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<h3><a name=bookmark>Adding Nodes and Elements</a></h3>
+<p class="whs1"># Attention! The scripts for Adding nodes
+ and Elements have
+ been written using the old approach basing on direct usage of SMESH idl
+ interface.</p>
+
+<p class="whs1"># For the moment smesh package doesn't provide
+ methods to add nodes and elements. </p>
+
+<p class="whs2"><span style="font-weight: bold; color: #ff0000;"><font color=red ><B>#
+ In the next SALOME version the scripts will be updated to use only the
+ commands from smesh package.</B></font></span></p>
+
<h4>Add Node</h4>
-<p class="whs1">import SMESH</p>
+<p class="whs3"><span style="font-family: 'Lucida Console', monospace;">import
+ SMESH</span></p>
-<p class="whs1">import SMESH_mechanic</p>
+<p class="whs3">import SMESH_mechanic</p>
-<p class="whs1"> </p>
+<p class="whs3"> </p>
-<p class="whs1">smesh =
- SMESH_mechanic.smesh</p>
+<p class="whs3">mesh = SMESH_mechanic.mesh</p>
-<p class="whs1">mesh =
- SMESH_mechanic.mesh</p>
+<p class="whs3">aMeshEditor = mesh.GetMeshEditor()</p>
-<p class="whs1">salome = SMESH_mechanic.salome</p>
+<p class="whs3"> </p>
-<p class="whs2"> </p>
+<p class="whs4"># add node</p>
-<p class="whs2"># add node</p>
+<p class="whs3">new_id = aMeshEditor.AddNode(50,
+ 10, 0)</p>
+
+<p class="whs3">print ""</p>
+
+<p class="whs3">if new_id == 0:
+ print "KO node addition."</p>
+
+<p class="whs3">else: print
+ "New Node has been added with ID ", new_id </p>
+
+<p class="whs3"> </p>
+
+<h4>Add Edge</h4>
-<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs3"><span style="font-family: 'Lucida Console', monospace;">import
+ SMESH</span></p>
-<p class="whs1">if aMeshEditor.AddNode(50,
- 10, 0) == 1:</p>
+<p class="whs3">import SMESH_mechanic</p>
-<p class="whs1"> print
- "Node addition is OK!"</p>
+<p class="whs3"> </p>
+
+<p class="whs3">mesh = SMESH_mechanic.mesh</p>
+
+<p class="whs3">aMeshEditor = mesh.GetMeshEditor()</p>
+
+<p class="whs3">print ""</p>
-<p class="whs1">else:</p>
+<p class="whs3"> </p>
+
+<p class="whs4"># add node</p>
-<p class="whs1"> print
+<p class="whs3">n1 = aMeshEditor.AddNode(50,
+ 10, 0)</p>
+
+<p class="whs3">if n1 == 0: print
"KO node addition."</p>
-<p class="whs1"> </p>
+<p class="whs3"> </p>
-<p class="whs1">salome.sg.updateObjBrowser(1)
- </p>
+<p class="whs4"># add edge</p>
-<p class="whs1"> </p>
+<p class="whs3">e1 = aMeshEditor.AddEdge([n1,
+ 38])</p>
-<h4>Add Edge</h4>
+<p class="whs3">if e1 == 0: print
+ "KO edge addition."</p>
-<p class="whs1">import SMESH</p>
+<p class="whs3">else: print
+ "New Edge has been added with ID ", e1 </p>
-<p class="whs1">import SMESH_mechanic</p>
+<p class="whs3"> </p>
-<p class="whs1"> </p>
+<h4>Add Triangle</h4>
-<p class="whs1">smesh =
- SMESH_mechanic.smesh</p>
+<p class="whs3"><span style="font-family: 'Lucida Console', monospace;">import
+ SMESH</span></p>
-<p class="whs1">mesh =
- SMESH_mechanic.mesh</p>
+<p class="whs3">import SMESH_mechanic</p>
-<p class="whs1">salome = SMESH_mechanic.salome</p>
+<p class="whs3"> </p>
+
+<p class="whs3">mesh = SMESH_mechanic.mesh</p>
+
+<p class="whs3">aMeshEditor = mesh.GetMeshEditor()</p>
+
+<p class="whs3">print ""</p>
+
+<p class="whs3"> </p>
+
+<p class="whs4"># add node</p>
+
+<p class="whs3">n1 = aMeshEditor.AddNode(50,
+ 10, 0)</p>
+
+<p class="whs3">if n1 == 0: print
+ "KO node addition."</p>
+
+<p class="whs3"> </p>
+
+<p class="whs4"># add triangle</p>
+
+<p class="whs3">t1 = aMeshEditor.AddFace([n1,
+ 38, 39])</p>
+
+<p class="whs3">if t1 == 0: print
+ "KO triangle addition."</p>
+
+<p class="whs3">else: print
+ "New Triangle has been added with ID ", t1 </p>
+
+<h4>Add Quadrangle</h4>
+
+<p class="whs3">import SMESH</p>
+
+<p class="whs3">import SMESH_mechanic</p>
+
+<p class="whs3"> </p>
+
+<p class="whs3">mesh = SMESH_mechanic.mesh</p>
+
+<p class="whs3">aMeshEditor = mesh.GetMeshEditor()</p>
+
+<p class="whs3">print ""</p>
<p class="whs2"> </p>
<p class="whs2"># add node</p>
-<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs3">n1 = aMeshEditor.AddNode(50,
+ 10, 0)</p>
-<p class="whs1">if aMeshEditor.AddNode(50,
- 10, 0) == 1:</p>
+<p class="whs3">if n1 == 0: print
+ "KO node addition."</p>
-<p class="whs1"> print
- "Node addition is OK!"</p>
+<p class="whs3"> </p>
-<p class="whs1">else:</p>
+<p class="whs3">n2 = aMeshEditor.AddNode(40,
+ 20, 0)</p>
-<p class="whs1"> print
+<p class="whs3">if n2 == 0: print
"KO node addition."</p>
-<p class="whs1"> </p>
+<p class="whs3"> </p>
-<p class="whs2"># add edge</p>
+<p class="whs2"># add quadrangle</p>
-<p class="whs1">LastNodeId = mesh.NbNodes()</p>
+<p class="whs3">q1 = aMeshEditor.AddFace([n2,
+ n1, 38, 39])</p>
-<p class="whs1">if aMeshEditor.AddEdge([LastNodeId,
- 38]) == 1:</p>
+<p class="whs3">if q1 == 0: print
+ "KO quadrangle addition."</p>
-<p class="whs1"> print
- "Edge addition is OK!"</p>
+<p class="whs2"><span style="font-family: 'Lucida Console', monospace;">else:
+ print
+ "New Quadrangle has been added with ID ", q1</span> </p>
-<p class="whs1">else:</p>
+<h4>Add Tetrahedron</h4>
-<p class="whs1"> print
- "KO edge addition."</p>
+<p class="whs3">import SMESH </p>
-<p class="whs1"> </p>
+<p class="whs3">import SMESH_mechanic</p>
-<p class="whs1">salome.sg.updateObjBrowser(1)
- </p>
+<p class="whs3"> </p>
-<p class="whs1"> </p>
+<p class="whs3">mesh = SMESH_mechanic.mesh</p>
-<h4>Add Triangle</h4>
+<p class="whs3">aMeshEditor = mesh.GetMeshEditor()</p>
-<p class="whs1">import SMESH</p>
+<p class="whs3">print ""</p>
-<p class="whs1">import SMESH_mechanic</p>
+<p class="whs3"> </p>
-<p class="whs1"> </p>
+<p class="whs4"># add node</p>
-<p class="whs1">smesh =
- SMESH_mechanic.smesh</p>
+<p class="whs3">n1 = aMeshEditor.AddNode(50,
+ 10, 0)</p>
-<p class="whs1">mesh =
- SMESH_mechanic.mesh</p>
+<p class="whs3">if n1 == 0: print
+ "KO node addition."</p>
-<p class="whs1">salome = SMESH_mechanic.salome</p>
+<p class="whs3"> </p>
-<p class="whs1"> </p>
+<p class="whs4"># add tetrahedron</p>
-<p class="whs2"># add node</p>
+<p class="whs3">t1 = aMeshEditor.AddVolume([n1,
+ 38, 39, 246])</p>
-<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs3">if t1 == 0: print
+ "KO tetrahedron addition."</p>
-<p class="whs1">if aMeshEditor.AddNode(50,
- 10, 0) == 1:</p>
+<p class="whs2"><span style="font-family: 'Lucida Console', monospace;">else:
+ print
+ "New Tetrahedron has been added with ID ", t1</span> </p>
-<p class="whs1"> print
- "Node addition is OK!"</p>
+<h4>Add Hexahedron</h4>
-<p class="whs1">else:</p>
+<p class="whs3"><span style="font-family: 'Lucida Console', monospace;">import
+ SMESH</span></p>
-<p class="whs1"> print
- "KO node addition."</p>
+<p class="whs3">import SMESH_mechanic</p>
-<p class="whs1"> </p>
+<p class="whs3"> </p>
-<p class="whs1">LastNodeId = mesh.NbNodes()</p>
+<p class="whs3">mesh = SMESH_mechanic.mesh</p>
-<p class="whs2"> </p>
+<p class="whs3">aMeshEditor = mesh.GetMeshEditor()</p>
+
+<p class="whs3">print ""</p>
-<p class="whs2"># add triangle</p>
+<p class="whs3"> </p>
-<p class="whs1">if aMeshEditor.AddFace([LastNodeId,
- 38, 39]) == 1:</p>
+<p class="whs4"># add nodes</p>
-<p class="whs1"> print
- "Triangle addition is OK!"</p>
+<p class="whs3">nId1 = aMeshEditor.AddNode(50,
+ 10, 0)</p>
-<p class="whs1">else:</p>
+<p class="whs3">nId2 = aMeshEditor.AddNode(47,
+ 12, 0)</p>
-<p class="whs1"> print
- "KO triangle addition."</p>
+<p class="whs3">nId3 = aMeshEditor.AddNode(50,
+ 10, 10)</p>
+
+<p class="whs3">nId4 = aMeshEditor.AddNode(47,
+ 12, 10)</p>
+
+<p class="whs3"> </p>
+
+<p class="whs3">if nId1 == 0 or
+ nId2 == 0 or nId3 == 0 or nId4 == 0: print "KO node addition."</p>
+
+<p class="whs3"> </p>
+
+<p class="whs4"># add hexahedron</p>
+
+<p class="whs3">vId = aMeshEditor.AddVolume([nId2,
+ nId1, 38, 39, nId4, nId3, 245, 246])</p>
+
+<p class="whs3">if vId == 0: print
+ "KO Hexahedron addition."</p>
+
+<p class="whs3">else: print
+ "New Hexahedron has been added with ID ", vId </p>
+
+<p class="whs3"> </p>
+
+<h4>Add Polygon</h4>
+
+<p class="whs3"><span style="font-family: 'Lucida Console', monospace;">import
+ math</span></p>
+
+<p class="whs3">import salome</p>
+
+<p class="whs3">import smesh</p>
+
+<p class="whs3"> </p>
+
+<p class="whs4"># create an empty mesh
+ structure</p>
+
+<p class="whs3">gen = smesh.smesh</p>
+
+<p class="whs3">mesh = gen.CreateEmptyMesh()</p>
+
+<p class="whs3">MeshEditor = mesh.GetMeshEditor()</p>
+
+<p class="whs3"> </p>
+
+<p class="whs4"># a method to build
+ a polygonal mesh element with <nb_vert> angles:</p>
+
+<p class="whs3">def MakePolygon
+ (a_mesh, x0, y0, z0, radius, nb_vert):</p>
+
+<p class="whs3"> al
+ = 2.0 * math.pi / nb_vert</p>
