1 // Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
3 // This library is free software; you can redistribute it and/or
4 // modify it under the terms of the GNU Lesser General Public
5 // License as published by the Free Software Foundation; either
6 // version 2.1 of the License, or (at your option) any later version.
8 // This library is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 // Lesser General Public License for more details.
13 // You should have received a copy of the GNU Lesser General Public
14 // License along with this library; if not, write to the Free Software
15 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
20 // File : SMDS_MeshInfo.hxx
21 // Created : Mon Sep 24 18:32:41 2007
22 // Author : Edward AGAPOV (eap)
24 #ifndef SMDS_MeshInfo_HeaderFile
25 #define SMDS_MeshInfo_HeaderFile
29 #include "SMESH_SMDS.hxx"
31 #include "SMDS_MeshElement.hxx"
33 class SMDS_EXPORT SMDS_MeshInfo
37 inline SMDS_MeshInfo();
38 inline SMDS_MeshInfo& operator=(const SMDS_MeshInfo& other);
41 inline int NbElements(SMDSAbs_ElementType type=SMDSAbs_All) const;
42 inline int NbElements(SMDSAbs_EntityType type) const { return NbEntities(type); }
43 inline int NbElements(SMDSAbs_GeometryType type) const { return NbElementsOfGeom(type); }
45 inline int NbEntities(SMDSAbs_EntityType type) const;
46 inline int NbElementsOfGeom(SMDSAbs_GeometryType geom) const;
48 int NbNodes() const { return myNbNodes; }
49 int Nb0DElements() const { return myNb0DElements; }
50 int NbBalls() const { return myNbBalls; }
51 inline int NbEdges (SMDSAbs_ElementOrder order = ORDER_ANY) const;
53 inline int NbFaces (SMDSAbs_ElementOrder order = ORDER_ANY) const;
54 inline int NbTriangles (SMDSAbs_ElementOrder order = ORDER_ANY) const;
55 inline int NbQuadrangles(SMDSAbs_ElementOrder order = ORDER_ANY) const;
56 int NbBiQuadTriangles() const { return myNbBiQuadTriangles; }
57 int NbBiQuadQuadrangles() const { return myNbBiQuadQuadrangles; }
58 inline int NbPolygons(SMDSAbs_ElementOrder order = ORDER_ANY) const;
60 inline int NbVolumes (SMDSAbs_ElementOrder order = ORDER_ANY) const;
61 inline int NbTetras (SMDSAbs_ElementOrder order = ORDER_ANY) const;
62 inline int NbHexas (SMDSAbs_ElementOrder order = ORDER_ANY) const;
63 inline int NbPyramids(SMDSAbs_ElementOrder order = ORDER_ANY) const;
64 inline int NbPrisms (SMDSAbs_ElementOrder order = ORDER_ANY) const;
65 inline int NbHexPrisms(SMDSAbs_ElementOrder order = ORDER_ANY) const;
66 int NbTriQuadHexas() const { return myNbTriQuadHexas; }
67 int NbPolyhedrons() const { return myNbPolyhedrons; }
70 inline void addWithPoly(const SMDS_MeshElement* el);
71 inline void setNb(const SMDSAbs_EntityType geomType, const int nb);
74 friend class SMDS_Mesh;
76 // methods to count NOT POLY elements
77 inline void remove(const SMDS_MeshElement* el);
78 inline void add (const SMDS_MeshElement* el);
79 inline int index(SMDSAbs_ElementType type, int nbNodes) const;
80 // methods to remove elements of ANY kind
81 inline void RemoveEdge(const SMDS_MeshElement* el);
82 inline void RemoveFace(const SMDS_MeshElement* el);
83 inline void RemoveVolume(const SMDS_MeshElement* el);
89 int myNbEdges , myNbQuadEdges ;
90 int myNbTriangles , myNbQuadTriangles, myNbBiQuadTriangles ;
91 int myNbQuadrangles, myNbQuadQuadrangles, myNbBiQuadQuadrangles;
92 int myNbPolygons , myNbQuadPolygons;
94 int myNbTetras , myNbQuadTetras ;
95 int myNbHexas , myNbQuadHexas, myNbTriQuadHexas;
96 int myNbPyramids, myNbQuadPyramids;
97 int myNbPrisms , myNbQuadPrisms ;
101 std::vector<int*> myNb; // pointers to myNb... fields
102 std::vector<int> myShift; // shift to get an index in myNb by elem->NbNodes()
105 inline SMDS_MeshInfo::SMDS_MeshInfo():
109 myNbEdges (0), myNbQuadEdges (0),
110 myNbTriangles (0), myNbQuadTriangles (0), myNbBiQuadTriangles(0),
111 myNbQuadrangles(0), myNbQuadQuadrangles(0), myNbBiQuadQuadrangles(0),
112 myNbPolygons (0), myNbQuadPolygons (0),
113 myNbTetras (0), myNbQuadTetras (0),
114 myNbHexas (0), myNbQuadHexas (0), myNbTriQuadHexas(0),
115 myNbPyramids (0), myNbQuadPyramids(0),
116 myNbPrisms (0), myNbQuadPrisms (0),
120 // Number of nodes in standard element types (. - actual nb, * - after the shift)
126 // ====================
127 // 0 ------------------ - DON't USE 0!!!
