/*!
* Sets a source <shape> to take a mesh pattern from
*/
- void SetSource3DShape(GEOM::GEOM_Object_ptr shape)
- ;
+ void SetSource3DShape(GEOM::GEOM_Object_ptr shape);
/*!
* Returns the source shape
/*!
* Sets source <mesh> to take a mesh pattern from
*/
- void SetSourceMesh(SMESH::SMESH_Mesh_ptr mesh)
- ;
+ void SetSourceMesh(SMESH::SMESH_Mesh_ptr mesh);
/*!
* Return source mesh
void SetVertexAssociation(GEOM::GEOM_Object_ptr sourceVertex1,
GEOM::GEOM_Object_ptr sourceVertex2,
GEOM::GEOM_Object_ptr targetVertex1,
- GEOM::GEOM_Object_ptr targetVertex2)
- ;
+ GEOM::GEOM_Object_ptr targetVertex2);
/*!
* Returns the <i>-th source vertex associated with the <i>-th target vertex.
// Return geometry this hypothesis depends on. Return false if there is no geometry parameter
virtual bool getObjectsDependOn( std::vector< std::string > & entryArray,
- std::vector< int > & /*subIDArray*/ ) const;
+ std::vector< int > & subIDArray ) const;
// Set new geometry instead of that returned by getObjectsDependOn()
virtual bool setObjectsDependOn( std::vector< std::string > & entryArray,
- std::vector< int > & /*subIDArray*/ );
+ std::vector< int > & subIDArray );
private:
// keep entries because the same shape can be published several times with