#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
+#include "SMDS_Mesh.hxx"
#include "SMESH_Actor.h"
+#include "SMESH_ControlsDef.hxx"
#include <SALOMEconfig.h>
+#include CORBA_SERVER_HEADER(SMESH_Filter)
#include CORBA_SERVER_HEADER(SMESH_Group)
#include <SALOMEDSClient_Study.hxx>
#include <SUIT_ResourceMgr.h>
////////////////////////////////////////////////////////////////////////////////
-/// \class SMESHGUI_SelectionProxy
+/// \class SMESH::SelectionProxy
/// \brief Provide operations over the selected object.
///
/// The selection proxy class is aimed to use in dialogs to access mesh object
/// - From mesh source object (CORBA reference); for performance reasons in this
/// case full initialization is not immediately done and performed only when
/// needed.
+///
+/// \todo To show min edge length with volumes, it is necessary to add new
+/// control Length3D.
+/// \todo To avoid showing controls unsuitable for particular elements, the
+/// corresponding check has to be done in each contro's IsSatisfy method.
////////////////////////////////////////////////////////////////////////////////
/*!
\brief Default constructor. Creates null proxy.
*/
-SMESHGUI_SelectionProxy::SMESHGUI_SelectionProxy(): myActor(0), myDirty(false)
+SMESH::SelectionProxy::SelectionProxy(): myActor(0), myDirty(false)
{
}
\brief Constructor.
\param io Interactive object.
*/
-SMESHGUI_SelectionProxy::SMESHGUI_SelectionProxy( const Handle(SALOME_InteractiveObject)& io ): myActor(0), myDirty(true)
+SMESH::SelectionProxy::SelectionProxy( const Handle(SALOME_InteractiveObject)& io ): myActor(0), myDirty(true)
{
myObject = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( io );
init();
\brief Constructor.
\param object Mesh source.
*/
-SMESHGUI_SelectionProxy::SMESHGUI_SelectionProxy( SMESH::SMESH_IDSource_ptr object ): myActor(0), myDirty(true)
+SMESH::SelectionProxy::SelectionProxy( SMESH::SMESH_IDSource_ptr object ): myActor(0), myDirty(true)
{
if ( !CORBA::is_nil( object ) )
myObject = SMESH::SMESH_IDSource::_duplicate( object );
\brief Copy constructor.
\param other Proxy being copied.
*/
-SMESHGUI_SelectionProxy::SMESHGUI_SelectionProxy( const SMESHGUI_SelectionProxy& other )
+SMESH::SelectionProxy::SelectionProxy( const SelectionProxy& other )
{
myIO = other.myIO;
myObject = other.myObject;
\brief Perform internal initialization.
\internal
*/
-void SMESHGUI_SelectionProxy::init()
+void SMESH::SelectionProxy::init()
{
if ( myIO.IsNull() )
myIO = new SALOME_InteractiveObject(); // create dummy IO to avoid crashes when accesing it
\brief Assignment operator.
\param other Proxy being copied.
*/
-SMESHGUI_SelectionProxy& SMESHGUI_SelectionProxy::operator= ( const SMESHGUI_SelectionProxy& other )
+SMESH::SelectionProxy& SMESH::SelectionProxy::operator= ( const SMESH::SelectionProxy& other )
{
myIO = other.myIO;
myObject = other.myObject;
\param other Proxy to compare with.
\return \c true if two proxies are equal; \c false otherwise.
*/
-bool SMESHGUI_SelectionProxy::operator== ( const SMESHGUI_SelectionProxy& other )
+bool SMESH::SelectionProxy::operator== ( const SMESH::SelectionProxy& other )
{
return !CORBA::is_nil( myObject ) && !CORBA::is_nil( other.myObject ) &&
myObject->_is_equivalent( other.myObject );
}
/*!
- \brief Try to re-initialize proxy.
+ \brief Re-initialize proxy.
*/
-void SMESHGUI_SelectionProxy::refresh()
+void SMESH::SelectionProxy::refresh()
{
init();
}
\brief Check if proxy is null.
\return \c true if proxy is null; \c false otherwise.
*/
-bool SMESHGUI_SelectionProxy::isNull() const
+bool SMESH::SelectionProxy::isNull() const
{
return CORBA::is_nil( myObject );
}
\brief Boolean conversion operator.
\return \c true if proxy is not null; \c false otherwise.
*/
-SMESHGUI_SelectionProxy::operator bool() const
+SMESH::SelectionProxy::operator bool() const
{
return !isNull();
}
\brief Get interactive object.
\return Interactive object referenced by proxy.
*/
-const Handle(SALOME_InteractiveObject)& SMESHGUI_SelectionProxy::io() const
+const Handle(SALOME_InteractiveObject)& SMESH::SelectionProxy::io() const
{
if ( myDirty )
- const_cast<SMESHGUI_SelectionProxy*>(this)->init();
+ const_cast<SMESH::SelectionProxy*>(this)->init();
return myIO;
}
\brief Get mesh object.