156 // So to have a unique index for each type basing on nb of nodes, we use a shift:
157 myShift.resize(SMDSAbs_NbElementTypes, 0);
159 myShift[ SMDSAbs_Face ] = +15;// 3->18, 4->19, etc.
160 myShift[ SMDSAbs_Edge ] = +14;// 2->16, 3->17
161 myShift[ SMDSAbs_0DElement ] = +2; // 1->3
162 myShift[ SMDSAbs_Ball ] = +1; // 1->2
164 myNb.resize( index( SMDSAbs_Volume,27 ) + 1, NULL);
166 myNb[ index( SMDSAbs_Node,1 )] = & myNbNodes;
167 myNb[ index( SMDSAbs_0DElement,1 )] = & myNb0DElements;
168 myNb[ index( SMDSAbs_Ball,1 )] = & myNbBalls;
170 myNb[ index( SMDSAbs_Edge,2 )] = & myNbEdges;
171 myNb[ index( SMDSAbs_Edge,3 )] = & myNbQuadEdges;
173 myNb[ index( SMDSAbs_Face,3 )] = & myNbTriangles;
174 myNb[ index( SMDSAbs_Face,4 )] = & myNbQuadrangles;
175 myNb[ index( SMDSAbs_Face,6 )] = & myNbQuadTriangles;
176 myNb[ index( SMDSAbs_Face,7 )] = & myNbBiQuadTriangles;
177 myNb[ index( SMDSAbs_Face,8 )] = & myNbQuadQuadrangles;
178 myNb[ index( SMDSAbs_Face,9 )] = & myNbBiQuadQuadrangles;
180 myNb[ index( SMDSAbs_Volume, 4)] = & myNbTetras;
181 myNb[ index( SMDSAbs_Volume, 5)] = & myNbPyramids;
182 myNb[ index( SMDSAbs_Volume, 6)] = & myNbPrisms;
183 myNb[ index( SMDSAbs_Volume, 8)] = & myNbHexas;
184 myNb[ index( SMDSAbs_Volume, 10)] = & myNbQuadTetras;
185 myNb[ index( SMDSAbs_Volume, 12)] = & myNbHexPrism;
186 myNb[ index( SMDSAbs_Volume, 13)] = & myNbQuadPyramids;
187 myNb[ index( SMDSAbs_Volume, 15)] = & myNbQuadPrisms;
188 myNb[ index( SMDSAbs_Volume, 20)] = & myNbQuadHexas;
189 myNb[ index( SMDSAbs_Volume, 27)] = & myNbTriQuadHexas;
192 inline SMDS_MeshInfo& // operator=
193 SMDS_MeshInfo::operator=(const SMDS_MeshInfo& other)
194 { for ( size_t i=0; i<myNb.size(); ++i ) if ( myNb[i] ) (*myNb[i])=(*other.myNb[i]);
195 myNbPolygons = other.myNbPolygons;
196 myNbQuadPolygons = other.myNbQuadPolygons;
197 myNbPolyhedrons = other.myNbPolyhedrons;
202 SMDS_MeshInfo::Clear()
203 { for ( size_t i=0; i<myNb.size(); ++i ) if ( myNb[i] ) (*myNb[i])=0;
204 myNbPolygons=myNbQuadPolygons=myNbPolyhedrons=0;
208 SMDS_MeshInfo::index(SMDSAbs_ElementType type, int nbNodes) const
209 { return nbNodes + myShift[ type ]; }
211 inline void // remove
212 SMDS_MeshInfo::remove(const SMDS_MeshElement* el)
213 { --(*myNb[ index(el->GetType(), el->NbNodes()) ]); }
216 SMDS_MeshInfo::add(const SMDS_MeshElement* el)
217 { ++(*myNb[ index(el->GetType(), el->NbNodes()) ]); }
219 inline void // addWithPoly
220 SMDS_MeshInfo::addWithPoly(const SMDS_MeshElement* el) {
221 switch ( el->GetEntityType() ) {
222 case SMDSEntity_Polygon: ++myNbPolygons; break;
