1 // SMESH SMESH : implementaion of SMESH idl descriptions
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
24 // File : SMESH_Quadrangle_2D.hxx
25 // Author : Paul RASCLE, EDF
29 #ifndef _SMESH_QUADRANGLE_2D_HXX_
30 #define _SMESH_QUADRANGLE_2D_HXX_
32 #include "SMESH_2D_Algo.hxx"
33 #include "SMESH_Mesh.hxx"
34 #include "Utils_SALOME_Exception.hxx"
36 typedef struct uvPtStruct
40 double u; // original 2d parameter
42 double x; // 2d parameter, normalized [0,1]
44 const SMDS_MeshNode * node;
47 typedef struct faceQuadStruct
53 bool isEdgeForward[4];
54 UVPtStruct* uv_edges[4];
58 class SMESH_Quadrangle_2D:
62 SMESH_Quadrangle_2D(int hypId, int studyId, SMESH_Gen* gen);
63 virtual ~SMESH_Quadrangle_2D();
65 virtual bool CheckHypothesis(SMESH_Mesh& aMesh,
66 const TopoDS_Shape& aShape);
68 virtual bool Compute(SMESH_Mesh& aMesh,
69 const TopoDS_Shape& aShape)
70 throw (SALOME_Exception);
72 FaceQuadStruct* CheckAnd2Dcompute(SMESH_Mesh& aMesh,
73 const TopoDS_Shape& aShape)
74 throw (SALOME_Exception);
76 void QuadDelete(FaceQuadStruct* quad);
78 ostream & SaveTo(ostream & save);
79 istream & LoadFrom(istream & load);
80 friend ostream & operator << (ostream & save, SMESH_Quadrangle_2D & hyp);
81 friend istream & operator >> (istream & load, SMESH_Quadrangle_2D & hyp);
85 void SetNormalizedGrid(SMESH_Mesh& aMesh,
86 const TopoDS_Shape& aShape,
88 throw (SALOME_Exception);
90 UVPtStruct* LoadEdgePoints(SMESH_Mesh& aMesh,
97 // FaceQuadStruct _quadDesc;