Number_of_Segments_1 = Regular_1D.NumberOfSegments(6)
Quadrangle_2D = Mesh_1.Quadrangle(algo=smeshBuilder.QUADRANGLE)
isDone = Mesh_1.Compute()
+if not isDone:
+ raise Exception("Error when computing Mesh")
+
aMaxElementLength2D0x5d7fdf0 = aFilterManager.CreateMaxElementLength2D()
isDone = Mesh_1.QuadToTriObject( Mesh_1, )
Mesh_1.ExtrusionSweepObjects( [ Mesh_1 ], [ Mesh_1 ], [ Mesh_1 ], [ 0, 0, 50 ], 3, 1 )