223 case SMDSEntity_Quad_Polygon: ++myNbQuadPolygons; break;
224 case SMDSEntity_Polyhedra: ++myNbPolyhedrons; break;
228 inline void // RemoveEdge
229 SMDS_MeshInfo::RemoveEdge(const SMDS_MeshElement* el)
230 { if ( el->IsQuadratic() ) --myNbQuadEdges; else --myNbEdges; }
232 inline void // RemoveFace
233 SMDS_MeshInfo::RemoveFace(const SMDS_MeshElement* el) {
234 switch ( el->GetEntityType() ) {
235 case SMDSEntity_Polygon: --myNbPolygons; break;
236 case SMDSEntity_Quad_Polygon: --myNbQuadPolygons; break;
241 inline void // RemoveVolume
242 SMDS_MeshInfo::RemoveVolume(const SMDS_MeshElement* el)
243 { if ( el->IsPoly() ) --myNbPolyhedrons; else remove( el ); }
245 inline int // NbEdges
246 SMDS_MeshInfo::NbEdges (SMDSAbs_ElementOrder order) const
247 { return order == ORDER_ANY ? myNbEdges+myNbQuadEdges : order == ORDER_LINEAR ? myNbEdges : myNbQuadEdges; }
249 inline int // NbFaces
250 SMDS_MeshInfo::NbFaces (SMDSAbs_ElementOrder order) const
251 { return NbTriangles(order)+NbQuadrangles(order)+(order == ORDER_ANY ? myNbPolygons+myNbQuadPolygons : order == ORDER_LINEAR ? myNbPolygons : myNbQuadPolygons ); }
253 inline int // NbTriangles
254 SMDS_MeshInfo::NbTriangles (SMDSAbs_ElementOrder order) const
255 { return order == ORDER_ANY ? myNbTriangles+myNbQuadTriangles+myNbBiQuadTriangles : order == ORDER_LINEAR ? myNbTriangles : myNbQuadTriangles+myNbBiQuadTriangles; }
257 inline int // NbQuadrangles
258 SMDS_MeshInfo::NbQuadrangles(SMDSAbs_ElementOrder order) const
259 { return order == ORDER_ANY ? myNbQuadrangles+myNbQuadQuadrangles+myNbBiQuadQuadrangles : order == ORDER_LINEAR ? myNbQuadrangles : myNbQuadQuadrangles+myNbBiQuadQuadrangles; }
261 inline int // NbPolygons
262 SMDS_MeshInfo::NbPolygons(SMDSAbs_ElementOrder order) const
263 { return order == ORDER_ANY ? myNbPolygons+myNbQuadPolygons : order == ORDER_LINEAR ? myNbPolygons : myNbQuadPolygons; }
265 inline int // NbVolumes
266 SMDS_MeshInfo::NbVolumes (SMDSAbs_ElementOrder order) const
267 { return NbTetras(order) + NbHexas(order) + NbPyramids(order) + NbPrisms(order) + NbHexPrisms(order) + (order == ORDER_QUADRATIC ? 0 : myNbPolyhedrons); }
269 inline int // NbTetras
270 SMDS_MeshInfo::NbTetras (SMDSAbs_ElementOrder order) const
271 { return order == ORDER_ANY ? myNbTetras+myNbQuadTetras : order == ORDER_LINEAR ? myNbTetras : myNbQuadTetras; }
273 inline int // NbHexas
274 SMDS_MeshInfo::NbHexas (SMDSAbs_ElementOrder order) const
275 { return order == ORDER_ANY ? myNbHexas+myNbQuadHexas+myNbTriQuadHexas : order == ORDER_LINEAR ? myNbHexas : myNbQuadHexas+myNbTriQuadHexas; }
