1 // Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
23 // SMESH SMESHGUI : GUI for SMESH component
24 // File : SMESHGUI_AddMeshElementDlg.cxx
25 // Author : Nicolas REJNERI, Open CASCADE S.A.S.
28 #include "SMESHGUI_AddMeshElementDlg.h"
31 #include "SMESHGUI_GroupUtils.h"
32 #include "SMESHGUI_IdValidator.h"
33 #include "SMESHGUI_MeshUtils.h"
34 #include "SMESHGUI_SpinBox.h"
35 #include "SMESHGUI_Utils.h"
36 #include "SMESHGUI_VTKUtils.h"
38 #include <SMESH_Actor.h>
39 #include <SMESH_ActorUtils.h>
40 #include <SMESH_FaceOrientationFilter.h>
41 #include <SMDS_Mesh.hxx>
44 #include <SUIT_Desktop.h>
45 #include <SUIT_Session.h>
46 #include <SUIT_ResourceMgr.h>
47 #include <SUIT_MessageBox.h>
48 #include <SUIT_ViewManager.h>
49 #include <LightApp_SelectionMgr.h>
50 #include <SALOME_ListIO.hxx>
51 #include <SalomeApp_Application.h>
52 #include <SVTK_ViewModel.h>
53 #include <SVTK_ViewWindow.h>
54 #include <VTKViewer_PolyDataMapper.h>
55 #include <SVTK_Renderer.h>
60 #include CORBA_SERVER_HEADER(SMESH_MeshEditor)
63 #include <TColStd_MapOfInteger.hxx>
67 #include <vtkIdList.h>
68 #include <vtkUnstructuredGrid.h>
69 #include <vtkDataSetMapper.h>
70 #include <vtkPolyDataMapper.h>
71 #include <vtkProperty.h>
72 #include <vtkCellData.h>
79 #include <QPushButton>
80 #include <QRadioButton>
81 #include <QHBoxLayout>
82 #include <QVBoxLayout>
83 #include <QGridLayout>
87 #include <QButtonGroup>
94 class TElementSimulation
96 SalomeApp_Application* myApplication;
97 SUIT_ViewWindow* myViewWindow;
98 SVTK_ViewWindow* myVTKViewWindow;
100 SALOME_Actor* myPreviewActor;
101 vtkDataSetMapper* myMapper;
102 vtkUnstructuredGrid* myGrid;
104 SALOME_Actor* myBallActor;
105 VTKViewer_PolyDataMapper* myBallMapper;
106 vtkPolyData* myBallPolyData;
108 SALOME_Actor* myFaceOrientation;
109 vtkPolyDataMapper* myFaceOrientationDataMapper;
110 SMESH_FaceOrientationFilter* myFaceOrientationFilter;
113 TElementSimulation (SalomeApp_Application* theApplication)
115 myApplication = theApplication;
116 SUIT_ViewManager* mgr = theApplication->activeViewManager();
118 myViewWindow = mgr->getActiveView();
119 myVTKViewWindow = GetVtkViewWindow(myViewWindow);
121 myGrid = vtkUnstructuredGrid::New();
123 // Create and display actor
124 myMapper = vtkDataSetMapper::New();
125 myMapper->SetInputData(myGrid);
127 myPreviewActor = SALOME_Actor::New();
128 myPreviewActor->PickableOff();
129 myPreviewActor->VisibilityOff();
130 myPreviewActor->SetMapper(myMapper);
135 vtkProperty* aProp = vtkProperty::New();
136 SMESH::GetColor( "SMESH", "preview_color", ffc, delta, "0, 255, 0|-100" ) ;
137 aProp->SetColor( ffc.red() / 255. , ffc.green() / 255. , ffc.blue() / 255. );
138 myPreviewActor->SetProperty( aProp );
141 vtkProperty* aBackProp = vtkProperty::New();
142 bfc = Qtx::mainColorToSecondary(ffc, delta);
143 aBackProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. );
144 myPreviewActor->SetBackfaceProperty( aBackProp );
147 myVTKViewWindow->AddActor(myPreviewActor);
149 // Orientation of faces
150 myFaceOrientationFilter = SMESH_FaceOrientationFilter::New();
151 myFaceOrientationFilter->SetInputData(myGrid);
153 myFaceOrientationDataMapper = vtkPolyDataMapper::New();
154 myFaceOrientationDataMapper->SetInputConnection(myFaceOrientationFilter->GetOutputPort());
156 myFaceOrientation = SALOME_Actor::New();
157 myFaceOrientation->PickableOff();
158 myFaceOrientation->VisibilityOff();
159 myFaceOrientation->SetMapper(myFaceOrientationDataMapper);
161 vtkProperty* anOrientationProp = vtkProperty::New();
163 GetColor( "SMESH", "orientation_color", anRGB[0], anRGB[1], anRGB[2], QColor( 255, 255, 255 ) );
164 anOrientationProp->SetColor( anRGB[0], anRGB[1], anRGB[2] );
165 myFaceOrientation->SetProperty( anOrientationProp );
166 anOrientationProp->Delete();
167 myVTKViewWindow->AddActor(myFaceOrientation);
