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72 <h1>Segments around Vertex</h1>
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74 <p><span style="font-weight: bold;"><B>Segments around Vertex</B></span> algorithm
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75 is considered to be a 0D
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76 meshing algorithm, but, of course, it doesn't mesh nodes. It allows to
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77 define the local size of the elements in the neighborhood of a certain
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78 node. If we choose an object of higher dimension, it applies to all its
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79 tops, i.e. corners of a box. The
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80 0D algorithm combines with the algorithms of higher dimensions, but it
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81 is not necessarily required for their successful implementation. </p>
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83 <p>This algorithm allows only one hypothesis. </p>
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