1 // SMESH SMESHGUI : GUI for SMESH component
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
24 // File : SMESHGUI_MeshPatternDlg.cxx
25 // Author : Sergey LITONIN
28 #include "SMESHGUI_MeshPatternDlg.h"
31 #include "SMESHGUI_SpinBox.h"
32 #include "SMESHGUI_CreatePatternDlg.h"
33 #include "SMESHGUI_PatternWidget.h"
34 #include "SMESHGUI_Utils.h"
35 #include "SMESHGUI_VTKUtils.h"
36 #include "SMESHGUI_PatternUtils.h"
37 #include "SMESHGUI_GEOMGenUtils.h"
39 #include "SMESH_Actor.h"
40 #include "SMESH_ActorUtils.h"
41 #include "SMESH_NumberFilter.hxx"
43 #include "SMDS_Mesh.hxx"
44 #include "SMDS_MeshElement.hxx"
46 #include "SUIT_ResourceMgr.h"
47 #include "SUIT_Desktop.h"
48 #include "SUIT_FileDlg.h"
50 #include "SalomeApp_SelectionMgr.h"
51 #include "SalomeApp_Tools.h"
52 #include "SalomeApp_Study.h"
54 #include "SALOMEDS_SObject.hxx"
56 #include "SALOME_ListIO.hxx"
57 #include "SVTK_Selection.h"
59 #include "SVTK_ViewModel.h"
60 #include "SVTK_Selector.h"
61 #include "SVTK_ViewWindow.h"
64 #include <TColStd_MapOfInteger.hxx>
65 #include <TColStd_IndexedMapOfInteger.hxx>
70 #include <qlineedit.h>
71 #include <qpushbutton.h>
72 #include <qgroupbox.h>
74 #include <qradiobutton.h>
75 #include <qcheckbox.h>
76 #include <qbuttongroup.h>
77 #include <qmessagebox.h>
80 #include <qvaluelist.h>
83 #include <qfileinfo.h>
84 #include <qfiledialog.h>
88 #include <vtkIdList.h>
89 #include <vtkIntArray.h>
90 #include <vtkCellArray.h>
91 #include <vtkUnsignedCharArray.h>
92 #include <vtkUnstructuredGrid.h>
93 #include <vtkDataSetMapper.h>
99 * Class : SMESHGUI_MeshPatternDlg
100 * Description : Dialog to specify filters for VTK viewer
103 //=======================================================================
104 // name : SMESHGUI_MeshPatternDlg::SMESHGUI_MeshPatternDlg
105 // Purpose : Constructor
106 //=======================================================================
107 SMESHGUI_MeshPatternDlg::SMESHGUI_MeshPatternDlg( SMESHGUI* theModule,
108 const char* theName )
109 : QDialog( SMESH::GetDesktop( theModule ), theName, false, WStyle_Customize |
110 WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu),
112 mySMESHGUI( theModule ),
113 mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
114 myViewWindow( SMESH::GetViewWindow( theModule ) ),
115 mySelector( myViewWindow->GetSelector() )
117 setCaption(tr("CAPTION"));
119 QVBoxLayout* aDlgLay = new QVBoxLayout(this, MARGIN, SPACING);
121 QFrame* aMainFrame = createMainFrame (this);
122 QFrame* aBtnFrame = createButtonFrame(this);
124 aDlgLay->addWidget(aMainFrame);
125 aDlgLay->addWidget(aBtnFrame);
127 aDlgLay->setStretchFactor(aMainFrame, 1);
133 //=======================================================================
134 // name : SMESHGUI_MeshPatternDlg::createMainFrame
135 // Purpose : Create frame containing dialog's input fields
136 //=======================================================================
137 QFrame* SMESHGUI_MeshPatternDlg::createMainFrame (QWidget* theParent)
139 SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI );
140 QPixmap iconSlct ( mgr->loadPixmap("SMESH", tr("ICON_SELECT")));
141 QPixmap icon2d ( mgr->loadPixmap("SMESH", tr("ICON_PATTERN_2d")));
142 QPixmap icon3d ( mgr->loadPixmap("SMESH", tr("ICON_PATTERN_3d")));
143 QPixmap iconOpen ( mgr->loadPixmap("STD", tr("ICON_FILE_OPEN")));
145 QPixmap iconSample2d ( mgr->loadPixmap("SMESH", tr("ICON_PATTERN_SAMPLE_2D")));
146 QPixmap iconSample3d ( mgr->loadPixmap("SMESH", tr("ICON_PATTERN_SAMPLE_3D")));
148 QGroupBox* aMainGrp = new QGroupBox (1, Qt::Horizontal, theParent);
149 aMainGrp->setFrameStyle(QFrame::NoFrame);
150 aMainGrp->setInsideMargin(0);
152 // Pattern type group
154 myTypeGrp = new QButtonGroup (1, Qt::Vertical, tr("PATTERN_TYPE"), aMainGrp);
155 mySwitch2d = new QRadioButton (myTypeGrp);
156 mySwitch3d = new QRadioButton (myTypeGrp);
157 mySwitch2d->setPixmap(icon2d);
158 mySwitch3d->setPixmap(icon3d);
159 myTypeGrp->insert(mySwitch2d, Type_2d);
160 myTypeGrp->insert(mySwitch3d, Type_3d);
164 QGroupBox* aMeshGrp = new QGroupBox(1, Qt::Vertical, tr("SMESH_MESH"), aMainGrp);
165 new QLabel(tr("SMESH_MESH"), aMeshGrp);
166 mySelBtn[ Mesh ] = new QPushButton(aMeshGrp);
167 mySelBtn[ Mesh ]->setPixmap(iconSlct);
168 mySelEdit[ Mesh ] = new QLineEdit(aMeshGrp);
169 mySelEdit[ Mesh ]->setReadOnly(true);
173 QGroupBox* aPatGrp = new QGroupBox(1, Qt::Horizontal, tr("PATTERN"), aMainGrp);
176 QGroupBox* aNameGrp = new QGroupBox(1, Qt::Vertical, aPatGrp);
177 aNameGrp->setFrameStyle(QFrame::NoFrame);
178 aNameGrp->setInsideMargin(0);
179 new QLabel(tr("PATTERN"), aNameGrp);