169 // Preview for the balls
170 vtkProperty* aBallProp = vtkProperty::New();
171 aBallProp->SetColor(ffc.red() / 255. , ffc.green() / 255. , ffc.blue() / 255.);
172 //double aBallElemSize = SMESH::GetFloat("SMESH:ball_elem_size",10);
173 double aBallElemSize = SMESH::GetFloat("SMESH:ball_elem_diameter",1);
174 aBallProp->SetPointSize(aBallElemSize);
176 myBallPolyData = vtkPolyData::New();
177 myBallPolyData->Allocate();
179 myBallMapper = VTKViewer_PolyDataMapper::New();
180 myBallMapper->SetInputData(myBallPolyData);
181 myBallMapper->SetBallEnabled(true);
183 myBallActor = SALOME_Actor::New();
184 myBallActor->PickableOff();
185 myBallActor->SetVisibility(false);
186 myBallActor->SetProperty(aBallProp);
187 myBallActor->SetMapper(myBallMapper);
190 myVTKViewWindow->AddActor(myBallActor);
193 typedef std::vector<vtkIdType> TVTKIds;
194 void SetPosition (SMESH_Actor* theActor,
198 vtkUnstructuredGrid *aGrid = theActor->GetUnstructuredGrid();
199 myGrid->SetPoints(aGrid->GetPoints());
202 const std::vector<int>& interlace = SMDS_MeshCell::toVtkOrder( VTKCellType( theType ));
203 SMDS_MeshCell::applyInterlace( interlace, theIds );
205 vtkIdList *anIds = vtkIdList::New();
206 for (int i = 0, iEnd = theIds.size(); i < iEnd; i++)
207 anIds->InsertId(i,theIds[i]);
209 myGrid->InsertNextCell(theType,anIds);
214 SetVisibility(true, theActor->GetFacesOriented(), false);
217 void SetBallPosition(SMESH_Actor* theActor,TVTKIds& theIds, double theDiameter) {
218 vtkUnstructuredGrid *aGrid = theActor->GetUnstructuredGrid();
219 myBallPolyData->Reset();
220 myBallPolyData->DeleteCells();
221 myBallPolyData->SetPoints(aGrid->GetPoints());
223 vtkDataArray* aScalars = vtkDataArray::CreateDataArray(VTK_DOUBLE);
224 aScalars->SetNumberOfComponents(1);
225 aScalars->SetNumberOfTuples(theIds.size());
226 myBallPolyData->GetCellData()->SetScalars(aScalars);
229 vtkIdList *anIds = vtkIdList::New();
230 anIds->SetNumberOfIds(1);
231 for (int i = 0, iEnd = theIds.size(); i < iEnd; i++){
232 anIds->InsertId(0,theIds[i]);
233 vtkIdType anId = myBallPolyData->InsertNextCell(VTK_POLY_VERTEX,anIds);
234 double d = theDiameter * theActor->GetBallScale();
235 aScalars->SetTuple(anId,&d);
240 myBallPolyData->Modified();
241 SetVisibility (false, false, true);
244 void SetVisibility (bool theVisibility, bool theShowOrientation = false, bool theShowBalls = false)
246 myPreviewActor->SetVisibility(theVisibility);
247 myFaceOrientation->SetVisibility(theShowOrientation);
248 myBallActor->SetVisibility(theShowBalls);
249 RepaintCurrentView();
253 ~TElementSimulation()
255 myMapper->RemoveAllInputs();
256 myFaceOrientationDataMapper->RemoveAllInputs();
257 myBallMapper->RemoveAllInputs();
259 if (FindVtkViewWindow(myApplication->activeViewManager(), myViewWindow)) {
260 myVTKViewWindow->RemoveActor(myPreviewActor,false,false);
261 myVTKViewWindow->RemoveActor(myFaceOrientation,false,false);
262 myVTKViewWindow->RemoveActor(myBallActor,false,false);
267 myPreviewActor->Delete();
269 myFaceOrientationFilter->Delete();
270 myFaceOrientationDataMapper->Delete();
271 myFaceOrientation->Delete();
273 myBallMapper->Delete();
274 myBallPolyData->Delete();
275 myBallActor->Delete();
280 //=================================================================================
281 // function : SMESHGUI_AddMeshElementDlg()
282 // purpose : constructor
283 //=================================================================================
284 SMESHGUI_AddMeshElementDlg::SMESHGUI_AddMeshElementDlg( SMESHGUI* theModule,
285 SMDSAbs_EntityType ElementType)
286 : QDialog( SMESH::GetDesktop( theModule ) ),
287 mySMESHGUI( theModule ),
288 mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
292 setAttribute( Qt::WA_DeleteOnClose, true );
294 SalomeApp_Application* anApp = dynamic_cast<SalomeApp_Application*>