\return Mesh object (mesh, sub-mesh, group, etc.) referenced by proxy.
*/
-SMESH::SMESH_IDSource_ptr SMESHGUI_SelectionProxy::object() const
+SMESH::SMESH_IDSource_ptr SMESH::SelectionProxy::object() const
{
return SMESH::SMESH_IDSource::_duplicate( myObject );
}
\brief Get actor.
\return Actor referenced by proxy.
*/
-SMESH_Actor* SMESHGUI_SelectionProxy::actor() const
+SMESH_Actor* SMESH::SelectionProxy::actor() const
{
if ( myDirty )
- const_cast<SMESHGUI_SelectionProxy*>(this)->init();
+ const_cast<SMESH::SelectionProxy*>(this)->init();
return myActor;
}
/*!
\brief Get object's validity.
- Mesh object is valid if it is null and information stored in it is valid.
+ Mesh object is valid if it is not null and information stored in it is valid.
\return \c true if object is valid; \c false otherwise.
*/
-bool SMESHGUI_SelectionProxy::isValid() const
+bool SMESH::SelectionProxy::isValid() const
{
return !isNull() && myObject->IsMeshInfoCorrect();
}
/*!
\brief Load mesh object from study file.
*/
-void SMESHGUI_SelectionProxy::load()
+void SMESH::SelectionProxy::load()
{
if ( !isNull() )
{
\brief Get name.
\return Mesh object's name.
*/
-QString SMESHGUI_SelectionProxy::name() const
+QString SMESH::SelectionProxy::name() const
{
QString value;
if ( !isNull() )
\brief Get type.
\return Mesh object's type.
*/
-SMESHGUI_SelectionProxy::Type SMESHGUI_SelectionProxy::type() const
+SMESH::SelectionProxy::Type SMESH::SelectionProxy::type() const
{
Type value = Unknown;
if ( !isNull() )
\brief Get mesh information.
\return Statistics on stored mesh object.
*/
-SMESHGUI_MeshInfo SMESHGUI_SelectionProxy::meshInfo() const
+SMESH::MeshInfo SMESH::SelectionProxy::meshInfo() const
{
- SMESHGUI_MeshInfo info;
+ SMESH::MeshInfo info;
if ( !isNull() )
{
SMESH::long_array_var data = myObject->GetMeshInfo();
\return Proxy object that stores parent mesh object.
\note For proxy that stores a mesh, returns its copy.
*/
-SMESHGUI_SelectionProxy SMESHGUI_SelectionProxy::mesh() const
+SMESH::SelectionProxy SMESH::SelectionProxy::mesh() const
{
- SMESHGUI_SelectionProxy parent;
- if ( isValid() )
- parent = SMESHGUI_SelectionProxy( (SMESH::SMESH_Mesh_var) myObject->GetMesh() ); // cast to var to avoid leaks
+ SMESH::SelectionProxy parent;
+ if ( !isNull() )
+ parent = SMESH::SelectionProxy( (SMESH::SMESH_Mesh_var) myObject->GetMesh() ); // cast to var to avoid leaks
return parent;
}
\return \c true if Parent mesh is built on a shape; \c false otherwise.
\note For group or submesh, this method checks that parent mesh has a shape.
*/
-bool SMESHGUI_SelectionProxy::hasShapeToMesh() const
+bool SMESH::SelectionProxy::hasShapeToMesh() const
{
bool result = false;
if ( !isNull() )
{
- SMESHGUI_SelectionProxy parent = mesh();
- if ( parent )
- {
- SMESH::SMESH_Mesh_var m = SMESH::SMESH_Mesh::_narrow( (SMESH::SMESH_IDSource_var)parent.object() ); // cast to var to avoid leaks
- result = m->HasShapeToMesh();
- }
+ SMESH::SMESH_Mesh_var mesh = myObject->GetMesh();
+ if ( !CORBA::is_nil( mesh ) )
+ result = mesh->HasShapeToMesh();
}
return result;
}
The result contains valid pointer only if proxy refers to mesh, sub-mesh
or group created on a geometry.
*/
-GEOM::GEOM_Object_ptr SMESHGUI_SelectionProxy::shape() const
+GEOM::GEOM_Object_ptr SMESH::SelectionProxy::shape() const
{
GEOM::GEOM_Object_var shape;
if ( !isNull() )
The result contains non-empty name only if proxy refers to mesh, sub-mesh
or group created on a geometry, and if that geometry has valid name.
*/
-QString SMESHGUI_SelectionProxy::shapeName() const
+QString SMESH::SelectionProxy::shapeName() const
{
QString name;
if ( !isNull() )
The result contains valid type only if proxy refers to mesh, sub-mesh
or group created on a geometry.