180 myName = new QLineEdit(aNameGrp);
181 myName->setReadOnly(true);
182 myOpenBtn = new QPushButton(aNameGrp);
183 myOpenBtn->setPixmap(iconOpen);
184 myNewBtn = new QPushButton(tr("NEW"), aNameGrp);
186 // Mode selection check box
187 myRefine = new QCheckBox(tr("REFINE"), aPatGrp);
189 // selection widgets for Apply to geom mode
190 myGeomGrp = new QGroupBox(3, Qt::Horizontal, aPatGrp);
191 myGeomGrp->setFrameStyle(QFrame::NoFrame);
192 myGeomGrp->setInsideMargin(0);
194 for (int i = Object; i <= Vertex2; i++)
196 mySelLbl[ i ] = new QLabel(myGeomGrp);
197 mySelBtn[ i ] = new QPushButton(myGeomGrp);
198 mySelBtn[ i ]->setPixmap(iconSlct);
199 mySelEdit[ i ] = new QLineEdit(myGeomGrp);
200 mySelEdit[ i ]->setReadOnly(true);
203 // Widgets for refinement of existing mesh elements
204 myRefineGrp = new QFrame(aPatGrp);
205 myRefineGrp->setFrameStyle(QFrame::NoFrame);
206 QGridLayout* aRefGrid = new QGridLayout(myRefineGrp, 3, 3, 0, 5);
208 mySelLbl[ Ids ] = new QLabel(myRefineGrp);
209 mySelBtn[ Ids ] = new QPushButton(myRefineGrp);
210 mySelBtn[ Ids ]->setPixmap(iconSlct);
211 mySelEdit[ Ids ] = new QLineEdit(myRefineGrp);
213 QLabel* aNodeLbl = new QLabel(tr("NODE_1"), myRefineGrp);
214 myNode1 = new QSpinBox(myRefineGrp);
215 myNode2Lbl = new QLabel(tr("NODE_2"), myRefineGrp);
216 myNode2 = new QSpinBox(myRefineGrp);
218 aRefGrid->addWidget(mySelLbl [ Ids ], 0, 0);
219 aRefGrid->addWidget(mySelBtn [ Ids ], 0, 1);
220 aRefGrid->addWidget(mySelEdit[ Ids ], 0, 2);
221 aRefGrid->addWidget(aNodeLbl, 1, 0);
222 aRefGrid->addMultiCellWidget(myNode1, 1, 1, 1, 2);
223 aRefGrid->addWidget(myNode2Lbl, 2, 0);
224 aRefGrid->addMultiCellWidget(myNode2, 2, 2, 1, 2);
227 myReverseChk = new QCheckBox(tr("REVERSE"), aPatGrp);
229 // CreatePoly check box
230 myCreatePolygonsChk = new QCheckBox( tr( "CREATE_POLYGONS_NEAR_BOUNDARY" ), aPatGrp );
231 myCreatePolyedrsChk = new QCheckBox( tr( "CREATE_POLYEDRS_NEAR_BOUNDARY" ), aPatGrp );
233 // Pictures 2d and 3d
234 for (int i = 0; i < 2; i++) {
236 myPicture2d = new SMESHGUI_PatternWidget(aPatGrp),
237 myPicture2d->setSizePolicy(QSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding));
239 myPicture3d = new QFrame(aPatGrp),
240 myPreview3d = new QLabel(myPicture3d);
241 myPreview3d->setPixmap(iconSample3d);
242 QGridLayout* aLay = new QGridLayout(myPicture3d, 3, 3, 0, 0);
243 QSpacerItem* aSpacerH1 = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum);
244 QSpacerItem* aSpacerH2 = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum);
245 QSpacerItem* aSpacerV1 = new QSpacerItem(0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding);
246 QSpacerItem* aSpacerV2 = new QSpacerItem(0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding);
247 aLay->addItem(aSpacerH1, 1, 0);
248 aLay->addItem(aSpacerH2, 1, 2);
249 aLay->addItem(aSpacerV1, 0, 1);
250 aLay->addItem(aSpacerV2, 2, 1);
251 aLay->addWidget(myPreview3d, 1, 1);
255 myPreviewChk = new QCheckBox(tr("PREVIEW"), aPatGrp);
257 // Connect signals and slots
259 connect(myTypeGrp, SIGNAL(clicked(int)), SLOT(onTypeChanged(int)));
260 connect(myOpenBtn, SIGNAL(clicked()), SLOT(onOpen()));
261 connect(myNewBtn, SIGNAL(clicked()), SLOT(onNew()));
263 connect(myReverseChk, SIGNAL(toggled(bool)), SLOT(onReverse(bool)));
264 connect(myPreviewChk, SIGNAL(toggled(bool)), SLOT(onPreview(bool)));
265 connect(myRefine, SIGNAL(toggled(bool)), SLOT(onModeToggled(bool)));
267 connect(myNode1, SIGNAL(valueChanged(int)), SLOT(onNodeChanged(int)));
268 connect(myNode2, SIGNAL(valueChanged(int)), SLOT(onNodeChanged(int)));
270 connect(mySelEdit[Ids], SIGNAL(textChanged(const QString&)), SLOT(onTextChanged(const QString&)));
272 QMap< int, QPushButton* >::iterator anIter;
273 for (anIter = mySelBtn.begin(); anIter != mySelBtn.end(); ++anIter)
274 connect(*anIter, SIGNAL(clicked()), SLOT(onSelInputChanged()));
279 //=======================================================================
280 // name : SMESHGUI_MeshPatternDlg::createButtonFrame
281 // Purpose : Create frame containing buttons
282 //=======================================================================
283 QFrame* SMESHGUI_MeshPatternDlg::createButtonFrame (QWidget* theParent)
285 QFrame* aFrame = new QFrame(theParent);
286 aFrame->setFrameStyle(QFrame::Box | QFrame::Sunken);
288 myOkBtn = new QPushButton(tr("SMESH_BUT_OK" ), aFrame);
289 myApplyBtn = new QPushButton(tr("SMESH_BUT_APPLY"), aFrame);
290 myCloseBtn = new QPushButton(tr("SMESH_BUT_CLOSE"), aFrame);
292 QSpacerItem* aSpacer = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum);
294 QHBoxLayout* aLay = new QHBoxLayout(aFrame, MARGIN, SPACING);
