+++ /dev/null
-# Revolution
-
-import math
-import SMESH
-
-import SMESH_mechanic
-
-mesh = SMESH_mechanic.mesh
-smesh = SMESH_mechanic.smesh
-
-# create a group of faces to be revolved
-FacesRotate = [492, 493, 502, 503]
-GroupRotate = mesh.CreateEmptyGroup(SMESH.FACE,"Group of faces (rotate)")
-GroupRotate.Add(FacesRotate)
-
-# define revolution angle and axis
-angle45 = 45 * math.pi / 180
-axisXYZ = SMESH.AxisStruct(-38.3128, -73.3658, -23.321, -13.3402, -13.3265, 6.66632)
-
-# perform revolution of an object
-mesh.RotationSweepObject(GroupRotate, axisXYZ, angle45, 4, 1e-5)