295 (SUIT_Session::session()->activeApplication());
297 mySimulation = new SMESH::TElementSimulation (anApp);
298 mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
299 myGeomType = ElementType;
300 myElementType = SMDSAbs_Volume;
302 // verify nb nodes and type
304 switch ( myGeomType ) {
307 myElementType = SMDSAbs_0DElement;
309 myHelpFileName = "adding_nodes_and_elements_page.html#adding_0delems_anchor";
311 case SMDSEntity_Ball:
313 myElementType = SMDSAbs_Ball;
315 myHelpFileName = "adding_nodes_and_elements_page.html#adding_ball_anchor";
317 case SMDSEntity_Edge:
319 myElementType = SMDSAbs_Edge;
321 myHelpFileName = "adding_nodes_and_elements_page.html#adding_edges_anchor";
323 case SMDSEntity_Triangle:
325 elemName = "TRIANGLE";
326 myElementType = SMDSAbs_Face;
327 myHelpFileName = "adding_nodes_and_elements_page.html#adding_triangles_anchor";
329 case SMDSEntity_Quadrangle:
331 myElementType = SMDSAbs_Face;
332 elemName = "QUADRANGLE";
333 myHelpFileName = "adding_nodes_and_elements_page.html#adding_quadrangles_anchor";
335 case SMDSEntity_Polygon:
337 myElementType = SMDSAbs_Face;
338 elemName = "POLYGON";
340 myHelpFileName = "adding_nodes_and_elements_page.html#adding_polygons_anchor";
342 case SMDSEntity_Tetra:
345 myHelpFileName = "adding_nodes_and_elements_page.html#adding_tetrahedrons_anchor";
347 case SMDSEntity_Pyramid:
349 elemName = "PYRAMID";
350 myHelpFileName = "adding_nodes_and_elements_page.html#adding_pyramids_anchor";
352 case SMDSEntity_Hexa:
355 myHelpFileName = "adding_nodes_and_elements_page.html#adding_hexahedrons_anchor";
357 case SMDSEntity_Penta:
360 myHelpFileName = "adding_nodes_and_elements_page.html#adding_pentahedrons_anchor";
362 case SMDSEntity_Hexagonal_Prism:
365 myHelpFileName = "adding_nodes_and_elements_page.html#adding_octahedrons_anchor";
370 myHelpFileName = "adding_nodes_and_elements_page.html#adding_edges_anchor";
373 QString iconName = tr(QString("ICON_DLG_%1").arg(elemName).toLatin1().data());
374 QString buttonGrTitle = tr(QString("SMESH_%1").arg(elemName).toLatin1().data());
375 QString caption = tr(QString("SMESH_ADD_%1_TITLE").arg(elemName).toLatin1().data());
376 QString grBoxTitle = tr(QString("SMESH_ADD_%1").arg(elemName).toLatin1().data());
378 QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", iconName));
379 QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
381 setWindowTitle(caption);
382 setSizeGripEnabled(true);
384 QVBoxLayout* aTopLayout = new QVBoxLayout(this);
385 aTopLayout->setSpacing(SPACING);
386 aTopLayout->setMargin(MARGIN);
388 /* Constructor *************************************************/
389 GroupConstructors = new QGroupBox(buttonGrTitle, this);
390 QButtonGroup* ButtonGroup = new QButtonGroup(this);
391 QHBoxLayout* GroupConstructorsLayout = new QHBoxLayout(GroupConstructors);
392 GroupConstructorsLayout->setSpacing(SPACING);
393 GroupConstructorsLayout->setMargin(MARGIN);
395 Constructor1 = new QRadioButton(GroupConstructors);
396 Constructor1->setIcon(image0);
397 Constructor1->setChecked(true);
399 GroupConstructorsLayout->addWidget(Constructor1);
400 ButtonGroup->addButton( Constructor1, 0 );
402 /* Nodes & Reverse *********************************************/
403 GroupC1 = new QGroupBox(grBoxTitle, this);
404 QGridLayout* GroupC1Layout = new QGridLayout(GroupC1);
405 GroupC1Layout->setSpacing(SPACING);
406 GroupC1Layout->setMargin(MARGIN);
408 TextLabelC1A1 = new QLabel(tr("SMESH_ID_NODES"), GroupC1);
409 SelectButtonC1A1 = new QPushButton(GroupC1);
410 SelectButtonC1A1->setIcon(image1);
411 LineEditC1A1 = new QLineEdit(GroupC1);
412 LineEditC1A1->setValidator
413 (new SMESHGUI_IdValidator(this, ( myIsPoly || myNbNodes == 1 ) ? 1000 : myNbNodes));
415 Reverse = (myElementType == SMDSAbs_Face || myElementType == SMDSAbs_Volume ) ? new QCheckBox(tr("SMESH_REVERSE"), GroupC1) : 0;
