3 \page adding_nodes_and_elements_page Adding nodes and elements
5 \n In MESH you can add to your mesh different elements such as:
8 <li>\ref adding_nodes_anchor "Nodes"</li>
9 <li>\ref adding_0delems_anchor "0D Elements"</li>
10 <li>\ref adding_0delems_on_all_nodes_anchor "0D elements on Element Nodes"</li>
11 <li>\ref adding_balls_anchor "Ball Elements"</li>
12 <li>\ref adding_edges_anchor "Edges"</li>
13 <li>\ref adding_triangles_anchor "Triangles"</li>
14 <li>\ref adding_quadrangles_anchor "Quadrangles"</li>
15 <li>\ref adding_polygons_anchor "Polygons"</li>
16 <li>\ref adding_tetrahedrons_anchor "Tetrahedrons"</li>
17 <li>\ref adding_hexahedrons_anchor "Hexahedrons"</li>
18 <li>\ref adding_octahedrons_anchor "Hexagonal prism"</li>
19 <li>\ref adding_polyhedrons_anchor "Polyhedrons"</li>
22 The convention of nodal connectivity of elements used in SALOME is
23 the MED library convention. You can consult the description of
24 nodal connectivity of elements in the documentation on MED library or
25 <a href="http://www.code-aster.org/outils/med/html/connectivites.html">
28 <em>To add a node or an element to your mesh:</em>
30 <li>Select your mesh in the Object Browser or in the 3D viewer.</li>
32 <li>From the \b Modification menu choose the \b Add item, the
33 following associated sub-menu will appear:</li>
35 \image html image152.png
37 From this sub-menu select the type of element which you would like to add to your mesh.
39 \note All dialogs for new node or element adding to the mesh provide
40 the possibility to automatically add
41 a node or element to the specified group or to create it anew using
42 <b>Add to group</b> box, that allows choosing an existing group for
43 the created node or element or giving the name to a new group. By
44 default, the <b>Add to group</b> check box is switched off. If the user
45 switches this check box on, the combo box listing all currently
46 existing groups of the corresponding type becomes available. By
47 default, no group is selected. In this case, when the user presses
48 <b>Apply</b> or <b>Apply & Close</b> button, the warning message box
49 informs the user about the necessity to input new group name. The
50 combo box lists groups of all the
51 \ref grouping_elements_page "three types": both
52 \ref standalone_group "standalone groups",
53 \ref group_on_filter "groups on filter", and
54 \ref group_on_geom "groups on geometry". If the user chooses a
55 group on geometry or on filter, he is warned and proposed to
56 convert this group to standalone.
57 If the user rejects conversion operation, it is cancelled and
58 a new node/element is not created!
62 <b>See Also</b> sample TUI Scripts of
63 \ref tui_adding_nodes_and_elements "Adding Nodes and Elements"
67 \anchor adding_nodes_anchor
70 \image html addnode.png
72 In this dialog box set coordinates for your node in the \b Coordinates
73 set of fields and click the \b Apply or <b>Apply and Close</b> button. Your node will be
76 \image html add_node.png
79 \anchor adding_0delems_anchor
80 <h2>Adding 0D elements</h2>
82 \image html add0delement.png
84 In this dialog box specify nodes which will form your 0D elements by
85 selecting them in the 3D viewer and click the \b Apply or
86 <b>Apply and Close</b> button. Your 0D elements will be created:
88 \image html add_0delement.png
90 \anchor adding_0delems_on_all_nodes_anchor
91 <h2>Making 0D elements on Element Nodes</h2>
93 There is another way to create 0D elements. It is possible to create
94 0D elements on all nodes of the selected mesh, sub-mesh, or a group of elements or nodes.
96 \image html dlg_0D_on_all_nodes.png
100 <li> The radio-buttons allow choosing the type of object to create 0D elements on.
102 <li><b> Mesh, sub-mesh, group </b> - this button allows selecting
103 a mesh, a sub-mesh or a group to create 0D elements on the nodes of its
104 elements. The name of the selected object is shown in the dialog. </li>
105 <li><b> Elements </b> - this button allows selecting elements in the
106 VTK viewer or typing their IDs in the dialog.</li>
107 <li><b> Nodes </b> - this button allows selecting nodes to create
108 0D elements on in the VTK viewer or typing their IDs in the dialog.</li>
110 <li><b> Set Filter </b> button allows selecting elements or nodes
111 by filtering mesh elements or nodes with different criteria
112 (see \ref filtering_elements "Filter usage").</li>
113 <li> Switching on <b>Add to group</b> check-box allows specifying the
114 name of the group to which all created or found (existing) 0D elements will
115 be added. You can either select an existing group from a drop-down
116 list, or enter the name of the group to be created. If a selected
117 existing \ref grouping_elements_page "group" is not Standalone
118 (Group On Geometry or Group On Filter) it will be converted to
120 \warning If <b>Add to group</b> is activated it has to be filled in.
