--- /dev/null
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+// File : SMESHGUI_MeshOrderOp.h
+// Author : Pavel TELKOV, Open CASCADE S.A.S.
+//
+#ifndef SMESHGUI_MeshOrderOp_H
+#define SMESHGUI_MeshOrderOp_H
+
+
+// SMESH includes
+#include "SMESH_SMESHGUI.hxx"
+
+#include "SMESHGUI_Operation.h"
+#include "SMESHGUI_MeshOrderDlg.h"
+
+// IDL includes
+#include <SALOMEconfig.h>
+#include CORBA_SERVER_HEADER(SMESH_Gen)
+#include CORBA_SERVER_HEADER(SMESH_Mesh)
+
+/*!
+ * \brief Operator to check and modify mesh computation submesh priority (order)
+ */
+class SMESHGUI_EXPORT SMESHGUI_MeshOrderMgr
+{
+public:
+ SMESHGUI_MeshOrderMgr( SMESHGUI_MeshOrderBox* );
+ virtual ~SMESHGUI_MeshOrderMgr();
+ //! Set root mesh object
+ void SetMesh( SMESH::SMESH_Mesh_var& theMesh );
+ //! Check for concurents between submesh objects
+ bool GetMeshOrder();
+ //! Check for concurents between submesh objects
+ bool GetMeshOrder( ListListId& theIds );
+ //! Store submesh priority order
+ bool SetMeshOrder();
+ //! Store given submesh priority order
+ bool SetMeshOrder( const ListListId& theIds );
+
+ //! Returns status is order changed by user
+ bool IsOrderChanged() const;
+
+private:
+ SMESH::SMESH_Mesh_var myMesh;
+ SMESHGUI_MeshOrderBox* myBox;
+};
+
+/*!
+ * \brief Operator to check and modify mesh computation submesh priority (order)
+ */
+class SMESHGUI_EXPORT SMESHGUI_MeshOrderOp: public SMESHGUI_Operation
+{
+ Q_OBJECT
+
+public:
+ SMESHGUI_MeshOrderOp();
+ virtual ~SMESHGUI_MeshOrderOp();
+
+protected:
+ virtual LightApp_Dialog* dlg() const;
+
+ virtual void startOperation();
+
+ //! sets the dialog widgets to state just after operation start
+ virtual void initDialog();
+
+ protected slots:
+ virtual bool onApply();
+ virtual void onCancel();
+
+ private:
+ SMESHGUI_MeshOrderDlg* myDlg;
+ SMESHGUI_MeshOrderMgr* myMgr;
+};
+
+#endif // SMESHGUI_MeshOrderOp_H