1 // Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
23 #ifndef SMESH_ACTORUTILS_H
24 #define SMESH_ACTORUTILS_H
26 #include "SMESH_Object.h"
31 class vtkUnstructuredGrid;
38 GetFloat( const QString& theValue,
39 vtkFloatingPointType theDefault = 0 );
43 GetFloat( const QString& theName,
44 const QString& theSection,
45 vtkFloatingPointType theDefault = 0 );
49 GetColor( const QString& theSect,
50 const QString& theName,
51 const QColor& = QColor() );
55 GetColor( const QString& theSect,
56 const QString& theName,
60 const QColor& = QColor() );
64 GetColor( const QString& theSect,
65 const QString& theName,
66 vtkFloatingPointType&,
67 vtkFloatingPointType&,
68 vtkFloatingPointType&,
69 const QColor& = QColor() );
73 GetColor( const QString& theSect,
74 const QString& theName,
80 std::map<SMDSAbs_ElementType,int>
81 GetEntitiesFromObject(SMESH_VisualObj *theObject);
85 WriteUnstructuredGrid(vtkUnstructuredGrid* theGrid,
86 const char* theFileName);
89 #ifndef DISABLE_PLOT2DVIEWER
91 typedef enum {UpdateIn2dViewer = 0, RemoveFrom2dViewer } Viewer2dActionType;
94 void ProcessIn2DViewers( SMESH_Actor* theActor, Viewer2dActionType = UpdateIn2dViewer );