* Sets a source <shape> to take a mesh pattern from
*/
void SetSource3DShape(const TopoDS_Shape& shape)
- throw ( SALOME_Exception );
+ ;
/*!
* Returns the source shape
const TopoDS_Shape& sourceVertex2,
const TopoDS_Shape& targetVertex1,
const TopoDS_Shape& targetVertex2)
- throw ( SALOME_Exception );
+ ;
/*!
* Returns the <i>-th source vertex associated with the <i>-th target vertex.
* Result may be nil if association not set.
*/
- TopoDS_Vertex GetSourceVertex(int i) const throw ( SALOME_Exception );
+ TopoDS_Vertex GetSourceVertex(int i) const ;
/*!
* Returns the <i>-th target vertex associated with the <i>-th source vertex.
* Result may be nil if association not set.
*/
- TopoDS_Vertex GetTargetVertex(int i) const throw ( SALOME_Exception );
+ TopoDS_Vertex GetTargetVertex(int i) const ;
/*!
* \brief Test if vertex association defined