*/
-int SMESHGUI_SelectionProxy::shapeType() const
+int SMESH::SelectionProxy::shapeType() const
{
int type = -1;
if ( !isNull() )
\brief Check if mesh has been loaded from study file.
\return \c true if mesh was loaded; \c false otherwise.
*/
-bool SMESHGUI_SelectionProxy::isMeshLoaded() const
+bool SMESH::SelectionProxy::isMeshLoaded() const
{
bool result = true; // set default to true to avoid side effects
- if ( isValid() )
+ if ( !isNull() )
{
SMESH::SMESH_Mesh_var mesh = myObject->GetMesh();
if ( !CORBA::is_nil( mesh ) )
return result;
}
+/*!
+ \brief Check if node with given ID is present in the mesh.
+ \param id Mesh node ID.
+ \return \c true if mesh contains node; \c false otherwise.
+*/
+bool SMESH::SelectionProxy::hasNode( int id )
+{
+ bool result = false;
+ if ( !isNull() )
+ {
+ if ( actor() )
+ {
+ const SMDS_MeshNode* node = actor()->GetObject()->GetMesh()->FindNode( id );
+ result = node != 0;
+ }
+ else
+ {
+ SMESH::SMESH_Mesh_var mesh = myObject->GetMesh();
+ if ( !CORBA::is_nil( mesh ) )
+ {
+ SMESH::double_array_var coords = mesh->GetNodeXYZ( id );
+ result = coords->length() >= 3;
+ }
+ }
+ }
+ return result;
+}
+
+/*!
+ \brief Get node coordinates.
+ \param id Mesh node ID.
+ \param xyz Returned node coordinates.
+ \return \c true if result is valid; \c false otherwise.
+*/
+bool SMESH::SelectionProxy::nodeCoordinates( int id, SMESH::XYZ& xyz )
+{
+ bool result = false;
+ xyz = SMESH::XYZ();
+
+ if ( !isNull() )
+ {
+ if ( actor() )
+ {
+ const SMDS_MeshNode* node = actor()->GetObject()->GetMesh()->FindNode( id );
+ if ( node )
+ {
+ xyz = SMESH::XYZ( node->X(), node->Y(), node->Z() );
+ result = true;
+ }
+ }
+ else
+ {
+ SMESH::SMESH_Mesh_var mesh = myObject->GetMesh();
+ if ( !CORBA::is_nil( mesh ) )
+ {
+ SMESH::double_array_var coords = mesh->GetNodeXYZ( id );
+ if ( coords->length() >= 3 )
+ {
+ xyz = SMESH::XYZ( coords[0], coords[1], coords[2] );
+ result = true;
+ }
+ }
+ }
+ }
+ return result;
+}
+
+/*!
+ \brief Get node connectivity.
+ \param id Mesh node ID.
+ \param connectivity Returned node connectivity.
+ \return \c true if result is valid; \c false otherwise.
+*/
+bool SMESH::SelectionProxy::nodeConnectivity( int id, SMESH::Connectivity& connectivity )
+{
+ bool result = false;
+ connectivity.clear();
+ if ( !isNull() )
+ {
+ if ( actor() )
+ {
+ const SMDS_MeshNode* node = actor()->GetObject()->GetMesh()->FindNode( id );
+ if ( node )
+ {
+ SMDS_ElemIteratorPtr it = node->GetInverseElementIterator();
+ while ( it && it->more() )
+ {
+ const SMDS_MeshElement* ne = it->next();
+ connectivity[ ne->GetType() ] << ne->GetID();
+ }
+ result = true;
+ }
+ }
+ else
+ {
+ SMESH::SMESH_Mesh_var mesh = myObject->GetMesh();
+ if ( !CORBA::is_nil( mesh ) )
+ {
+ SMESH::long_array_var elements = mesh->GetNodeInverseElements( id );
+ for ( int i = 0, n = elements->length(); i < n; i++ )
+ {
+ SMESH::ElementType type = mesh->GetElementType( elements[i], true );
+ connectivity[ type ] << elements[i];
+ }
+ result = true;
+ }
+ }
+ }
+ return result;
+}
+
+/*!
+ \brief Get node position on a shape.
+ \param id Mesh node ID.
+ \param position Returned node position.
+ \return \c true if result is valid; \c false otherwise.
+*/
+bool SMESH::SelectionProxy::nodePosition( int id, Position& position )
+{
+ bool result = false;
+ position = Position();
+ if ( !isNull() )
+ {
+ SMESH::SMESH_Mesh_var mesh = myObject->GetMesh();
+ if ( !CORBA::is_nil( mesh ) )
+ {
+ SMESH::NodePosition_var pos = mesh->GetNodePosition( id );
+ position.setShapeId( pos->shapeID );
+ if ( pos->shapeID > 0 )
+ {
+ position.setShapeType( pos->shapeType );
+ if ( pos->shapeType == GEOM::EDGE && pos->params.length() > 0 )
+ {
+ position.setU( pos->params[0] );
+ }
+ if ( pos->shapeType == GEOM::FACE && pos->params.length() > 1 )
+ {
+ position.setU( pos->params[0] );
+ position.setV( pos->params[1] );
+ }
+ result = true;
+ }
+ }
+ }
+ return result;
+}
+
+/*!