277 inline int // NbPyramids
278 SMDS_MeshInfo::NbPyramids(SMDSAbs_ElementOrder order) const
279 { return order == ORDER_ANY ? myNbPyramids+myNbQuadPyramids : order == ORDER_LINEAR ? myNbPyramids : myNbQuadPyramids; }
281 inline int // NbPrisms
282 SMDS_MeshInfo::NbPrisms (SMDSAbs_ElementOrder order) const
283 { return order == ORDER_ANY ? myNbPrisms+myNbQuadPrisms : order == ORDER_LINEAR ? myNbPrisms : myNbQuadPrisms; }
285 inline int // NbHexPrisms
286 SMDS_MeshInfo::NbHexPrisms (SMDSAbs_ElementOrder order) const
287 { return order == ORDER_ANY ? myNbHexPrism : order == ORDER_LINEAR ? myNbHexPrism : 0; }
289 inline int // NbElements
290 SMDS_MeshInfo::NbElements(SMDSAbs_ElementType type) const
295 for ( size_t i=1+index( SMDSAbs_Node,1 ); i<myNb.size(); ++i ) if ( myNb[i] ) nb += *myNb[i];
296 nb += myNbPolygons + myNbQuadPolygons + myNbPolyhedrons;
299 nb = ( myNbTetras+ myNbPyramids+ myNbPrisms+ myNbHexas+ myNbHexPrism+
300 myNbQuadTetras+ myNbQuadPyramids+ myNbQuadPrisms+ myNbQuadHexas+ myNbTriQuadHexas+
304 nb = ( myNbTriangles+ myNbQuadrangles+
305 myNbQuadTriangles+ myNbBiQuadTriangles+
306 myNbQuadQuadrangles+ myNbBiQuadQuadrangles+ myNbPolygons+ myNbQuadPolygons );
309 nb = myNbEdges + myNbQuadEdges;
314 case SMDSAbs_0DElement:
325 inline int // NbEntities
326 SMDS_MeshInfo::NbEntities(SMDSAbs_EntityType type) const
329 case SMDSEntity_Node: return myNbNodes;
330 case SMDSEntity_Edge: return myNbEdges;
331 case SMDSEntity_Quad_Edge: return myNbQuadEdges;
332 case SMDSEntity_Triangle: return myNbTriangles;
333 case SMDSEntity_Quad_Triangle: return myNbQuadTriangles;
334 case SMDSEntity_BiQuad_Triangle: return myNbBiQuadTriangles;
335 case SMDSEntity_Quadrangle: return myNbQuadrangles;
336 case SMDSEntity_Quad_Quadrangle: return myNbQuadQuadrangles;
337 case SMDSEntity_BiQuad_Quadrangle:return myNbBiQuadQuadrangles;
338 case SMDSEntity_Polygon: return myNbPolygons;
339 case SMDSEntity_Tetra: return myNbTetras;
340 case SMDSEntity_Quad_Tetra: return myNbQuadTetras;
341 case SMDSEntity_Pyramid: return myNbPyramids;
342 case SMDSEntity_Quad_Pyramid: return myNbQuadPyramids;
343 case SMDSEntity_Hexa: return myNbHexas;
344 case SMDSEntity_Quad_Hexa: return myNbQuadHexas;
345 case SMDSEntity_TriQuad_Hexa: return myNbTriQuadHexas;
346 case SMDSEntity_Penta: return myNbPrisms;
347 case SMDSEntity_Quad_Penta: return myNbQuadPrisms;
348 case SMDSEntity_Hexagonal_Prism: return myNbHexPrism;
349 case SMDSEntity_Polyhedra: return myNbPolyhedrons;
