cout << "mesh.AddNode( " << p[i].X() << ", "<< p[i].Y() << ", "<< p[i].Z() << ") # " << i <<" " ;
SMESH_Block::DumpShapeID( i, cout ) << endl;
}
+#else
+ (void)p; // unused in release mode
#endif
}
} // namespace
*/
//================================================================================
-bool StdMeshers_Prism_3D::setFaceAndEdgesXYZ( const int faceID, const gp_XYZ& params, int z )
+bool StdMeshers_Prism_3D::setFaceAndEdgesXYZ( const int faceID, const gp_XYZ& params, int /*z*/ )
{
// find base and top edges of the face
enum { BASE = 0, TOP, LEFT, RIGHT };
<< n << ", " << n+1 << ", "
<< n+nb+2 << ", " << n+nb+1 << "]) " << endl;
}
-
+#else
+ (void)face; // unused in release mode
+ (void)nb; // unused in release mode
#endif
}
TVerticalEdgeAdaptor* vSide1 = (TVerticalEdgeAdaptor*) VertiCurve(1);
cout << "Verti side 1: "; vSide1->dumpNodes(nbNodes); cout << endl;
delete hSize0; delete hSize1; delete vSide0; delete vSide1;
+#else
+ (void)nbNodes; // unused in release mode
#endif
}
cout << (*myNodeColumn)[i]->GetID() << " ";
if ( nbNodes < (int) myNodeColumn->size() )
cout << myNodeColumn->back()->GetID();
+#else
+ (void)nbNodes; // unused in release mode
#endif
}
side->GetColumns( u , col, col2 );
if ( n != col->second[ i ] )
cout << col->second[ i ]->GetID();
+#else
+ (void)nbNodes; // unused in release mode
#endif
}