+ \brief Get groups given node belongs to.
+ \param id Mesh node ID.
+ \return List of groups containing given node.
+*/
+QList<SMESH::SelectionProxy> SMESH::SelectionProxy::nodeGroups( int id ) const
+{
+ QList<SMESH::SelectionProxy> result;
+ if ( !isNull() )
+ {
+ SMESH::SMESH_Mesh_var mesh = myObject->GetMesh();
+ if ( !CORBA::is_nil( mesh ) )
+ {
+ SMESH::ListOfGroups_var groups = mesh->GetGroups();
+ for ( uint i = 0 ; i < groups->length(); i++ )
+ {
+ if ( groups[i]->GetType() == SMESH::NODE && groups[i]->Contains( id ) )
+ {
+ result << SMESH::SelectionProxy( groups[i].in() );
+ }
+ }
+ }
+ }
+ return result;
+}
+
+/*!
+ \brief Check if element with given ID is present in the mesh.
+ \param id Mesh element ID.
+ \return \c true if mesh contains element; \c false otherwise.
+*/
+bool SMESH::SelectionProxy::hasElement( int id )
+{
+ bool result = false;
+ if ( !isNull() )
+ {
+ if ( actor() )
+ {
+ const SMDS_MeshElement* element = actor()->GetObject()->GetMesh()->FindElement( id );
+ result = element != 0;
+ }
+ else
+ {
+ SMESH::SMESH_Mesh_var mesh = myObject->GetMesh();
+ if ( !CORBA::is_nil( mesh ) )
+ {
+ SMESH::long_array_var nodes = mesh->GetElemNodes( id );
+ result = nodes->length() > 0;
+ }
+ }
+ }
+ return result;
+}
+
+/*!
+ \brief Get type of given mesh element.
+ \param id Mesh element ID.
+ \return Element type.
+*/
+SMESH::ElementType SMESH::SelectionProxy::elementType( int id ) const
+{
+ SMESH::ElementType value = SMESH::ALL;
+ if ( !isNull() )
+ {
+ if ( actor() )
+ {
+ const SMDS_MeshElement* element = actor()->GetObject()->GetMesh()->FindElement( id );
+ if ( element )
+ {
+ value = (SMESH::ElementType)element->GetType();
+ }
+ }
+ else
+ {
+ SMESH::SMESH_Mesh_var mesh = myObject->GetMesh();
+ if ( !CORBA::is_nil( mesh ) )
+ {
+ value = mesh->GetElementType( id, true );
+ }
+ }
+ }
+ return value;
+}
+
+/*!
+ \brief Get entity type of given mesh element.
+ \param id Mesh element ID.
+ \return Entity type.
+*/
+int SMESH::SelectionProxy::elementEntityType( int id ) const
+{
+ SMESH::EntityType value = SMESH::Entity_Last;
+ if ( !isNull() )
+ {
+ if ( actor() )
+ {
+ const SMDS_MeshElement* element = actor()->GetObject()->GetMesh()->FindElement( id );
+ if ( element )
+ {
+ value = (SMESH::EntityType)element->GetEntityType();
+ }
+ }
+ else
+ {
+ SMESH::SMESH_Mesh_var mesh = myObject->GetMesh();
+ if ( !CORBA::is_nil( mesh ) )
+ {
+ value = mesh->GetElementGeomType( id );
+ }
+ }
+ }
+ return value;
+}
+
+/*!
+ \brief Get element connectivity.
+ \param id Mesh element ID.
+ \param connectivity Returned element connectivity.
+ \return \c true if result is valid; \c false otherwise.
+*/
+bool SMESH::SelectionProxy::elementConnectivity( int id, Connectivity& connectivity )
+{
+ bool result = false;
+ connectivity.clear();
+ if ( !isNull() )
+ {
+ if ( actor() )
+ {
+ const SMDS_MeshElement* element = actor()->GetObject()->GetMesh()->FindElement( id );
+ if ( element )
+ {
+ QSet<int> nodes;
+ SMDS_ElemIteratorPtr it = element->nodesIterator();
+ while ( it && it->more() )
+ nodes << static_cast<const SMDS_MeshNode*>( it->next() )->GetID();
+ connectivity[ SMDSAbs_Node ] = nodes.toList();
+ result = true;
+ }
+ }
+ else
+ {
+ SMESH::SMESH_Mesh_var mesh = myObject->GetMesh();
+ if ( !CORBA::is_nil( mesh ) )
+ {
+ SMESH::long_array_var nodes = mesh->GetElemNodes( id );
+ for ( int i = 0, n = nodes->length(); i < n; i++ )
+ {
+ connectivity[ SMDSAbs_Node ] << nodes[i];
+ }
+ result = true;
+ }
+ }
+ }
+ return result;
+}
+
+/*!
