupConstructors->setExclusive(TRUE);
285 GroupConstructors->setColumnLayout(0, Qt::Vertical);
286 GroupConstructors->layout()->setSpacing(0);
287 GroupConstructors->layout()->setMargin(0);
288 GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout());
289 GroupConstructorsLayout->setAlignment(Qt::AlignTop);
290 GroupConstructorsLayout->setSpacing(6);
291 GroupConstructorsLayout->setMargin(11);
292 Constructor1 = new QRadioButton(GroupConstructors, "Constructor1");
293 Constructor1->setText(tr("" ));
294 Constructor1->setPixmap(image0);
295 Constructor1->setChecked(TRUE);
296 Constructor1->setSizePolicy(QSizePolicy((QSizePolicy::SizeType)1, (QSizePolicy::SizeType)0, Constructor1->sizePolicy().hasHeightForWidth()));
297 Constructor1->setMinimumSize(QSize(50, 0));
298 GroupConstructorsLayout->addWidget(Constructor1, 0, 0);
299 QSpacerItem* spacer = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
300 GroupConstructorsLayout->addItem(spacer, 0, 1);
301 SMESHGUI_AddMeshElementDlgLayout->addWidget(GroupConstructors, 0, 0);
303 /***************************************************************/
304 GroupButtons = new QGroupBox(this, "GroupButtons");
305 GroupButtons->setGeometry(QRect(10, 10, 281, 48));
306 GroupButtons->setTitle(tr("" ));
307 GroupButtons->setColumnLayout(0, Qt::Vertical);
308 GroupButtons->layout()->setSpacing(0);
309 GroupButtons->layout()->setMargin(0);
310 GroupButtonsLayout = new QGridLayout(GroupButtons->layout());
311 GroupButtonsLayout->setAlignment(Qt::AlignTop);
312 GroupButtonsLayout->setSpacing(6);
313 GroupButtonsLayout->setMargin(11);
314 buttonCancel = new QPushButton(GroupButtons, "buttonCancel");
315 buttonCancel->setText(tr("SMESH_BUT_CLOSE" ));
316 buttonCancel->setAutoDefault(TRUE);
317 GroupButtonsLayout->addWidget(buttonCancel, 0, 3);
318 buttonApply = new QPushButton(GroupButtons, "buttonApply");
319 buttonApply->setText(tr("SMESH_BUT_APPLY" ));
320 buttonApply->setAutoDefault(TRUE);
321 GroupButtonsLayout->addWidget(buttonApply, 0, 1);
322 QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
323 GroupButtonsLayout->addItem(spacer_9, 0, 2);
324 buttonOk = new QPushButton(GroupButtons, "buttonOk");
325 buttonOk->setText(tr("SMESH_BUT_OK" ));
326 buttonOk->setAutoDefault(TRUE);
327 buttonOk->setDefault(TRUE);
328 GroupButtonsLayout->addWidget(buttonOk, 0, 0);
329 SMESHGUI_AddMeshElementDlgLayout->addWidget(GroupButtons, 2, 0);
331 /***************************************************************/
332 GroupC1 = new QGroupBox(this, "GroupC1");
333 GroupC1->setTitle(grBoxTitle);
335 GroupC1->setMinimumSize(QSize(0, 0));
336 GroupC1->setFrameShape(QGroupBox::Box);
337 GroupC1->setFrameShadow(QGroupBox::Sunken);
338 GroupC1->setColumnLayout(0, Qt::Vertical);
339 GroupC1->layout()->setSpacing(0);
340 GroupC1->layout()->setMargin(0);
341 GroupC1Layout = new QGridLayout(GroupC1->layout());
342 GroupC1Layout->setAlignment(Qt::AlignTop);
343 GroupC1Layout->setSpacing(6);
344 GroupC1Layout->setMargin(11);
345 TextLabelC1A1 = new QLabel(GroupC1, "TextLabelC1A1");
346 TextLabelC1A1->setText(tr("SMESH_ID_NODES" ));
347 TextLabelC1A1->setMinimumSize(QSize(50, 0));
348 TextLabelC1A1->setFrameShape(QLabel::NoFrame);
349 TextLabelC1A1->setFrameShadow(QLabel::Plain);
350 GroupC1Layout->addWidget(TextLabelC1A1, 0, 0);
351 SelectButtonC1A1 = new QPushButton(GroupC1, "SelectButtonC1A1");
352 SelectButtonC1A1->setText(tr("" ));
353 SelectButtonC1A1->setPixmap(image1);
354 SelectButtonC1A1->setToggleButton(FALSE);
355 GroupC1Layout->addWidget(SelectButtonC1A1, 0, 1);
356 LineEditC1A1 = new QLineEdit(GroupC1, "LineEditC1A1");
357 // LineEditC1A1->setReadOnly(TRUE);
359 LineEditC1A1->setValidator(new SMESHGUI_IdValidator(this, "validator", myNbNodes));
360 GroupC1Layout->addWidget(LineEditC1A1, 0, 2);
362 if (myElementType == SMDSAbs_Face) {
363 Reverse = new QCheckBox(GroupC1, "Reverse");
364 Reverse->setText(tr("SMESH_REVERSE" ));
365 GroupC1Layout->addWidget(Reverse, 1, 0);
370 SMESHGUI_AddMeshElementDlgLayout->addWidget(GroupC1, 1, 0);
372 Init(); /* Initialisations */
375 //=================================================================================
376 // function : ~SMESHGUI_AddMeshElementDlg()
377 // purpose : Destroys the object and frees any allocated resources
378 //=================================================================================
379 SMESHGUI_AddMeshElementDlg::~SMESHGUI_AddMeshElementDlg()
381 // no need to delete child widgets, Qt does it all for us
385 //=================================================================================
388 //=================================================================================
389 void SMESHGUI_AddMeshElementDlg::Init()
392 Constructor1->setChecked(TRUE);
