1 // Copyright (C) 2007-2021 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
23 // File : SMESHGUI_MultiEditDlg.cxx
24 // Author : Sergey LITONIN, Open CASCADE S.A.S.
27 #include "SMESHGUI_MultiEditDlg.h"
30 #include "SMESHGUI_Filter.h"
31 #include "SMESHGUI_FilterDlg.h"
32 #include "SMESHGUI_Utils.h"
33 #include "SMESHGUI_VTKUtils.h"
34 #include "SMESHGUI_MeshUtils.h"
35 #include "SMESHGUI_FilterUtils.h"
36 #include "SMESHGUI_SpinBox.h"
37 #include "SMESHGUI_MeshEditPreview.h"
39 #include "SMDS_Mesh.hxx"
40 #include "SMDS_MeshNode.hxx"
41 #include "SMDS_VolumeTool.hxx"
42 #include "SMESH_Actor.h"
43 #include "SMESH_MeshAlgos.hxx"
44 #include "SMESH_TypeFilter.hxx"
46 // SALOME GUI includes
47 #include <SUIT_Desktop.h>
48 #include <SUIT_MessageBox.h>
49 #include <SUIT_OverrideCursor.h>
50 #include <SUIT_ResourceMgr.h>
51 #include <SUIT_Session.h>
53 #include <LightApp_SelectionMgr.h>
54 #include <LightApp_Application.h>
55 #include <SALOME_ListIO.hxx>
56 #include <SalomeApp_Tools.h>
58 #include <SVTK_Selector.h>
59 #include <SVTK_ViewWindow.h>
60 //#include <VTKViewer_CellLocationsArray.h>
63 #include <Bnd_B3d.hxx>
64 #include <TColStd_DataMapOfIntegerInteger.hxx>
65 #include <TColStd_IndexedMapOfInteger.hxx>
66 #include <TColStd_MapIteratorOfMapOfInteger.hxx>
70 #include <vtkIdList.h>
71 #include <vtkCellArray.h>
72 #include <vtkUnsignedCharArray.h>
73 #include <vtkUnstructuredGrid.h>
74 #include <vtkDataSetMapper.h>
75 #include <vtkProperty.h>
79 #include <QVBoxLayout>
80 #include <QHBoxLayout>
81 #include <QGridLayout>
82 #include <QListWidget>
87 #include <QPushButton>
88 #include <QButtonGroup>
89 #include <QRadioButton>
93 #include <SALOMEconfig.h>
94 #include CORBA_SERVER_HEADER(SMESH_Group)
100 * Class : SMESHGUI_MultiEditDlg
101 * Description : Description : Inversion of the diagonal of a pseudo-quadrangle formed by
102 * 2 neighboring triangles with 1 common edge
105 //=======================================================================
106 // name : SMESHGUI_MultiEditDlg::SMESHGUI_MultiEditDlg
107 // Purpose : Constructor
108 //=======================================================================
109 SMESHGUI_MultiEditDlg
110 ::SMESHGUI_MultiEditDlg(SMESHGUI* theModule,
114 SMESHGUI_PreviewDlg(theModule),
115 mySelectionMgr(SMESH::GetSelectionMgr(theModule)),
116 mySelector(SMESH::GetViewWindow(theModule)->GetSelector()),
117 mySMESHGUI(theModule)
120 setAttribute(Qt::WA_DeleteOnClose, true);
125 myFilterType = theMode;
126 QVBoxLayout* aDlgLay = new QVBoxLayout(this);
127 aDlgLay->setMargin(MARGIN);
128 aDlgLay->setSpacing(SPACING);
130 QWidget* aMainFrame = createMainFrame (this, the3d2d);
131 QWidget* aBtnFrame = createButtonFrame(this);
133 aDlgLay->addWidget(aMainFrame);
134 aDlgLay->addWidget(aBtnFrame);
140 //=======================================================================
141 // name : SMESHGUI_MultiEditDlg::createMainFrame
142 // Purpose : Create frame containing dialog's input fields
143 //=======================================================================
144 QWidget* SMESHGUI_MultiEditDlg::createMainFrame (QWidget* theParent, const bool the3d2d)
146 QWidget* aMainGrp = new QWidget(theParent);
147 QVBoxLayout* aMainGrpLayout = new QVBoxLayout(aMainGrp);
148 aMainGrpLayout->setMargin(0);
149 aMainGrpLayout->setSpacing(SPACING);
151 QPixmap aPix (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
153 // "Selected cells" group
154 mySelGrp = new QGroupBox(aMainGrp);
156 QGridLayout* mySelGrpLayout = new QGridLayout(mySelGrp);
157 mySelGrpLayout->setMargin(MARGIN);
158 mySelGrpLayout->setSpacing(SPACING);
162 QGroupBox* aEntityTypeGrp = new QGroupBox(tr("SMESH_ELEMENTS_TYPE"), mySelGrp);
163 myEntityTypeGrp = new QButtonGroup(mySelGrp);
164 QHBoxLayout* aEntityLayout = new QHBoxLayout(aEntityTypeGrp);
165 aEntityLayout->setMargin(MARGIN);
166 aEntityLayout->setSpacing(SPACING);
168 QRadioButton* aFaceRb = new QRadioButton(tr("SMESH_FACE"), aEntityTypeGrp);
169 QRadioButton* aVolumeRb = new QRadioButton(tr("SMESH_VOLUME"), aEntityTypeGrp);
172 aEntityLayout->addWidget(aFaceRb);
173 aEntityLayout->addWidget(aVolumeRb);
175 myEntityTypeGrp->addButton(aFaceRb, 0);
176 myEntityTypeGrp->addButton(aVolumeRb, 1);
177 aFaceRb->setChecked(true);
178 myEntityType = myEntityTypeGrp->checkedId();
180 mySelGrpLayout->addWidget(aEntityTypeGrp, 0, 0, 1, 2);
183 myListBox = new QListWidget(mySelGrp);
184 myListBox->setSelectionMode(QListWidget::ExtendedSelection);
185 myListBox->setSizePolicy(QSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding));
186 myListBox->installEventFilter(this);
188 myFilterBtn = new QPushButton(tr("FILTER"), mySelGrp);
189 myAddBtn = new QPushButton(tr("ADD"), mySelGrp);
190 myRemoveBtn = new QPushButton(tr("REMOVE"), mySelGrp);
191 mySortBtn = new QPushButton(tr("SORT_LIST"), mySelGrp);
193 int row = mySelGrpLayout->rowCount();
194 mySelGrpLayout->addWidget(myListBox, row, 0, 6, 1);
195 mySelGrpLayout->addWidget(myFilterBtn, row, 1);
196 mySelGrpLayout->addWidget(myAddBtn, row+2, 1);
197 mySelGrpLayout->addWidget(myRemoveBtn, row+3, 1);
198 mySelGrpLayout->addWidget(mySortBtn, row+5, 1);
199 mySelGrpLayout->setRowMinimumHeight(row+1, 10);
200 mySelGrpLayout->setRowMinimumHeight(row+4, 10);
201 mySelGrpLayout->setRowStretch(row+1, 5);
202 mySelGrpLayout->setRowStretch(row+4, 5);
204 myToAllChk = new QCheckBox(tr("TO_ALL"), mySelGrp);
205 mySelGrpLayout->addWidget(myToAllChk, mySelGrpLayout->rowCount(), 0,
206 1, mySelGrpLayout->columnCount());
208 // Split/Join criterion group
209 myCriterionGrp = new QGroupBox(tr("SPLIT_JOIN_CRITERION"), aMainGrp);
210 QVBoxLayout* aCriterionLayout = new QVBoxLayout(myCriterionGrp);
211 aCriterionLayout->setMargin(MARGIN);
212 aCriterionLayout->setSpacing(SPACING);
214 myChoiceWidget = new QWidget(myCriterionGrp);
215 myGroupChoice = new QButtonGroup(myChoiceWidget);
216 QVBoxLayout* aGroupChoiceLayout = new QVBoxLayout(myChoiceWidget);
217 aGroupChoiceLayout->setMargin(0);
218 aGroupChoiceLayout->setSpacing(SPACING);
220 QRadioButton* aDiag13RB = new QRadioButton(tr("USE_DIAGONAL_1_3"), myChoiceWidget);
221 QRadioButton* aDiag24RB = new QRadioButton(tr("USE_DIAGONAL_2_4"), myChoiceWidget);
222 QRadioButton* aNumFuncRB = new QRadioButton(tr("USE_NUMERIC_FUNC"), myChoiceWidget);
224 aGroupChoiceLayout->addWidget(aDiag13RB);
225 aGroupChoiceLayout->addWidget(aDiag24RB);
226 aGroupChoiceLayout->addWidget(aNumFuncRB);
227 myGroupChoice->addButton(aDiag13RB, 0);
228 myGroupChoice->addButton(aDiag24RB, 1);
229 myGroupChoice->addButton(aNumFuncRB, 2);
230 aDiag13RB->setChecked(true);
232 myComboBoxFunctor = new QComboBox(myCriterionGrp);
233 myComboBoxFunctor->addItem(tr("ASPECTRATIO_ELEMENTS"));
234 myComboBoxFunctor->addItem(tr("MINIMUMANGLE_ELEMENTS"));
235 myComboBoxFunctor->addItem(tr("SKEW_ELEMENTS"));