296 aLay->addWidget(myOkBtn);
297 aLay->addWidget(myApplyBtn);
298 aLay->addItem(aSpacer);
299 aLay->addWidget(myCloseBtn);
301 connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk()));
302 connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose()));
303 connect(myApplyBtn, SIGNAL(clicked()), SLOT(onApply()));
308 //=======================================================================
309 // name : SMESHGUI_MeshPatternDlg::~SMESHGUI_MeshPatternDlg
310 // Purpose : Destructor
311 //=======================================================================
312 SMESHGUI_MeshPatternDlg::~SMESHGUI_MeshPatternDlg()
316 //=======================================================================
317 // name : SMESHGUI_MeshPatternDlg::Init
318 // Purpose : Init dialog fields, connect signals and slots, show dialog
319 //=======================================================================
320 void SMESHGUI_MeshPatternDlg::Init()
322 myPattern = SMESH::GetPattern();
324 myIsCreateDlgOpen = false;
328 mySMESHGUI->SetActiveDialogBox((QDialog*)this);
329 myMesh = SMESH::SMESH_Mesh::_nil();
331 myMeshShape = GEOM::GEOM_Object::_nil();
332 myGeomObj[ Object ] = GEOM::GEOM_Object::_nil();
333 myGeomObj[ Vertex1 ] = GEOM::GEOM_Object::_nil();
334 myGeomObj[ Vertex2 ] = GEOM::GEOM_Object::_nil();
336 // selection and SMESHGUI
337 connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
338 connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));
339 connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose()));
341 myTypeGrp->setButton(Type_2d);
342 onTypeChanged(Type_2d);
343 onModeToggled(isRefine());
347 resize(minimumSize());
353 mySMESHGUI->DefineDlgPosition(this, x, y);
358 //=======================================================================
359 // name : SMESHGUI_MeshPatternDlg::isValid
360 // Purpose : Verify validity of entry data
361 //=======================================================================
362 bool SMESHGUI_MeshPatternDlg::isValid (const bool theMess)
366 (myMesh->_is_nil() || !getIds(ids) || getNode(false) < 0 ||
367 myType == Type_3d && (getNode(true) < 0 || getNode(false) == getNode(true))))
370 (myMesh->_is_nil() || myMeshShape->_is_nil() || myGeomObj[ Object ]->_is_nil() ||
371 myGeomObj[ Vertex1 ]->_is_nil() || myType == Type_3d && myGeomObj[ Vertex2 ]->_is_nil())))
374 QMessageBox::information(SMESHGUI::desktop(), tr("SMESH_INSUFFICIENT_DATA"),
375 tr("SMESHGUI_INVALID_PARAMETERS"), QMessageBox::Ok);
382 //=======================================================================
383 // name : SMESHGUI_MeshPatternDlg::onApply
384 // Purpose : SLOT called when "Apply" button pressed.
385 //=======================================================================
386 bool SMESHGUI_MeshPatternDlg::onApply()
394 if (isRefine()) { // Refining existing mesh elements
397 SMESH::long_array_var varIds = new SMESH::long_array();
398 varIds->length(ids.count());
400 for (QValueList<int>::iterator it = ids.begin(); it != ids.end(); ++it)
403 ? myPattern->ApplyToMeshFaces (myMesh, varIds, getNode(false), myReverseChk->isChecked())
404 : myPattern->ApplyToHexahedrons(myMesh, varIds, getNode(false), getNode(true));
406 } else { // Applying a pattern to geometrical object
407 if (myType == Type_2d)
408 myPattern->ApplyToFace(myGeomObj[Object], myGeomObj[Vertex1], myReverseChk->isChecked());
410 myPattern->ApplyTo3DBlock(myGeomObj[Object], myGeomObj[Vertex1], myGeomObj[Vertex2]);
413 bool toCreatePolygons = myCreatePolygonsChk->isChecked();
414 bool toCreatePolyedrs = myCreatePolyedrsChk->isChecked();
415 if ( myPattern->MakeMesh( myMesh, toCreatePolygons, toCreatePolyedrs ) ) {
416 mySelectionMgr->clearSelected();
417 SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI );
418 bool autoUpdate = false;
419 if (mgr && mgr->stringValue("SMESH", "AutomaticUpdate").compare("true") == 0)
421 if (!isRefine() && autoUpdate) {
422 _PTR(SObject) aSO = SMESH::FindSObject(myMesh.in());
423 SMESH_Actor* anActor = SMESH::FindActorByEntry(aSO->GetID().c_str());
425 anActor = SMESH::CreateActor(aSO->GetStudy(), aSO->GetID().c_str());
427 SMESH::DisplayActor(SMESH::GetActiveWindow(), anActor);
434 mySMESHGUI->updateObjBrowser(true);
437 QMessageBox::information(SMESHGUI::desktop(), tr("SMESH_ERROR"),
438 tr("SMESH_OPERATION_FAILED"), QMessageBox::Ok);
441 } catch (const SALOME::SALOME_Exception& S_ex) {
442 SalomeApp_Tools::QtCatchCorbaException(S_ex);
449 //=======================================================================
450 // name : SMESHGUI_MeshPatternDlg::onOk
451 // Purpose : SLOT called when "Ok" button pressed.
