srcMesh->GetSubMesh( _sourceHypo->GetSource3DShape() );
if ( srcShapeSM != subMesh )
- subMesh->SetEventListener( new SMESH_subMeshEventListener(),
+ subMesh->SetEventListener( new SMESH_subMeshEventListener(true),
SMESH_subMeshEventListenerData::MakeData( subMesh ),
srcShapeSM );
}