236 myComboBoxFunctor->setCurrentIndex(0);
238 aCriterionLayout->addWidget(myChoiceWidget);
239 aCriterionLayout->addWidget(myComboBoxFunctor);
241 myCriterionGrp->hide();
242 myChoiceWidget->hide();
243 myComboBoxFunctor->setEnabled(false);
245 // "Select from" group
246 QGroupBox* aGrp = new QGroupBox(tr("SELECT_FROM"), aMainGrp);
247 QGridLayout* aGrpLayout = new QGridLayout(aGrp);
248 aGrpLayout->setMargin(MARGIN);
249 aGrpLayout->setSpacing(SPACING);
251 mySubmeshChk = new QCheckBox(tr("SMESH_SUBMESH"), aGrp);
252 mySubmeshBtn = new QPushButton(aGrp);
253 mySubmesh = new QLineEdit(aGrp);
254 mySubmesh->setReadOnly(true);
255 mySubmeshBtn->setIcon(aPix);
257 myGroupChk = new QCheckBox(tr("SMESH_GROUP"), aGrp);
258 myGroupBtn = new QPushButton(aGrp);
259 myGroup = new QLineEdit(aGrp);
260 myGroup->setReadOnly(true);
261 myGroupBtn->setIcon(aPix);
263 aGrpLayout->addWidget(mySubmeshChk,0,0);
264 aGrpLayout->addWidget(mySubmeshBtn,0,1);
265 aGrpLayout->addWidget(mySubmesh,0,2);
266 aGrpLayout->addWidget(myGroupChk,1,0);
267 aGrpLayout->addWidget(myGroupBtn,1,1);
268 aGrpLayout->addWidget(myGroup,1,2);
270 aMainGrpLayout->addWidget(mySelGrp);
271 aMainGrpLayout->addWidget(myCriterionGrp);
272 aMainGrpLayout->addWidget(aGrp);
277 //=======================================================================
278 // name : SMESHGUI_MultiEditDlg::createButtonFrame
279 // Purpose : Create frame containing buttons
280 //=======================================================================
281 QWidget* SMESHGUI_MultiEditDlg::createButtonFrame (QWidget* theParent)
283 QGroupBox* aFrame = new QGroupBox(theParent);
285 myOkBtn = new QPushButton (tr("SMESH_BUT_APPLY_AND_CLOSE"), aFrame);
286 myApplyBtn = new QPushButton (tr("SMESH_BUT_APPLY"), aFrame);
287 myCloseBtn = new QPushButton (tr("SMESH_BUT_CLOSE"), aFrame);
288 myHelpBtn = new QPushButton (tr("SMESH_BUT_HELP"), aFrame);
290 QHBoxLayout* aLay = new QHBoxLayout (aFrame);
291 aLay->setMargin(MARGIN);
292 aLay->setSpacing(SPACING);
294 aLay->addWidget(myOkBtn);
295 aLay->addSpacing(10);
296 aLay->addWidget(myApplyBtn);
297 aLay->addSpacing(10);
299 aLay->addWidget(myCloseBtn);
300 aLay->addWidget(myHelpBtn);
305 //=======================================================================
306 // name : SMESHGUI_MultiEditDlg::isValid
307 // Purpose : Verify validity of input data
308 //=======================================================================
309 bool SMESHGUI_MultiEditDlg::isValid (const bool /*theMess*/)
311 return (!myMesh->_is_nil() &&
312 (myListBox->count() > 0 || (myToAllChk->isChecked() && nbElemsInMesh() > 0)));
315 //=======================================================================
316 // name : SMESHGUI_MultiEditDlg::~SMESHGUI_MultiEditDlg
317 // Purpose : Destructor
318 //=======================================================================
319 SMESHGUI_MultiEditDlg::~SMESHGUI_MultiEditDlg()
321 if (myFilterDlg != 0)
323 myFilterDlg->setParent(0);
328 //=======================================================================
329 // name : SMESHGUI_MultiEditDlg::eventFilter
330 // Purpose : event filter
331 //=======================================================================
332 bool SMESHGUI_MultiEditDlg::eventFilter (QObject* object, QEvent* event)
334 if (object == myListBox && event->type() == QEvent::KeyPress) {
335 QKeyEvent* ke = (QKeyEvent*)event;
336 if (ke->key() == Qt::Key_Delete)
339 return QDialog::eventFilter(object, event);
342 //=======================================================================
343 // name : SMESHGUI_MultiEditDlg::getNumericalFunctor
345 //=======================================================================
346 SMESH::NumericalFunctor_ptr SMESHGUI_MultiEditDlg::getNumericalFunctor()
348 SMESH::NumericalFunctor_var aNF = SMESH::NumericalFunctor::_nil();
350 SMESH::FilterManager_var aFilterMgr = SMESH::GetFilterManager();
351 if (aFilterMgr->_is_nil())
354 if (myComboBoxFunctor->currentText() == tr("ASPECTRATIO_ELEMENTS"))
355 aNF = aFilterMgr->CreateAspectRatio();
356 else if (myComboBoxFunctor->currentText() == tr("WARP_ELEMENTS"))
357 aNF = aFilterMgr->CreateWarping();
358 else if (myComboBoxFunctor->currentText() == tr("MINIMUMANGLE_ELEMENTS"))
359 aNF = aFilterMgr->CreateMinimumAngle();
360 else if (myComboBoxFunctor->currentText() == tr("TAPER_ELEMENTS"))
361 aNF = aFilterMgr->CreateTaper();
362 else if (myComboBoxFunctor->currentText() == tr("SKEW_ELEMENTS"))
363 aNF = aFilterMgr->CreateSkew();
364 else if (myComboBoxFunctor->currentText() == tr("AREA_ELEMENTS"))
365 aNF = aFilterMgr->CreateArea();
366 else if (myComboBoxFunctor->currentText() == tr("LENGTH2D_EDGES"))
367 aNF = aFilterMgr->CreateLength2D();
368 else if (myComboBoxFunctor->currentText() == tr("MULTI2D_BORDERS"))
369 aNF = aFilterMgr->CreateMultiConnection2D();
370 else if (myComboBoxFunctor->currentText() == tr("MIN_DIAG_ELEMENTS"))
371 aNF = aFilterMgr->CreateMaxElementLength2D();
376 //=======================================================================
377 // name : SMESHGUI_MultiEditDlg::Init
378 // Purpose : Init dialog fields, connect signals and slots, show dialog
379 //=======================================================================
380 void SMESHGUI_MultiEditDlg::Init()
382 mySMESHGUI->SetActiveDialogBox((QDialog*)this);
387 emit ListContensChanged();
390 connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk()));
391 connect(myCloseBtn, SIGNAL(clicked()), SLOT(reject()));
392 connect(myApplyBtn, SIGNAL(clicked()), SLOT(onApply()));
393 connect(myHelpBtn, SIGNAL(clicked()), SLOT(onHelp()));
395 // selection and SMESHGUI
396 connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
397 connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));
398 connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(reject()));
399 connect(mySMESHGUI, SIGNAL(SignalActivatedViewManager()), SLOT( onOpenView()));
400 connect(mySMESHGUI, SIGNAL(SignalCloseView()), SLOT( onCloseView()));
403 connect(myFilterBtn, SIGNAL(clicked()), SLOT(onFilterBtn() ));
404 connect(myAddBtn, SIGNAL(clicked()), SLOT(onAddBtn() ));
405 connect(myRemoveBtn, SIGNAL(clicked()), SLOT(onRemoveBtn() ));
406 connect(mySortBtn, SIGNAL(clicked()), SLOT(onSortListBtn()));
408 connect(mySubmeshChk, SIGNAL(stateChanged(int)), SLOT(onSubmeshChk()));
409 connect(myGroupChk, SIGNAL(stateChanged(int)), SLOT(onGroupChk() ));
410 connect(myToAllChk, SIGNAL(stateChanged(int)), SLOT(onToAllChk() ));
413 connect(myEntityTypeGrp, SIGNAL(buttonClicked(int)), SLOT(on3d2dChanged(int)));
415 connect(myListBox, SIGNAL(itemSelectionChanged()), SLOT(onListSelectionChanged()));
419 // set selection mode
424 //=======================================================================
425 // name : SMESHGUI_MultiEditDlg::onOk
426 // Purpose : SLOT called when "Ok" button pressed.
