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First stable version after merging with V3_2_2
[modules/smesh.git] / doc / salome / gui / SMESH / modifying_meshes.htm
index 4e44b555e4994113d5d05f1bdc916434d03d0bfb..555fc7a69c8c028beda279c232d600a619c79ab4 100755 (executable)
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@@ -101,1470 +109,1908 @@ if (window.writeIntopicBar)
 
 <h3><a name=bookmark>Adding Nodes and Elements</a></h3>
 
+<p class="whs1"># Attention! The scripts for Adding nodes 
+ and Elements &nbsp;have 
+ been written using the old approach basing on direct usage of SMESH idl 
+ interface.</p>
+
+<p class="whs1"># For the moment smesh package doesn't provide 
+ methods to add nodes and elements. </p>
+
+<p class="whs2"><span style="font-weight: bold; color: #ff0000;"><font color=red ><B># 
+ In the next SALOME version the scripts will be updated to use only the 
+ commands from smesh package.</B></font></span></p>
+
 <h4>Add Node</h4>
 
-<p class="whs1">import SMESH</p>
+<p class="whs3"><span style="font-family: 'Lucida Console', monospace;">import 
+ SMESH</span></p>
 
-<p class="whs1">import SMESH_mechanic</p>
+<p class="whs3">import SMESH_mechanic</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs3">&nbsp;</p>
 
-<p class="whs1">smesh &nbsp;= 
- SMESH_mechanic.smesh</p>
+<p class="whs3">mesh = SMESH_mechanic.mesh</p>
 
-<p class="whs1">mesh &nbsp;&nbsp;= 
- SMESH_mechanic.mesh</p>
+<p class="whs3">aMeshEditor = mesh.GetMeshEditor()</p>
 
-<p class="whs1">salome = SMESH_mechanic.salome</p>
+<p class="whs3">&nbsp;</p>
 
-<p class="whs2">&nbsp;</p>
+<p class="whs4"># add node</p>
 
-<p class="whs2"># add node</p>
+<p class="whs3">new_id = aMeshEditor.AddNode(50, 
+ 10, 0)</p>
+
+<p class="whs3">print &quot;&quot;</p>
+
+<p class="whs3">if new_id == 0: 
+ print &quot;KO node addition.&quot;</p>
+
+<p class="whs3">else: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;print 
+ &quot;New Node has been added with ID &quot;, new_id </p>
+
+<p class="whs3">&nbsp;</p>
+
+<h4>Add Edge</h4>
 
-<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs3"><span style="font-family: 'Lucida Console', monospace;">import 
+ SMESH</span></p>
 
-<p class="whs1">if aMeshEditor.AddNode(50, 
- 10, 0) == 1:</p>
+<p class="whs3">import SMESH_mechanic</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
- &quot;Node addition is OK!&quot;</p>
+<p class="whs3">&nbsp;</p>
+
+<p class="whs3">mesh = SMESH_mechanic.mesh</p>
+
+<p class="whs3">aMeshEditor = mesh.GetMeshEditor()</p>
+
+<p class="whs3">print &quot;&quot;</p>
 
-<p class="whs1">else:</p>
+<p class="whs3">&nbsp;</p>
+
+<p class="whs4"># add node</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
+<p class="whs3">n1 = aMeshEditor.AddNode(50, 
+ 10, 0)</p>
+
+<p class="whs3">if n1 == 0: print 
  &quot;KO node addition.&quot;</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;</p>
+<p class="whs3">&nbsp;</p>
 
-<p class="whs1">salome.sg.updateObjBrowser(1) 
- </p>
+<p class="whs4"># add edge</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs3">e1 = aMeshEditor.AddEdge([n1, 
+ 38])</p>
 
-<h4>Add Edge</h4>
+<p class="whs3">if e1 == 0: print 
+ &quot;KO edge addition.&quot;</p>
 
-<p class="whs1">import SMESH</p>
+<p class="whs3">else: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;print 
+ &quot;New Edge has been added with ID &quot;, e1 </p>
 
-<p class="whs1">import SMESH_mechanic</p>
+<p class="whs3">&nbsp;</p>
 
-<p class="whs1">&nbsp;</p>
+<h4>Add Triangle</h4>
 
-<p class="whs1">smesh &nbsp;= 
- SMESH_mechanic.smesh</p>
+<p class="whs3"><span style="font-family: 'Lucida Console', monospace;">import 
+ SMESH</span></p>
 
-<p class="whs1">mesh &nbsp;&nbsp;= 
- SMESH_mechanic.mesh</p>
+<p class="whs3">import SMESH_mechanic</p>
 
-<p class="whs1">salome = SMESH_mechanic.salome</p>
+<p class="whs3">&nbsp;</p>
+
+<p class="whs3">mesh = SMESH_mechanic.mesh</p>
+
+<p class="whs3">aMeshEditor = mesh.GetMeshEditor()</p>
+
+<p class="whs3">print &quot;&quot;</p>
+
+<p class="whs3">&nbsp;</p>
+
+<p class="whs4"># add node</p>
+
+<p class="whs3">n1 = aMeshEditor.AddNode(50, 
+ 10, 0)</p>
+
+<p class="whs3">if n1 == 0: print 
+ &quot;KO node addition.&quot;</p>
+
+<p class="whs3">&nbsp;</p>
+
+<p class="whs4"># add triangle</p>
+
+<p class="whs3">t1 = aMeshEditor.AddFace([n1, 
+ 38, 39])</p>
+
+<p class="whs3">if t1 == 0: print 
+ &quot;KO triangle addition.&quot;</p>
+
+<p class="whs3">else: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;print 
+ &quot;New Triangle has been added with ID &quot;, t1 </p>
+
+<h4>Add Quadrangle</h4>
+
+<p class="whs3">import SMESH</p>
+
+<p class="whs3">import SMESH_mechanic</p>
+
+<p class="whs3">&nbsp;</p>
+
+<p class="whs3">mesh = SMESH_mechanic.mesh</p>
+
+<p class="whs3">aMeshEditor = mesh.GetMeshEditor()</p>
+
+<p class="whs3">print &quot;&quot;</p>
 
 <p class="whs2">&nbsp;</p>
 
 <p class="whs2"># add node</p>
 
-<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs3">n1 = aMeshEditor.AddNode(50, 
+ 10, 0)</p>
 
-<p class="whs1">if aMeshEditor.AddNode(50, 
10, 0) == 1:</p>
+<p class="whs3">if n1 == 0: print 
&quot;KO node addition.&quot;</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
- &quot;Node addition is OK!&quot;</p>
+<p class="whs3">&nbsp;</p>
 
-<p class="whs1">else:</p>
+<p class="whs3">n2 = aMeshEditor.AddNode(40, 
+ 20, 0)</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
+<p class="whs3">if n2 == 0: print 
  &quot;KO node addition.&quot;</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs3">&nbsp;</p>
 
-<p class="whs2"># add edge</p>
+<p class="whs2"># add quadrangle</p>
 
-<p class="whs1">LastNodeId = mesh.NbNodes()</p>
+<p class="whs3">q1 = aMeshEditor.AddFace([n2, 
+ n1, 38, 39])</p>
 
-<p class="whs1">if aMeshEditor.AddEdge([LastNodeId, 
38]) == 1:</p>
+<p class="whs3">if q1 == 0: print 
&quot;KO quadrangle addition.&quot;</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
- &quot;Edge addition is OK!&quot;</p>
+<p class="whs2"><span style="font-family: 'Lucida Console', monospace;">else: 
+ &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;print 
+ &quot;New Quadrangle has been added with ID &quot;, q1</span> </p>
 
-<p class="whs1">else:</p>
+<h4>Add Tetrahedron</h4>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
- &quot;KO edge addition.&quot;</p>
+<p class="whs3">import SMESH </p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs3">import SMESH_mechanic</p>
 
-<p class="whs1">salome.sg.updateObjBrowser(1) 
- </p>
+<p class="whs3">&nbsp;</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs3">mesh = SMESH_mechanic.mesh</p>
 
-<h4>Add Triangle</h4>
+<p class="whs3">aMeshEditor = mesh.GetMeshEditor()</p>
 
-<p class="whs1">import SMESH</p>
+<p class="whs3">print &quot;&quot;</p>
 
-<p class="whs1">import SMESH_mechanic</p>
+<p class="whs3">&nbsp;</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs4"># add node</p>
 
-<p class="whs1">smesh &nbsp;= 
SMESH_mechanic.smesh</p>
+<p class="whs3">n1 = aMeshEditor.AddNode(50, 
10, 0)</p>
 
-<p class="whs1">mesh &nbsp;&nbsp;= 
SMESH_mechanic.mesh</p>
+<p class="whs3">if n1 == 0: print 
&quot;KO node addition.&quot;</p>
 
-<p class="whs1">salome = SMESH_mechanic.salome</p>
+<p class="whs3">&nbsp;</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs4"># add tetrahedron</p>
 
-<p class="whs2"># add node</p>
+<p class="whs3">t1 = aMeshEditor.AddVolume([n1, 
+ 38, 39, 246])</p>
 
-<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs3">if t1 == 0: print 
+ &quot;KO tetrahedron addition.&quot;</p>
 
-<p class="whs1">if aMeshEditor.AddNode(50, 
- 10, 0) == 1:</p>
+<p class="whs2"><span style="font-family: 'Lucida Console', monospace;">else: 
+ &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;print 
+ &quot;New Tetrahedron has been added with ID &quot;, t1</span> </p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
- &quot;Node addition is OK!&quot;</p>
+<h4>Add Hexahedron</h4>
 
-<p class="whs1">else:</p>
+<p class="whs3"><span style="font-family: 'Lucida Console', monospace;">import 
+ SMESH</span></p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
- &quot;KO node addition.&quot;</p>
+<p class="whs3">import SMESH_mechanic</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs3">&nbsp;</p>
 
-<p class="whs1">LastNodeId = mesh.NbNodes()</p>
+<p class="whs3">mesh = SMESH_mechanic.mesh</p>
 
-<p class="whs2">&nbsp;</p>
+<p class="whs3">aMeshEditor = mesh.GetMeshEditor()</p>
+
+<p class="whs3">print &quot;&quot;</p>
 
-<p class="whs2"># add triangle</p>
+<p class="whs3">&nbsp;</p>
 
-<p class="whs1">if aMeshEditor.AddFace([LastNodeId, 
- 38, 39]) == 1:</p>
+<p class="whs4"># add nodes</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
&quot;Triangle addition is OK!&quot;</p>
+<p class="whs3">nId1 = aMeshEditor.AddNode(50, 
10, 0)</p>
 
-<p class="whs1">else:</p>
+<p class="whs3">nId2 = aMeshEditor.AddNode(47, 
+ 12, 0)</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
- &quot;KO triangle addition.&quot;</p>
+<p class="whs3">nId3 = aMeshEditor.AddNode(50, 
+ 10, 10)</p>
+
+<p class="whs3">nId4 = aMeshEditor.AddNode(47, 
+ 12, 10)</p>
+
+<p class="whs3">&nbsp;</p>
+
+<p class="whs3">if nId1 == 0 or 
+ nId2 == 0 or nId3 == 0 or nId4 == 0: print &quot;KO node addition.&quot;</p>
+
+<p class="whs3">&nbsp;</p>
+
+<p class="whs4"># add hexahedron</p>
+
+<p class="whs3">vId = aMeshEditor.AddVolume([nId2, 
+ nId1, 38, 39, nId4, nId3, 245, 246])</p>
+
+<p class="whs3">if vId == 0: print 
+ &quot;KO Hexahedron addition.&quot;</p>
+
+<p class="whs3">else: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;print 
+ &quot;New Hexahedron has been added with ID &quot;, vId </p>
+
+<p class="whs3">&nbsp;</p>
+
+<h4>Add Polygon</h4>
+
+<p class="whs3"><span style="font-family: 'Lucida Console', monospace;">import 
+ math</span></p>
+
+<p class="whs3">import salome</p>
+
+<p class="whs3">import smesh</p>
+
+<p class="whs3">&nbsp;</p>
+
+<p class="whs4"># create an empty mesh 
+ structure</p>
+
+<p class="whs3">gen = smesh.smesh</p>
+
+<p class="whs3">mesh = gen.CreateEmptyMesh()</p>
+
+<p class="whs3">MeshEditor = mesh.GetMeshEditor()</p>
+
+<p class="whs3">&nbsp;</p>
+
+<p class="whs4"># a method to build 
+ a polygonal mesh element with &lt;nb_vert&gt; angles:</p>
+
+<p class="whs3">def MakePolygon 
+ (a_mesh, x0, y0, z0, radius, nb_vert):</p>
+
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;al 
+ = 2.0 * math.pi / nb_vert</p>
+
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;node_ids 
+ = []</p>
+
+<p class="whs3">&nbsp;</p>
+
+<p class="whs4">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# 
+ Create nodes for a polygon</p>
+
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;for 
+ ii in range(nb_vert):</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;</p>
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;nid 
+ = MeshEditor.AddNode(x0 + radius * math.cos(ii*al),</p>
 