+
+<p class="whs3"> node_ids
+ = []</p>
+
+<p class="whs3"> </p>
+
+<p class="whs4"> #
+ Create nodes for a polygon</p>
+
+<p class="whs3"> for
+ ii in range(nb_vert):</p>
-<p class="whs1"> </p>
+<p class="whs3"> nid
+ = MeshEditor.AddNode(x0 + radius * math.cos(ii*al),</p>
-<p class="whs1">salome.sg.updateObjBrowser(1)
+<p class="whs3"> y0
+ + radius * math.sin(ii*al),</p>
+
+<p class="whs3"> z0)</p>
+
+<p class="whs3"> node_ids.append(nid)</p>
+
+<p class="whs3"> pass</p>
+
+<p class="whs3"> </p>
+
+<p class="whs4"> #
+ Create a polygon</p>
+
+<p class="whs3"> return
+ MeshEditor.AddPolygonalFace(node_ids)</p>
+
+<p class="whs3"> </p>
+
+<p class="whs4"># Create three polygons</p>
+
+<p class="whs3">f1 = MakePolygon(mesh,
+ 0, 0, 0,
+ 30, 13)</p>
+
+<p class="whs3">f2 = MakePolygon(mesh,
+ 0, 0, 10, 21, 9)</p>
+
+<p class="whs3">f3 = MakePolygon(mesh,
+ 0, 0, 20, 13, 6)</p>
+
+<p class="whs3"> </p>
+
+<p class="whs3">salome.sg.updateObjBrowser(1)
</p>
-<p class="whs1"> </p>
+<h4>Add Polyhedron</h4>
-<h4>Add Quadrangle</h4>
+<p class="whs3"><span style="font-family: 'Lucida Console', monospace;">import
+ salome</span></p>
-<p class="whs1">import SMESH</p>
+<p class="whs3">import math</p>
-<p class="whs1">import SMESH_mechanic</p>
+<p class="whs3">import smesh</p>
-<p class="whs1"> </p>
+<p class="whs3"> </p>
-<p class="whs1">smesh =
- SMESH_mechanic.smesh</p>
+<p class="whs4"># create an empty mesh
+ structure</p>
-<p class="whs1">mesh =
- SMESH_mechanic.mesh</p>
+<p class="whs3">gen = smesh.smesh</p>
-<p class="whs1">salome = SMESH_mechanic.salome</p>
+<p class="whs3">mesh = gen.CreateEmptyMesh()</p>
-<p class="whs1"> </p>
+<p class="whs3">MeshEditor = mesh.GetMeshEditor()</p>
-<p class="whs2"># add node</p>
+<p class="whs3"> </p>
-<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs4"># Create nodes for
+ 12-hedron with pentagonal faces</p>
-<p class="whs1">if aMeshEditor.AddNode(50,
- 10, 0) == 1:</p>
+<p class="whs3">al = 2 * math.pi
+ / 5.0</p>
-<p class="whs1"> print
- "Node addition is OK!"</p>
+<p class="whs3">cosal = math.cos(al)</p>
-<p class="whs1">else:</p>
+<p class="whs3">aa = 13</p>
-<p class="whs1"> print
- "KO node addition."</p>
+<p class="whs3">rr = aa / (2.0 *
+ math.sin(al/2.0))</p>
-<p class="whs1"> </p>
+<p class="whs3">dr = 2.0 * rr *
+ cosal</p>
-<p class="whs1">LastNodeId = mesh.NbNodes()</p>
+<p class="whs3">r1 = rr + dr</p>
-<p class="whs2"> </p>
+<p class="whs3">dh = rr * math.sqrt(2.0
+ * (1.0 - cosal * (1.0 + 2.0 * cosal)))</p>
-<p class="whs2"># add quadrangle</p>
+<p class="whs3">hh = 2.0 * dh -
+ dr * (rr*(cosal - 1) + (rr + dr)*(math.cos(al/2) - 1)) / dh</p>
-<p class="whs1">if aMeshEditor.AddNode(40,
- 20, 0) == 1:</p>
+<p class="whs3"> </p>
-<p class="whs1"> print
- "Node addition is OK!"</p>
+<p class="whs3">dd = [] <span style="font-family: 'Times New Roman', serif;">#
+ top</span></p>
-<p class="whs1">else:</p>
+<p class="whs3">cc = [] <span style="font-family: 'Times New Roman', serif;">#
+ below top</span></p>
-<p class="whs1"> print
- "KO node addition."</p>
+<p class="whs3">bb = [] <span style="font-family: 'Times New Roman', serif;">#
+ above bottom</span></p>
-<p class="whs1">if aMeshEditor.AddFace([mesh.NbNodes(),
- LastNodeId, 38, 39]) == 1:</p>
+<p class="whs3">aa = [] <span style="font-family: 'Times New Roman', serif;">#
+ bottom</span></p>
-<p class="whs1"> print
- "Quadrangle addition is OK!"</p>
+<p class="whs3"> </p>
-<p class="whs1">else:</p>
+<p class="whs3">for i in range(5):</p>
-<p class="whs1"> print
- "KO quadrangle addition."</p>
+<p class="whs3"> cos_bot
+ = math.cos(i*al)</p>
-<p class="whs1"> </p>
+<p class="whs3"> sin_bot
+ = math.sin(i*al)</p>
-<p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span>
+<p class="whs3"> </p>
+
+<p class="whs3"> <span
+ style="margin-top: 0pt;
+ margin-bottom: 0pt;
+ font-family: 'Lucida Console', monospace;">cos_top
+ = math.cos(i*al + al/2.0)</span></p>
+
+<p class="whs3"> sin_top
+ = math.sin(i*al + al/2.0)</p>
+
+<p class="whs3"> </p>
+
+<p class="whs3"> nd
+ = MeshEditor.AddNode(rr * cos_top, rr * sin_top, hh )
+ <span style="font-family: 'Times New Roman', serif;"># top</span></p>
+
+<p class="whs3"> nc
+ = MeshEditor.AddNode(r1 * cos_top, r1 * sin_top, hh - dh) <span style="font-family: 'Times New Roman', serif;">#
+ below top</span></p>
+
+<p class="whs3"> nb
+ = MeshEditor.AddNode(r1 * cos_bot, r1 * sin_bot, dh)
+ <span style="font-family: 'Times New Roman', serif;"># above bottom</span></p>
+
+<p class="whs3"> na
+ = MeshEditor.AddNode(rr * cos_bot, rr * sin_bot, 0)
+ <span style="font-family: 'Times New Roman', serif;"># bottom</span></p>
+
+<p class="whs3"> dd.append(nd)
+ <span style="font-family: 'Times New Roman', serif;"># top</span></p>
+
+<p class="whs3"> cc.append(nc)
+ <span style="font-family: 'Times New Roman', serif;"># below top</span></p>
+
+<p class="whs3"> bb.append(nb)
+ <span style="font-family: 'Times New Roman', serif;"># above bottom</span></p>
+
+<p class="whs3"> aa.append(na)
+ <span style="font-family: 'Times New Roman', serif;"># bottom</span></p>
+
+<p class="whs3"> </p>
+
+<p class="whs3"> pass</p>
+
+<p class="whs3"> </p>
+
+<p class="whs4"># Create a polyhedral
+ volume (12-hedron with pentagonal faces)</p>
+
+<p class="whs3">MeshEditor.AddPolyhedralVolume([dd[0],
+ dd[1], dd[2], dd[3], dd[4], <span style="font-family: 'Times New Roman', serif;">#
+ top</span></p>
+
+<p class="whs3"> dd[0],
+ cc[0], bb[1], cc[1], dd[1], #
+ -</p>
+
+<p class="whs3"> dd[1],
+ cc[1], bb[2], cc[2], dd[2], #
+ -</p>
+
+<p class="whs3"> dd[2],
+ cc[2], bb[3], cc[3], dd[3], <span style="font-family: 'Times New Roman', serif;">#
+ - below top</span></p>
+
+<p class="whs3"> dd[3],
+ cc[3], bb[4], cc[4], dd[4], #
+ -</p>
+
+<p class="whs3"> dd[4],
+ cc[4], bb[0], cc[0], dd[0], #
+ -</p>
+
+<p class="whs3"> aa[4],
+ bb[4], cc[4], bb[0], aa[0], #
+ .</p>
+
+<p class="whs3"> aa[3],
+ bb[3], cc[3], bb[4], aa[4], #
+ .</p>
+
+<p class="whs3"> aa[2],
+ bb[2], cc[2], bb[3], aa[3], <span style="font-family: 'Times New Roman', serif;">#
+ . above bottom</span></p>
+
+<p class="whs3"> aa[1],
+ bb[1], cc[1], bb[2], aa[2], #
+ .</p>
+
+<p class="whs3"> aa[0],
+ bb[0], cc[0], bb[1], aa[1], #
+ .</p>
+
+<p class="whs3"> aa[0],
+ aa[1], aa[2], aa[3], aa[4]], <span style="font-family: 'Times New Roman', serif;">#
+ bottom</span></p>
+
+<p class="whs3"> [5,5,5,5,5,5,5,5,5,5,5,5])</p>
+
+<p class="whs3">salome.sg.updateObjBrowser(1)
</p>
-<p class="whs2"> </p>
+<p class="whs3"> </p>
-<h4>Add Tetrahedron</h4>
+<h3><a name=bookmark1>Removing Nodes and Elements</a></h3>
-<p class="whs1">import SMESH</p>
+<p class="whs1"><span style="font-weight: bold; color: #ff0000;"><font color=red ><B>#
+ Attention! This script has been written using the old approach basing
+ on direct usage of SMESH idl interface.</B></font></span></p>
-<p class="whs1">import SMESH_mechanic</p>
+<p class="whs1"># For the moment smesh package doesn't provide
+ methods to remove nodes and elements. </p>
-<p class="whs1"> </p>
+<p class="whs1"># In the next SALOME version the scripts will
+ be updated to use only the commands from smesh package.</p>
-<p class="whs1">smesh =
- SMESH_mechanic.smesh</p>
+<h4 class="whs5"> </h4>
-<p class="whs1">mesh =
- SMESH_mechanic.mesh</p>
+<h4 class="whs5">Removing Nodes</h4>
-<p class="whs1">salome = SMESH_mechanic.salome</p>
+<p class="whs2"> </p>
-<p class="whs1"> </p>
+<p class="whs3"><span style="font-family: 'Lucida Console', monospace;">import
+ SMESH_mechanic</span></p>
-<p class="whs2"># add node</p>
+<p class="whs3"> </p>
-<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs3">mesh = SMESH_mechanic.mesh</p>
-<p class="whs1">if aMeshEditor.AddNode(50,
- 10, 0) == 1:</p>
+<p class="whs3">aMeshEditor = mesh.GetMeshEditor()</p>
-<p class="whs1"> print
- "Node addition is OK!"</p>
+<p class="whs3"> </p>
-<p class="whs1">else:</p>
+<p class="whs4"># remove nodes #246
+ and #255</p>
-<p class="whs1"> print
- "KO node addition."</p>
+<p class="whs3">res = aMeshEditor.RemoveNodes([246,
+ 255])</p>
-<p class="whs1"> </p>
+<p class="whs3">if res == 1: print
+ "Nodes removing is OK!"</p>
-<p class="whs1">LastNodeId = mesh.NbNodes()</p>
+<p class="whs3">else: print
+ "KO nodes removing." </p>
<p class="whs2"> </p>
-<p class="whs2"># add tetrahedron</p>
+<h4>Removing Elements</h4>
+
+<p class="whs3"><span style="font-family: 'Lucida Console', monospace;">import
+ SMESH_mechanic</span></p>
-<p class="whs1">if aMeshEditor.AddVolume([LastNodeId,
- 38, 39, 246]) == 1:</p>
+<p class="whs3">mesh = SMESH_mechanic.mesh</p>
-<p class="whs1"> print
- "Tetrahedron addition is OK!"</p>
+<p class="whs3"> </p>
-<p class="whs1">else:</p>