427 // Assign filters VTK viewer and close dialog
428 //=======================================================================
429 void SMESHGUI_MultiEditDlg::onOk()
435 //=======================================================================
436 // name : SMESHGUI_MultiEditDlg::getIds
437 // Purpose : Retrieve identifiers from list box or the whole object
438 //=======================================================================
440 SMESH::smIdType_array_var SMESHGUI_MultiEditDlg::getIds(SMESH::SMESH_IDSource_var& obj)
442 SMESH::smIdType_array_var anIds = new SMESH::smIdType_array;
444 if (myToAllChk->isChecked())
447 obj = SMESH::SMESH_IDSource::_narrow( myMesh );
450 anIds->length(myIds.Extent());
451 TColStd_MapIteratorOfMapOfInteger anIter(myIds);
452 for (int i = 0; anIter.More(); anIter.Next() )
454 anIds[ i++ ] = anIter.Key();
456 return anIds._retn();
459 //=======================================================================
460 // name : SMESHGUI_MultiEditDlg::reject
461 // Purpose : SLOT called when "Close" button pressed. Close dialog
462 //=======================================================================
463 void SMESHGUI_MultiEditDlg::reject()
465 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
466 aViewWindow->SetSelectionMode(ActorSelection);
467 disconnect(mySelectionMgr, 0, this, 0);
468 disconnect(mySMESHGUI, 0, this, 0);
469 mySMESHGUI->ResetState();
471 SMESH::RemoveFilters();
472 SMESH::SetPickable();
474 //mySelectionMgr->clearSelected();
475 mySelectionMgr->clearFilters();
480 //=================================================================================
481 // function : onOpenView()
483 //=================================================================================
484 void SMESHGUI_MultiEditDlg::onOpenView()
487 mySelector = SMESH::GetViewWindow( mySMESHGUI )->GetSelector();
488 mySMESHGUI->EmitSignalDeactivateDialog();
493 //=================================================================================
494 // function : onCloseView()
496 //=================================================================================
497 void SMESHGUI_MultiEditDlg::onCloseView()
504 //=================================================================================
505 // function : onHelp()
507 //=================================================================================
508 void SMESHGUI_MultiEditDlg::onHelp()
510 LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
512 app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
516 platform = "winapplication";
518 platform = "application";
520 SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
521 tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
522 arg(app->resourceMgr()->stringValue("ExternalBrowser",
524 arg(myHelpFileName));
528 //=======================================================================
529 // name : SMESHGUI_MultiEditDlg::onSelectionDone
530 // Purpose : SLOT called when selection changed
531 //=======================================================================
532 void SMESHGUI_MultiEditDlg::onSelectionDone()
534 if (myBusy || !isEnabled()) return;
537 const SALOME_ListIO& aList = mySelector->StoredIObjects();
539 int nbSel = aList.Extent();
540 myListBox->clearSelection();
542 if (mySubmeshChk->isChecked() || myGroupChk->isChecked()) {
543 QLineEdit* aNameEdit = mySubmeshChk->isChecked() ? mySubmesh : myGroup;
545 Handle(SALOME_InteractiveObject) anIO = aList.First();
547 SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aName);
548 anIO.IsNull() ? aNameEdit->clear() : aNameEdit->setText(aName);
550 if (mySubmeshChk->isChecked()) {
551 SMESH::SMESH_subMesh_var aSubMesh =
552 SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(anIO);
553 if (!aSubMesh->_is_nil())
554 myMesh = aSubMesh->GetFather();
556 SMESH::SMESH_GroupBase_var aGroup =
557 SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(anIO);
558 if (!aGroup->_is_nil())
559 myMesh = aGroup->GetMesh();
561 } else if (nbSel > 1) {
562 QString aStr = mySubmeshChk->isChecked() ?
563 tr("SMESH_SUBMESH_SELECTED") : tr("SMESH_GROUP_SELECTED");
564 aNameEdit->setText(aStr.arg(nbSel));
568 } else if (nbSel > 0) {
569 QString aListStr = "";
570 Handle(SALOME_InteractiveObject) anIO = aList.First();
571 int aNbItems = SMESH::GetNameOfSelectedElements(mySelector,anIO,aListStr);
573 QStringList anElements = aListStr.split(" ", QString::SkipEmptyParts);
574 for (QStringList::iterator it = anElements.begin(); it != anElements.end(); ++it) {
575 QList<QListWidgetItem*> items = myListBox->findItems(*it, Qt::MatchExactly);
576 QListWidgetItem* anItem;
577 foreach(anItem, items)
578 anItem->setSelected(true);
581 SMESH::SMESH_Mesh_var aSelMesh = SMESH::GetMeshByIO(anIO);
582 if (!aSelMesh->_is_nil())
587 myActor = SMESH::FindActorByEntry(aList.First()->getEntry());
589 myActor = SMESH::FindActorByObject(myMesh);
590 SVTK_Selector* aSelector = SMESH::GetSelector();
591 Handle(VTKViewer_Filter) aFilter = aSelector->GetFilter(myFilterType);
592 if (!aFilter.IsNull())
593 aFilter->SetActor(myActor);
600 //=======================================================================
601 // name : SMESHGUI_MultiEditDlg::onDeactivate
602 // Purpose : SLOT called when dialog must be deactivated
603 //=======================================================================
604 void SMESHGUI_MultiEditDlg::onDeactivate()
609 //=======================================================================
610 // name : SMESHGUI_MultiEditDlg::enterEvent
611 // Purpose : Event filter
612 //=======================================================================
613 void SMESHGUI_MultiEditDlg::enterEvent (QEvent*)
616 SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI );
617 if ( aViewWindow && !mySelector) {
618 mySelector = aViewWindow->GetSelector();
620 mySMESHGUI->EmitSignalDeactivateDialog();
626 //=======================================================================
627 // name : SMESHGUI_MultiEditDlg::onFilterBtn
628 // Purpose : SLOT. Called when "Filter" button pressed.
629 // Start "Selection filters" dialog
630 //=======================================================================
631 void SMESHGUI_MultiEditDlg::onFilterBtn()
633 if (myFilterDlg == 0) {
634 myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, entityType() ? SMESH::VOLUME : SMESH::FACE);
635 connect(myFilterDlg, SIGNAL(Accepted()), SLOT(onFilterAccepted()));
637 myFilterDlg->Init(entityType() ? SMESH::VOLUME : SMESH::FACE);
640 myFilterDlg->SetSelection();
641 myFilterDlg->SetMesh(myMesh);
642 myFilterDlg->SetSourceWg(myListBox, false);
647 //=======================================================================
648 // name : onFilterAccepted()
649 // Purpose : SLOT. Called when Filter dlg closed with OK button.
650 // Uncheck "Select submesh" and "Select group" checkboxes
651 //=======================================================================
652 void SMESHGUI_MultiEditDlg::onFilterAccepted()
655 for (int i = 0, n = myListBox->count(); i < n; i++)
656 myIds.Add(myListBox->item(i)->text().toInt());
658 emit ListContensChanged();
660 if (mySubmeshChk->isChecked() || myGroupChk->isChecked()) {
661 mySubmeshChk->blockSignals(true);
662 myGroupChk->blockSignals(true);
663 mySubmeshChk->setChecked(false);
664 myGroupChk->setChecked(false);
665 mySubmeshChk->blockSignals(false);
666 myGroupChk->blockSignals(false);
671 //=======================================================================
672 // name : SMESHGUI_MultiEditDlg::isIdValid
673 // Purpose : Verify whether Id of element satisfies to filters from viewer
674 //=======================================================================
675 bool SMESHGUI_MultiEditDlg::isIdValid (const int theId) const
678 return true; // filter can't work w/o actor
680 SVTK_Selector* aSelector = SMESH::GetSelector();
681 Handle(SMESHGUI_Filter) aFilter =
682 Handle(SMESHGUI_Filter)::DownCast(aSelector->GetFilter(myFilterType));
684 return (!aFilter.IsNull() && aFilter->IsObjValid(theId));
687 //=======================================================================
688 // name : SMESHGUI_MultiEditDlg::onAddBtn
689 // Purpose : SLOT. Called when "Add" button pressed.
