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Small hack to update the mesh representation after succeded mesh creation in the...
[modules/smesh.git]
/
src
/
OBJECT
/
SMESH_ActorDef.h
diff --git
a/src/OBJECT/SMESH_ActorDef.h
b/src/OBJECT/SMESH_ActorDef.h
index d19a001e302e89fb299379c1f696ef53ee1cfcf4..757b47a197bdd5188c1fc60db9ad69dd741850b7 100644
(file)
--- a/
src/OBJECT/SMESH_ActorDef.h
+++ b/
src/OBJECT/SMESH_ActorDef.h
@@
-296,6
+296,7
@@
class SMESH_ActorDef : public SMESH_Actor
unsigned int myEntityMode;
unsigned int myEntityModeCache;
+ unsigned int objectEntitiesCache;
int myRepresentationCache;
bool myIsEntityModeCache;
bool myIsPointsVisible;