const std::vector<int>& elements,
const double* minmax=0,
const bool isLogarithmic = false);
+ bool IsApplicable( long theElementId ) const;
+ virtual bool IsApplicable( const SMDS_MeshElement* element ) const;
virtual SMDSAbs_ElementType GetType() const = 0;
virtual double GetBadRate( double Value, int nbNodes ) const = 0;
long GetPrecision() const;
virtual double GetBadRate( double Value, int nbNodes ) const;
virtual SMDSAbs_ElementType GetType() const;
};
-
-
+
+
/*
Class : MaxElementLength3D
Description : Functor calculating maximum length of 3D element
virtual double GetValue( const TSequenceOfXYZ& thePoints );
virtual double GetBadRate( double Value, int nbNodes ) const;
virtual SMDSAbs_ElementType GetType() const;
+ virtual bool IsApplicable( const SMDS_MeshElement* element ) const;
};
virtual double GetValue( const TSequenceOfXYZ& thePoints );
virtual double GetBadRate( double Value, int nbNodes ) const;
virtual SMDSAbs_ElementType GetType() const;
+ virtual bool IsApplicable( const SMDS_MeshElement* element ) const;
};
virtual double GetValue( const TSequenceOfXYZ& thePoints );
virtual double GetBadRate( double Value, int nbNodes ) const;
virtual SMDSAbs_ElementType GetType() const;
-
+ virtual bool IsApplicable( const SMDS_MeshElement* element ) const;
+
private:
double ComputeA( const gp_XYZ&, const gp_XYZ&, const gp_XYZ&, const gp_XYZ& ) const;
};
virtual double GetValue( const TSequenceOfXYZ& thePoints );
virtual double GetBadRate( double Value, int nbNodes ) const;
virtual SMDSAbs_ElementType GetType() const;
+ virtual bool IsApplicable( const SMDS_MeshElement* element ) const;
};
/*
virtual double GetValue( const TSequenceOfXYZ& thePoints );
virtual double GetBadRate( double Value, int nbNodes ) const;
virtual SMDSAbs_ElementType GetType() const;
+ virtual bool IsApplicable( const SMDS_MeshElement* element ) const;
};
/*
Class : Length2D
- Description : Functor for calculating minimal length of edge
+ Description : Functor for calculating minimal length of edges of element
*/
class SMESHCONTROLS_EXPORT Length2D: public virtual NumericalFunctor{
public:
+ Length2D( SMDSAbs_ElementType type = SMDSAbs_Face );
+ virtual bool IsApplicable( const SMDS_MeshElement* element ) const;
virtual double GetValue( const TSequenceOfXYZ& thePoints );
virtual double GetBadRate( double Value, int nbNodes ) const;
virtual SMDSAbs_ElementType GetType() const;
};
typedef std::set<Value> TValues;
void GetValues(TValues& theValues);
+
+ private:
+ SMDSAbs_ElementType myType;
};
typedef boost::shared_ptr<Length2D> Length2DPtr;
+ /*
+ Class : Length2D
+ Description : Functor for calculating minimal length of edges of 3D element
+ */
+ class SMESHCONTROLS_EXPORT Length3D: public virtual Length2D {
+ public:
+ Length3D();
+ };
+ typedef boost::shared_ptr<Length3D> Length3DPtr;
+
/*
Class : Deflection2D
Description : Functor for calculating distance between a face and geometry