690 // Add selected in viewer entities in list box
691 //=======================================================================
692 void SMESHGUI_MultiEditDlg::onAddBtn()
694 const SALOME_ListIO& aList = mySelector->StoredIObjects();
696 int nbSelected = aList.Extent();
700 SVTK_TIndexedMapOfVtkId toBeAdded;
702 if (!mySubmeshChk->isChecked() && !myGroupChk->isChecked()) {
704 mySelector->GetIndex(aList.First(),toBeAdded);
705 } else if (mySubmeshChk->isChecked()) {
706 SALOME_ListIteratorOfListIO anIter(aList);
707 for ( ; anIter.More(); anIter.Next()) {
708 SMESH::SMESH_subMesh_var aSubMesh =
709 SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(anIter.Value());
710 if (!aSubMesh->_is_nil()) {
711 if (aSubMesh->GetFather()->GetId() == myMesh->GetId()) {
712 SMESH::smIdType_array_var anIds = aSubMesh->GetElementsId();
713 for (int i = 0, n = anIds->length(); i < n; i++) {
714 if (isIdValid(FromSmIdType<int>(anIds[ i ])))
715 toBeAdded.Add(anIds[ i ]);
720 } else if (myGroupChk->isChecked()) {
721 SALOME_ListIteratorOfListIO anIter(aList);
722 for ( ; anIter.More(); anIter.Next()) {
723 SMESH::SMESH_GroupBase_var aGroup =
724 SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(anIter.Value());
725 if (!aGroup->_is_nil() && ((aGroup->GetType() == SMESH::FACE && entityType() == 0) ||
726 (aGroup->GetType() == SMESH::VOLUME && entityType() == 1))) {
727 if (aGroup->GetMesh()->GetId() == myMesh->GetId()) {
728 SMESH::smIdType_array_var anIds = aGroup->GetListOfID();
729 for (int i = 0, n = anIds->length(); i < n; i++) {
730 if (isIdValid(FromSmIdType<int>(anIds[ i ])))
731 toBeAdded.Add(anIds[ i ]);
740 bool isGroupOrSubmesh = (mySubmeshChk->isChecked() || myGroupChk->isChecked());
741 mySubmeshChk->setChecked(false);
742 myGroupChk->setChecked(false);
744 for(int i = 1; i <= toBeAdded.Extent(); i++)
745 if (myIds.Add(toBeAdded(i))) {
746 items.append(QString("%1").arg(toBeAdded(i)));
748 myListBox->addItems(items);
749 myListBox->selectAll();
752 emit ListContensChanged();
754 if (isGroupOrSubmesh)
755 onListSelectionChanged();
760 //=======================================================================
761 // name : SMESHGUI_MultiEditDlg::updateButtons
762 // Purpose : Enable/disable buttons of dialog in accordance with current state
763 //=======================================================================
764 void SMESHGUI_MultiEditDlg::updateButtons()
766 bool isOk = isValid(false);
767 myOkBtn->setEnabled(isOk);
768 myApplyBtn->setEnabled(isOk);
770 bool isListBoxNonEmpty = myListBox->count() > 0;
771 bool isToAll = myToAllChk->isChecked();
772 myFilterBtn->setEnabled(!isToAll);
773 myRemoveBtn->setEnabled(myListBox->selectedItems().count() && !isToAll);
774 mySortBtn->setEnabled(isListBoxNonEmpty &&!isToAll);
776 const SALOME_ListIO& aList = mySelector->StoredIObjects();
780 aList.Extent() < 1 ||
781 (SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(aList.First())->_is_nil() &&
782 SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(aList.First())->_is_nil() &&
783 SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(aList.First())->_is_nil()))
784 myAddBtn->setEnabled(false);
786 myAddBtn->setEnabled(true);
788 mySubmeshChk->setEnabled(!isToAll);
789 mySubmeshBtn->setEnabled(mySubmeshChk->isChecked());
790 mySubmesh->setEnabled(mySubmeshChk->isChecked());
792 myGroupChk->setEnabled(!isToAll);
793 myGroupBtn->setEnabled(myGroupChk->isChecked());
794 myGroup->setEnabled(myGroupChk->isChecked());
796 if (!mySubmeshChk->isChecked())
798 if (!myGroupChk->isChecked())
803 //=======================================================================
804 // name : SMESHGUI_MultiEditDlg::onRemoveBtn
805 // Purpose : SLOT. Called when "Remove" button pressed.
806 // Remove selected in list box entities
807 //=======================================================================
808 void SMESHGUI_MultiEditDlg::onRemoveBtn()
812 QList<QListWidgetItem*> selItems = myListBox->selectedItems();
813 QListWidgetItem* item;
814 foreach(item, selItems)
816 myIds.Remove(item->text().toInt());
822 emit ListContensChanged();
826 //=======================================================================
827 // name : SMESHGUI_MultiEditDlg::onSortListBtn
828 // Purpose : SLOT. Called when "Sort list" button pressed.
829 // Sort entities of list box
830 //=======================================================================
831 void SMESHGUI_MultiEditDlg::onSortListBtn()
835 int i, k = myListBox->count();
838 QList<int> aSelected;
839 std::vector<int> anArray(k);
840 for (i = 0; i < k; i++)
842 int id = myListBox->item(i)->text().toInt();
844 if (myListBox->item(i)->isSelected())
845 aSelected.append(id);
848 std::sort(anArray.begin(), anArray.end());
851 for (i = 0; i < k; i++) {
852 QListWidgetItem* item = new QListWidgetItem(QString::number(anArray[i]));
853 myListBox->addItem(item);
854 item->setSelected(aSelected.contains(anArray[i]));
860 //=======================================================================
861 // name : SMESHGUI_MultiEditDlg::onListSelectionChanged
862 // Purpose : SLOT. Called when selection in list box changed.
863 // Highlight in selected entities
864 //=======================================================================
865 void SMESHGUI_MultiEditDlg::onListSelectionChanged()
867 if (myActor == 0 || myBusy)
870 if (mySubmeshChk->isChecked() || myGroupChk->isChecked())
873 SMESH_Actor * anActor = SMESH::FindActorByObject(myMesh);
876 TVisualObjPtr anObj = anActor->GetObject();
878 SVTK_TVtkIDsMap anIndexes;
879 int total = myListBox->count();
880 for (int i = 0; i < total; i++)
882 if (myListBox->item(i)->isSelected())
884 int anId = myListBox->item(i)->text().toInt();
885 if (anObj->GetElemVTKId(anId) >= 0) // avoid exception in highlight
890 mySelector->AddOrRemoveIndex(anActor->getIO(),anIndexes,false);
891 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
892 aViewWindow->highlight(anActor->getIO(),true,true);
894 myRemoveBtn->setEnabled( anIndexes.Extent() );
897 //=======================================================================
898 // name : SMESHGUI_MultiEditDlg::onSubmeshChk
899 // Purpose : SLOT. Called when state of "SubMesh" check box changed.
900 // Activate/deactivate selection of submeshes
901 //=======================================================================
902 void SMESHGUI_MultiEditDlg::onSubmeshChk()
904 bool isChecked = mySubmeshChk->isChecked();
905 mySubmeshBtn->setEnabled(isChecked);
906 mySubmesh->setEnabled(isChecked);
909 if (isChecked && myGroupChk->isChecked())
910 myGroupChk->setChecked(false);
915 //=======================================================================
916 // name : SMESHGUI_MultiEditDlg::onGroupChk
917 // Purpose : SLOT. Called when state of "Group" check box changed.
918 // Activate/deactivate selection of groupes
919 //=======================================================================
920 void SMESHGUI_MultiEditDlg::onGroupChk()
922 bool isChecked = myGroupChk->isChecked();
923 myGroupBtn->setEnabled(isChecked);
924 myGroup->setEnabled(isChecked);
927 if (isChecked && mySubmeshChk->isChecked())
928 mySubmeshChk->setChecked(false);
933 //=======================================================================
934 // name : SMESHGUI_MultiEditDlg::onToAllChk
935 // Purpose : SLOT. Called when state of "Apply to all" check box changed.
936 // Activate/deactivate selection
937 //=======================================================================
938 void SMESHGUI_MultiEditDlg::onToAllChk()
940 bool isChecked = myToAllChk->isChecked();
947 emit ListContensChanged();
953 //=======================================================================
954 // name : SMESHGUI_MultiEditDlg::setSelectionMode
955 // Purpose : Set selection mode
956 //=======================================================================
957 void SMESHGUI_MultiEditDlg::setSelectionMode()
959 SMESH::RemoveFilters();
961 // mySelectionMgr->clearSelected();
962 mySelectionMgr->clearFilters();
964 if (mySubmeshChk->isChecked()) {
965 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
966 aViewWindow->SetSelectionMode(ActorSelection);
967 mySelectionMgr->installFilter(new SMESH_TypeFilter(SMESH::SUBMESH));
969 else if (myGroupChk->isChecked()) {
970 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
971 aViewWindow->SetSelectionMode(ActorSelection);
972 mySelectionMgr->installFilter(new SMESH_TypeFilter(SMESH::GROUP));
976 SMESH::SetFilter(new SMESHGUI_VolumesFilter());
977 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
978 aViewWindow->SetSelectionMode(VolumeSelection); // here myActor set to a filter
980 if (myFilterType == SMESH::TriaFilter)
981 SMESH::SetFilter(new SMESHGUI_TriangleFilter());
982 else if (myFilterType == SMESH::QuadFilter)
983 SMESH::SetFilter(new SMESHGUI_QuadrangleFilter());
985 SMESH::SetFilter(new SMESHGUI_FacesFilter());
986 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
987 aViewWindow->SetSelectionMode(FaceSelection); // here myActor set to a filter
991 //=======================================================================
992 // name : SMESHGUI_MultiEditDlg::onApply
993 // Purpose : SLOT. Called when "Apply" button clicked.