+<p class="whs3">anEditor = mesh.GetMeshEditor()</p>
-<p class="whs1"> print
- "KO tetrahedron addition."</p>
+<p class="whs3"> </p>
+
+<p class="whs4"># remove three elements:
+ #850, #859 and #814</p>
+
+<p class="whs3">res = anEditor.RemoveElements([850,
+ 859, 814])</p>
-<p class="whs1"> </p>
+<p class="whs3">if res == 1: print
+ "Elements removing is OK!"</p>
-<p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span>
+<p class="whs3">else: print
+ "KO Elements removing." </p>
+
+<p class="whs3"> </p>
+
+<h3><a name=bookmark2>Renumbering Nodes and Elements</a></h3>
+
+<p class="whs1"><span style="font-weight: bold; color: #ff0000;"><font color=red ><B>#
+ Attention! This script has been written using the old approach basing
+ on direct usage of SMESH idl interface.</B></font></span></p>
+
+<p class="whs1"># For the moment smesh package doesn't provide
+ methods to renumber nodes and elements. </p>
+
+<p class="whs1"># In the next SALOME version the scripts will
+ be updated to use only the commands from smesh package.</p>
+
+<p class="whs6"> </p>
+
+<p class="whs6">import SMESH_mechanic</p>
+
+<p class="whs6"> </p>
+
+<p class="whs6">mesh = SMESH_mechanic.mesh</p>
+
+<p class="whs6">anEditor = mesh.GetMeshEditor()</p>
+
+<p class="whs7"> </p>
+
+<p class="whs7"><span style="font-family: 'Lucida Console', monospace;">anEditor.RenumberNodes()</span>
</p>
+<h3><a name=bookmark3>Moving Nodes</a></h3>
+
+<p class="whs1"><span style="font-weight: bold; color: #ff0000;"><font color=red ><B>#
+ Attention! This script has been written using the old approach basing
+ on direct usage of SMESH idl interface.</B></font></span></p>
+
+<p class="whs1"># For the moment smesh package doesn't provide
+ methods to move nodes. </p>
+
+<p class="whs1"># In the next SALOME version the scripts will
+ be updated to use only the commands from smesh package.</p>
+
+<p class="whs3"> </p>
+
+<p class="whs3">import SMESH</p>
+
+<p class="whs3">import SMESH_mechanic</p>
+
+<p class="whs3"> </p>
+
+<p class="whs3">mesh = SMESH_mechanic.mesh</p>
+
+<p class="whs3">aMeshEditor = mesh.GetMeshEditor()</p>
+
<p class="whs2"> </p>
-<h4>Add Hexahedron</h4>
+<p class="whs2"># move node #38</p>
-<p class="whs1">import SMESH</p>
+<p class="whs3">aMeshEditor.MoveNode(38,
+ 20., 10., 0.) </p>
-<p class="whs1">import SMESH_mechanic</p>
+<p class="whs2"> </p>
-<p class="whs1"> </p>
+<h3><a name=bookmark4>Diagonal Inversion</a></h3>
-<p class="whs1">smesh =
- SMESH_mechanic.smesh</p>
+<p class="whs1"><span style="font-weight: bold; color: #ff0000;"><font color=red ><B>#
+ Attention! This script has been written using the old approach basing
+ on direct usage of SMESH idl interface.</B></font></span></p>
-<p class="whs1">mesh =
- SMESH_mechanic.mesh</p>
+<p class="whs1"># For the moment smesh package doesn't provide
+ methods to produce a diagonal inversion. </p>
-<p class="whs1">salome = SMESH_mechanic.salome</p>
+<p class="whs1"># In the next SALOME version the scripts will
+ be updated to use only the commands from smesh package.</p>
-<p class="whs1"> </p>
+<p class="whs7"> </p>
-<p class="whs2"># add nodes</p>
+<p class="whs6">import salome</p>
-<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs6">import smesh</p>
-<p class="whs1">if aMeshEditor.AddNode(50,
- 10, 0) == 1:</p>
+<p class="whs6"> </p>
-<p class="whs1"> print
- "Node addition is OK!"</p>
+<p class="whs8"># create an empty mesh
+ structure</p>
-<p class="whs1">else:</p>
+<p class="whs6">gen = smesh.smesh</p>
-<p class="whs1"> print
- "KO node addition."</p>
+<p class="whs6">mesh = gen.CreateEmptyMesh()</p>
-<p class="whs1">aNodeId1 = mesh.NbNodes()</p>
+<p class="whs6">aMeshEditor = mesh.GetMeshEditor()</p>
-<p class="whs1"> </p>
+<p class="whs6"> </p>
-<p class="whs1">if aMeshEditor.AddNode(47,
- 12, 0) == 1:</p>
+<p class="whs8"># create the following
+ mesh:</p>
-<p class="whs1"> print
- "Node addition is OK!"</p>
+<p class="whs6"># .----.----.----.</p>
-<p class="whs1">else:</p>
+<p class="whs6"># | /|
+ /|
+ /|</p>
-<p class="whs1"> print
- "KO node addition."</p>
+<p class="whs6"># | /
+ | / | /
+ |</p>
-<p class="whs1">aNodeId2 = mesh.NbNodes()</p>
+<p class="whs6"># | / |
+ / | / |</p>
-<p class="whs1"> </p>
+<p class="whs6"># |/ |/
+ |/
+ |</p>
-<p class="whs1">if aMeshEditor.AddNode(50,
- 10, 10) == 1:</p>
+<p class="whs6"># .----.----.----.</p>
-<p class="whs1"> print
- "Node addition is OK!"</p>
+<p class="whs6"> </p>
-<p class="whs1">else:</p>
+<p class="whs6">bb = [0, 0, 0, 0]</p>
-<p class="whs1"> print
- "KO node addition."</p>
+<p class="whs6">tt = [0, 0, 0, 0]</p>
-<p class="whs1">aNodeId3 = mesh.NbNodes()</p>
+<p class="whs6">ff = [0, 0, 0, 0,
+ 0, 0]</p>
-<p class="whs1"> </p>
+<p class="whs6"> </p>
-<p class="whs1">if aMeshEditor.AddNode(47,
- 12, 10) == 1:</p>
+<p class="whs6">bb[0] = aMeshEditor.AddNode(
+ 0., 0., 0.)</p>
-<p class="whs1"> print
- "Node addition is OK!"</p>
+<p class="whs6">bb[1] = aMeshEditor.AddNode(10.,
+ 0., 0.)</p>
-<p class="whs1">else:</p>
+<p class="whs6">bb[2] = aMeshEditor.AddNode(20.,
+ 0., 0.)</p>
-<p class="whs1"> print
- "KO node addition."</p>
+<p class="whs6">bb[3] = aMeshEditor.AddNode(30.,
+ 0., 0.)</p>
-<p class="whs1">aNodeId4 = mesh.NbNodes()</p>
+<p class="whs6"> </p>
-<p class="whs1"> </p>
+<p class="whs6">tt[0] = aMeshEditor.AddNode(
+ 0., 15., 0.)</p>
-<p class="whs2"># add hexahedron</p>
+<p class="whs6">tt[1] = aMeshEditor.AddNode(10.,
+ 15., 0.)</p>
-<p class="whs1">if aMeshEditor.AddVolume([aNodeId2,
- aNodeId1, 38, 39, aNodeId4, aNodeId3, 245, 246]) == 1:</p>
+<p class="whs6">tt[2] = aMeshEditor.AddNode(20.,
+ 15., 0.)</p>
-<p class="whs1"> print
- "Hexahedron addition is OK!"</p>
+<p class="whs6">tt[3] = aMeshEditor.AddNode(30.,
+ 15., 0.)</p>
-<p class="whs1">else:</p>
+<p class="whs6"> </p>
-<p class="whs1"> print
- "KO Hexahedron addition."</p>
+<p class="whs6">ff[0] = aMeshEditor.AddFace([bb[0],
+ bb[1], tt[1]])</p>
+
+<p class="whs6">ff[1] = aMeshEditor.AddFace([bb[0],
+ tt[1], tt[0]])</p>
+
+<p class="whs6">ff[2] = aMeshEditor.AddFace([bb[1],
+ bb[2], tt[2]])</p>
+
+<p class="whs6">ff[3] = aMeshEditor.AddFace([bb[1],
+ tt[2], tt[1]])</p>
+
+<p class="whs6">ff[4] = aMeshEditor.AddFace([bb[2],
+ bb[3], tt[3]])</p>
+
+<p class="whs6">ff[5] = aMeshEditor.AddFace([bb[2],
+ tt[3], tt[2]])</p>
+
+<p class="whs6"> </p>
-<p class="whs1"> </p>
+<p class="whs8"># inverse the diagonal
+ bb[1] - tt[2]</p>
-<p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span>
+<p class="whs6">print "\nDiagonal
+ inversion ... ",</p>
+
+<p class="whs6">res = aMeshEditor.InverseDiag(bb[1],
+ tt[2])</p>
+
+<p class="whs6">if not res: print
+ "failed!"</p>
+
+<p class="whs6">else: print
+ "done."</p>
+
+<p class="whs7"> </p>
+
+<p class="whs7"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span>
</p>
-<p class="whs2"> </p>
+<h3><a name=bookmark5>Uniting two Triangles</a></h3>
-<h4>Add Polygon</h4>
+<p class="whs1"><span style="font-weight: bold; color: #ff0000;"><font color=red ><B>#
+ Attention! This script has been written using the old approach basing
+ on direct usage of SMESH idl interface.</B></font></span></p>
-<p class="whs1">import salome</p>
+<p class="whs1"># For the moment smesh package doesn't provide
+ methods to unite two triangles. </p>
-<p class="whs1">import geompy</p>
+<p class="whs1"># In the next SALOME version the scripts will
+ be updated to use only the commands from smesh package.</p>
-<p class="whs1">import math</p>
+<p> </p>
-<p class="whs1"> </p>
+<p class="whs9">import salome</p>
-<p class="whs1">import StdMeshers</p>
+<p class="whs9">import smesh</p>
-<p class="whs1"> </p>
+<p> </p>
-<p class="whs2"># GEOM module </p>
+<p># create an empty mesh structure</p>
-<p class="whs1">shape_mesh = geompy.MakeCylinderRH(13,
- 77)</p>
+<p class="whs9">gen = smesh.smesh</p>
-<p class="whs1">geompy.addToStudy(shape_mesh,
- "cylinder")</p>
+<p class="whs9">mesh = gen.CreateEmptyMesh()</p>
-<p class="whs1"> </p>
+<p class="whs9">aMeshEditor = mesh.GetMeshEditor()</p>
-<p class="whs2"># SMESH module</p>
+<p> </p>
-<p class="whs1">smesh = salome.lcc.FindOrLoadComponent("FactoryServer",
- "SMESH")</p>
+<p># create the following mesh:</p>
-<p class="whs1">smesh.SetCurrentStudy(salome.myStudy)</p>
+<p class="whs9"># .----.----.----.</p>
-<p class="whs1">mesh = smesh.CreateMesh(shape_mesh)</p>
+<p class="whs9"># | /|
+ /|
+ /|</p>
-<p class="whs1">MeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs9"># | /
+ | / | /
+ |</p>
-<p class="whs1"> </p>
+<p class="whs9"># | / |
+ / | / |</p>
-<p class="whs2"># a method to build a polygonal
- mesh element with nb_vert angles:</p>
+<p class="whs9"># |/ |/
+ |/
+ |</p>