-<p class="whs1">salome.sg.updateObjBrowser(1) 
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;y0 
+ + radius * math.sin(ii*al),</p>
+
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;z0)</p>
+
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;node_ids.append(nid)</p>
+
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;pass</p>
+
+<p class="whs3">&nbsp;</p>
+
+<p class="whs4">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;# 
+ Create a polygon</p>
+
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;return 
+ MeshEditor.AddPolygonalFace(node_ids)</p>
+
+<p class="whs3">&nbsp;</p>
+
+<p class="whs4"># Create three polygons</p>
+
+<p class="whs3">f1 = MakePolygon(mesh, 
+ 0, 0, &nbsp;0, 
+ 30, 13)</p>
+
+<p class="whs3">f2 = MakePolygon(mesh, 
+ 0, 0, 10, 21, &nbsp;9)</p>
+
+<p class="whs3">f3 = MakePolygon(mesh, 
+ 0, 0, 20, 13, &nbsp;6)</p>
+
+<p class="whs3">&nbsp;</p>
+
+<p class="whs3">salome.sg.updateObjBrowser(1) 
  </p>
 
-<p class="whs1">&nbsp;</p>
+<h4>Add Polyhedron</h4>
 
-<h4>Add Quadrangle</h4>
+<p class="whs3"><span style="font-family: 'Lucida Console', monospace;">import 
+ salome</span></p>
 
-<p class="whs1">import SMESH</p>
+<p class="whs3">import math</p>
 
-<p class="whs1">import SMESH_mechanic</p>
+<p class="whs3">import smesh</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs3">&nbsp;</p>
 
-<p class="whs1">smesh &nbsp;= 
SMESH_mechanic.smesh</p>
+<p class="whs4"># create an empty mesh 
structure</p>
 
-<p class="whs1">mesh &nbsp;&nbsp;= 
- SMESH_mechanic.mesh</p>
+<p class="whs3">gen = smesh.smesh</p>
 
-<p class="whs1">salome = SMESH_mechanic.salome</p>
+<p class="whs3">mesh = gen.CreateEmptyMesh()</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs3">MeshEditor = mesh.GetMeshEditor()</p>
 
-<p class="whs2"># add node</p>
+<p class="whs3">&nbsp;</p>
 
-<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs4"># Create nodes for 
+ 12-hedron with pentagonal faces</p>
 
-<p class="whs1">if aMeshEditor.AddNode(50, 
10, 0) == 1:</p>
+<p class="whs3">al = 2 * math.pi 
/ 5.0</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
- &quot;Node addition is OK!&quot;</p>
+<p class="whs3">cosal = math.cos(al)</p>
 
-<p class="whs1">else:</p>
+<p class="whs3">aa = 13</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
&quot;KO node addition.&quot;</p>
+<p class="whs3">rr = aa / (2.0 * 
math.sin(al/2.0))</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs3">dr = 2.0 * rr * 
+ cosal</p>
 
-<p class="whs1">LastNodeId = mesh.NbNodes()</p>
+<p class="whs3">r1 = rr + dr</p>
 
-<p class="whs2">&nbsp;</p>
+<p class="whs3">dh = rr * math.sqrt(2.0 
+ * (1.0 - cosal * (1.0 + 2.0 * cosal)))</p>
 
-<p class="whs2"># add quadrangle</p>
+<p class="whs3">hh = 2.0 * dh - 
+ dr * (rr*(cosal - 1) + (rr + dr)*(math.cos(al/2) - 1)) / dh</p>
 
-<p class="whs1">if aMeshEditor.AddNode(40, 
- 20, 0) == 1:</p>
+<p class="whs3">&nbsp;</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
&quot;Node addition is OK!&quot;</p>
+<p class="whs3">dd = [] <span style="font-family: 'Times New Roman', serif;"># 
top</span></p>
 
-<p class="whs1">else:</p>
+<p class="whs3">cc = [] <span style="font-family: 'Times New Roman', serif;"># 
+ below top</span></p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
&quot;KO node addition.&quot;</p>
+<p class="whs3">bb = [] <span style="font-family: 'Times New Roman', serif;"># 
above bottom</span></p>
 
-<p class="whs1">if aMeshEditor.AddFace([mesh.NbNodes(), 
LastNodeId, 38, 39]) == 1:</p>
+<p class="whs3">aa = [] <span style="font-family: 'Times New Roman', serif;"># 
bottom</span></p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
- &quot;Quadrangle addition is OK!&quot;</p>
+<p class="whs3">&nbsp;</p>
 
-<p class="whs1">else:</p>
+<p class="whs3">for i in range(5):</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;prin
&quot;KO quadrangle addition.&quot;</p>
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;cos_bo
= math.cos(i*al)</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;sin_bot 
+ = math.sin(i*al)</p>
 
-<p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> 
+<p class="whs3">&nbsp;</p>
+
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;<span 
+ style="margin-top: 0pt;
+               margin-bottom: 0pt;
+               font-family: 'Lucida Console', monospace;">cos_top 
+ = math.cos(i*al + al/2.0)</span></p>
+
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;sin_top 
+ = math.sin(i*al + al/2.0)</p>
+
+<p class="whs3">&nbsp;</p>
+
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;nd 
+ = MeshEditor.AddNode(rr * cos_top, rr * sin_top, hh &nbsp;&nbsp;&nbsp;&nbsp;) 
+ <span style="font-family: 'Times New Roman', serif;"># top</span></p>
+
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;nc 
+ = MeshEditor.AddNode(r1 * cos_top, r1 * sin_top, hh - dh) <span style="font-family: 'Times New Roman', serif;"># 
+ below top</span></p>
+
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;nb 
+ = MeshEditor.AddNode(r1 * cos_bot, r1 * sin_bot, &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;dh) 
+ <span style="font-family: 'Times New Roman', serif;"># above bottom</span></p>
+
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;na 
+ = MeshEditor.AddNode(rr * cos_bot, rr * sin_bot, &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0) 
+ <span style="font-family: 'Times New Roman', serif;"># bottom</span></p>
+
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;dd.append(nd) 
+ <span style="font-family: 'Times New Roman', serif;"># top</span></p>
+
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;cc.append(nc) 
+ <span style="font-family: 'Times New Roman', serif;"># below top</span></p>
+
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;bb.append(nb) 
+ <span style="font-family: 'Times New Roman', serif;"># above bottom</span></p>
+
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;aa.append(na) 
+ <span style="font-family: 'Times New Roman', serif;"># bottom</span></p>
+
+<p class="whs3">&nbsp;</p>
+
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;pass</p>
+
+<p class="whs3">&nbsp;</p>
+
+<p class="whs4"># Create a polyhedral 
+ volume (12-hedron with pentagonal faces)</p>
+
+<p class="whs3">MeshEditor.AddPolyhedralVolume([dd[0], 
+ dd[1], dd[2], dd[3], dd[4], &nbsp;<span style="font-family: 'Times New Roman', serif;"># 
+ top</span></p>
+
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;dd[0], 
+ cc[0], bb[1], cc[1], dd[1], &nbsp;# 
+ -</p>
+
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;dd[1], 
+ cc[1], bb[2], cc[2], dd[2], &nbsp;# 
+ -</p>
+
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;dd[2], 
+ cc[2], bb[3], cc[3], dd[3], &nbsp;<span style="font-family: 'Times New Roman', serif;"># 
+ - below top</span></p>
+
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;dd[3], 
+ cc[3], bb[4], cc[4], dd[4], &nbsp;# 
+ -</p>
+
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;dd[4], 
+ cc[4], bb[0], cc[0], dd[0], &nbsp;# 
+ -</p>
+
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;aa[4], 
+ bb[4], cc[4], bb[0], aa[0], &nbsp;# 
+ .</p>
+
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;aa[3], 
+ bb[3], cc[3], bb[4], aa[4], &nbsp;# 
+ .</p>
+
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;aa[2], 
+ bb[2], cc[2], bb[3], aa[3], &nbsp;<span style="font-family: 'Times New Roman', serif;"># 
+ . above bottom</span></p>
+
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;aa[1], 
+ bb[1], cc[1], bb[2], aa[2], &nbsp;# 
+ .</p>
+
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;aa[0], 
+ bb[0], cc[0], bb[1], aa[1], &nbsp;# 
+ .</p>
+
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;aa[0], 
+ aa[1], aa[2], aa[3], aa[4]], <span style="font-family: 'Times New Roman', serif;"># 
+ bottom</span></p>
+
+<p class="whs3">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[5,5,5,5,5,5,5,5,5,5,5,5])</p>
+
+<p class="whs3">salome.sg.updateObjBrowser(1) 
  </p>
 
-<p class="whs2">&nbsp;</p>
+<p class="whs3">&nbsp;</p>
 
-<h4>Add Tetrahedron</h4>
+<h3><a name=bookmark1>Removing Nodes and Elements</a></h3>
 
-<p class="whs1">import SMESH</p>
+<p class="whs1"><span style="font-weight: bold; color: #ff0000;"><font color=red ><B># 
+ Attention! This script has been written using the old approach basing 
+ on direct usage of SMESH idl interface.</B></font></span></p>
 
-<p class="whs1">import SMESH_mechanic</p>
+<p class="whs1"># For the moment smesh package doesn't provide 
+ methods to remove nodes and elements. </p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs1"># In the next SALOME version the scripts will 
+ be updated to use only the commands from smesh package.</p>
 
-<p class="whs1">smesh &nbsp;= 
- SMESH_mechanic.smesh</p>
+<h4 class="whs5">&nbsp;</h4>
 
-<p class="whs1">mesh &nbsp;&nbsp;= 
- SMESH_mechanic.mesh</p>
+<h4 class="whs5">Removing Nodes</h4>
 
-<p class="whs1">salome = SMESH_mechanic.salome</p>
+<p class="whs2">&nbsp;</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs3"><span style="font-family: 'Lucida Console', monospace;">import 
+ SMESH_mechanic</span></p>
 
-<p class="whs2"># add node</p>
+<p class="whs3">&nbsp;</p>
 
-<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs3">mesh = SMESH_mechanic.mesh</p>
 
-<p class="whs1">if aMeshEditor.AddNode(50, 
- 10, 0) == 1:</p>
+<p class="whs3">aMeshEditor = mesh.GetMeshEditor()</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
- &quot;Node addition is OK!&quot;</p>
+<p class="whs3">&nbsp;</p>
 
-<p class="whs1">else:</p>
+<p class="whs4"># remove nodes #246 
+ and #255</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
&quot;KO node addition.&quot;</p>
+<p class="whs3">res = aMeshEditor.RemoveNodes([246, 
255])</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs3">if res == 1: print 
+ &quot;Nodes removing is OK!&quot;</p>
 
-<p class="whs1">LastNodeId = mesh.NbNodes()</p>
+<p class="whs3">else: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;print 
+ &quot;KO nodes removing.&quot; </p>
 
 <p class="whs2">&nbsp;</p>
 
-<p class="whs2"># add tetrahedron</p>
+<h4>Removing Elements</h4>
+
+<p class="whs3"><span style="font-family: 'Lucida Console', monospace;">import 
+ SMESH_mechanic</span></p>
 
-<p class="whs1">if aMeshEditor.AddVolume([LastNodeId, 
- 38, 39, 246]) == 1:</p>
+<p class="whs3">mesh = SMESH_mechanic.mesh</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
- &quot;Tetrahedron addition is OK!&quot;</p>
+<p class="whs3">&nbsp;</p>
 