417 DiameterSpinBox = ( myGeomType == SMDSEntity_Ball ) ? new SMESHGUI_SpinBox(GroupC1) : 0;
418 QLabel* diameterLabel = DiameterSpinBox ? new QLabel( tr("BALL_DIAMETER"),GroupC1) : 0;
420 GroupC1Layout->addWidget(TextLabelC1A1, 0, 0);
421 GroupC1Layout->addWidget(SelectButtonC1A1, 0, 1);
422 GroupC1Layout->addWidget(LineEditC1A1, 0, 2);
424 GroupC1Layout->addWidget(Reverse, 1, 0, 1, 3);
426 if ( DiameterSpinBox ) {
427 GroupC1Layout->addWidget(diameterLabel, 1, 0);
428 GroupC1Layout->addWidget(DiameterSpinBox, 1, 1, 1, 2);
430 DiameterSpinBox->RangeStepAndValidator( 1e-7, 1e+9, 0.1 );
431 DiameterSpinBox->SetValue( SMESH::GetFloat("SMESH:ball_elem_diameter", 1) );
432 connect( DiameterSpinBox, SIGNAL( valueChanged ( double ) ), this, SLOT( onDiameterChanged( ) ) );
434 /* Add to group ************************************************/
435 GroupGroups = new QGroupBox( tr( "SMESH_ADD_TO_GROUP" ), this );
436 GroupGroups->setCheckable( true );
437 QHBoxLayout* GroupGroupsLayout = new QHBoxLayout(GroupGroups);
438 GroupGroupsLayout->setSpacing(SPACING);
439 GroupGroupsLayout->setMargin(MARGIN);
441 TextLabel_GroupName = new QLabel( tr( "SMESH_GROUP" ), GroupGroups );
442 ComboBox_GroupName = new QComboBox( GroupGroups );
443 ComboBox_GroupName->setEditable( true );
444 ComboBox_GroupName->setInsertPolicy( QComboBox::NoInsert );
446 GroupGroupsLayout->addWidget( TextLabel_GroupName );
447 GroupGroupsLayout->addWidget( ComboBox_GroupName, 1 );
449 /* Apply etc ***************************************************/
450 GroupButtons = new QGroupBox(this);
451 QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
452 GroupButtonsLayout->setSpacing(SPACING);
453 GroupButtonsLayout->setMargin(MARGIN);
455 buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
456 buttonOk->setAutoDefault(true);
457 buttonOk->setDefault(true);
458 buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
459 buttonApply->setAutoDefault(true);
460 buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
461 buttonCancel->setAutoDefault(true);
462 buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
463 buttonHelp->setAutoDefault(true);
465 GroupButtonsLayout->addWidget(buttonOk);
466 GroupButtonsLayout->addSpacing(10);
467 GroupButtonsLayout->addWidget(buttonApply);
468 GroupButtonsLayout->addSpacing(10);
469 GroupButtonsLayout->addStretch();
470 GroupButtonsLayout->addWidget(buttonCancel);
471 GroupButtonsLayout->addWidget(buttonHelp);
473 /***************************************************************/
474 aTopLayout->addWidget(GroupConstructors);
475 aTopLayout->addWidget(GroupC1);
476 aTopLayout->addWidget(GroupGroups);
477 aTopLayout->addWidget(GroupButtons);
479 Init(); /* Initialisations */
482 //=================================================================================
483 // function : ~SMESHGUI_AddMeshElementDlg()
484 // purpose : Destroys the object and frees any allocated resources
485 //=================================================================================
486 SMESHGUI_AddMeshElementDlg::~SMESHGUI_AddMeshElementDlg()
491 //=================================================================================
494 //=================================================================================
495 void SMESHGUI_AddMeshElementDlg::Init()
498 Constructor1->setChecked(true);
499 myEditCurrentArgument = LineEditC1A1;
500 mySMESHGUI->SetActiveDialogBox((QDialog*)this);
502 /* reset "Add to group" control */
503 GroupGroups->setChecked( false );
504 //GroupGroups->setVisible( myElementType != SMDSAbs_0DElement );
509 /* signals and slots connections */
510 connect(buttonOk, SIGNAL(clicked()), SLOT(ClickOnOk()));
511 connect(buttonCancel, SIGNAL(clicked()), SLOT(reject()));
512 connect(buttonApply, SIGNAL(clicked()), SLOT(ClickOnApply()));