-<p class="whs1">def MakePolygon
- (a_mesh, x0, y0, z0, radius, nb_vert):</p>
+<p class="whs9"># .----.----.----.</p>
-<p class="whs1"> node_start_id
- = a_mesh.NbNodes() + 1</p>
+<p> </p>
-<p class="whs1"> al
- = 2.0 * math.pi / nb_vert</p>
+<p class="whs9">bb = [0, 0, 0, 0]</p>
-<p class="whs1"> node_ids
- = []</p>
+<p class="whs9">tt = [0, 0, 0, 0]</p>
-<p class="whs2"> </p>
+<p class="whs9">ff = [0, 0, 0, 0,
+ 0, 0]</p>
-<p class="whs2"># Create nodes for a polyhedron</p>
+<p class="whs9"> </p>
-<p class="whs1"> for
- ii in range(nb_vert):</p>
+<p class="whs9">bb[0] = aMeshEditor.AddNode(
+ 0., 0., 0.)</p>
-<p class="whs1"> MeshEditor.AddNode(x0
- + radius * math.cos(ii*al),</p>
+<p class="whs9">bb[1] = aMeshEditor.AddNode(10.,
+ 0., 0.)</p>
-<p class="whs1"> y0
- + radius * math.sin(ii*al),</p>
+<p class="whs9">bb[2] = aMeshEditor.AddNode(20.,
+ 0., 0.)</p>
-<p class="whs1"> z0)</p>
+<p class="whs9">bb[3] = aMeshEditor.AddNode(30.,
+ 0., 0.)</p>
-<p class="whs1"> node_ids.append(node_start_id
- + ii)</p>
+<p class="whs9"> </p>
-<p class="whs1"> pass</p>
+<p class="whs9">tt[0] = aMeshEditor.AddNode(
+ 0., 15., 0.)</p>
-<p class="whs2"> </p>
+<p class="whs9">tt[1] = aMeshEditor.AddNode(10.,
+ 15., 0.)</p>
-<p class="whs2"># Create a polygon</p>
+<p class="whs9">tt[2] = aMeshEditor.AddNode(20.,
+ 15., 0.)</p>
-<p class="whs1"> MeshEditor.AddPolygonalFace(node_ids)</p>
+<p class="whs9">tt[3] = aMeshEditor.AddNode(30.,
+ 15., 0.)</p>
-<p class="whs1"> return
- 0</p>
+<p class="whs9"> </p>
-<p class="whs1"> </p>
+<p class="whs9">ff[0] = aMeshEditor.AddFace([bb[0],
+ bb[1], tt[1]])</p>
-<p class="whs2"># Create three polygons</p>
+<p class="whs9">ff[1] = aMeshEditor.AddFace([bb[0],
+ tt[1], tt[0]])</p>
-<p class="whs1">MakePolygon(mesh,
- 0, 0, 0,
- 30, 13)</p>
+<p class="whs9">ff[2] = aMeshEditor.AddFace([bb[1],
+ bb[2], tt[2]])</p>
-<p class="whs1">MakePolygon(mesh,
- 0, 0, 10, 21, 9)</p>
+<p class="whs9">ff[3] = aMeshEditor.AddFace([bb[1],
+ tt[2], tt[1]])</p>
-<p class="whs1">MakePolygon(mesh,
- 0, 0, 20, 13, 6)</p>
+<p class="whs9">ff[4] = aMeshEditor.AddFace([bb[2],
+ bb[3], tt[3]])</p>
-<p class="whs1"> </p>
+<p class="whs9">ff[5] = aMeshEditor.AddFace([bb[2],
+ tt[3], tt[2]])</p>
-<p class="whs1">salome.sg.updateObjBrowser(1)
- </p>
+<p> </p>
-<p class="whs1"> </p>
+<p># delete the diagonal bb[1] - tt[2]</p>
-<h4>Add polyhedron</h4>
+<p class="whs9">print "\nUnite
+ two triangles ... ",</p>
-<p class="whs1"><span style="font-family: 'Lucida Console', monospace;">import
- salome</span></p>
+<p class="whs9">res = aMeshEditor.DeleteDiag(bb[1],
+ tt[2])</p>
-<p class="whs1">import geompy</p>
+<p class="whs9">if not res: print
+ "failed!"</p>
-<p class="whs1">import math</p>
+<p class="whs9">else: print
+ "done."</p>
-<p class="whs1"> </p>
+<p class="whs9"> </p>
-<p class="whs1">#import SMESH</p>
+<p><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span>
+ </p>
-<p class="whs1">import StdMeshers</p>
+<h3><a name=bookmark6>Uniting a Set of Triangles</a></h3>
-<p class="whs1"> </p>
+<p class="whs1"><span style="font-weight: bold; color: #ff0000;"><font color=red ><B>#
+ Attention! This script has been written using the old approach basing
+ on direct usage of SMESH idl interface.</B></font></span></p>
-<p class="whs3"># GEOM</p>
+<p class="whs1"># For the moment smesh package doesn't provide
+ methods to unite a set of triangles. </p>
-<p class="whs1">shape_mesh = geompy.MakeCylinderRH(13,
- 77)</p>
+<p class="whs1"># In the next SALOME version the scripts will
+ be updated to use only the commands from smesh package.</p>
-<p class="whs1">geompy.addToStudy(shape_mesh,
- "cylinder")</p>
+<p class="whs10"> </p>
-<p class="whs1"> </p>
+<p class="whs9">import salome</p>
-<p class="whs3"># SMESH</p>
+<p class="whs9">import smesh</p>
-<p class="whs1">smesh = salome.lcc.FindOrLoadComponent("FactoryServer",
- "SMESH")</p>
+<p class="whs9"> </p>
-<p class="whs1">smesh.SetCurrentStudy(salome.myStudy)</p>
+<p class="whs10"># create an empty mesh
+ structure</p>
-<p class="whs1">mesh = smesh.CreateMesh(shape_mesh)</p>
+<p class="whs9">gen = smesh.smesh</p>
-<p class="whs1">MeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs9">mesh = gen.CreateEmptyMesh()</p>
-<p class="whs1"> </p>
+<p class="whs9">aMeshEditor = mesh.GetMeshEditor()</p>
-<p class="whs3"># Now we are going
- to create a 12-hedron:</p>
+<p class="whs9"> </p>
-<p class="whs3"> </p>
+<p class="whs10"># create the following
+ mesh:</p>
-<p class="whs3"># Create nodes for
- polyhedron</p>
+<p class="whs9"># .----.----.----.</p>
-<p class="whs1">al = 2 * math.pi
- / 5.0</p>
+<p class="whs9"># | /|
+ /|
+ /|</p>
-<p class="whs1">cosal = math.cos(al)</p>
+<p class="whs9"># | /
+ | / | /
+ |</p>
-<p class="whs1"> </p>
+<p class="whs9"># | / |
+ / | / |</p>
-<p class="whs1">aa = 13</p>
+<p class="whs9"># |/ |/
+ |/
+ |</p>
-<p class="whs1">rr = aa / (2.0 *
- math.sin(al/2.0))</p>
+<p class="whs9"># .----.----.----.</p>
-<p class="whs1">dr = 2.0 * rr *
- cosal</p>
+<p class="whs9"> </p>
-<p class="whs1">r1 = rr + dr</p>
+<p class="whs9">bb = [0, 0, 0, 0]</p>
-<p class="whs1">dh = rr * math.sqrt(2.0
- * (1.0 - cosal * (1.0 + 2.0 * cosal)))</p>
+<p class="whs9">tt = [0, 0, 0, 0]</p>
-<p class="whs1">hh = 2.0 * dh -
- dr * (rr*(cosal - 1) + (rr + dr)*(math.cos(al/2) - 1)) / dh</p>
+<p class="whs9">ff = [0, 0, 0, 0,
+ 0, 0]</p>
-<p class="whs1"> </p>
+<p class="whs9"> </p>
-<p class="whs1">for i in range(5):</p>
+<p class="whs9">bb[0] = aMeshEditor.AddNode(
+ 0., 0., 0.)</p>
-<p class="whs1"> MeshEditor.AddNode(rr*math.cos(i*al),
- rr*math.sin(i*al), 0)
- <span style="font-family: 'Times New Roman', serif;"># 1,3,5,7, 9 # bottom</span></p>
+<p class="whs9">bb[1] = aMeshEditor.AddNode(10.,
+ 0., 0.)</p>
-<p class="whs1"> MeshEditor.AddNode(r1*math.cos(i*al),
- r1*math.sin(i*al), dh) <span style="font-family: 'Times New Roman', serif;">#
- 2,4,6,8,10 # above bottom</span></p>
+<p class="whs9">bb[2] = aMeshEditor.AddNode(20.,
+ 0., 0.)</p>
-<p class="whs1"> </p>
+<p class="whs9">bb[3] = aMeshEditor.AddNode(30.,
+ 0., 0.)</p>
-<p class="whs1">for i in range(5):</p>
+<p class="whs9"> </p>
-<p class="whs1"> MeshEditor.AddNode(rr*math.cos(i*al
- + al/2.0),</p>
+<p class="whs9">tt[0] = aMeshEditor.AddNode(
+ 0., 15., 0.)</p>
-<p class="whs1"> rr*math.sin(i*al
- + al/2.0), hh) # 11,13,15,17,19 <span style="font-family: 'Times New Roman', serif;">#
- top</span></p>
+<p class="whs9">tt[1] = aMeshEditor.AddNode(10.,
+ 15., 0.)</p>
-<p class="whs1"> MeshEditor.AddNode(r1*math.cos(i*al
- + al/2.0),</p>
+<p class="whs9">tt[2] = aMeshEditor.AddNode(20.,
+ 15., 0.)</p>
-<p class="whs1"> r1*math.sin(i*al
- + al/2.0), hh - dh) # 12,14,16,18,20 <span style="font-family: 'Times New Roman', serif;">#
- below top</span></p>
+<p class="whs9">tt[3] = aMeshEditor.AddNode(30.,
+ 15., 0.)</p>
-<p class="whs1"> </p>
+<p class="whs9"> </p>
-<p class="whs3"># Create a polyhedral
- volume</p>
+<p class="whs9">ff[0] = aMeshEditor.AddFace([bb[0],
+ bb[1], tt[1]])</p>
-<p class="whs1">MeshEditor.AddPolyhedralVolume([
- 1, 3, 5,
- 7, 9,
- <span style="font-family: 'Times New Roman', serif;">#
- bottom</span></p>
+<p class="whs9">ff[1] = aMeshEditor.AddFace([bb[0],
+ tt[1], tt[0]])</p>
-<p class="whs1"> 1,
- 2, 12,
- 4, 3,
- <span style="font-family: 'Times New Roman', serif;">#
- .</span></p>
-
-<p class="whs1"> 3,
- 4, 14,
- 6, 5,
- <span style="font-family: 'Times New Roman', serif;">#
- .</span></p>
-
-<p class="whs1"> 5,
- 6, 16,
- 8, 7,
- <span style="font-family: 'Times New Roman', serif;">#
- . above bottom</span></p>
+<p class="whs9">ff[2] = aMeshEditor.AddFace([bb[1],
+ bb[2], tt[2]])</p>
-<p class="whs1"> 7,
- 8, 18,
- 10, 9,
- <span style="font-family: 'Times New Roman', serif;">#
- .</span></p>
-
-<p class="whs1"> 9,
- 10, 20, 2,
- 1, <span
- style="font-family: 'Times New Roman', serif;">#
- .</span></p>
-
-<p class="whs1"> 11,
- 12, 4,
- 14, 13, <span style="font-family: 'Times New Roman', serif;">#
- -</span></p>
-
-<p class="whs1"> 13,
- 14, 6,
- 16, 15, <span style="font-family: 'Times New Roman', serif;">#
- -</span></p>
-
-<p class="whs1"> 15,
- 16, 8,
- 18, 17, <span style="font-family: 'Times New Roman', serif;">#
- - below top</span></p>
+<p class="whs9">ff[3] = aMeshEditor.AddFace([bb[1],
+ tt[2], tt[1]])</p>
-<p class="whs1"> 17,
- 18, 10, 20, 19, <span style="font-family: 'Times New Roman', serif;">#
- -</span></p>
+<p class="whs9">ff[4] = aMeshEditor.AddFace([bb[2],
+ bb[3], tt[3]])</p>
-<p class="whs1"> 19,
- 20, 2,
- 12, 11, <span style="font-family: 'Times New Roman', serif;">#
- -</span></p>
+<p class="whs9">ff[5] = aMeshEditor.AddFace([bb[2],
+ tt[3], tt[2]])</p>