-<p class="whs1">else:</p>
+<p class="whs3">anEditor = mesh.GetMeshEditor()</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
- &quot;KO tetrahedron addition.&quot;</p>
+<p class="whs3">&nbsp;</p>
+
+<p class="whs4"># remove three elements: 
+ #850, #859 and #814</p>
+
+<p class="whs3">res = anEditor.RemoveElements([850, 
+ 859, 814])</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;</p>
+<p class="whs3">if res == 1: print 
+ &quot;Elements removing is OK!&quot;</p>
 
-<p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> 
+<p class="whs3">else: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;print 
+ &quot;KO Elements removing.&quot; &nbsp;</p>
+
+<p class="whs3">&nbsp;</p>
+
+<h3><a name=bookmark2>Renumbering Nodes and Elements</a></h3>
+
+<p class="whs1"><span style="font-weight: bold; color: #ff0000;"><font color=red ><B># 
+ Attention! This script has been written using the old approach basing 
+ on direct usage of SMESH idl interface.</B></font></span></p>
+
+<p class="whs1"># For the moment smesh package doesn't provide 
+ methods to renumber nodes and elements. </p>
+
+<p class="whs1"># In the next SALOME version the scripts will 
+ be updated to use only the commands from smesh package.</p>
+
+<p class="whs6">&nbsp;</p>
+
+<p class="whs6">import SMESH_mechanic</p>
+
+<p class="whs6">&nbsp;</p>
+
+<p class="whs6">mesh = SMESH_mechanic.mesh</p>
+
+<p class="whs6">anEditor = mesh.GetMeshEditor()</p>
+
+<p class="whs7">&nbsp;</p>
+
+<p class="whs7"><span style="font-family: 'Lucida Console', monospace;">anEditor.RenumberNodes()</span> 
  </p>
 
+<h3><a name=bookmark3>Moving Nodes</a></h3>
+
+<p class="whs1"><span style="font-weight: bold; color: #ff0000;"><font color=red ><B># 
+ Attention! This script has been written using the old approach basing 
+ on direct usage of SMESH idl interface.</B></font></span></p>
+
+<p class="whs1"># For the moment smesh package doesn't provide 
+ methods to move nodes. </p>
+
+<p class="whs1"># In the next SALOME version the scripts will 
+ be updated to use only the commands from smesh package.</p>
+
+<p class="whs3">&nbsp;</p>
+
+<p class="whs3">import SMESH</p>
+
+<p class="whs3">import SMESH_mechanic</p>
+
+<p class="whs3">&nbsp;</p>
+
+<p class="whs3">mesh = SMESH_mechanic.mesh</p>
+
+<p class="whs3">aMeshEditor = mesh.GetMeshEditor()</p>
+
 <p class="whs2">&nbsp;</p>
 
-<h4>Add Hexahedron</h4>
+<p class="whs2"># move node #38</p>
 
-<p class="whs1">import SMESH</p>
+<p class="whs3">aMeshEditor.MoveNode(38, 
+ 20., 10., 0.) </p>
 
-<p class="whs1">import SMESH_mechanic</p>
+<p class="whs2">&nbsp;</p>
 
-<p class="whs1">&nbsp;</p>
+<h3><a name=bookmark4>Diagonal Inversion</a></h3>
 
-<p class="whs1">smesh &nbsp;= 
- SMESH_mechanic.smesh</p>
+<p class="whs1"><span style="font-weight: bold; color: #ff0000;"><font color=red ><B># 
+ Attention! This script has been written using the old approach basing 
+ on direct usage of SMESH idl interface.</B></font></span></p>
 
-<p class="whs1">mesh &nbsp;&nbsp;= 
SMESH_mechanic.mesh</p>
+<p class="whs1"># For the moment smesh package doesn't provide 
methods to produce a diagonal inversion. </p>
 
-<p class="whs1">salome = SMESH_mechanic.salome</p>
+<p class="whs1"># In the next SALOME version the scripts will 
+ be updated to use only the commands from smesh package.</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs7">&nbsp;</p>
 
-<p class="whs2"># add nodes</p>
+<p class="whs6">import salome</p>
 
-<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs6">import smesh</p>
 
-<p class="whs1">if aMeshEditor.AddNode(50, 
- 10, 0) == 1:</p>
+<p class="whs6">&nbsp;</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
&quot;Node addition is OK!&quot;</p>
+<p class="whs8"># create an empty mesh 
structure</p>
 
-<p class="whs1">else:</p>
+<p class="whs6">gen = smesh.smesh</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
- &quot;KO node addition.&quot;</p>
+<p class="whs6">mesh = gen.CreateEmptyMesh()</p>
 
-<p class="whs1">aNodeId1 = mesh.NbNodes()</p>
+<p class="whs6">aMeshEditor = mesh.GetMeshEditor()</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs6">&nbsp;</p>
 
-<p class="whs1">if aMeshEditor.AddNode(47, 
12, 0) == 1:</p>
+<p class="whs8"># create the following 
mesh:</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
- &quot;Node addition is OK!&quot;</p>
+<p class="whs6"># .----.----.----.</p>
 
-<p class="whs1">else:</p>
+<p class="whs6"># | &nbsp;&nbsp;/| 
+ &nbsp;&nbsp;/| 
+ &nbsp;&nbsp;/|</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
- &quot;KO node addition.&quot;</p>
+<p class="whs6"># | &nbsp;/ 
+ | &nbsp;/ | &nbsp;/ 
+ |</p>
 
-<p class="whs1">aNodeId2 = mesh.NbNodes()</p>
+<p class="whs6"># | / &nbsp;| 
+ / &nbsp;| / &nbsp;|</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs6"># |/ &nbsp;&nbsp;|/ 
+ &nbsp;&nbsp;|/ 
+ &nbsp;&nbsp;|</p>
 
-<p class="whs1">if aMeshEditor.AddNode(50, 
- 10, 10) == 1:</p>
+<p class="whs6"># .----.----.----.</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
- &quot;Node addition is OK!&quot;</p>
+<p class="whs6">&nbsp;</p>
 
-<p class="whs1">else:</p>
+<p class="whs6">bb = [0, 0, 0, 0]</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
- &quot;KO node addition.&quot;</p>
+<p class="whs6">tt = [0, 0, 0, 0]</p>
 
-<p class="whs1">aNodeId3 = mesh.NbNodes()</p>
+<p class="whs6">ff = [0, 0, 0, 0, 
+ 0, 0]</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs6">&nbsp;</p>
 
-<p class="whs1">if aMeshEditor.AddNode(47, 
12, 10) == 1:</p>
+<p class="whs6">bb[0] = aMeshEditor.AddNode( 
0., 0., 0.)</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
&quot;Node addition is OK!&quot;</p>
+<p class="whs6">bb[1] = aMeshEditor.AddNode(10., 
0., 0.)</p>
 
-<p class="whs1">else:</p>
+<p class="whs6">bb[2] = aMeshEditor.AddNode(20., 
+ 0., 0.)</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
&quot;KO node addition.&quot;</p>
+<p class="whs6">bb[3] = aMeshEditor.AddNode(30., 
0., 0.)</p>
 
-<p class="whs1">aNodeId4 = mesh.NbNodes()</p>
+<p class="whs6">&nbsp;</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs6">tt[0] = aMeshEditor.AddNode( 
+ 0., 15., 0.)</p>
 
-<p class="whs2"># add hexahedron</p>
+<p class="whs6">tt[1] = aMeshEditor.AddNode(10., 
+ 15., 0.)</p>
 
-<p class="whs1">if aMeshEditor.AddVolume([aNodeId2
aNodeId1, 38, 39, aNodeId4, aNodeId3, 245, 246]) == 1:</p>
+<p class="whs6">tt[2] = aMeshEditor.AddNode(20.
15., 0.)</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
&quot;Hexahedron addition is OK!&quot;</p>
+<p class="whs6">tt[3] = aMeshEditor.AddNode(30., 
15., 0.)</p>
 
-<p class="whs1">else:</p>
+<p class="whs6">&nbsp;</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
- &quot;KO Hexahedron addition.&quot;</p>
+<p class="whs6">ff[0] = aMeshEditor.AddFace([bb[0], 
+ bb[1], tt[1]])</p>
+
+<p class="whs6">ff[1] = aMeshEditor.AddFace([bb[0], 
+ tt[1], tt[0]])</p>
+
+<p class="whs6">ff[2] = aMeshEditor.AddFace([bb[1], 
+ bb[2], tt[2]])</p>
+
+<p class="whs6">ff[3] = aMeshEditor.AddFace([bb[1], 
+ tt[2], tt[1]])</p>
+
+<p class="whs6">ff[4] = aMeshEditor.AddFace([bb[2], 
+ bb[3], tt[3]])</p>
+
+<p class="whs6">ff[5] = aMeshEditor.AddFace([bb[2], 
+ tt[3], tt[2]])</p>
+
+<p class="whs6">&nbsp;</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;</p>
+<p class="whs8"># inverse the diagonal 
+ bb[1] - tt[2]</p>
 
-<p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> 
+<p class="whs6">print &quot;\nDiagonal 
+ inversion ... &quot;,</p>
+
+<p class="whs6">res = aMeshEditor.InverseDiag(bb[1], 
+ tt[2])</p>
+
+<p class="whs6">if not res: print 
+ &quot;failed!&quot;</p>
+
+<p class="whs6">else: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;print 
+ &quot;done.&quot;</p>
+
+<p class="whs7">&nbsp;</p>
+
+<p class="whs7"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> 
  </p>
 
-<p class="whs2">&nbsp;</p>
+<h3><a name=bookmark5>Uniting two Triangles</a></h3>
 
-<h4>Add Polygon</h4>
+<p class="whs1"><span style="font-weight: bold; color: #ff0000;"><font color=red ><B># 
+ Attention! This script has been written using the old approach basing 
+ on direct usage of SMESH idl interface.</B></font></span></p>
 
-<p class="whs1">import salome</p>
+<p class="whs1"># For the moment smesh package doesn't provide 
+ methods to unite two triangles. </p>
 
-<p class="whs1">import geompy</p>
+<p class="whs1"># In the next SALOME version the scripts will 
+ be updated to use only the commands from smesh package.</p>
 
-<p class="whs1">import math</p>
+<p>&nbsp;</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs9">import salome</p>
 
-<p class="whs1">import StdMeshers</p>
+<p class="whs9">import smesh</p>
 
-<p class="whs1">&nbsp;</p>
+<p>&nbsp;</p>
 
-<p class="whs2"># GEOM module </p>
+<p># create an empty mesh structure</p>
 
-<p class="whs1">shape_mesh = geompy.MakeCylinderRH(13, 
- 77)</p>
+<p class="whs9">gen = smesh.smesh</p>
 
-<p class="whs1">geompy.addToStudy(shape_mesh, 
- &quot;cylinder&quot;)</p>
+<p class="whs9">mesh = gen.CreateEmptyMesh()</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs9">aMeshEditor = mesh.GetMeshEditor()</p>
 
-<p class="whs2"># SMESH module</p>
+<p>&nbsp;</p>
 
-<p class="whs1">smesh = salome.lcc.FindOrLoadComponent(&quot;FactoryServer&quot;, 
- &quot;SMESH&quot;)</p>
+<p># create the following mesh:</p>
 
-<p class="whs1">smesh.SetCurrentStudy(salome.myStudy)</p>
+<p class="whs9"># .----.----.----.</p>
 
-<p class="whs1">mesh = smesh.CreateMesh(shape_mesh)</p>
+<p class="whs9"># | &nbsp;&nbsp;/| 
+ &nbsp;&nbsp;/| 
+ &nbsp;&nbsp;/|</p>
 
-<p class="whs1">MeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs9"># | &nbsp;/ 
+ | &nbsp;/ | &nbsp;/ 
+ |</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs9"># | / &nbsp;| 
+ / &nbsp;| / &nbsp;|</p>
 
-<p class="whs2"># a method to build a polygonal 
- mesh element with nb_vert angles:</p>
+<p class="whs9"># |/ &nbsp;&nbsp;|/ 
+ &nbsp;&nbsp;|/ 
+ &nbsp;&nbsp;|</p>
 
-<p class="whs1">def MakePolygon 
- (a_mesh, x0, y0, z0, radius, nb_vert):</p>
+<p class="whs9"># .----.----.----.</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;node_start_id 
- = a_mesh.NbNodes() + 1</p>
+<p>&nbsp;</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;al 
- = 2.0 * math.pi / nb_vert</p>
+<p class="whs9">bb = [0, 0, 0, 0]</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;node_ids 
- = []</p>
+<p class="whs9">tt = [0, 0, 0, 0]</p>
 