125 \anchor adding_balls_anchor
126 <h2>Adding ball elements</h2>
128 \image html addball.png
130 In this dialog box specify the nodes, which will form your ball elements,
131 either by selecting them in the 3D viewer or by manually entering their IDs,
132 specify the ball diameter and click the \b Apply or <b>Apply and
135 \image html add_ball.png
138 \anchor adding_edges_anchor
139 <h2>Adding edges</h2>
141 \image html addedge.png
143 In this dialog box specify the nodes which will form your edge by
144 selecting them in the 3D viewer with pressed Shift button and click
145 the \b Apply or <b>Apply and Close</b> button. Your edge will be created:
147 \image html add_edge.png
150 \anchor adding_triangles_anchor
151 <h2>Adding triangles</h2>
153 \image html addtriangle.png
155 In this dialog box specify the nodes which will form your triangle by
156 selecting them in the 3D viewer with pressed Shift button and click
157 the \b Apply or <b>Apply and Close</b> button. Your triangle will be created:
159 \image html add_triangle.png
162 \anchor adding_quadrangles_anchor
163 <h2>Adding quadrangles</h2>
165 \image html addquadrangle.png
167 In this dialog box specify the nodes which will form your quadrangle
168 by selecting them in the 3D viewer with pressed Shift button and click
169 the \b Apply or <b>Apply and Close</b> button. Your quadrangle will be created:
171 \image html add_quadrangle.png
174 \anchor adding_polygons_anchor
175 <h2>Adding polygons</h2>
177 \image html addpolygon.png
179 In this dialog box specify the nodes which will form your polygon by
180 selecting them in the 3D viewer with pressed Shift button and click
181 the \b Apply or <b>Apply and Close</b> button.
183 \image html add_polygone.png
186 \anchor adding_tetrahedrons_anchor
187 <h2>Adding tetrahedrons</h2>
189 \image html addtetrahedron.png
191 In this dialog box specify the nodes which will form your tetrahedron
192 by selecting them in the 3D viewer with pressed Shift button and click
193 the \b Apply or <b>Apply and Close</b> button. Your tetrahedron will be created:
195 \image html image70.jpg
198 \anchor adding_hexahedrons_anchor
199 <h2>Adding hexahedrons</h2>
201 \image html addhexahedron.png
203 In this dialog box specify the nodes which will form your hexahedron
204 by selecting them in the 3D viewer with pressed Shift button and click
205 the \b Apply or <b>Apply and Close</b> button. Your hexahedron will be created:
207 \image html image71.jpg
210 \anchor adding_octahedrons_anchor
211 <h2>Adding hexagonal prism</h2>
213 In the Add Hexagonal Prism dialog box specify the nodes which will
214 form your hexagonal prism by selecting them in the 3D viewer with pressed Shift button and click
215 the \b Apply or <b>Apply and Close</b> button. Your hexagonal prism will be created:
217 \image html image_octa12.png
220 \anchor adding_polyhedrons_anchor
221 <h2>Adding polyhedrons</h2>
223 \image html a-createpolyhedralvolume.png
225 There are two different ways to add polyhedral volumes.
226 \n If you select \b Node as <b>Elements Type</b> you will specify the
227 nodes which will form the faces of your polyhedron by selecting the
228 nodes in the 3D viewer with pressed Shift button and clicking the \b
229 Add button to add the face in the list of Faces by Nodes, which will
230 form your polyhedron. Note, that it could be very useful to toggle
231 Polyhedron Preview checkbox to see the results of your selection.
232 \n The second way is somewhat simpler, however, there are cases when
233 it does not provide you with the necessary level of precision. If you
234 select \b Face as <b>Elements Type</b>, you will be able to select the faces
235 which will form your polyhedron in the 3D viewer with pressed Shift
236 button. If you've managed to obtain the necessary result, click the
237 \b Apply or <b>Apply and Close</b> button. Your polyhedron will be created:
239 \image html add_polyhedron.png