-<p class="whs1"> 11,
- 13, 15, 17, 19], <span style="font-family: 'Times New Roman', serif;">#
- top</span></p>
+<p class="whs9"> </p>
-<p class="whs1"> [5,5,5,5,5,5,5,5,5,5,5,5])</p>
+<p class="whs10"># unite a set of triangles</p>
-<p class="whs1"> </p>
+<p class="whs9">aFilterMgr = smesh.smesh.CreateFilterManager()</p>
-<p class="whs1">salome.sg.updateObjBrowser(1)
- </p>
+<p class="whs9">aFunctor = aFilterMgr.CreateMinimumAngle()</p>
-<p class="whs1"> </p>
+<p class="whs9">print "\nUnite
+ a set of triangles ... ",</p>
-<h3><a name=bookmark1>Removing Nodes and Elements</a></h3>
+<p class="whs9">res = aMeshEditor.TriToQuad([ff[2],
+ ff[3], ff[4], ff[5]], aFunctor, 60.)</p>
-<h4 class="whs4">Removing Nodes</h4>
+<p class="whs9">if not res: print
+ "failed!"</p>
-<p class="whs2"> </p>
+<p class="whs9">else: print
+ "done."</p>
-<p class="whs1">import SMESH</p>
+<p class="whs9"> </p>
-<p class="whs1">import SMESH_mechanic</p>
+<p class="whs9">salome.sg.updateObjBrowser(1)
+ </p>
-<p class="whs1"> </p>
+<h3><a name=bookmark12>Orientation</a></h3>
-<p class="whs1">smesh =
- SMESH_mechanic.smesh</p>
+<p class="whs1"><span style="font-weight: bold; color: #ff0000;"><font color=red ><B>#
+ Attention! This script has been written using the old approach basing
+ on direct usage of SMESH idl interface.</B></font></span></p>
-<p class="whs1">mesh =
- SMESH_mechanic.mesh</p>
+<p class="whs1"># For the moment smesh package doesn't provide
+ methods to change orientation. </p>
-<p class="whs1">salome = SMESH_mechanic.salome</p>
+<p class="whs1"># In the next SALOME version the scripts will
+ be updated to use only the commands from smesh package.</p>
-<p class="whs2"> </p>
+<p class="whs9"> </p>
-<p class="whs2"># add node</p>
+<p class="whs9">import salome</p>
-<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs9">import smesh</p>
-<p class="whs1">if aMeshEditor.RemoveNodes([246,
- 255]) == 1:</p>
+<p class="whs9"> </p>
-<p class="whs1"> print
- "Node removing is OK!"</p>
+<p class="whs10"># SMESH module</p>
-<p class="whs1">else:</p>
+<p class="whs9">gen = smesh.smesh</p>
-<p class="whs1"> print
- "KO node removing."</p>
+<p class="whs9">mesh = gen.CreateEmptyMesh()</p>
-<p class="whs1"> </p>
+<p class="whs9">MeshEditor = mesh.GetMeshEditor()</p>
-<p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span>
- </p>
+<p class="whs9"> </p>
-<p class="whs2"> </p>
+<p class="whs10"># build five quadrangles:</p>
-<h4>Removing Elements</h4>
+<p class="whs9">dx = 10</p>
-<p class="whs1">import SMESH</p>
+<p class="whs9">dy = 20</p>
-<p class="whs1">import SMESH_mechanic</p>
+<p class="whs9"> </p>
-<p class="whs1"> </p>
+<p class="whs9">n1 =
+ MeshEditor.AddNode(0.0 * dx, 0, 0)</p>
-<p class="whs1">smesh =
- SMESH_mechanic.smesh</p>
+<p class="whs9">n2 =
+ MeshEditor.AddNode(1.0 * dx, 0, 0)</p>
-<p class="whs1">mesh =
- SMESH_mechanic.mesh</p>
+<p class="whs9">n3 =
+ MeshEditor.AddNode(2.0 * dx, 0, 0)</p>
-<p class="whs1">salome = SMESH_mechanic.salome</p>
+<p class="whs9">n4 =
+ MeshEditor.AddNode(3.0 * dx, 0, 0)</p>
-<p class="whs1"> </p>
+<p class="whs9">n5 =
+ MeshEditor.AddNode(4.0 * dx, 0, 0)</p>
-<p class="whs1">anEditor = mesh.GetMeshEditor()</p>
+<p class="whs9">n6 =
+ MeshEditor.AddNode(5.0 * dx, 0, 0)</p>
-<p class="whs1">anEditor.RemoveElements([850,
- 859, 814])</p>
+<p class="whs9">n7 =
+ MeshEditor.AddNode(0.0 * dx, dy, 0)</p>
-<p class="whs1"> </p>
+<p class="whs9">n8 =
+ MeshEditor.AddNode(1.0 * dx, dy, 0)</p>
-<p class="whs1">salome.sg.updateObjBrowser(1)
- </p>
+<p class="whs9">n9 =
+ MeshEditor.AddNode(2.0 * dx, dy, 0)</p>
-<p class="whs1"> </p>
+<p class="whs9">n10 = MeshEditor.AddNode(3.0
+ * dx, dy, 0)</p>
-<h3><a name=bookmark2>Renumbering Nodes and Elements</a></h3>
+<p class="whs9">n11 = MeshEditor.AddNode(4.0
+ * dx, dy, 0)</p>
-<p class="whs5">import SMESH</p>
+<p class="whs9">n12 = MeshEditor.AddNode(5.0
+ * dx, dy, 0)</p>
-<p class="whs5">import SMESH_mechanic</p>
+<p class="whs9"> </p>
-<p class="whs5"> </p>
+<p class="whs9">f1 = MeshEditor.AddFace([n1,
+ n2, n8 , n7 ])</p>
-<p class="whs5">mesh =
- SMESH_mechanic.mesh</p>
+<p class="whs9">f2 = MeshEditor.AddFace([n2,
+ n3, n9 , n8 ])</p>
-<p class="whs5">salome = SMESH_mechanic.salome</p>
+<p class="whs9">f3 = MeshEditor.AddFace([n3,
+ n4, n10, n9 ])</p>
-<p class="whs5"> </p>
+<p class="whs9">f4 = MeshEditor.AddFace([n4,
+ n5, n11, n10])</p>
-<p class="whs5">anEditor = mesh.GetMeshEditor()</p>
+<p class="whs9">f5 = MeshEditor.AddFace([n5,
+ n6, n12, n11])</p>
-<p class="whs5">anEditor.RenumberNodes()</p>
+<p class="whs9"> </p>
-<p class="whs5"> </p>
+<p class="whs10"># Change the orientation
+ of the second and the fourth faces.</p>
-<p class="whs6"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span>
+<p class="whs9">MeshEditor.Reorient([2,
+ 4])</p>
+
+<p class="whs9"> </p>
+
+<p class="whs9">salome.sg.updateObjBrowser(1)
</p>
-<p class="whs6"> </p>
+<p class="whs9"> </p>
-<p> </p>
+<h3><a name=bookmark7>Cutting Quadrangles</a></h3>
-<h3><a name=bookmark3>Moving Nodes</a></h3>
+<p class="whs1"><span style="font-weight: bold; color: #ff0000;"><font color=red ><B>#
+ Attention! This script has been written using the old approach basing
+ on direct usage of SMESH idl interface.</B></font></span></p>
-<p class="whs1">import SMESH</p>
+<p class="whs1"># For the moment smesh package doesn't provide
+ methods to cut quadrangles. </p>
-<p class="whs1">import SMESH_mechanic</p>
+<p class="whs1"># In the next SALOME version the scripts will
+ be updated to use only the commands from smesh package.</p>
-<p class="whs1"> </p>
+<p class="whs9"> </p>
-<p class="whs1">smesh =
- SMESH_mechanic.smesh</p>
+<p class="whs9">import SMESH</p>
-<p class="whs1">mesh =
+<p class="whs9">import SMESH_mechanic</p>
+
+<p class="whs9"> </p>
+
+<p class="whs9">smesh = SMESH_mechanic.smesh</p>
+
+<p class="whs9">mesh =
SMESH_mechanic.mesh</p>
-<p class="whs1">salome = SMESH_mechanic.salome</p>
+<p class="whs9"> </p>
-<p class="whs1"> </p>
+<p class="whs10"># cut two quadrangles:
+ 405 and 406</p>
-<p class="whs2"># move node</p>
+<p class="whs9">aFilterMgr = smesh.CreateFilterManager()</p>
-<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs9">aFunctor = aFilterMgr.CreateMinimumAngle()</p>
-<p class="whs1">aMeshEditor.MoveNode(38,
- 20, 10, 0)</p>
+<p class="whs9"> </p>
-<p class="whs1"> </p>
+<p class="whs9">aMeshEditor = mesh.GetMeshEditor()</p>
-<p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span>
- </p>
+<p class="whs9">aMeshEditor.QuadToTri([405,
+ 406], aFunctor) </p>
-<p class="whs2"> </p>
+<p class="whs10"> </p>
-<h3><a name=bookmark4>Diagonal Inversion</a></h3>
+<h3><a name=bookmark8>Smoothing</a></h3>
-<p class="whs1">import SMESH</p>
+<p class="whs1"><span style="font-weight: bold; color: #ff0000;"><font color=red ><B>#
+ Attention! This script has been written using the old approach basing
+ on direct usage of SMESH idl interface.</B></font></span></p>
-<p class="whs1">import SMESH_mechanic</p>
+<p class="whs1"># For the moment smesh package doesn't provide
+ methods to perform smoothing. </p>
+
+<p class="whs1"># In the next SALOME version the scripts will
+ be updated to use only the commands from smesh package.</p>
<p class="whs1"> </p>
-<p class="whs1">smesh =
- SMESH_mechanic.smesh</p>
+<p class="whs9">import salome</p>
-<p class="whs1">mesh =
- SMESH_mechanic.mesh</p>
+<p class="whs9">import geompy</p>
-<p class="whs1">salome = SMESH_mechanic.salome</p>
+<p class="whs9"> </p>
-<p class="whs1"> </p>
+<p class="whs9">import SMESH</p>
-<p class="whs2"># inverse diagonal</p>
+<p class="whs9">import SMESH_mechanic</p>
-<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs9"> </p>
-<p class="whs1">aMeshEditor.InverseDiag(700,
- 642)</p>
+<p class="whs9">mesh = SMESH_mechanic.mesh</p>
-<p class="whs1"> </p>
+<p class="whs9">aMeshEditor = mesh.GetMeshEditor()</p>
-<p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span>
- </p>
+<p class="whs9"> </p>
-<p class="whs2"> </p>
+<p class="whs10"># select the top face</p>
-<h3><a name=bookmark5>Uniting two Triangles</a></h3>
+<p class="whs9">faces = geompy.SubShapeAllSorted(SMESH_mechanic.shape_mesh,
+ geompy.ShapeType["FACE"])</p>
-<p class="whs7">import SMESH</p>
+<p class="whs9">face = faces[3]</p>
-<p class="whs7">import SMESH_mechanic</p>
+<p class="whs9">geompy.addToStudyInFather(SMESH_mechanic.shape_mesh,
+ face, "face planar with hole")</p>
-<p class="whs7"> </p>
+<p class="whs9"> </p>
-<p class="whs7">smesh =
- SMESH_mechanic.smesh</p>
+<p class="whs10"># create a group of faces
+ to be smoothed</p>
-<p class="whs7">mesh =
- SMESH_mechanic.mesh</p>
+<p class="whs9">GroupSmooth = mesh.CreateGroupFromGEOM(SMESH.FACE,