-<p class="whs2">&nbsp;&nbsp;&nbsp;&nbsp;</p>
+<p class="whs9">ff = [0, 0, 0, 0, 
+ 0, 0]</p>
 
-<p class="whs2"># Create nodes for a polyhedron</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;for 
ii in range(nb_vert):</p>
+<p class="whs9">bb[0] = aMeshEditor.AddNode( 
0., 0., 0.)</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;MeshEditor.AddNode(x0 
+ radius * math.cos(ii*al),</p>
+<p class="whs9">bb[1] = aMeshEditor.AddNode(10., 
0., 0.)</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;y0 
+ radius * math.sin(ii*al),</p>
+<p class="whs9">bb[2] = aMeshEditor.AddNode(20., 
0., 0.)</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;z0)</p>
+<p class="whs9">bb[3] = aMeshEditor.AddNode(30., 
+ 0., 0.)</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;node_ids.append(node_start_id 
- + ii)</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;pass</p>
+<p class="whs9">tt[0] = aMeshEditor.AddNode( 
+ 0., 15., 0.)</p>
 
-<p class="whs2">&nbsp;&nbsp;&nbsp;&nbsp;</p>
+<p class="whs9">tt[1] = aMeshEditor.AddNode(10., 
+ 15., 0.)</p>
 
-<p class="whs2"># Create a polygon</p>
+<p class="whs9">tt[2] = aMeshEditor.AddNode(20., 
+ 15., 0.)</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;MeshEditor.AddPolygonalFace(node_ids)</p>
+<p class="whs9">tt[3] = aMeshEditor.AddNode(30., 
+ 15., 0.)</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;return 
- 0</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs9">ff[0] = aMeshEditor.AddFace([bb[0], 
+ bb[1], tt[1]])</p>
 
-<p class="whs2"># Create three polygons</p>
+<p class="whs9">ff[1] = aMeshEditor.AddFace([bb[0], 
+ tt[1], tt[0]])</p>
 
-<p class="whs1">MakePolygon(mesh, 
- 0, 0, &nbsp;0, 
- 30, 13)</p>
+<p class="whs9">ff[2] = aMeshEditor.AddFace([bb[1], 
+ bb[2], tt[2]])</p>
 
-<p class="whs1">MakePolygon(mesh
0, 0, 10, 21, &nbsp;9)</p>
+<p class="whs9">ff[3] = aMeshEditor.AddFace([bb[1]
tt[2], tt[1]])</p>
 
-<p class="whs1">MakePolygon(mesh
0, 0, 20, 13, &nbsp;6)</p>
+<p class="whs9">ff[4] = aMeshEditor.AddFace([bb[2]
bb[3], tt[3]])</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs9">ff[5] = aMeshEditor.AddFace([bb[2], 
+ tt[3], tt[2]])</p>
 
-<p class="whs1">salome.sg.updateObjBrowser(1) 
- &nbsp;</p>
+<p>&nbsp;</p>
 
-<p class="whs1">&nbsp;</p>
+<p># delete the diagonal bb[1] - tt[2]</p>
 
-<h4>Add polyhedron</h4>
+<p class="whs9">print &quot;\nUnite 
+ two triangles ... &quot;,</p>
 
-<p class="whs1"><span style="font-family: 'Lucida Console', monospace;">import 
salome</span></p>
+<p class="whs9">res = aMeshEditor.DeleteDiag(bb[1], 
tt[2])</p>
 
-<p class="whs1">import geompy</p>
+<p class="whs9">if not res: print 
+ &quot;failed!&quot;</p>
 
-<p class="whs1">import math</p>
+<p class="whs9">else: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;print 
+ &quot;done.&quot;</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs1">#import SMESH</p>
+<p><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> 
+ </p>
 
-<p class="whs1">import StdMeshers</p>
+<h3><a name=bookmark6>Uniting a Set of Triangles</a></h3>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs1"><span style="font-weight: bold; color: #ff0000;"><font color=red ><B># 
+ Attention! This script has been written using the old approach basing 
+ on direct usage of SMESH idl interface.</B></font></span></p>
 
-<p class="whs3"># GEOM</p>
+<p class="whs1"># For the moment smesh package doesn't provide 
+ methods to unite a set of triangles. </p>
 
-<p class="whs1">shape_mesh = geompy.MakeCylinderRH(13, 
77)</p>
+<p class="whs1"># In the next SALOME version the scripts will 
be updated to use only the commands from smesh package.</p>
 
-<p class="whs1">geompy.addToStudy(shape_mesh, 
- &quot;cylinder&quot;)</p>
+<p class="whs10">&nbsp;</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs9">import salome</p>
 
-<p class="whs3"># SMESH</p>
+<p class="whs9">import smesh</p>
 
-<p class="whs1">smesh = salome.lcc.FindOrLoadComponent(&quot;FactoryServer&quot;, 
- &quot;SMESH&quot;)</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs1">smesh.SetCurrentStudy(salome.myStudy)</p>
+<p class="whs10"># create an empty mesh 
+ structure</p>
 
-<p class="whs1">mesh = smesh.CreateMesh(shape_mesh)</p>
+<p class="whs9">gen = smesh.smesh</p>
 
-<p class="whs1">MeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs9">mesh = gen.CreateEmptyMesh()</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs9">aMeshEditor = mesh.GetMeshEditor()</p>
 
-<p class="whs3"># Now we are going 
- to create a 12-hedron:</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs3">&nbsp;</p>
+<p class="whs10"># create the following 
+ mesh:</p>
 
-<p class="whs3"># Create nodes for 
- polyhedron</p>
+<p class="whs9"># .----.----.----.</p>
 
-<p class="whs1">al = 2 * math.pi 
- / 5.0</p>
+<p class="whs9"># | &nbsp;&nbsp;/| 
+ &nbsp;&nbsp;/| 
+ &nbsp;&nbsp;/|</p>
 
-<p class="whs1">cosal = math.cos(al)</p>
+<p class="whs9"># | &nbsp;/ 
+ | &nbsp;/ | &nbsp;/ 
+ |</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs9"># | / &nbsp;| 
+ / &nbsp;| / &nbsp;|</p>
 
-<p class="whs1">aa = 13</p>
+<p class="whs9"># |/ &nbsp;&nbsp;|/ 
+ &nbsp;&nbsp;|/ 
+ &nbsp;&nbsp;|</p>
 
-<p class="whs1">rr = aa / (2.0 * 
- math.sin(al/2.0))</p>
+<p class="whs9"># .----.----.----.</p>
 
-<p class="whs1">dr = 2.0 * rr * 
- cosal</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs1">r1 = rr + dr</p>
+<p class="whs9">bb = [0, 0, 0, 0]</p>
 
-<p class="whs1">dh = rr * math.sqrt(2.0 
- * (1.0 - cosal * (1.0 + 2.0 * cosal)))</p>
+<p class="whs9">tt = [0, 0, 0, 0]</p>
 
-<p class="whs1">hh = 2.0 * dh - 
dr * (rr*(cosal - 1) + (rr + dr)*(math.cos(al/2) - 1)) / dh</p>
+<p class="whs9">ff = [0, 0, 0, 0, 
0, 0]</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs1">for i in range(5):</p>
+<p class="whs9">bb[0] = aMeshEditor.AddNode( 
+ 0., 0., 0.)</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;MeshEditor.AddNode(rr*math.cos(i*al), 
- rr*math.sin(i*al), &nbsp;0) 
- <span style="font-family: 'Times New Roman', serif;"># 1,3,5,7, 9 # bottom</span></p>
+<p class="whs9">bb[1] = aMeshEditor.AddNode(10., 
+ 0., 0.)</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;MeshEditor.AddNode(r1*math.cos(i*al), 
- r1*math.sin(i*al), dh) <span style="font-family: 'Times New Roman', serif;"># 
- 2,4,6,8,10 # above bottom</span></p>
+<p class="whs9">bb[2] = aMeshEditor.AddNode(20., 
+ 0., 0.)</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs9">bb[3] = aMeshEditor.AddNode(30., 
+ 0., 0.)</p>
 
-<p class="whs1">for i in range(5):</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;MeshEditor.AddNode(rr*math.cos(i*al 
+ al/2.0),</p>
+<p class="whs9">tt[0] = aMeshEditor.AddNode( 
0., 15., 0.)</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;rr*math.sin(i*al 
- + al/2.0), hh) # 11,13,15,17,19 <span style="font-family: 'Times New Roman', serif;"># 
- top</span></p>
+<p class="whs9">tt[1] = aMeshEditor.AddNode(10., 
+ 15., 0.)</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;MeshEditor.AddNode(r1*math.cos(i*al 
+ al/2.0),</p>
+<p class="whs9">tt[2] = aMeshEditor.AddNode(20., 
15., 0.)</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;r1*math.sin(i*al 
- + al/2.0), hh - dh) # 12,14,16,18,20 <span style="font-family: 'Times New Roman', serif;"># 
- below top</span></p>
+<p class="whs9">tt[3] = aMeshEditor.AddNode(30., 
+ 15., 0.)</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs3"># Create a polyhedral 
volume</p>
+<p class="whs9">ff[0] = aMeshEditor.AddFace([bb[0], 
bb[1], tt[1]])</p>
 
-<p class="whs1">MeshEditor.AddPolyhedralVolume([ 
- 1, &nbsp;3, &nbsp;5, 
- &nbsp;7, &nbsp;9, 
- &nbsp;<span style="font-family: 'Times New Roman', serif;"># 
- bottom</span></p>
+<p class="whs9">ff[1] = aMeshEditor.AddFace([bb[0], 
+ tt[1], tt[0]])</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1, 
- &nbsp;2, 12, 
- &nbsp;4, &nbsp;3, 
- &nbsp;<span style="font-family: 'Times New Roman', serif;"># 
- .</span></p>
-
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3, 
- &nbsp;4, 14, 
- &nbsp;6, &nbsp;5, 
- &nbsp;<span style="font-family: 'Times New Roman', serif;"># 
- .</span></p>
-
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5, 
- &nbsp;6, 16, 
- &nbsp;8, &nbsp;7, 
- &nbsp;<span style="font-family: 'Times New Roman', serif;"># 
- . above bottom</span></p>
+<p class="whs9">ff[2] = aMeshEditor.AddFace([bb[1], 
+ bb[2], tt[2]])</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;7, 
- &nbsp;8, 18, 
- 10, &nbsp;9, 
- &nbsp;<span style="font-family: 'Times New Roman', serif;"># 
- .</span></p>
-
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;9, 
- 10, 20, &nbsp;2, 
- &nbsp;1, &nbsp;<span 
- style="font-family: 'Times New Roman', serif;"># 
- .</span></p>
-
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;11, 
- 12, &nbsp;4, 
- 14, 13, &nbsp;<span style="font-family: 'Times New Roman', serif;"># 
- -</span></p>
-
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;13, 
- 14, &nbsp;6, 
- 16, 15, &nbsp;<span style="font-family: 'Times New Roman', serif;"># 
- -</span></p>
-
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;15, 
- 16, &nbsp;8, 
- 18, 17, &nbsp;<span style="font-family: 'Times New Roman', serif;"># 
- - below top</span></p>
+<p class="whs9">ff[3] = aMeshEditor.AddFace([bb[1], 
+ tt[2], tt[1]])</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;17, 
- 18, 10, 20, 19, &nbsp;<span style="font-family: 'Times New Roman', serif;"># 
- -</span></p>
+<p class="whs9">ff[4] = aMeshEditor.AddFace([bb[2], 
+ bb[3], tt[3]])</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;19, 
- 20, &nbsp;2, 
- 12, 11, &nbsp;<span style="font-family: 'Times New Roman', serif;"># 
- -</span></p>
+<p class="whs9">ff[5] = aMeshEditor.AddFace([bb[2], 
+ tt[3], tt[2]])</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;11, 
- 13, 15, 17, 19], <span style="font-family: 'Times New Roman', serif;"># 
- top</span></p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[5,5,5,5,5,5,5,5,5,5,5,5])</p>
+<p class="whs10"># unite a set of triangles</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs9">aFilterMgr = smesh.smesh.CreateFilterManager()</p>
 
-<p class="whs1">salome.sg.updateObjBrowser(1) 
- &nbsp;</p>
+<p class="whs9">aFunctor = aFilterMgr.CreateMinimumAngle()</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs9">print &quot;\nUnite 
+ a set of triangles ... &quot;,</p>
 