+ \brief Get element position on a shape.
+ \param id Mesh element ID.
+ \param position Returned element position.
+ \return \c true if result is valid; \c false otherwise.
+*/
+bool SMESH::SelectionProxy::elementPosition( int id, Position& position )
+{
+ bool result = false;
+ position = Position();
+ if ( !isNull() )
+ {
+ SMESH::SMESH_Mesh_var mesh = myObject->GetMesh();
+ if ( !CORBA::is_nil( mesh ) )
+ {
+ SMESH::ElementPosition_var pos = mesh->GetElementPosition( id );
+ position.setShapeId( pos->shapeID );
+ if ( pos->shapeID > 0 )
+ {
+ position.setShapeType( pos->shapeType );
+ result = true;
+ }
+ }
+ }
+ return result;
+}
+
+/*!
+ \brief Get gravity center of given element.
+ \param id Mesh element ID.
+ \param xyz Returned gravity center.
+ \return \c true if result is valid; \c false otherwise.
+*/
+bool SMESH::SelectionProxy::elementGravityCenter( int id, SMESH::XYZ& xyz )
+{
+ bool result = false;
+ xyz = SMESH::XYZ();
+ if ( !isNull() )
+ {
+ if ( actor() )
+ {
+ const SMDS_MeshElement* element = actor()->GetObject()->GetMesh()->FindElement( id );
+ if ( element )
+ {
+ SMDS_ElemIteratorPtr it = element->nodesIterator();
+ while ( it->more() )
+ {
+ const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( it->next() );
+ xyz.add( node->X(), node->Y(), node->Z() );
+ }
+ xyz.divide( element->NbNodes() );
+ result = true;
+ }
+ }
+ else
+ {
+ SMESH::SMESH_Mesh_var mesh = myObject->GetMesh();
+ if ( !CORBA::is_nil( mesh ) )
+ {
+ SMESH::long_array_var nodes = mesh->GetElemNodes( id );
+ for ( int i = 0, n = nodes->length(); i < n; i++ )
+ {
+ SMESH::double_array_var coords = mesh->GetNodeXYZ( nodes[i] );
+ if ( coords->length() >= 3 )
+ {
+ xyz.add( coords[0], coords[1], coords[2] );
+ }
+ }
+ xyz.divide( nodes->length() );
+ result = true;
+ }
+ }
+ }
+ return result;
+}
+
+/*!
+ \brief Get normal vector to given element (face).
+ \param id Mesh element ID.
+ \param xyz Returned normal vector.
+ \return \c true if result is valid; \c false otherwise.
+*/
+bool SMESH::SelectionProxy::elementNormal( int id, SMESH::XYZ& xyz )
+{
+ bool result = false;
+ xyz = SMESH::XYZ();
+ if ( !isNull() )
+ {
+ if ( actor() )
+ {
+ const SMDS_MeshElement* element = actor()->GetObject()->GetMesh()->FindElement( id );
+ if ( element && element->GetType() == SMDSAbs_Face )
+ {
+ xyz = SMESH::getNormale( SMDS_Mesh::DownCast<SMDS_MeshFace>( element ) );
+ result = true;
+ }
+ }
+ else
+ {
+ SMESH::SMESH_Mesh_var mesh = myObject->GetMesh();
+ if ( !CORBA::is_nil( mesh ) )
+ {
+ SMESH::double_array_var normal = mesh->GetFaceNormal( id, true );
+ if ( normal->length() >= 3 )
+ {
+ xyz = SMESH::XYZ( normal[0], normal[1], normal[2] );
+ result = true;
+ }
+ }
+ }
+ }
+ return result;
+}
+
+/*!
+ \brief Get quality control's value for given element.
+ \param id Mesh element ID.
+ \param control Quality control type.
+ \param precision Precision for control's value.
+ \param value Returned quality control's value.
+ \return \c true if result is valid; \c false otherwise.
