}
// Update string attribute (to display used variables)
- if( SMESH_Mesh_i* aServant = dynamic_cast<SMESH_Mesh_i*>( GetServant( theMesh ).in() ) )
- aServant->UpdateStringAttribute();
+ // Temporarily commented (see implementation of SMESH_Mesh_i::UpdateStringAttribute())
+ //if( SMESH_Mesh_i* aServant = dynamic_cast<SMESH_Mesh_i*>( GetServant( theMesh ).in() ) )
+ // aServant->UpdateStringAttribute();
if(MYDEBUG) MESSAGE("PublishMesh_END");
return aMeshSO._retn();