513 connect(buttonHelp, SIGNAL(clicked()), SLOT(ClickOnHelp()));
515 connect(SelectButtonC1A1,SIGNAL(clicked()), SLOT(SetEditCurrentArgument()));
516 connect(LineEditC1A1, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
517 connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()),SLOT(DeactivateActiveDialog()));
519 connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument()));
520 /* to close dialog if study frame change */
521 connect(mySMESHGUI, SIGNAL(SignalStudyFrameChanged()), SLOT(reject()));
522 connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(reject()));
523 connect(mySMESHGUI, SIGNAL(SignalActivatedViewManager()), SLOT(onOpenView()));
524 connect(mySMESHGUI, SIGNAL(SignalCloseView()), SLOT(onCloseView()));
527 connect(Reverse, SIGNAL(stateChanged(int)), SLOT(CheckBox(int)));
529 // set selection mode
530 SMESH::SetPointRepresentation(true);
532 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
533 aViewWindow->SetSelectionMode( NodeSelection );
537 SelectionIntoArgument();
540 //=================================================================================
541 // function : ClickOnApply()
543 //=================================================================================
544 void SMESHGUI_AddMeshElementDlg::ClickOnApply()
549 if (myNbOkNodes && !mySMESHGUI->isActiveStudyLocked()) {
551 QStringList aListId = myEditCurrentArgument->text().split(" ", QString::SkipEmptyParts);
552 SMESH::long_array_var anArrayOfIndices = new SMESH::long_array;
553 anArrayOfIndices->length(aListId.count());
554 const std::vector<int>& revIndex = SMDS_MeshCell::reverseSmdsOrder( myGeomType );
555 if ( Reverse && Reverse->isChecked() && !revIndex.empty() )
556 for (int i = 0; i < aListId.count(); i++)
557 anArrayOfIndices[i] = aListId[ revIndex[i] ].toInt();
558 else if ( Reverse && Reverse->isChecked() && revIndex.empty() ) // polygon
559 for (int i = 0; i < aListId.count(); i++)
560 anArrayOfIndices[i] = aListId[ aListId.count()-1 - i ].toInt();
562 for (int i = 0; i < aListId.count(); i++)
563 anArrayOfIndices[i] = aListId[ i ].toInt();
565 bool addToGroup = GroupGroups->isChecked();
568 SMESH::SMESH_GroupBase_var aGroup;
571 aGroupName = ComboBox_GroupName->currentText();
572 for ( int i = 1; i <= ComboBox_GroupName->count(); i++ ) {
573 QString aName = ComboBox_GroupName->itemText( i );
574 if ( aGroupName == aName && ( i == ComboBox_GroupName->currentIndex() || idx == 0 ) )
577 if ( idx > 0 && idx <= myGroups.count() ) {
578 SMESH::SMESH_GroupOnGeom_var aGeomGroup = SMESH::SMESH_GroupOnGeom::_narrow( myGroups[idx-1] );
579 if ( !aGeomGroup->_is_nil() ) {
580 int res = SUIT_MessageBox::question( this, tr( "SMESH_WRN_WARNING" ),
581 tr( "MESH_STANDALONE_GRP_CHOSEN" ).arg( aGroupName ),
582 tr( "SMESH_BUT_YES" ), tr( "SMESH_BUT_NO" ), 0, 1 );
583 if ( res == 1 ) return;
585 aGroup = myGroups[idx-1];
589 SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
590 SMESH::long_array_var anIdList = new SMESH::long_array;
591 anIdList->length( 1 );
593 const bool onlyNodesInMesh = ( myMesh->NbElements() == 0 );
595 switch (myElementType) {
596 case SMDSAbs_0DElement:
597 anIdList->length( anArrayOfIndices->length() );
598 for ( size_t i = 0; i < anArrayOfIndices->length(); ++i )
599 anIdList[i] = aMeshEditor->Add0DElement(anArrayOfIndices[i]);
602 if ( myGeomType == SMDSEntity_Ball ) {
603 anIdList->length( anArrayOfIndices->length() );
604 for ( size_t i = 0; i < anArrayOfIndices->length(); ++i )
605 anIdList[i] = aMeshEditor->AddBall(anArrayOfIndices[i],
606 DiameterSpinBox->GetValue());
610 anIdList[0] = aMeshEditor->AddEdge(anArrayOfIndices.inout()); break;
613 anIdList[0] = aMeshEditor->AddPolygonalFace(anArrayOfIndices.inout());
615 anIdList[0] = aMeshEditor->AddFace(anArrayOfIndices.inout());
618 anIdList[0] = aMeshEditor->AddVolume(anArrayOfIndices.inout()); break;
