{
bool aShowFaceOrientation = myIsFacesOriented;
aShowFaceOrientation &= vtkLODActor::GetVisibility(); //GetVisibility(); -- avoid calling GetUnstructuredGrid()
- aShowFaceOrientation &= myRepresentation == eSurface;
+ aShowFaceOrientation &= ( myRepresentation != ePoint );
myFaceOrientation->SetVisibility(aShowFaceOrientation);
}