452 //=======================================================================
453 void SMESHGUI_MeshPatternDlg::onOk()
459 //=======================================================================
460 // name : SMESHGUI_MeshPatternDlg::onClose
461 // Purpose : SLOT called when "Close" button pressed. Close dialog
462 //=======================================================================
463 void SMESHGUI_MeshPatternDlg::onClose()
465 mySelectionMgr->clearFilters();
466 SMESH::SetPickable();
467 myViewWindow->SetSelectionMode(ActorSelection);
468 disconnect(mySelectionMgr, 0, this, 0);
469 disconnect(mySMESHGUI, 0, this, 0);
470 mySMESHGUI->ResetState();
475 //=======================================================================
476 // name : SMESHGUI_MeshPatternDlg::onSelectionDone
477 // Purpose : SLOT called when selection changed
478 //=======================================================================
479 void SMESHGUI_MeshPatternDlg::onSelectionDone()
485 if (mySelInput == Mesh) {
487 mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
488 if (aList.Extent() != 1)
491 // Retrieve mesh from selection
492 Handle(SALOME_InteractiveObject) anIO = aList.First();
493 SMESH::SMESH_Mesh_var aMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(anIO);
494 if (aMesh->_is_nil())
497 // Get geom object corresponding to the mesh
498 _PTR(SObject) aSO = SMESH::FindSObject(aMesh.in());
499 myMeshShape = SMESH::GetGeom(aSO);
501 // Clear fields of geom objects if mesh was changed
502 if (myMesh != aMesh) {
503 for (int i = Object; i <= Ids; i++) {
504 myGeomObj[ i ] = GEOM::GEOM_Object::_nil();
505 mySelEdit[ i ]->setText("");
511 // Set name of mesh in line edit
513 SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aName);
514 mySelEdit[ Mesh ]->setText(aName);
516 } else if (mySelInput == Ids) {
518 mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
519 if (aList.Extent() != 1)
523 if (!SMESH::GetNameOfSelectedElements(mySelector, aList.First(), anIds))
527 mySelEdit[ Ids ]->setText(anIds);
532 mySelectionMgr->selectedObjects(aList, SVTK_Viewer::Type());
533 if (aList.Extent() != 1)
536 // Get geom object from selection
537 Handle(SALOME_InteractiveObject) anIO = aList.First();
538 GEOM::GEOM_Object_var anObj = SMESH::IObjectToInterface<GEOM::GEOM_Object>(anIO);
539 if (anObj->_is_nil())
542 // Clear fields of vertexes if face or 3d block was changed
543 if (anObj != myGeomObj[ mySelInput ] && mySelInput == Object) {
544 for (int i = Vertex1; i <= Vertex2; i++) {
545 myGeomObj[ i ] = GEOM::GEOM_Object::_nil();
546 mySelEdit[ i ]->setText("");
550 myGeomObj[ mySelInput ] = anObj;
552 // Set name of geom object in line edit
554 SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aName);
555 mySelEdit[ mySelInput ]->setText(aName);
557 } catch (const SALOME::SALOME_Exception& S_ex) {
558 SalomeApp_Tools::QtCatchCorbaException(S_ex);
568 //=======================================================================
569 // name : SMESHGUI_MeshPatternDlg::resetSelInput
570 // Purpose : Reset fields corresponding to the current selection input
571 //=======================================================================
572 void SMESHGUI_MeshPatternDlg::resetSelInput()
574 if (mySelInput == Mesh)
576 myMesh = SMESH::SMESH_Mesh::_nil();
577 myMeshShape = GEOM::GEOM_Object::_nil();
581 myGeomObj[ mySelInput ] = GEOM::GEOM_Object::_nil();
583 mySelEdit[ mySelInput ]->setText("");
586 //=======================================================================
587 // name : SMESHGUI_MeshPatternDlg::onDeactivate
588 // Purpose : SLOT called when dialog must be deativated
589 //=======================================================================
590 void SMESHGUI_MeshPatternDlg::onDeactivate()
592 mySelectionMgr->clearFilters();
593 //if (myReverseChk->isChecked())
595 disconnect(mySelectionMgr, 0, this, 0);
599 //=======================================================================
600 // name : SMESHGUI_MeshPatternDlg::enterEvent
601 // Purpose : Event filter
602 //=======================================================================
603 void SMESHGUI_MeshPatternDlg::enterEvent (QEvent*)
605 if (myIsCreateDlgOpen)
608 if (myReverseChk->isChecked())
610 mySMESHGUI->EmitSignalDeactivateDialog();
613 connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
614 onTextChanged(mySelEdit[Ids]->text());
617 //=======================================================================
618 // name : SMESHGUI_MeshPatternDlg::closeEvent
620 //=======================================================================
621 void SMESHGUI_MeshPatternDlg::closeEvent (QCloseEvent*)
626 //=======================================================================
627 // name : SMESHGUI_MeshPatternDlg::onSelInputChanged
628 // Purpose : SLOT. Called when -> button clicked.
629 // Change current selection input field
630 //=======================================================================
631 void SMESHGUI_MeshPatternDlg::onSelInputChanged()
633 const QObject* aSender = sender();
634 for (int i = Mesh; i <= Ids; i++)
635 if (aSender == mySelBtn[ i ])
642 //=======================================================================
643 // name : SMESHGUI_MeshPatternDlg::prepareFilters
644 // Purpose : Prepare filters for dialog
645 //=======================================================================
646 QStringList SMESHGUI_MeshPatternDlg::prepareFilters() const
648 static QStringList aList;
651 aList.append(tr("PATTERN_FILT"));
652 //aList.append(tr("ALL_FILES_FILTER"));
658 //=======================================================================
659 // name : SMESHGUI_MeshPatternDlg::autoExtension
660 // Purpose : Append extension to the file name
661 //=======================================================================
662 QString SMESHGUI_MeshPatternDlg::autoExtension (const QString& theFileName) const
664 QString anExt = theFileName.section('.', -1);
665 return anExt != "smp" && anExt != "SMP" ? theFileName + ".smp" : theFileName;
668 //=======================================================================
669 // name : SMESHGUI_MeshPatternDlg::onOpen
670 // Purpose : SLOT. Called when "Open" button clicked.
