aTrsf2d.Transforms( cx, cy );
// set node on face
meshDS->SetNodeOnFace( node, faceID, cx, cy );
- tmpNodes[j-1] = node;
+ tmpNodes.push_back(node);
}
// create faces
- tmpNodes[Points.Length()] = CNodes[i];
+ tmpNodes.push_back( CNodes[i] );
// quad
for(j=0; j<Nodes1.size()-1; j++) {
SMDS_MeshFace* MF;