-<h3><a name=bookmark1>Removing Nodes and Elements</a></h3>
+<p class="whs9">res = aMeshEditor.TriToQuad([ff[2], 
+ ff[3], ff[4], ff[5]], aFunctor, 60.)</p>
 
-<h4 class="whs4">Removing Nodes</h4>
+<p class="whs9">if not res: print 
+ &quot;failed!&quot;</p>
 
-<p class="whs2">&nbsp;</p>
+<p class="whs9">else: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;print 
+ &quot;done.&quot;</p>
 
-<p class="whs1">import SMESH</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs1">import SMESH_mechanic</p>
+<p class="whs9">salome.sg.updateObjBrowser(1) 
+ </p>
 
-<p class="whs1">&nbsp;</p>
+<h3><a name=bookmark12>Orientation</a></h3>
 
-<p class="whs1">smesh &nbsp;= 
- SMESH_mechanic.smesh</p>
+<p class="whs1"><span style="font-weight: bold; color: #ff0000;"><font color=red ><B># 
+ Attention! This script has been written using the old approach basing 
+ on direct usage of SMESH idl interface.</B></font></span></p>
 
-<p class="whs1">mesh &nbsp;&nbsp;= 
SMESH_mechanic.mesh</p>
+<p class="whs1"># For the moment smesh package doesn't provide 
methods to change orientation. </p>
 
-<p class="whs1">salome = SMESH_mechanic.salome</p>
+<p class="whs1"># In the next SALOME version the scripts will 
+ be updated to use only the commands from smesh package.</p>
 
-<p class="whs2">&nbsp;</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs2"># add node</p>
+<p class="whs9">import salome</p>
 
-<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs9">import smesh</p>
 
-<p class="whs1">if aMeshEditor.RemoveNodes([246, 
- 255]) == 1:</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
- &quot;Node removing is OK!&quot;</p>
+<p class="whs10"># SMESH module</p>
 
-<p class="whs1">else:</p>
+<p class="whs9">gen = smesh.smesh</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
- &quot;KO node removing.&quot;</p>
+<p class="whs9">mesh = gen.CreateEmptyMesh()</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;</p>
+<p class="whs9">MeshEditor = mesh.GetMeshEditor()</p>
 
-<p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> 
- </p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs2">&nbsp;</p>
+<p class="whs10"># build five quadrangles:</p>
 
-<h4>Removing Elements</h4>
+<p class="whs9">dx = 10</p>
 
-<p class="whs1">import SMESH</p>
+<p class="whs9">dy = 20</p>
 
-<p class="whs1">import SMESH_mechanic</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs9">n1 &nbsp;= 
+ MeshEditor.AddNode(0.0 * dx, 0, 0)</p>
 
-<p class="whs1">smesh &nbsp;= 
SMESH_mechanic.smesh</p>
+<p class="whs9">n2 &nbsp;= 
MeshEditor.AddNode(1.0 * dx, 0, 0)</p>
 
-<p class="whs1">mesh &nbsp;&nbsp;= 
SMESH_mechanic.mesh</p>
+<p class="whs9">n3 &nbsp;= 
MeshEditor.AddNode(2.0 * dx, 0, 0)</p>
 
-<p class="whs1">salome = SMESH_mechanic.salome</p>
+<p class="whs9">n4 &nbsp;= 
+ MeshEditor.AddNode(3.0 * dx, 0, 0)</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs9">n5 &nbsp;= 
+ MeshEditor.AddNode(4.0 * dx, 0, 0)</p>
 
-<p class="whs1">anEditor = mesh.GetMeshEditor()</p>
+<p class="whs9">n6 &nbsp;= 
+ MeshEditor.AddNode(5.0 * dx, 0, 0)</p>
 
-<p class="whs1">anEditor.RemoveElements([850, 
859, 814])</p>
+<p class="whs9">n7 &nbsp;= 
MeshEditor.AddNode(0.0 * dx, dy, 0)</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs9">n8 &nbsp;= 
+ MeshEditor.AddNode(1.0 * dx, dy, 0)</p>
 
-<p class="whs1">salome.sg.updateObjBrowser(1) 
- </p>
+<p class="whs9">n9 &nbsp;= 
MeshEditor.AddNode(2.0 * dx, dy, 0)</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs9">n10 = MeshEditor.AddNode(3.0 
+ * dx, dy, 0)</p>
 
-<h3><a name=bookmark2>Renumbering Nodes and Elements</a></h3>
+<p class="whs9">n11 = MeshEditor.AddNode(4.0 
+ * dx, dy, 0)</p>
 
-<p class="whs5">import SMESH</p>
+<p class="whs9">n12 = MeshEditor.AddNode(5.0 
+ * dx, dy, 0)</p>
 
-<p class="whs5">import SMESH_mechanic</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs5">&nbsp;</p>
+<p class="whs9">f1 = MeshEditor.AddFace([n1, 
+ n2, n8 , n7 ])</p>
 
-<p class="whs5">mesh &nbsp;&nbsp;= 
SMESH_mechanic.mesh</p>
+<p class="whs9">f2 = MeshEditor.AddFace([n2, 
n3, n9 , n8 ])</p>
 
-<p class="whs5">salome = SMESH_mechanic.salome</p>
+<p class="whs9">f3 = MeshEditor.AddFace([n3, 
+ n4, n10, n9 ])</p>
 
-<p class="whs5">&nbsp;</p>
+<p class="whs9">f4 = MeshEditor.AddFace([n4, 
+ n5, n11, n10])</p>
 
-<p class="whs5">anEditor = mesh.GetMeshEditor()</p>
+<p class="whs9">f5 = MeshEditor.AddFace([n5, 
+ n6, n12, n11])</p>
 
-<p class="whs5">anEditor.RenumberNodes()</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs5">&nbsp;</p>
+<p class="whs10"># Change the orientation 
+ of the second and the fourth faces.</p>
 
-<p class="whs6"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> 
+<p class="whs9">MeshEditor.Reorient([2, 
+ 4])</p>
+
+<p class="whs9">&nbsp;</p>
+
+<p class="whs9">salome.sg.updateObjBrowser(1) 
  </p>
 
-<p class="whs6">&nbsp;</p>
+<p class="whs9">&nbsp;</p>
 
-<p>&nbsp;</p>
+<h3><a name=bookmark7>Cutting Quadrangles</a></h3>
 
-<h3><a name=bookmark3>Moving Nodes</a></h3>
+<p class="whs1"><span style="font-weight: bold; color: #ff0000;"><font color=red ><B># 
+ Attention! This script has been written using the old approach basing 
+ on direct usage of SMESH idl interface.</B></font></span></p>
 
-<p class="whs1">import SMESH</p>
+<p class="whs1"># For the moment smesh package doesn't provide 
+ methods to cut quadrangles. </p>
 
-<p class="whs1">import SMESH_mechanic</p>
+<p class="whs1"># In the next SALOME version the scripts will 
+ be updated to use only the commands from smesh package.</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs1">smesh &nbsp;= 
- SMESH_mechanic.smesh</p>
+<p class="whs9">import SMESH</p>
 
-<p class="whs1">mesh &nbsp;&nbsp;= 
+<p class="whs9">import SMESH_mechanic</p>
+
+<p class="whs9">&nbsp;</p>
+
+<p class="whs9">smesh = SMESH_mechanic.smesh</p>
+
+<p class="whs9">mesh &nbsp;= 
  SMESH_mechanic.mesh</p>
 
-<p class="whs1">salome = SMESH_mechanic.salome</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs10"># cut two quadrangles: 
+ 405 and 406</p>
 
-<p class="whs2"># move node</p>
+<p class="whs9">aFilterMgr = smesh.CreateFilterManager()</p>
 
-<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs9">aFunctor = aFilterMgr.CreateMinimumAngle()</p>
 
-<p class="whs1">aMeshEditor.MoveNode(38, 
- 20, 10, 0)</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;</p>
+<p class="whs9">aMeshEditor = mesh.GetMeshEditor()</p>
 
-<p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> 
- </p>
+<p class="whs9">aMeshEditor.QuadToTri([405, 
406], aFunctor) </p>
 
-<p class="whs2">&nbsp;</p>
+<p class="whs10">&nbsp;</p>
 
-<h3><a name=bookmark4>Diagonal Inversion</a></h3>
+<h3><a name=bookmark8>Smoothing</a></h3>
 
-<p class="whs1">import SMESH</p>
+<p class="whs1"><span style="font-weight: bold; color: #ff0000;"><font color=red ><B># 
+ Attention! This script has been written using the old approach basing 
+ on direct usage of SMESH idl interface.</B></font></span></p>
 
-<p class="whs1">import SMESH_mechanic</p>
+<p class="whs1"># For the moment smesh package doesn't provide 
+ methods to perform smoothing. </p>
+
+<p class="whs1"># In the next SALOME version the scripts will 
+ be updated to use only the commands from smesh package.</p>
 
 <p class="whs1">&nbsp;</p>
 
-<p class="whs1">smesh &nbsp;= 
- SMESH_mechanic.smesh</p>
+<p class="whs9">import salome</p>
 
-<p class="whs1">mesh &nbsp;&nbsp;= 
- SMESH_mechanic.mesh</p>
+<p class="whs9">import geompy</p>
 
-<p class="whs1">salome = SMESH_mechanic.salome</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs1">&nbsp;</p>
+<p class="whs9">import SMESH</p>
 
-<p class="whs2"># inverse diagonal</p>
+<p class="whs9">import SMESH_mechanic</p>
 
-<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs1">aMeshEditor.InverseDiag(700, 
- 642)</p>
+<p class="whs9">mesh = SMESH_mechanic.mesh</p>
 
-<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;</p>
+<p class="whs9">aMeshEditor = mesh.GetMeshEditor()</p>
 
-<p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> 
- </p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs2">&nbsp;</p>
+<p class="whs10"># select the top face</p>
 
-<h3><a name=bookmark5>Uniting two Triangles</a></h3>
+<p class="whs9">faces = geompy.SubShapeAllSorted(SMESH_mechanic.shape_mesh, 
+ geompy.ShapeType[&quot;FACE&quot;])</p>
 
-<p class="whs7">import SMESH</p>
+<p class="whs9">face = faces[3]</p>
 
-<p class="whs7">import SMESH_mechanic</p>
+<p class="whs9">geompy.addToStudyInFather(SMESH_mechanic.shape_mesh, 
+ face, &quot;face planar with hole&quot;)</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs7">smesh &nbsp;= 
SMESH_mechanic.smesh</p>
+<p class="whs10"># create a group of faces 
to be smoothed</p>
 
-<p class="whs7">mesh &nbsp;&nbsp;= 
SMESH_mechanic.mesh</p>
+<p class="whs9">GroupSmooth = mesh.CreateGroupFromGEOM(SMESH.FACE, 
&quot;Group of faces (smooth)&quot;, face)</p>
 
-<p class="whs7">salome = SMESH_mechanic.salome</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs10"># perform smoothing</p>
 
-<p># delete diagonal</p>
+<p class="whs10"># boolean SmoothObject(Object, 
+ IDsOfFixedNodes, MaxNbOfIterations, MaxAspectRatio, Method)</p>
 
-<p class="whs7">aMeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs9">res = aMeshEditor.SmoothObject(GroupSmooth, 
+ [], 20, 2., SMESH.SMESH_MeshEditor.CENTROIDAL_SMOOTH)</p>
 
-<p class="whs7">aMeshEditor.DeleteDiag(700, 
- 642)</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs7">&nbsp;&nbsp;&nbsp;&nbsp;</p>
+<p class="whs9">print &quot;\nSmoothing 
+ ... &quot;,</p>
 
-<p><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> 
+<p class="whs9">if not res: print 
+ &quot;failed!&quot;</p>
+
+<p class="whs9">else: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;print 
+ &quot;done.&quot;</p>
+
+<p class="whs9">&nbsp;</p>
+
+<p class="whs9">salome.sg.updateObjBrowser(1) 
  </p>
 
-<p>&nbsp;</p>
+<p class="whs9">&nbsp;</p>
 
-<h3><a name=bookmark6>Uniting a Set of Triangles</a></h3>
+<h3><a name=bookmark9>Extrusion</a></h3>
 