621 if ( anIdList[0] > 0 && addToGroup && !aGroupName.isEmpty() ) {
622 SMESH::SMESH_Group_var aGroupUsed;
623 if ( aGroup->_is_nil() ) {
625 aGroupUsed = SMESH::AddGroup( myMesh, (SMESH::ElementType)myElementType, aGroupName );
626 if ( !aGroupUsed->_is_nil() ) {
627 myGroups.append(SMESH::SMESH_GroupBase::_duplicate(aGroupUsed));
628 ComboBox_GroupName->addItem( aGroupName );
632 SMESH::SMESH_GroupOnGeom_var aGeomGroup = SMESH::SMESH_GroupOnGeom::_narrow( aGroup );
633 if ( !aGeomGroup->_is_nil() ) {
634 aGroupUsed = myMesh->ConvertToStandalone( aGeomGroup );
635 if ( !aGroupUsed->_is_nil() && idx > 0 ) {
636 myGroups[idx-1] = SMESH::SMESH_GroupBase::_duplicate(aGroupUsed);
637 SMESHGUI::GetSMESHGUI()->getApp()->updateObjectBrowser();
641 aGroupUsed = SMESH::SMESH_Group::_narrow( aGroup );
644 if ( !aGroupUsed->_is_nil() )
645 aGroupUsed->Add( anIdList.inout() );
648 SALOME_ListIO aList; aList.Append( myActor->getIO() );
649 mySelector->ClearIndex();
650 mySelectionMgr->setSelectedObjects( aList, false );
652 mySimulation->SetVisibility(false);
653 if ( onlyNodesInMesh )
654 myActor->SetRepresentation( SMESH_Actor::eEdge ); // wireframe
657 buttonOk->setEnabled(false);
658 buttonApply->setEnabled(false);
660 myEditCurrentArgument->setText("");
664 SMESHGUI::Modified();
668 //=================================================================================
669 // function : ClickOnOk()
671 //=================================================================================
672 void SMESHGUI_AddMeshElementDlg::ClickOnOk()
678 //=================================================================================
679 // function : reject()
681 //=================================================================================
682 void SMESHGUI_AddMeshElementDlg::reject()
684 mySimulation->SetVisibility(false);
685 SMESH::SetPointRepresentation(false);
686 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
687 aViewWindow->SetSelectionMode( ActorSelection );
688 disconnect(mySelectionMgr, 0, this, 0);
689 mySMESHGUI->ResetState();
693 //=================================================================================
694 // function : ClickOnHelp()
696 //=================================================================================
697 void SMESHGUI_AddMeshElementDlg::ClickOnHelp()
699 LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
701 app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""),
706 platform = "winapplication";
708 platform = "application";
710 SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
711 tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
712 arg(app->resourceMgr()->stringValue("ExternalBrowser",
714 arg(myHelpFileName));
718 //=================================================================================
719 // function : onTextChange()
721 //=================================================================================
722 void SMESHGUI_AddMeshElementDlg::onTextChange (const QString& theNewText)
729 buttonOk->setEnabled(false);
730 buttonApply->setEnabled(false);
732 mySimulation->SetVisibility(false);
734 // hilight entered nodes
735 SMDS_Mesh* aMesh = 0;
737 aMesh = myActor->GetObject()->GetMesh();
740 TColStd_MapOfInteger newIndices;
742 QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
744 for (int i = 0; i < aListId.count(); i++) {
745 if( const SMDS_MeshNode * n = aMesh->FindNode( aListId[ i ].toInt() ) )
747 newIndices.Add( n->GetID() );
754 mySelector->AddOrRemoveIndex( myActor->getIO(), newIndices, false );
755 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
756 aViewWindow->highlight( myActor->getIO(), true, true );
758 myNbOkNodes = ( allOk && ( myNbNodes == aListId.count() || myNbNodes == 1 ));
762 if ( !allOk || myElementType != SMDSAbs_Face || aListId.count() < 3 )