+*/
+bool SMESH::SelectionProxy::elementControl( int id, int control, double precision, double& value ) const
+{
+ bool result = false;
+ value = 0.;
+ if ( !isNull() )
+ {
+ if ( actor() )
+ {
+ SMESH::Controls::NumericalFunctorPtr functor;
+ switch ( control )
+ {
+ case SMESH::FT_AspectRatio:
+ functor.reset( new SMESH::Controls::AspectRatio() );
+ break;
+ case SMESH::FT_AspectRatio3D:
+ functor.reset( new SMESH::Controls::AspectRatio3D() );
+ break;
+ case SMESH::FT_Warping:
+ functor.reset( new SMESH::Controls::Warping() );
+ break;
+ case SMESH::FT_MinimumAngle:
+ functor.reset( new SMESH::Controls::MinimumAngle() );
+ break;
+ case SMESH::FT_Taper:
+ functor.reset( new SMESH::Controls::Taper() );
+ break;
+ case SMESH::FT_Skew:
+ functor.reset( new SMESH::Controls::Skew() );
+ break;
+ case SMESH::FT_Area:
+ functor.reset( new SMESH::Controls::Area() );
+ break;
+ case SMESH::FT_Volume3D:
+ functor.reset( new SMESH::Controls::Volume() );
+ break;
+ case SMESH::FT_MaxElementLength2D:
+ functor.reset( new SMESH::Controls::MaxElementLength2D() );
+ break;
+ case SMESH::FT_MaxElementLength3D:
+ functor.reset( new SMESH::Controls::MaxElementLength3D() );
+ break;
+ case SMESH::FT_Length:
+ functor.reset( new SMESH::Controls::Length() );
+ break;
+ case SMESH::FT_Length2D:
+ functor.reset( new SMESH::Controls::Length2D() );
+ break;
+ case SMESH::FT_BallDiameter:
+ functor.reset( new SMESH::Controls::BallDiameter() );
+ break;
+ default:
+ break;
+ }
+ const SMDS_MeshElement* element = actor()->GetObject()->GetMesh()->FindElement( id );
+ if ( element && functor && element->GetType() == functor->GetType() )
+ {
+ functor->SetMesh( actor()->GetObject()->GetMesh() );
+ functor->SetPrecision( precision );
+ value = functor->GetValue( id );
+ result = true;
+ }
+ }
+ else
+ {
+ //todo
+ }
+ }
+ return result;
+}
+
+/*!
+ \brief Get groups given element belongs to.
+ \param id Mesh element ID.
+ \return List of groups containing element.
+*/
+QList<SMESH::SelectionProxy> SMESH::SelectionProxy::elementGroups( int id ) const
+{
+ QList<SMESH::SelectionProxy> result;
+ if ( !isNull() )
+ {
+ SMESH::SMESH_Mesh_var mesh = myObject->GetMesh();
+ if ( !CORBA::is_nil( mesh ) )
+ {
+ SMESH::ListOfGroups_var groups = mesh->GetGroups();
+ for ( uint i = 0 ; i < groups->length(); i++ )
+ {
+ if ( groups[i]->GetType() != SMESH::NODE && groups[i]->Contains( id ) )
+ {
+ result << SMESH::SelectionProxy( groups[i].in() );
+ }
+ }
+ }
+ }
+ return result;
+}
+
/*!
\brief Get MED file information.
\return MED file information.
The result contains valid data only if proxy refers to mesh object
which has been imported from the MED file.
*/
-SMESHGUI_MedFileInfo SMESHGUI_SelectionProxy::medFileInfo() const
+SMESH::MedInfo SMESH::SelectionProxy::medFileInfo() const
{
- SMESHGUI_MedFileInfo info;
+ SMESH::MedInfo info;
if ( !isNull() )
{
SMESH::SMESH_Mesh_var mesh = SMESH::SMESH_Mesh::_narrow( myObject );
\brief Get child sub-meshes.
\return List of sub-meshes for mesh object; empty list for other types.
*/
-QList<SMESHGUI_SelectionProxy> SMESHGUI_SelectionProxy::submeshes() const
+QList<SMESH::SelectionProxy> SMESH::SelectionProxy::submeshes() const
{
- QList<SMESHGUI_SelectionProxy> lst;
+ QList<SMESH::SelectionProxy> lst;
if ( !isNull() )
{
SMESH::SMESH_Mesh_var mesh = SMESH::SMESH_Mesh::_narrow( myObject );
{
SMESH::submesh_array_var array = mesh->GetSubMeshes();
for ( uint i = 0 ; i < array->length(); i++ )
- lst << SMESHGUI_SelectionProxy( array[i].in() );
+ lst << SMESH::SelectionProxy( array[i].in() );
}
}
return lst;
\brief Get child groups.
\return List of groups for mesh object; empty list for other types.
*/
-QList<SMESHGUI_SelectionProxy> SMESHGUI_SelectionProxy::groups() const
+QList<SMESH::SelectionProxy> SMESH::SelectionProxy::groups() const
{
- QList<SMESHGUI_SelectionProxy> lst;
+ QList<SMESH::SelectionProxy> lst;
if ( !isNull() )
{
SMESH::SMESH_Mesh_var mesh = SMESH::SMESH_Mesh::_narrow( myObject );
{
SMESH::ListOfGroups_var array = mesh->GetGroups();
for ( uint i = 0 ; i < array->length(); i++ )
- lst << SMESHGUI_SelectionProxy( array[i].in() );
+ lst << SMESH::SelectionProxy( array[i].in() );
}
}
return lst;
\brief Get element type (for group). For other mesh objects result is undefined.
\return Group's element type.
