3 \page adding_nodes_and_elements_page Adding nodes and elements
5 \n In MESH you can add to your mesh different elements such as:
8 <li>\ref adding_nodes_anchor "Nodes"</li>
9 <li>\ref adding_0delems_anchor "0D Elements"</li>
10 <li>\ref adding_0delems_on_all_nodes_anchor "0D elements on Element Nodes"</li>
11 <li>\ref adding_balls_anchor "Ball Elements"</li>
12 <li>\ref adding_edges_anchor "Edges"</li>
13 <li>\ref adding_triangles_anchor "Triangles"</li>
14 <li>\ref adding_quadrangles_anchor "Quadrangles"</li>
15 <li>\ref adding_polygons_anchor "Polygons"</li>
16 <li>\ref adding_tetrahedrons_anchor "Tetrahedrons"</li>
17 <li>\ref adding_hexahedrons_anchor "Hexahedrons"</li>
18 <li>\ref adding_octahedrons_anchor "Hexagonal prism"</li>
19 <li>\ref adding_polyhedrons_anchor "Polyhedrons"</li>
22 The convention of nodal connectivity of elements used in SALOME is
23 the MED library convention. You can consult the description of
24 nodal connectivity of elements in the documentation on MED library or
25 \ref connectivity_page "here".
27 <em>To add a node or an element to your mesh:</em>
29 <li>Select your mesh in the Object Browser or in the 3D viewer.</li>
31 <li>From the \b Modification menu choose the \b Add item, the
32 following associated sub-menu will appear:</li>
34 \image html image152.png
36 From this sub-menu select the type of element which you would like to add to your mesh.
38 \note All dialogs for new node or element adding to the mesh provide
39 the possibility to automatically add
40 a node or element to the specified group or to create it anew using
41 <b>Add to group</b> box, that allows choosing an existing group for
42 the created node or element or giving the name to a new group. By
43 default, the <b>Add to group</b> check box is switched off. If the user
44 switches this check box on, the combo box listing all currently
45 existing groups of the corresponding type becomes available. By
46 default, no group is selected. In this case, when the user presses
47 <b>Apply</b> or <b>Apply & Close</b> button, the warning message box
48 informs the user about the necessity to input new group name. The
49 combo box lists groups of all the
50 \ref grouping_elements_page "three types": both
51 \ref standalone_group "standalone groups",
52 \ref group_on_filter "groups on filter", and
53 \ref group_on_geom "groups on geometry". If the user chooses a
54 group on geometry or on filter, he is warned and proposed to
55 convert this group to standalone.
56 If the user rejects conversion operation, it is cancelled and
57 a new node/element is not created!
61 <b>See Also</b> sample TUI Scripts of
62 \ref tui_adding_nodes_and_elements "Adding Nodes and Elements"
66 \anchor adding_nodes_anchor
69 \image html addnode.png
71 In this dialog box set coordinates for your node in the \b Coordinates
72 set of fields and click the \b Apply or <b>Apply and Close</b> button. Your node will be
75 \image html add_node.png
78 \anchor adding_0delems_anchor
79 <h2>Adding 0D elements</h2>
81 \image html add0delement.png
83 In this dialog box specify nodes which will form your 0D elements by
84 selecting them in the 3D viewer. Activate <b>Allow duplicate
85 elements</b> to get several 0D elements on a node. Click the \b Apply or
86 <b>Apply and Close</b> button. Your 0D elements will be created:
88 \image html add_0delement.png
90 \anchor adding_0delems_on_all_nodes_anchor
91 <h2>Making 0D elements on Element Nodes</h2>
93 There is another way to create 0D elements. It is possible to create
94 0D elements on all nodes of the selected mesh, sub-mesh, or a group of elements or nodes.
96 \image html dlg_0D_on_all_nodes.png
100 <li> The radio-buttons allow choosing the type of object to create 0D elements on.
102 <li><b> Mesh, sub-mesh, group </b> - this button allows selecting
103 a mesh, a sub-mesh or a group to create 0D elements on the nodes of its
104 elements. The name of the selected object is shown in the dialog. </li>
105 <li><b> Elements </b> - this button allows selecting elements in the
106 VTK viewer or typing their IDs in the dialog.</li>
107 <li><b> Nodes </b> - this button allows selecting nodes to create
108 0D elements on in the VTK viewer or typing their IDs in the dialog.</li>
110 <li><b> Set Filter </b> button allows selecting elements or nodes
111 by filtering mesh elements or nodes with different criteria
112 (see \ref filtering_elements "Filter usage").</li>
113 <li>Activate <b>Allow duplicate elements</b> to get several 0D
114 elements on a node. </li>
115 <li> Switching on <b>Add to group</b> check-box allows specifying the
116 name of the group to which all created or found (existing) 0D elements will
117 be added. You can either select an existing group from a drop-down
118 list, or enter the name of the group to be created. If a selected
119 existing \ref grouping_elements_page "group" is not Standalone
120 (Group On Geometry or Group On Filter) it will be converted to
122 \warning If <b>Add to group</b> is activated it has to be filled in.