994 //=======================================================================
995 bool SMESHGUI_MultiEditDlg::onApply()
997 if (SMESHGUI::isStudyLocked())
1002 SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
1003 if (aMeshEditor->_is_nil())
1008 SUIT_OverrideCursor aWaitCursor;
1010 SMESH::SMESH_IDSource_var obj;
1011 SMESH::smIdType_array_var anIds = getIds(obj);
1013 bool aResult = process(aMeshEditor, anIds.inout(), obj);
1017 mySelectionMgr->selectedObjects( sel );
1018 mySelector->ClearIndex();
1019 mySelectionMgr->setSelectedObjects( sel );
1020 SMESH::UpdateView();
1021 SMESHGUI::Modified();
1026 emit ListContensChanged();
1030 obj._retn(); // else myMesh is deleted by ~obj
1036 //=======================================================================
1037 // name : SMESHGUI_MultiEditDlg::on3d2dChanged
1039 //=======================================================================
1040 void SMESHGUI_MultiEditDlg::on3d2dChanged (int type)
1042 if (myEntityType != type) {
1043 myEntityType = type;
1048 emit ListContensChanged();
1051 myFilterType = SMESH::VolumeFilter;
1053 myFilterType = SMESH::FaceFilter;
1060 //=======================================================================
1061 // name : SMESHGUI_MultiEditDlg::entityType
1063 //=======================================================================
1064 int SMESHGUI_MultiEditDlg::entityType()
1066 return myEntityType;
1069 //=================================================================================
1070 // function : keyPressEvent()
1072 //=================================================================================
1073 void SMESHGUI_MultiEditDlg::keyPressEvent( QKeyEvent* e )
1075 QDialog::keyPressEvent( e );
1076 if ( e->isAccepted() )
1079 if ( e->key() == Qt::Key_F1 ) {
1086 * Class : SMESHGUI_ChangeOrientationDlg
1087 * Description : Modification of orientation of faces
1090 SMESHGUI_ChangeOrientationDlg
1091 ::SMESHGUI_ChangeOrientationDlg(SMESHGUI* theModule):
1092 SMESHGUI_MultiEditDlg(theModule, SMESH::FaceFilter, true)
1094 setWindowTitle(tr("CAPTION"));
1095 myHelpFileName = "changing_orientation_of_elements.html";
1098 SMESHGUI_ChangeOrientationDlg::~SMESHGUI_ChangeOrientationDlg()
1102 bool SMESHGUI_ChangeOrientationDlg::process (SMESH::SMESH_MeshEditor_ptr theEditor,
1103 const SMESH::smIdType_array& theIds,
1104 SMESH::SMESH_IDSource_ptr obj)
1106 if ( CORBA::is_nil( obj ))
1107 return theEditor->Reorient(theIds);
1109 return theEditor->ReorientObject( obj );
1112 smIdType SMESHGUI_ChangeOrientationDlg::nbElemsInMesh()
1114 return ( myFilterType == SMESH::FaceFilter ) ? myMesh->NbFaces() : myMesh->NbVolumes();
1118 * Class : SMESHGUI_UnionOfTrianglesDlg
1119 * Description : Construction of quadrangles by automatic association of triangles
1122 SMESHGUI_UnionOfTrianglesDlg
1123 ::SMESHGUI_UnionOfTrianglesDlg(SMESHGUI* theModule):
1124 SMESHGUI_MultiEditDlg(theModule, SMESH::TriaFilter, false)
1126 setWindowTitle(tr("CAPTION"));
1129 myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), mySelGrp);
1130 QGridLayout* aLay = (QGridLayout*)(mySelGrp->layout());
1131 aLay->addWidget(myPreviewCheckBox, aLay->rowCount(), 0, 1, aLay->columnCount());
1133 myComboBoxFunctor->setEnabled(true);
1134 myComboBoxFunctor->addItem(tr("AREA_ELEMENTS"));
1135 myComboBoxFunctor->addItem(tr("WARP_ELEMENTS")); // for quadrangles only
1136 myComboBoxFunctor->addItem(tr("TAPER_ELEMENTS")); // for quadrangles only
1139 QWidget* aMaxAngleGrp = new QWidget(myCriterionGrp);
1140 QHBoxLayout* aMaxAngleGrpLayout = new QHBoxLayout(aMaxAngleGrp);
1141 aMaxAngleGrpLayout->setMargin(0);
1142 aMaxAngleGrpLayout->setSpacing(SPACING);
1144 QLabel* aLab = new QLabel (tr("MAXIMUM_ANGLE"), aMaxAngleGrp);
1145 myMaxAngleSpin = new SMESHGUI_SpinBox (aMaxAngleGrp);
1146 myMaxAngleSpin->RangeStepAndValidator(0, 180.0, 1.0, "angle_precision");
1147 myMaxAngleSpin->SetValue(30.0);
1149 aMaxAngleGrpLayout->addWidget(aLab);
1150 aMaxAngleGrpLayout->addWidget(myMaxAngleSpin);
1152 ((QVBoxLayout*)(myCriterionGrp->layout()))->addWidget(aMaxAngleGrp);
1153 myCriterionGrp->show();
1155 connect(myComboBoxFunctor, SIGNAL(activated(int)), this, SLOT(toDisplaySimulation()));
1156 connect(myMaxAngleSpin, SIGNAL(valueChanged(int)), this, SLOT(toDisplaySimulation()));
1157 connect(this, SIGNAL(ListContensChanged()), this, SLOT(toDisplaySimulation()));
1158 connectPreviewControl(); //To Connect preview check box
1160 myPreviewCheckBox->setChecked(false);
1161 onDisplaySimulation(false);
1163 myHelpFileName = "uniting_set_of_triangles.html";
1166 SMESHGUI_UnionOfTrianglesDlg::~SMESHGUI_UnionOfTrianglesDlg()
1170 bool SMESHGUI_UnionOfTrianglesDlg::isValid (const bool theMess)
1172 bool ok = SMESHGUI_MultiEditDlg::isValid( theMess );
1177 ok = myMaxAngleSpin->isValid( msg, theMess );
1180 QString str( tr( "SMESH_INCORRECT_INPUT" ) );
1181 if ( !msg.isEmpty() )
1183 SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
1191 bool SMESHGUI_UnionOfTrianglesDlg::process (SMESH::SMESH_MeshEditor_ptr theEditor,
1192 const SMESH::smIdType_array& theIds,
1193 SMESH::SMESH_IDSource_ptr obj)
1196 QStringList aParameters;
1197 aParameters << myMaxAngleSpin->text();
1198 myMesh->SetParameters( aParameters.join(":").toUtf8().constData() );
1200 SMESH::NumericalFunctor_var aCriterion = getNumericalFunctor();
1201 double aMaxAngle = myMaxAngleSpin->GetValue() * M_PI / 180.0;
1203 if ( CORBA::is_nil( obj ))
1204 ok = theEditor->TriToQuad(theIds, aCriterion, aMaxAngle);
1206 ok = theEditor->TriToQuadObject(obj, aCriterion, aMaxAngle);
1210 smIdType SMESHGUI_UnionOfTrianglesDlg::nbElemsInMesh()
1212 return myMesh->NbTriangles();
1215 void SMESHGUI_UnionOfTrianglesDlg::onDisplaySimulation( bool toDisplayPreview )
1217 if ( myPreviewCheckBox->isChecked() && toDisplayPreview ) {
1218 if ( isValid( true ) ) {
1220 SUIT_OverrideCursor aWaitCursor;
1221 // get Ids of elements
1222 SMESH::SMESH_IDSource_var obj;
1223 SMESH::smIdType_array_var anElemIds = getIds( obj );
1225 SMESH::NumericalFunctor_var aCriterion = getNumericalFunctor();
1226 SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
1228 double aMaxAngle = myMaxAngleSpin->GetValue() * M_PI / 180.0;
1230 if ( CORBA::is_nil( obj ) )
1231 aMeshEditor->TriToQuad( anElemIds.inout(), aCriterion, aMaxAngle );
1233 aMeshEditor->TriToQuadObject( obj, aCriterion, aMaxAngle );
1235 SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
1237 vtkProperty* aProp = vtkProperty::New();
1238 aProp->SetRepresentationToWireframe();
1239 aProp->SetColor( 250, 0, 250 );
1240 aProp->SetLineWidth( SMESH::GetFloat( "SMESH:element_width", 1 ) + 3 );
1241 mySimulation->GetActor()->SetProperty( aProp );
1244 mySimulation->SetData( aMeshPreviewStruct.in() );
1257 * Class : SMESHGUI_CuttingOfQuadsDlg
1258 * Description : Automatic splitting of quadrangles into triangles
1261 SMESHGUI_CuttingOfQuadsDlg
1262 ::SMESHGUI_CuttingOfQuadsDlg(SMESHGUI* theModule):
1263 SMESHGUI_MultiEditDlg(theModule, SMESH::QuadFilter, false)
1265 setWindowTitle(tr("CAPTION"));
1268 myPreviewChk = new QCheckBox (tr("PREVIEW"), mySelGrp);
