--- /dev/null
+// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+//
+//
+//
+// File : SMESHGUI_SelectionIdsOp.h
+// Author : Alexander SOLOVYOV
+// Module : SMESH
+
+
+#ifndef SMESHGUI_SelectionIdsOp_H
+#define SMESHGUI_SelectionIdsOp_H
+
+#include <SMESHGUI_SelectionOp.h>
+
+#include <SALOMEconfig.h>
+#include CORBA_SERVER_HEADER(SMESH_Mesh)
+
+class SMESH_Actor;
+
+/*
+ Class : SMESHGUI_SelectionIdsOp
+ Description : Base operation for all operations using selection mesh elements by id on one mesh
+ In order to allow user to edit ids "by hands" the dialog must call setReadOnly( .., false )
+ with id or object selection widget instead '..'
+ All other necessary actions are implemented here
+*/
+
+class SUIT_SelectionFilter;
+
+class SMESHGUI_SelectionIdsOp : public SMESHGUI_SelectionOp
+{
+ Q_OBJECT
+
+public:
+ typedef QValueList<int> IdList;
+
+public:
+ SMESHGUI_SelectionIdsOp( const Selection_Mode = ActorSelection );
+ virtual ~SMESHGUI_SelectionIdsOp();
+
+ static void extractIds( const QStringList&, IdList&, const QChar );
+
+protected:
+ virtual void startOperation();
+ virtual void commitOperation();
+ virtual void abortOperation();
+ virtual void selectionDone();
+
+ SMESH::SMESH_Mesh_var mesh() const;
+ SMESH_Actor* actor() const;
+ void selectedIds( const int, IdList& ) const;
+ void extractIds( const QStringList&, IdList& ) const;
+
+protected slots:
+ virtual void onTextChanged( int, const QStringList& );
+
+private:
+ SMESH::SMESH_Mesh_var myMesh;
+};
+
+#endif