-<p class="whs7">import SMESH</p>
+<p class="whs1"><span style="font-weight: bold; color: #ff0000;"><font color=red ><B># 
+ Attention! This script has been written using the old approach basing 
+ on direct usage of SMESH idl interface.</B></font></span></p>
 
-<p class="whs7">import SMESH_mechanic</p>
+<p class="whs1"># For the moment smesh package doesn't provide 
+ methods to perform extrusion. </p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs1"># In the next SALOME version the scripts will 
+ be updated to use only the commands from smesh package.</p>
 
-<p class="whs7">smesh &nbsp;= 
- SMESH_mechanic.smesh</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs7">mesh &nbsp;&nbsp;= 
- SMESH_mechanic.mesh</p>
+<p class="whs9">import salome</p>
 
-<p class="whs7">salome = SMESH_mechanic.salome</p>
+<p class="whs9">import geompy</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs9">&nbsp;</p>
 
-<p># unite a set of triangles</p>
+<p class="whs9">import SMESH</p>
 
-<p class="whs7">aFilterMgr = smesh.CreateFilterManager()</p>
+<p class="whs9">import SMESH_mechanic</p>
 
-<p class="whs7">aFunctor = aFilterMgr.CreateMinimumAngle()</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs9">mesh = SMESH_mechanic.mesh</p>
 
-<p class="whs7">aMeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs9">aMeshEditor = mesh.GetMeshEditor()</p>
 
-<p class="whs7">aMeshEditor.TriToQuad([1145, 
- 1147, 1159, 1135], aFunctor, 60)</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs7">&nbsp;&nbsp;&nbsp;&nbsp;</p>
+<p class="whs10"># select the top face</p>
 
-<p class="whs7">salome.sg.updateObjBrowser(1) 
- </p>
+<p class="whs9">faces = geompy.SubShapeAllSorted(SMESH_mechanic.shape_mesh, 
geompy.ShapeType[&quot;FACE&quot;])</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs9">face = faces[7]</p>
 
-<h3><a name=bookmark12>Orientation</a></h3>
+<p class="whs9">geompy.addToStudyInFather(SMESH_mechanic.shape_mesh, 
+ face, &quot;face circular top&quot;)</p>
 
-<p class="whs7"><span style="font-family: 'Lucida Console', monospace;">import 
- salome</span></p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs7">import geompy</p>
+<p class="whs10"># create a vector for 
+ extrusion</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs9">point = SMESH.PointStruct(0., 
+ 0., 5.)</p>
 
-<p class="whs7">import StdMeshers</p>
+<p class="whs9">vector = SMESH.DirStruct(point)</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs8"># GEOM module</p>
+<p class="whs10"># create a group to be 
+ extruded</p>
 
-<p class="whs7">shape_mesh = geompy.MakeCylinderRH(13
77)</p>
+<p class="whs9">GroupTri = mesh.CreateGroupFromGEOM(SMESH.FACE
&quot;Group of faces (extrusion)&quot;, face)</p>
 
-<p class="whs7">geompy.addToStudy(shape_mesh, 
- &quot;cylinder&quot;)</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs10"># perform extrusion of 
+ the group</p>
 
-<p class="whs8"># SMESH module</p>
+<p class="whs9">aMeshEditor.ExtrusionSweepObject(GroupTri, 
+ vector, 5)</p>
 
-<p class="whs7">smesh = salome.lcc.FindOrLoadComponent(&quot;FactoryServer&quot;, 
- &quot;SMESH&quot;)</p>
+<p class="whs10">&nbsp;</p>
 
-<p class="whs7">smesh.SetCurrentStudy(salome.myStudy)</p>
+<p class="whs10"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> 
+ </p>
 
-<p class="whs7">mesh = smesh.CreateMesh(shape_mesh)</p>
+<h3><a name=bookmark10>Extrusion along a Path</a></h3>
 
-<p class="whs7">MeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs1"><span style="font-weight: bold; color: #ff0000;"><font color=red ><B># 
+ Attention! This script has been written using the old approach basing 
+ on direct usage of SMESH idl interface.</B></font></span></p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs1"># For the moment smesh package doesn't provide 
+ methods to perform extrusion along a path. </p>
 
-<p class="whs8"># build five quadrangles:</p>
+<p class="whs1"># In the next SALOME version the scripts will 
+ be updated to use only the commands from smesh package.</p>
 
-<p class="whs7">node_start_id = mesh.NbNodes() 
- + 1</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs7">dx = 10</p>
+<p class="whs9">import math</p>
 
-<p class="whs7">dy = 20</p>
+<p class="whs9">import salome</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs7">MeshEditor.AddNode(0.0 
- * dx, 0, 0) # 1</p>
+<p class="whs10"># Geometry</p>
 
-<p class="whs7">MeshEditor.AddNode(1.0 
- * dx, 0, 0) # 2</p>
+<p class="whs9">import geompy</p>
 
-<p class="whs7">MeshEditor.AddNode(2.0 
- * dx, 0, 0) # 3</p>
+<p class="whs10">&nbsp;</p>
 
-<p class="whs7">MeshEditor.AddNode(3.0 
- * dx, 0, 0) # 4</p>
+<p class="whs10"># 1. Create points</p>
 
-<p class="whs7">MeshEditor.AddNode(4.0 
* dx, 0, 0) # 5</p>
+<p class="whs9">points = [[0, 0], 
[50, 30], [50, 110], [0, 150], [-80, 150], [-130, 70], [-130, -20]]</p>
 
-<p class="whs7">MeshEditor.AddNode(5.0 
- * dx, 0, 0) # 6</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs9">iv = 1</p>
 
-<p class="whs7">MeshEditor.AddNode(0.0 
- * dx, dy, 0) # 7</p>
+<p class="whs9">vertices = []</p>
 
-<p class="whs7">MeshEditor.AddNode(1.0 
- * dx, dy, 0) # 8</p>
+<p class="whs9">for point in points:</p>
 
-<p class="whs7">MeshEditor.AddNode(2.0 
* dx, dy, 0) # 9</p>
+<p class="whs11">vert 
= geompy.MakeVertex(point[0], point[1], 0)</p>
 
-<p class="whs7">MeshEditor.AddNode(3.0 
* dx, dy, 0) # 10</p>
+<p class="whs11">geompy.addToStudy(vert, 
&quot;Vertex_&quot; + `iv`)</p>
 
-<p class="whs7">MeshEditor.AddNode(4.0 
- * dx, dy, 0) # 11</p>
+<p class="whs11">vertices.append(vert)</p>
 
-<p class="whs7">MeshEditor.AddNode(5.0 
* dx, dy, 0) # 12</p>
+<p class="whs11">iv 
+= 1</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs11">pass</p>
 
-<p class="whs7">MeshEditor.AddFace([1, 
- 2, &nbsp;8, &nbsp;7])</p>
+<p class="whs10">&nbsp;</p>
 
-<p class="whs7">MeshEditor.AddFace([2, 
3, &nbsp;9, &nbsp;8])</p>
+<p class="whs10"># 2. Create edges and 
wires</p>
 
-<p class="whs7">MeshEditor.AddFace([3
4, 10, &nbsp;9])</p>
+<p class="whs9">Edge_straight = geompy.MakeEdge(vertices[0]
vertices[4])</p>
 
-<p class="whs7">MeshEditor.AddFace([4, 
- 5, 11, 10])</p>
+<p class="whs9">Edge_bezierrr = geompy.MakeBezier(vertices)</p>
 
-<p class="whs7">MeshEditor.AddFace([5, 
- 6, 12, 11])</p>
+<p class="whs9">Wire_polyline = geompy.MakePolyline(vertices)</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs9">Edge_Circle &nbsp;&nbsp;= 
+ geompy.MakeCircleThreePnt(vertices[0], vertices[1], vertices[2])</p>
 
-<p class="whs8"># Change orientation 
- of the second and the fourth faces.</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs7">MeshEditor.Reorient([2
4])</p>
+<p class="whs9">geompy.addToStudy(Edge_straight
&quot;Edge_straight&quot;)</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs9">geompy.addToStudy(Edge_bezierrr, 
+ &quot;Edge_bezierrr&quot;)</p>
 
-<p class="whs7">salome.sg.updateObjBrowser(1) 
- &nbsp;</p>
+<p class="whs9">geompy.addToStudy(Wire_polyline, 
+ &quot;Wire_polyline&quot;)</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs9">geompy.addToStudy(Edge_Circle 
+ &nbsp;, &quot;Edge_Circle&quot;)</p>
 
-<h3><a name=bookmark7>Cutting Quadrangles</a></h3>
+<p class="whs10">&nbsp;</p>
 
-<p class="whs7">import SMESH</p>
+<p class="whs10"># 3. Explode wire on 
+ edges, as they will be used for mesh extrusion</p>
 
-<p class="whs7">import SMESH_mechanic</p>
+<p class="whs9">Wire_polyline_edges 
+ = geompy.SubShapeAll(Wire_polyline, geompy.ShapeType[&quot;EDGE&quot;])</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs9">for ii in range(len(Wire_polyline_edges)):</p>
 
-<p class="whs7">smesh &nbsp;= 
SMESH_mechanic.smesh</p>
+<p class="whs11">geompy.addToStudyInFather(Wire_polyline, 
Wire_polyline_edges[ii], &quot;Edge_&quot; + `ii + 1`)</p>
 
-<p class="whs7">mesh &nbsp;&nbsp;= 
- SMESH_mechanic.mesh</p>
+<p class="whs11">pass</p>
 
-<p class="whs7">salome = SMESH_mechanic.salome</p>
+<p class="whs12">&nbsp;</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs10"># Mesh</p>
 
-<p class="whs8"># unite a set of triangles</p>
+<p class="whs9">import smesh</p>
 
-<p class="whs7">aFilterMgr = smesh.CreateFilterManager()</p>
+<p class="whs9">import SMESH</p>
 
-<p class="whs7">aFunctor = aFilterMgr.CreateMinimumAngle()</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs9">gen = smesh.smesh</p>
 
-<p class="whs7">aMeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs7">aMeshEditor.QuadToTri([405, 
- 406], aFunctor)</p>
+<p class="whs9">smeshgui = salome.ImportComponentGUI(&quot;SMESH&quot;)</p>
 
-<p class="whs7">&nbsp;&nbsp;&nbsp;&nbsp;</p>
+<p class="whs9">smeshgui.Init(salome.myStudyId)</p>
 
-<p class="whs7">salome.sg.updateObjBrowser(1) 
- </p>
+<p class="whs10">&nbsp;</p>
 
-<p class="whs8">&nbsp;</p>
+<p class="whs10"># 1D algorithm and three 
+ 1D hypotheses</p>
 
-<h3><a name=bookmark8>Smoothing</a></h3>
+<p class="whs9">Wire_discretisation 
+ = gen.CreateHypothesis('Regular_1D', 'libStdMeshersEngine.so')</p>
 
-<p class="whs7">import SMESH</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs7">import SMESH_mechanic</p>
+<p class="whs9">Nb_Segments_3 = gen.CreateHypothesis('NumberOfSegments', 
+ 'libStdMeshersEngine.so')</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs9">Nb_Segments_7 = gen.CreateHypothesis('NumberOfSegments', 
+ 'libStdMeshersEngine.so')</p>
 
-<p class="whs7">smesh &nbsp;= 
SMESH_mechanic.smesh</p>
+<p class="whs9">Nb_Segments_8 = gen.CreateHypothesis('NumberOfSegments', 
'libStdMeshersEngine.so')</p>
 
-<p class="whs7">mesh &nbsp;&nbsp;= 
- SMESH_mechanic.mesh</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs7">salome = SMESH_mechanic.salome</p>
+<p class="whs9">Nb_Segments_3.SetNumberOfSegments(3)</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs9">Nb_Segments_7.SetNumberOfSegments(7)</p>
 
-<p class="whs8"># smooth</p>
+<p class="whs9">Nb_Segments_8.SetNumberOfSegments(8)</p>
 
-<p class="whs7">FacesSmooth = [911, 
- 931, 950, 864, 932]</p>
+<p class="whs10">&nbsp;</p>
 
-<p class="whs7">GroupSmooth = mesh.CreateGroup(SMESH.FACE,&quot;Group 
of faces (smooth)&quot;)</p>
+<p class="whs10"># Mesh given shape with 
given 1d hypothesis</p>
 