765 myNbOkNodes = aListId.count();
770 buttonOk->setEnabled(true);
771 buttonApply->setEnabled(true);
778 //=================================================================================
779 // function : SelectionIntoArgument()
780 // purpose : Called when selection has changed
781 //=================================================================================
782 void SMESHGUI_AddMeshElementDlg::SelectionIntoArgument()
791 myEditCurrentArgument->setText("");
794 if (!GroupButtons->isEnabled()) // inactive
797 buttonOk->setEnabled(false);
798 buttonApply->setEnabled(false);
800 mySimulation->SetVisibility(false);
801 // SMESH::SetPointRepresentation(true);
803 QString aCurrentEntry = myEntry;
807 mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
809 if (aList.Extent() != 1)
812 Handle(SALOME_InteractiveObject) anIO = aList.First();
813 myEntry = anIO->getEntry();
814 myMesh = SMESH::GetMeshByIO(anIO);
815 if (myMesh->_is_nil())
819 if ( !myMesh->_is_nil() && myEntry != aCurrentEntry ) {
821 ComboBox_GroupName->clear();
822 ComboBox_GroupName->addItem( QString() );
823 SMESH::ListOfGroups aListOfGroups = *myMesh->GetGroups();
824 for ( int i = 0, n = aListOfGroups.length(); i < n; i++ ) {
825 SMESH::SMESH_GroupBase_var aGroup = aListOfGroups[i];
826 if ( !aGroup->_is_nil() && aGroup->GetType() == (SMESH::ElementType)myElementType ) {
827 QString aGroupName( aGroup->GetName() );
828 if ( !aGroupName.isEmpty() ) {
829 myGroups.append(SMESH::SMESH_GroupBase::_duplicate(aGroup));
830 ComboBox_GroupName->addItem( aGroupName );
836 myActor = SMESH::FindActorByEntry(anIO->getEntry());
840 // get selected nodes
841 QString aString = "";
842 int nbNodes = SMESH::GetNameOfSelectedNodes(mySelector,myActor->getIO(),aString);
844 myEditCurrentArgument->setText(aString);
846 if (myIsPoly && myElementType == SMDSAbs_Face && nbNodes >= 3 ) {
848 } else if (myNbNodes != nbNodes && myNbNodes != 1) {
853 myNbOkNodes = nbNodes;
855 buttonOk->setEnabled(true);
856 buttonApply->setEnabled(true);
861 //=================================================================================
862 // function : displaySimulation()
864 //=================================================================================
865 void SMESHGUI_AddMeshElementDlg::displaySimulation()
867 if (myNbOkNodes && GroupButtons->isEnabled()) {
868 SMESH::TElementSimulation::TVTKIds anIds;
869 QStringList aListId = myEditCurrentArgument->text().split(" ", QString::SkipEmptyParts);
870 for (int i = 0; i < aListId.count(); i++)
871 anIds.push_back(myActor->GetObject()->GetNodeVTKId(aListId[ i ].toInt()));
873 if (Reverse && Reverse->isChecked())
875 const std::vector<int>& i = SMDS_MeshCell::reverseSmdsOrder( myGeomType );
876 if ( i.empty() ) // polygon
877 std::reverse( anIds.begin(), anIds.end() );
879 SMDS_MeshCell::applyInterlace( i, anIds );
882 vtkIdType aType = SMDS_MeshCell::toVtkType( myGeomType );
883 if(aType == VTK_POLY_VERTEX) {
884 mySimulation->SetBallPosition(myActor,anIds,DiameterSpinBox->GetValue());
886 mySimulation->SetPosition(myActor,aType,anIds);
892 //=================================================================================
893 // function : SetEditCurrentArgument()
895 //=================================================================================
896 void SMESHGUI_AddMeshElementDlg::SetEditCurrentArgument()
898 QPushButton* send = (QPushButton*)sender();
899 if (send == SelectButtonC1A1) {
900 LineEditC1A1->setFocus();
901 myEditCurrentArgument = LineEditC1A1;
903 SelectionIntoArgument();
906 //=================================================================================
907 // function : DeactivateActiveDialog()
909 //=================================================================================
910 void SMESHGUI_AddMeshElementDlg::DeactivateActiveDialog()
912 if (GroupConstructors->isEnabled()) {
