1 // Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
22 // File : SMESH_NodeLabelActor.h
23 // Author : Roman NIKOLAEV
26 #ifndef SMESH_NODE_LABEL_ACTOR_H
27 #define SMESH_NODE_LABEL_ACTOR_H
29 #include "SMESH_DeviceActor.h"
31 class vtkSelectVisiblePoints;
32 class vtkLabeledDataMapper;
35 class vtkUnstructuredGrid;
38 class SMESHOBJECT_EXPORT SMESH_NodeLabelActor : public SMESH_DeviceActor {
40 static SMESH_NodeLabelActor* New();
42 static void ProcessEvents(vtkObject* theObject,
43 unsigned long theEvent,
48 vtkTypeMacro(SMESH_NodeLabelActor, SMESH_DeviceActor);
51 virtual void SetPointsLabeled(bool theIsPointsLabeled);
52 virtual bool GetPointsLabeled(){ return myIsPointsLabeled;}
54 virtual void SetVisibility(int theMode);
56 virtual void AddToRender(vtkRenderer* theRenderer);
57 virtual void RemoveFromRender(vtkRenderer* theRenderer);
62 SMESH_NodeLabelActor();
63 ~SMESH_NodeLabelActor();
65 bool myIsPointsLabeled;
66 vtkUnstructuredGrid* myPointsNumDataSet;
67 vtkActor2D *myPointLabels;
68 vtkMaskPoints* myPtsMaskPoints;
69 vtkLabeledDataMapper* myPtsLabeledDataMapper;
70 vtkSelectVisiblePoints* myPtsSelectVisiblePoints;
74 SMESH_NodeLabelActor(const SMESH_NodeLabelActor&);
75 void operator=(const SMESH_NodeLabelActor&);
78 #endif //SMESH_NODE_LABEL_ACTOR_H