+ "Group of faces (smooth)", face)</p>
-<p class="whs7">salome = SMESH_mechanic.salome</p>
+<p class="whs9"> </p>
-<p class="whs7"> </p>
+<p class="whs10"># perform smoothing</p>
-<p># delete diagonal</p>
+<p class="whs10"># boolean SmoothObject(Object,
+ IDsOfFixedNodes, MaxNbOfIterations, MaxAspectRatio, Method)</p>
-<p class="whs7">aMeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs9">res = aMeshEditor.SmoothObject(GroupSmooth,
+ [], 20, 2., SMESH.SMESH_MeshEditor.CENTROIDAL_SMOOTH)</p>
-<p class="whs7">aMeshEditor.DeleteDiag(700,
- 642)</p>
+<p class="whs9"> </p>
-<p class="whs7"> </p>
+<p class="whs9">print "\nSmoothing
+ ... ",</p>
-<p><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span>
+<p class="whs9">if not res: print
+ "failed!"</p>
+
+<p class="whs9">else: print
+ "done."</p>
+
+<p class="whs9"> </p>
+
+<p class="whs9">salome.sg.updateObjBrowser(1)
</p>
-<p> </p>
+<p class="whs9"> </p>
-<h3><a name=bookmark6>Uniting a Set of Triangles</a></h3>
+<h3><a name=bookmark9>Extrusion</a></h3>
-<p class="whs7">import SMESH</p>
+<p class="whs1"><span style="font-weight: bold; color: #ff0000;"><font color=red ><B>#
+ Attention! This script has been written using the old approach basing
+ on direct usage of SMESH idl interface.</B></font></span></p>
-<p class="whs7">import SMESH_mechanic</p>
+<p class="whs1"># For the moment smesh package doesn't provide
+ methods to perform extrusion. </p>
-<p class="whs7"> </p>
+<p class="whs1"># In the next SALOME version the scripts will
+ be updated to use only the commands from smesh package.</p>
-<p class="whs7">smesh =
- SMESH_mechanic.smesh</p>
+<p class="whs9"> </p>
-<p class="whs7">mesh =
- SMESH_mechanic.mesh</p>
+<p class="whs9">import salome</p>
-<p class="whs7">salome = SMESH_mechanic.salome</p>
+<p class="whs9">import geompy</p>
-<p class="whs7"> </p>
+<p class="whs9"> </p>
-<p># unite a set of triangles</p>
+<p class="whs9">import SMESH</p>
-<p class="whs7">aFilterMgr = smesh.CreateFilterManager()</p>
+<p class="whs9">import SMESH_mechanic</p>
-<p class="whs7">aFunctor = aFilterMgr.CreateMinimumAngle()</p>
+<p class="whs9"> </p>
-<p class="whs7"> </p>
+<p class="whs9">mesh = SMESH_mechanic.mesh</p>
-<p class="whs7">aMeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs9">aMeshEditor = mesh.GetMeshEditor()</p>
-<p class="whs7">aMeshEditor.TriToQuad([1145,
- 1147, 1159, 1135], aFunctor, 60)</p>
+<p class="whs9"> </p>
-<p class="whs7"> </p>
+<p class="whs10"># select the top face</p>
-<p class="whs7">salome.sg.updateObjBrowser(1)
- </p>
+<p class="whs9">faces = geompy.SubShapeAllSorted(SMESH_mechanic.shape_mesh,
+ geompy.ShapeType["FACE"])</p>
-<p class="whs7"> </p>
+<p class="whs9">face = faces[7]</p>
-<h3><a name=bookmark12>Orientation</a></h3>
+<p class="whs9">geompy.addToStudyInFather(SMESH_mechanic.shape_mesh,
+ face, "face circular top")</p>
-<p class="whs7"><span style="font-family: 'Lucida Console', monospace;">import
- salome</span></p>
+<p class="whs9"> </p>
-<p class="whs7">import geompy</p>
+<p class="whs10"># create a vector for
+ extrusion</p>
-<p class="whs7"> </p>
+<p class="whs9">point = SMESH.PointStruct(0.,
+ 0., 5.)</p>
-<p class="whs7">import StdMeshers</p>
+<p class="whs9">vector = SMESH.DirStruct(point)</p>
-<p class="whs7"> </p>
+<p class="whs9"> </p>
-<p class="whs8"># GEOM module</p>
+<p class="whs10"># create a group to be
+ extruded</p>
-<p class="whs7">shape_mesh = geompy.MakeCylinderRH(13,
- 77)</p>
+<p class="whs9">GroupTri = mesh.CreateGroupFromGEOM(SMESH.FACE,
+ "Group of faces (extrusion)", face)</p>
-<p class="whs7">geompy.addToStudy(shape_mesh,
- "cylinder")</p>
+<p class="whs9"> </p>
-<p class="whs7"> </p>
+<p class="whs10"># perform extrusion of
+ the group</p>
-<p class="whs8"># SMESH module</p>
+<p class="whs9">aMeshEditor.ExtrusionSweepObject(GroupTri,
+ vector, 5)</p>
-<p class="whs7">smesh = salome.lcc.FindOrLoadComponent("FactoryServer",
- "SMESH")</p>
+<p class="whs10"> </p>
-<p class="whs7">smesh.SetCurrentStudy(salome.myStudy)</p>
+<p class="whs10"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span>
+ </p>
-<p class="whs7">mesh = smesh.CreateMesh(shape_mesh)</p>
+<h3><a name=bookmark10>Extrusion along a Path</a></h3>
-<p class="whs7">MeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs1"><span style="font-weight: bold; color: #ff0000;"><font color=red ><B>#
+ Attention! This script has been written using the old approach basing
+ on direct usage of SMESH idl interface.</B></font></span></p>
-<p class="whs7"> </p>
+<p class="whs1"># For the moment smesh package doesn't provide
+ methods to perform extrusion along a path. </p>
-<p class="whs8"># build five quadrangles:</p>
+<p class="whs1"># In the next SALOME version the scripts will
+ be updated to use only the commands from smesh package.</p>
-<p class="whs7">node_start_id = mesh.NbNodes()
- + 1</p>
+<p class="whs9"> </p>
-<p class="whs7">dx = 10</p>
+<p class="whs9">import math</p>
-<p class="whs7">dy = 20</p>
+<p class="whs9">import salome</p>
-<p class="whs7"> </p>
+<p class="whs9"> </p>
-<p class="whs7">MeshEditor.AddNode(0.0
- * dx, 0, 0) # 1</p>
+<p class="whs10"># Geometry</p>
-<p class="whs7">MeshEditor.AddNode(1.0
- * dx, 0, 0) # 2</p>
+<p class="whs9">import geompy</p>
-<p class="whs7">MeshEditor.AddNode(2.0
- * dx, 0, 0) # 3</p>
+<p class="whs10"> </p>
-<p class="whs7">MeshEditor.AddNode(3.0
- * dx, 0, 0) # 4</p>
+<p class="whs10"># 1. Create points</p>
-<p class="whs7">MeshEditor.AddNode(4.0
- * dx, 0, 0) # 5</p>
+<p class="whs9">points = [[0, 0],
+ [50, 30], [50, 110], [0, 150], [-80, 150], [-130, 70], [-130, -20]]</p>
-<p class="whs7">MeshEditor.AddNode(5.0
- * dx, 0, 0) # 6</p>
+<p class="whs9"> </p>
-<p class="whs7"> </p>
+<p class="whs9">iv = 1</p>
-<p class="whs7">MeshEditor.AddNode(0.0
- * dx, dy, 0) # 7</p>
+<p class="whs9">vertices = []</p>
-<p class="whs7">MeshEditor.AddNode(1.0
- * dx, dy, 0) # 8</p>
+<p class="whs9">for point in points:</p>
-<p class="whs7">MeshEditor.AddNode(2.0
- * dx, dy, 0) # 9</p>
+<p class="whs11">vert
+ = geompy.MakeVertex(point[0], point[1], 0)</p>
-<p class="whs7">MeshEditor.AddNode(3.0
- * dx, dy, 0) # 10</p>
+<p class="whs11">geompy.addToStudy(vert,
+ "Vertex_" + `iv`)</p>
-<p class="whs7">MeshEditor.AddNode(4.0
- * dx, dy, 0) # 11</p>
+<p class="whs11">vertices.append(vert)</p>
-<p class="whs7">MeshEditor.AddNode(5.0
- * dx, dy, 0) # 12</p>
+<p class="whs11">iv
+ += 1</p>
-<p class="whs7"> </p>
+<p class="whs11">pass</p>
-<p class="whs7">MeshEditor.AddFace([1,
- 2, 8, 7])</p>
+<p class="whs10"> </p>
-<p class="whs7">MeshEditor.AddFace([2,
- 3, 9, 8])</p>
+<p class="whs10"># 2. Create edges and
+ wires</p>
-<p class="whs7">MeshEditor.AddFace([3,
- 4, 10, 9])</p>
+<p class="whs9">Edge_straight = geompy.MakeEdge(vertices[0],
+ vertices[4])</p>
-<p class="whs7">MeshEditor.AddFace([4,
- 5, 11, 10])</p>
+<p class="whs9">Edge_bezierrr = geompy.MakeBezier(vertices)</p>
-<p class="whs7">MeshEditor.AddFace([5,
- 6, 12, 11])</p>
+<p class="whs9">Wire_polyline = geompy.MakePolyline(vertices)</p>
-<p class="whs7"> </p>
+<p class="whs9">Edge_Circle =
+ geompy.MakeCircleThreePnt(vertices[0], vertices[1], vertices[2])</p>
-<p class="whs8"># Change orientation
- of the second and the fourth faces.</p>
+<p class="whs9"> </p>
-<p class="whs7">MeshEditor.Reorient([2,
- 4])</p>
+<p class="whs9">geompy.addToStudy(Edge_straight,
+ "Edge_straight")</p>
-<p class="whs7"> </p>
+<p class="whs9">geompy.addToStudy(Edge_bezierrr,
+ "Edge_bezierrr")</p>
-<p class="whs7">salome.sg.updateObjBrowser(1)
- </p>
+<p class="whs9">geompy.addToStudy(Wire_polyline,
+ "Wire_polyline")</p>
-<p class="whs7"> </p>
+<p class="whs9">geompy.addToStudy(Edge_Circle
+ , "Edge_Circle")</p>
-<h3><a name=bookmark7>Cutting Quadrangles</a></h3>
+<p class="whs10"> </p>
-<p class="whs7">import SMESH</p>
+<p class="whs10"># 3. Explode wire on
+ edges, as they will be used for mesh extrusion</p>
-<p class="whs7">import SMESH_mechanic</p>
+<p class="whs9">Wire_polyline_edges
+ = geompy.SubShapeAll(Wire_polyline, geompy.ShapeType["EDGE"])</p>
-<p class="whs7"> </p>
+<p class="whs9">for ii in range(len(Wire_polyline_edges)):</p>
-<p class="whs7">smesh =
- SMESH_mechanic.smesh</p>
+<p class="whs11">geompy.addToStudyInFather(Wire_polyline,
+ Wire_polyline_edges[ii], "Edge_" + `ii + 1`)</p>
-<p class="whs7">mesh =
- SMESH_mechanic.mesh</p>
+<p class="whs11">pass</p>
-<p class="whs7">salome = SMESH_mechanic.salome</p>
+<p class="whs12"> </p>
-<p class="whs7"> </p>
+<p class="whs10"># Mesh</p>
-<p class="whs8"># unite a set of triangles</p>
+<p class="whs9">import smesh</p>
-<p class="whs7">aFilterMgr = smesh.CreateFilterManager()</p>
