GuessSize[VTK_QUADRATIC_HEXAHEDRON] = nbQuadHexa;
GuessSize[VTK_TRIQUADRATIC_HEXAHEDRON] = nbQuadHexa;
GuessSize[VTK_HEXAGONAL_PRISM] = nbHexPrism;
+ (void)GuessSize; // unused in Release mode
_downArray[VTK_LINE] ->allocate(nbLineGuess);
_downArray[VTK_QUADRATIC_EDGE] ->allocate(nbQuadEdgeGuess);