3 \page a2d_meshing_hypo_page 2D Meshing Hypotheses
7 <li>\ref max_element_area_anchor "Max Element Area"</li>
8 <li>\ref length_from_edges_anchor "Length from Edges"</li>
9 <li>\ref quadrangle_preference_anchor "Quadrangle Preference"</li>
13 \anchor max_element_area_anchor
14 <h2>Max Element Area</h2>
16 <b>Max Element Area</b> hypothesis is applied for meshing of 2D faces
17 composing your geometrical object. Definition of this hypothesis
18 consists of setting the <b>maximum area</b> of meshing elements (depending on
19 the chosen meshing algorithm it can be <b>triangles</b> or <b>quadrangles</b>),
20 which will compose the mesh of these 2D faces.
22 \image html a-maxelarea.png
24 \image html max_el_area.png
26 <b>See Also</b> a sample TUI Script of a
27 \ref tui_max_element_area "Maximum Element Area" hypothesis
31 \anchor length_from_edges_anchor
32 <h2>Length from Edges</h2>
34 <b>Length from edges</b> hypothesis builds 2D mesh segments having a
35 length calculated as an average edge length for a given wire.
37 <b>See Also</b> a sample TUI Script of a
38 \ref tui_length_from_edges "Length from Edges" hypothesis operation.
41 \anchor quadrangle_preference_anchor
42 <h2>Quadrangle Preference</h2>
44 This algorithm can be used only together with Quadrangle (Mapping)
45 algorithm. It allows to build quadrangular meshes even if the number
46 of nodes at the opposite edges of a meshed face is not equal,
47 otherwise this mesh will contain some triangular elements.
49 This hypothesis has one restriction on its work: the total quantity of
50 segments on all four sides of the face must be even (divisible by 2).