671 // Displays file open dialog
672 //=======================================================================
673 void SMESHGUI_MeshPatternDlg::onOpen()
675 SUIT_FileDlg* aDlg = new SUIT_FileDlg (this, true);
676 aDlg->setCaption(tr("LOAD_PATTERN"));
677 aDlg->setMode(QFileDialog::ExistingFile);
678 aDlg->setFilters(prepareFilters());
679 if (myName->text() != "")
680 aDlg->setSelection(myName->text() + ".smp");
681 QPushButton* anOkBtn = (QPushButton*)aDlg->child("OK", "QPushButton");
683 anOkBtn->setText(tr("SMESH_BUT_OK"));
685 if (aDlg->exec() != Accepted)
688 QString fName = aDlg->selectedFile();
692 if (QFileInfo(fName).extension().isEmpty())
693 fName = autoExtension(fName);
695 fName = QDir::convertSeparators(fName);
697 QString prev = QDir::convertSeparators(myName->text());
701 // Read string from file
703 if (!aFile.open(IO_ReadOnly)) {
704 QMessageBox::information(SMESHGUI::desktop(), tr("SMESH_ERROR"),
705 tr("ERROR_OF_OPENING"), QMessageBox::Ok);
709 QByteArray aDataArray = aFile.readAll();
710 const char* aData = aDataArray.data();
712 QMessageBox::information(SMESHGUI::desktop(), tr("SMESH_ERROR"),
713 tr("ERROR_OF_READING"), QMessageBox::Ok);
717 if (loadFromFile(aData))
718 myName->setText(QFileInfo(fName).baseName());
724 //=======================================================================
725 // name : SMESHGUI_MeshPatternDlg::onCloseCreationDlg
726 // Purpose : SLOT. Called when "Pattern creation" dialog closed with "Close"
727 //=======================================================================
728 void SMESHGUI_MeshPatternDlg::onCloseCreationDlg()
731 myIsCreateDlgOpen = false;
734 //=======================================================================
735 // name : SMESHGUI_MeshPatternDlg::onOkCreationDlg
736 // Purpose : SLOT. Called when "Pattern creation" dialog closed with OK
737 // or SAVE buttons. Initialize myPattern field. Redisplay preview
738 //=======================================================================
739 void SMESHGUI_MeshPatternDlg::onOkCreationDlg()
741 myPattern = SMESH::SMESH_Pattern::_duplicate(myCreationDlg->GetPattern());
742 myName->setText(myCreationDlg->GetPatternName());
745 myIsCreateDlgOpen = false;
748 //=======================================================================
749 // name : SMESHGUI_MeshPatternDlg::onNew
750 // Purpose : SLOT. Called when "New..." button clicked. Create new pattern
751 //=======================================================================
752 void SMESHGUI_MeshPatternDlg::onNew()
755 myIsCreateDlgOpen = true;
756 if (myCreationDlg == 0)
758 myCreationDlg = new SMESHGUI_CreatePatternDlg( mySMESHGUI, myType);
759 connect(myCreationDlg, SIGNAL(NewPattern()), SLOT(onOkCreationDlg()));
760 connect(myCreationDlg, SIGNAL(Close()), SLOT(onCloseCreationDlg()));
763 myCreationDlg->Init(myType);
765 myCreationDlg->SetMesh(myMesh);
766 myCreationDlg->show();
769 //=======================================================================
770 // name : SMESHGUI_MeshPatternDlg::onReverse
771 // Purpose : SLOT. Called when state of "Reverse order..." checkbox chaged
772 // Calculate new points of the mesh to be created. Redisplay preview
773 //=======================================================================
774 void SMESHGUI_MeshPatternDlg::onReverse (bool)
779 //=======================================================================
781 // name : SMESHGUI_MeshPatternDlg::onPreview
782 // Purpose : SLOT. Called when state of "Preview" checkbox changed
783 // Display/Erase preview
784 //=======================================================================
785 void SMESHGUI_MeshPatternDlg::onPreview (bool)
790 //=======================================================================
791 // name : SMESHGUI_MeshPatternDlg::displayPreview
792 // Purpose : Display preview
793 //=======================================================================
794 void SMESHGUI_MeshPatternDlg::displayPreview()
797 // Redisplay preview in dialog
798 SMESH::point_array_var pnts = myPattern->GetPoints();
799 SMESH::long_array_var keyPoints = myPattern->GetKeyPoints();
800 SMESH::array_of_long_array_var elemPoints = myPattern->GetElementPoints(false);
802 if (pnts->length() == 0 ||
803 keyPoints->length() == 0 ||
804 elemPoints->length() == 0) {
808 PointVector aPoints(pnts->length());
809 QValueVector<int> aKeyPoints(keyPoints->length());
810 ConnectivityVector anElemPoints(elemPoints->length());
812 for (int i = 0, n = pnts->length(); i < n; i++)
813 aPoints[ i ] = pnts[ i ];
815 for (int i2 = 0, n2 = keyPoints->length(); i2 < n2; i2++)
816 aKeyPoints[ i2 ] = keyPoints[ i2 ];
818 for (int i3 = 0, n3 = elemPoints->length(); i3 < n3; i3++) {
819 QValueVector<int> aVec(elemPoints[ i3 ].length());
820 for (int i4 = 0, n4 = elemPoints[ i3 ].length(); i4 < n4; i4++)
821 aVec[ i4 ] = elemPoints[ i3 ][ i4 ];
823 anElemPoints[ i3 ] = aVec;
826 myPicture2d->SetPoints(aPoints, aKeyPoints, anElemPoints);
829 // Redisplay preview in 3D viewer
830 if (myPreviewActor != 0) {