1269 QGridLayout* aLay = (QGridLayout*)(mySelGrp->layout());
1270 aLay->addWidget(myPreviewChk, aLay->rowCount(), 0, 1, aLay->columnCount());
1272 // "split to 4 tria" option
1274 QRadioButton* to4TriaRB = new QRadioButton(tr("TO_4_TRIA"), myChoiceWidget);
1275 ((QVBoxLayout*)(myCriterionGrp->layout()))->insertWidget(0, to4TriaRB);
1276 myGroupChoice->addButton(to4TriaRB, 3);
1277 to4TriaRB->setChecked(true);
1280 myCriterionGrp->show();
1281 myChoiceWidget->show();
1282 myComboBoxFunctor->insertItem(0, tr("MIN_DIAG_ELEMENTS"));
1283 myComboBoxFunctor->setCurrentIndex(0);
1284 myComboBoxFunctor->setEnabled(false);
1286 connect(myPreviewChk, SIGNAL(stateChanged(int)), this, SLOT(onPreviewChk()));
1287 connect(myGroupChoice, SIGNAL(buttonClicked(int)), this, SLOT(onCriterionRB()));
1288 connect(myComboBoxFunctor, SIGNAL(activated(int)), this, SLOT(onPreviewChk()));
1289 connect(this, SIGNAL(ListContensChanged()), this, SLOT(onPreviewChk()));
1291 myHelpFileName = "cutting_quadrangles.html";
1294 SMESHGUI_CuttingOfQuadsDlg::~SMESHGUI_CuttingOfQuadsDlg()
1298 void SMESHGUI_CuttingOfQuadsDlg::reject()
1301 SMESHGUI_MultiEditDlg::reject();
1304 bool SMESHGUI_CuttingOfQuadsDlg::process (SMESH::SMESH_MeshEditor_ptr theEditor,
1305 const SMESH::smIdType_array& theIds,
1306 SMESH::SMESH_IDSource_ptr obj)
1308 bool hasObj = (! CORBA::is_nil( obj ));
1309 switch (myGroupChoice->checkedId()) {
1310 case 0: // use diagonal 1-3
1311 return hasObj ? theEditor->SplitQuadObject(obj, true) : theEditor->SplitQuad(theIds, true);
1312 case 1: // use diagonal 2-4
1313 return hasObj ? theEditor->SplitQuadObject(obj, false) : theEditor->SplitQuad(theIds, false);
1314 case 3: // split to 4 tria
1317 return theEditor->QuadTo4Tri( obj ), true;
1318 SMESH::IDSource_wrap elems = theEditor->MakeIDSource( theIds, SMESH::FACE );
1319 theEditor->QuadTo4Tri( elems );
1322 default: // use numeric functor
1326 SMESH::NumericalFunctor_var aCrit = getNumericalFunctor();
1327 return hasObj ? theEditor->QuadToTriObject(obj, aCrit) : theEditor->QuadToTri(theIds, aCrit);
1330 smIdType SMESHGUI_CuttingOfQuadsDlg::nbElemsInMesh()
1332 return myMesh->NbQuadrangles();
1336 void SMESHGUI_CuttingOfQuadsDlg::onCriterionRB()
1338 if (myGroupChoice->checkedId() == 2) // Use numeric functor
1339 myComboBoxFunctor->setEnabled(true);
1341 myComboBoxFunctor->setEnabled(false);
1343 if (myGroupChoice->checkedId() == 3) // To 4 tria
1345 if ( myPreviewChk->isChecked() )
1346 myPreviewChk->setChecked( false );
1347 myPreviewChk->setEnabled( false );
1351 myPreviewChk->setEnabled( true );
1356 void SMESHGUI_CuttingOfQuadsDlg::onPreviewChk()
1358 myPreviewChk->isChecked() ? displayPreview() : erasePreview();
1361 void SMESHGUI_CuttingOfQuadsDlg::erasePreview()
1363 if (myPreviewActor == 0)
1366 if (SVTK_ViewWindow* vf = SMESH::GetCurrentVtkView()) {
1367 vf->RemoveActor(myPreviewActor);
1370 myPreviewActor->Delete();
1374 void SMESHGUI_CuttingOfQuadsDlg::displayPreview()
1379 if (myPreviewActor != 0)
1382 SUIT_OverrideCursor aWaitCursor;
1383 // get Ids of elements
1384 SMESH::SMESH_IDSource_var obj;
1385 SMESH::smIdType_array_var anElemIds = getIds(obj);
1386 if (anElemIds->length() == 0 && obj->_is_nil() )
1389 SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
1393 // 0 - use diagonal 1-3, 1 - use diagonal 2-4, 2 - use numerical functor
1394 int aChoice = myGroupChoice->checkedId();
1395 SMESH::NumericalFunctor_var aCriterion = SMESH::NumericalFunctor::_nil();
1396 SMESH::SMESH_MeshEditor_var aMeshEditor = SMESH::SMESH_MeshEditor::_nil();
1398 aCriterion = getNumericalFunctor();
1399 aMeshEditor = myMesh->GetMeshEditor();
1400 if (aMeshEditor->_is_nil())
1404 if ( anElemIds->length() == 0 ) {
1405 anElemIds = obj->GetIDs();
1409 vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New();
1411 vtkIdType aNbCells = anElemIds->length() * 2;
1412 vtkIdType aCellsSize = 4 * aNbCells;
1413 vtkCellArray* aConnectivity = vtkCellArray::New();
1414 aConnectivity->Allocate(aCellsSize, 0);
1416 vtkPoints* aPoints = vtkPoints::New();
1417 aPoints->SetNumberOfPoints(anElemIds->length() * 4);
1419 vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New();
1420 aCellTypesArray->SetNumberOfComponents(1);
1421 aCellTypesArray->Allocate(aNbCells * aCellTypesArray->GetNumberOfComponents());
1423 vtkIdList *anIdList = vtkIdList::New();
1424 anIdList->SetNumberOfIds(3);
1426 TColStd_DataMapOfIntegerInteger anIdToVtk;
1430 for (int i = 0, n = anElemIds->length(); i < n; i++)
1432 const SMDS_MeshElement* anElem = aMesh->FindElement(anElemIds[ i ]);
1433 if (anElem == 0 || anElem->NbNodes() != 4)
1436 SMDS_ElemIteratorPtr anIter = anElem->nodesIterator();
1438 while (anIter->more()) {
1439 const SMDS_MeshNode* aNode = static_cast<const SMDS_MeshNode*>(anIter->next());
1442 if (!anIdToVtk.IsBound(FromSmIdType<int>(aNode->GetID())))
1444 aPoints->SetPoint(++nbPoints, aNode->X(), aNode->Y(), aNode->Z());
1445 anIdToVtk.Bind(FromSmIdType<int>(aNode->GetID()), nbPoints);
1448 aNodes[ k++ ] = FromSmIdType<int>(aNode->GetID());
1455 bool isDiag13 = true;
1456 if (aChoice == 0) // use diagonal 1-3
1460 else if (aChoice == 1) // use diagonal 2-4
1464 else // use numerical functor
1466 // compare two sets of possible triangles
1467 smIdType diag = aMeshEditor->BestSplit(anElemIds[i], aCriterion);
1468 if (diag == 1) // 1-3
1470 else if (diag == 2) // 2-4
1478 anIdList->SetId(0, anIdToVtk(aNodes[ 0 ]));
1479 anIdList->SetId(1, anIdToVtk(aNodes[ 1 ]));
1480 anIdList->SetId(2, anIdToVtk(aNodes[ 2 ]));
1481 aConnectivity->InsertNextCell(anIdList);
1482 aCellTypesArray->InsertNextValue(VTK_TRIANGLE);
1484 anIdList->SetId(0, anIdToVtk(aNodes[ 2 ]));
1485 anIdList->SetId(1, anIdToVtk(aNodes[ 3 ]));
1486 anIdList->SetId(2, anIdToVtk(aNodes[ 0 ]));
1487 aConnectivity->InsertNextCell(anIdList);
1488 aCellTypesArray->InsertNextValue(VTK_TRIANGLE);
1492 anIdList->SetId(0, anIdToVtk(aNodes[ 1 ]));
1493 anIdList->SetId(1, anIdToVtk(aNodes[ 2 ]));
1494 anIdList->SetId(2, anIdToVtk(aNodes[ 3 ]));
1495 aConnectivity->InsertNextCell(anIdList);
1496 aCellTypesArray->InsertNextValue(VTK_TRIANGLE);
1498 anIdList->SetId(0, anIdToVtk(aNodes[ 3 ]));
1499 anIdList->SetId(1, anIdToVtk(aNodes[ 0 ]));
1500 anIdList->SetId(2, anIdToVtk(aNodes[ 1 ]));
1501 aConnectivity->InsertNextCell(anIdList);
1502 aCellTypesArray->InsertNextValue(VTK_TRIANGLE);
1506 vtkIdTypeArray* aCellLocationsArray = vtkIdTypeArray::New();
1507 aCellLocationsArray->SetNumberOfComponents(1);
1508 aCellLocationsArray->SetNumberOfTuples(aNbCells);
1510 aConnectivity->InitTraversal();
1511 vtkIdType const *pts(nullptr);
1512 for(vtkIdType idType = 0, npts; aConnectivity->GetNextCell(npts, pts); idType++)
1513 aCellLocationsArray->SetValue(idType, aConnectivity->GetTraversalLocation(npts));
1515 aGrid->SetPoints(aPoints);
1516 aGrid->SetCells(aCellTypesArray, aCellLocationsArray,aConnectivity);
1518 // Create and display actor
1519 vtkDataSetMapper* aMapper = vtkDataSetMapper::New();
1520 aMapper->SetInputData(aGrid);
1522 myPreviewActor = SALOME_Actor::New();