913 GroupConstructors->setEnabled(false);
914 GroupC1->setEnabled(false);
915 GroupButtons->setEnabled(false);
916 mySimulation->SetVisibility(false);
917 mySMESHGUI->ResetState();
918 mySMESHGUI->SetActiveDialogBox(0);
922 //=================================================================================
923 // function : ActivateThisDialog()
925 //=================================================================================
926 void SMESHGUI_AddMeshElementDlg::ActivateThisDialog()
928 /* Emit a signal to deactivate the active dialog */
929 mySMESHGUI->EmitSignalDeactivateDialog();
931 GroupConstructors->setEnabled(true);
932 GroupC1->setEnabled(true);
933 GroupButtons->setEnabled(true);
935 SMESH::SetPointRepresentation(true);
937 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
938 aViewWindow->SetSelectionMode( NodeSelection );
939 SelectionIntoArgument();
942 //=================================================================================
943 // function : enterEvent()
945 //=================================================================================
946 void SMESHGUI_AddMeshElementDlg::enterEvent (QEvent*)
948 if ( !GroupConstructors->isEnabled() ) {
949 SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI );
950 if ( aViewWindow && !mySelector && !mySimulation) {
951 mySelector = aViewWindow->GetSelector();
952 mySimulation = new SMESH::TElementSimulation(
953 dynamic_cast<SalomeApp_Application*>( mySMESHGUI->application() ) );
955 ActivateThisDialog();
959 //=================================================================================
960 // function : CheckBox()
962 //=================================================================================
963 void SMESHGUI_AddMeshElementDlg::CheckBox (int state)
969 mySimulation->SetVisibility(false);
974 //=================================================================================
975 // function : keyPressEvent()
977 //=================================================================================
978 void SMESHGUI_AddMeshElementDlg::keyPressEvent( QKeyEvent* e )
980 QDialog::keyPressEvent( e );
981 if ( e->isAccepted() )
984 if ( e->key() == Qt::Key_F1 ) {
990 //=================================================================================
991 // function : onDiameterChanged()
993 //=================================================================================
994 void SMESHGUI_AddMeshElementDlg::onDiameterChanged(){
998 //=================================================================================
999 // function : onOpenView()
1001 //=================================================================================
1002 void SMESHGUI_AddMeshElementDlg::onOpenView()
1004 if ( mySelector && mySimulation ) {
1005 mySimulation->SetVisibility(false);
1006 SMESH::SetPointRepresentation(false);
1009 mySelector = SMESH::GetViewWindow( mySMESHGUI )->GetSelector();
1010 mySimulation = new SMESH::TElementSimulation(
1011 dynamic_cast<SalomeApp_Application*>( mySMESHGUI->application() ) );
1012 ActivateThisDialog();
1016 //=================================================================================
1017 // function : onCloseView()
1019 //=================================================================================
1020 void SMESHGUI_AddMeshElementDlg::onCloseView()
1022 DeactivateActiveDialog();
1024 delete mySimulation;
1028 //=================================================================================
1029 // function : isValid()
1031 //=================================================================================
1032 bool SMESHGUI_AddMeshElementDlg::isValid()
1034 if( GroupGroups->isChecked() && ComboBox_GroupName->currentText().isEmpty() ) {
1035 SUIT_MessageBox::warning( this, tr( "SMESH_WRN_WARNING" ), tr( "GROUP_NAME_IS_EMPTY" ) );