case SMESH_Actor::eTaper: mode = "eTaper"; break;
case SMESH_Actor::eAspectRatio: mode = "eAspectRatio"; break;
case SMESH_Actor::eAspectRatio3D: mode = "eAspectRatio3D"; break;
+ case SMESH_Actor::eWarping3D: mode = "eWarping3D"; break;
case SMESH_Actor::eMinimumAngle: mode = "eMinimumAngle"; break;
case SMESH_Actor::eWarping: mode = "eWarping"; break;
case SMESH_Actor::eSkew: mode = "eSkew"; break;
case SMESH_Actor::eAspectRatio3D:
case SMESH_Actor::eMinimumAngle:
case SMESH_Actor::eWarping:
+ case SMESH_Actor::eWarping3D:
case SMESH_Actor::eSkew:
result = true;
break;