127 \anchor adding_balls_anchor
128 <h2>Adding ball elements</h2>
130 \image html addball.png
132 In this dialog box specify the nodes, which will form your ball elements,
133 either by selecting them in the 3D viewer or by manually entering their IDs,
134 specify the ball diameter and click the \b Apply or <b>Apply and
137 \image html add_ball.png
140 \anchor adding_edges_anchor
141 <h2>Adding edges</h2>
143 \image html addedge.png
145 In this dialog box specify the nodes which will form your edge by
146 selecting them in the 3D viewer with pressed Shift button and click
147 the \b Apply or <b>Apply and Close</b> button. Your edge will be created:
149 \image html add_edge.png
152 \anchor adding_triangles_anchor
153 <h2>Adding triangles</h2>
155 \image html addtriangle.png
157 In this dialog box specify the nodes which will form your triangle by
158 selecting them in the 3D viewer with pressed Shift button and click
159 the \b Apply or <b>Apply and Close</b> button. Your triangle will be created:
161 \image html add_triangle.png
164 \anchor adding_quadrangles_anchor
165 <h2>Adding quadrangles</h2>
167 \image html addquadrangle.png
169 In this dialog box specify the nodes which will form your quadrangle
170 by selecting them in the 3D viewer with pressed Shift button and click
171 the \b Apply or <b>Apply and Close</b> button. Your quadrangle will be created:
173 \image html add_quadrangle.png
176 \anchor adding_polygons_anchor
177 <h2>Adding polygons</h2>
179 \image html addpolygon.png
181 In this dialog box specify the nodes which will form your polygon by
182 selecting them in the 3D viewer with pressed Shift button and click
183 the \b Apply or <b>Apply and Close</b> button.
185 \image html add_polygone.png
188 \anchor adding_tetrahedrons_anchor
189 <h2>Adding tetrahedrons</h2>
191 \image html addtetrahedron.png
193 In this dialog box specify the nodes which will form your tetrahedron
194 by selecting them in the 3D viewer with pressed Shift button and click
195 the \b Apply or <b>Apply and Close</b> button. Your tetrahedron will be created:
197 \image html image70.jpg
200 \anchor adding_hexahedrons_anchor
201 <h2>Adding hexahedrons</h2>
203 \image html addhexahedron.png
205 In this dialog box specify the nodes which will form your hexahedron
206 by selecting them in the 3D viewer with pressed Shift button and click
207 the \b Apply or <b>Apply and Close</b> button. Your hexahedron will be created:
209 \image html image71.jpg
212 \anchor adding_octahedrons_anchor
213 <h2>Adding hexagonal prism</h2>
215 In the Add Hexagonal Prism dialog box specify the nodes which will
216 form your hexagonal prism by selecting them in the 3D viewer with pressed Shift button and click
217 the \b Apply or <b>Apply and Close</b> button. Your hexagonal prism will be created:
219 \image html image_octa12.png
222 \anchor adding_polyhedrons_anchor
223 <h2>Adding polyhedrons</h2>
225 \image html a-createpolyhedralvolume.png
227 There are two different ways to add polyhedral volumes.
228 \n If you select \b Node as <b>Elements Type</b> you will specify the
229 nodes which will form the faces of your polyhedron by selecting the
230 nodes in the 3D viewer with pressed Shift button and clicking the \b
231 Add button to add the face in the list of Faces by Nodes, which will
232 form your polyhedron. Note, that it could be very useful to toggle
233 Polyhedron Preview checkbox to see the results of your selection.
234 \n The second way is somewhat simpler, however, there are cases when
235 it does not provide you with the necessary level of precision. If you
236 select \b Face as <b>Elements Type</b>, you will be able to select the faces
237 which will form your polyhedron in the 3D viewer with pressed Shift
238 button. If you've managed to obtain the necessary result, click the
239 \b Apply or <b>Apply and Close</b> button. Your polyhedron will be created:
241 \image html add_polyhedron.png