1523 myPreviewActor->PickableOff();
1524 myPreviewActor->SetMapper(aMapper);
1526 vtkProperty* aProp = vtkProperty::New();
1527 aProp->SetRepresentationToWireframe();
1528 aProp->SetColor(250, 0, 250);
1529 aProp->SetLineWidth(myActor->GetLineWidth() + 1);
1530 myPreviewActor->SetProperty(aProp);
1532 SMESH::GetCurrentVtkView()->AddActor(myPreviewActor);
1533 SMESH::GetCurrentVtkView()->Repaint();
1537 aConnectivity->Delete();
1541 aCellTypesArray->Delete();
1542 aCellLocationsArray->Delete();
1546 * Class : SMESHGUI_SplitVolumesDlg
1547 * Description : Spliter of volumes into tetrahedra or prisms
1550 SMESHGUI_SplitVolumesDlg::SMESHGUI_SplitVolumesDlg(SMESHGUI* theModule)
1551 : SMESHGUI_MultiEditDlg(theModule, SMESH::VolumeFilter, /*the3d2d=*/true, /*doInit=*/false)
1553 setWindowTitle(tr("CAPTION"));
1554 myHelpFileName = "split_to_tetra.html";
1558 // Facet selection group
1560 myFacetSelGrp = new QGroupBox(tr("FACET_TO_SPLIT"), myCriterionGrp->parentWidget());
1561 QGridLayout* facetSelLayout = new QGridLayout( myFacetSelGrp );
1562 facetSelLayout->setMargin(MARGIN);
1563 facetSelLayout->setSpacing(SPACING);
1565 QLabel* pointLbl = new QLabel( tr("START_POINT"), myFacetSelGrp);
1566 QLabel* normalLbl = new QLabel( tr("FACET_NORMAL"), myFacetSelGrp);
1567 myFacetSelBtn = new QPushButton( mySubmeshBtn->icon(), "", myFacetSelGrp );
1568 myFacetSelBtn->setCheckable( true );
1569 QLabel* XLbl = new QLabel( tr("SMESH_X"), myFacetSelGrp);
1570 QLabel* YLbl = new QLabel( tr("SMESH_Y"), myFacetSelGrp);
1571 QLabel* ZLbl = new QLabel( tr("SMESH_Z"), myFacetSelGrp);
1572 QLabel* dXLbl = new QLabel( tr("SMESH_DX"), myFacetSelGrp);
1573 QLabel* dYLbl = new QLabel( tr("SMESH_DY"), myFacetSelGrp);
1574 QLabel* dZLbl = new QLabel( tr("SMESH_DZ"), myFacetSelGrp);
1575 for ( int i = 0; i < 3; ++i )
1577 myPointSpin[i] = new SMESHGUI_SpinBox( myFacetSelGrp );
1578 myDirSpin [i] = new SMESHGUI_SpinBox( myFacetSelGrp );
1579 myPointSpin[i]->RangeStepAndValidator( -1e10, 1e10, 10 );
1580 myDirSpin [i]->RangeStepAndValidator( -1., 1., 0.1 );
1581 myPointSpin[i]->SetValue(0.);
1582 myDirSpin [i]->SetValue(0.);
1583 myAxisBtn [i] = new QPushButton( QString("|| O") + char('X'+i ), myFacetSelGrp);
1585 myDirSpin[2]->SetValue(1.);
1587 myAllDomainsChk = new QCheckBox( tr("ALL_DOMAINS"), mySelGrp );
1589 facetSelLayout->addWidget( pointLbl, 0, 0 );
1590 facetSelLayout->addWidget( myFacetSelBtn, 0, 1 );
1591 facetSelLayout->addWidget( XLbl, 0, 2 );
1592 facetSelLayout->addWidget( myPointSpin[0],0, 3 );
1593 facetSelLayout->addWidget( YLbl, 0, 4 );
1594 facetSelLayout->addWidget( myPointSpin[1],0, 5 );
1595 facetSelLayout->addWidget( ZLbl, 0, 6 );
1596 facetSelLayout->addWidget( myPointSpin[2],0, 7 );
1598 facetSelLayout->addWidget( normalLbl, 1, 0 );
1599 facetSelLayout->addWidget( dXLbl, 1, 2 );
1600 facetSelLayout->addWidget( myDirSpin[0], 1, 3 );
1601 facetSelLayout->addWidget( dYLbl, 1, 4 );
1602 facetSelLayout->addWidget( myDirSpin[1], 1, 5 );
1603 facetSelLayout->addWidget( dZLbl, 1, 6 );
1604 facetSelLayout->addWidget( myDirSpin[2], 1, 7 );
1606 facetSelLayout->addWidget( myAxisBtn[0], 2, 2, 1, 2 );
1607 facetSelLayout->addWidget( myAxisBtn[1], 2, 4, 1, 2 );
1608 facetSelLayout->addWidget( myAxisBtn[2], 2, 6, 1, 2 );
1610 myCriterionGrp->layout()->addWidget( myFacetSelGrp );
1611 myCriterionGrp->layout()->addWidget( myAllDomainsChk );
1612 //myChoiceWidget->layout()->addWidget( myAllDomainsChk );
1614 connect( myFacetSelBtn, SIGNAL(clicked(bool)), SLOT(onFacetSelection(bool)) );
1615 for ( int i = 0; i < 3; ++i )
1617 connect( myAxisBtn [i], SIGNAL(clicked()), SLOT(onSetDir()) );
1618 connect( myPointSpin[i], SIGNAL(valueChanged (const QString&)),
1619 this, SLOT (updateNormalPreview(const QString&)) );
1620 connect( myDirSpin [i], SIGNAL(valueChanged (const QString&)),
1621 this, SLOT (updateNormalPreview(const QString&)) );
1623 if ( myEntityTypeGrp )
1625 myEntityTypeGrp->button(0)->setText( tr("SMESH_TETRAHEDRON"));
1626 myEntityTypeGrp->button(1)->setText( tr("SMESH_PRISM"));
1627 if ( QGroupBox* gb = qobject_cast< QGroupBox* >( myEntityTypeGrp->button(0)->parent() ))
1628 gb->setTitle( tr("TARGET_ELEM_TYPE"));
1631 myToAllChk->setChecked( true ); //apply to the whole mesh by default
1633 bool hasHexa = true;//myMesh->_is_nil() ? false : myMesh->NbHexas();
1636 myCriterionGrp->setTitle( tr("SPLIT_METHOD"));
1637 myCriterionGrp->show();
1638 myComboBoxFunctor->hide();
1639 myChoiceWidget->show();
1646 SMESHGUI_SplitVolumesDlg::~SMESHGUI_SplitVolumesDlg()
1650 bool SMESHGUI_SplitVolumesDlg::process (SMESH::SMESH_MeshEditor_ptr theEditor,
1651 const SMESH::smIdType_array& theIds,
1652 SMESH::SMESH_IDSource_ptr theObj)
1654 SMESH::IDSource_wrap obj = theObj;
1655 if ( CORBA::is_nil( obj ))
1656 obj = theEditor->MakeIDSource( theIds, SMESH::VOLUME );
1660 if ( isIntoPrisms() )
1662 QStringList aParameters;
1663 aParameters << myPointSpin[0]->text();
1664 aParameters << myPointSpin[1]->text();
1665 aParameters << myPointSpin[2]->text();
1666 aParameters << myDirSpin[0]->text();
1667 aParameters << myDirSpin[1]->text();
1668 aParameters << myDirSpin[2]->text();
1669 myMesh->SetParameters( aParameters.join(":").toUtf8().constData() );
1671 SMESH::PointStruct_var point = new SMESH::PointStruct;
1672 point->x = myPointSpin[0]->GetValue();
1673 point->y = myPointSpin[1]->GetValue();
1674 point->z = myPointSpin[2]->GetValue();
1675 SMESH::DirStruct_var norm = new SMESH::DirStruct;
1676 norm->PS.x = myDirSpin[0]->GetValue();
1677 norm->PS.y = myDirSpin[1]->GetValue();
1678 norm->PS.z = myDirSpin[2]->GetValue();
1680 theEditor->SplitHexahedraIntoPrisms( obj, point, norm,
1681 myGroupChoice->checkedId()+1,
1682 myAllDomainsChk->isChecked() );
1686 theEditor->SplitVolumesIntoTetra( obj, myGroupChoice->checkedId()+1 );
1689 catch ( const SALOME::SALOME_Exception& S_ex ) {
1690 SalomeApp_Tools::QtCatchCorbaException( S_ex );
1699 smIdType SMESHGUI_SplitVolumesDlg::nbElemsInMesh()
1701 return isIntoPrisms() ? myMesh->NbHexas() : myMesh->NbVolumes() - myMesh->NbTetras();
1704 bool SMESHGUI_SplitVolumesDlg::isIntoPrisms()
1706 return ( myEntityTypeGrp->checkedId() == 1 );
1709 //================================================================================
1711 * \brief Slot called when a target element type changes
1713 //================================================================================
1715 void SMESHGUI_SplitVolumesDlg::on3d2dChanged(int isPrism)
1719 myFacetSelGrp->show();
1720 myAllDomainsChk->show();
1721 myGroupChoice->button(2)->hide();
1722 myGroupChoice->button(0)->setText( tr("SPLIT_HEX_TO_2_PRISMS"));
1723 myGroupChoice->button(1)->setText( tr("SPLIT_HEX_TO_4_PRISMS"));
1727 myFacetSelGrp->hide();
1728 myAllDomainsChk->hide();
1729 myGroupChoice->button(2)->show();
1730 myGroupChoice->button(0)->setText( tr("SPLIT_HEX_TO_5_TETRA"));
1731 myGroupChoice->button(1)->setText( tr("SPLIT_HEX_TO_6_TETRA"));
1732 myGroupChoice->button(2)->setText( tr("SPLIT_HEX_TO_24_TETRA"));
1734 SMESHGUI_MultiEditDlg::on3d2dChanged( !myEntityType );