831 if (SVTK_ViewWindow* vf = SMESH::GetCurrentVtkView()) {
832 vf->RemoveActor(myPreviewActor);
835 myPreviewActor->Delete();
839 if (!myPreviewChk->isChecked() || !isValid(false))
842 vtkUnstructuredGrid* aGrid = getGrid();
846 // Create and display actor
847 vtkDataSetMapper* aMapper = vtkDataSetMapper::New();
848 aMapper->SetInput(aGrid);
850 myPreviewActor = SALOME_Actor::New();
851 myPreviewActor->PickableOff();
852 myPreviewActor->SetMapper(aMapper);
854 vtkProperty* aProp = vtkProperty::New();
855 aProp->SetRepresentationToWireframe();
856 aProp->SetColor(250, 0, 250);
857 if (SMESH::FindActorByObject(myMesh))
858 aProp->SetLineWidth(SMESH::GetFloat("SMESH:SettingsWidth", 1) +1);
860 aProp->SetLineWidth(1);
861 myPreviewActor->SetProperty(aProp);
863 myPreviewActor->SetRepresentation(3);
865 SMESH::GetCurrentVtkView()->AddActor(myPreviewActor);
866 SMESH::GetCurrentVtkView()->Repaint();
870 } catch (const SALOME::SALOME_Exception& S_ex) {
871 SalomeApp_Tools::QtCatchCorbaException(S_ex);
878 //=======================================================================
879 // name : SMESHGUI_MeshPatternDlg::erasePreview
880 // Purpose : Erase preview
881 //=======================================================================
882 void SMESHGUI_MeshPatternDlg::erasePreview()
884 // Erase preview in 2D viewer
885 myPicture2d->SetPoints(PointVector(), QValueVector<int>(), ConnectivityVector());
887 // Erase preview in 3D viewer
888 if (myPreviewActor == 0)
892 if (SVTK_ViewWindow* vf = SMESH::GetCurrentVtkView())
894 vf->RemoveActor(myPreviewActor);
897 myPreviewActor->Delete();
901 //=======================================================================
902 // name : SMESHGUI_MeshPatternDlg::updateWgState
903 // Purpose : Enable/disable selection widgets
904 //=======================================================================
905 void SMESHGUI_MeshPatternDlg::updateWgState()
907 if (myMesh->_is_nil()) {
908 for (int i = Object; i <= Ids; i++) {
909 mySelBtn [ i ]->setEnabled(false);
910 mySelEdit[ i ]->setEnabled(false);
911 mySelEdit[ i ]->setText("");
913 myNode1->setEnabled(false);
914 myNode2->setEnabled(false);
915 myNode1->setRange(0, 0);
916 myNode2->setRange(0, 0);
918 mySelBtn [ Object ]->setEnabled(true);
919 mySelEdit[ Object ]->setEnabled(true);
920 mySelBtn [ Ids ] ->setEnabled(true);
921 mySelEdit[ Ids ] ->setEnabled(true);
923 if (myGeomObj[ Object ]->_is_nil()) {
924 for (int i = Vertex1; i <= Vertex2; i++) {
925 mySelBtn [ i ]->setEnabled(false);
926 mySelEdit[ i ]->setEnabled(false);
927 mySelEdit[ i ]->setText("");
930 for (int i = Object; i <= Vertex2; i++) {
931 mySelBtn [ i ]->setEnabled(true);
932 mySelEdit[ i ]->setEnabled(true);
937 if (!CORBA::is_nil(myPattern) && getIds(ids)) {
938 SMESH::long_array_var keyPoints = myPattern->GetKeyPoints();
939 if (keyPoints->length()) {
940 myNode1->setEnabled(true);
941 myNode2->setEnabled(true);
942 myNode1->setRange(1, keyPoints->length());
943 myNode2->setRange(1, keyPoints->length());
948 myNode1->setEnabled(false);
949 myNode2->setEnabled(false);
950 myNode1->setRange(0, 0);
951 myNode2->setRange(0, 0);
955 //=======================================================================
956 // name : SMESHGUI_MeshPatternDlg::activateSelection
957 // Purpose : Activate selection in accordance with current selection input
958 //=======================================================================
959 void SMESHGUI_MeshPatternDlg::activateSelection()
961 mySelectionMgr->clearFilters();
962 if (mySelInput == Ids) {
963 SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh);
965 SMESH::SetPickable(anActor);
967 if (myType == Type_2d)
968 myViewWindow->SetSelectionMode(FaceSelection);
970 myViewWindow->SetSelectionMode(CellSelection);
973 SMESH::SetPickable();
974 //mySelectionMgr->setSelectionModes(ActorSelection);
975 myViewWindow->SetSelectionMode(ActorSelection);
978 if (mySelInput == Object && !myMeshShape->_is_nil()) {
979 if (myType == Type_2d) {
981 mySelectionMgr->installFilter
982 (new SMESH_NumberFilter ("GEOM", TopAbs_VERTEX, myNbPoints, TopAbs_FACE, myMeshShape));
984 mySelectionMgr->installFilter
985 (new SMESH_NumberFilter ("GEOM", TopAbs_SHAPE, myNbPoints, TopAbs_FACE, myMeshShape));
987 TColStd_MapOfInteger aTypes;
988 aTypes.Add(TopAbs_SHELL);
989 aTypes.Add(TopAbs_SOLID);
990 mySelectionMgr->installFilter
991 (new SMESH_NumberFilter ("GEOM", TopAbs_FACE, 6, aTypes, myMeshShape, true));
993 } else if ((mySelInput == Vertex1 || mySelInput == Vertex2) && !myGeomObj[ Object ]->_is_nil()) {
994 mySelectionMgr->installFilter
995 (new SMESH_NumberFilter ("GEOM", TopAbs_SHAPE, 1, TopAbs_VERTEX, myGeomObj[ Object ]));
1000 //=======================================================================
1001 // name : SMESHGUI_MeshPatternDlg::loadFromFile
1002 // Purpose : Load pattern from file
1003 //=======================================================================
1004 bool SMESHGUI_MeshPatternDlg::loadFromFile (const QString& theName)
1007 SMESH::SMESH_Pattern_var aPattern = SMESH::GetPattern();
