const TopoDS_Shape & aShape)
//throw(SALOME_Exception)
{
- const TopoDS_Face & F = TopoDS::Face(aShape);
+ TopoDS_Face F = TopoDS::Face(aShape);
+ if ( F.Orientation() >= TopAbs_INTERNAL ) F.Orientation( TopAbs_FORWARD );
const bool ignoreMediumNodes = _quadraticMesh;
// verify 1 wire only, with 4 edges