1735 myEntityType = 1; // == VOLUME
1736 myChoiceWidget->hide();
1737 myChoiceWidget->show();
1738 resize(minimumSizeHint());
1742 //================================================================================
1744 * \brief Set selection mode
1746 //================================================================================
1748 void SMESHGUI_SplitVolumesDlg::setSelectionMode()
1750 if ( myBusy || !isEnabled() ) return;
1752 SMESH::RemoveFilters();
1754 mySelectionMgr->clearFilters();
1756 if (mySubmeshChk->isChecked()) {
1757 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
1758 aViewWindow->SetSelectionMode(ActorSelection);
1759 mySelectionMgr->installFilter(new SMESH_TypeFilter(SMESH::SUBMESH));
1760 myFacetSelBtn->setChecked( false );
1762 else if (myGroupChk->isChecked()) {
1763 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
1764 aViewWindow->SetSelectionMode(ActorSelection);
1765 mySelectionMgr->installFilter(new SMESH_TypeFilter(SMESH::GROUP));
1766 myFacetSelBtn->setChecked( false );
1769 if ( myFacetSelBtn->isChecked() )
1771 // facet selection - select any element
1772 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
1773 aViewWindow->SetSelectionMode( CellSelection );
1774 myFilterType = SMESH::AllElementsFilter;
1778 if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
1779 aViewWindow->SetSelectionMode( VolumeSelection );
1780 if ( isIntoPrisms() )
1782 SMESH::SetFilter(new SMESHGUI_VolumeShapeFilter( SMDSGeom_HEXA ));
1783 myFilterType = SMESHGUI_VolumeShapeFilter::GetId( SMDSGeom_HEXA );
1785 else // to tetrahedra
1787 SMESH::SetFilter(new SMESHGUI_VolumesFilter());
1788 myFilterType = SMESH::VolumeFilter;
1793 //================================================================================
1795 * \brief SLOT called when selection changed
1797 //================================================================================
1799 void SMESHGUI_SplitVolumesDlg::onSelectionDone()
1801 if (myBusy || !isEnabled()) return;
1803 if ( !myFacetSelBtn->isChecked() )
1805 SMESHGUI_MultiEditDlg::onSelectionDone();
1807 else // set point and normal by a selected element
1809 const SALOME_ListIO& aList = mySelector->StoredIObjects();
1810 int nbSel = aList.Extent();
1813 Handle(SALOME_InteractiveObject) anIO = aList.First();
1815 myActor = SMESH::FindActorByEntry( anIO->getEntry() );
1817 SMESH::SMESH_Mesh_var aSelMesh = SMESH::GetMeshByIO(anIO);
1818 if (!aSelMesh->_is_nil())
1821 SVTK_TIndexedMapOfVtkId aMapIndex;
1822 mySelector->GetIndex( anIO, aMapIndex );
1823 if ( !aMapIndex.IsEmpty() )
1824 showFacetByElement( aMapIndex(1) );
1825 else if ( myCellSize < 0 )
1826 showFacetByElement( 1 );
1831 myCriterionGrp->setEnabled( !myMesh->_is_nil() && nbElemsInMesh() > 0 );
1834 //================================================================================
1836 * \brief Show facet normal by a selected element
1838 //================================================================================
1840 void SMESHGUI_SplitVolumesDlg::showFacetByElement( int elemID )
1842 if ( !isIntoPrisms() || !myActor )
1844 mySimulation->SetVisibility( false );
1847 SMDS_Mesh* mesh = myActor->GetObject()->GetMesh();
1848 const SMDS_MeshElement* elem = mesh->FindElement( elemID );
1849 if ( !elem ) return;
1851 // set point XYZ by the element barycenter
1854 SMDS_NodeIteratorPtr nIt = elem->nodeIterator();
1855 std::vector< const SMDS_MeshNode* > nodes;
1856 nodes.reserve( elem->NbNodes() );
1857 while ( nIt->more() )
1859 nodes.push_back( nIt->next() );
1860 gp_XYZ p = SMESH_TNodeXYZ( nodes.back() );
1866 myPointSpin[0]->SetValue( bc.X() );
1867 myPointSpin[1]->SetValue( bc.Y() );
1868 myPointSpin[2]->SetValue( bc.Z() );
1871 myCellSize = sqrt( bbox.SquareExtent() );
1873 // set normal and size
1875 switch ( elem->GetType())
1879 norm = SMESH_TNodeXYZ( nodes[1] ) - SMESH_TNodeXYZ( nodes[0] );
1884 if ( !SMESH_MeshAlgos::FaceNormal( elem, norm, /*normalized=*/false ))
1888 case SMDSAbs_Volume:
1890 SMDS_VolumeTool vTool( elem );
1891 vTool.SetExternalNormal();
1892 bool freeFacetFound = false;
1894 for ( int i = 0; i < vTool.NbFaces() && !freeFacetFound; ++i )
1895 if (( freeFacetFound = vTool.IsFreeFace( i )))
1896 vTool.GetFaceNormal( i, n[0], n[1], n[2] );
1897 if ( !freeFacetFound )
1898 vTool.GetFaceNormal( 0, n[0], n[1], n[2] );
1899 norm.SetCoord( n[0], n[1], n[2] );
1905 double size = norm.Modulus();
1910 myDirSpin[0]->SetValue( norm.X() );
1911 myDirSpin[1]->SetValue( norm.Y() );
1912 myDirSpin[2]->SetValue( norm.Z() );
1914 if ( myCellSize > 0. )
1915 updateNormalPreview();
1918 //================================================================================
1920 * \brief SLOT called when a point or a normal changes
1922 //================================================================================
1924 void SMESHGUI_SplitVolumesDlg::updateNormalPreview(const QString&)
1926 if ( myCellSize < 0. )
1928 showFacetByElement( 1 );
1932 gp_Pnt point ( myPointSpin[0]->GetValue(),
1933 myPointSpin[1]->GetValue(),
1934 myPointSpin[2]->GetValue() );
1935 gp_XYZ norm ( myDirSpin[0]->GetValue(),
1936 myDirSpin[1]->GetValue(),
1937 myDirSpin[2]->GetValue() );
1938 if ( norm.Modulus() < 1e-20 )
1941 vtkUnstructuredGrid* grid = mySimulation->GetGrid();
1943 // Initialize the preview mesh of an arrow
1944 if ( grid->GetNumberOfPoints() == 0 )
1946 mySimulation->SetArrowShapeAndNb( /*nb=*/1, /*hLen=*/0.3, /*R=*/0.1, /*start=*/0 );
1949 // Compute new coordinates of the grid according to the dialog controls
1951 gp_Ax1 axis( point, norm );
1952 mySimulation->SetArrows( &axis, 4 * myCellSize );
1953 mySimulation->SetVisibility(true);
1956 //================================================================================
1958 * \brief Slot called when facet selection button is clicked
1960 //================================================================================
1962 void SMESHGUI_SplitVolumesDlg::onFacetSelection(bool isFacetSelection)
1966 mySelGrp->setEnabled( !isFacetSelection );
1969 //================================================================================
1971 * \brief Slot called when an || axis button is clicked
1973 //================================================================================
1975 void SMESHGUI_SplitVolumesDlg::onSetDir()
1977 myDirSpin[0]->SetValue(0.);
1978 myDirSpin[1]->SetValue(0.);
1979 myDirSpin[2]->SetValue(0.);
1981 for ( ; i < 3; ++i )
1982 if ( sender() == myAxisBtn[i] )
1986 myDirSpin[i]->SetValue(1.);
1988 if ( myActor && !myMesh->_is_nil() && myMesh->NbNodes() > 0 )
1991 myActor->GetUnstructuredGrid()->GetBounds(b);
1992 gp_XYZ center( 0.5 * ( b[0] + b[1] ),
1993 0.5 * ( b[2] + b[3] ),
1994 0.5 * ( b[4] + b[5] ));
1995 gp_XYZ point ( myPointSpin[0]->GetValue(),
1996 myPointSpin[1]->GetValue(),
1997 myPointSpin[2]->GetValue() );
1998 gp_XYZ norm ( myDirSpin[0]->GetValue(),
1999 myDirSpin[1]->GetValue(),
2000 myDirSpin[2]->GetValue() );
2002 gp_Vec cp( center, point );
2003 if ( cp.Dot( norm ) < 0. )
2004 myDirSpin[i]->SetValue(-1.);
2007 updateNormalPreview();