350 case SMDSEntity_0D: return myNb0DElements;
351 case SMDSEntity_Ball: return myNbBalls;
352 case SMDSEntity_Quad_Polygon: return myNbQuadPolygons;
353 case SMDSEntity_Quad_Polyhedra:
354 case SMDSEntity_Last:
360 inline int // NbElementsOfGeom
361 SMDS_MeshInfo::NbElementsOfGeom(SMDSAbs_GeometryType geom) const
365 case SMDSGeom_POINT: return myNb0DElements;
367 case SMDSGeom_EDGE: return (myNbEdges +
370 case SMDSGeom_TRIANGLE: return (myNbTriangles +
372 myNbBiQuadTriangles );
373 case SMDSGeom_QUADRANGLE: return (myNbQuadrangles +
374 myNbQuadQuadrangles +
375 myNbBiQuadQuadrangles );
376 case SMDSGeom_POLYGON: return (myNbPolygons + myNbQuadPolygons );
378 case SMDSGeom_TETRA: return (myNbTetras +
380 case SMDSGeom_PYRAMID: return (myNbPyramids +
382 case SMDSGeom_HEXA: return (myNbHexas +
385 case SMDSGeom_PENTA: return (myNbPrisms +
387 case SMDSGeom_HEXAGONAL_PRISM: return myNbHexPrism;
388 case SMDSGeom_POLYHEDRA: return myNbPolyhedrons;
390 case SMDSGeom_BALL: return myNbBalls;
399 SMDS_MeshInfo::setNb(const SMDSAbs_EntityType geomType, const int nb)
402 case SMDSEntity_Node: myNbNodes = nb; break;
403 case SMDSEntity_0D: myNb0DElements = nb; break;
404 case SMDSEntity_Ball: myNbBalls = nb; break;
405 case SMDSEntity_BiQuad_Quadrangle:myNbBiQuadQuadrangles = nb; break;
406 case SMDSEntity_BiQuad_Triangle: myNbBiQuadTriangles = nb; break;
407 case SMDSEntity_Edge: myNbEdges = nb; break;
408 case SMDSEntity_Hexa: myNbHexas = nb; break;
409 case SMDSEntity_Hexagonal_Prism: myNbHexPrism = nb; break;
410 case SMDSEntity_Penta: myNbPrisms = nb; break;
411 case SMDSEntity_Polygon: myNbPolygons = nb; break;
412 case SMDSEntity_Polyhedra: myNbPolyhedrons = nb; break;
413 case SMDSEntity_Pyramid: myNbPyramids = nb; break;
414 case SMDSEntity_Quad_Edge: myNbQuadEdges = nb; break;
415 case SMDSEntity_Quad_Hexa: myNbQuadHexas = nb; break;
416 case SMDSEntity_Quad_Penta: myNbQuadPrisms = nb; break;
417 case SMDSEntity_Quad_Pyramid: myNbQuadPyramids = nb; break;
418 case SMDSEntity_Quad_Quadrangle: myNbQuadQuadrangles = nb; break;
419 case SMDSEntity_Quad_Tetra: myNbQuadTetras = nb; break;
420 case SMDSEntity_Quad_Triangle: myNbQuadTriangles = nb; break;
421 case SMDSEntity_Quadrangle: myNbQuadrangles = nb; break;
422 case SMDSEntity_Tetra: myNbTetras = nb; break;
423 case SMDSEntity_TriQuad_Hexa: myNbTriQuadHexas = nb; break;
424 case SMDSEntity_Triangle: myNbTriangles = nb; break;
425 case SMDSEntity_Quad_Polygon: myNbQuadPolygons = nb; break;
426 case SMDSEntity_Quad_Polyhedra:
427 case SMDSEntity_Last: