#include "SMESH_ExtractGeometry.h"
-#include "vtkCell.h"
-#include "vtkCellData.h"
-#include "vtkFloatArray.h"
-#include "vtkIdList.h"
-#include "vtkImplicitFunction.h"
-#include "vtkObjectFactory.h"
-#include "vtkPointData.h"
-#include "vtkUnstructuredGrid.h"
+#include <vtkCell.h>
+#include <vtkCellData.h>
+#include <vtkFloatArray.h>
+#include <vtkIdList.h>
+#include <vtkImplicitFunction.h>
+#include <vtkObjectFactory.h>
+#include <vtkPointData.h>
+#include <vtkUnstructuredGrid.h>
using namespace std;
vtkIdList *cellPts;
vtkCell *cell;
int numCellPts;
- float *x;
- float multiplier;
+ vtkFloatingPointType *x;
+ vtkFloatingPointType multiplier;
vtkPoints *newPts;
vtkIdList *newCellPts;
vtkDataSet *input = this->GetInput();
// To extract boundary cells, we have to create supplemental information
if ( this->ExtractBoundaryCells )
{
- float val;
+ vtkFloatingPointType val;
newScalars = vtkFloatArray::New();
newScalars->SetNumberOfValues(numPts);