*/
-SMESH::ElementType SMESHGUI_SelectionProxy::elementType() const
+SMESH::ElementType SMESH::SelectionProxy::groupElementType() const
{
SMESH::ElementType value = SMESH::ALL;
if ( !isNull() )
\brief Get color (for group). For other mesh objects result is undefined.
\return Group's color.
*/
-QColor SMESHGUI_SelectionProxy::color() const
+QColor SMESH::SelectionProxy::color() const
{
QColor result;
if ( !isNull() )
\param autoCompute Compute size if it is unavailable. Defaults to \c false.
\return Group's size.
*/
-int SMESHGUI_SelectionProxy::size( bool autoCompute ) const
+int SMESH::SelectionProxy::size( bool autoCompute ) const
{
// note: size is not computed for group on filter for performance reasons, see IPAL52831
int result = -1;
\param autoCompute Compute size if it is unavailable. Defaults to \c false.
\return Number of nodes contained in group.
*/
-int SMESHGUI_SelectionProxy::nbNodes( bool autoCompute ) const
+int SMESH::SelectionProxy::nbNodes( bool autoCompute ) const
{
// note: nb of nodes is not computed automatically for performance reasons
int result = -1;
\brief Get list of nodes / elements IDs for the mesh group.
\return List of IDs for group object; empty list for other types.
*/
-QSet<uint> SMESHGUI_SelectionProxy::ids() const
+QSet<uint> SMESH::SelectionProxy::ids() const
{
QSet<uint> result;
if ( !isNull() )
}
////////////////////////////////////////////////////////////////////////////////
-/// \class SMESHGUI_MeshInfo
+/// \class SMESH::MeshInfo
/// \brief Store statistics on mesh object.
////////////////////////////////////////////////////////////////////////////////
/*!
\brief Constructor.
*/
-SMESHGUI_MeshInfo::SMESHGUI_MeshInfo()
+SMESH::MeshInfo::MeshInfo()
{
}
\param type Entity type.
\param value Number of entities.
*/
-void SMESHGUI_MeshInfo::addInfo( int type, long value )
+void SMESH::MeshInfo::addInfo( int type, long value )
{
myInfo[type] = value;
}
\param type Entity type.
\return Number of entities.
*/
-uint SMESHGUI_MeshInfo::info( int type ) const
+uint SMESH::MeshInfo::info( int type ) const
{
return myInfo.value( type, 0U );
}
\param type Entity type.
\return Number of entities.
*/
-uint SMESHGUI_MeshInfo::operator[] ( int type )
+uint SMESH::MeshInfo::operator[] ( int type )
{
return (uint)info( type );
}
\param toType Upper entity type.
\return Number of entities.
*/
-uint SMESHGUI_MeshInfo::count( int fromType, int toType ) const
+uint SMESH::MeshInfo::count( int fromType, int toType ) const
{
uint value = 0;
for ( int type = fromType; type <= toType; type++ )
}
////////////////////////////////////////////////////////////////////////////////
-/// \class SMESHGUI_MedFileInfo
+/// \class SMESH::MedInfo
/// \brief Provide operations over the selected object
////////////////////////////////////////////////////////////////////////////////
/*!
\brief Constructor.
*/
-SMESHGUI_MedFileInfo::SMESHGUI_MedFileInfo()
+SMESH::MedInfo::MedInfo()
{
}
\return \c true if MED file info is valid; \c false otherwise.
*/
-bool SMESHGUI_MedFileInfo::isValid() const
+bool SMESH::MedInfo::isValid() const
{
return !myFileName.isEmpty();
}
\brief Get file name for mesh imported from MED file.
\return MED file name.
*/
-QString SMESHGUI_MedFileInfo::fileName() const
+QString SMESH::MedInfo::fileName() const
{
return myFileName;
}
\brief Set file name for mesh imported from MED file.
\param fileName MED file name.
*/
-void SMESHGUI_MedFileInfo::setFileName( const QString& fileName )
+void SMESH::MedInfo::setFileName( const QString& fileName )
{
myFileName = fileName;
}
\brief Get file size for mesh imported from MED file.
\return MED file size.
*/
-uint SMESHGUI_MedFileInfo::size() const
+uint SMESH::MedInfo::size() const
{
return mySize;
}
\brief Set file size for mesh imported from MED file.
\param size MED file size.
*/
-void SMESHGUI_MedFileInfo::setSize( uint size )
+void SMESH::MedInfo::setSize( uint size )
{
mySize = size;
}
\brief Get version of format for mesh imported from MED file.
\return MED file format version.
*/
-QString SMESHGUI_MedFileInfo::version() const
+QString SMESH::MedInfo::version() const
{
QString v = QString( "%1" ).arg( myMajor );
if ( myMinor > 0 || myRelease > 0 ) v += QString( ".%1" ).arg( myMinor );
\param minor Minor version number.
\param release Release version number.
