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GPUSPHGUI: Offset transformation
[modules/smesh.git] / src / SMESHGUI / SMESHGUI_OffsetDlg.h
diff --git a/src/SMESHGUI/SMESHGUI_OffsetDlg.h b/src/SMESHGUI/SMESHGUI_OffsetDlg.h
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+// Copyright (C) 2007-2016  CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+// SMESH SMESHGUI : GUI for SMESH component
+// File   : SMESHGUI_OffsetDlg.h
+//
+#ifndef SMESHGUI_OffsetDLG_H
+#define SMESHGUI_OffsetDLG_H
+
+// SMESH includes
+#include "SMESH_SMESHGUI.hxx"
+#include "SMESHGUI_PreviewDlg.h"
+
+// IDL includes
+#include <SALOMEconfig.h>
+#include CORBA_SERVER_HEADER(SMESH_Mesh)
+
+class QButtonGroup;
+class QGroupBox;
+class QLabel;
+class QLineEdit;
+class QPushButton;
+class QRadioButton;
+class QCheckBox;
+class SMESHGUI;
+class SMESHGUI_IdValidator;
+class SMESHGUI_SpinBox;
+class SMESHGUI_FilterDlg;
+class SMESH_Actor;
+class SVTK_Selector;
+class LightApp_SelectionMgr;
+class SMESH_LogicalFilter;
+
+//=================================================================================
+// class    : SMESHGUI_OffsetDlg
+// purpose  :
+//=================================================================================
+class SMESHGUI_EXPORT SMESHGUI_OffsetDlg : public SMESHGUI_MultiPreviewDlg
+{
+  Q_OBJECT
+
+ public:
+  SMESHGUI_OffsetDlg( SMESHGUI* );
+  ~SMESHGUI_OffsetDlg();
+
+ private:
+  void                   Init( bool = true );
+  void                   enterEvent( QEvent* );           /* mouse enter the QWidget */
+  void                   keyPressEvent( QKeyEvent* );
+  int                    GetConstructorId();
+  void                   setNewMeshName();
+
+  bool                   isValid();
+  void                   getOffset( SMESH::PointStruct& thePoint,
+                                    SMESH::double_array_var& theOffsetFact);
+
+  SMESHGUI_IdValidator*  myIdValidator;
+  LightApp_SelectionMgr* mySelectionMgr;          /* User shape selection */
+  QString                myElementsId;
+  int                    myNbOkElements;          /* to check when elements are defined */
+
+  SVTK_Selector*         mySelector;
+
+  QWidget*               myEditCurrentArgument;
+
+  bool                   myBusy;
+  SMESH_Actor*           myActor;
+  SMESH_LogicalFilter*   myMeshOrSubMeshOrGroupFilter;
+
+  QList<SMESH::SMESH_IDSource_var> myObjects;
+  QList<QString>                   myObjectsNames;
+  QList<SMESH::SMESH_Mesh_var>     myMeshes;
+
+
+  QGroupBox*             ConstructorsBox;
+  QGroupBox*             GroupButtons;
+  QPushButton*           buttonOk;
+  QPushButton*           buttonCancel;
+  QPushButton*           buttonApply;
+  QPushButton*           buttonHelp;
+  QGroupBox*             GroupArguments;
+  QLabel*                TextLabelElements;
+  //QPushButton*           SelectElementsButton;
+  QLineEdit*             LineEditElements;
+  QCheckBox*             CheckBoxMesh;
+  SMESHGUI_SpinBox*      SpinBox;
+  QGroupBox*             ActionBox;
+  QButtonGroup*          ActionGroup;
+  QCheckBox*             MakeGroupsCheck;
+  QLineEdit*             LineEditNewMesh;
+
+  QString                myHelpFileName;
+
+  QPushButton*           myFilterBtn;
+  SMESHGUI_FilterDlg*    myFilterDlg;
+
+
+protected slots:
+  virtual void           onDisplaySimulation( bool );
+  virtual void           reject();
+  void                   onFilterAccepted();
+   
+private slots:
+  void                   ClickOnOk();
+  bool                   ClickOnApply();
+  void                   ClickOnHelp();
+  void                   SelectionIntoArgument();
+  void                   DeactivateActiveDialog();
+  void                   ActivateThisDialog();
+  void                   onTextChange( const QString& );
+  void                   onSelectMesh( bool );
+  void                   onActionClicked( int );
+  void                   onOpenView();
+  void                   onCloseView();
+  void                   setFilters();
+};
+
+#endif // SMESHGUI_OffsetDLG_H