393 myEditCurrentArgument = LineEditC1A1;
394 mySMESHGUI->SetActiveDialogBox((QDialog*)this);
399 /* signals and slots connections */
400 connect(buttonOk, SIGNAL(clicked()), SLOT(ClickOnOk()));
401 connect(buttonCancel, SIGNAL(clicked()), SLOT(ClickOnCancel()));
402 connect(buttonApply, SIGNAL(clicked()), SLOT(ClickOnApply()));
404 connect(SelectButtonC1A1, SIGNAL(clicked()), SLOT(SetEditCurrentArgument()));
405 connect(LineEditC1A1, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
406 connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), SLOT(DeactivateActiveDialog()));
407 connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument()));
408 /* to close dialog if study frame change */
409 connect(mySMESHGUI, SIGNAL (SignalStudyFrameChanged()), SLOT(ClickOnCancel()));
412 connect(Reverse, SIGNAL(stateChanged(int)), SLOT(CheckBox(int)));
414 // Move widget on the botton right corner of main widget
416 mySMESHGUI->DefineDlgPosition(this, x, y);
418 this->show(); // displays Dialog
420 // set selection mode
421 SMESH::SetPointRepresentation(true);
423 myViewWindow->SetSelectionMode( NodeSelection );
427 SelectionIntoArgument();
430 //=================================================================================
431 // function : ClickOnApply()
433 //=================================================================================
434 void SMESHGUI_AddMeshElementDlg::ClickOnApply()
436 if (myNbOkNodes && !mySMESHGUI->isActiveStudyLocked()) {
438 SMESH::long_array_var anArrayOfIdeces = new SMESH::long_array;
439 anArrayOfIdeces->length(myNbNodes);
440 bool reverse = (Reverse && Reverse->isChecked());
441 QStringList aListId = QStringList::split(" ", myEditCurrentArgument->text(), false);
442 for (int i = 0; i < aListId.count(); i++)
444 anArrayOfIdeces[i] = aListId[ myNbNodes - i - 1 ].toInt();
446 anArrayOfIdeces[i] = aListId[ i ].toInt();
448 SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
449 switch (myElementType) {
451 aMeshEditor->AddEdge(anArrayOfIdeces.inout()); break;
453 aMeshEditor->AddFace(anArrayOfIdeces.inout()); break;
455 aMeshEditor->AddVolume(anArrayOfIdeces.inout()); break;
459 SALOME_ListIO aList; aList.Append( myActor->getIO() );
460 mySelectionMgr->setSelectedObjects( aList, false );
463 mySimulation->SetVisibility(false);
465 buttonOk->setEnabled(false);
466 buttonApply->setEnabled(false);
468 myEditCurrentArgument->setText("");
474 //=================================================================================
475 // function : ClickOnOk()
477 //=================================================================================
478 void SMESHGUI_AddMeshElementDlg::ClickOnOk()
480 this->ClickOnApply();
481 this->ClickOnCancel();
485 //=================================================================================
486 // function : ClickOnCancel()
488 //=================================================================================
489 void SMESHGUI_AddMeshElementDlg::ClickOnCancel()
491 mySelectionMgr->clearSelected();
492 mySimulation->SetVisibility(false);
493 SMESH::SetPointRepresentation(false);
494 myViewWindow->SetSelectionMode( ActorSelection );
495 disconnect(mySelectionMgr, 0, this, 0);
496 mySMESHGUI->ResetState();
501 //=================================================================================
502 // function : onTextChange()
504 //=================================================================================
505 void SMESHGUI_AddMeshElementDlg::onTextChange (const QString& theNewText)
512 buttonOk->setEnabled(false);
513 buttonApply->setEnabled(false);
515 mySimulation->SetVisibility(false);
517 // hilight entered nodes
518 SMDS_Mesh* aMesh = 0;
520 aMesh = myActor->GetObject()->GetMesh();
523 TColStd_MapOfInteger newIndices;
525 QStringList aListId = QStringList::split(" ", theNewText, false);
526 for (int i = 0; i < aListId.count(); i++) {
527 if( const SMDS_MeshNode * n = aMesh->FindNode( aListId[ i ].toInt() ) )
529 newIndices.Add( n->GetID() );
534 mySelector->AddOrRemoveIndex( myActor->getIO(), newIndices, false );
535 myViewWindow->highlight( myActor->getIO(), true, true );
537 bool aNodesOK = false;
538 if (myIsPoly && myElementType == SMDSAbs_Face && aListId.count() >=3 ){
539 myNbOkNodes = aListId.count();
545 buttonOk->setEnabled(true);
546 buttonApply->setEnabled(true);
553 //=================================================================================
554 // function : SelectionIntoArgument()
555 // purpose : Called when selection has changed
556 //=================================================================================
557 void SMESHGUI_AddMeshElementDlg::SelectionIntoArgument()
566 myEditCurrentArgument->setText("");