*/
-void SMESHGUI_MedFileInfo::setVersion( uint major, uint minor, uint release )
+void SMESH::MedInfo::setVersion( uint major, uint minor, uint release )
{
myMajor = major;
myMinor = minor;
myRelease = release;
}
+
+////////////////////////////////////////////////////////////////////////////////
+/// \class SMESH::Position
+/// \brief Describes position of mesh node or element on a reference shape.
+////////////////////////////////////////////////////////////////////////////////
+
+/*!
+ \brief Contructor. Creates invalid position.
+*/
+SMESH::Position::Position():
+ myShapeId(-1), myShapeType(-1), myU(0), myV(0), myHasU(false), myHasV(false)
+{
+}
+
+/*!
+ \brief Check if position is valid.
+ \return \c true if position is valid; \c false otherwise.
+*/
+bool SMESH::Position::isValid() const
+{
+ return myShapeId > 0 && myShapeType != -1;
+}
+
+/*!
+ \brief Get reference shape ID.
+ \return Shape / sub-shape ID.
+*/
+int SMESH::Position::shapeId() const
+{
+ return myShapeId;
+}
+
+/*!
+ \brief Set reference shape ID.
+ \param id Shape / sub-shape ID.
+*/
+void SMESH::Position::setShapeId( int id )
+{
+ myShapeId = id;
+}
+
+/*!
+ \brief Get reference shape type.
+ \return Shape type.
+*/
+int SMESH::Position::shapeType() const
+{
+ return myShapeType;
+}
+
+/*!
+ \brief Set reference shape type.
+ \param type Shape type.
+*/
+void SMESH::Position::setShapeType( int type )
+{
+ myShapeType = type;
+}
+
+/*!
+ \brief Check if there is U position on a shape.
+ \return \c true if U position is valid; \c false otherwise.
+*/
+bool SMESH::Position::hasU() const
+{
+ return myHasU;
+}
+
+/*!
+ \brief Get U position on a shape.
+ \return U position.
+*/
+double SMESH::Position::u() const
+{
+ return myU;
+}
+
+/*!
+ \brief Set U position on a shape.
+ \parm u U position.
+*/
+void SMESH::Position::setU( double u )
+{
+ myU = u;
+ myHasU = true;
+}
+
+/*!
+ \brief Check if there is V position on a shape.
+ \return \c true if V position is valid; \c false otherwise.
+*/
+bool SMESH::Position::hasV() const
+{
+ return myHasV;
+}
+
+/*!
+ \brief Get V position on a shape.
+ \return V position.
+*/
+double SMESH::Position::v() const
+{
+ return myV;
+}
+
+/*!
+ \brief Set V position on a shape.
+ \parm v V position.
+*/
+void SMESH::Position::setV( double v)
+{
+ myV = v;
+ myHasV = true;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+/// \class SMESH::XYZ
+/// \brief Simple structure to manage 3D coordinate.
+////////////////////////////////////////////////////////////////////////////////
+
+/*!
+ \brief Default constructor.
+*/
+SMESH::XYZ::XYZ()
+{
+ myX = myY = myZ = 0.0;
+}
+
+/*!
+ \brief Base constructor.
+ \param parameter x X coordinate.
+ \param parameter y Y coordinate.
+ \param parameter z Z coordinate.
+*/
+SMESH::XYZ::XYZ( double x, double y, double z )
+{
+ myX = x;
+ myY = y;
+ myZ = z;
+}
+
+/*!
+ \brief Construction from geometrical point.
+ \param parameter p Geometrical point.
+*/
+SMESH::XYZ::XYZ( const gp_XYZ& p )
+{
+ myX = p.X();
+ myY = p.Y();
+ myZ = p.Z();
+}
+
+/*!
+ \brief Add a point.
+ \param parameter x X coordinate.
+ \param parameter y Y coordinate.
+ \param parameter z Z coordinate.
+*/
+void SMESH::XYZ::add( double x, double y, double z )
+{
+ myX += x;
+ myY += y;
+ myZ += z;
+}
+
+/*!
+ \brief Divide point to given coefficient.
+ \param parameter a Divider coefficient.
+*/
+void SMESH::XYZ::divide( double a )
+{
+ if ( a != 0.)
+ {
+ myX /= a;
+ myY /= a;
+ myZ /= a;
+ }
+}
+
+/*!
+ \brief Get X coordinate.
+ \return X coordinate.
+*/
+double SMESH::XYZ::x() const
+{
+ return myX;
+}
+
+/*!
+ \brief Get Y coordinate.
+ \return Y coordinate.
+*/
+double SMESH::XYZ::y() const
+{
+ return myY;
+}
+
+/*!
+ \brief Get Z coordinate.
+ \return Z coordinate.
+*/
+double SMESH::XYZ::z() const
+{
+ return myZ;
+}
+
+/*!
+ \brief Conversion to geometrical point.
+ \return Geometrical point.
+*/
+SMESH::XYZ::operator gp_XYZ() const
+{
+ return gp_XYZ( myX, myY, myZ );
+}