-<p class="whs7">GroupSmooth.Add(FacesSmooth)</p>
+<p class="whs9">def Mesh1D(shape1d, 
+ hyp1d, name):</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs11">mesh1d_tool 
+ = smesh.Mesh(shape1d)</p>
 
-<p class="whs7">aMeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs11">mesh1d 
+ = mesh1d_tool.GetMesh()</p>
 
-<p class="whs7">aMeshEditor.SmoothObject(GroupSmooth, 
[], 20, 2, SMESH.SMESH_MeshEditor.CENTROIDAL_SMOOTH)</p>
+<p class="whs11">status 
= mesh1d.AddHypothesis(shape1d, hyp1d)</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs11">status 
+ = mesh1d.AddHypothesis(shape1d, Wire_discretisation)</p>
 
-<p class="whs7">salome.sg.updateObjBrowser(1) 
- </p>
+<p class="whs11">isDone 
= mesh1d_tool.Compute()</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs11">if 
+ not isDone: print 'Mesh ', name, ': computation failed'</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs11">return 
+ mesh1d</p>
 
-<h3><a name=bookmark9>Extrusion</a></h3>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs8">import SMESH</p>
+<p class="whs10"># Create a mesh with 
+ six nodes, seven edges and two quadrangle faces</p>
 
-<p class="whs8">import SMESH_mechanic</p>
+<p class="whs9">def MakeQuadMesh2(mesh_name):</p>
 
-<p class="whs8">&nbsp;</p>
+<p class="whs11">quad_1 
+ = gen.CreateEmptyMesh()</p>
 
-<p class="whs8">smesh &nbsp;= 
SMESH_mechanic.smesh</p>
+<p class="whs11">smeshgui.SetName(salome.ObjectToID(quad_1), 
mesh_name)</p>
 
-<p class="whs8">mesh &nbsp;&nbsp;= 
SMESH_mechanic.mesh</p>
+<p class="whs11">editor_1 
= quad_1.GetMeshEditor()</p>
 
-<p class="whs8">salome = SMESH_mechanic.salome</p>
+<p class="whs12">&nbsp;</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs12"># six nodes</p>
 
-<p class="whs8"># extrusion of the group</p>
+<p class="whs11">n1 
+ = editor_1.AddNode(0, 20, 10)</p>
 
-<p class="whs8">point = SMESH.PointStruct(0, 
0, 5)</p>
+<p class="whs11">n2 
= editor_1.AddNode(0, 40, 10)</p>
 
-<p class="whs8">vector = SMESH.DirStruct(point)</p>
+<p class="whs11">n3 
+ = editor_1.AddNode(0, 40, 30)</p>
 
-<p class="whs8">FacesTriToQuad = [2381, 
- 2382, 2383, 2384, 2385, 2386, 2387, 2388, 2389, 2390, 2391, 2392, 2393, 
- 2394, 2395, 2396, 2397, 2398, 2399, 2400, 2401, 2402, 2403, 2404, 2405, 
- 2406, 2407, 2408, 2409, 2410, 2411, 2412, 2413, 2414, 2415, 2416, 2417, 
- 2418, 2419, 2420, 2421, 2422]</p>
+<p class="whs11">n4 
+ = editor_1.AddNode(0, 20, 30)</p>
 
-<p class="whs8">&nbsp;</p>
+<p class="whs11">n5 
+ = editor_1.AddNode(0, &nbsp;0, 
+ 30)</p>
 
-<p class="whs8">GroupTriToQuad = mesh.CreateGroup(SMESH.FACE,&quot;Group 
- of faces (quad)&quot;)</p>
+<p class="whs11">n6 
+ = editor_1.AddNode(0, &nbsp;0, 
+ 10)</p>
 
-<p class="whs8">GroupTriToQuad.Add(FacesTriToQuad)</p>
+<p class="whs12">&nbsp;</p>
 
-<p class="whs8">&nbsp;</p>
+<p class="whs12"># seven edges</p>
 
-<p class="whs8">aMeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs11">editor_1.AddEdge([n1, 
+ n2]) # 1</p>
 
-<p class="whs8">aMeshEditor.ExtrusionSweepObject(GroupTriToQuad
vector, 5)</p>
+<p class="whs11">editor_1.AddEdge([n2
n3]) # 2</p>
 
-<p class="whs8">&nbsp;</p>
+<p class="whs11">editor_1.AddEdge([n3, 
+ n4]) # 3</p>
 
-<p class="whs8">salome.sg.updateObjBrowser(1) 
- </p>
+<p class="whs11">editor_1.AddEdge([n4, 
n1]) # 4</p>
 
-<p class="whs8">&nbsp;</p>
+<p class="whs11">editor_1.AddEdge([n4, 
+ n5]) # 5</p>
 
-<h3><a name=bookmark10>Extrusion along a Path</a></h3>
+<p class="whs11">editor_1.AddEdge([n5, 
+ n6]) # 6</p>
 
-<p class="whs7">import geompy</p>
+<p class="whs11">editor_1.AddEdge([n6, 
+ n1]) # 7</p>
 
-<p class="whs7">import smesh</p>
+<p class="whs12">&nbsp;</p>
 
-<p class="whs7">import salome</p>
+<p class="whs12"># two quadrangle faces</p>
 
-<p class="whs7">import SMESH</p>
+<p class="whs11">editor_1.AddFace([n1, 
+ n2, n3, n4]) # 8</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs11">editor_1.AddFace([n1, 
+ n4, n5, n6]) # 9</p>
 
-<p class="whs8"># create a face to be 
meshed</p>
+<p class="whs11">return 
[quad_1, editor_1, [1,2,3,4,5,6,7], [8,9]]</p>
 
-<p class="whs7">px = geompy.MakeVertex(100., 
- 0. &nbsp;, 0. 
- &nbsp;)</p>
+<p class="whs10">&nbsp;</p>
 
-<p class="whs7">py = geompy.MakeVertex(0. 
- &nbsp;, 100., 
- 0. &nbsp;)</p>
+<p class="whs10"># Path meshes</p>
 
-<p class="whs7">pz = geompy.MakeVertex(0. 
- &nbsp;, 0. &nbsp;, 
- 100.)</p>
+<p class="whs9">Edge_straight_mesh 
+ = Mesh1D(Edge_straight, Nb_Segments_7, &quot;Edge_straight&quot;)</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs9">Edge_bezierrr_mesh 
+ = Mesh1D(Edge_bezierrr, Nb_Segments_7, &quot;Edge_bezierrr&quot;)</p>
 
-<p class="whs7">vxy = geompy.MakeVector(px, 
py)</p>
+<p class="whs9">Wire_polyline_mesh 
= Mesh1D(Wire_polyline, Nb_Segments_3, &quot;Wire_polyline&quot;)</p>
 
-<p class="whs7">arc = geompy.MakeArc(py, 
- pz, px)</p>
+<p class="whs9">Edge_Circle_mesh &nbsp;&nbsp;= 
+ Mesh1D(Edge_Circle &nbsp;, 
+ Nb_Segments_8, &quot;Edge_Circle&quot;)</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs10">&nbsp;</p>
 
-<p class="whs7">wire = geompy.MakeWire([vxy, 
arc])</p>
+<p class="whs10"># Initial meshes (to 
be extruded)</p>
 
-<p class="whs7">isPlanarFace = 1</p>
+<p class="whs9">[quad_1, editor_1, 
+ ee_1, ff_1] = MakeQuadMesh2(&quot;quad_1&quot;)</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs9">[quad_2, editor_2, 
+ ee_2, ff_2] = MakeQuadMesh2(&quot;quad_2&quot;)</p>
 
-<p class="whs7">face1 = geompy.MakeFace(wire
isPlanarFace)</p>
+<p class="whs9">[quad_3, editor_3
ee_3, ff_3] = MakeQuadMesh2(&quot;quad_3&quot;)</p>
 
-<p class="whs7">id_face1 = geompy.addToStudy(face1
&quot;Face1&quot;)</p>
+<p class="whs9">[quad_4, editor_4
ee_4, ff_4] = MakeQuadMesh2(&quot;quad_4&quot;)</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs9">[quad_5, editor_5, 
+ ee_5, ff_5] = MakeQuadMesh2(&quot;quad_5&quot;)</p>
 
-<p class="whs8"># create a 2D mesh on 
the face</p>
+<p class="whs9">[quad_6, editor_6, 
ee_6, ff_6] = MakeQuadMesh2(&quot;quad_6&quot;)</p>
 
-<p class="whs7">trias = smesh.Mesh(face1
&quot;Face : 2D mesh&quot;)</p>
+<p class="whs9">[quad_7, editor_7
ee_7, ff_7] = MakeQuadMesh2(&quot;quad_7&quot;)</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs10">&nbsp;</p>
 
-<p class="whs7">algo = trias.Segment()</p>
+<p class="whs10"># ExtrusionAlongPath</p>
 
-<p class="whs7">algo.NumberOfSegments(6)</p>
+<p class="whs10"># IDsOfElements, PathMesh, 
+ PathShape, NodeStart,</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs10"># HasAngles, Angles, 
+ HasRefPoint, RefPoint</p>
 
-<p class="whs7">algo = trias.Triangle()</p>
+<p class="whs10">&nbsp;</p>
 
-<p class="whs7">algo.LengthFromEdges()</p>
+<p class="whs9">refPoint = SMESH.PointStruct(0, 
+ 0, 0)</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs7">trias.Compute()</p>
+<p class="whs9">a10 = 10.0*math.pi/180.0</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs9">a45 = 45.0*math.pi/180.0</p>
 
-<p class="whs8"># create a path mesh</p>
+<p class="whs10">&nbsp;</p>
 
-<p class="whs7">px1 = geompy.MakeVertex(100., 
- 100. &nbsp;, 
- 0. &nbsp;)</p>
+<p class="whs10"># 1. Extrusion of two 
+ mesh edges along a straight path</p>
 
-<p class="whs7">py1 = geompy.MakeVertex(-100. 
- &nbsp;, -100., 
- 0. &nbsp;)</p>
+<p class="whs9">error = editor_1.ExtrusionAlongPath([1,2], 
+ Edge_straight_mesh, Edge_straight, 1,</p>
 
-<p class="whs7">pz1 = geompy.MakeVertex(0. 
- &nbsp;, 0. &nbsp;, 
- 50.)</p>
+<p class="whs13">&nbsp;&nbsp;&nbsp;&nbsp;0, 
+ [], 0, refPoint)</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs10">&nbsp;</p>
 
-<p class="whs7">circle = geompy.MakeCircleThreePnt(py1, 
pz1, px1)</p>
+<p class="whs10"># 2. Extrusion of one 
mesh edge along a curved path</p>
 
-<p class="whs7">id_circle = geompy.addToStudy(circle
&quot;Path&quot;)</p>
+<p class="whs9">error = editor_2.ExtrusionAlongPath([2]
Edge_bezierrr_mesh, Edge_bezierrr, 1,</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs13">&nbsp;&nbsp;&nbsp;&nbsp;0, 
+ [], 0, refPoint)</p>
 
-<p class="whs7">circlemesh = smesh.Mesh(circle, 
- &quot;Path mesh&quot;)</p>
+<p class="whs10">&nbsp;</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs10"># 3. Extrusion of one 
+ mesh edge along a curved path with usage of angles </p>
 
-<p class="whs7">algo = circlemesh.Segment()</p>
+<p class="whs9">error = editor_3.ExtrusionAlongPath([2], 
+ Edge_bezierrr_mesh, Edge_bezierrr, 1,</p>
 
-<p class="whs7">algo.NumberOfSegments(10)</p>
+<p class="whs13">&nbsp;&nbsp;&nbsp;&nbsp;1, 
+ [a45, a45, a45, 0, -a45, -a45, -a45], 0, refPoint)</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs10">&nbsp;</p>
 
-<p class="whs7">circlemesh.Compute()</p>
+<p class="whs10"># 4. Extrusion of one 
+ mesh edge along the path, which is a part of a meshed wire</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs9">error = editor_4.ExtrusionAlongPath([4], 
+ Wire_polyline_mesh, Wire_polyline_edges[0], 1,</p>
 
-<p class="whs8"># extrusion of the mesh</p>
+<p class="whs13">&nbsp;&nbsp;&nbsp;&nbsp;1, 
+ [a10, a10, a10], 0, refPoint)</p>
 