1009 if (!aPattern->LoadFromFile(theName.latin1()) ||
1010 myType == Type_2d && !aPattern->Is2D()) {
1011 SMESH::SMESH_Pattern::ErrorCode aCode = aPattern->GetErrorCode();
1013 if (aCode == SMESH::SMESH_Pattern::ERR_READ_NB_POINTS ) aMess = tr("ERR_READ_NB_POINTS");
1014 else if (aCode == SMESH::SMESH_Pattern::ERR_READ_POINT_COORDS ) aMess = tr("ERR_READ_POINT_COORDS");
1015 else if (aCode == SMESH::SMESH_Pattern::ERR_READ_TOO_FEW_POINTS) aMess = tr("ERR_READ_TOO_FEW_POINTS");
1016 else if (aCode == SMESH::SMESH_Pattern::ERR_READ_3D_COORD ) aMess = tr("ERR_READ_3D_COORD");
1017 else if (aCode == SMESH::SMESH_Pattern::ERR_READ_NO_KEYPOINT ) aMess = tr("ERR_READ_NO_KEYPOINT");
1018 else if (aCode == SMESH::SMESH_Pattern::ERR_READ_BAD_INDEX ) aMess = tr("ERR_READ_BAD_INDEX");
1019 else if (aCode == SMESH::SMESH_Pattern::ERR_READ_ELEM_POINTS ) aMess = tr("ERR_READ_ELEM_POINTS");
1020 else if (aCode == SMESH::SMESH_Pattern::ERR_READ_NO_ELEMS ) aMess = tr("ERR_READ_NO_ELEMS");
1021 else if (aCode == SMESH::SMESH_Pattern::ERR_READ_BAD_KEY_POINT ) aMess = tr("ERR_READ_BAD_KEY_POINT");
1022 else aMess = tr("ERROR_OF_LOADING");
1024 QMessageBox::information(SMESHGUI::desktop(), tr("SMESH_ERROR"), aMess, QMessageBox::Ok);
1027 myPattern = aPattern;
1030 } catch (const SALOME::SALOME_Exception& S_ex) {
1031 SalomeApp_Tools::QtCatchCorbaException(S_ex);
1032 QMessageBox::information(SMESHGUI::desktop(), tr("SMESH_ERROR"),
1033 tr("ERROR_OF_LOADING"), QMessageBox::Ok);
1038 //=======================================================================
1039 // name : SMESHGUI_MeshPatternDlg::onTypeChanged
1040 // Purpose : SLOT. Called when pattern type changed.
1041 // Change dialog's look and feel
1042 //=======================================================================
1043 void SMESHGUI_MeshPatternDlg::onTypeChanged (int theType)
1045 if (myType == theType)
1051 myGeomObj[ Object ] = GEOM::GEOM_Object::_nil();
1052 myGeomObj[ Vertex1 ] = GEOM::GEOM_Object::_nil();
1053 myGeomObj[ Vertex2 ] = GEOM::GEOM_Object::_nil();
1054 myPattern = SMESH::GetPattern();
1056 myName->setText("");
1057 mySelEdit[ Object ]->setText("");
1058 mySelEdit[ Vertex1 ]->setText("");
1059 mySelEdit[ Vertex2 ]->setText("");
1060 mySelEdit[ Ids ] ->setText("");
1061 myCreatePolygonsChk->show();
1062 myCreatePolyedrsChk->show();
1064 if (theType == Type_2d) {
1066 mySelLbl [ Vertex2 ]->hide();
1067 mySelBtn [ Vertex2 ]->hide();
1068 mySelEdit[ Vertex2 ]->hide();
1069 myReverseChk->show();
1070 myPicture2d->show();
1071 myPicture3d->hide();
1072 mySelLbl[ Object ]->setText(tr("FACE"));
1073 mySelLbl[ Vertex1 ]->setText(tr("VERTEX"));
1075 mySelLbl[ Ids ]->setText(tr("MESH_FACES"));
1080 mySelLbl [ Vertex2 ]->show();
1081 mySelBtn [ Vertex2 ]->show();
1082 mySelEdit[ Vertex2 ]->show();
1083 myReverseChk->hide();
1084 myPicture2d->hide();
1085 myPicture3d->show();
1086 mySelLbl[ Object ]->setText(tr("3D_BLOCK"));
1087 mySelLbl[ Vertex1 ]->setText(tr("VERTEX1"));
1088 mySelLbl[ Vertex2 ]->setText(tr("VERTEX2"));
1090 mySelLbl[ Ids ]->setText(tr("MESH_VOLUMES"));
1096 activateSelection();
1101 //=======================================================================
1102 // name : SMESHGUI_MeshPatternDlg::getGrid
1103 // Purpose : Get unstructured grid for pattern
1104 //=======================================================================
1105 vtkUnstructuredGrid* SMESHGUI_MeshPatternDlg::getGrid()
1108 // Get points from pattern
1109 SMESH::point_array_var pnts;
1110 QValueList<int> ids;
1111 if (isRefine() && getIds(ids)) {
1112 SMESH::long_array_var varIds = new SMESH::long_array();
1113 varIds->length(ids.count());
1115 for (QValueList<int>::iterator it = ids.begin(); it != ids.end(); ++it)
1117 pnts = myType == Type_2d
1118 ? myPattern->ApplyToMeshFaces (myMesh, varIds, getNode(false), myReverseChk->isChecked())
1119 : myPattern->ApplyToHexahedrons(myMesh, varIds, getNode(false), getNode(true));
1121 pnts = myType == Type_2d
1122 ? myPattern->ApplyToFace (myGeomObj[ Object ], myGeomObj[ Vertex1 ], myReverseChk->isChecked())
1123 : myPattern->ApplyTo3DBlock(myGeomObj[ Object ], myGeomObj[ Vertex1 ], myGeomObj[ Vertex2 ]);
1126 SMESH::array_of_long_array_var elemPoints = myPattern->GetElementPoints(true);
1128 if (pnts->length() == 0 || elemPoints->length() == 0)
1131 // to do : to be removed /////////////////////////////////////////////
1134 for (int i1 = 0, n1 = pnts->length(); i1 < n1; i1++)
1135 printf("%d: %g %g %g\n", i1, pnts[ i1 ].x, pnts[ i1 ].y, pnts[ i1 ].z);
1137 printf("\nELEMENTS : \n");
1138 for (int i2 = 0, n2 = elemPoints->length(); i2 < n2; i2++)
1142 for (int i3 = 0, n3 = elemPoints[ i2 ].length(); i3 < n3; i3++)
1143 printf("%d ", elemPoints[ i2 ][ i3 ]);
1149 //////////////////////////////////////////////////////////////////////
1151 // Calculate number of points used for cell
1152 vtkIdType aNbCells = elemPoints->length();
1153 vtkIdType aCellsSize = 0;
1154 for (int i = 0, n = elemPoints->length(); i < n; i++)
1155 aCellsSize += elemPoints[ i ].length();
1157 // Create unstructured grid and other usefull arrays