569 if (!GroupButtons->isEnabled()) // inactive
572 buttonOk->setEnabled(false);
573 buttonApply->setEnabled(false);
575 mySimulation->SetVisibility(false);
576 // SMESH::SetPointRepresentation(true);
580 mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
582 if (aList.Extent() != 1)
585 Handle(SALOME_InteractiveObject) anIO = aList.First();
586 myMesh = SMESH::GetMeshByIO(anIO);
587 if (myMesh->_is_nil())
590 myActor = SMESH::FindActorByEntry(anIO->getEntry());
594 // get selected nodes
595 QString aString = "";
596 int nbNodes = SMESH::GetNameOfSelectedNodes(mySelector,myActor->getIO(),aString);
598 myEditCurrentArgument->setText(aString);
600 if (myIsPoly && myElementType == SMDSAbs_Face && nbNodes >= 3 ) {
602 } else if (myNbNodes != nbNodes) {
607 myNbOkNodes = nbNodes;
609 buttonOk->setEnabled(true);
610 buttonApply->setEnabled(true);
615 //=================================================================================
616 // function : displaySimulation()
618 //=================================================================================
619 void SMESHGUI_AddMeshElementDlg::displaySimulation()
621 if (myNbOkNodes && GroupButtons->isEnabled()) {
622 SMESH::TElementSimulation::TVTKIds anIds;
623 QStringList aListId = QStringList::split(" ", myEditCurrentArgument->text(), false);
624 for (int i = 0; i < aListId.count(); i++)
625 anIds.push_back(myActor->GetObject()->GetNodeVTKId(aListId[ i ].toInt()));
627 if (Reverse && Reverse->isChecked())
628 reverse(anIds.begin(),anIds.end());
632 switch ( myElementType ) {
633 case SMDSAbs_Face : aType = VTK_POLYGON; break;
638 case 2: aType = VTK_LINE; break;
639 case 3: aType = VTK_TRIANGLE; break;
640 case 4: aType = myElementType == SMDSAbs_Face ? VTK_QUAD : VTK_TETRA; break;
641 case 8: aType = VTK_HEXAHEDRON; break;
646 mySimulation->SetPosition(myActor,aType,anIds);
650 //=================================================================================
651 // function : SetEditCurrentArgument()
653 //=================================================================================
654 void SMESHGUI_AddMeshElementDlg::SetEditCurrentArgument()
656 QPushButton* send = (QPushButton*)sender();
657 if (send == SelectButtonC1A1) {
658 LineEditC1A1->setFocus();
659 myEditCurrentArgument = LineEditC1A1;
661 SelectionIntoArgument();
664 //=================================================================================
665 // function : DeactivateActiveDialog()
667 //=================================================================================
668 void SMESHGUI_AddMeshElementDlg::DeactivateActiveDialog()
670 if (GroupConstructors->isEnabled()) {
671 GroupConstructors->setEnabled(false);
672 GroupC1->setEnabled(false);
673 GroupButtons->setEnabled(false);
674 mySimulation->SetVisibility(false);
675 mySMESHGUI->ResetState();
676 mySMESHGUI->SetActiveDialogBox(0);
680 //=================================================================================
681 // function : ActivateThisDialog()
683 //=================================================================================
684 void SMESHGUI_AddMeshElementDlg::ActivateThisDialog()
686 /* Emit a signal to deactivate the active dialog */
687 mySMESHGUI->EmitSignalDeactivateDialog();
689 GroupConstructors->setEnabled(true);
690 GroupC1->setEnabled(true);
691 GroupButtons->setEnabled(true);
693 SMESH::SetPointRepresentation(true);
695 myViewWindow->SetSelectionMode( NodeSelection );
696 SelectionIntoArgument();
699 //=================================================================================
700 // function : enterEvent()
702 //=================================================================================
703 void SMESHGUI_AddMeshElementDlg::enterEvent (QEvent*)
705 if (GroupConstructors->isEnabled())
707 ActivateThisDialog();
711 //=================================================================================
712 // function : closeEvent()
714 //=================================================================================
715 void SMESHGUI_AddMeshElementDlg::closeEvent (QCloseEvent*)
717 /* same than click on cancel button */
718 this->ClickOnCancel();
722 //=================================================================================
723 // function : hideEvent()
724 // purpose : caused by ESC key
725 //=================================================================================
726 void SMESHGUI_AddMeshElementDlg::hideEvent (QHideEvent*)
732 //=================================================================================
733 // function : CheckBox()
735 //=================================================================================
736 void SMESHGUI_AddMeshElementDlg::CheckBox (int state)
742 mySimulation->SetVisibility(false);