-<p class="whs8"># The mesh &quot;trias&quot; 
- will be extruded along another mesh, which is a sub-mesh of &quot;circlemesh&quot;,</p>
+<p class="whs10">&nbsp;</p>
 
-<p class="whs8"><span style="font-family: 'Times New Roman', serif;"># 
- corresponding to geometry &quot;circle&quot;. In this particular case 
- the path mesh will be the whole &quot;circlemesh&quot;</span></p>
+<p class="whs10"># 5. Extrusion of two 
+ mesh faces along the path, which is a part of a meshed wire</p>
 
-<p class="whs8">&nbsp;</p>
+<p class="whs9">error = editor_5.ExtrusionAlongPath(ff_5 
+ , Wire_polyline_mesh, Wire_polyline_edges[2], 4,</p>
 
-<p class="whs7">aMeshEditor = trias.GetMesh().GetMeshEditor()</p>
+<p class="whs13">&nbsp;&nbsp;&nbsp;&nbsp;0, 
+ [], 0, refPoint)</p>
 
-<p class="whs7">aMeshEditor.ExtrusionAlongPathObject(trias.GetMesh(), 
- circlemesh.GetMesh(), circle, 1, 0, [], 0, SMESH.PointStruct(0, 0, 0))</p>
+<p class="whs10">&nbsp;</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs10"># 6. Extrusion of two 
+ mesh faces along a closed path</p>
 
-<p class="whs8"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> 
- </p>
+<p class="whs9">error = editor_6.ExtrusionAlongPath(ff_6 
+ , Edge_Circle_mesh, Edge_Circle, 1,</p>
+
+<p class="whs13">&nbsp;&nbsp;&nbsp;&nbsp;0, 
+ [], 0, refPoint)</p>
+
+<p class="whs10">&nbsp;</p>
+
+<p class="whs10"># 7. Extrusion of two 
+ mesh faces along a closed path with usage of angles </p>
+
+<p class="whs9">error = editor_7.ExtrusionAlongPath(ff_7, 
+ Edge_Circle_mesh, Edge_Circle, 1,</p>
+
+<p class="whs13">&nbsp;&nbsp;&nbsp;&nbsp;1, 
+ [a45, -a45, a45, -a45, a45, -a45, a45, -a45], 0, refPoint</p>
+
+<p class="whs13">&nbsp;</p>
+
+<p class="whs14">salome.sg.updateObjBrowser(1)</p>
 
 <h3><a name=bookmark11>Revolution</a></h3>
 
-<p class="whs7">import SMESH</p>
+<p class="whs1"><span style="font-weight: bold; color: #ff0000;"><font color=red ><B># 
+ Attention! This script has been written using the old approach basing 
+ on direct usage of SMESH idl interface.</B></font></span></p>
 
-<p class="whs7">import SMESH_mechanic</p>
+<p class="whs1"># For the moment smesh package doesn't provide 
+ methods to perform revolution. </p>
 
-<p class="whs7">import math</p>
+<p class="whs1"># In the next SALOME version the scripts will 
+ be updated to use only the commands from smesh package.</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs1">&nbsp;</p>
 
-<p class="whs7">smesh &nbsp;= 
- SMESH_mechanic.smesh</p>
+<p class="whs9">import math</p>
 
-<p class="whs7">mesh &nbsp;&nbsp;= 
- SMESH_mechanic.mesh</p>
+<p class="whs9">import SMESH</p>
+
+<p class="whs9">import SMESH_mechanic</p>
+
+<p class="whs9">&nbsp;</p>
 
-<p class="whs7">salome = SMESH_mechanic.salome</p>
+<p class="whs9">mesh = SMESH_mechanic.mesh</p>
 
-<p class="whs8">&nbsp;</p>
+<p class="whs9">aMeshEditor = mesh.GetMeshEditor()</p>
 
-<p class="whs8"># rotate a sweep object</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs7">FacesRotate = [492, 
+<p class="whs10"># create a group of faces 
+ to be revolved</p>
+
+<p class="whs9">FacesRotate = [492, 
  493, 502, 503]</p>
 
-<p class="whs7">GroupRotate = mesh.CreateGroup(SMESH.FACE,&quot;Group 
+<p class="whs9">GroupRotate = mesh.CreateGroup(SMESH.FACE,&quot;Group 
  of faces (rotate)&quot;)</p>
 
-<p class="whs7">GroupRotate.Add(FacesRotate)</p>
+<p class="whs9">GroupRotate.Add(FacesRotate)</p>
 
-<p class="whs7">angle45 = &nbsp;45*math.pi/180</p>
+<p class="whs10">&nbsp;</p>
 
-<p class="whs7">axisXYZ = SMESH.AxisStruct(-38.3128, 
-73.3658, -23.321, -13.3402, -13.3265, 6.66632)</p>
+<p class="whs10"># define revolution angle 
and axis</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs9">angle45 = 45 * math.pi 
+ / 180</p>
 
-<p class="whs7">aMeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs9">axisXYZ = SMESH.AxisStruct(-38.3128, 
+ -73.3658, -23.321, -13.3402, -13.3265, 6.66632)</p>
 
-<p class="whs7">aMeshEditor.RotationSweepObject(GroupRotate, 
- axisXYZ, angle45, 4, 1e-5)</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs10"># perform revolution 
+ of an object</p>
 
-<p class="whs8"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> 
- </p>
+<p class="whs9">aMeshEditor.RotationSweepObject(GroupRotate, 
axisXYZ, angle45, 4, 1e-5) </p>
 
-<p class="whs8">&nbsp;</p>
+<p class="whs10">&nbsp;</p>
 
 <h3><a name=bookmark13>Pattern Mapping</a></h3>
 
-<p class="whs7">import salome</p>
+<p class="whs1"><span style="font-weight: bold; color: #ff0000;"><font color=red ><B># 
+ Attention! This script has been written using the old approach basing 
+ on direct usage of SMESH idl interface.</B></font></span></p>
 
-<p class="whs7">import geompy</p>
+<p class="whs1"># For the moment smesh package doesn't provide 
+ methods to perform pattern mapping. </p>
 
-<p class="whs7">import SMESH, smesh</p>
+<p class="whs1"># In the next SALOME version the scripts will 
+ be updated to use only the commands from smesh package.</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs7">geompy.init_geom(salome.myStudy)</p>
+<p class="whs9">import geompy</p>
 
-<p class="whs7">smesh.smesh.SetCurrentStudy(salome.myStudy)</p>
+<p class="whs9">import smesh</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs8"># define geometry</p>
+<p class="whs10"># define the geometry</p>
 
-<p class="whs7">Box_1 = geompy.MakeBoxDXDYDZ(200
- 200, 200)</p>
+<p class="whs9">Box_1 = geompy.MakeBoxDXDYDZ(200.
+ 200., 200.)</p>
 
-<p class="whs7">geompy.addToStudy(Box_1, 
+<p class="whs9">geompy.addToStudy(Box_1, 
  &quot;Box_1&quot;)</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs7">faces = geompy.SubShapeAll(Box_1, 
+<p class="whs9">faces = geompy.SubShapeAll(Box_1, 
  geompy.ShapeType[&quot;FACE&quot;])</p>
 
-<p class="whs7">Face_1 = faces[0]</p>
+<p class="whs9">Face_1 = faces[0]</p>
 
-<p class="whs7">Face_2 = faces[1]</p>
+<p class="whs9">Face_2 = faces[1]</p>
 
-<p class="whs7">geompy.addToStudyInFather(Box_1, 
+<p class="whs9">geompy.addToStudyInFather(Box_1, 
  Face_1, &quot;Face_1&quot;)</p>
 
-<p class="whs7">geompy.addToStudyInFather(Box_1, 
+<p class="whs9">geompy.addToStudyInFather(Box_1, 
  Face_2, &quot;Face_2&quot;)</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs8"># build quadrangle mesh 
- 3x3 on Face_1</p>
+<p class="whs10"># build a quadrangle 
mesh 3x3 on Face_1</p>
 
-<p class="whs7">Mesh_1 = smesh.Mesh(Face_1)</p>
+<p class="whs9">Mesh_1 = smesh.Mesh(Face_1)</p>
 
-<p class="whs7">Wire_discretisation 
- = Mesh_1.Segment()</p>
+<p class="whs9">algo1D = Mesh_1.Segment()</p>
 
-<p class="whs7">Wire_discretisation.NumberOfSegments(3)</p>
+<p class="whs9">algo1D.NumberOfSegments(3)</p>
 
-<p class="whs7">Mesh_1.Quadrangle()</p>
+<p class="whs9">Mesh_1.Quadrangle()</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs7">isDone = Mesh_1.Compute()</p>
+<p class="whs9">isDone = Mesh_1.Compute()</p>
 
-<p class="whs7">if not isDone: print 
+<p class="whs9">if not isDone: print 
  'Mesh Mesh_1 : computation failed'</p>
 
-<p class="whs7">&nbsp;</p>
-
-<p class="whs8"># pattern the mesh</p>
-
-<p class="whs7">Mesh_2 = smesh.Mesh(Face_2)</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs7">Nb_Segments_1 = smesh.smesh.CreateHypothesis('NumberOfSegments', 
'libStdMeshersEngine.so')</p>
+<p class="whs10"># build a triangle mesh 
on Face_2</p>
 
-<p class="whs7">Nb_Segments_1.SetNumberOfSegments(1)</p>
+<p class="whs9">Mesh_2 = smesh.Mesh(Face_2)</p>
 
-<p class="whs7">status = Mesh_2.GetMesh().AddHypothesis(Face_2, 
- Nb_Segments_1)</p>
+<p class="whs9">algo1D = Mesh_2.Segment()</p>
 
-<p class="whs7">status = Mesh_2.GetMesh().AddHypothesis(Face_2, 
- Wire_discretisation.GetAlgorithm())</p>
+<p class="whs9">algo1D.NumberOfSegments(1)</p>
 
-<p class="whs7">Triangle_Mefisto = 
- Mesh_2.Triangle()</p>
+<p class="whs9">algo2D = Mesh_2.Triangle()</p>
 
-<p class="whs7">Max_Element_Area = 
- Triangle_Mefisto.MaxElementArea(240)</p>
+<p class="whs9">algo2D.MaxElementArea(240)</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs9">isDone = Mesh_2.Compute()</p>
 
-<p class="whs7">isDone = Mesh_2.Compute()</p>
-
-<p class="whs7">if not isDone: print 
+<p class="whs9">if not isDone: print 
  'Mesh Mesh_2 : computation failed'</p>
 
-<p class="whs7">&nbsp;</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs8"># create a pattern</p>
+<p class="whs10"># create a pattern</p>
 
-<p class="whs7">pattern = smesh.smesh.GetPattern()</p>
+<p class="whs9">pattern = smesh.smesh.GetPattern()</p>
 
-<p class="whs7">isDone = pattern.LoadFromFace(Mesh_2.GetMesh(), 
+<p class="whs9">isDone = pattern.LoadFromFace(Mesh_2.GetMesh(), 
  Face_2, 0)</p>
 
-<p class="whs7">if (isDone != 1):</p>
+<p class="whs9">if (isDone != 1): 
+ print 'LoadFromFace :', pattern.GetErrorCode()</p>
 
-<p class="whs9">print 
- 'LoadFromFace :', pattern.GetErrorCode()</p>
-
-<p class="whs7">&nbsp;</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs8"># apply the pattern to 
+<p class="whs10"># apply the pattern to 
  a face of the first mesh</p>
 
-<p class="whs7">pattern.ApplyToMeshFaces(Mesh_1.GetMesh(), 
+<p class="whs9">pattern.ApplyToMeshFaces(Mesh_1.GetMesh(), 
  [17], 0, 0)</p>
 
-<p class="whs7">isDone = pattern.MakeMesh(Mesh_1.GetMesh(), 
+<p class="whs9">isDone = pattern.MakeMesh(Mesh_1.GetMesh(), 
  0, 0)</p>
 
-<p class="whs7">if (isDone != 1):</p>
+<p class="whs9">if (isDone != 1): 
+ print 'MakeMesh :', pattern.GetErrorCode() </p>
 
-<p class="whs9">print 
- 'MakeMesh :', pattern.GetErrorCode()</p>
+<p class="whs9">&nbsp;</p>
 
-<p class="whs7">&nbsp;</p>
-
-<p class="whs8"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> 
- </p>
+<p class="whs10">&nbsp;</p>
 
 <script type="text/javascript" language="javascript1.2">
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