1158 vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New();
1160 vtkCellArray* aConnectivity = vtkCellArray::New();
1161 aConnectivity->Allocate(aCellsSize, 0);
1163 vtkPoints* aPoints = vtkPoints::New();
1164 aPoints->SetNumberOfPoints(pnts->length());
1166 vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New();
1167 aCellTypesArray->SetNumberOfComponents(1);
1168 aCellTypesArray->Allocate(aNbCells * aCellTypesArray->GetNumberOfComponents());
1170 vtkIdList *anIdList = vtkIdList::New();
1172 // Fill array of points
1173 for (int p = 0, nbPnt = pnts->length(); p < nbPnt; p++)
1174 aPoints->SetPoint(p, pnts[ p ].x, pnts[ p ].y, pnts[ p ].z);
1176 for (int e = 0, nbElem = elemPoints->length(); e < nbElem; e++) {
1177 int nbPoints = elemPoints[ e ].length();
1178 anIdList->SetNumberOfIds(nbPoints);
1179 for (int i = 0; i < nbPoints; i++)
1180 anIdList->SetId(i, elemPoints[ e ][ i ]);
1182 aConnectivity->InsertNextCell(anIdList);
1184 if (nbPoints == 3) aCellTypesArray->InsertNextValue(VTK_TRIANGLE);
1185 else if (nbPoints == 5) aCellTypesArray->InsertNextValue(VTK_PYRAMID);
1186 else if (nbPoints == 6) aCellTypesArray->InsertNextValue(VTK_WEDGE);
1187 else if (nbPoints == 8) aCellTypesArray->InsertNextValue(VTK_HEXAHEDRON);
1188 else if (nbPoints == 4 && myType == Type_2d) aCellTypesArray->InsertNextValue(VTK_QUAD);
1189 else if (nbPoints == 4 && myType == Type_3d) aCellTypesArray->InsertNextValue(VTK_TETRA);
1190 else aCellTypesArray->InsertNextValue(VTK_EMPTY_CELL);
1193 vtkIntArray* aCellLocationsArray = vtkIntArray::New();
1194 aCellLocationsArray->SetNumberOfComponents(1);
1195 aCellLocationsArray->SetNumberOfTuples(aNbCells);
1197 aConnectivity->InitTraversal();
1198 for (vtkIdType idType = 0, *pts, npts; aConnectivity->GetNextCell(npts, pts); idType++)
1199 aCellLocationsArray->SetValue(idType, aConnectivity->GetTraversalLocation(npts));
1201 aGrid->SetPoints(aPoints);
1202 aGrid->SetCells(aCellTypesArray, aCellLocationsArray,aConnectivity);
1204 aConnectivity->Delete();
1206 aCellTypesArray->Delete();
1208 aCellLocationsArray->Delete();
1216 //=======================================================================
1217 // name : onModeToggled
1219 //=======================================================================
1220 void SMESHGUI_MeshPatternDlg::onModeToggled (bool on)
1222 on ? myRefineGrp->show() : myRefineGrp->hide();
1223 on ? myGeomGrp->hide() : myGeomGrp->show();
1228 //=======================================================================
1231 //=======================================================================
1232 bool SMESHGUI_MeshPatternDlg::isRefine() const
1234 return myRefine->isChecked();
1237 //=======================================================================
1238 // name : onTextChanged
1240 //=======================================================================
1241 void SMESHGUI_MeshPatternDlg::onTextChanged (const QString& theNewText)
1243 if (myBusy || !isRefine())
1248 if (mySelInput != Ids) {
1250 activateSelection();
1253 // hilight entered elements/nodes
1254 SMDS_Mesh* aMesh = 0;
1255 SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh);
1257 aMesh = anActor->GetObject()->GetMesh();
1260 QStringList aListId = QStringList::split(" ", theNewText, false);
1262 TColStd_MapOfInteger newIndices;
1264 for (int i = 0; i < aListId.count(); i++) {
1265 const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
1266 if (e && e->GetType() == (myType == Type_2d ? SMDSAbs_Face : SMDSAbs_Volume))
1267 newIndices.Add(e->GetID());
1269 mySelector->AddOrRemoveIndex( anActor->getIO(), newIndices, false);
1270 myViewWindow->highlight( anActor->getIO(), true, true );
1276 //=======================================================================
1277 // name : onNodeChanged
1279 //=======================================================================
1280 void SMESHGUI_MeshPatternDlg::onNodeChanged (int value)
1282 if (myType == Type_3d) {
1283 QSpinBox* first = (QSpinBox*)sender();
1284 QSpinBox* second = first == myNode1 ? myNode2 : myNode1;
1285 int secondVal = second->value();
1286 if (secondVal == value) {
1287 secondVal = value == second->maxValue() ? second->minValue() : value + 1;
1288 bool blocked = second->signalsBlocked();
1289 second->blockSignals(true);
1290 second->setValue(secondVal);
1291 second->blockSignals(blocked);
1298 //=======================================================================
1301 //=======================================================================
1302 bool SMESHGUI_MeshPatternDlg::getIds (QValueList<int>& ids) const
1305 QStringList strIds = QStringList::split(" ", mySelEdit[Ids]->text());
1308 for (QStringList::iterator it = strIds.begin(); it != strIds.end(); ++it) {
1309 val = (*it).toInt(&isOk);
1317 //=======================================================================
1320 //=======================================================================
1321 int SMESHGUI_MeshPatternDlg::getNode (bool second) const
1323 return second ? myNode2->value() - 1 : myNode1->value() - 1;