* \brief Analyse shape geometry and mesh.
* If there are triangles on one of faces, it becomes 'bottom'
*/
- bool initPrism(Prism_3D::TPrismTopo& thePrism, const TopoDS_Shape& theSolid);
+ bool initPrism(Prism_3D::TPrismTopo& thePrism,
+ const TopoDS_Shape& theSolid,
+ const bool selectBottom = true);
/*!
* \brief Fill thePrism.myWallQuads and thePrism.myTopEdges
bool myProjectTriangles;
bool mySetErrorToSM;
+ bool myUseBlock;
StdMeshers_PrismAsBlock myBlock;
SMESH_MesherHelper* myHelper;