virtual ~SMESH_OctreeNode () {};
// Tells us if Node is inside the current box with the precision "precision"
- virtual const bool isInside(const gp_XYZ& p, const double precision = 0.);
+ virtual bool isInside(const gp_XYZ& p, const double precision = 0.);
// Return in Result a list of Nodes potentials to be near Node
void AllNodesAround(const SMDS_MeshNode * node,