+<p class="whs9">import SMESH</p>
-<p class="whs7">aFunctor = aFilterMgr.CreateMinimumAngle()</p>
+<p class="whs9"> </p>
-<p class="whs7"> </p>
+<p class="whs9">gen = smesh.smesh</p>
-<p class="whs7">aMeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs9"> </p>
-<p class="whs7">aMeshEditor.QuadToTri([405,
- 406], aFunctor)</p>
+<p class="whs9">smeshgui = salome.ImportComponentGUI("SMESH")</p>
-<p class="whs7"> </p>
+<p class="whs9">smeshgui.Init(salome.myStudyId)</p>
-<p class="whs7">salome.sg.updateObjBrowser(1)
- </p>
+<p class="whs10"> </p>
-<p class="whs8"> </p>
+<p class="whs10"># 1D algorithm and three
+ 1D hypotheses</p>
-<h3><a name=bookmark8>Smoothing</a></h3>
+<p class="whs9">Wire_discretisation
+ = gen.CreateHypothesis('Regular_1D', 'libStdMeshersEngine.so')</p>
-<p class="whs7">import SMESH</p>
+<p class="whs9"> </p>
-<p class="whs7">import SMESH_mechanic</p>
+<p class="whs9">Nb_Segments_3 = gen.CreateHypothesis('NumberOfSegments',
+ 'libStdMeshersEngine.so')</p>
-<p class="whs7"> </p>
+<p class="whs9">Nb_Segments_7 = gen.CreateHypothesis('NumberOfSegments',
+ 'libStdMeshersEngine.so')</p>
-<p class="whs7">smesh =
- SMESH_mechanic.smesh</p>
+<p class="whs9">Nb_Segments_8 = gen.CreateHypothesis('NumberOfSegments',
+ 'libStdMeshersEngine.so')</p>
-<p class="whs7">mesh =
- SMESH_mechanic.mesh</p>
+<p class="whs9"> </p>
-<p class="whs7">salome = SMESH_mechanic.salome</p>
+<p class="whs9">Nb_Segments_3.SetNumberOfSegments(3)</p>
-<p class="whs7"> </p>
+<p class="whs9">Nb_Segments_7.SetNumberOfSegments(7)</p>
-<p class="whs8"># smooth</p>
+<p class="whs9">Nb_Segments_8.SetNumberOfSegments(8)</p>
-<p class="whs7">FacesSmooth = [911,
- 931, 950, 864, 932]</p>
+<p class="whs10"> </p>
-<p class="whs7">GroupSmooth = mesh.CreateGroup(SMESH.FACE,"Group
- of faces (smooth)")</p>
+<p class="whs10"># Mesh given shape with
+ given 1d hypothesis</p>
-<p class="whs7">GroupSmooth.Add(FacesSmooth)</p>
+<p class="whs9">def Mesh1D(shape1d,
+ hyp1d, name):</p>
-<p class="whs7"> </p>
+<p class="whs11">mesh1d_tool
+ = smesh.Mesh(shape1d)</p>
-<p class="whs7">aMeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs11">mesh1d
+ = mesh1d_tool.GetMesh()</p>
-<p class="whs7">aMeshEditor.SmoothObject(GroupSmooth,
- [], 20, 2, SMESH.SMESH_MeshEditor.CENTROIDAL_SMOOTH)</p>
+<p class="whs11">status
+ = mesh1d.AddHypothesis(shape1d, hyp1d)</p>
-<p class="whs7"> </p>
+<p class="whs11">status
+ = mesh1d.AddHypothesis(shape1d, Wire_discretisation)</p>
-<p class="whs7">salome.sg.updateObjBrowser(1)
- </p>
+<p class="whs11">isDone
+ = mesh1d_tool.Compute()</p>
-<p class="whs7"> </p>
+<p class="whs11">if
+ not isDone: print 'Mesh ', name, ': computation failed'</p>
-<p class="whs7"> </p>
+<p class="whs11">return
+ mesh1d</p>
-<h3><a name=bookmark9>Extrusion</a></h3>
+<p class="whs9"> </p>
-<p class="whs8">import SMESH</p>
+<p class="whs10"># Create a mesh with
+ six nodes, seven edges and two quadrangle faces</p>
-<p class="whs8">import SMESH_mechanic</p>
+<p class="whs9">def MakeQuadMesh2(mesh_name):</p>
-<p class="whs8"> </p>
+<p class="whs11">quad_1
+ = gen.CreateEmptyMesh()</p>
-<p class="whs8">smesh =
- SMESH_mechanic.smesh</p>
+<p class="whs11">smeshgui.SetName(salome.ObjectToID(quad_1),
+ mesh_name)</p>
-<p class="whs8">mesh =
- SMESH_mechanic.mesh</p>
+<p class="whs11">editor_1
+ = quad_1.GetMeshEditor()</p>
-<p class="whs8">salome = SMESH_mechanic.salome</p>
+<p class="whs12"> </p>
-<p class="whs7"> </p>
+<p class="whs12"># six nodes</p>
-<p class="whs8"># extrusion of the group</p>
+<p class="whs11">n1
+ = editor_1.AddNode(0, 20, 10)</p>
-<p class="whs8">point = SMESH.PointStruct(0,
- 0, 5)</p>
+<p class="whs11">n2
+ = editor_1.AddNode(0, 40, 10)</p>
-<p class="whs8">vector = SMESH.DirStruct(point)</p>
+<p class="whs11">n3
+ = editor_1.AddNode(0, 40, 30)</p>
-<p class="whs8">FacesTriToQuad = [2381,
- 2382, 2383, 2384, 2385, 2386, 2387, 2388, 2389, 2390, 2391, 2392, 2393,
- 2394, 2395, 2396, 2397, 2398, 2399, 2400, 2401, 2402, 2403, 2404, 2405,
- 2406, 2407, 2408, 2409, 2410, 2411, 2412, 2413, 2414, 2415, 2416, 2417,
- 2418, 2419, 2420, 2421, 2422]</p>
+<p class="whs11">n4
+ = editor_1.AddNode(0, 20, 30)</p>
-<p class="whs8"> </p>
+<p class="whs11">n5
+ = editor_1.AddNode(0, 0,
+ 30)</p>
-<p class="whs8">GroupTriToQuad = mesh.CreateGroup(SMESH.FACE,"Group
- of faces (quad)")</p>
+<p class="whs11">n6
+ = editor_1.AddNode(0, 0,
+ 10)</p>
-<p class="whs8">GroupTriToQuad.Add(FacesTriToQuad)</p>
+<p class="whs12"> </p>
-<p class="whs8"> </p>
+<p class="whs12"># seven edges</p>
-<p class="whs8">aMeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs11">editor_1.AddEdge([n1,
+ n2]) # 1</p>
-<p class="whs8">aMeshEditor.ExtrusionSweepObject(GroupTriToQuad,
- vector, 5)</p>
+<p class="whs11">editor_1.AddEdge([n2,
+ n3]) # 2</p>
-<p class="whs8"> </p>
+<p class="whs11">editor_1.AddEdge([n3,
+ n4]) # 3</p>
-<p class="whs8">salome.sg.updateObjBrowser(1)
- </p>
+<p class="whs11">editor_1.AddEdge([n4,
+ n1]) # 4</p>
-<p class="whs8"> </p>
+<p class="whs11">editor_1.AddEdge([n4,
+ n5]) # 5</p>
-<h3><a name=bookmark10>Extrusion along a Path</a></h3>
+<p class="whs11">editor_1.AddEdge([n5,
+ n6]) # 6</p>
-<p class="whs7">import geompy</p>
+<p class="whs11">editor_1.AddEdge([n6,
+ n1]) # 7</p>
-<p class="whs7">import smesh</p>
+<p class="whs12"> </p>
-<p class="whs7">import salome</p>
+<p class="whs12"># two quadrangle faces</p>
-<p class="whs7">import SMESH</p>
+<p class="whs11">editor_1.AddFace([n1,
+ n2, n3, n4]) # 8</p>
-<p class="whs7"> </p>
+<p class="whs11">editor_1.AddFace([n1,
+ n4, n5, n6]) # 9</p>
-<p class="whs8"># create a face to be
- meshed</p>
+<p class="whs11">return
+ [quad_1, editor_1, [1,2,3,4,5,6,7], [8,9]]</p>
-<p class="whs7">px = geompy.MakeVertex(100.,
- 0. , 0.
- )</p>
+<p class="whs10"> </p>
-<p class="whs7">py = geompy.MakeVertex(0.
- , 100.,
- 0. )</p>
+<p class="whs10"># Path meshes</p>
-<p class="whs7">pz = geompy.MakeVertex(0.
- , 0. ,
- 100.)</p>
+<p class="whs9">Edge_straight_mesh
+ = Mesh1D(Edge_straight, Nb_Segments_7, "Edge_straight")</p>
-<p class="whs7"> </p>
+<p class="whs9">Edge_bezierrr_mesh
+ = Mesh1D(Edge_bezierrr, Nb_Segments_7, "Edge_bezierrr")</p>
-<p class="whs7">vxy = geompy.MakeVector(px,
- py)</p>
+<p class="whs9">Wire_polyline_mesh
+ = Mesh1D(Wire_polyline, Nb_Segments_3, "Wire_polyline")</p>
-<p class="whs7">arc = geompy.MakeArc(py,
- pz, px)</p>
+<p class="whs9">Edge_Circle_mesh =
+ Mesh1D(Edge_Circle ,
+ Nb_Segments_8, "Edge_Circle")</p>
-<p class="whs7"> </p>
+<p class="whs10"> </p>
-<p class="whs7">wire = geompy.MakeWire([vxy,
- arc])</p>
+<p class="whs10"># Initial meshes (to
+ be extruded)</p>
-<p class="whs7">isPlanarFace = 1</p>
+<p class="whs9">[quad_1, editor_1,
+ ee_1, ff_1] = MakeQuadMesh2("quad_1")</p>
-<p class="whs7"> </p>
+<p class="whs9">[quad_2, editor_2,
+ ee_2, ff_2] = MakeQuadMesh2("quad_2")</p>
-<p class="whs7">face1 = geompy.MakeFace(wire,
- isPlanarFace)</p>
+<p class="whs9">[quad_3, editor_3,
+ ee_3, ff_3] = MakeQuadMesh2("quad_3")</p>
-<p class="whs7">id_face1 = geompy.addToStudy(face1,
- "Face1")</p>
+<p class="whs9">[quad_4, editor_4,
+ ee_4, ff_4] = MakeQuadMesh2("quad_4")</p>
-<p class="whs7"> </p>
+<p class="whs9">[quad_5, editor_5,
+ ee_5, ff_5] = MakeQuadMesh2("quad_5")</p>
-<p class="whs8"># create a 2D mesh on
- the face</p>
+<p class="whs9">[quad_6, editor_6,
+ ee_6, ff_6] = MakeQuadMesh2("quad_6")</p>
-<p class="whs7">trias = smesh.Mesh(face1,
- "Face : 2D mesh")</p>
+<p class="whs9">[quad_7, editor_7,
+ ee_7, ff_7] = MakeQuadMesh2("quad_7")</p>
-<p class="whs7"> </p>
+<p class="whs10"> </p>
-<p class="whs7">algo = trias.Segment()</p>
+<p class="whs10"># ExtrusionAlongPath</p>
-<p class="whs7">algo.NumberOfSegments(6)</p>
+<p class="whs10"># IDsOfElements, PathMesh,
+ PathShape, NodeStart,</p>
-<p class="whs7"> </p>
+<p class="whs10"># HasAngles, Angles,
+ HasRefPoint, RefPoint</p>
-<p class="whs7">algo = trias.Triangle()</p>
+<p class="whs10"> </p>
-<p class="whs7">algo.LengthFromEdges()</p>
+<p class="whs9">refPoint = SMESH.PointStruct(0,
+ 0, 0)</p>
-<p class="whs7"> </p>
+<p class="whs9"> </p>
-<p class="whs7">trias.Compute()</p>
+<p class="whs9">a10 = 10.0*math.pi/180.0</p>
-<p class="whs7"> </p>
+<p class="whs9">a45 = 45.0*math.pi/180.0</p>
-<p class="whs8"># create a path mesh</p>
+<p class="whs10"> </p>
-<p class="whs7">px1 = geompy.MakeVertex(100.,
- 100. ,
- 0. )</p>
+<p class="whs10"># 1. Extrusion of two
+ mesh edges along a straight path</p>
-<p class="whs7">py1 = geompy.MakeVertex(-100.
- , -100.,
- 0. )</p>
+<p class="whs9">error = editor_1.ExtrusionAlongPath([1,2],
+ Edge_straight_mesh, Edge_straight, 1,</p>
-<p class="whs7">pz1 = geompy.MakeVertex(0.
- , 0. ,
- 50.)</p>
+<p class="whs13"> 0,
+ [], 0, refPoint)</p>
-<p class="whs7"> </p>
+<p class="whs10"> </p>
-<p class="whs7">circle = geompy.MakeCircleThreePnt(py1,
- pz1, px1)</p>
+<p class="whs10"># 2. Extrusion of one
+ mesh edge along a curved path</p>
-<p class="whs7">id_circle = geompy.addToStudy(circle,
- "Path")</p>
+<p class="whs9">error = editor_2.ExtrusionAlongPath([2],
+ Edge_bezierrr_mesh, Edge_bezierrr, 1,</p>
-<p class="whs7"> </p>
+<p class="whs13"> 0,
+ [], 0, refPoint)</p>
-<p class="whs7">circlemesh = smesh.Mesh(circle,
- "Path mesh")</p>
+<p class="whs10"> </p>
-<p class="whs7"> </p>
+<p class="whs10"># 3. Extrusion of one
+ mesh edge along a curved path with usage of angles </p>
-<p class="whs7">algo = circlemesh.Segment()</p>
+<p class="whs9">error = editor_3.ExtrusionAlongPath([2],
+ Edge_bezierrr_mesh, Edge_bezierrr, 1,</p>
-<p class="whs7">algo.NumberOfSegments(10)</p>
+<p class="whs13"> 1,
+ [a45, a45, a45, 0, -a45, -a45, -a45], 0, refPoint)</p>
-<p class="whs7"> </p>
+<p class="whs10"> </p>
-<p class="whs7">circlemesh.Compute()</p>
+<p class="whs10"># 4. Extrusion of one
+ mesh edge along the path, which is a part of a meshed wire</p>
-<p class="whs7"> </p>
+<p class="whs9">error = editor_4.ExtrusionAlongPath([4],
+ Wire_polyline_mesh, Wire_polyline_edges[0], 1,</p>
-<p class="whs8"># extrusion of the mesh</p>
+<p class="whs13"> 1,
+ [a10, a10, a10], 0, refPoint)</p>
-<p class="whs8"># The mesh "trias"
- will be extruded along another mesh, which is a sub-mesh of "circlemesh",</p>
+<p class="whs10"> </p>
-<p class="whs8"><span style="font-family: 'Times New Roman', serif;">#
- corresponding to geometry "circle". In this particular case
- the path mesh will be the whole "circlemesh"</span></p>
+<p class="whs10"># 5. Extrusion of two
+ mesh faces along the path, which is a part of a meshed wire</p>
-<p class="whs8"> </p>
+<p class="whs9">error = editor_5.ExtrusionAlongPath(ff_5
+ , Wire_polyline_mesh, Wire_polyline_edges[2], 4,</p>
-<p class="whs7">aMeshEditor = trias.GetMesh().GetMeshEditor()</p>
+<p class="whs13"> 0,
+ [], 0, refPoint)</p>
-<p class="whs7">aMeshEditor.ExtrusionAlongPathObject(trias.GetMesh(),
- circlemesh.GetMesh(), circle, 1, 0, [], 0, SMESH.PointStruct(0, 0, 0))</p>
+<p class="whs10"> </p>
-<p class="whs7"> </p>
+<p class="whs10"># 6. Extrusion of two
+ mesh faces along a closed path</p>
-<p class="whs8"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span>
- </p>
+<p class="whs9">error = editor_6.ExtrusionAlongPath(ff_6
+ , Edge_Circle_mesh, Edge_Circle, 1,</p>
+
+<p class="whs13"> 0,
+ [], 0, refPoint)</p>
+
+<p class="whs10"> </p>
+
+<p class="whs10"># 7. Extrusion of two
+ mesh faces along a closed path with usage of angles </p>
+
+<p class="whs9">error = editor_7.ExtrusionAlongPath(ff_7,
+ Edge_Circle_mesh, Edge_Circle, 1,</p>
+
+<p class="whs13"> 1,
+ [a45, -a45, a45, -a45, a45, -a45, a45, -a45], 0, refPoint</p>
+
+<p class="whs13"> </p>
+
+<p class="whs14">salome.sg.updateObjBrowser(1)</p>
<h3><a name=bookmark11>Revolution</a></h3>
-<p class="whs7">import SMESH</p>
+<p class="whs1"><span style="font-weight: bold; color: #ff0000;"><font color=red ><B>#
+ Attention! This script has been written using the old approach basing
+ on direct usage of SMESH idl interface.</B></font></span></p>
-<p class="whs7">import SMESH_mechanic</p>
+<p class="whs1"># For the moment smesh package doesn't provide
+ methods to perform revolution. </p>
-<p class="whs7">import math</p>
+<p class="whs1"># In the next SALOME version the scripts will
+ be updated to use only the commands from smesh package.</p>
-<p class="whs7"> </p>
+<p class="whs1"> </p>
-<p class="whs7">smesh =
- SMESH_mechanic.smesh</p>
+<p class="whs9">import math</p>
-<p class="whs7">mesh =
- SMESH_mechanic.mesh</p>
+<p class="whs9">import SMESH</p>
+
+<p class="whs9">import SMESH_mechanic</p>
+
+<p class="whs9"> </p>
-<p class="whs7">salome = SMESH_mechanic.salome</p>
+<p class="whs9">mesh = SMESH_mechanic.mesh</p>
-<p class="whs8"> </p>
+<p class="whs9">aMeshEditor = mesh.GetMeshEditor()</p>
-<p class="whs8"># rotate a sweep object</p>
+<p class="whs9"> </p>
-<p class="whs7">FacesRotate = [492,
+<p class="whs10"># create a group of faces
+ to be revolved</p>
+
+<p class="whs9">FacesRotate = [492,
493, 502, 503]</p>
-<p class="whs7">GroupRotate = mesh.CreateGroup(SMESH.FACE,"Group
+<p class="whs9">GroupRotate = mesh.CreateGroup(SMESH.FACE,"Group
of faces (rotate)")</p>
-<p class="whs7">GroupRotate.Add(FacesRotate)</p>
+<p class="whs9">GroupRotate.Add(FacesRotate)</p>
-<p class="whs7">angle45 = 45*math.pi/180</p>
+<p class="whs10"> </p>
-<p class="whs7">axisXYZ = SMESH.AxisStruct(-38.3128,
- -73.3658, -23.321, -13.3402, -13.3265, 6.66632)</p>
+<p class="whs10"># define revolution angle
+ and axis</p>
-<p class="whs7"> </p>
+<p class="whs9">angle45 = 45 * math.pi
+ / 180</p>
-<p class="whs7">aMeshEditor = mesh.GetMeshEditor()</p>
+<p class="whs9">axisXYZ = SMESH.AxisStruct(-38.3128,
+ -73.3658, -23.321, -13.3402, -13.3265, 6.66632)</p>
-<p class="whs7">aMeshEditor.RotationSweepObject(GroupRotate,
- axisXYZ, angle45, 4, 1e-5)</p>
+<p class="whs9"> </p>
-<p class="whs7"> </p>
+<p class="whs10"># perform revolution
+ of an object</p>
-<p class="whs8"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span>
- </p>
+<p class="whs9">aMeshEditor.RotationSweepObject(GroupRotate,
+ axisXYZ, angle45, 4, 1e-5) </p>
-<p class="whs8"> </p>
+<p class="whs10"> </p>
<h3><a name=bookmark13>Pattern Mapping</a></h3>
-<p class="whs7">import salome</p>
+<p class="whs1"><span style="font-weight: bold; color: #ff0000;"><font color=red ><B>#
+ Attention! This script has been written using the old approach basing
+ on direct usage of SMESH idl interface.</B></font></span></p>
-<p class="whs7">import geompy</p>
+<p class="whs1"># For the moment smesh package doesn't provide
+ methods to perform pattern mapping. </p>
-<p class="whs7">import SMESH, smesh</p>
+<p class="whs1"># In the next SALOME version the scripts will
+ be updated to use only the commands from smesh package.</p>
-<p class="whs7"> </p>
+<p class="whs9"> </p>
-<p class="whs7">geompy.init_geom(salome.myStudy)</p>
+<p class="whs9">import geompy</p>
-<p class="whs7">smesh.smesh.SetCurrentStudy(salome.myStudy)</p>
+<p class="whs9">import smesh</p>
-<p class="whs7"> </p>
+<p class="whs9"> </p>
-<p class="whs8"># define geometry</p>
+<p class="whs10"># define the geometry</p>
-<p class="whs7">Box_1 = geompy.MakeBoxDXDYDZ(200,
- 200, 200)</p>
+<p class="whs9">Box_1 = geompy.MakeBoxDXDYDZ(200.,
+ 200., 200.)</p>
-<p class="whs7">geompy.addToStudy(Box_1,
+<p class="whs9">geompy.addToStudy(Box_1,
"Box_1")</p>
-<p class="whs7"> </p>
+<p class="whs9"> </p>
-<p class="whs7">faces = geompy.SubShapeAll(Box_1,
+<p class="whs9">faces = geompy.SubShapeAll(Box_1,
geompy.ShapeType["FACE"])</p>
-<p class="whs7">Face_1 = faces[0]</p>
+<p class="whs9">Face_1 = faces[0]</p>
-<p class="whs7">Face_2 = faces[1]</p>
+<p class="whs9">Face_2 = faces[1]</p>
-<p class="whs7">geompy.addToStudyInFather(Box_1,
+<p class="whs9">geompy.addToStudyInFather(Box_1,
Face_1, "Face_1")</p>
-<p class="whs7">geompy.addToStudyInFather(Box_1,
+<p class="whs9">geompy.addToStudyInFather(Box_1,
Face_2, "Face_2")</p>
-<p class="whs7"> </p>
+<p class="whs9"> </p>
-<p class="whs8"># build quadrangle mesh
- 3x3 on Face_1</p>
+<p class="whs10"># build a quadrangle
+ mesh 3x3 on Face_1</p>
-<p class="whs7">Mesh_1 = smesh.Mesh(Face_1)</p>
+<p class="whs9">Mesh_1 = smesh.Mesh(Face_1)</p>
-<p class="whs7">Wire_discretisation
- = Mesh_1.Segment()</p>
+<p class="whs9">algo1D = Mesh_1.Segment()</p>
-<p class="whs7">Wire_discretisation.NumberOfSegments(3)</p>
+<p class="whs9">algo1D.NumberOfSegments(3)</p>
-<p class="whs7">Mesh_1.Quadrangle()</p>
+<p class="whs9">Mesh_1.Quadrangle()</p>
-<p class="whs7"> </p>
+<p class="whs9"> </p>
-<p class="whs7">isDone = Mesh_1.Compute()</p>
+<p class="whs9">isDone = Mesh_1.Compute()</p>
-<p class="whs7">if not isDone: print
+<p class="whs9">if not isDone: print
'Mesh Mesh_1 : computation failed'</p>
-<p class="whs7"> </p>
-
-<p class="whs8"># pattern the mesh</p>
-
-<p class="whs7">Mesh_2 = smesh.Mesh(Face_2)</p>
+<p class="whs9"> </p>
-<p class="whs7">Nb_Segments_1 = smesh.smesh.CreateHypothesis('NumberOfSegments',
- 'libStdMeshersEngine.so')</p>
+<p class="whs10"># build a triangle mesh
+ on Face_2</p>
-<p class="whs7">Nb_Segments_1.SetNumberOfSegments(1)</p>
+<p class="whs9">Mesh_2 = smesh.Mesh(Face_2)</p>
-<p class="whs7">status = Mesh_2.GetMesh().AddHypothesis(Face_2,
- Nb_Segments_1)</p>
+<p class="whs9">algo1D = Mesh_2.Segment()</p>
-<p class="whs7">status = Mesh_2.GetMesh().AddHypothesis(Face_2,
- Wire_discretisation.GetAlgorithm())</p>
+<p class="whs9">algo1D.NumberOfSegments(1)</p>
-<p class="whs7">Triangle_Mefisto =
- Mesh_2.Triangle()</p>
+<p class="whs9">algo2D = Mesh_2.Triangle()</p>
-<p class="whs7">Max_Element_Area =
- Triangle_Mefisto.MaxElementArea(240)</p>
+<p class="whs9">algo2D.MaxElementArea(240)</p>
-<p class="whs7"> </p>
+<p class="whs9">isDone = Mesh_2.Compute()</p>
-<p class="whs7">isDone = Mesh_2.Compute()</p>
-
-<p class="whs7">if not isDone: print
+<p class="whs9">if not isDone: print
'Mesh Mesh_2 : computation failed'</p>
-<p class="whs7"> </p>
+<p class="whs9"> </p>
-<p class="whs8"># create a pattern</p>
+<p class="whs10"># create a pattern</p>
-<p class="whs7">pattern = smesh.smesh.GetPattern()</p>
+<p class="whs9">pattern = smesh.smesh.GetPattern()</p>
-<p class="whs7">isDone = pattern.LoadFromFace(Mesh_2.GetMesh(),
+<p class="whs9">isDone = pattern.LoadFromFace(Mesh_2.GetMesh(),
Face_2, 0)</p>
-<p class="whs7">if (isDone != 1):</p>
+<p class="whs9">if (isDone != 1):
+ print 'LoadFromFace :', pattern.GetErrorCode()</p>
-<p class="whs9">print
- 'LoadFromFace :', pattern.GetErrorCode()</p>
-
-<p class="whs7"> </p>
+<p class="whs9"> </p>
-<p class="whs8"># apply the pattern to
+<p class="whs10"># apply the pattern to
a face of the first mesh</p>
-<p class="whs7">pattern.ApplyToMeshFaces(Mesh_1.GetMesh(),
+<p class="whs9">pattern.ApplyToMeshFaces(Mesh_1.GetMesh(),
[17], 0, 0)</p>
-<p class="whs7">isDone = pattern.MakeMesh(Mesh_1.GetMesh(),
+<p class="whs9">isDone = pattern.MakeMesh(Mesh_1.GetMesh(),
0, 0)</p>
-<p class="whs7">if (isDone != 1):</p>
+<p class="whs9">if (isDone != 1):
+ print 'MakeMesh :', pattern.GetErrorCode() </p>
-<p class="whs9">print
- 'MakeMesh :', pattern.GetErrorCode()</p>
+<p class="whs9"> </p>
-<p class="whs7"> </p>
-
-<p class="whs8"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span>
- </p>
+<p class="whs10"> </p>
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